What a wild ride it’s been for backers and fans of Mighty No 9. After over a year’s worth of delays, double dipping in the Kickstarter well, expressed disappointment in the perceived visual downgrade the game underwent, and a controversial trailer that seemingly insulted a portion of its fanbase, the game has finally been released. So I guess Comcept is in the clear, right?

Well… Not so much.

Reports coming from multiple users have stated that the Wii U version of what was considered the spiritual successor to Mega Man is having severe performance issues, with some users claiming that it would render their entire consoles permanently unusable. Others have said that the backer codes they received had their own set of problems, from receiving the wrong codes, to not receiving all of their DLC. As a backer, I can confirm that while I did get my PS4 code, I was also sent a Steam code seemingly by mistake. On that subject, some PC users are claiming that their codes aren’t working at all, while Xbox 360 backers will have to wait at least a few more days to get their hands on it, since it apparently didn’t pass certification. This delay is only expected to last for a few days, much like the Mac and Linux versions, which is better than what handheld gamers can expect, since the 3DS and Vita versions still don’t have a release date.

During times like this, it might be best to do what you can to fix the issues while keeping your community updated, all while laying low outside of these subjects. Unfortunately for Comcept, that’s not what happened during yesterday’s celebratory live stream, where Keiji Inafune, the mastermind behind the project, allegedly said the game was, “…better than nothing.” Since then, the Internet has gone crazy with the gaffe, with even the Sonic the Hedgehog Twitter account chiming in on the controversy. However, some Japanese speakers have said that Inafune didn’t say this at all, and this portion of the quote was interjected by the translator. Here’s the video where the line was spoken, but the transcribed quote can be found below so you can decide for yourself.

For now, this is what you see and what you get for the Mighty No 9 world, but again, we can hope that if things go well, there will be sequels. Because I’ll tell you what, I’m not getting my 2D side scrolling fill, and at the end of the day, even if it’s not perfect, it’s better than nothing. At least that’s my opinion.

Whether or not it was actually said is unfortunately, irrelevant at this point, since most people will have made up their minds on the situation at this point. One way or the other, there’s no denying that this situation is the cherry on top of a tumultuous launch, serving as a warning for what NOT to do when crowdfunding a game. If it’s any consolation, Inafune has owned up to the issues following the game since it accumulated nearly $4 million worth of his fans’ good faith, showing that there is some regret with how poorly everything went down.

Reviews have been tepid so far, but I’m enjoying the little bit I’ve played quite a bit so far. Make sure to check back for our full review, which will be out real soon, and leave your thoughts regarding the project in the comments below!

After a year of delays and months of silence, we’re finally getting Mighty No. 9 on June 24th… Assuming you wanted it on consoles.

In an announcement to backers that echos our story from last week, the team behind the controversial Kickstarter funded action platformer that’s set to be a spiritual successor to the Mega Man series has gone gold, with a final release date of June 24th. Acknowledging the plethora of problems that have plagued the project for longer than any publisher would want to admit, Keiji Inafune, the father of Mega Man and project lead behind MN9, posted the following message to his backers and fans:

 

To all of our backers and fans of Mighty No. 9,

 

Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.

 

With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels.

 

Therefore the release date we are announcing is set in stone and there will be no further delays for the game.

 

Portable versions for PlayStation® Vita and Nintendo 3DS ™ will follow at a later point.

 

It has been almost three years since the start of our Kickstarter campaign, which was only made possible through the support of our backers and fans around the world. This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved. There can be no stronger connection between game creators and game fans.

 

Now that the dust has settled, we will be delivering Mighty No. 9 to everyone next month. How long will it take you to clear the main story on NORMAL? How many people are going to be able to clear MANIAC mode? What is going to be the fastest record for the time attack mode? We are looking forward to seeing the community answer all of these questions for us! Make sure to let us know your feedback and thoughts on the game through our SNS channels as you play the game. Your voices are what made this game possible, and we want to continue hearing what you think so that it may influence our future endeavors. “

Unfortunately, gamers who wanted the portable version will still have to continue to wait. The call for community interaction at the end of his statement is comforting, but after delaying the game for so long for a bonus feature like Multiplayer, (a feature that was added to a single player game as a Stretch Goal and was largely seen as a cool bonus rather than a game defining mode,) the multiple supplemental Kickstarter campaigns despite raising far more than their initial goal, a huge visual overhaul compared to what was shown in the concept art, radio silence after the latest delay, and working on side projects like an anime and other games while this one was continuously put on hold, we’ll have to see if it’s enough to win back the faith of the community.

What say you, Geekscapist? Are you excited about the game finally releasing, or are you long over it?

As if a severe drought of Mega Man style 2D platformers wasn’t enough to catch your attention when Azure Striker Gunvolt is released, then this latest piece of news just might do it.

From the day it releases on August 29th through November 28th, anyone who downloads Gunvolt will also receive a voucher for Mighty Gunvolt, an 8-bit crossover spinoff featuring Gunvolt, Mighty No. 9‘s Beck, and Ekoro from GalGun, a Japan only title. Released as a thank you from developer, Inti Creates, this nostalgic throwback is even more the reason to consider downloading the main game.

Free games are always a great thing, especially when they’re developed by a reliable company like Intl Creates, (who also developed the Mega Man Zero series and the more recent Mega Man 9 and 10). If we’ve been starving for a new game of this type, it looks like we might finally be able to get our fill again. On that note, isn’t it strange for Beck to appear in a game before his own?

Look out for Azure Striker Gunvolt on August 29th, coming exclusively to the Nintendo eShop for $14.99.

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While Capcom continues to ignore the Mega Man franchise, series creator Keiji Inafune isn’t shy about his intention to take all of that money his former publisher doesn’t want. First, Might No. 9 was funded thanks to the wildly popular Kickstarter campaign, which has been touted as the spiritual successor to the Blue Bomber. But between raising crazy amounts of money and working on this project, it seems like he had a little something extra planned on the side in the form of Azure Striker Gunvolt.

If Mighty No. 9 is Mega Man‘s successor, than Gunvolt looks like X and Zero traded in their X Buster and Z Saber for a pistol and lighting rods. In the trailer alone, Gunvolt is shown to create electric fields, speed up and slow down his jumps, and destroy screens full of enemies with his powers. Throw in bosses that use portals to transport their blasts, enemies that look like they were ripped straight out of the Mega Man Zero GBA series and a story involving pop idols, and you get a surprising game that few could’ve saw coming. And you know what? I couldn’t be happier.

Don’t believe me? Try watching the reveal trailer and tell me that it doesn’t look great. Gunvolt will release this summer for the 3DS eShop in Japan. There’s no word on a western release, but count on it coming out later this year.

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Last week at PAX Prime in Seattle, Mega Man creator Keiji Inafune revealed his new video game project entitled Mighty No. 9, a spiritual successor to the beloved Mega Man series. Additionally, he announced the launch of a Kickstarter campaign, offering fans the opportunity to pledge money in hopes of getting the project off the ground. With the heart-breaking cancellation of Mega Man Legends 3, fans were more than willing to lend their support…and boy, did they ever.

In less that a week, fans have already pledged over $1.7 million dollars to make Mighty No. 9 a reality. Considering the team behind Inafune’s latest project is made up of some of the best talent in the industry, the investment fans all over the world have made will more than likely wield a tremendous product.

Inafune has put together a development team Mega Man fans will undoubtedly approve of. Developers and artists who worked on the original Mega Man series are helping create Mighty No. 9, such as level and character designer Naoya Tomita, character designer Kimo Kimo, and Manami Matsumae, who’s responsible for creating all the music and sound effects for the original Mega Man game.

Should the pledge total reach $2.2 million dollars, Mighty No. 9 will be released for Wii U, PlayStation 3, and XBOX 360.

Those looking to make a pledge and earn some pretty nice rewards, including Mighty No. 9 T-shirts, signed goodies, physical game copies, art books, and even help the development team in designing challenges for the game(!), can do so by clicking here.

PAX Prime is over and it’s time to sift through the ashes! The brain trust of Noah Roman, Garrett Medina and Ash Paulsen join me this week to discuss everything that they witnessed in Seattle! What were the highlights from the weekend? How is PAX different than E3? Is the 2DS still a joke? What games are we looking forward to the most? Were there any indies that jumped out? Does Garrett play too much Pokémon? And Ash and Garrett talk about meeting Mega Man creator Keiji Inafune! It’s a packed episode of video game talk so you’re not going to want to miss it!

Keiji Inafune is best known for being a producer on two of the biggest zombies franchises from Capcom. Resident Evil and Dead Rising. Well now that he has left and created his own company, Comcept, he plans on releasing his own zombie game.

Yaiba is his newest foray into the zombie genre, and what I can gather from the trailer (you can see that below) is it is a third person adventure platformer with a lot of blood involved. So take a look with us!

Nothing else has been announced. Platform and release date remain a mystery.