Briefly: First revealed all the way back in August, the PS4 and Xbox One versions of High Moon Studios’ Deadpool are finally available!

The game first released on last-gen consoles all the way back in 2013, and while the game received fairly mixed critical reception, our very own Jonathan London is adamant that it’s actually a lot of fun.

I haven’t actually had an opportunity to play the game, but his love for the title, plus everyone’s newly found interest in the character due to next year’s fantastic-looking film release certainly has me itching to see some of that fourth-wall breaking content.

The release also includes all of the DLC that was available for the original game, and just like last time, the extraordinary Nolan North voices the merc with a mouth.

Take a look at the Deadpool launch trailer below, and let us know if you plan to pick up the $50 re-release!

There are a few important things I need to say before you crack into my insanely sweet game. (Oof. Here we go again.) I’m a mercenary with an accelerated healing factor. I’ve been described as unstable, which is just plain coo-coo. (Wait, do sane people say coo-coo?) I’m gonna battle for the safety of humans and mutants. (And even mumans.) Be prepared for just about anything. (Holla!).

Briefly: Do you remember the unexceptional Deadpool game that released for PC, PS3, and Xbox 360 in 2013?

No?

Well, soon you’ll get your chance to give it another shot, as Deadpool is making the jump to PS4 and Xbox One.

The updated version will release on November 17th for $50, and include all of the DLC that was available for the original game.

It’s certainly an interesting release, as typically games that get current-gen re-releases are quite well received. Deadpool, on the other hand, received negative-average ratings from most publications.

In any case, if you’re a Deadpool fan who missed out on the game last time around, you’re about to get your chance.

Deadpool’s new game is almost here!

Fittingly titled, Deadpool hits stores tomorrow, and it surprisingly looks fantastic. The game was first announced at SDCC last year and has been garnering plenty of excitement ever since.

Deadpool comes from High Moon Studios, developers of Darkwatch, The Bourne Conspiracy, and a plethora (well, 3) of well reviewed Transformers titles. I’m a big fan of their previous work, so Deadpool should be right up my alley. Plus, the game was written by Deadpool regular Daniel Way, and the character is voiced by Deadpool’s regular voice actor, Nathan North.

The studio has just released a launch trailer for the game, which gives you a great idea of what to expect of the full package. Watch the trailer below, and let us know if you’ll be picking it up!

After seeing the first gameplay footage for Deadpool earlier this month, the game immediately became a must-have for me. An awesome character, a story by Deadpool regular Daniel Way, and some great looking third-person gameplay means that Deadpool may be the first extraordinary superhero game in quite some time (though I’m also very much looking forward to Marvel Heroes).

The game just got a little cooler. High Moon Studios has revealed Wolverine as a guest star in the title. Little information has been revealed about the cameo, including whether or not he’ll be playable, but with the past that these two have, it should be a very interesting addition to the game.

Read Deadool’s thoughts on the matter below, and let us know if you’ll be picking up the game! Deadpool releases on June 25th!

deadpool_wolverine

Oh hey, LOOK, it’s everyone’s faaaaaaaaavorite comic book character – Wolverine – appearing in yet ANOTHER thing he doesn’t belong in – MY upcoming video game from Activision Publishing, Inc. and Marvel Entertainment, DEADPOOL, starring ME, Deadpool, and NOBODY ELSE.
 
Who approved this?! What is with everyone loving Wolverine when I am cooler in every possible way? Who has the cooler costume color palette? Deadpool. Who can fight in melee AND at range? Deadpool! Who forgets his past through repression, like a NORMAL PERSON, rather than dumb amnesia? DEADPOOL!
Sigh…some top brass are telling me I’m contractually obligated to say ONE nice thing about Wolverine before I go, so here goes…
 
Dear Wolverine: I guess, when put aside the grand history of human conflict and suffering, the lame tank tops you insist on wearing sometimes aren’t THAT bad, bub.
 
Looking forward to working with you,
Deadpool

It was completely understandable to not be excited for High Moon Studios Deadpool. After all, movie, superhero, and licensed games in general are almost always terrible. The game is also barely a month away from release, and we haven’t seen a single snippet of gameplay.

Until now, that is. Rev3Games was lucky enough to play Deadpool and upload the footage online. Surprisingly, the game looks really, really good. The footage features a ton of new content, and definitely gives us a good sense of the game’s style.

Watch the gameplay footage below, and let us know what you think! Deadpool hits PS3, Xbox 360, and PC on June 25th!

High Moon Studios Deadpool is just two months away. Wade Wilson made the announcement himself in a press release today, revealing that the anticipated game will be hitting Xbox 360, PS3, and PC on June 25th.

Several pre-order bonuses have also been announced, including map packs, character skins, Amazon credit, and more!

Watch the trailer for Deadpool below, and let us know if you’re planning to pick it up! Pre-order specifics can be found in the press release at the bottom of the page!

And now a special message from our friend Deadpool:

 

April 17, 2013 –So I, the great and magMANimous Deadpool, cordially intimidated invited Activision Publishing, Inc. and High Moon Studios to make a video game starring Marvel’s most Marvel-ous character, me. And you being a gamer of unquestionable good taste wish to pre-order that game. Well I say bravo – you deserve some awesome rewards for putting your trust in Deadpool.

 

So here we go… Because Deadpool loves you, I’ve sent threats hugs and kisses to the heads of some major retailers to get you some sweet merch for pre-ordering the Merc, including:

 

GameStop and EBGames – Link

 

· MY “Merc with a Map Pack” DLC (confetti explosion!) adds two new maps – GRT Plaza and Inside the Tower – to Deadpool Challenge mode, as well as two b-b-b-b-bonus costumes – the D-Pooly and Uncanny X-Force suits only for use in the unlockable Infinite mode where your stats are tracked on a global leaderboard.

 

· Exclusive digital wallpaper for my PowerUp Rewards friends featuring who else – me!!! I’ll probably be, like, you know, totally ripped in it and all. No bigsies. – U.S. Only

 

· A (drum roll, please) midnight launch party at the GameStop with the most pre-orders (more drums!) paid BY Activision (now the bassoon!) with a LIVE appearance from ME, Das Pool! Now’s your chance, Kodiak, Alaska GameStop customers! – U.S. Only

 

Amazon – Link

 

· A $5 Amazon credit towards select Marvel graphic novels– but seriously… buy a Deadpool graphic novel.

 

· An exclusive digital wallpaper and digital cover sleeve, because what are you doing not staring at my perfectly sculpted body every waking moment of the day?

 

That’s it. Go pre-order my new game now, or else.

 

DEADPOOL will be available June 25, 2013 for the Xbox 360®, PlayStation®3 with a $49.99 SRP, and PC with a $39.99 SRP. It is rated “M” for Mature by the ESRB. For more information, visit www.deadpoolgame.com, or follow along at www.facebook.com/RealDeadpool or on Twitter @RealDeadpool.

Developer High Moon Studios today premiered the first full trailer for their upcoming game Deadpool. While the Merc with a Mouth may not be coming to the big screen any time soon, as far as gaming goes, you’ll be covered later this year.

 

High Moon Studios has developed some pretty badass titles in the past (I really liked The Bourne Conspiracy), so I’ve got high hopes for this one. I’m sure that the script by Deadpool regular Daniel Way won’t hurt things either!

 

Watch the new trailer below, and let us know what you think! Deadpool will release on PS3 and Xbox 360 later this year!

 

 

Source: IGN

Developer High Moon Studios (Transformers: Fall of Cybertron, Robert Ludlum’s The Bourne Conspiracy) today revealed five new screenshots for their playable adaptation of the merc with a mouth himself, Deadpool.

 

Of course, it’s pretty typical for games based on licensed characters to be absolute trash, but based on High Moon’s track record (I was a big fan of The Bourne Conspiracy, and have heard nothing but good things about the newer Transformers games) I’m quite looking forward to this one.

 

Deadpool looks stylish and violent as always, let’s just hope the plot (written by Deadpool regular Daniel Way) and gameplay live up to the character. The game is currently in development, and is slated to release sometime this year for PS3 and Xbox 360 (sorry Wii U owners).

 

Check out the new screens below, and as always, let us know what you think!

 

DeadpoolNew1 DeadpoolNew2 DeadpoolNew4 DeadpoolNew5 DeadpoolNew6

 

Source: CinemaBlend

We all know how it ends, how the Autobots and Decepticons came to our planet. Differences in the origin stories between the plethora of media still never really showed what actually happened, in detail, in the final hours of Cybertron. With a great job on War for Cybertron and an unfortunate trip into movie tie-in land with Dark of the Moon, High Moon Studios is back to show us all just how the Fall of Cybertron went down.

 

Clearly, some of the ideas from the movie tie-in game, Dark of the Moon, rubbed off in the early talks of the development process of Fall of Cybertron. Very cinematic opening to the game that doubles as a tutorial level is a great way to set the tone of things to come as well as getting gamers acclimated with the general controls. Though if you played War for Cybertron, you will instantly feel at home with the controls since they’re mostly the same.

As soon as the tutorial level ends, we are whisked away to 6 days prior to the events that just occurred. Instantly you can tell that the level designs are more open and spacious. The claustrophobic feeling of War for Cybertron is gone and replacing that feeling is now a feeling of size. Seeing the action going on in the horizon as you make your way through the battle field is great to look at. Very little pop-in textures that are known to happen using the Unreal engine when installed but it consistently happens when running off the game disc. Having a more diverse use of colors in the environment as well as on the Transformers themselves makes everything feel more alive than they was in War for Cybertron

Speaking of alive, the Transformers seem to have more humanity in their character traits. Throughout the whole game, I never felt like I was controlling mindless automatons. Instead, I was leading brave soldiers into a battle for their survival against a mad man hell bent on destroying everything and everyone in his path. It’s too bad that most of the voices are done by Nolan North, Steve Blum and Troy Baker. It felt like a contest of who could have his voice used the most in each character throughout the game. It really started to grate on my nerves near the end.

High Moon Studios decided give gamers a wider selection of Autobots and Decepticons to use in the campaign.  Co-op had to be removed in order to pull this off, but most of us won’t miss it in the slightest since there are plenty of other ways to get in on some metal on metal action with the multiplayer and wave-based survival modes. The unique levels that catered to each Transformers’ special ability was a nice way to make each character have enough difference that things didn’t become too repetitive. Optimus Prime controlling Metroplex saddened me in a big way though. I wanted more control over the city-sized machine instead of painting the target with Optimus Prime and having Metroplex automatically do his A.I. scripted business. What could have been a better idea would be having Optimus riding on the shoulder of Metroplex controlling his every move. Controlling such a massive metal beast should be more of a jaw-dropping experience, not a special ability.

Cliffjumper’s stealth missions were a big surprise to me in how much fun I had since I am not a fan of how most games implement stealth. Simple in design, I couldn’t help but shout with glee when stomping the hell out of those Decepticon foot soldiers coming out of stealth. For all the hype that was built up around it, playing the Grimlock level was frustrating. From the slow movement to the attack moves feeling cumbersome and missing the mark a lot, I couldn’t wait for me to be done controlling him. At least High Moon Studios got it right with Bruticus, the final form when all five Combaticons merge together. I felt like such a menace to the Autobots. Using my helicopter blades as a shield then slamming my fist down to send a shockwave that destroyed everything within a radius of the blast was a great feeling. That’s the way I wanted Grimlock to play instead of being regulated to using a sword and shield like some poor man’s hack ‘n’ slash game.

It felt like the best parts of Fall of Cybertron were too short and the most frustrating parts were too long. I understand playing as Cliffjumper that he is fragile and is made to move consistently but Megatron is the leader of the Decepticons, although Starscream does take that role temporarily. He should be almost unstoppable yet there is a section of the game that makes you feel powerless with Megatron. That should never, ever happen when playing someone as powerful as Megatron. When I have to restart more than three times in that section of doom, it made Megatron fell more like a Megachump.

The climatic finish to the campaign was well paced and executed. Switching back and forth quickly during the final battle aboard the ‘Ark’ made me feel like this was a life or death battle. Throwing the Autobot/Decepticon symbol on the corner of the screen every time you switched sides was a nostalgic touch to those of us who watch the original cartoon. The choice you have to make in the final scene seems wasted since the outcome is the same. It would have been better to continue the swapping of sides instead of forcing players to make a choice that doesn’t mean much.

Once you devour the six hour campaign, you can look towards multiplayer and the wave-based survival mode, Escalation, to continue the robo wars. The biggest thing that has been added is customization of your own Transformer. Of course, you have to use set parts but at least it feels like when I make my Transformer, it stands out enough to make me feel proud of my new metallic friend.

Transformers: Fall of Cybertron is a great tale of what actually happened in the final days of Cybertron. Saddled with some poor frame rates during the heavy action scenes, pacing issues with some of the levels, and some audio sync issues with the PS3 version of the game, High Moon Studios managed to still engage me enough to enjoy my time with Fall of Cybertron. Let’s hope that we see a lot more in the following Transformer games that don’t just tweak the formula, they reinvent it.

Welp. This is it. The end of Cybertron as we know it. At least we get a proper send-off from Peter Cullen in this launch trailer for Transformers: Fall of Cybertron.

Transformers: Fall of Cybertron is out now for PS3, Xbox 360 and PC.

Man, it’s pretty dead out there in gaming releases this week. Luckily, I found some gems that you should take a look at.

 

Transformers: Fall of Cybertron Demo – Xbox 360, PS3

Activision decided to give us a little taste of High Moon Studios’ latest take on the ‘robots in disguise’. Transformers: Fall of Cybertron demo will let players check out the first mission in single-player mode as Bumblebee. We also get to take control of Vortex, flying around destroying whatever is in our path in the non-linear level. If you just want to check out the multiplayer and the new customizations, Team Deathmatch and Conquest modes are in here for you as well. Gives you plenty of time to sharpen your skills when Transformers: Fall of Cybertron releases August 21st.

 

Orcs Must Die 2 – PC

I’ve been playing a little of the sequel to Robot Entertainment’s 2011 hit Orcs Must Die and so far, it’s more of the same great tower defense style that I fell in love with in the first game. This time around you have co-op so of course the levels are more intricate to accommodate two players on the field. Even without a buddy to play with, Orcs Must Die 2 is still a lot of fun. Our review should be up soon if you want to hear more about it but really, you should just go and buy it on Steam and play with me. I could use some co-op buddies to smash some Orcs’ faces in.

I know it’s only two suggestions in this week’s edition but it is sparse out there right now! I’m sure next week will bring us more goodies than I can fit in this article.

If you’ve been keeping up on San Diego Comic-Con news you may know that Marvel is announcing a brand new game title. This game will be developed by High Moon Studios who are best known for ‘Transformers: War For Cyberton’ and the upcoming ‘Transformers: Fall Of Cyberton’. Well, it look’s like the monkey is out of the bag on this one. Pun fully intended there. There’s already a website up all but officially confirming that this IS the game we will be getting. Some of you may be sigh’ing but I am all for it. It’s a monkey with guns. Why would you not want to play this?

www.hitmonkeygame.com even includes a link to the Marvel HeroHQ discussion forum.

The character Hit-Monkey was created by Daniel Way and Dalibor Talajić in 2010 and appeared in a three-part miniseries before seemingly being killed at the hands of Deadpool a few months later. Is it likely we will get an appearance by Mr. Wade Wilson himself? I think we all hope so.

Not often do we get a bump up in a release date for video games. Coming a week earlier than previously announced by Activision, Transformers: Fall of Cybertron is now releasing August 21st in the U.S. and the 24th for Europe.

To celebrate the good news, I present METROPLEX!