E3 is over and it’s time to pick our way through the fallout! Luckily, actor Cas Anvar, the voice of Altair in ‘Assassin’s Creed: Revelations’ is here to help out! Cas also lended his talents to Halo 4, Black Ops 2, Command and Conquer, Clone Wars and can be seen in Argo, Source Code and the upcoming Diana! Along for the ride is EJ De la Pena, writer and producer on their new project ‘CAS: Nobility’ which needs your Indiegogo love! Also, Tommy Avallone calls up to talk about his documentary ‘I Am Santa Claus’ with wrestling superstar Mick Foley and we break down the XBox One vs PS4 battle!

We’ve all been there. Three months after the release of our beloved game, we must then dig deep into our pockets and shell out $10 for our first piece of downloadable content. Over the past ten years or so, gamers have witnessed the rise of DLC and how lucrative it is for the video game industry. Now, I’m not going to get into this publisher mishandled this, or this developer lied about that. DLC is an integral part in shaping video games today. However, to say it has a set standard in terms of distribution and content would be inaccurate.

 

Halo Jul

 

Very rarely do we get DLC that advances the game’s canon significantly. Even rarer is DLC worth playing that is free. Couple these two events together and you have 343 Industries’ Halo: InfinityHalo: Infinity can be found under Halo 4’s Spartan Ops menu and is free to all Xbox Live Gold Subscribers. Clocking in at 10 episodes, 50 chapters in total, Spartan Ops makes a splash when it comes to extending your playtime in Halo’s universe.

 

Picture 9

 

Halo: Infinity takes place six months after the events of Halo 4 and do not include any playtime with Halo’s most recognizable protagonist, Master Chief. Instead, 343i relies heavily on transmedia material, specifically the novels, surrounding the Halo universe. While this may not sound great for a few, it is hugely rewarding to fans of the universe who set out to explore its characters and canon further than the games. I realize this is nothing new in the realm of different universes before video games, but this is however the first significant bridge connecting novels to video games. Spartan Ops doesn’t contain just a couple of hours of playtime and ten minutes of cinematics, then call it free DLC. It goes further, providing narratives, plots, and characters gamers aren’t usually accustomed to.

 

Picture 10

 

There are numerous examples as to why Spartan Ops is special. One of the best ones is its episodic structure. Gamers were treated to episodes every week, not including a mid-season break. These episodes had twists, action, and overall provide significant change to the universe. Fans of the Halo franchise cannot expect to have full knowledge of Halo’s universe going into Halo 5 without first playing Spartan Ops.

 

Picture 11

Each episode contains almost five minutes of cinematics and five chapters to play through. Each chapter’s playtime is extended on the level of difficulty and the amount of people you’re playing with, (four players max). The story is not presented entirely in cinematics, of course, as players get most of the canon by playing through each chapter. It should be said that Spartan Ops isn’t perfect. 343i could work on the variety of environments used within Spartan Ops. Still, gamers who share that view have little ground to stand on provided that Spartan Ops is not paid DLC. Others may argue that not a whole lot happens in each episode. Those who are bored during episodes is understandable, assuming that they are equally clueless of the backgrounds each character has in the novels.

 

While everything about Spartan Ops isn’t as perfect as it can be, it definitely paves the way for future DLC installments in Halo and other franchises. Developers and Publishers should take notice of the success Spartan Ops is earning. Some developers are already onto this. The closest franchises that produces DLC that advances canon would be Mass Effect. Of course, gamers would have to pay small amounts of money to get the full experience of the universe, however, gamers did not need to purchase the DLC to get a grasp on the happenings between installments.

 

DLC is evolving, and hopefully for the better. This evolution of downloadable content is one of the most exciting events to happen this generation. That said, I am incredibly excited for Spartan Ops Season 2.

The first of three planned maps for the online portion of Halo 4 just got a release trailer. Check out what you can expect in the “Crimson Map Pack” below.

I am actually not very impressed. These all feel very very similar to existing maps, nothing screams “BUY ME”. If you want to enjoy Crimson you can for 800 MS points on December 10th.

It was in April 2003 when we first got a dose of Rooster Teeth’s Red vs. Blue. It’s hard to believe it’s been so long and it’s been an amazing run so far. Red vs. Blue X helps commemorate the awesomeness that is Red vs. Blue in this 14-disc set that packs over 18 hours of footage and remastered 5.1 surround sound. Just take a look at it for yourself!

I’ll reserve any comments I have about the actual episodes and story of the Red vs. Blue saga, mainly because we all know how awesome it is already, and instead will focus on the presentation and packaging of the set. Firstly, the packaging:

The box folds out twice revealing the majority of the discs. The others are located on the other side of the second fold. Each disc is securely in place and owners won’t have to worry about any disc slipping out and developing scratches over time.

If you haven’t seen a Red vs Blue Menu yet, know that they are just as humorous as the show itself.  The 14-Disc DVD Pack is amazing, and Blu-Ray makes it that much better. Special features include a collectible booklet, miniseries, interviews, and behind-the-scenes footage that totals an additional eight hours to runtime. Rooster Teeth couldn’t have picked a better time to release this box set. I can see it now: Thanksgiving hangover accompanied by a flashback to start of the Blood Gulch Chronicles. Bliss.

If you’re thinking about buying this set and are a fan of Red vs. Blue and Halo, you should make the purchase. Even if you were once a fan and fell off the wagon, use this opportunity to catch up, because honestly, there’s no better way to watch these episodes than on your HDTV. And if you don’t have an HDTV, the Holiday Season is upon us and it’s 2012.

Red vs. Blue X – DVD

Red vs Blue X – Blu-Ray

Let’s get something straight. Bungie created a hell of a universe with great characters to populate them. In conjunction with 343 Industries, the universe has expanded to a size impossible for anyone to predict eleven years ago. This, above all else, deserves the highest of praise. Halo 4 is the first step into a new trilogy spearheaded by the folks at 343i, and I can safely say I couldn’t be more excited.

STORY

Right off the bat, the emotion involved with Halo 4‘s campaign takes off right where we left off in Halo 3, and then takes it to the next level.

It wasn’t far into campaign when I realized the ties I’ve developed with Cortana and Master Chief after starting my Halo career ten years ago. Halo 4‘s innovation and ambition skyrockets when 343i incorporates A LOT of information and events that took place in novels released in between Halo’s 3 and 4. Now, when I say A LOT, I mean A LOT. Many reviewers have already commented on this and listed it as a negative. The fact that they did this, and I won’t mention any names, astounds me. Halo isn’t just a video game anymore. I know it, you should know it, and every gaming journalist out there should know it too. Halo 4‘s story is the story fans deserve.

Halo 4 isn’t just the next big FPS. When I think Halo, I think story. I think universe. Fans have hundreds of thousands of years to play in. We are able to find canonical information in past campaigns, terminals found in Halo 4 and Halo: CEA, novels, comics, short stories, animations, and other media forms. Halo is at the forefront of transmedia and a universe so dense and emotional such as Halo should have fans of video games clamoring for more universes like it from both developers and studios. The Halo franchise has achieved the gold standard for video games, and should be looked upon as so, starting with Halo 4.

MULTIPLAYER

It’s not the same ‘ol, same ‘ol. Halo 4’s multiplayer is beauty coupled with an extreme amount of fun. It’s faster-paced than Halo: Reach and fills the void many had missed with Bungie’s last installment. My memory may be hazy, but Halo 4 doesn’t exactly harken back to Halo 2’s multiplayer, which is totally a good thing. 343i has come and established itself as a AAA studio with its first title.

Just as the gameplay, every vehicle you thought you knew is also different for the better. Trust me, you’ll have a blast.

Weapons, especially the ones that belong in the Forerunner arsenal, look amazing. I’m sure you’ve all seen a Forerunner weapon form before your eyes already!

While I haven’t picked a favorite map yet, it doesn’t mean they’re all bad. I often finding myself playing Big Team Battle Slayer more than the regular 4v4 Slayer’s, which tend to feature smaller to mid-range maps.

 

There are a wide variety of matchmaking gametypes. While some old favorites may be missing, there’s no question that 343i will be injecting more than a few matchmaking updates, starting as soon as next week. Rest assured we won’t be playing the same ‘ol games forever.

SOUND & MUSIC

The games sound, and this goes for all modes, is something every video game fan should demand from all developers. The first thing I noticed was the thumping of Master Chief’s boots hitting the ground as I walked in the first campaign mission.

I was just in theater mode taking a screenshot of a sniper rifle. To my amazement, the shell casing of a sniper rifle round made several “ding” sounds as it bounced down a rock. I admit, when playing, I didn’t hear a thing due to being in the moment.

It’s also extremely important to note that 343i went above and beyond to create unique sounds to every weapon in the game. Watch the sounds of Human and Covie weapons below!

 

 

The great Marty O’Donnel may be gone, but Composer Neil Davidge has made his fantastic debut into the Halo universe. Fans should rejoice that the soundtrack sounds like Halo while including atmospheric tones and themes in conjunction with what we’re experiencing in Halo 4.

 

SPARTAN OPS

Yet another ambitious move to further Halo 4’s replay value, like it needed any. Spartan Ops is ambitious in the sense that it will advance the Halo cannon while providing new missions in weekly episodes. Each episode is meant to be played with friends. I recommend everyone play on Heroic or Legendary to get the full experience, otherwise you may blow through each chapter quicker than you’d like. Still, while on Legendary with three friends, Episode 1 lasted about one hour. Check out the trailer below!

 

The best part of Spartan Ops? It’s free.

Halo 4 has arrived and should be a milestone among video games. Halo 4 is a game for Halo fans and fans of FPS alike.

Let’s get something straight. Bungie created a hell of a universe with great characters to populate them. In conjunction with 343 Industries, the universe has expanded to a size impossible for anyone to predict eleven years ago. This, above all else, deserves the highest of praise and sets a standard for all video games looking to establish a vast and prominent universe.

STORY

Right off the bat, the emotion involved with Halo 4’s campaign takes off right where we left off in Halo 3, and then takes it to the next level.

It wasn’t far into campaign when I realized the ties I’ve developed with Cortana and Master Chief after starting my Halo career ten years ago. Halo 4’s innovation and ambition skyrockets when 343i incorporates A LOT of information and events that took place in novels released in between Halo’s 3 and 4. Now, when I say A LOT, I mean A LOT. Many reviewers have already commented on this and listed it as a negative. The fact that they did this, and I won’t mention any names, astounds me. Halo isn’t just a video game anymore. I know it, you should know it, and every gaming journalist out there should know it too. Halo 4’s story is the story fans deserve.

MULTIPLAYER

It’s not the same ‘ol, same ‘ol. Halo 4’s multiplayer is beauty coupled with an extreme amount of fun. It’s faster-paced than Halo: Reach and fills the void many had missed with Bungie’s last installment. My memory may be hazy, but Halo 4 doesn’t exactly harken back to Halo 2’s multiplayer, which is totally a good thing. 343i has come and established itself as a AAA studio with its first title.

Just as the gameplay, every vehicle you thought you knew is also different for the better. Trust me, you’ll have a blast.

Weapons, especially the ones that belong in the Forerunner arsenal, look amazing. I’m sure you’ve all seen a Forerunner weapon form before your eyes already!

While I haven’t picked a favorite map yet, it doesn’t mean they’re all bad. I often finding myself playing Big Team Battle Slayer more than the regular 4v4 Slayer’s, which tend to feature smaller to mid-range maps.

SOUND

The games sound, and this goes for all modes, is something every video game fan should demand from all developers. The first thing I noticed was the thumping of Master Chief’s boots hitting the ground as I walked in the first campaign mission.

I was just in theater mode taking a screenshot of a sniper rifle. To my amazement, the shell casing of a sniper rifle round made several “ding” sounds as it bounced down a rock. I admit, when playing, I didn’t hear a thing due to being in the moment.

It’s also extremely important to note that 343i went above and beyond to create unique sounds to every weapon in the game. Watch below!

 

SPARTAN OPS

Yet another ambitious move to further Halo 4’s replay value, like it needed any. Spartan Ops is ambitious in the sense that it will advance the Halo cannon while providing new missions in weekly episodes.

 

The best part of Spartan Ops? It’s free.

 

Halo 4 has arrived and should be a milestone among video games. Halo 4 is a game for Halo fans and fans of FPS alike.

The series finale to Halo 4: Forward Unto Dawn was everything we wanted it to be. After watching, I could not think of a better way to hype fans of the franchise more than this live-action series did. If for some reason you haven’t seen it yet, do so NOW!

 

The finale opens with the materialization of the Cortana we know and love. For those of you wondering why she’s been a blue sphere this entire time, it’s due to the fact that AI’s can embody any object or shape it wants to. This was showcased in Glasslands when the AI Black Box once materialized as a present with a bow that kept changing colors. Besides, who wouldn’t want to look their best for the Chief?!

Picking up where episode 4 left off, the remaining survivors of the planet along with Chief are on a desperate race to reach an evac point where Kelly and her squad are located. Now, I thought we saw all the scary we needed to see when a Spec Ops Elite engaged his active camouflage. Obviously the people behind FUD felt we needed more:

It’s not uncommon to see Jackals acting as scouts conduction recon, especially minors such as these. However, it is a little unusual to see a group of jackals without a commanding officer present. Correct me if I’m wrong, but it seemed that nothing but Jackals were attempting to stop the Warthog.

This brings me to the big guys.

It should be common knowledge fans that Hunters are deployed in pairs. What may be uncommon knowledge is an event in the novels where a Hunter was commanding officer of a squad of Covies. I may be reading too much into this subject, believe me, the other part of my brain is yelling, “WHO CARES?! MASTER CHIEF JUMPED ON A HUNTER’S BACK AND ALSDFJADL!!!11!1” I know.

If you didn’t know before, you surely know now that Hunters are composed of small worms with a collective mind and mortar skills. It’s also important to note that the Hunter’s size directly correlates with the gravity of the planet. The worms, or as I call them, Hunty-Worms, can also be found in the rear part of a Scarab. Read up more about ’em here!

After safely making it to the evac point, Hastati squad boards a Pelican. It’s there where we are formally introduced to Fred and Kelly in live-action form, and yes, their faces freaked me out too.

Perhaps the funniest moment in all of Forward Unto Dawn was dialogue between Sully and Kelly.

The transition between Young Lasky and Present Lasky was awesome. What’s even more awesome was the shot of Lasky getting into the Cryo Pod displaying his courage despite his illness.

Lastly, the parting image before the release of Halo 4:

Catch up on previous recap installments!

Episode 1

Episode 2

Episode 3

Episode 4

Wow. I find that is difficult to convey my feelings and excitement other than just flat out saying it. Forward Unto Dawn Episode IV was exciting, action-packed, fulfilling, and terrifying.

 It’s no secret Cortana is in a bad state.  The Forerunner Sphere that may or may not contain the Didact, (but probably does) conducts a scan of the Forward Unto Dawn, which only sends Cortana into a frenzy.

Cortana is able to tell that the scan originated from an alien AI that was not of Covenant origin and she is scared. Some would consider fear in an AI to be impossible, but lest we forget that Cortana is no ordinary AI. I’d say fear is a great motive making the initiative to wake up John.

Let me remind you that a scan looking like this isn’t anything new to what we’ve seen since July. In Halo 4’s E3 2012 trailer, we see the UNSC Infinity scanned, along with all of the personnel aboard.

 

Although it doesn’t well for some of the personnel aboard the UNSC Infinity, I’m sure we’ve already seen what comes immediately following the Forward Unto Dawn’s scan:

 

Now, enough about Master Chief in present-day Halo, let’s focus on Lasky’s flashback. Circinius IV is already lost by the time episode IV picks up. I’m not saying the UNSC didn’t put up a fight. Many of the boots on the ground belonged to ODST’s.

Now, I can’t decide what’s worse: Seeing cadets fall out of the sky after the Space Elevator was destroyed or seeing Colonel Mehaffey reduced to itty-bitty pieces of flesh after taking needler or needle rifle rounds.

Above, I mentioned that this episode was terrifying. I thought SpecOps Elites were scary in their own regard ever since running into them at the end of Halo: Combat Evolved. Seeing this particular SpecOps Elite engage its active camo in live-action probably wasn’t the best thing for me to do at three o’ clock in the morning in the dark.

A little after the Elite follows what’s left of the squad into the armory, we get a nice close-up of this SpecOps Elite:

I don’t need to tell you what happens next. Other than the Master Chief making his triumphant debut, the keen fans will hear Master Chief talking to none other than Spartan-087 Kelly.

“Kelly, inform command I have four survivors. Take your team north.”

Master Chief orders Kelly to take her team north. We can all speculate who’s on her team, but since Kelly was never one to lead her peers, I would assume she is leading a squad of Marines and/or ODST’s.

Fast-forward a little to when Sully is shot in the leg. A Jackel, or Kig-Yar, does this to stun Sully enough for it to fire a second round into Sully’s head. Since a single Needle is heading toward Sully, I think it’s safe to assume the Kig-Yar’s are using an assortment of Needler’s, Needle Rifles, Plasma Pistols, and Carbines. If you listen closely, you can hear the firing of a Needler and Plasma Pistol similar to that of the sounds in past Halo titles.

Carbine rounds can be seen flying past Lasky along with Needles from Needler and/or Needle Rifles.

Silva is also seen picking up a Covenant Carbine.

For anyone wondering why the weapon is so big in proportion to her body and not a Kig-Yar’s, it’s important to note that Kig-Yar’s are not as small as we think. Standing anywhere between 6’2 – 6’8 and weighing nearly 200 pounds, a Kig-Yar is taller than most humans and can be more physically capable than you or I ever thought they could be.

To wrap things up, earlier in the episode, Master Chief told the remainder of Hastati Squad that they were the only survivors on the planet. This fact was cemented for Lasky when he saw General Black’s body hanging out of a Warthog.

Catch up on recaps of Forward Unto Dawn Episode 1, Episode 2,  and Episode 3!

Did I miss anything? Comment below! Remember, this is a community effort to get the most out of each episode of Forward Unto Dawn! Thanks for reading!

343 Industries has fired up an ARG and has released three videos right under our noses. Each video refers to the “Ancient Evil” and are titled Butterfly, Glacier, and Gallagher respectively. Take a look below:

Video 1 – Butterfly

 

Video 2 – Glacier

 

Video 3 – Gallagher

 

Two of the videos flash numbers at the end, “11” and “5”. I don’t believe these numbers hold any significance other than a date for seven minute live-action trailer. The Australian Halo Facebook page let slip that such a trailer was “coming soon.” What better day to share a seven minute live-action launch trailer than the day before the game hits store shelves? If it’s anything like “Scanned”, one can only hope we’ll be seeing more important events throughout the Chief’s life up until Halo 4.

Agree? Disagree? Sound off below!

In case you missed last week’s awesome recap, catch it here! ‘Halo 4: Forward Unto Dawn’ – Episode 2 Recap And Analysis

Never have sixteen minutes gone by in such a flash. ‘Forward Unto Dawn’ is shaping up to be everything we ever wanted from a live-action series based in our beloved Halo universe.

Cortana’s rampancy is becoming more apparent with each episode.

When it gets down to it, we may be faced with the predicament of trusting her during Halo 4’s campaign. Still, she said she was sorry.

Soon after learning of Lasky’s medical condition, caused by injections to prevent ice from forming on muscles during cryo sleep, Sully finally pieced all of the ONI footage together.

What I didn’t notice before was the height of the POV we were observing, a striking trait among Spartans.

After the Insurrectionists surrender to the Marines and Spartans, the Innies quickly turn around, scared, and run behind the Spartans while firing at what we now know was the Covenant. Sully pauses it on our first glimpse of a Spartan, though, the keen eye would see that this isn’t just any Spartan.

Frederic – 104 is a Spartan II, one of the highest rankings second only to Kurt, and a commando. At this point in time, it’s safe to say Fred is with Master Chief on this mission and I would also go as far to say that we may be watching Master Chief’s helmet cam. In the novels, Fred was described as being slightly shorter than John, an attribute that seems to be seen above. You can read more about Fred here, but beware the spoilers that litter the text for those who haven’t read the novels.

Later, Sully goes into Lasky’s room to show him a detail overlooked by the squad.

Since we are unable to see their jaws, this particular Elite could be a Ranger or SpecOps class.

Most of the action takes place in the last five minutes of this episode. I would say things didn’t become serious until the cadets looked up to see ODST drop pods falling.

Since there are no Pelicans heading to the surface, it’s likely to assume there is a battle taking place just above the planet as well in the skies above. The Covies breaking through the planet’s defenses means the Humans are losing or have already lost.

Covenant Frigates aren’t the kinds of ships that confront planetary defenses or go toe-to-toe with UNSC Capital Ships. Covie Frigates are usually used for support. That doesn’t mean they aren’t harmless. These frigates are equipped with shields, plasma turrets, and torpedoes. It’s also important to note that these frigates can house a few thousand Covies each.

And finally, a Covenant Frigate did what I had been waiting to see for three weeks now: Destroy the Orbital Space Elevator.

It’s destruction was, of course, complimented by a sprinkling of cadets.

I must say, hearing the thumps of the Elite’s footsteps added to the menacing introduction. After cutting down the statue of Corbulo, the glow of the Elite’s energy sword showed his the color of his armor:

That looks a lot like the SpecOps Elites we saw in Halo: Combat Evolved. The dark armor and armed only with an energy sword seems fitting for an Elite of this class. You can read more about SpecOps Elites here.

That’s it for this week. Did I miss anything? Comment below and I’ll be sure to add to next week’s recap and give you credit! Thanks for reading!

Produced by David Fincher and directed by Tom Miller (SFX Scott Pilgrim vs. the World), 343i starts building hype with this new live action short:

Official Halo 4 Launch Trailer ‘Scanned’:

 

Seeing John’s progression to becoming a Spartan II featured everything we read about. As far as easter eggs go, I didn’t catch any other than the Ancient Evil that is approaching John. My guess is that we just saw a live-action representation of a Didact. Sound-off below!

The first piece of David Fincher material since The Girl With The Dragon Tattoo will be hitting in just eight days. Fincher has produced the launch trailer for the highly anticipated Halo 4. The spot is set to debut on Late Night with Jimmy Fallon on October 18th.

Fincher produced the spot and collaborated with Tim Miller, the guy responsible for the awesome opening sequence to The Girl With The Dragon Tattoo, on the project. Miller directed the trailer which “blends CGI with live action to explore the backstory of Master Chief and provide a glimpse of the new threat he will encounter in Halo 4.”

Halo 4, aka the day all of our social lives die, hits stores on November 6th.

Source: THR

It’s finally here, a live-action story set within the beloved Halo universe. Running at nearly 20 minutes, the first episode of Forward Unto Dawn was peculiar. Like any new installment into the Halo franchise, we were presented with both familiarity and uncharted territory…

And now for our commentary and analysis:

Forward Unto Dawn starts with the remains of the ship, with the same title, that we last saw Master Chief and Cortana on. If you need a little refresher: The Arbiter, Master Chief, and Cortana were desperately trying to get of the Arc at the end of Halo 3. While the Arbiter moved to the front of the ship to guide it to safety, Master Chief and Cortana elected to catch their breath, thinking they’d be safe. Only half of the UNSC Forward Unto Dawn made it through the slipspace portal, leaving Master Chief and Cortana floating in space.

This is made evident when we are presented with both Cortana and Master Chief with Cortana’s distress call loop heard in the background.

The blue hue from Cortana doesn’t last very long, due to her impending rampancy. Though she is long overdue to become unstable, let’s not forget she’s not an ordinary AI. Dr. Halsey used her own brain as a basis for Cortana, making Cortana truly one of a kind.

We enter Forward Unto Dawn’s series with the Insurrectionists as the main enemy to the UNSC. Fans may or may not know that the flashbacks in this series take place twenty years before the Halo events.

After Cortana and Master Chief’s introduction Commander Lasky is seen listening to Cortana’s distress call. For those of you who missed it, it is extremely imperative that you know Lasky is commander of the UNSC Infinity. The UNSC Infinity is the ship that is pivotal to Halo 4’s campaign and plot.

For those of you who saw the E3 demonstration, the UNSC Infinity is also the ship that crash lands on the shield world both the Infinity and remaining half of the Forward Unto Dawn get sucked into. I expect one of the first missions will be involving rescue and recovery of the downed UNSC Infinity. Poor Lasky, first the insurrectionists, then the Covenant, and now super-powered Forerunner Promethean Knights?! This guy can’t catch a break!

After some character development involving Lasky and fellow cadet Chyler Silva, we get an approximate date as to when these flashbacks are occurring:

It’s safe to say the year is 2526. Humanity made first contact with the Covenant on February 3, 2525, making these news articles a little over a year after. It’s not unusual that the UNSC is keeping their skirmishes with the Covies a secret. Still, it’s not going to be much a secret for long.

Towards the end of the episode, we’re treated with a Covenant ship or probe entering Circinius-IV’s atmosphere. If you look closely you’ll see the purple hue around the object.

If that isn’t enough for you skeptics out there, tell me these don’t look like Covie-glyphics:

If there’s anything I missed, feel free to email, tweet, or comment below. I’ll be sure to give credit where credit is due! Until next time, I’ll be getting back to the second thing that matters most to me: My social life.

The Master Chief train is going strong. We just told you about The Mantis now we got some more news for you.

The guys over at IGN got to sit down with 343 Industries Lead Multiplayer Designer and play through the newest mode for Halo, Flood Mode. Think the classic “Infection Mode” just beefed up a lot. And in glorious Halo 4 graphics! Check it out below!

Prepare for the flood November 6th!

We got some fresh Campaign footage of Halo 4. Check out a bit from the levels Dawn and Forerunner below.

I am really impressed with the atmospheric level they are bringing this time around. Everything looks much more REAL, everything appears to actually exist. I am very impressed.

Halo 4 ships November 4th.

With the release of Halo 4 fast approaching, the guys over at 343 Industries put out this little “Making Of” video that really showcases how much effort they are putting into this game! Take a gander with me, below!

Halo 4 is slated to be shipped November 6th.

This was the single most prominent title for me this year at San Diego Comic-Con. Sure, I had some playtime at E3, but after last weekend, I’d say it’s safe to say I have at least five hours logged into the most ambitious installment of the Halo franchise yet.

If you didn’t get a chance to read up on my gameplay impressions from E3, you can do so here. What I played last week was the same game mode and same build. This time around, I was able to kill fellow fans on Haven, and more importantly, fight Covenant baddies on a mission through Spartan Ops.

Spartan Ops

In 2004, Halo 2 touted the advancement of a new multiplayer matchmaking system for consoles. For me, not since then has a Halo game made such an impact on the video game community. Eight years later, and Halo 4 takes on one of the most ambitious tasks I’ve seen in the industry.

Spanning over thousands of years, Halo’s canon is not something to poke fun at. Since the smooth transition of reigns of the Halo franchise from Bungie to 343 Industries, every little thing matters, and every little thing must abide by the franchise’s strict canon. With that said, Spartan Ops is a fraction of what Halo 4 will deliver to our living rooms come November 6th. Upon finishing the game, normally, we’d all go and play multiplayer till the end of days. Spartan Ops introduces life after campaign.

Every week, players will receive episodic content that advances the Halo story post-campaign. With every new update, players will also receive five missions that will wrap up a small story arc and continue an overarching story. In the best interest of not spoiling fans, I won’t say what the mission entailed. On Heroic, players were able to get by one mission in 15 to 30 minutes. Granted, final release may bring about more enemies, more objectives, or something else entirely. I can only imagine playing with just you and a friend on Legendary will require much more dedication than just a standard 15 minute run-through.

Spartan Ops looks great on paper, and the ultimate test, as I’m sure 343i is undertaking at this moment, is providing consistent content while furthering Halo’s canon.

Halo 4 is set for a November 6, 2012 release date.

Developed by Certain Affinity and unveiled at Rooster Teeth’s RTX Convention in Austin, Halo 4 promises new toys, tools, and hopefully headache-free forging. Check out the video to watch dynamic lighting, magnetized pieces, locked pieces, and more!

As someone who spends time in single player and multiplayer a lot more than Forge, I can safely say that I’ll now make an attempt at building something worthy of seeing the light of day.

Players will need an Xbox 360 hard drive or a minimum 8 GB Xbox 360-compatible USB flash drive for “Halo 4” multiplayer gameplay. For an optimal experience, we recommend players use an Xbox 360 hard drive with at least 8 GB of free storage space. For more info, go to http://storage.halo4.com.

That is the official word from a Microsoft spokesperson letting us and everyone else know for a fact, you need a hard drive to play multiplayer. I still don’t understand the reason other than maybe it has something to do with caching the game or something to do with the DLC that will eventually come down the pipes from 343 Industries.

Either way, if you are one of the unfortunate gamers without a hard drive for your Xbox 360, you might start looking around for some deals before Halo 4 launches November 6th, 2012.

Our friends at Machinima have released a teaser trailer for their upcoming live action series “Halo 4: Forward Unto Dawn”. Don’t get your hopes up too much for this. It’s just a teaser trailer. A full trailer is supposedly being released at SDCC this summer.

Screw the trailers. I think it’s time you let everyone know what “Forward Unto Dawn” actually means. That’s just artsy, fartsy crap. Who wrote that?!?

Oh yeah. Someone who probably plays a ton of Halo. Enjoy.

In November 2011, the first ten years of Halo drew to a close. With that close, the next ten years of Halo had already been set in motion. What started out as an FPS with story in 2001 has grown into a detailed universe spanning hundreds of thousands of years through books, graphic novels, shorts, and of course, the video games.

Halo 4 kicks off the next ten years with great ambition and confident words. From this point out, everything in the Halo universe is canon, even the multiplayer. The lines between multiplayer, co-op missions, and standard campaign have been erased, and are instead all one complete package. Innovation, something the Halo franchise has been known for, is driving Halo 4 to be unlike any console game on the market.

Multiplayer

The UNSC Infinity is the biggest, most advance ship in the UNSC fleet. Taking two decades to build, this ship was surly built to kill Covies during the Human-Coveneant War. Now, nearly five years after the events of Halo 3, the UNSC Infinity houses an untold amount of Spartan IV’s.

In the game’s story, Master Chief comes into direct contact with the UNSC Infinity, as it is seen in the E3 2012 stage demo. In multiplayer, your spartan is a Spartan IV onboard the Infinity. As far as the multiplayer is concerned, each gametype, such as capture the flag, team slayer, king of the hill, are all training simulations between two groups of Spartans.

As you progress through multiplayer, you will build up credits, unlock weapons, armor, and new “toys” to better your playing experience. Your choices and progress through the game will affect your arsenal and appearance.

Spartan Ops

It is here in Spartan Ops where Infinity’s story intertwines with Halo 4’s campaign.  After you’ve completed Halo 4’s standard campaign, you will be able to continue events through missions provided in the Spartan Ops game mode. Gamers will be provided with an episode with 5 missions per each Op. Episodes will be available weekly and span months after Halo 4’s release.

In Spartan Ops, you may also earn credits to build your Spartan IV up to use in multiplayer also. With each episode, we can expect cinematic storytelling, a blend of enemies, objective-based gameplay and the ability to play cooperatively with up to four players. Before each op, players will be able to choose their loadout and customize it before they actually start the operation. Think of it as the lobby of Mass Effect 3 or being able to customize weapons and gadgets before each mission of Splinter Cell: Chaos Theory.

Frank O’ Conner (Franchise Development Director) and Kiki Wolfkill (Executive Producer) demoed a chapter of Spartan Ops for me in which they fought both Covenant, Promethean Knights, and Crawlers. The mission was to obtain a Forerunner artifact while repelling waves of both Covies and Forerunner defenses at separate times. At one point, groups of crawlers were being spawned. While crawlers aren’t hard to kill by themselves, their strength is in numbers. Still, Frank O’ Conner said it it best:

[Killing a Crawler] is like popping bubble wrap…until there’s a thousand of them. Then it’s deadly bubble wrap.

It was clear that Spartan Ops would blend a mixture of Objective type gameplay and variations of completing each mission while advancing Halo’s story. Each map used in Spartan Ops is built specifically for the op itself. There will be no recycled maps here.

Hands-on Gameplay

I was able to play on one of Halo 4’s larger maps titled, Longbow. The map features all three types of combat, as well as vehicle use. Before the match, we were able to customize our loadouts and equipment. Players should no longer have to worry about using sprint, as all spartans have the ability to sprint. Many will say choosing loadouts in Halo 4 is too similar to games like Call of Duty or Battlefield. While the idea is similar, Call of Duty never crossed my mind while choosing my primary weapon. Instead, I was able to go to directly what I wanted in what was a fluid transition to being “Ready.”

My first weapon of choice was the Battle Rifle. At the start of the match, I fired my rifle into the air just to hear how it sounded. I must say, I was impressed with the game’s audio. Your footsteps, the Warthog’s engine, and weapon use sound different, distinct, and authentic.

Fans of the Battle Rifle will be happy to know there’s no learning curve. I was able to go on a Killing Frenzy in my first spawn using the Battle Rifle. It was during that initial spawn I knew I would use the Battle Rifle for my entire Halo 4 career.

My second choice of primary weapon was the Covenant Carbine. The Carbine was relatively easy to use if you have a fast trigger finger. In fact, you can think of the Carbine being like the Needle Rifle in Halo: Reach.

The third weapon I used was the DMR. I liked the attention to detail when scoped in on an enemy. The DMR’s scope is unique to every other scope in Halo’s arsenal in that it displays how far an enemy is. You’ll probably hear this a lot between now and the time Halo 4 launches, but many will keep asking: “Why use the DMR if you could have a Battle Rifle?” Well, if you’re an accurate shooter, you’ll be able to take someone down a lot faster than someone who is spraying their shots using the Battle Rifle. The DMR is definitely a weapon to fear.

I briefly drove a Warthog, which hasn’t changed much. I was also able to use the M363 Remote Projectile Detonator as part of Halo 4’s new weapon drop system. In hopes of cutting out power-weapon spawn campers, players must earn points for a power weapon drop to their location, one being the Remote Projectile Detonator. This snazzy, and smaller form of a grenade launcher, launches a grenade at a location. If you hold the trigger down, a screen displaying a motion tracker of sorts around the grenade you shot. Obviously, you want to let the trigger go and detonate the grenade when one or more enemies are on or close to the grenade.

Halo 4’s multiplayer is a little fast paced mixed with a little familiarity and new toys. It’s important to recognize that Halo 4 has its own voice and style. Yes, it does borrow from past Halo titles, but that doesn’t mean the fine folks at 343 Industries are remaking the same title. As a Halo fan since Combat Evolved, I admit I was skeptic of how 343 Industries’ handling of the franchise would be after Bungie’s departure. After playing and previewing what 343 Industries has to come, I can safely say I am no longer a skeptic.

In the coming weeks, I will go into detail regarding Halo 4’s gameplay, gadgets, modes, power-ups, and what it means for you!

Courtesy of XBox we have your first look at  ‘Halo 4’ from E3.

The “Commissioning” Live-Action Trailer witness the unbridled optimism of the launch of the UNSC Infinity, then its crash as an ancient evil pulls it into a mysterious world where the Master Chief will begin an epic new Halo adventure.

The good folks over at Variety have an exclusive interview with 343 Industries’ Matt McCloskey in which details of a new web series for the Halo franchise arise. Called Halo 4: Forward Unto Dawn, this five episode series will be mostly geared towards new people not familiar with the Halo universe in order to catch them up to speed.

Machinima and Halo Waypoint will be the only places to find the web series in the weeks leading to November 6th, Halo 4’s release date. Check out the Variety interview for more info (warning, it might be behind a pay wall):

http://www.variety.com/article/VR1118053273

A number of screenshots including concept art, player models, and a couple of in-game screens have surfaced online and do not disappoint. It’s unclear how far into the future Halo 4 is taking place in reference to Halo 3, but I believe we are to be under the impression that it is a few years, and not quite a few years. I don’t want to delay it much further, but this is something nice to look at following a November 6th release date announcement.

Enjoy!

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