Briefly: I’ve arguably been enjoying Telltale’s The Wolf Among Us even more than the amazing second season of The Walking Dead.

The developer has just announced the release date for the final episode of their Fables adaptation, and I’m feeling pretty bittersweet about it. On one hand, it’s another episode and another chance to jump into this incredible world, and on the other hand, when will we get to play more?

Telltale hasn’t announced a second season of The Wolf Among Us, but as they’re calling this its ‘first’ season, I sure hope that they’re insinuating that more is on the way. Please, Telltale?

In any case, the episode will hit PSN, Mac, and Windows on July 8th, Xbox 360 on July 9th, and iOS on July 10th. You can take a look at the trailer for the episode, titled Cry Wolf below, and be sure to let us know what you hope to see in the finale!

Briefly: Just two days ago Telltale debuted three new screenshots from The Wolf Among Us‘ next episode, In Sheep’s Clothing, and now we have the chapter’s release date(s).

Episode four will launch on May 27th for PS3, Windows, and OS X. It’ll hit Xbox 360 on May 28th, and iOS on May 29th. You can take a look at the new trailer for the game below, and be sure to let us know what you think of the game so far!

Briefly: After the insane conclusion of the last episode of Telltale’s The Wolf Among Us, we were itching for more content to sink our teeth into. Now, a month and a half has passed, and the developer has finally released the first screenshots for the game’s fourth episode, In Sheep’s Clothing.

The shots give us a look at a battered Bigby, a somber Snow White, and a dejected Narissa. If you know how the last episode ended (I won’t spoil things if not, but you should definitely be playing this game), you know exactly why everyone looks so down.

Once Telltale starts releasing screenshots, release dates (or at least their announcements) are typically soon to follow. Take a look at the shots below, and be on the lookout for more The Wolf Among Us news.

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Briefly: Almost like a kind of cruel joke, Telltale Games yesterday released the launch trailer for the third episode of The Wolf Among Us… but didn’t actually give us any release dates.

Today, the developer/publisher rectified the issue with the following tweet:

Obviously exciting news, and from the image, it looks as though Bigby may completely wolf-out this time around.

How are you liking The Wolf Among Us thus far? How does it stack up to The Walking Dead? Sound out below!

Briefly: We still don’t have a release date for the third episode of Telltale’s amazing The Wolf Among Us, but the developer has just debuted the chapter’s launch trailer.

It does contain spoilers to past episodes, so if you’re not yet caught up I’d definitely not watch the video below. Then, I’d definitely go play the damned game, because it’s wonderful.

Take a look at the trailer below, and let us know what you think. As soon as we hear a release date, we’ll be sure to let you know! As always, the next chapter is looking top notch.

Briefly: Telltale launched the first trailer for the second episode of The Wolf Among Us just a few days ago, and today the developer let us all know just how soon we can return to Fabletown.

Episode 2, Smoke and Mirrors will launch for Windows, OS X, and PS3 on Tuesday, February 4th, and will hit Xbox 360 (and European PS3’s) on February 5th. The episode will also release on the iOS App Store sometime next week.

Did you love episode 1 as much as we did? What do you hope to see in episode 2? Sound out below!

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Briefly: We first played (and loved, read our review hereThe Wolf Among Us all the way back in October of last year. Episode one, Faith, was an excellent introduction to the series, its world, and its characters (for Fable readers and non-readers alike), and the episode’s unexpected, maddening conclusion left us absolutely dying for more.

Sure, we played (and also loved) some The Walking Dead (read our review of Season Two’s first episode here) while we’ve waited for the second episode of The Wolf Among Us, but that hasn’t made the extended delay much easier.

A few weeks back, Telltale revealed that the game’s second episode, Smoke & Mirrors, would release in the first week of February. Today, the developer launched an awesome, frustrating (because we can’t play it yet) trailer for the episode. Take a look at the video below, and let us know if you’re looking forward to your trip back to Fabletown!

http://youtu.be/rHw7rRvh4vs

Briefly: Back in December Telltale revealed that the second episode of The Wolf Among Us, subtitles Smoke and Mirrors would launch in 2014. The developer has just released an update giving players a better idea of when we’ll be able to continue the fantastic tale based on Bill Willingham’s Fables series.

Here’s what Telltale cofounder Kevin Bruner had to say regarding the release:

Hey everyone!

 

We were planning the announcement of the ep2 release date just today, and I really wanted to respond to the reddit thread, since the info was imminent anyways. But, we also wanted to make sure that everyone here was the first to know, so here it is!

 

First week of Feburary!

 

It’s been a struggle to get this episode out, for a variety of reasons, but it’s finally ready to go, and you heard it here first!

 

Here’s what I’ll be posting to reddit in a few minutes…

 

“Hey guys,

 

Kevin from Telltale here! Funny that this came up today, as we were planning the announcement of Ep 2, but… no time like the present!

 

Ep 2 should be available the first week of February. We are working hard with all of our partners (Xbox, PlayStation, Steam, Apple) to coordinate everything, but we’re confident enough to announce that here. The episode is looking really good (as is the rest of the season!). We are very concerned about the long delay for this episode, but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays). I won’t dive into the details, but it’s been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season.

 

So there you have it. First week of February! “

So there you have it. It’s been a long wait (episode one premiered all the way back in October), but it won’t be too much longer.

Are you looking forward to your return to Fabletown?

Briefly: Telltale just launched an update on The Wolf Among Us via their official blog, revealing the first screenshots from the upcoming second episode, Smoke and Mirrors, and givings us a better idea of when we’ll actually get to play it. Sadly, it won’t be this year.

Here’s what the developer had to say regarding the release:

We wanted to thank everyone for playing the first chapter in The Wolf Among Us, and ask for your patience as the team works very hard this month to finalize what is shaping up to be another episode full of surprises. We’re anticipating another update on its ETA for release very soon after the holidays, and we couldn’t be more excited to continue this series with all of you.

Hopefully this means we’ll be seeing the episode in January, but we’ll be sure to fill you in as we learn more. For now, take a look at the first screenshots below (featuring Jack, of beanstalk fame, and the ‘Pudding and Pie’ nightclub), and let us know what you think! Haven’t played the game? Check out my spoiler-free review here, and pick it up!

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Briefly: The premiere episode of Telltale’s excellent The Wolf Among Us just hit iOS this evening, and to celebrate, the developer has launched an awesome new behind-the-scenes look at the game.

The video takes us deeper into the world of Fabletown and Bigby Wolf, and definitely raises my excitement for the next episode (if that’s even possible). I loved the first episode, Faith, when I reviewed it back in October, and I can’t wait to jump back into this world. Here’s a small taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Take a look at the developer diary below, and let us know if you’re excited for episode two!

Briefly: Nearly two months after Telltale’s The Wolf Among Us made its debut on home consoles (and computers), the game is finally set to go mobile.

Telltale has revealed that the title’s premiere episode, “Faith”, will launch tonight on iOS. The app will cost a cool $4.99, with a season pass available in-app for another $14.99.

I loved the episode when I reviewed it back in October. Here’s a taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Again, you’ll be able to pick up the first episode for your iOS device later tonight. Already play? Be sure to let us know what you though!

Briefly: Just a few weeks after Telltale launched the first episode of The Wolf Among Us (read my review here), Fables creator Bill Willingham has announced the end of the long-running comic series.

Here’s what Bill had to say (vis his official blog):

After more than ten years of publication, and hundreds of issues of Fables, and various Fables-related works, I have decided the time has come to begin the process of bringing our sweeping story to a close. And, along the way, I’ve decided to retire from a great deal of my comics work.

 

Retirement in the storytelling trade means, still working and writing every day, but being a bit more selective in what projects I take on. Pushing 60, I thought it would be a good time to start making concrete plans for those remaining good writing years.

 

Fables will end with Issue 150, which will be a larger than usual size, as were many of the other milestone issues. Fairest, our companion series, will also come to an end just before the big final Fables issue.

 

Both DC and I will announce more details later on, but first and foremost I wanted to let our wonderful readers know about this as soon as I could, and note that our story plans leading up to Issue 150 made it increasingly clear that this upcoming saga should naturally be the final story.

 

Of course Mark is already well aware of this and said, “I respect Bill’s decision and am looking forward to working with him on the book’s epic final year, leading to the series’ grand finale.”

 

Newsarama is going to have more details, and I’ll link to their story as soon as it’s ready to go.

 

Let me restate my thanks to the best, sustained readership in all of comics. I promise to do my best to make the coming year in Fables a great one.

After playing the Telltale title, I’m just about to start the main Fables series, so I’m sad to see it come to an end (though it makes the series seem less daunting). Have you been reading the series? What do you think about the announcement? Sound out below!

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Briefly: Just as I guessed when The Wolf Among Us release date was revealed, an iOS version of the title is in the works and is set to release this Fall.

Telltale today released an “Accolades” trailer for the game, which shows off much of the praise that critics have given the first chapter of the new adventure title. The end of the trailer indeed reveals that the game is coming soon for iOS and Playstation Vita.

If you haven’t yet picked up The Wolf Among Us, I’d recommend checking out my spoiler-free review of the first chapter, Faith, and definitely picking it up. The game is wonderful, and could easily expand to become one of the best releases of 2013.

Take a look at the accolades trailer below, and let us know what you think of the game!

Note: the following review is as spoiler-free as possible. Haven’t played the game yet? Fear not, and read on!

Telltale Games has struck gold again.

The developer first announced an episodic adventure game based on Bill Willingham’s long-running DC/Vertigo series, Fables, all the way back in June 2011, way before we’d ever get our hands on our favourite game of 2012, The Walking Dead. Haven’t read the series? That’s no problem, as The Wolf Among Us is set 20 years before the first issue of the comic. This doesn’t make the plot meaningless, however, as Telltale has designed the series alongside Willingham, who has crafted a previously untold, yet canon story.

The Wolf Among Us suffered multiple delays during its development, but the game’s premiere episode is finally here, and after my first play through, it’s quite clear that Telltale remains the undisputed king of adventure titles.

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As the game opens, we’re dropped into Fabletown, an area of New York City where Fables (fairy tale beings) of all shapes and sizes make themselves look like humans (using a Glamour spell, duh) and attempt to live human lives. You play as the sheriff of Fabletown, Bigby Wolf, a Fable who’s trying his best to reform himself after a long, sordid past (under his human skin he’s literally The Big Bad Wolf) by keeping all of the other Fables in check. Naturally, things don’t seem to be going too well for Bigby, and he’s finding himself in trouble much more often than he’d like. The Wolf Among Us plays out like an investigative/noir/deep character drama. It’s almost like a more magical L.A. Noire, except it’s not in the 1940’s, and you’ll actually want to play it beyond the halfway point.

If you’ve played The Walking Dead (you have played The Walking Dead, right?), you’ll feel right at home with The Wolf Among Us. The gameplay here is nearly identical, and that’s a very good thing: it’s a point-and-click adventure game at heart, and unlike, say, Quantic Dreams’ recent Beyond: Two Souls (which I actually really liked), The Wolf Among Us doesn’t waste its time with complicated button combinations require confusing instructions (or lack of) to do simple tasks, and instead puts the phenomenal plot, tough choices, and gorgeous visuals and audio front and centre.

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The really incredible feat here is how the game improves on nearly every aspect of The Walking Dead. You’ll immediately notice the extremely striking visuals and audio of this title. While The Walking Dead‘s (albeit still gorgeous) comic book artstyle was much more drab and grey, the world of The Wolf Among Us is immediately more colourful, featuring a diverse neon palette that we never saw in Telltale’s previous game. As Faith faded in from black and I saw Bigby’s stark, unshaven face pass through the different levels of street lighting, I couldn’t help but say “wow” out loud. It’s that good, and Jared Emerson-Johnson’s varied soundscape is one that’s just as impressive. A year later, I barely remember what the music of The Walking Dead sounded like, but I could easily put the audio of The Wolf Among Us onto an iPod and listen to it regularly. There’s simply a level of polish present throughout the game that The Walking Dead (in all of its game-of-the-year winning glory) was never able to match. It’s blatantly obvious that Telltale learns a lot from each title that they develop, and it shows in each subsequent game, The Wolf Among Us being no exception.

The choices that Faith presents are perhaps the one facet of gameplay that The Walking Dead did better. Not that there’s anything wrong with the options given here; they’re tough, can be life-or-death, and they definitely all have pros, cons, and different outcomes. It could simply be due to the difference in setting, or it could be that The Walking Dead‘s choices didn’t really start ramping up until episode two, but I simply felt that the choices that I made in Telltale’s previous title were more meaningful and personal. Almost every major decision throughout The Walking Dead, I thought “what’s best for Clementine?” or “if I choose wrong here, I could mess everything up.” I haven’t yet felt that here, and while still tough, I’ve predominantly chosen based on which option sounded more intriguing. I think that the choices are bound to become harder and harder as we become more attached to these characters, but right now my choices are based on what sounds more interesting for the (infinitely intriguing) plot, rather than what’s best for the lives of my party.

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Continuing the improvements over The Walking Dead are the gameplay mechanics themselves. Action sequences in The Wolf Among Us feel much more organic, and feature much less mashing of a single button. Contextual actions seem easier to perform, yet never feel too forgiving. Arguably the most welcome improvement is the addition of a fast-walk button, which nearly doubles the speed of the abhorrently slow default walk. Seriously, if a faster walk was the only improvement to the engine that Telltale made, I’d have been a happy camper. The gameplay and controls worked excellently in The Walking Dead, and it’s all on par or better here.

The Wolf Among Us isn’t perfect, of course. It seems that, being a modern Telltale title, the game needs to include the myriad of technical issues that plagued each and every episode of The Walking Dead. Voices (did I mention how good the voice work is?) go out of sync and sometimes lines are repeated, cameras lag and hang before finally changing angles, and some users are experiencing the inevitable save game bug. Most of the problems are simply minor annoyances, but are extremely noticeable since the rest of the game is so damned polished.

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Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Whether you’ve read the book or not, I’d wholeheartedly recommend The Wolf Among Us to everyone (though be mindful of the ESRB rating, it’s definitely not for kids). I can’t wait to get another taste of Fabletown and this gorgeous neon New York. Now, if you’ll excuse me, I need to go buy some Fables TPBs.

The Wolf Among Us: Episode 1 – Faith scores an impressive 4.5/5.

How has this project not been made yet?

Bill Willingham’s Fables first launched in 2002 and has been a worldwide hit ever since. The series offers an original, adult take on the world of fairy tales, and is certainly worth checking out if you haven’t already. Here’s a synopsis for those who are unfamiliar:

When a savage creature known only as the Adversary conquered the fabled lands of legends and fairy tales, all of the infamous inhabitants of folklore were forced into exile. Disguised among the normal citizens of modern-day New York, these magical characters have created their own peaceful and secret society within an exclusive luxury apartment building called Fabletown. But when Snow White’s party-girl sister, Rose Red, is apparently murdered, it is up to Fabletown’s sheriff, a reformed and pardoned Big Bad Wolf, to determine if the killer is Bluebeard, Rose’s ex-lover and notorious wife killer, or Jack, her current live-in boyfriend and former beanstalk-climber.

Heydey Films is set to produce a, well, film adaptation of Fables. A Danish Affair director Nikolaj Arcel will direct the picture, with a script coming from Jeremy Slater (who is also working on the Fantastic Four reboot). No other information has been revealed about the project, but we’ll be sure to keep you updated.

This of course, isn’t the first time that Fables has attempted to jump mediums. Warner Bros. was working on the project in 2004, and ABC tried to adapt it for television in 2008. Obviously, neither of those projects came to be (though I hear that ABC’s Once Upon A Time is doing pretty well, and offers some astounding similarities).

What do you think of the news? With names already attached, it certainly seems like the project will actually come to be this time around. Are you still enjoying Fables all these years later? Sound out below!

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Source: The Hollywood Reporter