During the chaos that was San Diego Comic-Con 2012 Geekscape staff writer Allison got the chance to sit down with  J. Michael Straczynski. He’s the famed author, comic writer, and creator of Babylon 5.

A: On July 11th, you were announced as working on Vlad Dracula.  There were no details released, so what is that going to be, exactly?

JMS: What we wanted to do with that was to mix the historical story of Vlad Dracula with the fictional Dracula of the Bram Stoker novels and, in a way, by merging the two it deepens both stories.  We know from history that Vlad was with the Ottoman Empire for ten years— he had been given there as a child, as a hostage, basically, with his brother to guarantee that his father, Vlad Dracul, would never attack the Ottoman Empire, as a sort of insurance.  For ten years, he was raised by the sultan of the Ottoman Empire and then came back to Wallachia at the age of 23.  He was actually hailed as a hero by his people, he was revered because he helped kick the sultan out and he fought for his people in many cool ways at the beginning.  Over time, though, he got more and more dark, more dangerous, and was doing more things that were inexplicable or horrific.

So we thought it’d be interesting if, to explain that transition in his character, we discovered that he was cursed and became the first real vampire.  The cool thing about it in terms of what has already been done in vampire literature is that, for most stories, the whole lore of vampirism is a cliché— we know how it works.  Vlad doesn’t.  He’s the first.  He has to figure it out as he goes through it.  He goes to a chapel to try to pray and ask forgiveness from his god and he can’t even walk in the door and he doesn’t understand why his god has rejected him.  When he has a problem with daylight for the first time, he doesn’t understand why or what’s going on.  The process of figuring that out with him gives it a whole new dynamic and explains why the vampire thing works the way that it does—there’s a reason for it that is explained in the storytelling.  The show will track the first year or so of his rule as he’s trying to hold onto the things that made him normal— his normal life, his wife, his kingdom— as this affliction gets worse and worse and drives him right down into the abyss.

A: Since you’re combining the history with the Stoker novel, are you going to be setting the whole series in that older timeline, are you going to be jumping back and forth between the two stories, or are there going to be flashbacks from modern times?

JMS: In the first year, it’s all going to be set in that older period, the second year we’re going to move it but I can’t tell you where.

A: Cliffhanger!  So how are you going to be blending Stoker’s Dracula into that?  Just by using the same vampire mythos?

JMS:  To answer that question, I’d have to tell you where the series is going.  But you may see the events of Bram Stoker’s book set a couple hundred years later from a different point of view, that’s all I can say about it right now.

A:  Are you going to be creating people that you are just for this story that didn’t exist in history, or focusing more on existing characters, like his family?

JMS:  There were a lot of characters that were in history that we’re going to be using.  His wife, Justina, and his father, but we are creating additional characters.  Tamal, who was a friend of his for the ten years he was being raised by the sultan.  His brother, Radu.  When he and Radu were first turned over to the Ottoman Empire, Vlad resisted all Muslim influence while his brother went for it, which caused a schism between them.  When Vlad came back to Wallachia to rule the country, Radu stayed behind and was somewhat scheming against his brother.

There are others where we created fictional characters in a realistic context.  For instance, when Vlad came back, there was a group of guys called the Boyars who were the aristocracy in Wallachia.  They were like the mob, and had killed his father.  The Boyars were a tyranny throughout Wallachia, and Vlad arrested all of them, killed most of them, and then went to the average person in the street and asked them to pick the new Boyars, basically saying, “You chose who you want to help your country, you choose who you want to represent you.”  And this, in a way, introduced representational democracy long before anyone else was doing it.  For that, for driving out the sultan, for restoring order, actually to this day makes them still consider him a hero and we want to delve into why such bright beginnings had such dark endings.

A:  So how much research have you had to do for this?

JMS:  A lot.  I really wanted to take his background, ground it as best I could, and introduce the fictional elements to try to explain why did he did what he did.  Could I stick with a historical reason or could I go with a fictional reason?  Impaling people, that wasn’t his idea initially.  When he was with the sultan, and that’s how they dealt with guys who were trouble— Vlad learned it from them.  So when he starts staking people, he’s sending a message back to the sultan saying, “Don’t screw with me, I’ll do to you what you’ve been doing to others.”

A:  Is this project something you pitched to a studio or something that was handed to you?

JMS:  It was a meeting of minds— myself and Robert Tapert, who brought me on this thing.  We talked about it and I developed it further and made it what it is.  That’s part of this thing I’m doing, Studio JMS, if you’ve heard about it.  I announced it here at the convention.

I started my own studio.  We have two series that are in development right now—Vlad Dracula and Epidemic, for Will Smith’s company.  I signed a deal with Image Comics to bring back Joe’s Comics, and I have more comics coming out from them starting in the Spring.  We’re doing a web series for MTV.com and another one we’re still financing.  I have a movie I’m shooting in Berlin next year.  So we’re putting all of this under one roof now.

The funny thing about my career is that the comics fans I have don’t watch my television stuff that much and my TV fans don’t know about my movies or my comics.  So let’s get organized, get it under one roof and create a studio that is self-sufficient, not tied to a large studio.  The goal of that is, essentially, to own my own stuff, produce my own stuff, and have creative control—which is everybody’s dream.

A:  Yeah, I noticed when I was looking into your history that you had a lot of divisions with people where you were working on a project and it was going great and they’d take it into another direction and you’d back off of it.  So this is really going to help you not have to do that.

JMS: Yeah, if it’s going to be a dumb studio, it should be my dumb studio.

A:  Yeah, and you should be able to make your own dumb decisions.

JMS: Exactly, and I’m proud of that. [laughter]

A:  So how did you get to that point?  Why didn’t you start a studio earlier?

JMS: I didn’t have all the pieces together and I really have developed over time into the person that can do this.  There are a lot of guys that have a bigger footprint in television that I have and there are people that have a bigger footprint in comics and movies than I have.  But no one has all three.  Joss Whedon does the occasional comic, J.J. does movies and television but not comics.  So let’s take this and really make something out of it.  And it’s only been the last year that I’ve really had the resources that I needed.

A: So who’s in the studio with you that you’ve worked with?

JMS:  We’re just starting off, so I have Patricia Tallman who’s helping me run it.  She’s on the acting side of things and has her own business.  She has the business acumen to help me keep the thing on target, but we’re just gearing up.  We’ve got a guy we’re hiring to work on the web stuff, we have another guy we’re hiring to do demo reels, so we’re really starting to crew up now.

A:  And then you’ll have a lot of support under you when you start working on all of these of projects.

JMS:  Exactly.  And eventually I’ll be able to bring some writers on behind me.  So I’ll be writing just a year or two of comics and then co-write the next year or two with another writer and see where it goes from there.  So eventually we’ll bring in more writers, but right now it’s me doing my own stuff.

A:  Do you think it’s going to give you more free time?  It seems like you’re doing so incredibly much.

JMS:  I’ve never had free time.

A:  Yeah, it didn’t sound like you had.

JMS:  I write ten hours a day, every day, except my birthday, New Year’s Eve, and Christmas day and that won’t change.  It may go up an hour.

A:  Ten hours a day?  Some days have to be really grinding.

JMS:  No, it’s never a grind.  It’s always fun.  Writing should not be homework, should not be a hassle.  If it is, you’re doing it wrong.  It needs to be enjoyable for yourself because if you’re not enjoying it, no one else is going to enjoy it.

The problem that most writers have is that they can’t get out of their own way and they try to force it to happen and if you try to force it to happen, if doesn’t work.  The secret to writing, well, imagine your best friend for a second.  You’re walking across the living room and all of the lights are off.  And they bang their shin on the coffee table.  You know your friend, you know exactly what your friend’s going to say when that happens.  You don’t have to think about it, chew on it, worry about it.  You just know.  Writing should be no different.  You should know the character well enough that you just sit back, drop them into a situation, and write down what they do.  That’s how I work.

A:  Is there any part of a story in its development that is harder for you?

JMS:  Initially the research is the hardest part.  And then you get going and at a certain point, the characters start talking to you and they won’t shut up.  That’s when I know I’ve got it.  And I try to avoid writing it as long as I can to let the pressure build up so all the scenes are there in my head and the characters are talking to each other and I run to the keyboard to get it down.

A:  You’re not worried that, while you’re letting that pressure build up, you’ll forget parts of it?

JMS: For some reason I have a fairly good steel trap when it comes to dialogue.  I can hold every line of a screenplay in my head and all the scenes until it’s really there.  I write as fast as I type and I can type 120 word per minute, so I get it done pretty fast.

A:  Apparently. [laughter]

JMS: I’ve never not enjoyed the process.  I’m the luckiest guy in the world.  I get up every day and I get to do what I love for a living.  How great is that?

 

You can check out Studio JMS at StudioJMS.com, like them on Facebook, or follow them on Twitter: @Studio_JMS.

This was the single most prominent title for me this year at San Diego Comic-Con. Sure, I had some playtime at E3, but after last weekend, I’d say it’s safe to say I have at least five hours logged into the most ambitious installment of the Halo franchise yet.

If you didn’t get a chance to read up on my gameplay impressions from E3, you can do so here. What I played last week was the same game mode and same build. This time around, I was able to kill fellow fans on Haven, and more importantly, fight Covenant baddies on a mission through Spartan Ops.

Spartan Ops

In 2004, Halo 2 touted the advancement of a new multiplayer matchmaking system for consoles. For me, not since then has a Halo game made such an impact on the video game community. Eight years later, and Halo 4 takes on one of the most ambitious tasks I’ve seen in the industry.

Spanning over thousands of years, Halo’s canon is not something to poke fun at. Since the smooth transition of reigns of the Halo franchise from Bungie to 343 Industries, every little thing matters, and every little thing must abide by the franchise’s strict canon. With that said, Spartan Ops is a fraction of what Halo 4 will deliver to our living rooms come November 6th. Upon finishing the game, normally, we’d all go and play multiplayer till the end of days. Spartan Ops introduces life after campaign.

Every week, players will receive episodic content that advances the Halo story post-campaign. With every new update, players will also receive five missions that will wrap up a small story arc and continue an overarching story. In the best interest of not spoiling fans, I won’t say what the mission entailed. On Heroic, players were able to get by one mission in 15 to 30 minutes. Granted, final release may bring about more enemies, more objectives, or something else entirely. I can only imagine playing with just you and a friend on Legendary will require much more dedication than just a standard 15 minute run-through.

Spartan Ops looks great on paper, and the ultimate test, as I’m sure 343i is undertaking at this moment, is providing consistent content while furthering Halo’s canon.

Halo 4 is set for a November 6, 2012 release date.

San Diego Comic-Con 2012 is now over and I’ve been trying to get back to some semblance of a life, which has proved to be mildly difficult to do. See, this was only my second time ever going to SDCC. My first time was back in 2010 when I went for a single day. This time I was able to get my geek on for the entirety of SDCC thanks to Geekscape. Let me just say that going from one day to every day is a giant leap. To say that my ass was beat by Sunday would be an understatement. Regardless, it was still one hell of a ride. I’ve decided to just break down my experience into one article as opposed to doing multiple articles. It’s mainly due to the fact that some of the panels I went to were more entertaining than others and therefore

Preview NightMyself and Shawn Madden arrived into the heart of Whale’s Vagina at around 2 pm. We made our way over to the Hyatt where Shawn was staying with Mr. London and Geekscape’s own Rarity cosplaying brony, Shane O’hare. Once the luggage was dropped off I headed over to the convention center to pick up my badge. Seeing as it was only 3 pm and the floor didn’t open until 6 pm, Shawn and I decided to head into the Gaslamp District and grab some lunch and check things out. Lionsgate was going to show a free screening of Dredd later that night so we went by the theater to see if there was a line forming yet. There wasn’t so we went to TGIFriday’s for happy hour. After some much needed 1/2 priced appetizers and a long island iced tea (I was on vacation, don’t judge me) we headed back by the theater and found that there was a line forming but it was still early so we weren’t too worried. We killed some time until 6 pm rolled around, at which point I headed back to the convention center to check out Preview night while Shawn decided he would go grab us a prime spot in the line for the movie.

Upon setting foot on the convention floor my first thought was “where the hell is the Geekscape booth?” I knew it was booth #3919 but I had no idea where that was. Luckily, SDCC has giant banners hanging above the aisles letting you know what aisle number you’re on. Unlucky for me though was the fact that the floor was packed with people trying to get their hands on all the exclusives available. It was mass chaos on the floor with people pushing and shoving trying to get around, it was a nightmare. After what seemed like an eternity I finally found my way to Geekscape’s home for the duration of SDCC met some of the other writers for the site. It was good to finally put faces to names for the first time and after pleasantries had been made I decided to leave the madness of Preview Night behind me and head back to the theater to meet up with Shawn. It was 7:30 pm by the time I got there and a small but decent sized line had started to form. We had a good place in line for the movie…or so I thought.

Lionsgate had been advertising this free screening of Dredd all over twitter for at least a week but what they failed to advertise was the fact that it was  press screening of the movie and that seating was super limited. This was a fact no one in line knew until about 9:30 that night when a second line started forming next to the one we were waiting in. To say that the whole thing was a giant clusterfuck and was horrible organized would be a huge understatement. Needless to say, after they let in every member of the press only about 20 people from our line were let in. Yeah, we waited for about 3 and a half hours only to not get into the movie. Sucks to be us. After we let our geek rage subside we decided to call it a night and get some rest for day one of SDCC.

Day OneFirst stop was booth 1515 to pick up a 50 Shades of Grey button for a friend back east. Why they were giving out 50 Shades buttons at SDCC I have no idea but picked one up I did *Yoda voice*. After that I did some wandering around the floor and took buku photos of everything. Then I made my way to the Geekscape booth to say my hellos and meet up with Eric Diaz and our friend Noah. While waiting in the booth I  did manage to snap a pic of Katniss Everdeen as she attempted to assassinate Jonathan. Luckily for Jonathan’s sake, brony extraordinaire Shane O’Hare was close by and able to use his magical pony powers to defeat Katniss and save Jonathan’s life. True story. 

Most of my day was spent wandering around the convention floor and taking a shit load of pictures like a Japanese tourist at Disneyland. I even made an impulse buy that I am in no way shape or form ashamed of despite the fact that perhaps I should be. What was that impulse buy you ask? It was a Wampa hat of course! You know, because every person really needs their own Wampa hat. All I’ve got to say about this is that I think I look absolutely fabulous in it and that it will keep my noggin warm the next time I find myself on the frozen tundra of Hoth. 

There was a press conference for Disney that afternoon that I was fortunate enough to attend. It consisted of 3 seperate Q&A press conferences for Frankenweenie, Oz: The Great and Powerful, and Wreck-It Ralph. First up was Frankenweenie with Tim Burton there to answer questions about his latest stop-motion movie. Burton said that this movie was something that was very near and dear to his heart and he was very glad to be able to return to it and expand on his original idea.  When asked what it was like to walk out onto the stage at Hall H and feel the love from the huge crowd, “It’s amazing you know, I wish my family treated me that way. I walk in the door and no one says anything, so it’s nice for a change to get that sorta thing (laughs). I remember coming here back in the late 70’s when it was at the Holiday Inn. It’s amazing what it’s turned into.”

Next up was the press conference for Oz: The Great and Powerful. It featured director Sam Raimi and stars Mila Kunis and Michelle Williams. Let me just say that I’m usually not one to get star-struck but when I saw these two beautiful women walk on stage I instantly fell in love twice. My jaw damn near hit the floor but being as I was about 10 feet from them I had to forcibly keep my jaw closed and make sure I didn’t start drooling. Yeah, they are that gorgeous in the real world. This was a good press conference in which some good questions were asked. When asked what it was like to step into the world of a beloved classic Rami had one of the single greatest responses I’ve heard. “We all love The Wizard of Oz movie but we were careful to respect it. But really ours is a different story, it’s a story that leads up to The Wizard of Oz. It’s a story about how the wizard came from Kansas to the land of Oz and how a slightly selfish became a slightly more selfless man. And its the story of how he became the Wizard. It’s a fantastic story that answers that question… It’s not really a remaking The Wizard of Oz, so it’s not really something we had a problem we had to deal with.”

The final panel of the day was for Wreck-It Ralph and was just a lot of fun. John C. Reilly and Sarah Silverman were in attendance and both of them just hilarious. Naturally video games were a hot topic through out this press conference. When asked what their favourite games were growing up Reilly’s answer was “I am dating myself by saying this but I was the test audience for Space Invaders. I spent a lot of money on Space Invaders.” Silverman loved Pitfall, Joust, and was big on Centipede. Everyone was eager to know how hard it was to get video game companies to license out their characters and as it turns out most of them were all too eager to let their characters be used in the movie. Wreck-It Ralph just reminds me so much of my youth and I can’t wait for this one to come out.

My first day at SDCC may have been over but the was just beginning. Thursday night was the Geekscape party that we co-hosted along with Stan Lee’s Comikaze, I’d tell you all  about it but then Jonathan would have to kill me. All I can say is that I saw a Predator crumping, Dark Helmet win the costume contest, and that I saw Geekscape’s own Shawn Madden get in a break-dance battle with the red Power Ranger. I’m not making that up, that really happened!

Come back tomorrow for part II and find out where my journey through SDCC lead me next.

Assassin’s Creed III

In case you’ve been living under a rock for the last few months, Assassin’s Creed III is using the American Revolution as backdrop for our newest adventure. Desmond will be making a return, and Ubisoft promises to make Desmond actually fun to play as. While it is a considerable leap from Ezio’s time period, Ubisoft did rule out the possibility of going back in time rather than the trend of going forward, meaning that another AC game could take place in between Ezio’s time period and the American Revolution.

I admit to being skeptical of this next installment of the Assassin’s Creed franchise. Being a fan of the franchise, I feared of a changing gameplay formula due to the drastic change in scenery. Not only that, but I was also skeptical of the game’s story. I was afraid of Conner, our new Assassin we’ll be taking control of, was only helping the Americans just because. I am pleased to report that Conner actually has a reason for helping the colonists. Still, it’s what you’d expect: Top British officials are Templars, and Conner will help the colonists earn their freedom from the Templars themselves.

Below, you’ll find a walkthrough of Boston, MA.

Assassin’s Creed III gameplay is not unlike its predecessors. Any veteran to the franchise should be able to pick up the game and get the hang of it fairly quickly. As someone who doesn’t delve too much into the multiplayer part of the franchise, it’s easy to forget the controls and tricks to avoiding death by assassination. Still, a quick refreshing match should allow to make a decision to keep playing or not.

The gametype I played was a form of conquest/domination while looking for enemy assassins. It’s amazingly fun for those who are good at it and can get quite frustrating for first time users. New game modes, new environments, and new weapons should keep the multiplayer fresh for veterans.

Assassins Creed III is shaping up to be another great addition and is set for an October 30th release.

During yesterdays DC Nation panel fans were given a preview of Young Justice. When we last left Young Justice before the hiatus, Artemis faked her death to work undercover with Aqualad against The Light. The video features a whole slew of new villains and heroes that we will be introduced to. No return date has been announced yet but is expected soon.

While I am currently anti-Lionsgate due to their horrible treatment of fans this clip does look good. I am going to see this movie and I hear it’s great and we all should. But at the same time…suck it Lionsgate. You should really treat your fans better versus the press people because the fans are going to be the ones who are going to see this movie more than once in theaters and actually pay for it. Don’t advertise free screenings to your fans when you’re going to just let in a bunch of press only. End rant. Start clip.

There had been rumors flying around all day but it has now been confirmed that Neil Gaiman will be bringing forth a new Sandman series in 2013. This series will be a prequel and drawn by J.H. Williams. This was definitely some unexpected news for this years Comic-Con.

“In November, 2013, it will have been 25 years since Sandman #1 was published, which means that 2013 seems like a particularly good year to tell that story; to get together with one of the finest artists in comics today to actually explain what Morpheus had been doing before Sandman #1 had began. And I’ll be telling that story. So, the as yet untitled (or if it’s titled, it’s definitely unannounced) new Sandman that’s going to be coming out in 2013, I’m incredibly excited to say it’s going to be drawn by J.H. Williams.”

Some new artwork has been also released:

You read that right. A live action ‘Street Fighter’ series will be hitting your small screens in 2013. Today it was announced that we would be getting ‘Street Fighter: Assassin’s Fist’ from the team that brought about the fan film ‘Street Fighter: Legacy’. Could it be good? Check out the fan film below.

 The official press release:

Capcom USA, Inc. and Assassin’s Fist Limited have signed an agreement to produce a live-action series based on Capcom®’s successful ‘Street Fighter®’ game franchise.

To be called ‘Street Fighter: Assassin’s Fist’, this thrilling, multi layered series will take the audience back to the formative years of the iconic characters, Ryu and Ken, as they live a traditional warrior’s life in secluded Japan. The boys are, unknowingly, the last practitioners of the ancient fighting style known as ‘Ansatsuken’ (Assassin’s Fist). The series follows them as they learn about the mysterious past of their Master, Gouken, and the tragic and dark legacy of the Ansatsuken style. Can their destiny be changed…or will history repeat itself?

‘Street Fighter: Assassin’s Fist’, the brain-child of Joey Ansah, is being brought to the screen by the core team behind the hugely successful fan movie ‘Street Fighter: Legacy’.

“Street Fighter: Assassin’s Fist will be what fans have been waiting for. Legacy was a taster; a glimpse of what a live-action Street Fighter should be,” said Joey Ansah, announcing the movie. “This takes the story right back to the start – the origins and motivations of Ryu, Ken, Gouken and Akuma. This will become the definitive back-story from which further epic adventures will follow.”

‘Street Fighter: Legacy’ received a rapturous reception from fans and critics, becoming one of the most successful YouTube movies of all time in the film & animation category, with over 8 million views. Christian Howard, who starred as ‘Ken’ in ‘Legacy’ and has co-written the script for ‘Assassin’s Fist’ with Joey Ansah, said, “Our priority is to stay true to the appearance, fighting techniques and canon of the Street Fighter game. At the same time we’ve managed to make this an emotion and character driven story, which will surprise viewers who might just be expecting a super faithful fight fest!.”

The series is being produced by Jacqueline Quella, whose previous projects include ‘Romanzo Criminale’ (Crime Novel); Academy Award nominated ‘Don’t Tell’; and Tobe Hooper’s ‘The Toolbox Murders’.

The series will be directed by Joey Ansah who, as ‘Desh’, was part of one of the most celebrated movie fight scenes of all time, in ‘The Bourne Ultimatum’; and was recently at the heart of the action in ‘Snow White and the Huntsman’; and is in the forthcoming ‘The Numbers Station’ with John Cusack.

The series was announced by Capcom’s Producer for Street Fighter, Yoshinori Ono at Comic-Con 2012 (San Diego), and will be distributed worldwide by Content Media Corporation for a release in 2013

Source: CBT

Comic-Con: Day Zero

Mr. Bibbiani and I arrived to our lovely seaside resort(slash) hotel in the early afternoon after rocking out to the rhythms of such classic artists as N’Sync and The Backstreet Boys on our trip down the 5.  Ex-Geekscapist Mr. Seibold met us at the hotel, briefcase containing unmarked $10s and $20s and one CD (a single of Beyonce’s All the Single Ladies) in hand.

After a jaunt to a nearby oyster bar (oysters devoured = 0), we attempted to board one of the many shuttles to the convention center—unsuccessfully.  Faces pressed against the darkened windows licked their panes in a flip-book style series of tauntings as the bus sped into the distance.  I sat and moped on the curb as The Bibbs attempted to calm The Sieb’s sobbing fit as the bus driver’s rejection of his plaintive cries apparently brought forth some unaddressed childhood trauma.

20 minutes later, a shuttle with at least 50% less nerds rolled to a stop, causing what I assumed was a homeless man in a purple Magic: the Gathering shirt who had, thus far, been laughing loudly at some unseen stimulation, to hasten to his feet and lunge towards the promise of air conditioning and the impending gratification of an oversized tarpaulin bag with The Vampire Diaries’s Nina Dobrev’s pouty face staring blankly into the distance.

As we chugged along to the convention center, I passed the time by pointing out various attendees and their physical similarities to ancillary Super Mario Bros. villains, while Mr. Bibbiani found himself awkwardly accosted by a bucktoothed screenwriter who felt the need to bond with a new-found nerd friend on his way to the Gaslamp.

Many drawn-out pauses later, we escaped the metal torture device and headed into Line Central: Land of the Bottlenecks.  Unable to find a Comic-Con employee with the knowledge we needed, The Seibs—always up on the latest technology—used his GPS to locate the Press and Industry line, and thus we shuffled along in what I’m sure will be one of many lines this weekend, being elbowed, bagged, and thudded by various nerdlings as they wandered to their next destination.

Once we had been regurgitated into the main lobby by Comic-Con registration staff (adamantly refusing aforementioned tarpaulin bags), we found that we were still hours off of anything of interest occurring.  Deciding to make our own entertainment, we strolled into the Gaslamp, immediately fixating on a restaurant that had been converted into The SyFy Lounge: Home to the World’s Most Expensive Tuna Salad.

Very impressed (and rather horrified) by the thought that anyone would pay $17 for a tuna salad, your destitute author, Mr. Bibbs, and Mr. Seibs shared a $7 basket of chips and salsa, with Mr. Seibs splurging on a $8 rootbeer float.  (“A bargain at one-quarter the price,” comments Mr. Seibs.)

At 6PM, we found ourselves in yet another cloud of people—90% saturation making rain increasingly likely—hovering outside one of the entry doors as Comic-Con staff herded us in a sudden (and unwanted) right turn up a set of escalators.  As your author found herself transported in the way Mufasa was transported by wildebeests, she cried out for The Bibbs but was swept up the escalator minutes before rescue could ever hope to arrive.

Once the musical number involving the warthog and meerkat was complete, the Exhibition Hall swung its tiny glass doors open wide, ready for violation in the worst possible way.  Into this brutal scene the trio went, miners’ helmets and pick axes ready to stave off the sturdiest foes.

Between visiting Sideshow to plead for their daily gift card (Darth Maul for Wednesday—Thursday is a mystery, but your author hopes for Purple Tentacle but, of course, she just hopes for tentacles in general) and starring glassy-eyed at the limited Comic-Con 2012 Derpy pony figure, your author found herself in one of the worst situations known on this earth: a four electric wheelchair bind.

More rare than “Makin’ Bacon” in Pigs in a Blanket, the four electric wheelchair bind is an impossible foe to defeat, as the four-wheeled terrors gravitate towards each other in such a violent and magnetic way that it has been known to provoke seizures in small children and the elderly.  While nearby responsible parties deal wrench open tiny jaws to prevent tongue dislocation, the surrounding viewers come to a grinding, throbbing halt of awe.

Your author was trapped and, as the hours passed, she realized that there would be no surviving Comic-Con 2012.

If you’ve been keeping up on San Diego Comic-Con news you may know that Marvel is announcing a brand new game title. This game will be developed by High Moon Studios who are best known for ‘Transformers: War For Cyberton’ and the upcoming ‘Transformers: Fall Of Cyberton’. Well, it look’s like the monkey is out of the bag on this one. Pun fully intended there. There’s already a website up all but officially confirming that this IS the game we will be getting. Some of you may be sigh’ing but I am all for it. It’s a monkey with guns. Why would you not want to play this?

www.hitmonkeygame.com even includes a link to the Marvel HeroHQ discussion forum.

The character Hit-Monkey was created by Daniel Way and Dalibor Talajić in 2010 and appeared in a three-part miniseries before seemingly being killed at the hands of Deadpool a few months later. Is it likely we will get an appearance by Mr. Wade Wilson himself? I think we all hope so.

Looks like everyone was wrong about what “This Is War” was going to be all about. Oh wait…not me. Because I totally called it being ‘The Punisher’. Marvel has revealed that they would be relaunching ‘Punisher: War Zone’ with an event titled ‘Lock And Load’. Is The Punisher about to take on the Marvel universe? You’ll have to wait until the panel at Comic-Con in two weeks like the rest of us for all the details.

Find out more Sunday, July 15th at the Amazing Spider-Man panel, 12:30PM PST, during Comic Con International 2012! Can’t make it to the convention? Follow along on the Marvel Events App & events.marvel.com, the best way to get exclusive videos, real-time announcements from the convention floor and up-to-the-minute panel, in-booth, and signing schedules of all your favorite Marvel creators!

And don’t forget to join the conversation on Twitter with #ThisIsWar!

Source: Marvel

 

It looks like ‘AvX’ could be the start of something even bigger. Marvel has posted two teaser images for their next event starting in October with the simple tagline “This Is War”.

No details have emerged yet but they will be announcing the details to this event at the Spider-Man panel (weird) at Comic-Con.

Source: Marvel

In April DC announced to many fans delight that they were going to be doing an all-new ‘He-man And The Master Of The Universe’ title (don’t worry it’s not part of the New 52…whew) and starting yesterday they would be producing a digital-first comic book.

The series would be one-shots of characters by various creators. The first of them being a character that Geoff Johns created when he was eight years old…Sir Lazer Lot. The character will even be getting an action figure that we will see debut at San Diego Comic-Con.

 “I’ve been a huge fan of HE-MAN AND THE MASTERS OF THE UNIVERSE since I was a kid, so it’s cool to write a story for this new series — not to mention teaming up with Howard Porter and John Livesay, my old FLASH partners in crime,” stated Geoff Johns. “And to create an all-new character that will become an action figure – Sir Laser Lot — it’s beyond fun. I’m going to buy like 100 of them.”

MOTU Sir Laser Lot

The digital series will debut new chapters twice a month on Saturdays. The second chapter (7/14) is written by Mike Costa with artwork by Jheremy Raapack and it tells the story of He-Man’s most trusted companion, Battle Cat.  The third digital chapter (7/28), written by Kyle Higgins with artwork by Pop Mhan, is an adventure with the captain of the Eternia guard, Man-At-Arms.

Source: DC

 

Marvel has posted three teaser images for some of Sideshow Collectibles items for San Diego Comic-Con 2012. Including a Doctor Doom Legendary 1:2 Scale Figure, a 1:4 scale Hawkeye Premium Format Figure, and a 33″ tall Galactus Maquette. You read that right…33″ tall. Collectors get your wallets ready!