Join Mikaela, Josh, Courtney, and Derek as they break down this week in video games!

THIS WEEK:

Courtney is DEAD wrong about Sea of Thieves and Derek is still offended about it. Josh plays creepy sounding games that are really just about anime music. Derek finally buys Monster Hunter World… and doesn’t like it. Mikaela finds tennis confusing and is about to break down and play Graveyard Keeper. All this and more, ONLY on the Geekscape Games Podcast!

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

The trio have conflicting feelings about Detroit Become Human. Courtney is super grumpy. Derek is ready to become a cyborg. Josh can’t seem to stay awake gaming.
ONLY! On the Geekscape Games Podcast.

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This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

Derek has forgotten how to podcast. Courtney is cranky. Josh is worn out from work. It was a tough episode. BUT we did all enjoy gaming this week! Courtney’s mom calls her out. We discuss one of the grossest games on Steam. ONLY! on the Geekscape Games Podcast.

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This week’s outro: Shake It Off – Taylor Swift (runson remix)

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Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

THIS WEEK:

Shane’s new gaming review project is starting off VERY rough. Derek and Courtney love some God of War. Josh is gonna learn us something good, and Hellgate London is trash.


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Join Courtney, Derek and Shane as they discuss the last week in video games!

THIS WEEK:

Derek falls harder for God of War. Shane is starting a new project. Courtney gets kicked from the podcast by her cat. ONLY! On the Geekscape Games Podcast.

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Join Courtney, Derek, Josh, and Mika as they discuss the last week in video games!

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This week we talk a lot more than we usually do (and Shane isn’t even here!) Derek waxes poetic about Sea of Thieves, Josh loves his Amiibos, Courtney is on vacation, and Mika checks out to play The Sims Mobile.

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I don’t enjoy online multiplayer games.

I’m all for local multiplayer (I’ll kill you at Mario Kart 8), and I enjoy the occasional round of PUBG or Fortnite (solo queues only because anything else is just too much commitment). In most cases, however, I simply avoid online multiplayer like it’s going out of style. Aside from a few titles over the course of my long, long gaming career, this has always been the case

Between work (and transiting forever to and from work), recording two podcasts, trying to work out a few times per week, a weekly Dungeons and Dragons game, attempting to (somewhat) keep up with WWE, and trying to spend even a little time hanging out with Mikaela, my video gaming time feels damned limited at this point in my life, and I find much more satisfaction slightly progressing a storyline, completing a few quests, or… well, probably starting a new title (new games come out every week, okay guys?) than I do playing some competitive mode or trying to organize a time for online play with some friends.

Online gaming just seems freaking hard to do – obviously it’s extremely popular, very few other people that I’ve talked to have an issue with it, and I’m absolutely the problem here, but I’m just not at all into matchmaking (something to do with being shy probably), and am only really interest in playing with people that I actually know. In the past, I’ve bought a game at launch, played it with friends once or twice (and had a blast), but within a few weeks my progress would be significantly behind those I’d been playing with, meaning I’m either jumping into their game leaving them feeling as though they’re on an escort mission, or they’re jumping into mine in an extremely overpowered state, removing any challenge from the game. Series like Borderlands seemingly force you into running multiple campaigns with different levels of progress which you jump between based on who you’re playing with. None of this sounds very fun to me at all.

Enter Sea of Thieves, Rare’s shared-world pirate simulator, and my next multiplayer obsession.

I dove into Sea of Thieves during one of the game’s various betas knowing very little about the title, aside from the fact that a) you’re a pirate on a journey to becoming a legendary pirate through whatever means necessary and b) the game takes place in a persistent multiplayer world where other pirates will definitely have their eye on your booty (treasure, not ass).

The first time that I played, I ignored the warning that journeying on your own was dangerous and only for experienced players, dropping in on a tiny island with (surprisingly) no tutorial, and with absolutely no idea what I was supposed to do (a tiny opening cutscene and small tutorial has been added to clear things up for the game’s full release, but sailing will still take you far too long to become comfortable with). After collecting some bananas, some wooden planks, and a treasure chest that I couldn’t figure out how to open (hint: weirdly enough, you can’t), I eventually found a small ship just offshore, and after a few moments of fiddling around, finally hit the high seas. In this moment, I realized just how incredibly beautiful Sea of Thieves is.

The game’s cartoony, yet breathtaking presentation perfectly fits the adventurous, mysterious, and casual (but not too casual) feel of the title, from the look of every aspect of your ship (or that ship off in the distance that may or may not be coming closer), to the uncomfortable creak your galleon (or sloop) produces as it rocks back and forth across the sea, to the bananas that you don’t even peel before eating (weird), to the NPC’s you’ll encounter on the game’s many, many islands, to the it-never-ever-gets-old sound of the herdy gurdy (which I’m hearing in my dreams at this point), and of course, the freaking incredible water that makes up the majority of this world. The water effects look like nothing that I’ve ever seen in a video game, and the entire world looks as though it’s been pulled straight out of some sort of lost Pixar film. Sea of Thieves’ presentation as a whole is simply astonishing, and there wasn’t a moment that I wasn’t enjoying everything that I was seeing and hearing.

Presentation isn’t everything, of course, and while it’d be impossible to look at Sea of Thieves without thinking “Damn, is that ever pretty,” (especially on the Xbox One X) many of the choices that Rare has made in regards to gameplay will leave some gamers coming back again and again, many scratching their heads in wonder, and probably a lot of them bringing their copy to GameStop after a few dedicated days of playing.

Sea of Thieves follows a fairly simple gameplay loop of beginning a quest (called Voyages) for one of the game’s three trading companies: the gold obsessed, aptly-named Gold Hoarders will have you hunting for treasure chests, the creepy Order of Souls will have you fighting skeletons and stronger skeletons in the search for valuable skulls, and the time-obsessed Merchant Alliance will have you on a race to find and deliver goods (and animals) with a strict deadline. The quests all follow the same formula – figure out where you need to go via an unlabelled map, a riddle, or otherwise, go to said location, do X task, return and cash in for some gold, rinse, repeat. You can stay out longer and do multiple Voyages before returning to an outpost for some huge rewards, but that’s where things get really interesting. Naturally, pirates are pirates, and if you sea another ship (filled with one to four real players) during your journey, there’s a good (very good) chance that they’re going to attack you and try to steal your stuff. The longer that you stay out completing voyages, the more you can cash in all at once, but the more that you have to lose if a more skilled crew decides to take you on. It adds a super interesting (and often stressful) element to the game, and some of the most exciting moments that I’ve had this far have been during the throes of battle, on a ship full of treasure, simply trying to survive long enough to turn in some chests that I’d spent way too long finding.

Playing with friends has already led to some of my favourite gaming memories… ever.

That gameplay loop has remained pretty fun in the 15-20 hours that I’ve spent with the game thus far, and so far I’ve found lots of other elements in the world (in addition to meeting other players, as mentioned above, which has remained exciting each and every time that it’s happened) that have added to the excitement and feeling of exploration. Walking the beaches of the game’s many beautiful islands, you may come across a message in a bottle, or a mysterious book that may lead you on a quest-within-a-quest and to even more treasure. Sometimes I’ll choose to head to an island that simply looks cool, and may come across chests, caves, remnants of previous island inhabitants, cave paintings, and more. Shipwrecks within the game’s vast ocean are fun to traverse, and have led to some of the most valuable treasure that I’ve claimed so far. Storms will mess your shit up (and you’ll stare at them in awe because they’re freaking beautiful), and giant, foreboding, skull shaped clouds loom off in the distance, tempting you with the promise of bountiful treasure, while (often) keeping you away with the threat of certain death.

Death, which at this point is one of my few gripes with the game. When you die, you wake up aboard a spooky (gorgeously spooky) ghost ship, complete with creepy captain. Here… you kind of just wait for 30 seconds until the doors to the captain’s quarters open. Walk through these doors, and you’ll find yourself back on your ship, in the water near it, or on a nearby island if your ship has sunk in the time you’ve been away. There should be something to do on this ship (right now it’s like a glorified loading screen or respawn timer, which, I suppose, is still better than just having a loading screen or respawn timer). The whole respawn system makes for a myriad of annoying moments when fighting other players, as unless your enemies on the opposing ship all die at the same time or their boat is headed to the bottom of the sea, it can often feel like you’re fighting an endless stream of the same people, leading to these PVP battles taking substantially longer than they probably should (they’re still super fun and exciting, but killing the same opponent five times over a few minute period can definitely get old). I’d love to see some sort of monetary penalty for deaths (Rare has actually noted that this is coming soon), which could increase when you die again within a short period of time and maybe after you die, respawn on your ship, and die again, you could respawn elsewhere the next time around, simply to limit the player-on-player battle time, and to make it feel like you’re fighting a few people instead of an endless horde of crew members. Right now, having your ship sink during a battle (unless it’s full of treasure) can often even be advantageous for your crew – your freshly respawned ship comes complete with the default quantity of cannonballs, bananas, and wooden planks, while the ship that just sunk you is likely running low on the same supplies. This simply feels broken, and something needs to change about it.

We tried to be friendly… but they shot us anyways.

As noted above, I’m still having a ton of fun with Sea of Thieves, even if the gameplay loop is rather simple at this time, but this doesn’t mean that I wouldn’t love to take part in some additional activities as I sail these beautiful seas. The possibilities really are endless, but things like fishing (please, give us fishing), card games (either in the pub or on the high seas), some five finger fillet, some sort of collection aspect, or even the ability to duel your fellow crew members with swords would make sailing or downtime simply fly by.

Really, Sea of Thieves in its current iteration is a phenomenal start, and it sounds like that’s just what it is, a start. Rare’s Craig Duncan has stated that the team wants “people to still be playing it five or even ten years from now. We’re in this for the long game,” and I’m looking forward to seeing this world evolve every step of the way.

I’m more enamored with Sea of Thieves than I’ve been with a multiplayer title since Call of Duty: Modern Warfare, and at this point I don’t see that subsiding anytime soon. I’m having a blast completing voyages, finding treasure, and simply sailing the high seas with my friends. I could keep rambling on and on and on about “threading the needle” through tiny gaps in islands, or being so pre-occupied with playing instruments and dancing across the bow of our galleon that we crashed hard and nearly sank, or watching a friend die just steps away from turning in a valuable skull, leading to a tirade of words I don’t think that I’ve ever heard him say before, but, well, I’m overdue for some adventure.

Sea of Thieves is simply fun, and for that it scores a harrrrrrrrrrty 4/5. See you on the high seas!

tl;dr

+Incredible visuals, wonderful audio
+Casual style makes it fun for hardcore and casual gamers alike
+Drop in/out easily, you won’t be at a disadvantage because you took a break
+Simply fun, and often hilarious

-Not enough variation in mission (Voyage) types
-Maximum crew of four, no way to guarantee a second crew of friends will end up on the same server
-Respawn system, and thus PVP itself, feels broken

Side note: Back in January, Microsoft noted that all future Microsoft Studios published titles would hit their inexpensive Game Pass service on the day they release. This, of course, includes future games in the HaloGears of War, and Crackdown series’, but it also means that from the moment Sea of Thieves went live, Game Pass subscribers have had full access to the titles, with no limitations (aside from server issues right at launch, naturally). I’m loving Sea of Thieves, but if you’re not sure if there’s enough content to keep you having fun, or if you’re just not sold on the quest to become Pirate Legend, you can simply sign up for a free Game Pass trial and make up your own damned mind!

Sea of Thieves is also an Xbox Play Anywhere title, which means your digital purchase (or Game Pass subscription) means that you can play the game across your Xbox One or Windows 10 PC. This means that with one subscription to Game Pass, my fiancé and I have been able to sail the high seas together, which I absolutely appreciate in a generation of gaming that is seeing fewer and fewer local multiplayer games be released. I’m loving my Game Pass subscription so far, and I love the fact that with just a few clicks, I was able to install Sea of Thieves on my computer too!

https://youtu.be/O1YnzQax8TM

Join Courtney, Derek, Josh and Shane as they discuss the last week in video games with special guests Maridon and A Toxic Fatality from the Overleague Podcast!

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This Week:

We have our friends from The OverLeague Podcast on to talk all about eSports! This episode is action packed!

Check them out on SoundCloud Here: @user-796995002

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Some huge news this morning from Major Nelson regarding Microsoft’s Xbox Game Pass subscription program.

The low-cost, play all you want subscription program currently features over 100 games, including hits like Halo 5Gears of War 4ReCore (that was a hit, right?) and many more, but beginning on March 20th, that subscription is about to get far more valuable.

Beginning with the launch of Sea of Thieves, Game Pass subscribers will be able to to play all upcoming Microsoft Studios releases on launch day. I’m not talking a 10-hour trial like with EA’s much cheaper Access subscription (as much as I appreciate those) – these are full releases.

This mean’s that subscribers will also have access to games like State of Decay 2 and Crackdown 3 at launch, as well as other Microsoft Studios titles, like upcoming (unannounced) Halo and Gears of War games.

This is a pretty unbelievable move from Microsoft, and should certainly help to boost Game Pass subscriptions (by a buttload). To this point, I don’t know a single person that subscribed to the service. I know that at this point I’ll be cancelling my Sea of Thieves pre-order and subscribing to Game Pass instead.

What I’m really interested in seeing as well is how long it takes for previous Microsoft Studios titles to hit the service. I’ll be very excited to try Forza 7 on my new Xbox One X, but don’t love racing games enough to buy it at current its current cost. I could certainly see the company rolling older titles out slowly over time to keep subscribers, and to keep a good amount of Game Pass additions coming each month.

In any case, it was a service that I had little interest in, and they’ve just earned themselves a new subscriber. I’m sure many others are in the same boat.

Microsoft’s Phil Spencer notes that soon there’ll be another way to pick up Game Pass as well, stating that “Our fans have also asked for more choice in the subscription offerings available for Xbox Game Pass. As part of today’s library expansion, we are also pleased to announce that we are working closely with our retail partners, such as GameStop, to offer a 6-month Xbox Game Pass subscription card for those fans who look for a variety of ways to purchase and enjoy new games and services. The 6-month Xbox Game Pass subscription card will be available at select retail partners for $59.99 beginning March 20. By working closely with retail partners, Xbox Game Pass will have valuable ambassadors in popular destinations for gamers to discover new and exciting games and enjoy community.”

Will you be checking it out? Are you looking forward to Sea of Thieves? Sound out below!

Right off of the heels of their recent progression video and release date, Rare’s Sea of Thieves will finally be sailing the rocky waters of the closed beta in anticipation for the games’ March 20th release date.

Players who enrolled in the Technical Alpha program before its closure back in December have been guaranteed a spot in the games’ closed beta, and so have customers who have pre-purchased the game on the Xbox or Windows store. The best part is that players of the beta have free reign for streaming the game! That’s right, no more NDA’s. Rare wants you to share your best pirate moments with the world now.

With March slowly looming over the horizon, Microsft and many people are hoping for Sea of Thieves to be a breakout hit for Microsoft, as they’ve sadly been lacking major 1st party titles in comparison to Sony’s monster PS4 line-up that’s been growing rapidly for the past 2 years. Here’s hoping Rare delivers an open world experience that no one will soon forget.

It’s been a busy 2 weeks for Rare and the crew making Sea of Thieves. Last week during The Game Awards, Rare revealed that the highly anticipate open word adventure will be hitting Xbox One and Windows 10 on March 20th, 2018. While the game hasn’t made a public appearance outside of E3 2017 and Comic Con 2016, Players have slowly been chipping away at the game’s technical alpha for the past year now consistently playing the game and giving their feedback directly to Rare themselves.  This week also seems to be big for Rare as they’ve detailed a bit more on what you can expect to see in the full game.

The short 7-minute progress video seems to give off a personal and warm vibe, similar to a Nintendo Direct. Design Director Mike Chapman takes fans through some of the meatier features of the game such as creating alliances with certain guilds and the variety of mission structures. Check out the full video below for more info, and also check out our 2016 SDCC interview with Executive Producer Joe Neate. Sea of Thieves will be releasing for Xbox One and Windows 10.

 

Rare’s Sea of Thieves is starting to make a lot of progress.

Revealed about 2 years ago, The game went mostly silent in 2015 and 2016 due to a heavy focus on developing the game, but since the end of last year has created an insider program as well as a very limited technical alpha community program so that fans can play the game and give feedback on it. The newest game update titled 0.1.1 expands upon the previous version’s treasure hunting update by expanding the number of islands to visit, as well as adding in 2 more treasure outposts for you and your team to cash in your gold.

That’s not all that’s been added though, as this update also includes the very first enemy type encounter, reanimated skeletons. Also added is fall damage from great heights, and more. Check out the video below for all the details, and tell us what part of Sea of Thieves has you most excited in the comments below!

After months and months of teasing, Rare is finally letting Sea of Thieves loose onto the world! (for a select few.)

If you’re part of the Sea of Thieves insider program, you have the chance of being randomly selected out of 1000 people to take part in this beginning alpha test. In this Alpha, players will be able to sail the sea looking for treasure. You’ll have to work together with your crew to chart out the island, make your way to it, find the treasure,and get back safely in order to cash it in. You’ll even be able to use weapons like your sword or blunderbuss!

If you’d like to join the insider program for the chance to get in the alpha, you can apply right here! Check out the video below for more details on what to expect. Sea of Thieves is expected to launch on Xbox One and Windows 10 in 2017. What are you looking forward to the most in Sea of Thieves? Tell us in the comments below!

Ever since they revealed the game a year ago at E3 2015, Rare has been non stop hard at work trying to polish off their newest creation, Sea of Thieves.

They’ve been pretty good with helping keep fans in the loop with their podcast, short haul videos, and inn side stories. One of the biggest things about the game that people want out of it is just to play the game itself so they can experience all the great stuff they’ve heard from E3 and Gamescom. Well, that time has finally come. Today, Rare launched the Sea of Thieves Insider Program Which will allow fans to sign up in order to help shape the game and even play early test builds.

The only catch to this is that you have to be 18 and have an XBL gamertag, but other than that you’re good! Check out the video below for more info, and sign up for the program right here. Sea of Thieves has no release date, but is planned on releasing for Xbox One and Windows 10.

Earlier today we told you about Rare’s Sea of Thieves panel at Comic-Con and how they are just as pumped about releasing the game as much as people are excited to play it. After the panel, I had the pleasure of sitting down with Executive Producer Joe Neate to talk about the game, community, and much more. Give it a listen!

Last week Rare arrived to Comic Con in style, and while they didn’t bring a demo of their highly anticipated pirate adventure Sea of Thieves, they brought plenty of other great stuff. One of these being the Sea of Thieves: Art of Adventure panel. Executive Producer Joe Neate hosted the panel along with Peter Hentze, Adam Park, and Ryan Stevenson, all of which had some excellent pirate names.

SOT panel 1

The presentation began pretty simple. Rare talked about their history about their love for pirates and how they reference them in almost every game that they’ve made. They also talked bout how excited they were to finally be working on SOT as it’s their dream game they’ve always wanted to make.

SOT panel 2

After that, they let art director Ryan Stevenson take the wheel as he began to talk about the art style of the game and the decisions they made with it. One of them is that they wanted to have an art style that looks good, but can also be easily be distinguished. One of the examples given was that a certain screenshot from the game was blurred out, but still just as easily recognized as the clear version of it. This was referred to as separation through color and tone.

SOT panel 4They then moved on to talk about how important detail is and how everything in the game has a story. One of the biggest things they went for was making it so that nothing looked new or polished. They wanted everything to look used. This method was what they described as the wonky method. They then gave a couple of examples like how if you look at the ship’s floorboards they’ll appear uneven, creaky, and even broken. This help gives the feeling that everything you encounter in the game is pre existing and has a long backstory to it.

SOT panel 5Next, they went on to show just how much detail they want to put on their character models. They went on to talk about how they start off with a simple base model for their characters and gradually add more detail as the designs progress. They also gave us a quick peek at mer people. They showed off a quick merman model who gradually got more and more disfigured and morphed. Could it be possible that you’ll be able to turn into these creatures? Only time will tell.

SOT panel 7

SOT panel 8

SOT panel 9One of the last things  the team showed was ship customization. In the final game, there’ll be tons of boats of plenty of shapes and sizes. Not only that, but most things, even down to the crest plate of the ship can be changed. as an example, they showed off a couple  of crests that referenced Joanna Dark, and a certain beloved duo consisting of a bear and bird.

SOT panel 6Finally, the panel concluded when the team gave everyone a free figurine of a character known simply as the Pirate Lord, the coolest part being that it can also glow in the dark. Why can it glow in the dark you ask? BECAUSE HE’S A GHOOOOOOOST! That’s right!, Rare revealed that there will indeed be ghost pirates in the game, but in what form is still to be seen.

SOT panel 3All in all, it was a great panel full of un and surprises, and while Sea of Thieves still doesn’t have a release date, I’m more hype for this game than ever before. Sea of Thieves currently has no release date, but is planning a closed beta for Xbox One sometime in the future. Stay tuned to geekscape.net for more info and even an interview with Executive Producer Joe Neate!

SOT

It’s been an amazing year for fans of Rare and Rare esque games so far.

Not only are we getting the spiritual successor to Banjo Kazooie that we’ve always wanted, but Rare themselves have also stepped up their game again with their open world pirate game Sea Of Thieves. And what’s better than those games? The merchandise for them of course! Right now, Playtonic Games has partnered up with Bryt Socks to bring fans an exclusive design based off the kickstarter duo. You can only obtain these socks by backing the Bryt 2.0 campaign though, so if you need some new socks, go check them out right here! (43 days left as of writing this.)

YL SocksIf socks aren’t enough to tickle your fancy, then perhaps the pirates life is for you. A couple of days after the Xbox press conference, Microsoft launched the Sea Of Thieves store where you can get your hands on a selection of piratey shirts, hoodies, and more! Sail on over to see more treasure! What do you think of this merch? What kind of future apparel would you like to see from these games? Tell us in the comments below!

Sot Merch

Last week, Microsoft held their annual E3 Press Conference, and with it, they finally rose the curtain a bit more on Rare’s anticipated pirate adventure game Sea Of Thieves.

The cinematic sheds a bit of backstory onto the game and hints at exciting features that you’ll be able to experience such as ship battles, treasure hunting, and of course, kraken battles. All this to the beautiful tune of a sorrow song very reminiscent of the sea chantey What Do You Do With A Drunken Sailor? While the game has no solid release yet, studio head Craig Duncan has confirmed that they want to put the game into closed beta soon so that fans can finally experience it. Sea Of Thieves will launch for Xbox One and Windows 10 in the future.

Ever since premiering almost a year ago at E3 2015, people have been left wondering about Sea Of Thieves.

Today, Rare (as in usual Rare fashion) is giving you the chance of a lifetime to try the game out yourself. In their new Play It First Contest, contestants can take a snapshot of them showing the official Sea Of Thieves Twitter or Facebook how much they’re excited to play the game, and that’s it! Winners will be chosen throughout the contest period up until the contest ends on April 26th. For more rules & details on this once in a lifetime opportunity, Check out the rules page RIGHT HERE!

Are you excited for Sea Of Thieves this year? Let us know, and don’t be shy about entering the contest!

Happy Talk Like a Pirate Day everyone!

This year, Rare has decided to go all out by trying to make their new game Sea of Thieves as authentic as possible. This includes them hiring real life pirates as consultants for the game. The end results pretty much turns out how you expect it to, but it’s still fun to watch.

As of right now, Sea of Thieves does not have a release date, but is presumed to launch in 2016 for Xbox One and Windows 10.