During their Anime Expo 2016 panel, Intl Creates had two big announcements regarding their Azure Striker Gunvolt action platforming series. First, the first and second games would be getting a physical release in the form of the Striker Pack, courtesy of Yacht Club Games. But perhaps more surprisingly, the series will soon be getting its own anime adaptation in the form of an OVA.

While little was said about what the show would cover, we do know that it’s likely to be a single episode considering how it’s being classified. Whether or not it will be a short episode or movie length is unknown, but chances are it will be long enough to cover the events of the first game.

The irony is that Mighty No. 9, which was co-produced by Intl Creates, announced its own anime version a few years ago at the very same convention, but not much has been said about it since. Yet, much like the games that they’re based off of, Gunvolt is ahead of the game, with its sequel, AND its anime counterpart debuting in 2016. No extra Kickstarters required!

Check out the teaser below and let us know what you think. Expect the OVA to be out by the end of the year, with the Striker Pack hitting stores on September 30.

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This Week:

Mighty No. 9 released with problems. A lot.

Nintendo NX could possibly have use cartridges.

Steam Summer sale is here!

Sonic Turned 25!

Nintendo 64 turns 20!

Hadean Lands has $35 DLC that is just a certificate.

MeiQ: Labyrinth of Death Denied Classification in Australia.

Mirror’s Edge Catalyst.

Jackbox Party Pack.

Windwaker HD.

Mission Objective:

Whats your FAVORITE Nintendo 64 game?”

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What a wild ride it’s been for backers and fans of Mighty No 9. After over a year’s worth of delays, double dipping in the Kickstarter well, expressed disappointment in the perceived visual downgrade the game underwent, and a controversial trailer that seemingly insulted a portion of its fanbase, the game has finally been released. So I guess Comcept is in the clear, right?

Well… Not so much.

Reports coming from multiple users have stated that the Wii U version of what was considered the spiritual successor to Mega Man is having severe performance issues, with some users claiming that it would render their entire consoles permanently unusable. Others have said that the backer codes they received had their own set of problems, from receiving the wrong codes, to not receiving all of their DLC. As a backer, I can confirm that while I did get my PS4 code, I was also sent a Steam code seemingly by mistake. On that subject, some PC users are claiming that their codes aren’t working at all, while Xbox 360 backers will have to wait at least a few more days to get their hands on it, since it apparently didn’t pass certification. This delay is only expected to last for a few days, much like the Mac and Linux versions, which is better than what handheld gamers can expect, since the 3DS and Vita versions still don’t have a release date.

During times like this, it might be best to do what you can to fix the issues while keeping your community updated, all while laying low outside of these subjects. Unfortunately for Comcept, that’s not what happened during yesterday’s celebratory live stream, where Keiji Inafune, the mastermind behind the project, allegedly said the game was, “…better than nothing.” Since then, the Internet has gone crazy with the gaffe, with even the Sonic the Hedgehog Twitter account chiming in on the controversy. However, some Japanese speakers have said that Inafune didn’t say this at all, and this portion of the quote was interjected by the translator. Here’s the video where the line was spoken, but the transcribed quote can be found below so you can decide for yourself.

For now, this is what you see and what you get for the Mighty No 9 world, but again, we can hope that if things go well, there will be sequels. Because I’ll tell you what, I’m not getting my 2D side scrolling fill, and at the end of the day, even if it’s not perfect, it’s better than nothing. At least that’s my opinion.

Whether or not it was actually said is unfortunately, irrelevant at this point, since most people will have made up their minds on the situation at this point. One way or the other, there’s no denying that this situation is the cherry on top of a tumultuous launch, serving as a warning for what NOT to do when crowdfunding a game. If it’s any consolation, Inafune has owned up to the issues following the game since it accumulated nearly $4 million worth of his fans’ good faith, showing that there is some regret with how poorly everything went down.

Reviews have been tepid so far, but I’m enjoying the little bit I’ve played quite a bit so far. Make sure to check back for our full review, which will be out real soon, and leave your thoughts regarding the project in the comments below!

This game is never coming out, is it? It seems like yet again fans and backers of the infamous Mighty No. 9 will have to continue to wait.

A couple of people have been tweeting out that they’ve been seeing advertisements in their local EB Games that say the spiritual successor will finally be making its way to store shelves this summer. When in summer? That’s still to be confirmed, but I’m pretty sure no one at this point would be surprised if it doesn’t come out around then either. The last time the game was publicly delayed was back around the beginning of the year when they stated the reasoning for the delay was due to troubles with the online modes matchmaking feature and the fact that they were using an outdated engine that was no longer supported. Are you still looking forward to Mighty No. 9? How many more delays do you think it’ll have before it comes out? Sound off in the comments below.

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This Week:

EA is ditching E3 in favour of ‘EA Play.’

Shane is inappropriate.

WB abandoning Mortal Kombat X on PC.

TMNT: Mutants in Manhattan looks phenomenal.

New WWE2K16 DLC Breaks ‘Universe Mode’.

PS+ and Games With Gold games for February.

Zack and Wiki hits WiiU.

Mighty No. 9 delayed again.

Detective Pikachu WTF.

Street Fighter V getting a story update.

Valkyria Chronicles on its way to PS4.

WWE2K16.

Oxenfree.

MegaDimension Neptunia VII.

Splatoon.

Listener Mission Objective:

“What’s the first game that you would recommend to a non-gamer.”

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Join Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

Konami ceasing all AAA console titles.

Mighty No. 9 Beta delayed.

Third party QA companies warn of buggy games this holiday.

No Divas Revolution For WWE 2K16.

Star Fox Zero delayed.

Tokyo Game Show roundup.

Persona 4 Dancing All Night.

Amnesia.

Disney Infinity 3.0.

This War of Mine iOS.

Metal Gear Solid V Ground Zeroes.

From The Depths.

Grand Theft Auto Online.

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What retro console would you most like to collect for?

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As if a severe drought of Mega Man style 2D platformers wasn’t enough to catch your attention when Azure Striker Gunvolt is released, then this latest piece of news just might do it.

From the day it releases on August 29th through November 28th, anyone who downloads Gunvolt will also receive a voucher for Mighty Gunvolt, an 8-bit crossover spinoff featuring Gunvolt, Mighty No. 9‘s Beck, and Ekoro from GalGun, a Japan only title. Released as a thank you from developer, Inti Creates, this nostalgic throwback is even more the reason to consider downloading the main game.

Free games are always a great thing, especially when they’re developed by a reliable company like Intl Creates, (who also developed the Mega Man Zero series and the more recent Mega Man 9 and 10). If we’ve been starving for a new game of this type, it looks like we might finally be able to get our fill again. On that note, isn’t it strange for Beck to appear in a game before his own?

Look out for Azure Striker Gunvolt on August 29th, coming exclusively to the Nintendo eShop for $14.99.

https://www.youtube.com/watch?v=yLnrtZPqyIw[/width]

The team over at Comcept have just put out this new update video for their Kickstarter success story, Mighty No. 9. The spiritual successor for Megaman is looking more and more amazing the further the project goes.

http://youtu.be/q1iEFfOBP1o

Amassing over Four Million USD, Mighty No. 9 is the brainchild of Keiji Inafune. He wanted to bring the best of the 16-Bit era side scrollers to today.

You can grab Mighty No. 9 sometime in April 2015, and it’s on pretty much everydamn platform including; PC, MAC, Linux!

 

While Capcom continues to ignore the Mega Man franchise, series creator Keiji Inafune isn’t shy about his intention to take all of that money his former publisher doesn’t want. First, Might No. 9 was funded thanks to the wildly popular Kickstarter campaign, which has been touted as the spiritual successor to the Blue Bomber. But between raising crazy amounts of money and working on this project, it seems like he had a little something extra planned on the side in the form of Azure Striker Gunvolt.

If Mighty No. 9 is Mega Man‘s successor, than Gunvolt looks like X and Zero traded in their X Buster and Z Saber for a pistol and lighting rods. In the trailer alone, Gunvolt is shown to create electric fields, speed up and slow down his jumps, and destroy screens full of enemies with his powers. Throw in bosses that use portals to transport their blasts, enemies that look like they were ripped straight out of the Mega Man Zero GBA series and a story involving pop idols, and you get a surprising game that few could’ve saw coming. And you know what? I couldn’t be happier.

Don’t believe me? Try watching the reveal trailer and tell me that it doesn’t look great. Gunvolt will release this summer for the 3DS eShop in Japan. There’s no word on a western release, but count on it coming out later this year.

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Somewhere in Tokyo, no one is happier than Keiji Inafune and his team of developers.

Today marked the end of the incredibly successful Kickstarter campaign for Inafune’s latest project–Mighty No. 9. Over 67,000 fans from around the world came together and pledged a staggering $4 million dollars to bring the Japanese side-scrolling game to life. While it will be at least 18 months until Mighty No. 9 is released,  fans will have a lot to look forward to in terms of content since every campaign stretch goal has been met.

Those who backed the project will be able to participate in the development of the game later this month, when mightyno9.com goes live.

MightyNo9 (2)

Last week at PAX Prime in Seattle, Mega Man creator Keiji Inafune revealed his new video game project entitled Mighty No. 9, a spiritual successor to the beloved Mega Man series. Additionally, he announced the launch of a Kickstarter campaign, offering fans the opportunity to pledge money in hopes of getting the project off the ground. With the heart-breaking cancellation of Mega Man Legends 3, fans were more than willing to lend their support…and boy, did they ever.

In less that a week, fans have already pledged over $1.7 million dollars to make Mighty No. 9 a reality. Considering the team behind Inafune’s latest project is made up of some of the best talent in the industry, the investment fans all over the world have made will more than likely wield a tremendous product.

Inafune has put together a development team Mega Man fans will undoubtedly approve of. Developers and artists who worked on the original Mega Man series are helping create Mighty No. 9, such as level and character designer Naoya Tomita, character designer Kimo Kimo, and Manami Matsumae, who’s responsible for creating all the music and sound effects for the original Mega Man game.

Should the pledge total reach $2.2 million dollars, Mighty No. 9 will be released for Wii U, PlayStation 3, and XBOX 360.

Those looking to make a pledge and earn some pretty nice rewards, including Mighty No. 9 T-shirts, signed goodies, physical game copies, art books, and even help the development team in designing challenges for the game(!), can do so by clicking here.