The hardest part of playing Dungeons and Dragons, especially when you’re first starting, is figuring how the rules work. The Player’s Handbook gives you the framework of the game, spells, character creation, but it’s hard to find exactly what you need quickly. If you’re the Dungeon Master, you have additional materials to consult as well, like the Monster Manual, loot tables, crit charts – the list goes on. Looking up information on the fly can be time consuming and slow the pace of play.

Up until now, there haven’t been any official electronic resources from Wizards of the Coast, although there are some decent 3rd party apps, as well as pirated (illegal) PDFs of the handbooks.

Last week, Wizards teased us with the release of D&D Beyond, which promises to be an in-depth, cohesive, digital resource of all things 5th edition D&D to be released in 3 Phases. Phase 1 of the beta was released today, and it is already more than I had hoped for.

Phase 1 has several sections: the compendium, spells, magic items, and monsters. The compendium includes the basic rules of the game; how to run the game, how combat works, how to do different ability checks and when each type is appropriate. The layout is easy to navigate and makes finding details quick and easy, without having to pause the game for long periods of time to find the rules as written.

Each section has clickable links that lead you to more detailed information. Organized and easy to use!

Spells, Magic Items, and Monsters all have extensive browsing and search abilities. For instance, you can look at spells based on class, or do a search with the filters and look for spells by name, school of magic, or casting time.

You can click on individual spells listed and get a general idea of what is required for each spell, and who can cast it. This is basically a digital spell card.

Magic Items can be browsed through by type of item (like a ring) or with the search function, by how rare an item is, or what abilities it gives the bearer.

The filters for searches are very details for each section. This shows exactly how far down you can drill to find an item to purchase or verify that a player is using their items within the rules as written.

Monsters can be filtered by regional type, class range, abilities or just by what kind of monster it is (like a fey or dragon).

I haven’t had the chance to use D&D Beyond at the table yet, but just by searching for some basic information while creating a campaign, I have high hopes for it’s usability. I definitely think that this will be a good tool for getting more people to start playing D&D, since the fat handbooks are intimidating when you first start, and finding information in them can be difficult.

 

I’m looking forward to seeing what else Wizards has in store for Phases 2 (character building and character sheets) and 3 ( Homebrew Integration and Campaign Management).

D&D Beyond is an open beta worth signing up for, whether you’re new to the game and just looking to start, or a seasoned adventurer.

Sign up here, and let us know if you like this new edition as much as I do!

I have never enjoyed playing paladins. They always seem to fall into one of two categories: either they are rigid, sanctimonious killjoys, or air headed do-gooders, who are so syrupy-sweet, it makes you a little sick. I like characters with a dark side to them (I think it keeps things interesting), and even when I made a paladin and tried to make her different, she fell into the stereotype.

The new Unearthed Arcana offers a change from that status quo. While these paladins are probably still going to fall into a lawful alignment, they do create an interesting alternative for those with a craving for a new lawful evil. Wizards offers two new Oaths for paladins: Oath of Conquest and the Oath of Treachery.

The Oath of Conquest boils down to three simple words: might makes right. The tenets of this oath ensure that you not only conquer your enemies, you crush and subjugate them. At third level, you can Channel Divinity as a Conquering Strike to strike fear into your enemy for one minute, or a Guided Strike, which adds +10 to your attack roll. At higher levels, paladins under the Oath of Conquest earn additional spells and skills that help them strike fear and control their enemies (like Hold Person, and Blight) and increase the damage dealt to their enemies.

The Oath of Treachery is designed for egocentric paladins who are less concerned with bettering a cause, and more interested in doing what’s best for themselves. It’s a great tool for when your paladin has had enough of being following the status quo, and has forsaken their Oath. Channel Divinity with this oath, and you can Conjure Duplicate  to create an exact copy of yourself to confuse your enemy, or Poison Strike which adds 2d10+ your level poison damage (20 + your level on a roll with advantage). Higher level perks give you the ability to have advantage against enemies in groups, Treacherous Strike, which lets you attack as a reaction on a missed attack by an enemy, and at level 15, invisibility.  Oath of Treachery would be an interesting multi-class with a rogue assassin, and cause some serious damage.

Wizards of the Coast has again given us some amazing new options for character creation, and in my opinion, flushed out the paladin class to be more interesting.

What do you think? Do these new oaths make you more inclined to play a paladin? Let us know!

Briefly: Wizards of the Coast today revealed today revealed that its upcoming documentary, Enter The Battlefield – Life on the Magic: The Gathering Pro Tour will arrive on both Netflix and YouTube on April 26th.

The feature-length documentary follows “the stories of seven Magic players across a season: Reid Duke, Owen Turtenwald, William Jensen, Shahar Shenhar, Patrick Chapin, Melissa DeTora, and Chris Pikula. While their goal for every game is to defeat their opponent, their life on the Pro Tour is about personal goals. More than anyone, they compete with themselves.”

I’ve played Magic on and off for about 15 years at this point (that switch has sadly been in the off state for the past few years), and a look into the lives of the game’s very best players sounds incredibly interesting. You can take a look at the trailer below, and be sure to let us know if you plan to watch!

Magic: The Gathering players, is now a good time to jump back into the game? Let me know in the comments below!

Briefly: Magic: The Gathering is getting a film adaption.

Yep, you read that right.

20th Century Fox has acquired the rights to the property, with which they plan to launch a “massive franchise on the scale of Harry Potter and The Lord of the Rings.” Simon Kinberg is set to produce, develop, and oversee the series alongside Magic: The Gathering owner Hasbro.

As a big Magic: The Gathering fan and collector (and sometimes, but not lately, player), here’s how I see things going: MtG has a cool (and huge) overarching story that will all but be ignored in the film (aside from Planeswalkers, and well, the magic part). Current MtG fans end up disliking it, but they will love the influx of new players that the insanely popular film turns onto the game.

Or maybe (hopefully) I’m wrong, and it’ll be awesome.

No other information has been revealed at this time, but we’ll be sure to share any further developments. Are you a Magic: The Gathering player? What do you think of the announcement? Sound out below!

MagicMana

Source: THR

It’s almost time for a new version of Magic: The Gathering… The yearly video-game version anyways.

Magic The Gathering: Duels of the Planeswalkers first released in 2009 for Microsoft’s Xbox 360. The game was a popular (and rather well done) digital adaptation of Wizards of the Coast’s flagship TCG, and also acted as a perfect introduction for new players.

In 2011, a sequel was released, this time featuring some reworked gameplay, updated cards and game modes, and support on multiple platforms. The next year, an excellent iPad version was added, and this touchscreen friendly edition quickly became the preferred version of the game. Each year’s game was much more polished than the last, leading me to wonder what this year’s release might have in store for us.

Today, Wizards announced the next version of Duels. Just like last year’s game, Magic 2014 will release on a multitude of platforms, including Xbox 360, PS3, PC, iPad… and this time, Android too. The game will also feature the first look at 2014’s core card set, a brand new story featuring Plansewalker Chandra Nalaar, and as always, plenty of new challenges!

Watch the announcement trailer for the game below, and let us know what you think! Magic 2014: Duels of the Planeswalkers will release this summer!

And here’s the press release:

Magic 2014 Announced, Launches on Android

 

March 21, 2013 – RENTON, WA – Ignite Your Spark! Wizards of the Coast today announced the product lineup for Magic™ 2014 this summer, which includes the Magic 2014 – Duels of the Planeswalkers® video game* and the Magic 2014 – Core Set for the paper trading card game (TCG) and Magic Online®.

 

Available on the Android™ platform for the first time ever in addition to iPad®, Xbox LIVE® Arcade, Steam® and PlayStation® Network, Magic 2014 – Duels of the Planeswalkers will offer players exciting new features as they partner with Planeswalker Chandra Nalaar to track down a manipulative and dangerous Planeswalker foe. An immersive storyline and strong integration with the Magic 2014 – Core Set ties the experience together for players, culminating in an end-of-summer Magic Celebration that brings all Magic fans together in stores across the world.

 

“The Magic: The Gathering – Duels of the Planeswalkers franchise has been engaging and exciting gamers since we launched in 2009 and continues to be the best way for new players to learn how to play Magic,” said Worth Wollpert, Executive Producer – Magic: The Gathering at Wizards of the Coast. “This year, with the addition of a fifth platform – Android – along with new features and a more focused integration between online and offline play, we continue to deliver a best-in-class gaming experience.”

 

Magic 2014 – Duels of the Planeswalkers builds on the success of previous games in the franchise and adds all new features including an immersive storyline, 10 brand new decks, 15 new encounters, 10 new puzzle challenges, and an all-new play mode in addition to other exciting features. Magic 2014 players will get the first look at cards from the Magic 2014 – Core Set in Duels of the Planeswalkers, creating even more seamless integration between the online and offline games.

 

Attendees at the PAX East convention taking place in Boston this weekend are invited to come to the Magic: The Gathering booth (#562) to demo Magic 2014 – Duels of the Planeswalkers on PC and iPad, earn exclusive Chandra themed items, purchase current product and licensed goods and help Chandra in her quest to receive a flame-kissed picture with Chandra. Fans of the paper game will have a chance to play Magic against invited celebrities on the show floor or participate in events designed for players of all levels in Gaming Hall B. In addition, 16 players will compete for the Magic Online Championship, with tournaments running all three days of the show, and the Magic: The Gathering panel will take place on Saturday in the Corgi Theatre.