Briefly: We knew that it was coming, but now we know when.

Major Nelson has announced the release date of the Xbox One version of 343 Studios’ Halo: Spartan Assault. The downloadable title will be available on December 24th, for a cool $14.99. The Xbox 360 version has been slightly delayed, and is expected to release in January.

According to the piece, if you already own the title on Windows 8 or Windows Phone 8, the Xbox One version will cost you just $4.99, which makes a nice incentive for you early adopters.

We went hands-on with the game at this year’s E3, and it looked and felt absolutely fantastic. I do hope that Microsoft one day releases it on non-Windows tablets however, as I still haven’t had a chance to play it (and I really want to)!

Take a look at the release date trailer for the game below, and let us know if you’ll be picking it up!

Ever wonder how the Empire built the Death Star? Well luckily Disney’s free game Tiny Death Star has the answer!

images

A collaboration between LucasFilm and Tiny Towers developer NimbleBit, this is the first Star Wars game Disney has made since acquiring LucasFilm in 2012. The game plays a lot like Tiny Towers, yet with a Star Wars twist. Help the Empire build the Death Star by making an array of businesses to generate money for the space station. Filled with adorable, pixelated versions of Star Wars characters and lots of witty jokes, the game is cute and addicting. And judging by the fact that I haven’t been able to put this game down all day, I’d say Disney is off to a pretty great start!

20131015044638a0dltegyey42sq93

Download it now for free on the iOS, Android, Windows Phone, or Windows 8! Be sure to check out the launch trailer below!

Briefly: Back at SDCC, we got a great first-hand look at Microsoft’s upcoming Xbox One / Windows 8 world creator, Project Spark.

Last night, Microsoft Studios streamed a fantastic 40+ minute preview of the Windows 8 build of the title, showcasing plenty of the amazing things that are possible within the world of Project Spark.

Take a look at the video below, and let us know if you’ll be grabbing the free-to-play game when it releases later this year!


Watch live video from project_spark on TwitchTV

Believe me when I say Project Spark is unlike any game that has come before. There’s no easy way of describing it other than in this game, you will have full control to build a world with your own rules, own gameplay mechanics, and own enemies. Developed by an internal studio at Microsoft, this “open world digital canvas” is currently two years in the making and is in the beta process. More on that later.

ps4

The first thing shown to me were the basic set of tools used to form the terrain inside ones world. Creators will be able to adjust the scales, intensity, and distortion of hills, mountains, craters, whatever you’re building with. Next, I was shown a Logic Menu. In this menu, you will be able to design the “brain” of an object or creature. It’s a simplified menu in which you can change two columns in order for something to happen. For example, when you enter the brain of a troll, you will see _____ happens when _____. Those two blanks cane be filled win with “defend” and “attacked” respectively. Keep in mind, you can use this tool to make enemies do goofy things or make them much harder to fight.

ps3

Gamers will also be able to give their creations meaning. In Project Spark, you can create a hero, a purpose, and the journey complete with quests. And yes, you can customize the dialogue for your journey too. If you’re not that into micromanaging everything, gamers will also have the ability to auto-create worlds so that you don’t have to. While it is auto-generated, the environment pieces will always be random. Once you’re all done, you can upload it for other gamers to download and play though your creation. This in turn will allow anyone who downloads your game to change it to their liking. But don’t worry, you’ll still retain first ownership no matter what they do to it.

ps5

While the game appears to be always in 3rd person, gamers will able to create their own games in first person, third person, and even create a sidescroller adventure. When you download a sidescrolling adventure, you’ll be able to change the point of view to first person. Perhaps the most interesting thing I saw running in Project Spark was Geometry Wars made using the tools available in Project Spark.

ps2

SmartGlass will be integrated into Project Spark in the form of a second screen. The SmartGlass app will allow gamers to have the ability to render live gameplay and play it off the Xbox One. This eliminates the use of a controller and you’ll be able to terraform your world with your fingers.

ps6

Project Spark will be free-to-play on Windows 8 devices, Xbox 360 and Xbox One. Anything created on the Xbox One will be available on the Xbox 360 and Windows 8 devices. However, in order to play online, gamers will need Xbox Live Gold. DLC wasn’t talked about, but the inclusion of purchasable items such as clothing, enemies, and pieces of the environment were hinted at.

As for the beta, you can find more information here!

I’ll be honest. I almost passed up the change to play Halo: Spartan Assault out of spite. After a course correction filled E3 press conference showcasing nothing but games, Microsoft’s booth was the one that had the smallest amount of playable titles… by far. When I walked through the Xbox area, I saw lines for demonstrations on Project Spark, Dead Rising 3 and a new dance game (they all kind of run together), but nothing that was really hands on except the Windows Phone 8 Halo game Spartan Assault. You’ve got to be kidding me. After all of the hemming and hawing about their new system and a focus on games, the only big game that they were showcasing as playable, that an entire fourth of their booth was devoted to, you didn’t even need one of their systems to play?!?

SpartanAssault1

Thank goodness they were giving away shirts. And thank goodness that our Halo-loving writer Jacob Lopez wasn’t attending and probably wanted one of those Halo: Spartan Assault shirts, because that’s what made me play it… that and my own questions about whether or not a touchscreen Halo game could hold the same level of depth and action as the console version. Well, the questions are now behind me and the answer to all of them is a definite yes. My short time with Halo: Spartan Assault was one of my most surprisingly fun times at E3 this year (and I got Jacob Lopez a shirt).

The game is a top down action game that looks a bit like a PC RTS game but has the traditional touch controls of most touchscreen games in that it tries to replicate dual thumb pads for movement and firing. Heck, put that way, it’s almost a throwback to Smash TV, one of my favorite arcade games ever. The story of the game is in canon with the Halo universe we know and love and before being deployed on a mission players go through a series of weapon, power up and mission select screens where they can pick and choose how to approach different parts of the overall campaign. You can also select and deselect the popular Skulls, in order to modify your experience. Some of these additions cost credits, which you unlock and accrue through playing… and I also saw a place where you could use a credit card to buy more if you want to follow the Pay to Win model popular in a lot of mobile games.

HaloSpartanAssault2

I played through two missions in my time with the game, a defense level in which I led my squad in the defense of a base against Covenant troops that were being dropped on our heads and an offensive mission in which the goal was to get across a valley teaming with Prometheans, Wraiths and Elites. In each, the controls were very easy to pick up and play with, with separate touch buttons near the thumb spaces for things like throwing grenades, swapping out your weapons for those dropped by dead enemies and piloting a Wraith. Nothing felt out of place and the gameplay was really well designed. The missions were also fun, the graphics were great and at times they reminded me a little bit of playing Halo Wars (although the top-down view probably had a lot to do with this as well). The missions could have been a bit longer, but the ones that I played might have been parred down for use as a demo. Ultimately, Spartan Assault is a game that every Halo fan should get, as it adds a new facet to the rich tapestry of the Halo universe and does so in a fun and engaging way. Those who aren’t as glued to the Halo experience should still check it out, as it’s one of the best mobile games that I’ve ever played and even rivals most of what the consoles have to offer.

Now, if Microsoft would just tell us that this is coming to iOS and Android as well, we’ll be all set.

Amongst a sea of rumored E3 titles from Microsoft, one of the more curious names seen was Halo: Spartan Assault. With Halo 5 on the way, what could this other game be? A revival of the much acclaimed strategy game Halo Wars perhaps? Well, we got our answer ahead of E3, and it turns out it’s not an Xbox game at all.

Coming to Windows 8 tablets and the Windows Phone 8, Spartan Assault is a top down shooter for touch pads. The trailer shows off an absolutely gorgeous setting with all the vehicles, enemies and fancy explosions gamers have come to expect from Halo by now. How it will tie in to the overall lore of the universe hasn’t been said, but don’t be surprised if the game ties in to the upcoming Halo TV series, and of course, Halo 5 when it’s released.

I was personally hoping for a revival of the strategy spinoff, but hey, I’ll take this instead! Halo fans, keep your eyes peeled in July! Watch the trailer and tell us if you’re planning on taking out hoards of Covenant on your phone.