Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This week, Derek, Josh, and Carlos talk about Playstation classics (and whether or not Ape Escape holds up), Overwatch 2, the continuing drama around the Xenoblade Chronicles 3 collector’s edition, and more!

What happened?

Shane isn’t here
Playstation Plus classics
Ape Escape has bad controls
Overwatch 2
Monster Hunter Rise: Sunrise
New One Piece Game
Josh explains anime
Capcom Fighting Collection
Red Earth
Fall Guys
God of War: Ragnarok finally gets a release date
ReedPop takes over E3
Skull and Bones finally gets re-revealed
Diablo Immortal makes nearly 50 million in its first month
The Xenoblade Chronicles 3 collector’s edition drama continues
Lollipop Chainsaw is getting a remake
Pokemon Masters gets an anime focussed event
The creator of Yu-Gi-Oh has died

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Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Derek, Josh, and Shane discuss the Canadian treasure known as Shreddies. The merits of Playstation Plus. A Final Fantasy Figure the price of a used Civic, and where is all the Kombucha?

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Sonic Adventure 2
Sonic Movie 2
God of War
Lost In Random
Slay the Spire
Shredders
Shreddies are awful
Can’t redeem PS Plus
Game Pass For PC costs more points now
theHunter: Call of the Wild
Animal Crossing Monopoly
Warzone Godzilla vs. Kong
Modern Warfare II revealed
PS5 gets VRR Support finally
Microsoft / Bethesda showcase coming June 12
Warcraft Mobile game reveal coming May 3
Diablo Immortal coming on June 2nd… including PC
Xenoblade 3 moved up as Splatoon 3 is delayed
Voice actor Billy Kametz diagnosed with stage 4 colon cancer

Where can I follow Geekscape Games?

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Join the Geekscape crew for a bi-weekly discussion about video games (and more often than not, things that have nothing to do with video games)!

This time around, Derek, Josh, and Share discuss My Little Pony Figures, Timeshares, and even a few video games!

Listen to the latest episode below, and keep scrolling for links to subscribe to the Geekscape Games podcast!

What happened?

Josh’s timeshare dilemma
Forza Horizon 5
Snowrunner
Guardians of the Galaxy
Halo Infinite Multiplayer
My Little Pony Figures
Industria
Stay Out
Metroid Dread
Nickelodeon All Star Brawl
SMT 5
FF8 Remastered
Game Awards Nominees

Where can I follow Geekscape Games?

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Join Courtney, Derek,  and Jake as they discuss the last week in video games!

THIS WEEK:

Courtney tells you all about her magical vacation, but still can’t explain what’s the point of “Don’t Starve” despite the 100 hours she put into it. Derek waxes poetic about WWE 2k19 for Derek amounts of time. Jake had a chill week with fast cars and figuring out how not to die in “Don’t Starve Together”. Then everything sort of falls apart and we talk about lizard dicks and horse balls for longer than is healthy. And Shane wasn’t even here.

All this and more ONLY! on the Geekscape Games Podcast!

Games we played:

Courtney – Clawbert, Devious Dungeon, Diablo 3, Don’t Starve Together

Derek – WWE 2K19, Elder Scrolls Legends, Mario Party

Jake – Forza Horizon, Don’t Starve Together, Diablo 3 Season 15 (Double Bounties)

 

GIVEAWAY INFO:

We will be giving away two prize packs with assorted goodies from PAXWest 2018!

  1. Join our Facebook Group  and comment with a screencap of your favorite album art
  2. Fill out the giveaway form 

The contest begins at midnight 10/24/2018 and ends at midnight 10/31/2018. Winners will be announced 11/7/2018 on the podcast!


Geekscape Games Theme Song: Winter Frosts – MmcM

Outro Song:  Lizard Squad Song – Bitcoin Baron

 

Join Courtney, Derek and Shane as they discuss the last week in video games!

THIS WEEK:

Derek falls harder for God of War. Shane is starting a new project. Courtney gets kicked from the podcast by her cat. ONLY! On the Geekscape Games Podcast.

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Join Derek, Josh, and Mika as they discuss the last week in video games!

 

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Emerald City Comic Con might just be my favourite convention.

Sure, I haven’t quite been to enough to call it conclusive (just 5 San Diego’s, numerous Fan Expo Vancouver’s, two previous visits to Emerald City, a pop into PAX West, and a Comikaze), but I’ll be damned if Reedpop hasn’t put on the most well organized, best laid-out convention around.

My first trip to Emerald City was with my family way back when I was in high school (I was just invited to my 10 year reunion, so I need to get thin and successful real fast). It was my first convention ever – I was absolutely fascinated with everything that was on offer, and by all of the incredible people I’d be able to see or meet. I was big into Hellboy at the time, and I thought that picking up a numbered, convention exclusive Hellboy drinking Starbucks print, and having it signed by Mike Mignola on the spot was the coolest thing I’d ever do. Turns out I’ve done a ton of cool shit since then, but that print is definitely still framed and in my house today as a full grown adult.

Said Hellboy print.

I don’t remember all that much about that first trip down to Seattle. I believe the convention was just on Friday and Saturday at the time (it’s since expanded to four days), but I’d never been to an event like it, and it’s incredible to see just how much the show floor, the caliber of entertainment, and pop culture celebration as a whole has grown in the past decade.

This year’s trip began with a damned early start, and the first multi-hour bus ride of my life. Thursday at Emerald City was a no-go, as I had to work (doing stuff nothing like this, unfortunately) and Mikaela was stuck in school. As it turns out, school also runs on Fridays, so while I ended up with the day off, Mikaela won’t be joining me until later tonight. It also means that she had to drive me a half hour to the bus station (I didn’t want to miss out on another day of the convention if it wasn’t necessary) at 5:00 am! Thanks, Mikaela!

The bus ride itself was fairly uneventful. I caught up on the Raw and Smackdown that I didn’t have time to watch this week (in preparation for recording Geekscape’s Double Count Out Podcast tomorrow morning), and was also able to finish the first Witcher audiobook, Blood of Elves (I’ve been on a bit of a Witcher kick the past few weeks, which you can hear all about on the last and next Geekscape Games Podcast). All of the passenger’s had to get out of the bus at the USA/Canada border in order to have their passports looked at (along with filling out a custom’s form), and while I’ve never had an issue with a border guard (pretty much say that you’re going to a comic book convention and they’ll no longer see you as a threat), today’s guard seemed pretty intimidating and I was pretty sure I was going to get interrogated. One of the folks in line ahead of me checked one of the boxes incorrectly on his customs form, and the guard proceeded to as “Why are you lying to me?” repeatedly. Once it was my turn, I let him know that I was headed to Seattle for a comic book convention, to which he responded “You see Black Panther yet?”. We chatted about the movie for a couple of moments and then he let me through.

A couple of hours into the bus ride (which, after wrestling, gave me a great opportunity to gander at the Washington countryside, which looks a lot like the British Columbia countryside) I began to realize that while there was slightly more leg room over a standard coach flight, it was certainly no more comfortable. After ignoring the discomfort for a time, and feeling the pain in my ass build and build and built, the last hour of the journey had me shifting slightly approximately every 10 seconds, while trying not to disturb the sleeping lady occupying the seat beside me, who currently had her face buried into the seat in front of her, which couldn’t have been very comfortable either.

Eventually, the ride ended. I was somewhere in downtown Seattle, two kilometres from the Convention Center, and I was hungry AF (nothing was open when I went to the bus station, so I’d now been awake for over six hours without food or beverage). I needed to find some food as soon as possible, and there was only one kind of food I desired: after a horrendously limited release last Fall, McDonald’s this week rolled 20 million packets of its legendary Szechuan Sauce to all of its stores in the United States.

It turns out that there’s a McDonald’s just a couple of blocks away from the convention centre, and when I arrived  I was surprised to see that it wasn’t even all that busy. This may have been my first time in a US McDonald’s, and I definitely observed a few major differences compared to the locations above the border. First, the menu had way more choices, and everything was way way cheaper. Second, the staff was far friendlier than any McDonald’s that I’ve ever been to in Canada. Third, I could not for the life of me find any ketchup, and the line became pretty long so I couldn’t ask for any and ended up eating dry-ass fries. Fourth, the fries did not taste as good by a long shot – I don’t know if they were just old or what, but they were barely salted and left a lot to be desired… even for McDonald’s.

I got the sauce!

Lastly, they had Szechuan Sauce. I received two packets of the limited edition nectar with my order of Chicken McNuggets, though I consumed only one just in case this location was sold out by the time Mikaela arrived. I have to say… it was pretty fucking delicious. It was kind of tangy and salty, all at the same time. As someone who hasn’t (as far as I know) consumed any variety of Szechuan sauce before, I really didn’t know what to expect. All I know now is that I want more.

It was definitely worth the three plus hour bus ride down to Seattle just to receive two packets of Szechuan sauce.

Oh right! I came for a convention!

While in the McDonald’s I used the Emerald City Comic-Con app to take a look at the schedule for the day, and mark off a few items that I may have been interested in. I have to say that the ECCC app has been super impressive thus far – it includes a food guide, full panel and guest guide, makes it super easy to mark off panels or events that tickle your fancy, and you can even set reminders beforehand so you have ample time to get to where you need to go. Throughout the day I received push notifications letting me know that certain panels were now full or standing room only, that signings had been filled, lines had been capped, and the like. This just added to the organized vibe that I was getting from the convention, and something similar could do absolute wonders for an event like SDCC.

I finally made it to the convention centre, and was surprised to see how much ECCC had grown since my last visit just a few years ago. There are now events in three separate buildings, and on every floor of the convention centre itself. The autograph / photo op area is not even near the main convention centre floor (not even in the same building, in fact), which was definitely a surprise to me (I have to imagine that a lot of photo ops are “oh shit, it’s X, let’s go!” moments).

My first stop was the Convention Horror Stories panel, where Katie Cook (Star Wars ABC-3P0, Nothing Special) and Jim Zub (Avengers, Dungeons & Dragons) talked about the craziest moments (and mostly craziest fans) that they’ve experienced in all of their years on the convention circuit. Cook talked about meeting (and blowing the meeting) Jeff Bone for the first time and then never talking to him again out of embarrassment (Smith’s Bone was a huge inspiration to her), along with the first Furry she ever met, who brought an overstuffed books of thoughts on My Little Pony, detailing just how each character should act, along with ideas for future stories. He also asked her for a dirty commission… which she didn’t do.

Zub had a hilarious tale about a Winter Soldier fan in Tokyo who screamed and wailed and fell to the floor when she saw the Winter Soldier commission that he did for her, along with an inspiring aside about just how fortunate they are to be in the line of work that they’re in.

The panel itself was gut-wrenchingly hilarious. It was by far the funniest panel I’ve ever been to (at any convention), and as this seems to be an ECCC tradition, I’d definitely try to make it in next year (it became standing room only pretty quickly, so get there early). Seriously, those stories just sound lame when I try to synopsize them, but watching the duo act out these moments had me laughing harder than I’ve laughed in some time.

Yeah, the horror stories panel was standing room only by the time I arrived.

Once the panel ended, I decided to walk the show floor for a bit, before checking out voice actor / writer / director / Solid Snake David Hayter at SyfyWire’s neat (and streaming) stage setup, where constant 15-45 minute interviews with actors, writers, artists, and creators were taking place all day.

Walking this floor felt fantastic. The Washington State Convention Centre has numerous levels, split here for gaming, community meet ups and events, artist’s alley, the main show floor, and even a beer garden, and this means that each area of the main show floor feels very focussed. Because of the huge square footage of the location, it’s easy to walk around for hours looking at all of the content (and shit to buy), but you also have an opportunity to take your time – each aisle felt large enough that you could look at what a booth had to offer without blocking the pathway for someone else (something I’ve never felt at SDCC).

I spent a considerable time in the board game area of the floor – Skybound Games was showing off Grimm Forest, and it looked like a freaking blast. There were a ton of local game creators showing off their wares as well. I could definitely see myself going home with a few new board games once Mikaela can check them out as well, but today I just watched from a distance and noted a few booths that I wanted to check out again. Speaking of Skybound, their booth was also showing off mobile hit Summoners War, as Skybound and GAMEVIL have just announced a partnership to expand the series beyond just a mobile game, and… holy crap that game looks cool. I definitely downloaded it as soon as my phone hit wifi, though I haven’t had an opportunity to play just yet.

I spun a prize wheel at Warner Bros.’ tiny is-this-even-a-real-booth booth in an attempt to win a neat Tomb Raider bag (I didn’t… dang), and then decided to head back to the Syfy Wire area to ensure that I had a good seat for freaking David Hayter. Prior to Hayter’s interview, I saw a more-interesting-than-expected interview with My Little Pony: Friendship is Magic artist Andy Price, Stormlight Archive author Brandon Sanderson, and even Adventure Time‘s Finn himself, Jeremy Shada (along with Marceline actress too). It seemed like most of the seats were taken up by Adventure Time fans, as the seats cleared pretty quickly following Shada’s session. This was fine with me, as it made for prime seating for Hayter’s interview.

Hayter chatted about Metal Gear, of course. Noting that he had finished every title in the series that he’d worked on aside from possibly Portable Ops. He spoke of his Black Widow script many, many years ago, and a few of the ways he didn’t think his origin script would work all of these years later. Over the 30 minute period we heard a ton of Solid Snake snippets, and I have to say that I was in (Outer) freaking heaven. Hearing Hayter talk about how much fun it was to create this character and work on this series, and just how special he knew the series would be from the start was truly a joy to listen to. I’ve been a fan of Hayter’s work since I was a small child, and sitting ten feet away from him while he talked about working on Metal GearX-MenWatchmen, an upcoming project with John Carpenter, and more, was beyond a dream come true.

Once the interview ended, I perused a few more booths and decided it was time to head over to my accommodation for the weekend in order to get to work (on this, mostly). On my way out, I ended up at a Nintendo booth that showcased a huge blow up Kirby, along with staff offering demos of upcoming Switch title Kirby Star Allies. The game felt like classic Kirby, but with an always active 4-player multiplayer feel (or CPU players, if you don’t have friends) and the 10+ minute demo absolutely has me rearing to play the full game. It looks and feels like classic Kirby, but with a ton of new mechanics, too. Instead of simply sucking up your enemies to gain their powers, you can ‘heart’ the enemies to make them your friends! Then they’ll help you through the levels (again, either as a CPU character or real life friends), and as each enemy has different abilities, you can also mix powers to better take care of your actual opponents. The game comes out on March 16th, so you still have almost two weeks to find some friends to play with!

A few years ago my dad and I ended up in some seedy motel way, way out of town when we came for ECCC (after our original hotel was cancelled for whatever reason), and the weekend consisted of a 40+ minute drive to the convention centre each morning, expensive parking, and barely sleeping through the night due to the constant barking dogs and yelling humans seemingly just outside out door.

This year, Mikaela and I ended up in a nice one bedroom AirBnb less than a 10 minute walk from the convention centre. We parked in an underground spot today, and we’ll drive out on Sunday, and other than that we’ll be walking to the convention centre in less than ten minutes. It’s a huge weight off of our shoulders to know that we’re a quick stroll away if we forget anything or need to drop anything off. Much of the time at events like this I won’t really buy anything (not for a lack of wanting to) because I won’t be able to drop anything off for up to a dozen hours, and carrying expensive, often damageable goods through an overcrowded convention floor sounds infinitely stressful.

We’re staying in an old (like probably 100+ year) apartment building, and it seems pretty neat so far. There was chocolate on the table, beer in the fridge (with a distinct note to help ourselves), and a some great, huge windows with a ton of natural lighting.

Mikaela eventually showed up, put on some makeup, and we took a quick Lyft to Skybound Entertainment’s 15th Anniversary Party at a neat venue called 1927 Events. There we had some tasty (TASTY) food, some The Walking Dead themed cocktails, played in the photo booth, and checked out the unreal augmented reality wine labels (via app Living Wine Labels) present on the special Walking Dead wine that was featured. A huge thanks to Skybound for hosting us!

The night’s featured cocktails.

The labels came alive through augmented reality. Pretty fancy.

Overall, it was a great first day at Emerald City Comic Con, and I can’t wait for tomorrow (when Mikaela will actually be able to see the convention, and we’ll see ECCC’s always amazing cosplay competition). Check back tomorrow for a (hopefully shorter) Saturday recap!

Join Courtney, Derek, and Josh as they discuss the 2017 Video Game Awards!

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This Week:

We talk about the winners and what surprised us at the Video Game Awards.

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The hardest part of playing Dungeons and Dragons, especially when you’re first starting, is figuring how the rules work. The Player’s Handbook gives you the framework of the game, spells, character creation, but it’s hard to find exactly what you need quickly. If you’re the Dungeon Master, you have additional materials to consult as well, like the Monster Manual, loot tables, crit charts – the list goes on. Looking up information on the fly can be time consuming and slow the pace of play.

Up until now, there haven’t been any official electronic resources from Wizards of the Coast, although there are some decent 3rd party apps, as well as pirated (illegal) PDFs of the handbooks.

Last week, Wizards teased us with the release of D&D Beyond, which promises to be an in-depth, cohesive, digital resource of all things 5th edition D&D to be released in 3 Phases. Phase 1 of the beta was released today, and it is already more than I had hoped for.

Phase 1 has several sections: the compendium, spells, magic items, and monsters. The compendium includes the basic rules of the game; how to run the game, how combat works, how to do different ability checks and when each type is appropriate. The layout is easy to navigate and makes finding details quick and easy, without having to pause the game for long periods of time to find the rules as written.

Each section has clickable links that lead you to more detailed information. Organized and easy to use!

Spells, Magic Items, and Monsters all have extensive browsing and search abilities. For instance, you can look at spells based on class, or do a search with the filters and look for spells by name, school of magic, or casting time.

You can click on individual spells listed and get a general idea of what is required for each spell, and who can cast it. This is basically a digital spell card.

Magic Items can be browsed through by type of item (like a ring) or with the search function, by how rare an item is, or what abilities it gives the bearer.

The filters for searches are very details for each section. This shows exactly how far down you can drill to find an item to purchase or verify that a player is using their items within the rules as written.

Monsters can be filtered by regional type, class range, abilities or just by what kind of monster it is (like a fey or dragon).

I haven’t had the chance to use D&D Beyond at the table yet, but just by searching for some basic information while creating a campaign, I have high hopes for it’s usability. I definitely think that this will be a good tool for getting more people to start playing D&D, since the fat handbooks are intimidating when you first start, and finding information in them can be difficult.

 

I’m looking forward to seeing what else Wizards has in store for Phases 2 (character building and character sheets) and 3 ( Homebrew Integration and Campaign Management).

D&D Beyond is an open beta worth signing up for, whether you’re new to the game and just looking to start, or a seasoned adventurer.

Sign up here, and let us know if you like this new edition as much as I do!

Join Carlos, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

PSX 2016 review.

Jimmy Fallon debuted Super Mario Run and The Nintendo Switch. It was awkward as hell.

Gravity Rush 2 DLC is coming for free!

Battlefield 1 Giant’s Shadow DLC is coming this month for free! New map and weapons.

Pokemon GO are teaming up with Starbucks to bring more Pokestops and a new drink.

New Pokemon coming to Pokemon GO.

Empoleon coming to Pokken Tournament…Sorta.

Overwatch Holiday event starting December 13th.

Will Ferrell is starring in an eSports movie. We bet it will be terrible.

Parappa The Rappa and Hot Shots Golf are coming to mobile.

theHunter: Call of the Wild is a modern take on the Deer Hunter games.

Elder Scrolls Online.

Super Mario Run.

Overcooked.

Halo: MCC.

Resident Evil VII.

Overwatch.

Mission Objective:

“What do you think of our Twitch stream?”

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Venturing back into Los Angeles is like willingly sliding down a water-slide without any running water; excruciatingly slow, uncomfortably hot, and often physically painful. Nevertheless, there was an Arcade that needed exploring. So, away we went…

Turning East on the 101, and exiting Woodman, you may pass by what at first glance looks like any other cocktail lounge on the Ventura Avenue. Look closely at the marquee however, you’ll see it perched above the entrance: a lone Space Invader.

If you’re smart, you’d have made this journey a little after seven in the evening where the lounge is only twenty-one and up. You may also need to make reservations ahead of time as the place can get awfully crowded. However, every inch of this space is used to the fullest.

"You have a lot more bar room if you just jam your living room into the ceiling."
“You have a lot more bar room if you just jam your living room into the ceiling.”

Artistically, The One Up exists in a space if Captain-N built built a Gypsy Den in Wonderland. Pretty to look at while sober, mildly disorienting depending on how long you’ve been at the bar.

In order of function, The One Up is decidedly a cocktail lounge that also has an arcade. That’s not necessarily a negative criticism mind you. The cocktails are excellent (try the Monkey’s Brew), with a selective wine and beer menu to match. Entrees are also expertly crafted, from the mouthwatering turkey meatballs to their unbelievably savory Hawaiian pulled pork sandwich. A refined and unique style and taste has clearly been cultivated at The One Up.

These sliders lasted about as long as I do playing Dark Souls: all of them were devoured in mere seconds.
These sliders lasted about as long as I do playing Dark Souls: all of them were devoured in mere seconds.

When you first step in, you’ll be asked how many in your party or if you have a reservation. If you intend on bringing a friend, definitely phone ahead. Seating is limited, but this does allow for a relaxed, intimate and cozy atmosphere.

So why a lounge first and arcade second? If you do your homework, you’ll find well over a hundred unique games. You read that right. It’s over a hundred. Also, they’re all free to play. You could be laying some serious hurt down in Mortal Kombat 4, all night long, for free… Unless you’re best friend is secretly a Mortal Kombat savant  and wrecks you.

"Oh, sorry, I totally didn't know that move would disembowel you." - A Liar
“Oh, sorry, I totally didn’t know that move would disembowel you.” – A Liar

At this point, the sheer number of free games makes The One Up certainly sound like an Arcade. And you would be right. With the house lights turned low, and bright neon pink accents illuminating the game room by all intents and purpose this place is an arcade. One can’t help but consider however that the games are in service of the overall style of the lounge, and not the main attraction.

"Pictured: zero arcade games."
“Pictured: zero arcade games.”

With a name like The One Up, it certainly suggests that this particular arcade is a cut above the rest. More games? Free games! Dress code! Every square inch of the place is tailor made to look like the coolest eighties hangout there ever was. They’re even playing The Last Starfighter (1984) on one of the flatscreens for Glob’s sake!

It does certainly depend on one’s perspective on what one needs in an arcade. If you’re looking for a comfortable lounge to take a date and enjoy pristine cocktails with a delicious entree’ or two, look no further than The One Up. If you’re looking for a place that wants to showcase as many original arcade cabinets they can cram into a room, perhaps this isn’t what you’re looking for.

It’s true that The One Up will surpass most every other lounge as the most stylish, and certainly nostalgic bar on the block. Their ability to have so many classic 8-bit games is also truly impressive. But, there’s something beyond quantity and style when a place is willing to jam dozens of refrigerator sized machines into their place to allow the games to speak for themselves.

Pictured: over 100 games in this one hallway.
Pictured: over 100 games in this one hallway.

When you visit The One Up, and this writer strongly urges you to do so, keep in mind that you’re getting the total package of equal parts bar, restaurant, lounge, and arcade. All things being equal though, the games aren’t any more or less than the whole; they’re part of the ensemble.

So leave the quarters at home, bring a date, and if you arm yourself with the right cocktail, get ready to have a merry night full of all the classic eighties feels.

The fourth release in the Doom franchise is right around the corner, and the folks over at Id Software are really putting the hype train into full steam.

Their latest offering is this slick “live action” trailer. I say “live action” in quotes, because it’s really just an actor in power armor running around a green screen, BUT GOD DAMN if it doesn’t get me excited!

https://youtu.be/KSZ4tSoumNk

DOOM hits store shelves May 13th on PC, PS4 and Xbox One.

The cult classic rhythm game is returning! After barely squeaking past it’s Kickstarter goals, the successor to Harmonix hit music title FINALLY get’s a release date. Check out the launch trailer below!

Amplitude is a reboot of the 2003 PlayStation 2 music game by Harmonix Music Systems, Inc. The developers that worked on the original game are back to bring Amplitude to current Sony consoles with high-fidelity visuals, new music, a sci-fi narrative, and more. Play cooperatively, or competitively on over 30 songs, only on PlayStation!

You can snag Amplitude on PS4 when it’s hits PSN January 5th!

This is another wrestling packed episode. Once again I’m joined by some Geekscape Games co-hosts. This time Wrestling fans (and gaming enthusiasts) Juan Carlos and Joshua Jackson join me to discuss what we think is gonna happen at Wrestlemania, Who should be moving up the roster from NXT and who in general deserves more crowd reactions. Worry not non-Wrestling fans, next week it’ll be back to the same old bullshit that you know and love from the Saint Mort Show.

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Join Derek, Josh, Juan and Shane as they discuss the last week in games!

Shane’s Assassin’s Creed: Unity review is something to hear.

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Scroll to the bottom of the show notes to listen on this page!

This Week

Avalanche Studios confirms Just Cause 3 will not have micro transactions.

Game of Thrones from Telltale details released.

Tales from the Borderlands.

Microsoft files for Battletoads trademark.

Assassin’s Creed: Rogue.

Amiibo’s third release announced.

Shulk Amiibo Gamestop exclusive.

Pokemon Delta Episode and Mirage Spots.

Never Alone launch party with 907 Gamers in Alaska.

Never Alone.

Assassin’s Creed: Unity.

Halo: Masterchief Collection.

Smash Bros.

This Week’s Listener Mission Objective

What is your favorite gaming memory with a non gamer friend or family member.

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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We’re a day late and a Derek short, but Josh, Juan and Shane are here to bring you up to speed on everything we’re hype for this week in games!

This Week

Nintendo Direct for Smash Bros.

Capcom Investor Report: Games need to sell 2 million copies to warrant a sequel.

Hatred’s controversial announce trailer.

Rob Riggle as Frank West in the Dead Rising Movie.

Developer for Paranautical Activity threatening Gabe Newell on Twitter.

Shane’s PSN account gets HACKED!

The Evil Within.

Smash Bros.

Hyrule Warriors and it’s skimpy character clothing.

Dust: An Elysian Tail.

Shantae and the Pirate’s Curse.

Pokémon Omega Ruby and Alpha Sapphire.

This Week’s Listener Mission Objective

What is your proudest gaming achievement?

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Ladies and Gentlemen! Come one come all! The newest (and first) episode of the “Geekscape Games Podcast” is here!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

This week

3DS & Vita firmware updates.

Monster Hunter 4 Ultimate.

Ubisoft limiting their games, AGAIN!

Destiny

Shadow of Mordor

Super Smash Bros. 3DS

This Week’s Listener Mission Objective

What is your gaming guilty pleasure? That could be a game that you just love to sit down and play whenever it comes up, OR a game that is a deep dark secret that you keep from everyone else.

Send us your responses to this weeks Mission Objective, and we may just read it on the air next week!

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No fanfare. No lead up. No hilarious vid featuring Reggie Fils A Mech. Just this very innocuous and to the point trailer.

Announcing Pokémon Omega Ruby and Pokémon Alpha Sapphire for the Nintendo 3DS family of systems! Prepare for an epic adventure exploring a world filled with Pokémon!

Pokémon fans first enjoyed Pokémon Ruby Version and Pokémon Sapphire Version when it launched in 2003 for the Game Boy Advance. Now, a whole new generation of Pokémon fans will experience the dramatic storyline that unfolds in Pokémon Omega Ruby and Pokémon Alpha Sapphire.

Look forward to Pokémon Omega Ruby and Pokémon Alpha Sapphire when the games launch worldwide in November 2014!

They’re really following their formula quite well right here. Make great Pokemon game > Make the third for that generation > Make next generation > Remake last generation.

This isn’t really a “SURPRISE” in anyway, but it is still great news none the less. Sapphire was my last and favorite Pokemon game, and it looks like I am going to be getting Alpha come this November.

Legend of Zelda fans are fiercely passionate. Through different forms of social media, fans express their love of the franchise via cosplay, music, art, and even tattoos. Sometimes, there are fans who go one step further.

Using Unreal Engine 4, along with software programs Maya, Z-brush, and Photoshop, Michael Eurek has recreated the iconic Temple of Time from The Legend of Zelda: Ocarina of Time.  The short video shows of the most realistic interpretation of the aforementioned temple–complete with Sacred Stones and the legendary Master Sword. This is in no way a preview of the next Legend of Zelda game for Wii U–simply a ‘What If’ project showcasing the possibilities of what a Zelda game running in Unreal Engine 4 would look like.

Would fans want a Zelda game with this kind of look, or would they find it too realistic? While opinions will run high, Nintendo will make clear what fans can expect in a few short weeks when the next Legend of Zelda game will be fully revealed during Nintendo’s Digital Event.

Can you believe that 2013 is nearly over? In less than 24 hours, we’ll abolish that dreaded three for ten more years, and a cool, clean, pointy four will take its place.

2013 has been a great year for all types of media, so as always, we rounded up our ever-growing pool of writers to share with you our favourite things of 2013. This time, video games!

Take a look at everyone’s top five or top ten games below, and be sure to let us know yours in the comments below!

Jonathan London

1. Ni No Kuni: Wrath of the White Witch – This was the runaway hit for 2013, a game that seemed to have been made perfectly for me (and probably many others). As a lifelong fan of Studio Ghibli and a longtime fan of Level 5, Ni No Kuni was the best way to get me back into JRPGs (after more than a decade). From the incredible score (the best of the year) to the familiar controls and beautiful visuals, there wasn’t a moment of Ni No Kuni that I didn’t enjoy. Even the large amount of grinding, which some could point out as the game’s only drawback, gave me flashbacks to playing the original NES Dragon Warrior and grinding for hours before venturing into a dungeon (and if you don’t like the grinding… the game gives you Tokos!). It will be a while before another game comes along and feels this perfect.

2. Grand Theft Auto 5 – As Lauren said in her initial piece upon the game’s release, every Grand Theft Auto game since III has been on that generation’s elite level, but with GTA 5 the writing and the characters took a big leap forward. Combined with a much bigger and more immersive open world map, reminiscent of the West and beautiful vistas in Red Dead Redemption, and everything just seemed to work. In fact, GTA 5 did for the Grand Theft Auto series what GTA III did. It brought everything to another level and now with the next generation of consoles there is no going back.

GTA5cast
Top 2013 Gaming Moment: That time Jonathan ran into Lamar (Slinky Johnson), Michael (Ned Luke) and Trevor (Steven Ogg) at Comikaze 2013!

3. The Legend of Zelda: A Link Between Worlds – I would argue that any site that gave this game a bad or mediocre review was blatant doing two things: Nintendo fan trolling and shock posting for publicity. There’s nothing mediocre about this game and after the beautiful fetch quest that Skyward Sword was this was the game that the Zelda series needed, introducing a new dynamic to the gameplay with it’s more open world approach. As a sequel to Link To The Past, Between Worlds makes a fantastic companion piece (and update) and as the first true Zelda game on the 3DS the wall painting mechanics bring back the sense of exploration that is crucial to the series. This is one of the rare games that I immediately wanted to replay as the credits were rolling. Now let’s bring on the 3DS Majora’s Mask!

4. Super Mario 3D World – Yes. The cat suit is awesome and gives New Super Mario 3D World a fresh energy… but that happens every time a new suit is introduced in each game. It’s fun. It’s fantastic. But it shouldn’t overshadow the real stars of this entry: the fantastic 3D level designs and the fact that it’s just fun to run around in this world and discover new places. It’s almost redundant to keep naming the level design as the strongest thing in each Mario entry (because it always is) but New Super Mario 3D World’s stages had a personality to them that wasn’t quite there in New Super Mario Bros U (although they were strong). Seeing Goombas lounging in the water and throwing baseballs at enemies, or blowing them away with the Gamepad microphone, gave a sense of a bigger game with much more to do and discover, like the random 8-Bit Luigis that would pop up when discovered.

5. The Walking Dead: 400 Days – This is an easy one for me. Telltale Game’s The Walking Dead: Season One was my favorite game of 2012 and 400 Days came as a welcome surprise when it arrived this fall. I love how it furthered the Walking Dead story from Season One, and in turn the Walking Dead comics, introduced fresh characters (although some had played directly into Season One’s events) and contained a few action sequences (like running through the cornfields while being chased by a rival group of survivors). It felt like the epilogue we didn’t quite get after the final, inevitable heartbreak at the end of Season One and did a great job of setting the stage for Season Two (literally, as you will see in the opening moments of Season Two, Chapter One).

The game that would have made this list if I’d allowed myself the time to play it: The Last of Us – Hands down this is the game that I stayed away from like a good grade schooler avoids the drug alleys on his way home from school. The second that Game of the Year edition shows up, you won’t be seeing me no more…

http://youtu.be/jDQiyD5zotE

Shane ‘Rarity’ O’Hare

1. Bioshock Infinite – This was the perfect game. The immersion, the storytelling, the voice acting and the overall narrative was literally perfection. I didn’t think I was going to get pulled in as much as I did, but as soon as the game started I didn’t want to stop. I literally fired up the game and played through it straight; almost playing for 24 hours without a break. The parallel to modern social politics was palpable, and the game did not suffer for it. This is the best video game I have ever played, and that ending. OH DAT ENDING!

2. Grand Theft Auto V – I feel a little cliched putting this here, as everyone else on the planet will be saying this is game of the year, but I cannot give this title more praise. The whole package was really a giant step up for Rockstar. Unlike games in the past this one was a true sequel. Best part for me was playing it with my Dad. He would just sit there and take in the story and the goings on and watched me play through the whole thing. He was actively engrossed and treated it like a film.

3. DmC: Devil May Cry – I was never a huge fan of the previous DMC games, but when the screenshots and trailers for this one started coming out I was blown away by the presentation. The new Dante was a problem for a lot of long time fans, but I fell in love with him the moment I started playing. The graphics are dark, but not in a way that makes it too over whelming. The Raptor News Network level was a stroke of genius.

4. DuckTales: Remastered – Whoa boy! When I saw this trailer come out I flipped the fuck out. DuckTales 1 and 2 were my favorite NES games growing up, and seeing the remastered version gave me a nostalgia explosion. The levels are all there, and besides the tedious tutorial level, it was exactly as I remembered. The best standout was the music. THE MUSIC! The classic songs from the previous games were faithfully and magically redone and updated. The Transylvania theme blew me away.

5. Monster Hunter 3 Ultimate – This was the year of the 3DS for me. I got my first 3DS right before Comikaze (STREET PASS BABY) and grabbed MH3U and a couple other games. I cannot put it down! It is really overwhelming at first, but once you understand everything it just becomes a fucking blast. It is a huge grind to get materials for gear, but it never really feels like work. The world is alive, and the monsters really are monstrous. Couple it with the Circle Pad Pro (Thank you Juan Carlos!) and you have an amazing gaming experience.

Gaming Honorable Mention: Battlefield 4 – OK, so you’d expect me to put BF4 on this list but I cannot in all good conscious put it on my top 5 List for 2013. After playing the beta, and seeing how unbearable the game was I opted to wait a few days instead of getting it on launch. I am glad I did. Server crashes, client crashes, glitches and hacks were all over the place for the first few weeks. With all the leaks coming out about how it was rushed to beat CoD: Ghosts to market, and the multitude of bad choices being made (Can we talk about that hideous Client Side Hit Detection?) I am not impressed. Yeah I’ve played it, but it’s not the Battlefield I know and love. It is some weird bullshit Battlefield Test Bed. Let’s hope in a month or two this gets sorted because I honestly want to love this game so much more than I do.

Juan Carlos Marquez

Top Wii U games of 2013

1. Super Mario 3D World (Nintendo) – Nintendo, for all the criticisms it gets from journalists and gamers alike (some deserved, some not) will always do something to remind the industry, its fans, and critics that they are the best at what they do—making video games, and just when it seemed unlikely that a title would come along that would rival the brilliance of Super Mario Galaxy, along comes Super Mario 3D World.

The game is everything those who love Mario games and platformers in general could ask for—homages to World 4 in SMB3, a boat load of power-ups from previous Super Mario titles (Kuribo’s shoe!), levels littered with secrets, challenging landscapes to traverse, and next to Rayman Legends, one of the best soundtracks in gaming this year. Koji Kondo just hit it out of the proverbial park with the music in the game. Additionally, the last encounter with Bowser is by far one of the most memorable moments in gaming I’ve had all year. As a single player experience or a romp with friends, Super Mario 3D World is damn near perfect.

One of my favorite pro wrestlers once said “if you truly know me, then you’d know better than to doubt me.” Nintendo has once again shown the entire video game industry that they can not only make good video games, but create masterpieces. Super Mario 3D World is yet another jewel in Nintendo’s jewel-riddled crown.

Mario’s latest adventure is a proper way to end the year for Nintendo; they may have struggled throughout the year, but just as it was with the 3DS, Mario and company may have very well turned the tide in Wii U’s favor. With Bayonetta 2Donkey Kong: Tropical Freeze, Mario Kart 8, Smash Bros. Wii U, Scram Kitty and his Buddy on Rails, Shovel Knight, and more surprise announcements, there’s a lot for Wii U owners to get excited for in 2014. Here’s to a wonderful new year and may your body always be ready.

2. The Legend of Zelda: The Wind Waker HD (Nintendo) – I made the grave mistake of thinking this game would be nothing more than Wind Waker with a fresh coat of paint, but I have never been so happy to have been so wrong.

While the world found within Wind Waker HD was breathtaking, I was surprised just how much more fluid the gameplay was with the Wii U Game Pad allowing me to change weapons and items on the fly without interrupting gameplay, making my treks through my favorite dungeons all the more enjoyable. And of course, Wind Waker HD has given Link the most powerful ability of all: the pictograph box. It’s good to know that the legendary hero not only knows his way around a sword, but can take mean selfies while doing so. All kidding aside, Nintendo has perfected one of the greatest Zelda games ever made.

3. Rayman Legends (Ubisoft) – The follow-up to the brilliant Rayman Origins started 2013 with a bit of a thud. After Ubisoft announced that the game would be delayed from its original February release to September, gamers became irate. Twitter and Miiverse were flooded with messages from angry gamers proclaiming they are cancelling their pre-orders and/or they would never buy another Ubisoft product again, feeling that Wii U gamers are being punished for purchasing a system which was originally to be the exclusive home to Rayman Legends only to see it released across all major consoles. While the wait was painful, it seems that the months of extra time allowed the team at Ubisoft to perfect and polish what has become one of my favorite platformers ever.

Rayman Legends is gorgeous to look at and even more of a pleasure to listen to. Once again, Christophe Heral and Billy Martin have produced one of the most beautiful video game soundtracks I’ve ever listened to, and it makes jumping and running through the worlds in the Rayman universe an incredible experience. The varied levels (over 120 of them!) are cleverly designed and it challenges the most hardcore gamers around, giving anyone who can make it to the end of each stage a true sense of accomplishment. Rayman Legends deserves a spot on every Wii U owners shelf.

4. BIT.TRIP Runner 2: Future Legend of Rhythm Alien (Gaijin Games) – The BIT.TRIP series from Gaijin Games was one of the best things to grace the Wii, and the announcement of a sequel to BIT.TRIP Runner thrilled me. Not surprisingly, BIT.TRIP Runner 2: Future Legend of Rhythm Alien became an instant ‘must buy’ title when it released back in March. Commander Video never looked better and the challenge issued by Gaijin Games in the form of grueling obstacles which demanded perfect timing and reflexes sang like a love letter to old school gamers everywhere. I constantly found myself playing courses multiple times in order to beat my own high score, or better yet, destroy a time set by one of my Wii U friends.

BIT.TRIP Runner 2 is a joy to play and nearly impossible to put down once you get started. It is for the countless hours of practice, the numerous failed attempts, the sheer agony and jubilation Gaijin Games have caused me this year that I place Runner 2 among the Top 5 Wii U games of 2013.

5. Pikmin 3 (Nintendo) – With the cheers and cries of despair from the hundreds of different Pikmin players will meet, the exchanges between newcomers Alph, Brittany, and Charlie, there’s no denying how infectiously charming Pikmin 3 truly is. The environments are stunning (Twilight River, anyone?) and beg for exploration. Unlike most video games today which make one sit through arduous tutorials, Pikmin 3 offers the basics and allows gamers to explore the landscape freely with little to no handholding except when time’s running out. With a wide assortment of challenge maps, multiplayer modes, and downloadable content, Pikmin 3 not only is the best in the series to date, but a title that will make players say ‘just one more game” time and time again.

6. The Wonderful 101 (Platinum Games) – For anyone who complains that today’s video games are way too easy, may they pray that Hideki Kamiya never finds them. Through the humor and bright costumes, The Wonderful 101 demands respect. In the same vein of Bayonetta, the controls take some time to learn, but when mastered, the game is an absolute blast to play. The boss fights are some of the most cinematically grandiose found in any title this year, and anyone who grew up with Kamen Rider, Power Rangers, or Voltron will be quick to point out the many homages Hideki Kamiya and his team have embedded in what easily is one of the most original and fresh new intellectual properties of 2013.

7. Monster Hunter 3: Ultimate (Capcom) – If Wii U owners want a game that will easily eat up hours upon hours of your life, look no further than to the latest instalment of the Monster Hunter franchise (at least to those of us here in the United States). It’s pretty much a port of the 3DS title, but the incorporation of the Wii U Game Pad makes the experience better than its handheld predecessor. Of course, the heart of Monster Hunter 3: Ultimate is found within its multiplayer mode, and it does not disappoint. MH3: Ultimate boasts one of the most active online communities on the Wii U and anyone looking to hunt with other players will have little to no trouble finding a game to jump into.

8. Batman: Arkham Origins (WB Games) – I couldn’t stop playing Batman: Arkham Origins for two huge reasons: the gameplay and combat system were rock-solid and, more importantly, my wife couldn’t stop watching me play through the story. Any time Batman truly got into his detective mode and tried to recreate the crime scene in order to determine at which angle a bullet pierced a victim, which object was used to cause blunt trauma, or figuring out the height of the murderer by the angle at which the gun was fired, my wife was glued to the television. After learning all of Batman’s tools, she started giving me advice as to what I should do next. Not only did WB Games allow me to play as Batman, but they inadvertently transformed my wife into Oracle.

9. Ducktales: Remastered (Disney/Capcom/WayForward) – Leave it to Wayforward to take a beloved platformer and make it even better. The production value in DuckTales: Remastered is nothing short of impressive. Hand-drawn sprites, an updated soundtrack (The Moon Theme never sounded better!), expanded leves, challenges, fun little additions such as diving and swimming in Scrooge’s Money Bin, unlockable content, and every single member of the original voice acting cast reprising their role for the game makes DuckTales: Remastered one of those rare titles which met and exceeded all of my expectations.

10. New Super Luigi U (Nintendo) – The ‘Lost Levels’ of New Super Mario Bros. U is coated in green paint. New Super Luigi U offers some nasty levels to get through (albeit a lot shorter than those found in its predecessor) and allows those who fancy themselves a hardcore gamer to challenge their skills with Mario’s younger brother. It’s as if Nintendo heard the cocky bragging of gamers on Miiverse and said “oh, so you think you’re good, do you? That’s cute. Try getting through this.”

Josh Jackson

1. Pokemon X and Y – It’s true that GTA V, Tomb Raider, and to a lesser extent, ALBW all represent a series renaissance for their respective franchises, each of which are iconic in their own way. However, there’s no greater representation of perfecting an existing franchise than Pokemon X and Y. With the latest adventures, the Pokemon series was refined to the point where I can’t think of very many ways it can be improved. Sure, the usual expectations such as new Pokemon, a new region and new badges are all here, but brand new content like the Fairy type, Mega Evolutions that bring a completely new dynamic to competitive battling, the entire roster of 720 creatures being reanimated in full 3D, a retooling of how leveling up and training are accomplished, (eliminating the tedium of level grinding,) and new features like Pokemon-Amie give trainers so much more content to work with. On top of that, so many tools have been added to make getting that perfect Pokemon that much easier. Featuring the largest roster in franchise history, (454 are native to these two games alone,) one of the most emotional stories the series has ever seen, a renewed focus on playing with friends thanks to random trading through Wonder Trade and the Friend Safari that awards more Pokemon for every friend on your friend list, and about 70 brand new creatures to experiment with, I seriously can’t think of a way to improve on this legendary franchise beyond X and Y. Aside from a few great features that were strangely ommitted, these games are the new benchmark in which future titles in this 17 year old series will be judged. But most importantly, out of all the great games on this list, this is the only one that I’m still playing daily with no signs of stopping. A great story? Perfected game play? Fantastic visuals? Tons of practical online features? Hundreds of hours of content? Even in a year of tough competition as a console generation ended with a huge bang, this choice just shows how much of an accomplishment X and Y was. How else could it not be my game of the year?

2. Grand Theft Auto V – Let me get this out of the way first. I HATED GTA IV. In fact, GTAIII was the only game in the series that really blew me away. I kind of just picked this game up as a formaility, with cautious optimism towards the praise it was getting, but still unable to get the bad taste of Niko and friends out of my mouth. What I got however, was one of the craziest, most entertaining rides I’ve experienced this generation. The three protagonists, Michael, Trevor and Franklin, each brought so much individual flair to the story that I often felt like I was playing three intersecting campaigns. The story was gritty, offensive and violient, but it’s always tongue in cheek, which is what we’ve come to expect from Rockstar. Game play refinement made traveling and fighting through Los Santos an absolute joy, with new features like heists, special abilities and character specific missions putting a particular touch to GTA’s storied history. If messing around in the 30 plus hour campaign wasn’t enough, Grand Theft Auto Online launched about a month later, where would be criminals are still pulling off jobs and hunting each other down for as much cash as possible. GTAV is easily the highlight of the series, and one of the best games of the entire generation. Besides, what other game can you wake up stranded on a beach wearing a dress?

3. The Legend of Zelda: A Link Between Worlds – A Link Between Worlds had a ton of strange expectations going in. As the first Zelda game that takes place in the exact same world as one of its predecessors, which was none other than the beloved SNES classic, A Link to the Past, Nintendo set the game up for failure. After all, how can reusing a map and setting it in direct comparison to what many consider one of the best games of all time be anything but? However, A Link Between Worlds not only manages to fill the large Pegasus Boots of its predecessor, it surpasses it in nearly every way. ALBW is the first modern Zelda to allow players to tackle dungeons in nearly any order, thanks to a focus on Rupees since tools now need to be rented or bought instead of found. Link’s ability to turn into a painting acts as one of the most creative abilities I’ve seen in years, and the boss fights are some of the most creative in franchise history, which is saying a lot in comparison to other Zelda games. The amazing story with a touching ending tops off what is a timeless experience that any 3DS owner should experience. If it wasn’t so easy or short, this definitely would have made number 1.

4. Tomb Raider – I’m pretty sure that this is the third reboot that Tomb Raider has gone through over the decade and a half since Lara Croft enchanted gamers everywhere. Unfortunately, the decline in quality combined with a comfort level that the developers settled into after the early success of the series turned the brand into an afterthought in the minds of most. With the latest Tomb Raider, that trend seems to have changed. Giving Lara another fresh start, this origin story strands the adventurer on an island full of cultists who will stop at nothing to bring their would be prophecy to light. It’s a fight for survival at every turn, with improved combat, a large island to explore with plenty of hidden areas and a fun story that brings a level of humanity to Lara that’s been missing since her inception. Combining the best of Batman: Arkham Asylum and Uncharted, it seems like the series has found a winning formula. Back in March, I was sure this game was going to be my game of the year after I was so blown away, but that just goes to show how amazing the end of the year has been.

5. Super Mario 3D World – Like with Pikmin 3, Super Mario 3D World once again shows how Nintendo has a knack for milking insane amounts of creativity out of concepts that they’ve been working on for years. Taking the 3D platforming of Super Mario 3D Land and blending it with the four player co-op of the lastest New Super Mario Bros. games, on paper, the game sounds like a mash up of old ideas. However, thanks to brilliant level design that feels brand new, power ups like the cat suit and double cherry and five playable characters with unique abilities, and you have a rare sequel that’s completely unique while being fun as a single and multiplayer experience.

6. Project X Zone – If I told myself last year that I would be putting a strategy game on this list, I would think I was lying. But to my surprise, Project X Zone was a game that provided so much fun, there’s no way I couldn’t put it on this list. Bringing together both well known and obscure characters from Sega, Capcom and Namco franchises into one huge grid based RPG, and there’s sure to be plenty of fan service and tongue in cheek writing to go around. Street Fighter, Mega Man, Resident Evil, Tekken, Endless Frontier, Sakura Wars, Virtua Fighter, Space Channel 5, Valkyria Chronicles… you name a franchise, and it’s likely represented. But what carried me through close to 60 hours of play was the addicting combat that puts control directly in the player’s hands to maximize damage. Acting much like a fighting game, simple commands can be entered to combo and juggle enemies within a certain amount of commands. The better the combo, the more effective the turn. Even if you’re terrible at strategy games, anyone with an interest in these properties should give PXZ a shot. If nothing else, it’s probably the only way we’ll see Tron Bonne again.

7. Phoenix Wright Ace Attorney: Dual Destinies – I have to admit, I was skeptical of the fifth Phoenix Wright game. After all, it seemed like Capcom was bringing Phoenix back despite his story being long over, and all because the forced him into AA4 and made the new protagonist an afterthought before he had a chance. Once I actually got the game in my hands however, everything changed. The new lawyer in town, Athena Cykes, as well as Apollo Justice, have huge amounts of focus placed on them, all while bringing their own gameplay tricks to the court room. While Phoenix himself is the character that gets the most play time, it’s only for good reason story wise, and is firmly in the mentor role rather than the main focus of the story. And speaking of the story, it’s an incredible one, complete with some of the best cases and characters in series history, all brought to life with the first game in the series to feature 3D animations. The ending alone is one of the best in the series, and is one of the best reasons to buy a Nintendo Points card. Now, if only we could get a physical copy…

8. Pikmin 3 – After a nine year wait, the long awaited third Pikmin game finally hit the Wii U. Nintendo used that time to work their 1st party magic that only they can. Despite being the third game in a series, so much of Pikmin 3 feels completely original. Whether it’s the new Flying and Rock Pikmin that create new situations for fighting and gather materials, the three protagonists that can be used simultaniously for traveling across the larger terrains faster or the numerous new abilities that make game play more exciting and efficient, Pikmin 3 was a godsend during a long Wii U drought.

9. Bishock Infinite – As one of the most hyped games of 2013, Bioshock Infinite had huge expectations to meet. After all, the original set a new standard for storytelling, gameplay through the creative use of Plasmids and a complete reworking of what the 1st Person Shooter genre could be. While Infinite isn’t nearly as groundbreaking as its predecessor, what really could be? What we get instead is an incredibly well told story spanning time and space with some of the most memorable characters you could meet in a game. The names Booker, Elizabeth and Comstock are irreplacable in my mind, which shows how memorable they were through the tale, (while I must commend Booker in particular for being a strong protagonist in a genre that typically has none.) Combine this with a fantastic early 1900’s setting in a city in the sky, and you get an unforgettable setting that complements the tried and true game play to a tee.

10. A Realm Reborn: Final Fantasy XIV – Most of the appeal of Final Fantasy XIV comes from how much more accessible the game is than its predecessor. It’s so much easier to jump in and do fairly well by yourself, which is important when trying to get the hang of a new MMO. More importantly however, is that the game is so fun and accessible that it made most people forgive the travesty that was the original FFXIV. Square Enix had a lot to prove with this massive reboot of their latest attempt at an online game, and I’m happy to say that they were successful in almost every way. They’ve earned my monthly subscription fee.

http://youtu.be/S5FG63P8kmE

S.J. Borger

1. The Last of Us — Lie down. Curl up. Feel all the feels.

2. Bioshock Infinite — So good. So good. Play it. Because it’s SO GOOD.

3. Gone Home — The little indie game that could. Put together clues and find out what happened to a family in their abandoned home.

4. Assassin’s Creed: Black Flag — Solid story and improved gameplay gave the franchise a much-needed breath of fresh air with this expansion.

5. Grand Theft Auto V — Not for kids! Not for kids! Do not buy for your eight-year-old! Adults, however, will enjoy the trademark GTA balls-out insanity.

6. Dead Space 3 — Some fans had issues with the fact that our hero could talk in this one. Others didn’t like the human-on-human fighting. Still, the game played well, the story was compelling and the final twists and turns worth the hours of playtime.

7. The Legend of Zelda: A Link Between Worlds — A direct sequel to “A Link to the Past,” the games bright colors and retro-feel delighted fans of the 1990’s Zelda games.

8. Tomb Raider — A complete reboot, harder puzzles, and more intriguing gameplay. Fans and critics alike couldn’t find enough good things to say about it.

9. Beyond: Two Souls— Ellen Page and William Dafoe, digitally captured and ported into your console to tell a subtlety wrought, but moving, story.

10. SimCity (eventually)— Ok, ok, there were problems. So many problems. Problems that probably resulted in quite a few computers being thrown across rooms and even more rage-posts on forums. However, nine months later, SimCity is playable, enjoyable—and with updates and changes to the maps, definitely a time sink.

Derek Kraneveldt

I’ve had so little time this past few months that I have a few games still sitting on my shelf that would have definitely made it on this list. Super Mario 3D World and The Legend of Zelda: A Link Between Worlds, I cannot wait to play you. Also, The Walking Dead: Season Two and The Wolf Among Us both had excellent first chapters this year, but seeing as 4/5ths of these titles fall into 2014, look for them on this list next year.

1. The Last of Us – I’m not sure if The Last of Us is the best game of the year, or the best game of this generation. I still recall experiencing the game’s incredible finale for the first time; after the credits finished rolling, I couldn’t bear to move for upwards of 30 minutes; I was upset at what had just occurred, I had just finished the most incredible gaming experience that I could have possibly imagined, and I still don’t know if I’ll ever have an experience like it.

Yes, The Last of Us lives up to the hype. Yes, The Last of Us is worth buying a Playstation 3 for. Yes, yes, yes, yes, yes, The Last of Us is my game of the year.

Fun fact: The voice of Joel in The Last of Us is the same voice actor as Booker in Bioshock Infinite. Not to mention The Joker in Batman: Arkham Origins and a million other roles.

Coolest moment: Visiting the Los Santos Observatory, and then standing in the Los Angeles Observatory in real life… It was EXACTLY the same!

2. Bioshock Infinite – This is the shooter that I’ve been waiting years for, and I loved every single second of it. The game didn’t quite change the shooter genre like Bioshock did, but it did take plot, storytelling, narrative, and mystery to a whole new level. Seriously, the game is so interesting that my mostly non-gamer girlfriend played through the entire title, and made me take the day off of work when the first chapter of Burial at Sea released. Seeing this alternate 1912, the parallels to our world, and the corruption of Comstock is an absolute treat, and its one that I could see myself playing over and over again. Playstation Plus members, you’re getting the game for free in January, and at this point it’s under $20 for everyone else. Again, even if you’re not a gamer, even if you’ve never touched a first-person shooter, the plot of Bioshock Infinite makes it worth a play through.

3. Ni No Kuni: Wrath of the White Witch – I’ve had numerous conversations with Jonathan about Ni No Kuni over the course of 2013, and I really can’t state it better than he already has: this is a nearly perfect JRPG, and one of the first that’s been able to draw me in for a number of years. Level 5 and Studio Ghibli have done an incredible job crafting this these worlds, and it has resulted in what is arguably the PS3’s best RPG. With quick, clever combat, creature collection a lá Pokémon, incredible animation, and plenty of tear-jerking moments turned hilarious by Mr. Drippy’s crazy antics, if you have ever enjoyed an RPG before, you owe it to yourself to play this one.

Seriously, it’s Studio Ghibli AND Level 5, how can you not have already played this one?

4. Tearaway – Since the Vita’s release almost two years ago, I’ve owned two of them. The first, I bought on launch day, and sold months later (at a huge loss) because there really were no great games for it, and nothing worthwhile seemed to be coming down the pipeline. This February, I received a second unit as a gift (thanks John); it was white, looked way cooler on my shelf… and that’s where it sat until Tearaway‘s release. Sure, there are a few great titles on Playstation + (Gravity Rush is killer, and I’ve been having way too much fun with Sonic & All-Stars Racing Transformed), and remote play via the PS4 is useful (though still way too inconsistent), but with the plethora of amazing 3DS titles coming out consistently, what reason did I have to play my Vita?

Tearaway changed all that. Media Molecule, the creators of LittleBigPlanet have built a wonderful, heartfelt papercraft world with this game, and used the Vita’s superb hardware in a completely not cheesy or tacked on way; a feat that no other developer has really been able to achieve at this point. The platforming gameplay and simple puzzles are a welcome change from the plethora of action titles and bad first-person shooters on the console, and the game’s simple, intriguing plot (starring YOU) is one that you won’t want to miss. Tearaway is the Vita’s best game yet, bar none, and I can only hope that the console can continue to receive more quality titles like this one.

5. Grand Theft Auto V – I’ve never been a huge fan of the Grand Theft Auto Series. It’s often hard for me to get into open world games, and the extreme openness of the GTA franchise has always turned me off after a few hours of play. Grand Theft Auto V was completely different. The three sprawling, interlocking, far more down to Earth plotlines changed everything. In previous games it was easy to get tired of a line of missions or an area, and now with a simple-tap of the D-pad you can do something completely different (or head into the insanity that is Grand Theft Auto Online). Nearly everything is improved from previous GTA iterations (the shooting mechanics were something that always bugged me, and in GTAV they’re awesome), and I simply cannot praise Rockstar’s efforts here enough. Even if you’re not a Grand Theft Auto fan, you’re going to love this game.

Honorable mentions: Contrast, Gone Home, Pikmin 3, The Walking Dead: 400 Days.

PAX Prime is over and it’s time to sift through the ashes! The brain trust of Noah Roman, Garrett Medina and Ash Paulsen join me this week to discuss everything that they witnessed in Seattle! What were the highlights from the weekend? How is PAX different than E3? Is the 2DS still a joke? What games are we looking forward to the most? Were there any indies that jumped out? Does Garrett play too much Pokémon? And Ash and Garrett talk about meeting Mega Man creator Keiji Inafune! It’s a packed episode of video game talk so you’re not going to want to miss it!

Jacob Lopez is Geekscape’s longest running videogame writer! Six years ago, Jacob (known as Jake108 around these parts) asked to do a preview of Halo 3 for the site and the rest is history. Now on the verge of GTA 5, Batman Arkham Origins and the rest of the Fall releases, Jake and I sit down to talk about what’s exciting and not so exciting. We also provide an update on the PS4 vs XBox One debate and discuss the drawbacks of buying on Day 1 Also, Josh Jackson calls in to offer his 2 cents on the debate and talk about why he’s not going to replay Wind Waker and a familiar Geekscapist calls in to talk about removing my skin! Yippee!

 

Briefly: It’s the 5th anniversary (wow, already?) of the iOS App Store, and to celebrate, some incredible, regularly premium apps have gone free for a limited time.

A bunch of great apps and games are up for grabs, and seeing as I’ve already purchased most of them, trust me when I say that they’re worth the download. Check out the full list of titles and links below, and let us know what you pick up!

Games
Infinity Blade II (Universal)
Superbrothers: Sword & Sworcery EP (Universal)
Tiny Wings and Tiny Wings HD
Badland (Universal)
Where’s My Water? (Universal)

Apps
– Traktor DJ for iPhone, iPad
How to Cook Everything
Day One
Barefoot World Atlas
Over

Again, these are all premium titles that have never been free before, so get ’em while they’re hot, as there’s no sign of how long these deals will last. See anything not listed? Let me know, and I’ll be sure to update the list!

Source: The Verge

The expo may be over, but there were announcements made during this year’s E3 that the gaming world will be talking about for a long, long time. Each of us here at Geekscape had a blast either being at or remotely covering the event, and since we’re all so different in our gaming wants and opinions, we though we’d each answer a few specific questions:

1. What was the best announcement/reveal/moment of the expo?
2. What was the worst announcement/reveal/moment of the expo?
3. What was the biggest surprise of the expo?

Take a gander at all of our thoughts below, and don’t forget to share your own! We hope that you enjoyed all of our coverage of this year’s E3!

Josh Jackson

This year’s E3 will definitely go down in the record books as one of the most anticipated in the show’s history. Between the launch details of the PS4, the Xbox One, and all of the controversy surrounding the two, plus Nintendo’s attempt to win gamers over with the Wii U’s line up, there was sure to be something at the show that every type of gamer was looking forward to.

Now that the show is over and all of the news is out, it’s a lot harder than I thought it would be to pick a favorite moment. During the press conferences, I would have easily given it to Sony’s PS4 reveal, but after it turned out that some of what they said either wasn’t entirely true, (there WILL be used game restrictions if third parties choose, just like the Xbox One,) or flat out untrue, (like Final Fantasy XV being exclusive,) it’s clear that the old Sony is live and well. Other exciting announcements included Star Wars: Battlefront 3 and Mirror’s Edge 2, but I think I’m going to play it safe with my answer. There was no single moment that made me more excited than when each new character was announced for Smash Bros. Villager was somewhat expected, but his gameplay style looks so exciting. Mega Man had me running around my house screaming like the N64 kid. But when Wii Fit Trainer was quietly revealed the following day? It showed that Team Sora isn’t afraid of getting creative with their characters, and I can’t wait to downward dog all over your faces!

Wii Fit Trainer In Smash Bros.
Wii Fit Trainer In Smash Bros.

As far as what disappointed me the most, my first instinct, (haha,) is to say Killer Instinct. I was so happy to see it back, but when I learned that Rare was too busy making a new Kinect Sports game to come back and work on it, and that it was adopting a free to play model, my anticipation dropped. Whatever excitement was left disappeared when I saw how dumbed down the game was. I could also say how terrible the Warner Bros. reps were when my friend tried to take a picture of Zod in Injustice even though there were no signs saying he couldn’t… So much so, that they threatened that he wouldn’t be able to go home unless he deleted the “video” that he didn’t film… But worse than that, I’d say the lack of creativity was the worst part of all. As seen in each press conference, aside from a few exceptions, many of these games look like games we’ve already played. Even Nintendo, who is known for their creativity, had a huge focus on Wind Waker HD and Donkey Kong Country: Tropical Freeze, the latter of which was a fantastic play through, but was still very familiar. New generations should offer new experiences, but aside from the cloud data ghosts in Forza, the graphics system in Knack and the two players on one control mini games on Wii Play U, there’s nothing I saw that can’t already be done. Since graphics have pretty much peaked on consoles, they can’t rely on smoke and mirrors to push the envelope forward, but with games getting so expensive to make, it discourages taking chances. Let’s hope the coming years will show the power of the new generation being put into action.

Knack is pretty.
Knack is pretty.

Lastly, there were plenty of surprises, but the one that blew me away was Disney Infinity. I walked in expecting a Skylanders ripoff, (and to be fair, it really is in a lot of ways), but what I got was something so much more. Each of the universes in the game is a standalone 8 hour experience? The ability to customize your Toy Box world any way you want? Online friends who are able to alter it with their figures over the Internet? And creation tools so deep that gamers can design their own games within Toy Box if they want to? Not just half assed mini games either, but full platformers, racing challenges, sports games… All with the creativity that one’s imagination will allow. The real surprise here was that out of everything at E3, this might be my game of show. With so much potential, it’s impossible not to get excited. Being able to play as Stitch and Vanellope are just bonuses.

Shane O’Hare

This year’s E3 will undoubtedly go down in history as one of the big ones. The fight between Sony and Microsoft was what most major news outlets were focused on, and unfortunately, I believe it took the focus away from not only the smaller games, but all of the games in general.

The whole media fiasco that Microsoft went through was terrible to watch…but I just couldn’t look away. Quotes like “We have an offline console, it’s called 360” and “Move to another country if you want to play Xbox One” were shocking to say the least. To watch a company like Microsoft mishandle promotion of their console in the way they did was mind boggling. Now by the time the convention floor opens, people like to ask the question “Who won E3?”, but console wise it is way to soon to tell honestly. Yeah the PS4 had an AMAZING press event, the team at Sony really knew how to attack Microsoft where it hurts. Hearing an entire building full of gamers CHEER at the fact the PS4 will support used games blew my mind. You could see on Jack Tretton’s face when he announced that news just how happy he was. You knew what was going through his head. In-fact, it made him so confident and cocky while being interviewed on GTTV his exit consisted of him throwing his microphone over his shoulder. He LITERALLY dropped the mic like a freestyle rapper in a battle.

Though the PS4 had the best appearance, I can’t say that it won the conference. The games that are planned to come out at launch don’t look that impressive, and we don’t know if any of them are going to be GOOD.

My personal favorite event was the Ubisoft conference, I covered it, but I covered it for a good reason. Ubisoft has really brought themselves to the forefront recently for some truly amazing AAA+++ titles. They are focusing on great games, and not churning out high def sports simulators that will be obsolete by next year. Their event wasn’t full of awkward moments, awful jokes that could be construded as rape, or trailers that were muted. Their spread of games was very diverse, and seeing what they are going to be bringing to the next generation really impressed me. My E3 game of show had to be The Division from Ubisoft, even if on paper it’s just another Tom Clancy war story. Based off of real world simulations showing how fragile the US infrastructure is to any kind of pandemic, it seems rather bland at first, but this third-person MMO game seems like it has some real depth. Players can team up and explore cities that have fallen victim to the pandemic and choose their objectives and missions as they come up. The game has an extremely high polish to it, even in the tech demo, and the interface looks flawless. Seeing the tech demo players quickly move from PvE to PvP in the manner they did impressed the hell out of me. This was a confirmed PS4 title from me, but after reading about a survey Ubisoft had given out to see if there was PC interest, and the survey/petition destroying its “goal” in less than a day had my platform decision waned.

The Division looks ridiculous!
The Division looks ridiculous!

The publisher that I feel didn’t got the love it deserved was Nintendo. After some poor Wii U sales, most of the game media/game fans criticized Nintendo for not pumping out first party titles (and almost going the way of the Dreamcast in its beginning). At E3, they game out guns blazing with a stack of impressive first party games. Smash Bros. looks fun as always and the new Mario title reminds me of Mario 64. The problem I see is that the fickle gamer audience gave poor marks to Nintendo for not having a strong third party title lineup this E3. I feel like Nintendo just can’t win. I do have to say though, if you haven’t yet bought a Wii U, it is now time. I believe the console is finally going to hit it’s stride.

All and all it was a fairly tame E3 for me. Nothing made me fly out the door and preorder it right away. I feel the XBONE and PS4 pissing match really did steal the lime light from games that really deserved more attention. Hopefully we can get some hands-on with the PS4 and XBONE come San Diego Comic Con, and see some more impressive games come Gamescom Cologne.

Jonathan London

People are passionate about seeing the latest and brightest offerings, and I’m no different. I was surprised by how much I enjoyed the Halo mobile game, Spartan Assault, and was really impressed by Disney Infinity and Watch Dogs. Of course, I loved racing some tracks on Mario Kart 8 and climbing walls as Cat Suit Mario in Super Mario 3D World. That being said, my favorite part of E3 was the Videogame History Museum. So many memories came back to me as I perused the tables of old systems like the Odyssey, the Atari Lynx, the Saturn and the 3DO. There were old cabinets set up where you could play Sunset Riders or Gauntlet and classic systems where you could try out the original Sonic or Bonk’s Adventure. It was an incredibly nostalgic and educational experience (I had forgotten that there was a nearly completed Star Fox 2 for the Super Nintendo… and they had it!). I’ll for sure be visiting them online at http://www.vghmuseum.org/ to see where their next showcase will be.

We sure hope that Spartan Assault doesn't remain a Windows 8 exclusive.
We sure hope that Spartan Assault doesn’t remain a Windows 8 exclusive.

My least favorite thing about E3 is always the crowds. It’s pretty overwhelming and at times hostile. Even though this can be fun, like the blast that I had at the Machinima party on Tuesday night, usually the lines are just too long for demos that are just too short or vague. The frustration of E3 is always that it’s a bit unsatisfying. You leave with only a taste of what these game experiences will be upon release, and most times you’re not able to play the games at all, but just watch tech demos (thank you Nintendo, for having the most playable lineup on the floor)! Probably the lamest part of the weekend is the entitlement of some attendees. I walked up to one person in line and asked what she was standing in line for only to have a bespectacled hipster behind me reply with “I know what you’re not standing in line for”. I’m sorry, dickhead hipster nerd wearing a costume to impress your 3 friends, but are you that far removed from the ass beatings in high school that you’re that desperate for another one? Way to act like an asshole. Yes, being a geek might be cool today, but that doesn’t give you a green light to act like a shithead. I left E3 wishing I’d punched his Buddy Holly glasses off his face… and that’s not really in the spirit of E3, now is it? I’d have remembered his face but his forced geek hipster style was so generic that I wouldn’t be able to pick him out of a crowd.

Buddy Holly, hipster #1.
Buddy Holly, hipster #1.

This is my 8th E3, so there isn’t a lot that surprises me anymore. Maybe I should comment on what impressed me. I show up each year expecting to be impressed by something new and am rarely disappointed. I definitely have to say that I’m completely bowled over by how rapidly trans-media is taking over our gaming experience (which I think is awesome). From having a mobile version of Halo, to the smart glass interactivity of Watch Dogs, it’s really incredible just how quickly video games are pushing the limits of technology and further integrating themselves into our every day life. Decades ago, if you wanted to play a video game, you had to go to them at a neighborhood arcade or a video game store. Today, the games are coming to you whether you like them or not and integrating themselves into our various lifestyles, whether they be on our handheld devices, social media or our home entertainment setup. There will literally be games available to anyone and everyone. And I’m not just talking about Farmville or Free to Play games, but AAA titles like Halo and Call of Duty. Even Nintendo has announced an expansion into the F2P market. We really are living in the future that we dreamed of, and I couldn’t be more excited about the possibilities.

Andy Breeding

My favorite thing from E3 2013 was the way that Sony went on the offensive against everything Microsoft’s Xbox One has done to bring the ire of many people. From no used games restrictions, no required check-ins, and the price announcement of $399.99, Sony did the equivalent of a mic drop. Actually, Jack Tretton did a mic toss. Not a drop, but close enough. Hell, there was even an impromptu video starring Sony Developer Relations VP Adam Boyes and Sony President of Worldwide Studios Shuhei Yoshida showed the many steps it takes to share a disc-based game on the PS4.

Worst thing that happened at E3 2013 was all the technical snafus during the stage demos. I seriously feel sad for anyone that has to go through any of this in front of a large audience. The Assassin’s Creed 4 demo sputtered and died at the end which lead to an awkward silence from everyone in the theater. The Battlefield 4 demo had a major false start leaving EA’s Patrick Sutherland stunned as to what to do next. Maintaining composure until the demo was finally running takes a lot of courage.

Even though we sort of knew about it due to EA making a help page live before it should have, I was pleasantly surprised by Mirror’s Edge 2 being announced. No date on when it’s coming, but I am still happy with the fact that Mirror’s Edge 2 is finally coming. Like most people, I hope gunplay is eliminated since it hampered the Mirror’s Edge experience for me.

A new Mirror's Edge is unbelievably exciting.
A new Mirror’s Edge is unbelievably exciting.

Derek Kraneveldt

I love E3. I’ve never had the opportunity to attend in person (that comes next year), but it’s always an amazing week of seeing what’s new, dreaming of playing games that are years away, and wondering what surprises developers and publishers have in store for us. I still recall sprinting home from school each day of the expo in 2005 to watch G4’s incredible coverage of nearly every facet of the expo (plus, that theme song was so damn catchy).

This year was no different. Tons of new games that I’m going to need to find money to buy, and of course this year introduced a new console or two as well. Understandably, the biggest news to come from this year’s expo was the pissing match between Microsoft and Sony. Microsoft unveiled and confirmed a series of bullshit policies, and when Sony announced that they weren’t going through with the same bullshit, but instead would be following the same expectations set by every single other console ever, people cheered and screamed that Sony had won. It’s really hard for me to see how that constitutes a win per se, it just feels like they didn’t destroy their reputation as Microsoft seems to have done. The fact that people felt the need to cheer for something like this remains the most perplexing and surprising moment of the event for me.

It’s really tough for me to narrow things down to a single best announcement. There are so many good titles being released later this year (and next) that I’m just excited to be a gamer in general. Things like Watch Dogs, a new Mirror’s Edge, Star Wars: Battlefront, and other games that have been mentioned a million times are going to rock. Arguably (and strangely), the thing that I’m most excited for this year is to replay The Legend of Zelda: The Wind Waker. I was just 11 years old when the game released, and though I finished the adventure all those years ago, the only thing that I remember is how much fun I had. The Wii U release (which also serves as the developer’s way to familiarize themselves with the new console) is going to be a beautiful, nostalgic, and incredible experience for me. I can’t wait to jump back on that sailboat.

As for the bad stuff. Honestly, I didn’t really see too much of it. Games are games, and everything that was being shown off was obviously something for a vast majority gamers to look forward to. Sure, there are things that I saw that didn’t do much for me, but that doesn’t mean that those things don’t have merit. When my most aggravating experience with E3 this year was the fact that Sony’s press conference (which I was in charge of liveblogging) began 30 minutes late and left me worrying if it was Sony’s problem or just my own computer, you know that it was a damn good year. Oh, except for the fact that The Last Guardian is probably on hiatus, but Sony won’t make that official.

Please don't be dead...
Please don’t be dead…

I’m excited for all that the future brings. I’m excited for new consoles, experiences, and competition, and I’m damn excited to kick all of your asses at Mario Kart 8! Bring on the games!

JC Marquez

Best: Platinum Games is easily becoming my favorite third party. After playing The Wonderful 101 at E3 2012 and again at Pax Prime last year, the Viewtiful Joe/Pikmin hybrid looks and handles better than ever this time around. There’s no doubt that Hideki Kamiya and his development team behind the game have taken great time and effort to ensure the title is recognized as one of the must-have games for the Wii U in 2013, and quite frankly, it’s shaping up to be one of the most fun titles on any console this year.

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Worst: Ever since it became known Retro Studios was working on a secret project for Wii U, I wondered what game it could possibly be to keep Nintendo from even making mention of it at last year’s E3. Instantly, the internet blew up with rumors suggesting a new Metroid game was in the works. Later, rumors claimed it was a Metroid/StarFox crossover. As fans argued over what Retro was working on, I doubt anyone would ever have guessed it would be another Donkey Kong Country title. I don’t hate what I saw, but I was expecting more from Nintendo when it came to the Wii U—especially with a holiday season which sees the debut of two brand new video game consoles. While Donkey Kong Country: Tropical Freeze looks and plays amazingly well, and Mario Kart 8 looks absolutely gorgeous, I can’t help but feel disappointed that new entries in the Metroid, StarFox, or F-Zero franchises weren’t announced.

Biggest surprise: To say that Mega Man’s inclusion in the next Smash Bros. game somewhat surprised me would be a gross understatement. Much like a confirmed release date for The Last Guardian and Beyond Good and Evil 2, I was convinced that a Mega Man appearance in Smash Bros. was never going to happen, regardless how much I wanted it or how many deities I prayed to.

Then Tuesday morning happened.

Judging by the way the people in Starbucks looked at me as I pumped my fists in the air when the announcement was made, I can safely assume my reaction was pretty telling of my excitement, but it doesn’t hold a candle to some of these live reactions:

So there you have it. E3 2013 was a pretty incredible experience, and it will be more than interesting to see how the launch of both the PS4 and Xbox One turn out. As always, stay tuned to Geekscape for all of your further E3 coverage, and all of your gaming needs! Don’t forget to share your favourite moments from this year’s E3 with us below!

2K Games has announced that its first foray into a wrestling ring with WWE 2K14, which will hit stores on October 29th for the Playstation 3 and Xbox 360.

When THQ filed for bankruptcy, many of its franchises were up for grabs, including the WWE line of games. The future of the series was anyone’s guess until 2K grabbed hold of the license, bringing a sense of gaming legitimacy better than a returning Brock Lesnar ever could.

But it’s hard to be excited when we’ve seen nothing of the game, and that’s what I really want! Rumors suggest that The Rock (Dwayne Johnson?) will be on the cover and the game will still be developed by the Japanese crew at Yukes, so I’m thinking that things won’t change much gameplay wise. 2K promises that the game “will combine the studio’s signature gameplay with 2K’s commitment to authenticity.” Considering 2K is one of the leaders in sports gaming, the idea of their presentation within a WWE package sounds exciting, even if it’s not really a “sport.”

Check back with Geekscape.net as details unfold, most likely at this year’s E3.