When you’re at Anime Expo, you expect to come across some weird stuff considering you’re surrounded by all things Japan. Knowing this, I was confident that I found the most Japanese game I would ever hope to play early into the first day. If you have your doubts about such a bold statement, imagine a rail shooter where your targets are an army of Japanese school girls who are desperately in love with you. And you can see through their clothes when zooming in. And headshots are replaced with a bullet to the boobs or vag.

GalGun trailer 1

Yep, that’s Gal Gun: Double Peace in its purest form. As the sequel to the original Gal Gun, which was released on the PlayStation 3 and Xbox 360, was shockingly never released outside of Japan. Proving that there is still good in the world, that’s changing with this PS4 and PS Vita sequel. As far as I could tell from my brief demo, the girls are being controlled by demons that are forcing them to attack you with their love, and it’s up to you to shoot them down with your pheromone bullets to help them come to their senses. That’s right, even in a game such as this, the girls have to be coerced into paying attention to you. Being the hero that you are, no breast will be untouched as you save your school from this menace.

Beneath all of the absurd content, there’s some solid gameplay to be discovered. Believe it or not, the game is developed by Inti Creates, the team behind classics such as the Mega Man Zero series. Searching the environment for hidden demons and passports give you extra points and more insight on your classmates, while pulling off a series of one hit kills gives you huge bonus points for that coveted end of stage rank. Once your special meter fills up enough, you’ll be able to use a special attack that rounds up as many girls as you can fit on your screen and sits them down in compromising positions, while you rub and poke the evil out of them by finding their favorite spots. It’s for their own good, you see.

GalGun trailer 3

Double Peace isn’t all about shooting though. Sometimes, you’ll have to give your clumsy friends a helping hand. One example showed your friend try to look out of a window, but ended up getting stuck when she bent over and stuck her body outside of it. You’ll naturally want to get her out of that position in the quickest way possible, so what do you do? Open the window further? Push it upwards to give her a little more space? No, you’ll obviously stand behind her, grab both of her hips, and proceed to push and pull her until she’s able to pop out of her predicament. Using the PS4 controller’s touch pad to simulate pulling her by sliding your thumbs up and down the sides, I can honestly say that’s a first in my many years of gaming. And yes, this game is completely self aware, which is obvious since the game actually has a command to blank the screen out and replace it with a fake 8-bit RPG. Yeah, that’s right. The game has a panic button to hide your screen in case someone walks into the room. But hey, your character is a girl! Does that make it better or worse?

GalGun trailer 2

When I walked away from Double Peace, I knew that nothing at AX would be as shameless as the time I spent with the game. And yet, given how ridiculous the game was from start to finish, I couldn’t wipe the smile off my face. In a completely unironic way, I can’t wait to see how much more absurd the final game can get, which is why I’m suddenly finding Gal Gun on my radar.

Gal Gun: Double Peace is scheduled for a July 19 release.

During their Anime Expo 2016 panel, Intl Creates had two big announcements regarding their Azure Striker Gunvolt action platforming series. First, the first and second games would be getting a physical release in the form of the Striker Pack, courtesy of Yacht Club Games. But perhaps more surprisingly, the series will soon be getting its own anime adaptation in the form of an OVA.

While little was said about what the show would cover, we do know that it’s likely to be a single episode considering how it’s being classified. Whether or not it will be a short episode or movie length is unknown, but chances are it will be long enough to cover the events of the first game.

The irony is that Mighty No. 9, which was co-produced by Intl Creates, announced its own anime version a few years ago at the very same convention, but not much has been said about it since. Yet, much like the games that they’re based off of, Gunvolt is ahead of the game, with its sequel, AND its anime counterpart debuting in 2016. No extra Kickstarters required!

Check out the teaser below and let us know what you think. Expect the OVA to be out by the end of the year, with the Striker Pack hitting stores on September 30.

It wasn’t too long ago that the idea of a new Shantae game was nothing but a wish unfulfilled. After earning a reputation as the last great Game Boy Color game, a limited run made it a rare find, with publisher interest seemingly non-existent. It would have been hard to imagine back then, that not only would there eventually be a sequel thanks to this unwavering fan support, but that we would eventually reach a third game in this cult classic franchise with a fourth on the way. With the arrival of Shantae And The Pirate’s Curse, it could be considered an end of an era for the titular half genie, as the story that began all those years ago ends comes to a close with the unlikely team up with her longtime nemesis, the pirate, Risky Boots. And as we would expect, it’s some of the most well designed 2D platforming you could hope to come across.

After losing her powers as a genie, it’s safe to say Shantae is in a bit of a rut. That only gets worse when circumstances lead to the loss of her position as the guardian of Scuttle Town, making a bad situation turn much worse. Yet, help can come from the most unlikely of places, as Risky arrives and accuses the former protector of casting a spell on her Tinkerbats, turning them into vicious monsters. When it’s clear that Shantae had nothing to do with this strange incident, a new adventure begins, where the two enemies come together to solve the mystery of the Tinkerbats, reclaim the genie’s magical energy, and put a stop to the revival of the Pirate Master, a being powerful enough to rule all of Sequin Land!

Unlike the previous game in the series, Risky’s Revenge, Pirate’s Curse features a more traditional level select mechanic, taking players through a variety of locations while in search for the stolen magic, rather than finding dungeons through an interconnected map. That’s not to say the game is any smaller. On the contrary, each map is expanded to have at least two to three sections that must be explored before unlocking each world’s dungeon, where you can expect your platforming chops to be tested with some powerful enemies, well hidden areas, and challenging bosses. But if beating down enemies starts to get old, (does it ever?), nearly every stage has its own section that switches up the game play, including stealth and non-combat areas.

ShantaeCurse_14Side missions give the game extra variety.

But there’s just one problem; how will she fight without her powers? Thankfully for her, whipping her pony tail at enemies works as well as ever, certain items can give her power ups, such as the Pike Ball, which circles around her while smashing into foes. Cash that can be picked up throughout the journey can even be exchanged for upgrades, which can strengthen her existing abilities while adding new physical attacks, (which are largely useless compared to the hair whip). But the most significant change in Pirate’s Curse is the use of Risky’s equipment, all of which allow Shantae to access areas that couldn’t be reached otherwise. Giving her the ability to float, break through obstacles, and shoot unreachable switches for example, being able to seamlessly use these moves on the fly without having to switch or stop makes the game move much faster, and is much better off for it.

ShantaeCurse_1Risky’s gear adds much to the game, usually being heavily relied on in boss fights.

Gaining these abilities helps add replay value to the title, encouraging revisiting old stages to find hidden Tinkerbats and Heart Squids, (happy little heart shaped guys who are smelted down to create more health, you heartless monster), each of which offer their own incentives to seek out. Yet, backtracking is also where Pirate’s Curse suffers its biggest flaw. Seeking out secret areas is one thing, but being forced to travel to old stages to progress through new ones becomes tedious, especially when outside of a line or two of dialogue, (which is as charming and witty as always), there’s no place you can go that will remind you what you’re supposed to do. Sharing this issue with its predecessor, putting the game down for a few days can be the death of your progress, forcing you to search everything for that one item that you forgot you’re looking for. Even when I played it straight through, there were times that I had trouble remembering what I was supposed to do, leading to too much time mindlessly wandering around until I stumbled on a way to progress.

Knowing where to go doesn’t completely alleviate this issue either, since Shantae has to actually walk back to the starting point when you want to leave a stage, which caused me to die many a frustrated death when I would try to rush through it. A new item can be purchased that will teleport you to the beginning, but when you consider that it costs the same money used for upgrades, it’s a bitter pill to swallow when you spend cash that could have went towards improving your character on a mechanic that should be a default option to begin with.

ShantaeCurse_22At least the gorgeous backgrounds will distract you while you run in circles. Too bad the character models didn’t get as much detail in comparison.

Thankfully, when a game is as entertaining, funny, and well designed as Pirate’s Curse, issues like these are easy to ignore. Wayforward and Intl. Creates could have taken the easy route and made a game based on one of its prequels and kept the formula the same, and I’m sure it would have still been fantastic to play. But instead, they once again took the foundation started on the Game Boy Color and out of it, developed a unique, stand alone throwback to the 2D games of old, while improving in almost every way. The backtracking can get annoying, and the visuals could have been improved a bit more considering the increased power of the 3DS, (the only thing that seems to be significantly changed with the character models are the 3D boobs jabbing you in the eye during conversations), but when it comes to eShop games, platforming games, or games in general, Shantae and the Pirate’s Curse is one of the best ways you can spend your Nintendo cash on. Seriously, go play it!

tl;dr

+ Shantae is back with the same humor, level design, and platforming expertise that has become synonymous with Wayforward.

+ Areas are broken up into smaller worlds, each of which still manages to be packed with environments to explore, some of which with different play styles.

+ New pirate equipment breathes fresh life into the game, leading to a fast paced, seamless experience.

+ A good amount of replay value, with hidden areas, items, and upgrades aplenty.

– Backtracking is still here. And it’s still not fun.

– No reliable way to find where you need to go if you forget or put the game down for awhile.

– Most of the purchasable attacks are useless.

+- 3D boobs!?

Final Score: 4.5/5