Briefly: In an interesting (and unexpected move), Deadline has just learned that Warner Bros. is moving its DC/Vertigo titles to New Line Cinema while it keeps busy with the upcoming tentpole films from its main DC lineup.

The lesser-known Vertigo titles are far riskier than the main DC titles, so it’s a smart move on Warner Bros. part. If the films flop they can avoid blame, and if they do well they can still take credit.

Currently. the most anticipated Vertigo film is Neil Gaiman’s Sandman. This is Joseph Gordon-Levitt pet project, who has been attached this for the past two years. Other Vertigo titles include Constatine, Preacher, and Lucifer, though we’ve heard nothing of film projects for those titles (though we can’t wait for AMC’s Preacher series).

What do you think of the move? Are you more excited for DC’s tentpole pictures? Or the less traditional Vertigo stuff? Sound out below!

 

When The CW head Mark Pedowitz waved off rumors about Constantine on his network with a really bizarre comment about the NBA or something, I considered the show was finished. No one is dumb enough to build buzz for a hot property on their network with a confusing metaphor. I went on my mourning period before I enjoyed the rest of this current TV golden age. I think this was around the time Daredevil premiered.

But some held on hope. Sadly, those who did can now exert their energy elsewhere: Constantine is totally, 100% finished. No Netflix. No CW. No whatever thing Big Lots has. Executive producer Daniel Cerone confirmed that much today in a genuinely moving, heartfelt letter:

His letter is reproduced below. From Daniel Cerone:

I promised I’d share news when I had it — sadly, that news is not good. The cast and writers of Constantine are being released from their contracts. The studio tried to find a new home for the show, for which we’re forever grateful, but those efforts didn’t pan out. I’m sorry, I wasn’t provided any information on the attempts to sell the show elsewhere. All I can report is that the show is over.

 

Many ingredients went into this TV series. From the dedicated cast that breathed these characters to life, led by Matt Ryan as the comic-made-flesh embodiment of John Constantine, to the exceptionality talented crew that put unreal images on screen, to the original Hellblazer writers and artists who gifted us a universe.
As a general principle, writers don’t choose a writing career to achieve stardom. Whatever demons or insecurities drove them to find freedom of expression through written words generally keeps writers comfortably obscure behind their words. Nor do people choose writing as a means to financial freedom. I’d venture to guess that most who set out to write professionally never receive a paycheck for their hopeful scribbles or key strokes.

 

In fact, nobody I know ever chose a writing career — it chose them. You write because that’s what you do. Like breathing, it just happens and you have to do it and you just hope that someday somebody out there notices what you’re trying to say.

 

If that’s the dream of writers, than [sic] the writers of Constantine lived the dream, because we’re leaving behind wild and passionate fans who believe in and were moved by what we tried to do. To leave such a significant, dedicated and active fan base on the table — that’s the real sadness. You all deserve many years of the series we set out to make, and we’re disappointed that we couldn’t deliver that to you. The good news is that Constantine will live on for years in many more forms. But our time as caretakers has ended.

 

Thanks for letting us in.

 

Daniel Cerone

What hurts more than the confirmation of the series’ end, is how right Cerone is. First, about writing: This job kind of sucks. Whether it’s journalism or fiction and entertainment writing, it kind of sucks. The benefits are great: you meet amazing people, you travel, and it’s absolutely rewarding whenever people tell you they read your stuff. The whole reason to write is for people to read it, so when people actually do it’s wonderful. And when they tell you, you feel like you’re qualified for a Nobel Prize. Never mind that all you’ve really done is write a funny joke about the Hulk’s schlong or something.

But writers aren’t sexy. Not in the way athletes, models, or rockstars are. Writers aren’t granted VIP access to clubs. Writers aren’t given free swag. Books signed by incredibly significant writers who have passed on are easier to buy than something Kanye West scribbled on with a Sharpie. We can hate this broken celebrity culture all we want, but we need to accept it if we want to maintain sanity. (Not that any writer is sane anyway.)

Secondly, Cerone is right: Constantine may not have more episodes, but it still exists. Maybe at some point NBC or the studio can release the show on home media and fans can enjoy it whenever they want. Firefly had nearly the same amount of episodes but that show has never felt like it’s gone away. While Constantine may never get Hellblazer: The Movie three years from now, they can still enjoy what was made, appreciate it, and move on to whenever the next reinterpretation of this character happens. Because this show seriously demonstrated that a non-superhero series can work, it just didn’t work the way anyone hoped.

I have faith we haven’t seen the last of John Constantine and his world. Maybe now just isn’t the right time.

I’m a big fan of DC’s Digital Firsts lineup of comics. Instead of having to wait a month to grab a new issue of some of my favourite books, I get a bite-sized chunk of each on my iPad each and every week. The way that the publisher staggers the content (new books in different series each day of the week) is also awesome; I have a beyond-busy schedule, but I can likely spare a few minutes for reading each day.

One of my favourite titles in the Digital Firsts line (aside from the always great Injustice: Gods Among Us) is Vertigo’s Fables: The Wolf Among Us. Last year’s Telltale Games title The Wolf Among Us actually introduced me to the world of Fables (somehow I missed out until that point) and I’ve been hooked ever since. The comic version of Fables: The Wolf Among Us acts as an official adaptation and expansion of the events that we saw in season one of the fabulous game (which is available on everything, so you should definitely play it).

As much as I love the Digital Firsts line, I also love collecting physical comics. DC seems to understand this pretty well, as they thankfully do publish hard copies of their Digital Firsts titles once enough digital issues have been released. This Wednesday (5/13), the publisher will release Fables: The Wolf Among Us #5 in comic book stores everywhere, and I couldn’t be more excited to pick up my copy.

We’ve got a batch of preview pages for the upcoming issue, so definitely take a gander at those below, and be sure to let us know what you hope to see in season two of the game, and next in the comic!

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“The bodies pile up and the case takes a turn for the personal, as it looks like Bigby’s crime-solving partner just ended up on the wrong side of a toe tag. Plus, flash back to 17th-century Salem, Massachusetts, to see how Bigby became the man he is today!”

Hard as they tried, fans couldn’t save the Hellblazer. NBC has passed on a season two of Constantine.

But true to the character of John Constantine, that clever bastard, hope still isn’t lost. The producers are working to find a new home for the series.

In this current golden age of television, an option like a move to cable TV or subscription streaming like Netflix or Hulu just doesn’t seem like that big of a leap anymore. With a rabid fanbase, no show ever completely dies. One need only look at Arrested Development.

Purely guessing from my point of view, I see a pickup by Netflix (or someone else) totally within the realm of possibility. And I hope they do: as much as I loved the show, Constantine just couldn’t live up to its potential on broadcast television. I hope the show finds a home with a big audience and little adherence to broadcast standards, and that they find it soon.

Briefly: Following the long-rumoured addition of Dominic Cooper just a few weeks back, the cast of Seth Rogen and Evan Goldber’s Preacher adaptation has grown yet again.

This time, The Killing‘s Jamie Anne Allmand and Rectify‘s Derek Wilson have boarded the project in recurring roles.

Allman will portray Betsy Schenck, “a meek wife who appears to suffer beatings by the hand of her husband, Donny. When the Preacher checks up on her, though, she tells a different story.” Wilson will play her husband Donny Schenck, “a Civil War re-enactor and abusive thug who gets into altercations with Jesse Custer (the Preacher) but nevertheless shows up to church on Sundays.”

Preacher was one of the first comic book series that I read through in its entirety, and as such, I’m more than looking forward to the adaptation. Allmand and Wilson join Elizabeth Perkins as Vyla QuinncannonDominic Cooper as Jesse CusterRuth Negga as Tulip O’hareLucy Griffiths as a new character named Emily Woodrow, Joseph Gilgun as Cassidy and Ian Colette as Arseface.

Are you looking forward to the premiere? Be sure to let us know in the comments below!

PreacherSource: Deadline

It’s difficult being a Constantine fan. Cancellation is like an impending death sentence, a swinging pendulum swinging too close to comfort. Not all hope is lost, but how much did we lose?

After the emotional rollercoaster from a short while ago, now it looks like there’s still a fighting chance. On NBC starting tomorrow, Friday (April 24), all thirteen episodes of the entire series first season will be available to stream for free — unless you count watching two minutes of State Farm ads and Undateable spots a form of existential payment — and for a limited time.

https://twitter.com/KitMoxie/status/591303399653699584

Meanwhile, as you watch the Hellblazer do his thing, the executive producers will be going up to bat to swing for the fences as they pitch* the second season to NBC bigwigs.

I’m not sure how much these streaming numbers actually count, but this gesture speak volumes. Now it’s time to take advantage. We want more Constantine gosh darn it, so stream it! You don’t even need to actually watch it, just open it up and hit play then go back to your Excel sheets at work like you should be doing. And forward it to your friends who haven’t seen the show yet. The more the merrier!

You heard the man.

https://www.youtube.com/watch?v=2fYYWMtj1Ag

*I didn’t mean to use so many contradictory baseball metaphors.

UPDATE: If there’s ever a character you shouldn’t count out early, it’s John fucking Constantine. Apparently the show is still awaiting its final fate from the higher-ups at NBC. It’s not cancelled yet!

The original article is intact below.

Bollocks.

Despite rabid fan passion campaigning for a second season, NBC has opted not to renew Constantine. The news has been first reported by BuzzFeed entertainment writer Kate Authur.

More surprising than the cancellation is how quickly we’ve found out. Showrunner Daniel Cerone had tweeted several times that the producers would pitch the second season to NBC — who, according to Cerone via Twitter, wanted the show to succeed and acknowledged the feverish fan support — in late spring. I’ve just started leaving my house without my winter jacket and already we know the fate of one John Constantine.

It wasn’t a great show, but I loved it. Warts and all. It had a world to explore and frankly, it was quite a lot unlike a lot of genre television. This news will seriously hit me like a ton of bricks in due time. I’ll be at the DMV next week and I’ll just start tearing up.

I had a wonderful time meeting the showrunners and stars at this past New York Comic-Con, and I’m bummed I won’t see them again this year.

There were rumors circulating that the series would be rebranded as Hellblazer and broadcast on Syfy, and while many fans agreed that would be a spectacular idea Syfy it was basically bullshit.

Parting is such sweet sorrow. Sorry, Hellblazers. Maybe some other day. Like the Justice League Dark movie in a few years.

Briefly: The cast of AMC’s Preacher has grown once more.

We’ve got Ruth Negga as Tulip O’Hare, Joseph Gilgun as Cassidy, Ian Colletti as Arseface, and now True Blood‘s Lucy Griffiths has joined the project as Emily Woodrow, a “no-nonsense single mother of three. Emily’s a waitress, the church organist, a bookkeeper and Jesse’s loyal right hand. Stoic and strong, wise beyond her years, she can’t help but have a little thing for Preacher Jesse.”

I don’t actually remember Emily from the comic series, so it could be that: a) I don’t have a very good memory, and I simply can’t recall her. b) She’s been created just for the series. c) She was a minor character that’s being expanded for the AMC version. d) Something else entirely.

Aside from Lucy’s casting, TheWrap has reported that Dominic Cooper is nearing a deal to sign on as Jesse Custer.

Are you looking forward to Preacher? What do you think of the casting so far? Are you down with Dominic Cooper as Jesse, or is there someone else you’d rather see in the role?? Sound out below!

Lucy

Briefly: Following the reveal of Ruth Negga as Tulip just yesterday, the next cast member for AMC’s Preacher adaptation has been revealed.

Again, it’s not Jesse (meaning we’ll have to keep waiting to see if those Dominic Cooper rumours were true), but is one of the DC/Vertigo title’s most interesting characters: Eugene “Areseface” Root. “Even with his horribly disfigured face and severe speech impediment, Eugene’s still the nicest kid you’ll ever meet and really looks up to Jesse. Stomach-churningly difficult to look at, Eugene’s the town’s reviled Frankenstein’s monster, but that won’t change his earnest, sweet and pure outlook on life. However, he is troubled by something terrible he’s done in the past — something he fears might have turned God himself against him.”

The character will be played by youngin’ Ian Colletti.

Arseface

Are you looking forward to Preacher? What do you think of the casting so far? Who would you like to see as Jesse? Sound out below!

Source: Deadline

Briefly: The first cast member for AMC’s highly anticipated Preacher adaptation has just been revealed, and… It’s not Dominic Cooper.

In fact, it’s not even for the role of Jesse Custer.

Instead, it’s for the role of Jesse’s ex-girlfriend Tulip, who Deadline describes as “a volatile, action-packed, sexified force of nature, a capable, unrepentant criminal with a love of fashion and ability to construct helicopter-downing bazookas out of coffee cans and corn shine who’s not afraid to steal, kill or corn cob-stab her way out of a bad situation.”

She’ll be played by Marvel’s Agents of S.H.I.E.L.D.‘s Ruth Negga.

Now, I haven’t read Preacher since I was in my early teens, but I’m really looking forward to checking out what Seth Rogen, Evan Goldberg, and AMC do with the property. It’s a bit too vulgar for TV from what I remember, but the network gets away with some borderline content with The Walking Dead, so it’ll be very interesting to see how this one turns out.

Do you agree with the casting? Who do you want to see as Jesse Custer? Sound out below!

Negga

Source: Deadline

NBC’s Constantine has gone from hyped genre TV train to a little engine that just maybe can. The excitement from this past summer, as I’ve written before, has kind of vanished, but there’s a renewed vigor amongst fans on social media to keep the show going after cancellation seemed like a possibility just a few short weeks ago. Executive producer Daniel Cerone tweeted this early this afternoon:

I’m not sure just how good exactly a 1.1 is, but because it’s Fridays nights I’m sure the rules are a little different. Ratings, ultimately, are a totally archaic and old-school perspective on television and if I had the power I’d do away with them completely. It’s unfair that a small portion of the TV viewing audience dictates what everyone else gets to see. But because that’s how the game is still played, we have to live with it for now.

While the ratings have spiked, there is still a way to go. The numbers could be better, and the show’s quality — while improving — is still erratic and both the storytelling and the filmmaking are kind of messy. It’s a fun show for sure, but stacked against fellow DC series like The Flash and it pales in comparison.

But congratulations are in order to the cast and crew of Constantine for finally being able to etch out their audience and stay in the fight. As you know, I’m a total supporter for the show (as a lover of Power Rangers for two decades, I always root for potential, and Constantine has that in spades). If you haven’t watched it yet now is the time to dive in. Last night’s episode, “Danse Vaudou,” sees the return of Papa Midnite and is easily the best episode of the season so far. That’s kind of a dubious statement since it is only just the fifth episode, but if the upward trajectory in quality that the show-makers have demonstrated continues, we’re bound to be in for a hell of a ride. I can’t wait for next week.

It demands repeating: Constantine has the entire occult corner of the DC Universe covered. While The Flash and Arrow take on superheroes and super beings, Constantine‘s territory is the supernatural. Should the show thrive, we’re going to see characters like Swamp Thing and Zatanna. Without spoiling, we were introduced to Jim Corrigan (played by Emmett Scanlan), and the producers have made it pretty clear that he will be The Spectre eventually.

I reiterate that I am not paid or sponsored in any way by NBC Universal, DC Comics, or anybody involved with the production of Constantine. I’m just a fan who wants good television to stay on the air. You can watch Constantine on NBC, Friday nights at 10 PM EST. Set your DVR or something. Remember, even Arrow was kind of bad at first.

The 2014 New York Comic-Con had attendance that far surpassed that of San Diego (according to NYCC, but we’re still skeptical). While the multi-billion dollar movie industry still dominates San Diego, this makes New York Comic-Con the largest pop culture event in the United States in cold numbers. And inside this leviathan of an event housed in one of the busiest cities in the entire world, I managed to have a relaxing little chat.

Constantine, the newest DC/Vertigo show, will soon hit broadcast airwaves in a little under ten days. Show stars Matt Ryan, Angélica Celaya, and executive producer David S. Goyer sat down with me for a few minutes and answered questions after I asked them, because that’s how these things work, you see.

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The show is housed on a kind of left-field network: NBC. While the channel has had varying degrees of success with genre shows — from Heroes to Hannibal — it’s still hard to imagine Constantine being in the house that Johnny Carson built. Constantine seems destined to be the next hot item, but what’s standing in its way?

“I mean obviously there are some constraints you have to deal with on network that you don’t have to deal with on pay cable,” says executive producer David S. Goyer. “But having said that, we’re on on the same network on the same time slot that Hannibal also inhabits and … I’m shocked by some of the things they do on Hannibal. So, I don’t think we’ve toned it down that much actually.”

How did NBC become the choice for Constantine anyway?

“We have an executive at NBC, Perlina, whose been a fan of the character even when she used to work at Showtime with Bob Greenblatt, so she’s been wanting to do a Constantine show ever since then. And Bob Greenblatt came over from Showtime and they came from pay cable sensibility, and watching what’s been happening with cable versus network and clearly network has had to change so I think it’s a comfortable fit. Of all the networks, it’s hard to imagine Constantine working on any of the other networks.”

In the last few years pay cable has certainly raised the bar for what audiences perceive television storytelling to be. But what of that story? What are we going to get with Constantine? Constantine isn’t Batman, but he still has a passionate fanbase that knows his stories well. “Any adaptation of something in a different is going to change a little bit but it stays very closely,” says Goyer. “I think by the time people watch the first twelve or thirteen episodes, they will be shocked at how much of that original Hellblazer milieu is embodied in the show … We’ve already adapted some specific issues within the first season.”

https://www.youtube.com/watch?v=hQauGK0AeS4

Constantine himself has got a ton of signatures: The trench coat. The smoking. The tie. The punk rock music? “We do kind of have a punk soundtrack. We have Buzzcocks on the show, Ramones, and I’m incredibly proud to say, in episode 3 — this may be the first time it’s happened in network television, I could be wrong — I got them to license a Sex Pistols song. So John is listening to the Sex Pistols in that episode, in a scene in which Papa Midnite shows up.”

Judging only by the trailers, it appears Constantine is kind of stuck in a few certain locales. According to Goyer, Constantine will be up and about a lot more than one might think. “The show will ultimately take place all over the world. Even in the first season we’re out of America for some of the show. We’re not in London yet, but … if you think about [it], when John was first introduced, it was in America. “American Gothic” took place in America. But we’ll go back to London at some point. And we’ll be dipping back into what happened in New Castle.”

In 2005 a big-budget film starring Keanu Reeves was released to a lukewarm reception. Personally, I enjoyed it, but it’s hard to deny the somewhat lethargic effect it had on mainstream audiences. How much of the movie influenced the decision to produce the show? Were they worried at all about the less-than-stellar first impression the movie made? “Not at all,” says Goyer. “I think to a certain extent people are used to there being different iterations of things. Lord knows there have been multiple iterations of Batman and Superman and whatnot. The movie was polarizing, I enjoyed it for what it was, but first and foremost we cast a British actor to play a British character.”

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Matt Ryan as “Constantine”

Matt Ryan is certainly one of the more exciting factors for Constantine. “And I know people that have seen the show, almost to a man or woman, feel that Matt has completely embodied John Constantine,” says Goyer. And he’s right. Matt Ryan, dressed in all black with a leather jacket and unbuttoned boots, swaggers to my table like he actually just finished fighting off a demon and had a smoke outside the Javits Center like it was no big. The first question someone asked: Did you ever do the Mumbles Mile? “I’m from Swansea. I can’t remember doing the Mumbles Mile, but that’s the whole point. We used to do a beer and a shot in every pub.”

Everyone in the press room had been working (which involves lots of waiting, and waiting) throughout the convention, but Ryan’s presence put everyone at ease. And he’s the one playing demon hunter. But what is it like being Constantine? What dictated his decisions as an actor who John Constantine was? “It’s interesting because there are so many different writers that write him and artists that draw him, but what’s great is that there are so many things you can pick out for different episodes and different storylines,” says Ryan. “It’s like this canvas of stuff,” he motions with his hands, circling them around. “You’re never lost for ideas. You can just dip in and go, ‘Oh, I can use that.’ [But we’re] keeping the core DNA of the character there consistently, and then using the rest of it then as you see fit.”

Ryan says the most fun he has playing Constantine is “when he’s just a real bugger … And he does it with a smile.” And why? “You don’t get to do that in real life. You get slapped and knocked out.”

No matter your thoughts on previous portrayals, for many it was great to finally hear Constantine speak in a British accent. But there was more to it than just that. “What was important to me was kind of trying to get the essence of the character, rather than just playing a Scouse accent and going ‘Okay, this is my John Constantine and he’s a Scouse.’ I was just trying to get the the DNA of him and be true to him. And I also wanted to do something accessible to a broad audience. He’s kind of like a northern, you know he’s from the north, but I’m not going too Scouse with it. I kind of just concentrated on really getting under his skin and getting the essence of it.”

The heaviness of Constantine is taxing for any one man to play. It’s not uncommon to hear about roles leaving their mark on the actors who portray them, so how does Ryan deal with it? “It’s weird, because I don’t know, I just play him. I try to dip into a comic before going to bed, but some days you work fifteen hours a day, and then you decide to read a comic and you just give yourself nightmares. So some nights I listen to nursery music.” The whole table erupts in laughter. “It’s quite taxing, but it’s fun and great.”

“God is he funny,” Goyer says about star Matt Ryan. “I’m excited for you guys to see subsequent episodes because what you hope for a show is they get better and better with each subsequent episode, and episodes three, and four, and five, six, seven, it just ramps up and ramps up. And he is just mainlining John Constantine. We saw over 500 people and it’s really hard because we had this sort of impression in our minds who John should be. Matt did a self-tape, he was on stage in London with a giant beard. He looked like Sasquatch. And I said, That’s the guy.’ Showed it to the studio and they said that’s not the guy. I said, ‘That’s the guy!’ I said to our casting lady, don’t let him out of his option. We kept on seeing people and I did my best to sabotage all those auditions. Eventually, Matt finished his run, shaved the beard, and I said, that’s the guy. And eventually we cast him.”

Did Matt Ryan live up to the original vision of what Constantine was? “I wanted someone to look like he leapt off the page, from the Delano comic books. Or Tim Bradstreet covers. And Matt looks like John Constantine! And acts like John Constantine! And so for all these years, decades, I’ve had this kind of idea in my head, and to actually cast someone who brings that to life is amazing.”

Constantine isn’t the kind of character you’d expect to headline a network show. He’s compelling, sure, but there was a reason why he was created in late-80’s comic books and not immediately for mainstream television. Goyer and his team knew that. “He had to be a bastard,” he says. “Sometimes a real asshole. That’s just who he is. Snarky and he lies. He’s terrible to the men and women he sleeps with. He’s not your first choice when you think of somebody to save the world, unfortunately he’s the guy we’ve got. And that’s what makes him so fun. And we said those things to NBC. We said in the beginning, if you can get behind this guy — he’s not a shiny, matinee idol guy — then we’re good. And they’ve embraced that.” There was something akin to a grocery list of who Constantine had to be. “He had to be British. He had to have the trenchcoat, skinny tie, and even though he’s on network he had to be a smoker. There was some negotiations to that, because that’s just part and parcel to his character. We all know he gets cancer later on and that’s something we wanted to give a nod to.”

The show is called Constantine but he’s not the only one playing in this weird-ass universe. Enter Zed, portrayed by the excellent Angelica Celaya. “She comes from the Hellblazer world,” says Celaya. “She’s sensitive, she gets visions, she’s always within the arts. She’s spray painting or drawing, and that’s how she translates her visions. And she’s running away from situations in her life. And within the show we see her running with walls, not really trusting, scared, but through being scared she becomes tough. That’s what Zed is. It is based on Zed from Hellblazer. It is 100%. And we’re not shying away from her at all.”

Angelica Celaya as "Zed"
Angelica Celaya as “Zed”

Zed’s presence has come as a surprise. The pilot introduced us to Liv Aberdine, who was portrayed by actress Lucy Griffiths. After the pilot, the producers sought a different direction and took another character from the Hellblazer universe, Zed. How did she prepare on such short notice? “They gave me a stack of books, and they were like, here you go. And that’s where I got she was extremely sarcastic, so funny, refreshingly sarcastic. And then I realized, I get to be her!”

But who is Zed? What is she in this universe for? “She really really wishes that her family could be a real family,” muses Celaya. “She really wishes love was love, and protection was protection. That’s why she runs to Constantine in this badass world, because in a way that’s protection.”

 

So if Constantine is protection, is Zed a damsel in distress? Hell no. “Oh my God! I am blessed!” screams Celaya from excitement. “I don’t know how to play the damsel in distress! I’m a big Mexican! My mother taught me, if there’s trouble fix it. You cry? No honey. You dry you tears and you fix the problem. There’s no crying in baseball.” 

I was thrilled to learn that Zed wouldn’t be a damsel in the show adaptation. But how will she still measure against the con man himself? “She can be physical, but toe-to-toe with Constantine? You know besides a master of the dark arts, he’s also the master of saying all this stuff and manipulation, and running around ten times without you even noticing. That’s what he does. And Zed is like, no. Cut it down. Okay, you said all that? You mean this. So that’s going toe-to-toe, and Constantine trying to push Zed away, and Zed is going, ‘What? Excuse me? No.'”

Diversity in genre media has been a hot button topic in the last several years. Sleepy Hollow, among other shows, have gained a solid reputation for proving (gasp!) diversity and compelling characters mix well. Super well. Marvel, meanwhile, has been celebrated for introducing superheroes of color and bending genders in their comic books. But while the mediums at large still remain largely colorless, Constantine is amongst the few genre programs leading the way. “They casted it so that she happens to be Latina … and I give John Constantine a little run for his money when I talk Spanish,” says Celaya. “You know, give it a little sass there.” She snaps her fingers. “[And] I love it. I love the fact that she’s Latina, and that she happens to be Latina! Not that she’s, you know, showing her butt or her breast. It’s like, no, no stereotypes here. She just so happens to be Latina as all Latinas are. They didn’t choose to be! And it’s a big step forward. I’m so blessed and honored to be given that. I couldn’t ask for more.”

Her influence in portraying Zed is equally exciting and intriguing. “I based her and what I did with girls I grew up around seeing who were running away from family and who were running away from home and who wished they had a solid ground to be embraced, and the consequence of that is they become a little rough, they become a little protective.”

The DC Universe may not have the cinematic presence that its competitors do, but it has surely taken over television in a big way. Does Constantine fit into the larger DC television multiverse? Yes, and no. “We’re safe in the occult corner of the DC Universe,” says Goyer. “We have access to those characters, those characters are kind of reserved for us. The longer we’re on, the more we’ll be introducing.”

Constantine premieres October 24, 2014 on NBC.

https://www.youtube.com/watch?v=2fYYWMtj1Ag

Briefly: Another comic book is headed to the small screen.

THR has learned that Jason Aaron and R.M. Guerra’s Vertigo series Scalped is in development at WGN America. Banshee‘s Doug Jung will executive produce and write the pilot’s script.

The book’s synopsis states that Scalped is “an intense crime drama that mixes organized crime with current Native Americanculture. Fifteen years ago, Dashiell “Dash” Bad Horse ran away from a life of abjectpoverty and utter hopelessness on the Prairie Rose Indian Reservation inhopes of finding something better. Now he’s come back home armed withnothing but a set of nunchucks, a hell-bent-for-leather attitude and onedark secret, to find nothing much has changed on “The Rez” — short of aglimmering new casino, and a once-proud people overcome by drugs andorganized crime. Is he here to set things right or just get a piece of the action?” The series is in part inspired by Native American activist Leonard Peltier, who killed two FBI agents in a 1975 reservation shootout.

Are you a fan of the book? It certainly sounds like darker subject matter than we typically see in comic book TV. Would you watch the series? Sound out below!

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Briefly: We first played (and loved, read our review hereThe Wolf Among Us all the way back in October of last year. Episode one, Faith, was an excellent introduction to the series, its world, and its characters (for Fable readers and non-readers alike), and the episode’s unexpected, maddening conclusion left us absolutely dying for more.

Sure, we played (and also loved) some The Walking Dead (read our review of Season Two’s first episode here) while we’ve waited for the second episode of The Wolf Among Us, but that hasn’t made the extended delay much easier.

A few weeks back, Telltale revealed that the game’s second episode, Smoke & Mirrors, would release in the first week of February. Today, the developer launched an awesome, frustrating (because we can’t play it yet) trailer for the episode. Take a look at the video below, and let us know if you’re looking forward to your trip back to Fabletown!

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Briefly: Back in December Telltale revealed that the second episode of The Wolf Among Us, subtitles Smoke and Mirrors would launch in 2014. The developer has just released an update giving players a better idea of when we’ll be able to continue the fantastic tale based on Bill Willingham’s Fables series.

Here’s what Telltale cofounder Kevin Bruner had to say regarding the release:

Hey everyone!

 

We were planning the announcement of the ep2 release date just today, and I really wanted to respond to the reddit thread, since the info was imminent anyways. But, we also wanted to make sure that everyone here was the first to know, so here it is!

 

First week of Feburary!

 

It’s been a struggle to get this episode out, for a variety of reasons, but it’s finally ready to go, and you heard it here first!

 

Here’s what I’ll be posting to reddit in a few minutes…

 

“Hey guys,

 

Kevin from Telltale here! Funny that this came up today, as we were planning the announcement of Ep 2, but… no time like the present!

 

Ep 2 should be available the first week of February. We are working hard with all of our partners (Xbox, PlayStation, Steam, Apple) to coordinate everything, but we’re confident enough to announce that here. The episode is looking really good (as is the rest of the season!). We are very concerned about the long delay for this episode, but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays). I won’t dive into the details, but it’s been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season.

 

So there you have it. First week of February! “

So there you have it. It’s been a long wait (episode one premiered all the way back in October), but it won’t be too much longer.

Are you looking forward to your return to Fabletown?

Briefly: Could a film adaptation of Neil Gaiman’s Sandman finally be happening?

Deadline has reported that Joseph Gordon-Levitt is in final talks, not only to produce, but to potentially direct and star in Warner Bros. adaptation of the revered comic series. The film would be based on a script by The Dark Knight screenwriter David Goyer, who has apparently finally cracked the code to get the film out of development hell.

Gordon-Levitt later tweeted the following, confirming that the film is indeed happening, and that he is indeed attached to it in some way:

We’ll be sure to let you know when we hear more on this one. Are you keen with the idea of an adaptation? Do you think that Gordon-Levitt has the skills to pull it off? Sound out below!

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Source: Deadline

Briefly: Telltale just launched an update on The Wolf Among Us via their official blog, revealing the first screenshots from the upcoming second episode, Smoke and Mirrors, and givings us a better idea of when we’ll actually get to play it. Sadly, it won’t be this year.

Here’s what the developer had to say regarding the release:

We wanted to thank everyone for playing the first chapter in The Wolf Among Us, and ask for your patience as the team works very hard this month to finalize what is shaping up to be another episode full of surprises. We’re anticipating another update on its ETA for release very soon after the holidays, and we couldn’t be more excited to continue this series with all of you.

Hopefully this means we’ll be seeing the episode in January, but we’ll be sure to fill you in as we learn more. For now, take a look at the first screenshots below (featuring Jack, of beanstalk fame, and the ‘Pudding and Pie’ nightclub), and let us know what you think! Haven’t played the game? Check out my spoiler-free review here, and pick it up!

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Briefly: The premiere episode of Telltale’s excellent The Wolf Among Us just hit iOS this evening, and to celebrate, the developer has launched an awesome new behind-the-scenes look at the game.

The video takes us deeper into the world of Fabletown and Bigby Wolf, and definitely raises my excitement for the next episode (if that’s even possible). I loved the first episode, Faith, when I reviewed it back in October, and I can’t wait to jump back into this world. Here’s a small taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Take a look at the developer diary below, and let us know if you’re excited for episode two!

Briefly: Nearly two months after Telltale’s The Wolf Among Us made its debut on home consoles (and computers), the game is finally set to go mobile.

Telltale has revealed that the title’s premiere episode, “Faith”, will launch tonight on iOS. The app will cost a cool $4.99, with a season pass available in-app for another $14.99.

I loved the episode when I reviewed it back in October. Here’s a taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Again, you’ll be able to pick up the first episode for your iOS device later tonight. Already play? Be sure to let us know what you though!

Briefly: Just a few weeks after Telltale launched the first episode of The Wolf Among Us (read my review here), Fables creator Bill Willingham has announced the end of the long-running comic series.

Here’s what Bill had to say (vis his official blog):

After more than ten years of publication, and hundreds of issues of Fables, and various Fables-related works, I have decided the time has come to begin the process of bringing our sweeping story to a close. And, along the way, I’ve decided to retire from a great deal of my comics work.

 

Retirement in the storytelling trade means, still working and writing every day, but being a bit more selective in what projects I take on. Pushing 60, I thought it would be a good time to start making concrete plans for those remaining good writing years.

 

Fables will end with Issue 150, which will be a larger than usual size, as were many of the other milestone issues. Fairest, our companion series, will also come to an end just before the big final Fables issue.

 

Both DC and I will announce more details later on, but first and foremost I wanted to let our wonderful readers know about this as soon as I could, and note that our story plans leading up to Issue 150 made it increasingly clear that this upcoming saga should naturally be the final story.

 

Of course Mark is already well aware of this and said, “I respect Bill’s decision and am looking forward to working with him on the book’s epic final year, leading to the series’ grand finale.”

 

Newsarama is going to have more details, and I’ll link to their story as soon as it’s ready to go.

 

Let me restate my thanks to the best, sustained readership in all of comics. I promise to do my best to make the coming year in Fables a great one.

After playing the Telltale title, I’m just about to start the main Fables series, so I’m sad to see it come to an end (though it makes the series seem less daunting). Have you been reading the series? What do you think about the announcement? Sound out below!

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Briefly: Just as I guessed when The Wolf Among Us release date was revealed, an iOS version of the title is in the works and is set to release this Fall.

Telltale today released an “Accolades” trailer for the game, which shows off much of the praise that critics have given the first chapter of the new adventure title. The end of the trailer indeed reveals that the game is coming soon for iOS and Playstation Vita.

If you haven’t yet picked up The Wolf Among Us, I’d recommend checking out my spoiler-free review of the first chapter, Faith, and definitely picking it up. The game is wonderful, and could easily expand to become one of the best releases of 2013.

Take a look at the accolades trailer below, and let us know what you think of the game!

Note: the following review is as spoiler-free as possible. Haven’t played the game yet? Fear not, and read on!

Telltale Games has struck gold again.

The developer first announced an episodic adventure game based on Bill Willingham’s long-running DC/Vertigo series, Fables, all the way back in June 2011, way before we’d ever get our hands on our favourite game of 2012, The Walking Dead. Haven’t read the series? That’s no problem, as The Wolf Among Us is set 20 years before the first issue of the comic. This doesn’t make the plot meaningless, however, as Telltale has designed the series alongside Willingham, who has crafted a previously untold, yet canon story.

The Wolf Among Us suffered multiple delays during its development, but the game’s premiere episode is finally here, and after my first play through, it’s quite clear that Telltale remains the undisputed king of adventure titles.

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As the game opens, we’re dropped into Fabletown, an area of New York City where Fables (fairy tale beings) of all shapes and sizes make themselves look like humans (using a Glamour spell, duh) and attempt to live human lives. You play as the sheriff of Fabletown, Bigby Wolf, a Fable who’s trying his best to reform himself after a long, sordid past (under his human skin he’s literally The Big Bad Wolf) by keeping all of the other Fables in check. Naturally, things don’t seem to be going too well for Bigby, and he’s finding himself in trouble much more often than he’d like. The Wolf Among Us plays out like an investigative/noir/deep character drama. It’s almost like a more magical L.A. Noire, except it’s not in the 1940’s, and you’ll actually want to play it beyond the halfway point.

If you’ve played The Walking Dead (you have played The Walking Dead, right?), you’ll feel right at home with The Wolf Among Us. The gameplay here is nearly identical, and that’s a very good thing: it’s a point-and-click adventure game at heart, and unlike, say, Quantic Dreams’ recent Beyond: Two Souls (which I actually really liked), The Wolf Among Us doesn’t waste its time with complicated button combinations require confusing instructions (or lack of) to do simple tasks, and instead puts the phenomenal plot, tough choices, and gorgeous visuals and audio front and centre.

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The really incredible feat here is how the game improves on nearly every aspect of The Walking Dead. You’ll immediately notice the extremely striking visuals and audio of this title. While The Walking Dead‘s (albeit still gorgeous) comic book artstyle was much more drab and grey, the world of The Wolf Among Us is immediately more colourful, featuring a diverse neon palette that we never saw in Telltale’s previous game. As Faith faded in from black and I saw Bigby’s stark, unshaven face pass through the different levels of street lighting, I couldn’t help but say “wow” out loud. It’s that good, and Jared Emerson-Johnson’s varied soundscape is one that’s just as impressive. A year later, I barely remember what the music of The Walking Dead sounded like, but I could easily put the audio of The Wolf Among Us onto an iPod and listen to it regularly. There’s simply a level of polish present throughout the game that The Walking Dead (in all of its game-of-the-year winning glory) was never able to match. It’s blatantly obvious that Telltale learns a lot from each title that they develop, and it shows in each subsequent game, The Wolf Among Us being no exception.

The choices that Faith presents are perhaps the one facet of gameplay that The Walking Dead did better. Not that there’s anything wrong with the options given here; they’re tough, can be life-or-death, and they definitely all have pros, cons, and different outcomes. It could simply be due to the difference in setting, or it could be that The Walking Dead‘s choices didn’t really start ramping up until episode two, but I simply felt that the choices that I made in Telltale’s previous title were more meaningful and personal. Almost every major decision throughout The Walking Dead, I thought “what’s best for Clementine?” or “if I choose wrong here, I could mess everything up.” I haven’t yet felt that here, and while still tough, I’ve predominantly chosen based on which option sounded more intriguing. I think that the choices are bound to become harder and harder as we become more attached to these characters, but right now my choices are based on what sounds more interesting for the (infinitely intriguing) plot, rather than what’s best for the lives of my party.

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Continuing the improvements over The Walking Dead are the gameplay mechanics themselves. Action sequences in The Wolf Among Us feel much more organic, and feature much less mashing of a single button. Contextual actions seem easier to perform, yet never feel too forgiving. Arguably the most welcome improvement is the addition of a fast-walk button, which nearly doubles the speed of the abhorrently slow default walk. Seriously, if a faster walk was the only improvement to the engine that Telltale made, I’d have been a happy camper. The gameplay and controls worked excellently in The Walking Dead, and it’s all on par or better here.

The Wolf Among Us isn’t perfect, of course. It seems that, being a modern Telltale title, the game needs to include the myriad of technical issues that plagued each and every episode of The Walking Dead. Voices (did I mention how good the voice work is?) go out of sync and sometimes lines are repeated, cameras lag and hang before finally changing angles, and some users are experiencing the inevitable save game bug. Most of the problems are simply minor annoyances, but are extremely noticeable since the rest of the game is so damned polished.

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Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Whether you’ve read the book or not, I’d wholeheartedly recommend The Wolf Among Us to everyone (though be mindful of the ESRB rating, it’s definitely not for kids). I can’t wait to get another taste of Fabletown and this gorgeous neon New York. Now, if you’ll excuse me, I need to go buy some Fables TPBs.

The Wolf Among Us: Episode 1 – Faith scores an impressive 4.5/5.

Briefly: We’ve known that Telltale was crafting a game based on Bill Willingham’s Fables comic series for some time now (it was announced all the way back in 2011), but we just found out when we’ll finally be able to get our first taste.

Episode one, titled Faith, will debut worldwide on Xbox 360 and PC/Mac this Friday, October 11th. PS3 players will be waiting a few extra days according to Telltale (but I’d imagine the game will drop with the PSN update on Tuesday). I’m sure that an iPhone/iPad edition will follow, but an iOS launch has not been confirmed at this point.

The first episode will cost Telltale’s standard $4.99, and a season pass for episodes two through five will cost a cool $14.99 at that point.

I’m really looking forward to the title, and to jump into the world of Fables. Telltale’s The Walking Dead was my favourite game of last year, so I’m very excited to see what they do next! Will the story and choices be able to match up to that of their post-apocalyptic adventure game? I sure hope so (but also don’t see how that’s possible).

Take a look at a teaser trailer for The Wolf Among Us below, and let us know if you’ll be picking up the game!

Set prior to the events seen in the first issue of the FABLES comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf.  Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane.  From a chain-smoking member of ‘The Three Little Pigs,’ to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City.

Briefly: What choices await us in Telltale’s The Wolf Among Us? If the game turns out anything like last year’s The Walking Dead, we’re in for a damn fine treat.

Announced earlier this year, The Wolf Among Us is Telltale’s adaptation of the popular DC/Vertigo series Fables. The first trailer for the game has just been released, and it looks mighty impressive. A release date for the first episode is yet to be announced, but the preview states that it’s ‘premiering soon’.

I haven’t read much of Bill Willingham’s Fables, but it certainly sounds like an infinitely intriguing concept. I’m not sure that the scenarios that The Wolf Among Us could match the intensity of Telltale’s The Walking Dead series, but I suppose we’ll find out soon enough! Take a look at the first trailer below, and let us know what you think!

Set prior to the events seen in the first issue of the FABLES comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf.  Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane.  From a chain-smoking member of ‘The Three Little Pigs,’ to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City.

How has this project not been made yet?

Bill Willingham’s Fables first launched in 2002 and has been a worldwide hit ever since. The series offers an original, adult take on the world of fairy tales, and is certainly worth checking out if you haven’t already. Here’s a synopsis for those who are unfamiliar:

When a savage creature known only as the Adversary conquered the fabled lands of legends and fairy tales, all of the infamous inhabitants of folklore were forced into exile. Disguised among the normal citizens of modern-day New York, these magical characters have created their own peaceful and secret society within an exclusive luxury apartment building called Fabletown. But when Snow White’s party-girl sister, Rose Red, is apparently murdered, it is up to Fabletown’s sheriff, a reformed and pardoned Big Bad Wolf, to determine if the killer is Bluebeard, Rose’s ex-lover and notorious wife killer, or Jack, her current live-in boyfriend and former beanstalk-climber.

Heydey Films is set to produce a, well, film adaptation of Fables. A Danish Affair director Nikolaj Arcel will direct the picture, with a script coming from Jeremy Slater (who is also working on the Fantastic Four reboot). No other information has been revealed about the project, but we’ll be sure to keep you updated.

This of course, isn’t the first time that Fables has attempted to jump mediums. Warner Bros. was working on the project in 2004, and ABC tried to adapt it for television in 2008. Obviously, neither of those projects came to be (though I hear that ABC’s Once Upon A Time is doing pretty well, and offers some astounding similarities).

What do you think of the news? With names already attached, it certainly seems like the project will actually come to be this time around. Are you still enjoying Fables all these years later? Sound out below!

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Source: The Hollywood Reporter

We’re just a few days away from getting our first taste of The Wake, Scott Snyder and Sean Murphy’s new miniseries that spans the world, the ocean, and even time itself. I’m a sucker for anything with Snyder’s name on it: Batman is one of the best books coming from DC right now, American Vampire is consistently wonderful, and every single one of his other projects is well worth picking up. I’ve actually never experienced any of Sean Murphy’s previous works, but judging by the preview pages found below, we’re in for an absolute treat.

Issue #1 of The Wake hits shelves Wednesday, May 29th. You’ll want to add it to your pull list soon, as with names like this on the front of the book, it’s going to sell out fast. Check out some preview pages from issue one below, and let us know what you think!

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“THERE’S SOMETHING DOWN THERE…”
 
When Marine Biologist Lee Archer is approached by the Department of Homeland Security for help with a new threat, she declines, but quickly realizes they won’t take no for an answer. Soon she is plunging to the depths of the Arctic Circle to a secret, underwater oilrig where they’ve discovered something miraculous and terrifying…
 
Writer Scott Snyder (BATMAN, AMERICAN VAMPIRE) and artist Sean Murphy (PUNK ROCK JESUS) bring their acclaimed talents to this sci-fi/horror epic that explores the horrors of the deep, probes the origins of human history, and leaps far beyond to a frightening future.

Source: USA Today

What choices await us in Telltale’s The Wolf Among Us? If the game turns out anything like last year’s The Walking Dead, we’re in for a damn fine treat.

Announced earlier this year, The Wolf Among Us is Telltale’s adaptation of the popular DC/Vertigo series Fables. The first screenshots for the game have just been released, and they look mighty impressive.

Check out the screenshots below care of GameInformer, and let us know if you’re looking forward to the game! The first episode of The Wolf Among Us is set to release later this year!

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Before today, I wasn’t even aware that Telltale was working on a game set in Vertigo’s Fables universe. Today, that game got an official title.

The game is called The Wolf Among Usand will feature (who else but) Bigby Wolf in the starring role. Little else is known about the game at this time, but The Wolf Among Us is set to release later this year for PC, Xbox 360, and PS3.

“Developing The Wolf Among Us based on the Fables universe has allowed our studio to build upon all of the hallmarks of what makes our episodic series so engaging for players,” Telltale CEO Dan Connors told IGN. “Through an evolution of our approach to choice and consequence, we can further explore the complexity of each and every iconic character in a universe rich with untold history from the darkest sides of the storybooks.”

Sure, this sounds cool as hell, but the Telltale title I’m really waiting for is, of course, season two of The Walking Dead!

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Source: IGN

Next week will continue where this week’s episode left off and see Seth Gabel come to Starling City as The Count (aka Count Vertigo). You can totally tell that he has taken some influence from Batman Begins, which the showrunners have stated was a basis for his character, in the performance. Arrow definitely has been improving over time and this looks like it’s going to be one of better stories of the series.

 

 

SETH GABEL (“FRINGE”) GUEST STARS WHILE THEA FACES PRISON TIME — Thea (Willa Holland) is in trouble with the police after she gets caught using a drug called “Vertigo.” Oliver (Stephen Amell) thinks the only way to keep her out of jail is to find the dealer, a man who goes by the name of “The Count” (guest star Seth Gabel). Oliver turns to McKenna Hall (guest star Janina Gavankar), an old flame and current Vice cop, for help. Meanwhile, Laurel (Katie Cassidy) steps in to defend Thea, and Felicity (guest star Emily Bett Rickards) gives Oliver some disturbing news about Moira (Susanna Thompson). David Ramsey, Colin Donnell and Paul Blackthorne also star. Wendey Stanzler directed the episode written by Wendy Mericle & Ben Sokolowski (#112).

Well, this was definitely unexpected. It appears that New Line Cinema is moving forward with an adaptation of the the cult classic Y: The Last Man, and has out Dan Trachtenberg in the directors chair for the film. Trachtenberg is a relative unknown, most known for his commercial work, put himself on the map after he created a short film Portal: No Escape, based on the popular, Portal, video game. The short was well received and went on to receive six million hits in the first two months.

Y: The Last Man is the dystopian science fiction comic book series by Brian K. Vaughan and Pia Guerra published by Vertigo beginning in 2002. It focuses on only man to survive the apparent simultaneous death of every male mammal on Earth. The 60 issue series has gone on to win five Eisner Awards.

An adaptation of the series has been in production since 2007. Back in March of 2012 writers Matthew Federman and Stephen Scaia entered final negotiations to write New Line’s adaptation of the series. The film is being produced by Benderspink and David Goyer, with Sam Brown and David Neustadter overseeing for New Line.

Source: Deadline