It’s the season of giving, and what better way to start it with Halo 5: Guardians.

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To start, I must say: After more than a month of dealing with the troubles in the Master Chief Collection, coupled with what looked like to be Call of Duty inspired gameplay, I can say I was not as excited for Halo 5 as I could have been. Don’t get me wrong, it was always going to be a day-one purchase, but I could not shake the doubt I had regarding the game’s multiplayer. To those still worrying about Halo 5‘s multiplayer, I say this: wait until you play it before ostracizing it on grounds that “it isn’t Halo,” because let me tell you, Halo 5: Guardians is something to behold for the Halo franchise.

Let me begin with the most paramount changes from Halo 4 to Halo 5. Players will immediately realize a transition to a time before Halo: Reach, a time where every player had even spawns. This means no classes, no abilities other players don’t have, no gun customization or traits; just plain even battlegrounds. As a fan of the franchise since the beginning, this is huge. For the first week of the Beta, players will be treated to two maps with Team Slayer being the gametype. Players may recognize one of them to be the highly anticipated remake of Midship from Halo 2.

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The fact that my first match was played on Truth may have had something to do with it, but for the first few minutes on the game, I was able to make a steady transition to Halo 5‘s gameplay, something that took me by surprise. Perhaps the newest and most infamous addition you’ll find in Halo 5 is ADS (Aim Down Sights). This trait is typically found in arcade-like shooters and is most widely recognized in titles such as Call of Duty and Battlefield. The fact that ADS was implemented into Halo made some fans furious, claiming that 343i was conforming to generic gameplay traits. However, after spending some time with Halo 5, I can say ADS does not bother me nearly as much as I thought it would. In fact, I’m not ashamed to say that I kinda like it.

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Aiming down the sights in Halo 5 isn’t typical to generic FPS’. For example, in the weapons available in the beta, none of them include iron sights. Instead, when a spartan aims down a sight, a hologram-like HUD will appear above you’re weapon with a steady crosshair for you to use. This is especially noticeable for both the Magnum, Assault Rifle, and Battle Rifle. However, there is little change in scoping in when using the DMR and Sniper Rifle.

Starting with Halo 2, fans have always had to adjust with the shift in controls from one Halo title to the next. Halo 5 is no different. Here’s a peek at the default controls for the Beta. Take notice to the armor abilities listed in the diagram below:

Halo 5 Guardians Multiplayer Beta Default Controls

As you can see, along with the slight changes from traditional controls, players will also have every Spartan Ability at spawn. Curious to know just what each ability is? Glad you asked:

Halo 5 Guardians Multiplayer Beta Spartan Abilities

After playing a few rounds, I must say using the Thruster Pack in combination with the Clamber ability adds another layer to gameplay. This brings me to the maps. Both Empire and Truth, maps currently in the beta, are tremendously fun. I have to give a shout out to Quinn DelHoyo and his crew for creating two stellar Halo maps. It wasn’t long after my second or third match that I started using some of the new Spartan Abilities. What’s awesome is that each ability felt natural to the map. This is important because not one ability nor one aspect of the two maps felt forced to fit a puzzle. In fact, one can just sprint around and not use any other Spartan Ability and still be in a position to win. It’s up to the player to figure out when and if they should use a ability or not.

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Halo 5: Guardians‘ release date has yet to be announced, but one can expect the title to be out fall of 2015. The game still has a ways to go, but it’s clear 343 Industries is on the right track.

Got clips you want to share? Post links in the comment section and stay tuned next week! Till then, be strong, Guardian….er…wrong game….sorry.

It’s been over a decade since the first Halo title released onto the original Xbox entertainment system. Since then, gamers have enjoyed multiple Halo titles and multiplayer experiences. Perhaps the most popular experience was, and has always been, Halo 2.  So when 343i announced there would be an anniversary edition of Halo 2, the hearts of gamers were filled. However, 343i wasn’t done. Halo: The Master Chief Collection will feature Halo’s 1-4, in HD, and each with their own respective multiplayer experiences.

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So, four games, one disc, one experience. Where do you even start? Well, from the beginning, it has been 343i’s goal to create a unified Halo experience. This will include a new user interface menu system in which gamers new and old will have little trouble accessing their favorite title and mission. From the start, each Halo will have all story missions unlocked, allowing gamers to go straight to their favorite mission in any game.

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Furthermore, gamers will be able to launch playlists that deal with campaign missions, as well as the standard multiplayer gametype. This means that you and I will be able to enter a playlist that includes missions that deal with heavy vehicles and weapons that span across all four titles. Maybe you want to just play the Arbiter’s missions straight through the end of the game. There’s a playlist for that. Speaking of the Arbiter, 343i has also put terminals into Halo 2′s campaign. The terminals will feature a side story from the Arbiter’s point of view.

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As far as multiplayer goes, gamers will be able to vote on which Halo map they want to play on, each representing their respective experiences. If you should just want to play Halo 2 multiplayer matches, a playlist will be there. The collection will feature over 100 maps, and even include all PC maps that console gamers never saw. All mutliplayer matches will also be hosted on dedicated servers.

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Perhaps the most stunning piece of news coming out of this collection are the new cutscenes designed by Blur studios. Blur, the same studio who was behind the Halo Wars cutscenes, has done an excellent job at recreating cutscenes from Halo 2.

Last, but not least, the collection will also feature Halo: Nightfall, a new series from Executive Producer Ridley Scott.

Halo: The Master Chief Collection will be released November 11th on the Xbox One!

Along with the Halo 2 leak posted earlier, there have been quite a few leaks concerning different Microsoft IP’s. The information is as follows:

Forza Horizon: “Fall 2014, probably September. Super sexy weather system and… shit tons of co-op/social stuff. 1080P and open-world, so you can road trip with your bros.
Halo Anniversary 2 will be 1080p, iffy on the 60fps, maybe not.
Quantum Break is Holiday 2014
Multiplayer confirmed for HA2, same devs as Halo Anniversary.
Sunset Overdrive is Fall 2014
Fable Legends is Summer 2015
Gears of War will probably need a 2.5 year dev time.
First Titanfall DLC is 45 days from release, then another one 120 days from release.

If you’d like to see the post in it’s entirety, you may find it here. As said in a previous article, the user who has leaked all this info has been verified by NeoGAF as a legitimate source. Still, as with all leaks and rumors, any of this can change. If any more leaks show up, be sure to check back here as I will update the article!

Welp, it’s finally here. Just about as much confirmation we can get without Microsoft coming out and saying it themselves. In a NeoGAF thread, that can be found here, user ntkrnl announced the following:

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If you’re interested, here’s another couple of posts:

 

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Now, before you get your pitchforks out, it’s very important to note that NeoGAF verifies its sources, and this particular user has been verified. Though, as with all leaks and rumors, final say would have to come from Microsoft. If you’re also interested in the Crackdown franchise, you’ll be happy to know a third installment is also in the works!

 

Start the countdowns!

It was in April 2003 when we first got a dose of Rooster Teeth’s Red vs. Blue. It’s hard to believe it’s been so long and it’s been an amazing run so far. Red vs. Blue X helps commemorate the awesomeness that is Red vs. Blue in this 14-disc set that packs over 18 hours of footage and remastered 5.1 surround sound. Just take a look at it for yourself!

I’ll reserve any comments I have about the actual episodes and story of the Red vs. Blue saga, mainly because we all know how awesome it is already, and instead will focus on the presentation and packaging of the set. Firstly, the packaging:

The box folds out twice revealing the majority of the discs. The others are located on the other side of the second fold. Each disc is securely in place and owners won’t have to worry about any disc slipping out and developing scratches over time.

If you haven’t seen a Red vs Blue Menu yet, know that they are just as humorous as the show itself.  The 14-Disc DVD Pack is amazing, and Blu-Ray makes it that much better. Special features include a collectible booklet, miniseries, interviews, and behind-the-scenes footage that totals an additional eight hours to runtime. Rooster Teeth couldn’t have picked a better time to release this box set. I can see it now: Thanksgiving hangover accompanied by a flashback to start of the Blood Gulch Chronicles. Bliss.

If you’re thinking about buying this set and are a fan of Red vs. Blue and Halo, you should make the purchase. Even if you were once a fan and fell off the wagon, use this opportunity to catch up, because honestly, there’s no better way to watch these episodes than on your HDTV. And if you don’t have an HDTV, the Holiday Season is upon us and it’s 2012.

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Red vs Blue X – Blu-Ray

Stemming from a rumor listed in the most recent Official Xbox Magazine UK, we have our first radar blip regarding anything Halo 2 Anniversary that’s not just fan speculation.

Following the success of remake Halo Anniversary, 343 Industries has now started development of Halo 2 Anniversary.

While there are no sources named, I think it’s safe to say this rumor may be true. In-development or not, I think we’ll be seeing more after Halo 4’s release. Keep in mind, Halo Anniversary was released ten years after the initial release, making Halo 2 Anniversary a possible 2014 title.

Regardless, this hopeful fan wants to see something at Comic-Con this week.