Join Adam, Carlos, Courtney and Shane as they discuss the last week in video games!

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This Week:

We talk about the recent controversy over the Mass Effect: Andromeda animations. Atlus censoring Persona 5 lets plays. Yooka Layle scores. Ghost in The Shell movie and the racial issues surrounding the film. Mondo vinyl records.

Mission Objective:

“What game did NOT live up to the hype for you, and what is the most wrong with it?”

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While space may still be mostly uncharted territory, that won’t stop us from celebrating it with the latest Loot Gaming crate! Featuring some of the best video games to take us into the great beyond, here’s what we unboxed this time around!

First off, the latest pin captures the wonder of space exploration with its logo showing off a bright launch. Shining bright like the infinite possibilities that the lands beyond the stars offer, it’s a great addition to the growing collection of crate exclusive pins.

Returning with more Destiny love, this scarf will surely keep us warm while we team up with friends to keep the galaxy safe. As one of two potential designs, fans of the game now have a couple of different ways to show off their fandom while staying warm in the process. Not as warm as blaster fire in your face, but warm nonetheless.

That N7 logo can only mean one thing, Mass Effect is back in a big way. Just a few months short of the big release of Mass Effect Andromeda, this new T-Shirt gives us a way to get reacquainted to Bioware’s space epic, with plenty of relationships to form along the way. Now, don’t expect to run into any sexy blue aliens, but then again, with this shirt on, you never know…

As a huge Ratchet and Clank fan, it was easy for me to decide that this Omniwrench replica was my favorite item of the crate. As an awesome miniature display, Ratchet’s trademark weapon serves as a puzzle solving tool when its not bashing bad guys over the head. Then, to my surprise, the wrench top fell off to reveal a pen! I might not have realized it was a pen until this happened, but know that it’s known, it makes the item even cooler. What better way to trudge through those lectures or take those notes then with an intergalactic space weapon? Count me in!

That does it for our space themed Loot Gaming crate! What were your picks for best items for this go around, and what do you want to see in future boxes? As always, when signing up for your own boxes, use the coupon code “Geekscape” for a discount!

After about 2 years of waiting and multiple gameplay teases like at N7 day and The Game Awards, EA has finally given Mass Effect Andromeda a release date. Coming straight from the official Mass Effect blog, they revealed that North America will get the chance to explore Andromeda when the game launches for PS4, Xbox One, and PC on March 21st, shortly followed by a worldwide release on March 23rd. Are you excited for Mass Effect Andromeda? What’s your favorite Mass Effect game? Tell us in the comments below!

Courtenay Taylor is a voice actress from some of our favorite games, including ‘Star Wars: Knights of the Old Republic’, ‘Mass Effect’ and the currently super popular ‘Fallout 4’! And now she’s in the Geekscape studio! We talk to Courtenay about her career and how current gamers embrace female protagonists. For sure we talk strategies for ‘Batman V Superman: Dawn of Justice’ and ‘Daredevil’ Season 2 now releasing on the SAME DAY and we get everyone’s New Years Resolutions! PLUS! March 25th should be named ‘Frank Miller Day’!

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The next installment into the Mass Effect franchise is here. Mass Effect: Andromeda looks to be everything we know and love about the Mass Effect franchise. Check out the official trailer below:

Unfortunately, we’re going to have to wait to see who’s under the armor, but this trailer will do for now.

From Aaryn Flynn, Studio General Manager, BioWare Canad and Yanick Roy, Studio Director, BioWare Montreal:

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

You can read the full release here.

MEA suits

 

Mass Effect: Andromeda is set to release holiday 2016. 

As any Playstation gamer who may or may not be responsible with their cash, could tell you, Sony occasionally has some incredible flash sales, offering some of the most critically acclaimed titles available for a fraction of the price.

This weekend is no different. Until Monday, May 18, at 9:00 AM Pacific, the Playstation Store is offering dozens of games for less than five dollars, some of which include The Mass Effect Trilogy, Tony Hawk’s Pro Skater HD, Okami HD, Ni No Kuni, The Walking Dead: The Complete First Season, The Wolf Among Us, Soul Sacrifice Delta and Freedom Wars! Great for our gaming habit, but bad for our backlog, this list is sure to have something worth playing for nearly every gamer.

Look over the full list here and tell us what you’re picking up! Remember, with this being a flash sale, it will only be up for a very limited time, so make sure to grab them while you can!

In the midst of Blizzard Entertainment’s news-blitz BlizzCon this weekend, Bioware sneaked in an explosive little announcement of their own. In honor of N7 day, Bioware Montreal issued a series of tweets that do more than just hint about a new Mass Effect game being in development.

ME Pic

While details are few, Michael Gamble tweeted “The next chapter of Mass Effect is upon us!! #N7Day13 pic.twitter.com/OxKudy2Wo9” followed by tweets from various members of the Mass Effect team: “”With new characters to fall in love with…new enemies to encounter…and new worlds to explore! We continue working hard to create amazing new Mass Effect experiences for you. Happy N7 Day everyone!”

The entire tweet-string can be found here; while Bioware has already said that Shepherd’s story will not be something Bioware will revisit, the Mass Effect universe is certianly large enough for another epic story (or two!).

Mass Effect fans should clear their November 7th schedules to celebrate N7 Day 2013!

According to the official BioWare Blog, various Mass Effect events and activities are planned for the day. Owners of Mass Effect 3 for the PS3, Xbox 360, and PC will be able to play head-on-head against the game developers in multiplayer. Fans will also be able to see a video gameplay of the Mass Effect Risk board game, which looks like the coolest version of Risk ever made.

mass-effect-five-characters

Fans can also submit their homemade Mass Effect artwork to be showcased on an upcoming product at the BioWare store. Winners will begin to be selected on N7 Days. Fans will also be able to submit Mass Effect themed Minecraft creations to be viewed by BioWare.

Not only does N7 day support video game fun, but it also supports Child’s Play, an organization that improves the lives of children in hospitals. One of a kind signed game art will be donated to the organization to be auctioned off, along with some awesome BioWare gear.

So starting getting excited, Mass Effect fans! Where will you YOU be on N7 day?

Briefly: Fans of Mass Effect are now be able to pre-order a hoody inspired by Garrus or Tali.

The hoodies were designed by Mass Effect fan and DeviantArt user Lupodirosso, who created designs for several of the game’s main characters. BioWare first announced it would make the mock-ups a reality back in May.

Orders are expected to ship on November 18th through the BioWare store. Each hoody is currently available for a limited time at a cool $58.

Order now to celebrate the next gen consoles with this next gen look!

hoodie-me-garris-front

Mass Effect is over. The story is finished, much to the chagrin of many privileged gamers. Well this coming Tuesday isn’t just the day to waste your vote at the polls, it is the day you can pick up the Mass Effect Trilogy! Take a peak at the trailer below!

Some of the feature you get with the Trilogy are:

Over 75 hours of story content, plus Mass Effect 3’s critically acclaimed multiplayer mode.

Create and customize your own character with his or her appearance and skills, then play your Commander Shepard through all three Mass Effect games.

Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.

Build a personalized arsenal with powerful weapons complete with their own upgrades and modifications.

Unleash devastating abilities and skills as you command and train an elite squad.

Take the war online with class-based, co-operative multiplayer in Mass Effect 3.

Sifl and Olly creator Liam Lynch sits down with me to talk about the return of Sifl and Olly, this time reviewing made up videogames on Machinima! Liam discusses making up fake games to parody, what real games he’s playing and how it feels to bring Sifl and Olly back after 8 years! We also talk about Tenacious D and the Pick of Destiny, what other projects he has swimming around Hollywood and just how awesome of a game Red Dead Redemption is! Plus a ton more!

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The upcoming anime prequel to Mass Effect 3 gets an english trailer! The upcoming anime features the voice of Freddie Prinze Jr. as James Vega and is directed by Atsushi Takeuchi (Ghost In The Shell) and written by Henry Gilroy (Star Wars: The Clone Wars).

Mass Effect: Paragon Lost is the prequel to the highly-anticipated Mass Effect 3 and follows the early career of Alliance Marine, James Vega. Vega leads an elite Special Forces squad into battle against a mysterious alien threat known as The Collectors. Stationed at a colony in a remote star system, Vega and his soldiers must protect the civilians from a ruthless invasion determined to capture the population for unknown purposes. Learn more about the Mass Effect universe with an unprecedented glimpse into the haunted past of Mass Effect’s newest hero!

Mass Effect: Paragon Lost will be released on December 28.

It’s been almost a year since we have heard much about the movie adaptation of Mass Effect. Even though many fans were let down by the ending to Mass Effect 3 I can assure you that the movie is still moving forward. What I can’t really tell you is what speed it’s moving forward at. Mark Protosevich (Thor, I Am Legend) has reportedly finished the script for the film that will be produced by Avi Arad, Jon Nashik and Thomas Tull for Legendary/Warner Bros. The film was supposed to come out this year but is apparently shelved right now due to Protosevich having moved on to work on JJ Abrams and Edgar Wright’s Collider. This now brings many to wonder if we will ever actually see this film go into production or will it end up just like the Halo film that we never got?

Source: IB Times

The chaps over at BioWare have another positive move in order to please fans. The release of the extended cut ending that was released Tuesday, that offered players 1.8 Gigs of new cut scenes, choices and most importantly CLOSURE. Along with it, the developer has released the “Extended Cut Soundtrack“.

Consisting of seven songs created by composer Sam Hulick for the new content, it is FREE for any and all who wish to have some delicious Mass Effect sounds on their Zune.

An account for BioWare’s social site is required, but after that it is fairly painless to get the songs. Take a gander at the awesome, albeit short soundtrack here!

Fuck me that is good. I always loved the music from this series, the first one had a real big Blade Runner vibe and that sold me SO hard on the game.

Just the other day Bioware and EA announced that they will be offering FREE DLC to owners of Mass Effect 3. This DLC addresses the complaints gamers had with the milquetoast ending. The DLC will include new cinematics for the end that are said to offer more closure and context. What does this decisions mean for gamers and other developers?

CAUTION SPOILERS AHEAD

First off let me just say this. Fuck you (not you, I like your hair), all you privileged spoiled brats. The people that got together and complained to the BBB on Bioware and EA because the story didn’t go the way you wanted. Fuck you guys that ordered $1000 worth of cupcakes and sent them to Bioware, forcing them to pay the COD charge because you felt the choices were “vanilla”. Fuck you guys that voted EA the worst company in America, beating out BofA, a corporation that was a key factor in the US housing crisis. Worst of all fuck you Bioware, get a god damned backbone. This series of events is NOT ACCEPTABLE BEHAVIOR!

How is going to a story creator and demanding they change their work to suit your taste even remotely ok? You don’t go up to George R. R. Martin and demand he put out a new ending chapter to one of his books because you didn’t like how it ended. Go up to the Red Hot Chili Peppers and ORDER them to put out a new ending verse to Californiacation because you didn’t like how it ended.

This thought process is absurd and shocking to me. We live in the time where the ability to talk to some important people is terribly easy. Your favorite drummer on Twitter? Fucking tweet him. The creators of Mass Effect 3 on Twitter? Tweet them.  So this pseudo friendship or bond is created, and we (well not me, you) get this sense of entitlement. We think “Hey, Larry really made a bad ending to Mass Effect, lemme give him a call and ask him to change it for me”, AND THAT IS NOT OK.

What happened to the days where if you bought a game and it had a shitty ending you dealt with it? Unless it was a PC game that had proper patch releases or expansion packs, you never saw narrative changes in a game. The only time I could EVER think of anything like this happening before is Turok Rage Wars. Acclaim offered a cartridge exchange for one that was fixed, but that was only because the game had a giant non ending bug in it, not because the ending wasn’t fulfilling.

I find the Mega64 guys offer the best explanation on the actions taken by certain gamers.

 

People keep forgetting the fact that its a FREAKING VIDEO GAME! The people getting upset are demanding this real world sense of accomplishment, something to show around to people saying “MY CHOICES AFFECT A GAME”. It is completely childish and asinine. The reasoning behind the “protesters” is the ending doesn’t give them their sense of closure. They feel like they didn’t change anything. It. Is. A. Video. Game. I am disgusted to be apart of a community that made these choices, that bullied a videogame company into changing their story. Changing their work of art. So let me say it one last time.

YOU THAT DEMANDED THIS CHANGE. YOU ARE ALL ACTING LIKE BABIES AND IT IS EMBARRASSING WHAT HAS COME OF YOUR ACTIONS. IF YOU KEEP THIS SHIT UP THEN WE WILL HAVE ANOTHER LUCAS AND HIS SPECIAL EDITION TRILOGY.

I am a very upset and angry man, so for now I am going to turn it over to my friend and fellow Geekscapist, Steven Kunz. His take on all this Mass Effect 3 business is far more level headed.

I think this Extended Cut DLC is really a combination of a few things. 1) It is my personal belief (And my personal belief alone at the time of writing this editorial) that Bioware simply did not have time to finish the ending as they truly intended, so this DLC is simply going to fill the gaps that Bioware wanted to initially fill but ran of time to do so. 2) I think that all this is going to amount to, in the end, is additional cutscenes in the final battle against Earth that show more variety with the species that you recruited as well as possibly show more results of the war assets. (Ships destroying more reapers for high EMS, reapers dominating Earth for low EMS) as well as show an epilogue of where the species end up after Mass Effect 3, and how your decisions do impact the epilogue. 3) I feel that this does address at least ONE of the fans’ major concerns with the ending, so Bioware is moving in the right direction, especially since the DLC IS free.

However, Bioware is only addressing ONE major concern with the ending whereas the other major concerns still range from the sudden appearance of the Starchild, why Shepard chooses to simply believe what the Starchild says, why Joker was seemingly running away from the final battle, amid other criticisms about the ending. If Bioware chooses to stick to it’s guns and not update or add to the ending further, and I make this statement as an extremely broad assumption, but I have a strong feeling that this could negatively impact future DLC for the game to the point where it no longer becomes profitable to create DLC to further generate revenue, which could also lead to all potential development of extra Mass Effect 3 content to a complete stop and that also means no guaranteed ending changes.

This is all opinion based on what was said from Bioware and EA, and until the DLC is released, we can only judge from what we have, and what we have regarding the ending isn’t much. Hopefully, at least some of the major concerns are addressed in some manner while new ones aren’t added.

And as for my personal thoughtrs on the ending, the ending didn’t fully register until 2 weeks later, mainly because I thought Garrus and Tali died in the last section of the game. When I replayed the ending after seeing they were not dead, I did see the sudden introduction of the Starchild and the limited endings as major dissapointments, but not dealbreakers to me, as I know that this is NOT the end of the Mass Effect series. I do hope that more changes occur to offer more ending variety, and I do hope that additional DLC will be just as fulfilling as most of the series has been, but overall, I’m not holding my breath for any drastic changes. Lastly, despite the last 10 minutes of the game, I would STILL give this a recommendation to play, as well as a recommendation to get into the series, as Mass Effect is still a great franchise in my opinion. The ending of the Shepard Saga of Mass Effect should not deter any gamers from experiencing the universe, nor should it also invalidate the time and memories players have invested in the series.

That’s my take, what about yours? Any opinions on the DLC ending?

Mass Effect 3 is a game I was anticipating for a long time. The 1st game completely immersed me within its universe, an experience that really drew me in. I played Samuel Shepard, a paragon vanguard who strove for peaceful dealings and diplomacy in his dealings, but was not afraid to fight back with a shotgun.  A year later, I bought Mass Effect 2 and was quite impressed with the sudden change in game play, an increased focus in character development, and seeing some of the decisions I made in Mass Effect 1 having visible consequences that made me rethink how I played. My Shepard continued to use his diplomacy and combat skill well, which ultimately led to his entire squad surviving the Suicide Mission and delaying the Reapers from attacking. Another year after that, Mass Effect 3 is now in my hands and I can safely say that the conclusion to my Shepard’s story is complete, if not abrupt.

Between the 2nd and 3rd game, the human Alliance had Commander Shepard grounded and took back the Normandy SR2, with your squad mates from the previous game splitting up to do their own respective tasks. After some time has passed, the leaders of the Alliance call Shepard into a meeting to inform that the Reapers have arrived. You run into Virmire Survivor from the first game (Ashley in my case) and in the meeting, you confirm that the Reapers are here. Immediately, Reapers attack Alliance Headquarters, with Shepard and Admiral Anderson being the only ones alive. Shepard comes across a young boy who he is unable to rescue and later sees dying while escaping from the Reapers. After escaping from Earth, you learn of  a Prothean super weapon that has enough power to supposedly destroy the Reapers, and Commander Shepard is tasked with uniting the different alien races and finding assets that will not only help attack the reapers, but also build this super weapon which is later known as the Crucible.

In my opinion, the story is the weakest of the three, but it is a Bioware game which means that it is still well-written and epic as ever. Development for many of the characters reaches their conclusion as everyone is now focused on the war. It is still satisfying to interact with them and hear their personal observations on the war, and there are still great moments despite the war being the primary focus. Ironically, Commander Shepard gets the most character development. While your Shepard has always built his own story based on your choices, the death of the child as well as maintaining leadership in rallying both his squad and entire races to fight the Reapers has started to wear him down, though that has not affected his ability as a leader. With the exception of some story elements, particularly with the Crucible and the ending, the story is mostly excellent, and what doesn’t work all depends on how you partake in suspension of disbelief. For some elements, it is easier said than done. As for the decisions you made through all three games, they definitely have an impact as some of the major decisions you made will have conclusions to its stories, and these events will succeed or fail based on some these choices. These moments helped make me feel that the choices I made were not wasted.

Combat is similar to Mass Effect 2. You still have the same battle mechanics: running from cover to cover, firing from cover, and using your powers tactically. There are some tweaks, like how Shepard can run (Unlike the running from Mass Effect 1) and dodge attacks by rolling, which will help as enemies are more aggressive than before. You have a few more ways to attack with melee, like a heavy attack, a stealth kill, and a short combo. There is also another combat: the inclusion of weight in weapons. The weight of your weapons determines how fast you recharge your powers, and you can also equip all 5 weapon types in the main game, so having all 5 weapons equipped will slow down your power usage. Depending on your class and play style, it may be beneficial to have one-two weapons to maximize power usage, or have a variety of powerful weapons with minimal powers, and it is possible to equip all 5 weapons and have a decent power recharge if you pick the lightest weapons and choose skills that reduce your overall weight. I actually like this change as it ultimately refined my play style. With this system, you choose how you play even more. On a side note, what’s disappointing is the removal of Heavy Weapons as part of your standard arsenal. Instead, they now appear in a few specific missions and are used more as a situational weapon. I ultimately did not bother with Heavy Weapons in Mass Effect 3, but I do miss having another option available.

Outside of combat, you still are able to interact with NPCs and engage in meaningful dialogue aboard the Normandy and the Citadel, and the decisions you make not only boost your Paragon/Renegade meter, but also your reputation. When you talk to people, or complete a side quest, you get a Reputation boost which essentially enables more dialogue options as you play through the game. I assume that with higher reputation, not only can you use high charm/intimidate decisions, but there is no major penalty to mixing up Paragon and Renegade.  I do appreciate having some Renegade options open thanks to reputation, but I ultimately didn’t notice it’s effect as I played typical Paragon and chose Paragon options all the way. Aside from side quests, you can also repurchase all of your equipment from Mass Effect 2, including DLC-exclusive weapons and armor from the different stores. I was disappointed that my inventory did not import directly into Mass Effect 3, but I did appreciate being able to buy DLC gear with in-game credits. On that note, armor works exactly the same as in Mass Effect 2: You buy pieces that have various stat bonuses, and you mix and match to form the best armor for you. There are also full suits of armor you can’t customize, but they offer bonuses in various stats, which are definitely more accessible if you’re waiting for a specific armor piece.

The scanning from Mass Effect 2 has been improved as you are scanning for military resources and artifacts instead of hoarding minerals for research. The new scanning not only help you finish side quests, but also build up your War Assets which determines the ending of the game. However, when you scan the system, it attracts Reapers, so when you scan too many times in a single system, they will come to kill you. You have to evade the reapers quickly, or else it’s game over. This adds tension and it makes flying around the galaxy a bit more exciting. You can easily leave and come back to scan while reapers are after you. It’s definitely more enjoyable to scan planets this time around. Aside from this, there are no other mini-games, not even hacking from the previous games, leaving combat as the only gametype.

Your squad is definitely smaller compared to Mass Effect 2, which I did appreciate. While I really enjoyed the large cast in Mass Effect 2, I found myself favoring Garrus and Tali in every mission and did not use anyone else except for their loyalty missions. While I did the same thing in Mass Effect 3, because of the smaller roster, I did enjoy that each character was more or less unique with their abilities. While I did appreciate the smaller-sized roster in general and seeing former squad mates in their individual mission, I was hoping to have them tag as a temporary party member, similar to how Liara was used in ‘Lair of the Shadow Broker.’

Is It All Good?

The technical issues are where Mass Effect 3 falls short. To start off on a positive note, the visual aesthetic of the game is fantastic, especially with how the environments are awe-inspiring in how it shows the Reapers destroying everything, setting up a well-executed mood of constant struggle, hopelessness, and determination to succeed against all odds. However, there are some low-resolution textures in the game which also has some really slow loading, otherwise known as pop in. A prime example would be when you exit from a planet after a mission, and seeing the various landmarks load one at a time. On top of that, some characters glitch with their attention focusing on another object, their eyes spontaneously rolling up like they’re possessed, or completely disappearing. They were very few of these technical errors, but they do stand out.  In terms of the soundtrack, there are some great pieces of music, particularly with the multiplayer tracks and some of the boss fights, but the score is more orchestral, and you can tell the change of focus in music styles. It’s not bad at all. Actually, the music is really good as I wanted to listen to the soundtrack more than once while working. However, it doesn’t stand out as much as Mass Effect 2’s soundtrack. As a matter of fact, the only thing that really stood out to me as WRONG is the technical errors. If these errors can be fixed through patches, the overall experience will be much more immersive.

Multiplayer is the same as it was in the demo. You make a character and play on different maps against enemies in 11 waves of co-op action. You earn credits as you play, and these credits are used to buy equipment, weapons and powerups. It still has the same strengths and faults as it did in the demo, so I’ll explain what’s new. What are new are the different maps and the enemy factions. You have 6 maps total and three enemy factions: Reapers, Geth, and Cerberus. Cerberus plays exactly the same as in the demo, and they are the most tactical enemies. The Geth are powerful and have a variety of enemy types though their weaknesses can be easily exploited. The Reapers are the most aggressive and difficult of the enemies as they will continuously move forward, keeping you mobile.  Each faction requires different strategies and tactics, which keeps gameplay fresh. The store has a new item pack, the Spectre Pack, which costs 60000 credits and will let you get more powerful items. You can also use real world money to buy these packs. It’s optional to purchase these, which is much better than being forced to pay with real money.  Multiplayer is holding my attention, but I don’t know how long it will last. Thankfully, there seems to be DLC coming that will add more characters, items and hopefully, new maps. I would also love to see more gametypes personally, as co-op play is fun, but is starting to get a bit old.

The Controversial Ending

Despite how many people have enjoyed the game, there has been a nearly universal outrage over how Bioware chose to resolve the third game as well as Shepard’s story. (SPOILER ALERT AHEAD) Many people stated that the endings were too similar to one another, the decisions you made essentially didn’t matter in the game’s conclusion, and that collecting War Assets was also pointless as the battle proceeded the same way as if you collected minimal assets.  On top of that, by activating the Crucible, you destroy all the Mass Relays, crippling all of galactic civilization and potentially destroying all life since Mass Effect 2’s ‘Arrival’ DLC established that destroying a single Mass Relay would create a supernova that would destroy an entire planetary system. People were also angry that the Normandy ran away from the main battle and into a relay, essentially trying to escape the explosion caused by its destruction. (SPOILER ALERT END)

The outrage was so significant that fans had started a facebook page called ‘Retake Mass Effect 3’ as well as a charity for Child’s Play to raise awareness of a petition for Bioware to change the ending to make much more sense and provide proper closure to the series. series (Although the petition had just recently ended with an official statement from Child’s Play on Reddit, which makes a lot of sense from the charity’s point of view) One fan even went so far to make a complaint against Bioware to the Federal Trade Commission for ‘false advertising.’ This has also led to a fan theory, the Indoctrination Theory, which basically tries to prove that Shepard had been indoctrinated since the start of Mass Effect 3, and that many of the ending events are a hallucination in Shepard’s head. It’s extremely detailed and lists a lot of great points for its arguments while other players claim that players are grasping at straws in order to make sense of what might simply be a badly-written ending.

Initially, Bioware’s executive producer Casey Hudson claimed that he wanted the ending to be as unforgettable as possible in an extremely polarizing way, stating that the intention was to get gamers talking and discuss what’s next with the franchise as well as the characters. Well, talk about it they did, but not in the way that the team had expected. Eventually, they released a statement on the Bioware social forums that they are listening to the feedback and will engage in healthy discussion about the ending when more people have had a chance to play it, which indicated a good sign that things might change, especially since Bioware’s Jessica Merizan posted a thread on the forums asking for constructive criticisms and suggestions on what to change in Mass Effect 3. Well, just yesterday, Bioware’s co-founder, Dr Ray Muzyka has released a statement that they are working on ‘a number of game content initiatives’ that will help answer questions and ‘providing more clarity’ for those seeking further closure to their journey.’ Here is a segment from his statement.

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.  This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

This honestly could mean anything, whether it results in new cutscenes after the ending, if the game opts for a Fallout-style epilogue, or if the ending will be significantly changed.  However, there will be more information come April in regards to the proposed changes. You can bet that there will be unhappy fans that won’t be happy with what Bioware decides to gives the fans, but the fact that Bioware is modifying the ending after only two weeks of the games release is quite significant, and it will probably be the first game that modifies the ending substantially through DLC, at least in recent history.

Mass Effect 3 is definitely the conclusion of the Shepard Saga of this franchise. Where the franchise goes, it’s unknown. I would say that despite the ending of the series, the game franchise still has a bright future ahead of it, and I’m excited to see what the next game will bring us. In regards to the ending, I’ve opted to omit the ending from this review as I feel it requires a separate discussion and article in order to do it justice. Regardless of how you feel about the ending, this game should be played, regardless whether you’re being introduced into Mass Effect, or if you’ve played from the very first game. I would recommend that for the absolute best experience, you start from the very first game all the way to the third.

Unless you haven’t been on the internet within the last couple of weeks, you’ll probably know that there’s been a storm of controversy over day 1 DLC for our favorite video games, more specifically for Mass Effect 3. A large amount of gamers have been in an uproar over the idea that unless you were lucky enough to grab a copy of the collector’s edition or are willing to pay an extra $10 on top of the $60 charged for the game itself, you’ll be missing a quest line and party member that adds much to the story for long time Mass Effect followers. One side says it’s a shady practice to release content that’s ready on day one seperately from the main game, especially because many of the files for the content were discovered on the disc. BioWare and its defenders have said that the DLC is created on a separate budget after the main content is finished, and developing it in this way helps keep the team working rather than laying them off.

But how did former BioWare designer Christina Norman respond to the criticism at a recent GDC panel?

“There’s no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times,” she told the audience. “That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant–they know nothing about this DLC that’s coming out except its name. But then it’s ‘oh this game must be incomplete, the game must be ruined.’ Game developers are not evil. (Some are evil.) But most are not evil.”

“We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you’re a producer and telling us when and where we should be building our content.”

I’ve never been a fan of DLC for the sake of it, especially when it’s already on the disc or released on the first day, but I can respect the idea that it’s usually not the developer’s call. However, when one such developer decides to go on a rant like the one above, I can’t help but become completely floored over how out of touch some people in the industry can be. Because of that, I can’t help but break down the above quote in response.

“There’s no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times,”

Oh, the GameStop argument. This comes up so often as an excuse to make publishers look like the victims. But aside from the hypocrisy of how publishers give gamers tons of incentives to shop at GameStop over other retailers, why not get down to WHY people trade in their games? I personally detest Gamestop and their business practices, so it’s rare that I’ll defend them, but maybe if developers realized that the problem lies with their games and not the “evils” of the used market, there would be fewer people handing off their games for a quarter of what they paid for it.

Games are becoming more and more expensive. The last time games were in the $60 range were in the SNES and Genesis days where cartridges were far more expensive to produce than discs. Since DVD and even Blu Ray discs are much cheaper to manufacture, there’s really no reason to charge more as far as I can see. But wait, I forgot that games cost so much more to make these days. With multimillion dollar budgets that go mostly towards graphics, voice acting and commercials, the biggest part of the game often gets overlooked… and that’s the game itself.

Ironically, BioWare didn’t seem to have this fear that people will have traded their games in “three times over,” within a year back when games like Neverwinter Nights released expansions long after release. And by expansions, I mean big, meaningful expansions that gave us hours of extra game play, unlike the laughably short Zaeed and Kasumi missions from ME2. I understand that PC games usually can’t be sold used, but even ME1 released DLC long after it first hit store shelves. So what’s the difference between these games compared to ME2 and 3? I played the first game for about 70 hours. It had so many areas to explore, side missions to find and squadmate interactions to delve into. I never even thought about trading it in. But part 2? I finished it once about five hours faster than I did the first one, which by the way, INCLUDED all of the side missions.

The fact of the matter is that games today are getting shorter and shorter. If we were sold games that would either give us tons of content or were so memorable that we would always want to keep it on our shelves, we wouldn’t trade them in. I mean used games, rentals and borrowing aren’t some amazing new invention… I’ve been doing some form of the three for over 20 years now. And you know what? The gaming industry is still alive and well. Myself, as well as many gamers that grew up with the games I grew up with would rarely think of selling their copies of Mario World, Sonic 2 or Final Fantasy III. You know why? Because they were worth keeping.

“Players rant–they know nothing about this DLC that’s coming out except its name. But then it’s ‘oh this game must be incomplete, the game must be ruined.’ Game developers are not evil. (Some are evil.) But most are not evil.”

You Want This Guy? Prepare to Pay Up!

Now Ms. Norman, I wouldn’t say players know “nothing” about the DLC. They knew that the character’s dialogue was in the script as early as last year when it leaked on the internet. They knew he was coming when the contents of the collector’s edition were released almost nine months ago. They also knew that many of his files were already on the disc despite being promised that the DLC went into development after the main game was finished and sent for certification. I wouldn’t say the game is ruined. I wouldn’t be as rash as to label the hardworking game makers as “evil.” But to say we know nothing about it when we clearly have an idea that including this character on day one in one way or another was always the plan, how could you not expect people to react negatively? If anything, it’s the players that shouldn’t be labeled as evil because being angry over the idea of having to dish out more money on day one for content that’s already finished is more than justifiable.

They probably wished they didn't go on record with this...

“Judge our games based on what they are. Judge the DLC based on what it is.”

Yes, lets. Let’s judge it on the fact that PS3 versions are running significantly slower at 30 FPS, giving those gamers an inferior experience. Let’s judge it on the fact that some 360 gamers are finding that they can’t access the game at all with their gamer tags. Let’s judge it on the fact that some players are being greeted with a level 1 Shepard mid game. Maybe if the game was properly tested instead of throwing a ton of resources into day one DLC, we wouldn’t be where we are now.

And lastly, the real kicker.

“Stop thinking you’re a producer and telling us when and where we should be building our content.”

Gamers are Unhappy. They Must Want to be Producers!

Wow, excuse me. I didn’t realize that calling out a company on something the consumer feels is unfair means that they think they’re producers. Last I checked, the manufacturer is supposed to answer to the consumer, not the other way around. True, there will always be those that don’t know or don’t care about business practices and just want to be entertained, and thanks to them, a huge game like Mass Effect will always be profitable. But that doesn’t mean that the paying customers that voice their opinions are any less important, or should be dismissed as someone who’s “thinking they’re a producer.” This elitist attitude is turning off many loyal gamers, and while you’ll always have the average joe who will pick up any high profile game with guns and explosions, those fans that have supported the company from Neverwinter to KOTOR to Jade Empire until now are going to start disappearing.

It’s not like the blame lies with the developer exclusively. After all, ME1 was the last game released by BioWare on consoles before EA purchased them. As I mentioned, ME1 didn’t have day one DLC or this ridiculous fear that everyone will have traded the game in after six months. I know they have little choice but to trumpet the company line. We know what happened when Infinity Ward got tired of Activision’s crap. Or when Tomonobu Itagaki got fed up with Tecmo. But it doesn’t make it any easier to feel that a once respected developer is answering more to their employers than the people who give them a reason to be employed.

So Ms. Norman, you have your perspective and the gamers who disagree have theirs. But please, don’t dismiss us with this combative tone. It’s easy to treat the complaints as unwarranted after you’ve already achieved success through the ones issuing them. But don’t forget, without gamers, there would be no game developers. With the growing mistrust between gamers and game makers, it’s getting harder and harder to feel good about a $60 purchase. I know it would be easier if we all just shut up and gulped down whatever you feed us like good little shoppers, but since that’s not going to happen, try treating your fans like people and not dollar signs next time.

When the Xbox Live Marketplace accidentally leaked Mass Effect 3’s DLC “From Ashes“, people were outraged. People were angry that Bioware/EA had seemingly taken out content developed alongside the main game and are selling it as DLC, especially since there are supposedly voice files for the DLC character simply known as “The Prothean” already packed into the demo. Whether this is the real voice of the character or not, people were raging pretty hard at Bioware and EA. One of the more common complaints is that the character was already built into the game during development and was subsequently removed to become paid DLC for an already pricey game. Its 60 dollars for the standard edition of the game and having to pay 10 more dollars for DLC that was supposedly developed alongside the main game on Day One is definitely outrageous and can also become pretty expensive as further DLC is released.

Three days ago, Michael Gamble (Producer of the Mass Effect franchise) posted on the Bioware Forums regarding the leak and wanted to clear things up. This is from his post:

As most of you know, yesterday there was a leak that revealed the upcoming DLC “ME3:From Ashes” on the Xbox LIVE Marketplace. This leak took place before we were prepared to make an announcement about the details of that pack (slated for this Friday).

There has been a lot of discussion about the DLC offering but we wanted to clarify a few things…

– “From Ashes” includes the Prothean squad mate, an adventure on Eden Prime, a new weapon, and an alternate appearance for every squad mate. Note that these alternate appearances are in addition to the ones already advertised in the CE.

– The Collectors Edition has been advertised from the beginning as containing a bonus character/mission, but we were not at liberty to provide the details. The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering (the version many fans would be likely to purchase).  Mass Effect 3 is a complete – and a huge game – right out of the box.

– The content in “From Ashes” was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification.

– The Collectors Edition has been sold out in most places for some time now, and is becoming very hard to find (many players prefer not to purchase the digital version). As such, we wanted to make this content available so that SE buyers could also incorporate the Prothean into their game.

As always, we are extremely thankful for all of your support. We pulled out all of the stops to make Mass Effect 3 the best game ever, and we can’t wait for you all to experience it.

Mike

So that’s the official response from Bioware. Interestingly enough, Gamestop’s facebook also leaked screenshots ahead of when Bioware was planning to announce From Ashes officially. Screenshots are below if you can handle minor spoilers.

To the geeks out there, what do you think? Feel free to let us know in the comments below!

Source: http://social.bioware.com/forum/1/topic/323/index/9403705

As you may or may not know, EA is planning on launching Mass Effect 3 copies into space starting tomorrow. Their journey can be tracked on their official website until it makes landfall. Rules regarding how to snag a copy before release will be posted soon. Until then, I’ll be working on my omniblade.

From the official website:

To celebrate Commander Shepard’s war to take Earth back, Mass Effect 3 will be the first console game launched into Earth’s upper atmosphere on a historic voyage. And you have a chance to take home a piece of that history.

Starting February 23rd, various cities across the globe will host their very own Space Edition launches. Starting with San Francisco, CA and ending in Berlin, Germany.

Track the packages on their flights and be the first to arrive at the landing zone to win an early copy of Mass Effect that has survived space travel. Each Space Edition also comes with an on-of-a-kind fan prize package. Other prizes will also be given out to runner-up participants (subject to availability).

Check back soon for rules and contest entry.

The launch dates are as follows:

San Francisco: February 23 – 7:00 AM & 10:00 AM

Las Vegas: February 24 – 7:00 AM & 9:00 AM

New York: February 25 – 7:00 AM & 9:00 AM

London: February 27 – TBD

Paris: February 28 – TBD

Berlin: February 29 – TBD

Can anyone help me calculate trajectories?

Everyone is pumped for 2 weeks from now, when Mass Effect 3 is released. Why wouldn’t you be? Look at this trailer! It’s p0rn for geeks! The only question now is: How will you play through?

Let us know in the forums how you played through the first two games!

 

When it comes to modern RPGs, the Mass Effect series is at the top for me. It’s much better than Persona 3, Fallout 3, and even Skyrim. For the main games, you got fantastic cinematic storytelling, an extremely immersive universe, and most importantly, excellent characters that you really care about. It’s also interesting to see how the game evolved from an RPG similar to Knights of the Old Republic to an extremely competent hybrid of 3rd-person shooter and RPG, and when it was announced that it would have multiplayer, I was worried that it was the first potential sign that Mass Effect 3 would not be as great a game as the first two. To my surprise, when the demo was released and multiplayer was open to everyone, it was fantastic…! Intense game play that plays EXACTLY like Mass Effect 3’s single player campaign, strong co-op, and a really fun experience, the multiplayer certainly has a lot going for it.

Mass Effect 3’s Multiplayer has you playing as part of a squad whose task is to survive wave after wave of enemy forces until an Alliance shuttle can extract you and your squad from danger. You and three other players have to survive ten waves of enemies, with special tasks to accomplish at the 3rd, 6th, and 10th wave. These usually involve deactivating/activating 4 targets on the map, or fortifying a specific location to allow/stop the upload of intel, and after the final wave, you fortify your starting location for 2 minutes until a friendly shuttle can pick you up and end the mission. At this time, there are only two maps with three difficulty levels, but it’s still fun to play.

What’s great about the multiplayer is the sense of teamwork you get from each match as you need to work together in order to survive. It is possible to play by yourself or with one other person, but the maps do not adjust the amount of enemies in relation to how many players are in a single match, especially since the enemies are actively pursuing you in Mass Effect 3, unlike Mass Effect 2 in which the majority of enemies only advanced when you moved from your position. In order to win, it’s best to have at least 2 other people to back you up. At the end of each match, you get experience to level up your character and credits to buy different packs of items, which include weapons, mods for your weapons and armor, weapon upgrades, consumable items, and the ability to unlock further customization for a specific class.

When you start multiplayer, you choose a class and then you choose a character. There are 4 characters to each class: Two humans (Male and Female) and two aliens. As of now, only one character is unlocked, and I’m assuming that as you buy more item packs, you can unlock the other characters. Each race per class has unique abilities, so if you want a specific power set, try to unlock that character as you play more of the game. After you name your character, you can adjust his primary armor color and highlight color, with other customization options waiting to be unlocked.

Afterwards, you’re brought to the character menu in which you can choose and upgrade your powers like in the main game, change your weapon loadout as well as mod your weapons with scopes and other add-ons, add special enhancements for a single match via the Equipment option, or buy more item packs from the store. With weapons, you can only equip two guns total and you can’t carry two of the same type (IE, can’t carry two shotguns at once), but you can choose whatever guns you like, so it’s a good balance. One disappointing thing is that while you can create more than one character per class, you can’t delete your character. If you’re playing a human, you can move to the other gender since humans have the same skills in each class, but if you mess up with any of the other races, you’re stuck with a bad setup, and at this point, I don’t know if there is a way to re-adjust your powers.

When you’re done perfecting your character, it’s time to join a match. You’re able to join any match via Quick Match, create a new match and see personal and global leaderboards. Regardless of whether you choose quick match or create new match, you get to choose your map and your difficulty level. With creating a new match, you can choose to make it public, so anyone using quick match can access your lobby, or private, so that only your Origin friends can access the room. You can examine mission settings, adjust your character settings as if you were in the character screen, and adjust options here.

When you’re ready to play, click “Ready”, wait for everyone else, and in 5 seconds, you’re dropped into the match.  Another disappointing note is that there’s no general lobby where you can pick and choose player rooms, so you can pick the ones with a decent internet connection. When I used Quick Match, the hosting player’s internet connection was unstable half the time, which meant plenty of lag and matches ending prematurely when the hosting player is disconnected. This is probably the most disappointing part of the Multiplayer, and I hope that when the full game is released, there is at least an option to pull up a general lobby to pick your matches.

All in all, the multiplayer for Mass Effect 3 is very solid, and it is a good example of how to do co-op multiplayer well. The aggressive enemies and increasingly difficulty help reinforce working together as a team, and that is definitely the best part of the multiplayer altogether. It also feels more immersive than the main game at this time since you are playing as your own character in the Mass Effect universe rather than your version of Shepard. However, the disappointments that I pointed out will definitely turn off some players, especially those who play mostly for the multiplayer. Bioware/EA has at least some time to fix these issues, and if not, there will hopefully be a patch that addresses this in the near future. I definitely recommend checking out the single player campaign before you dive straight into the multiplayer, just so you can get an idea of how it works. You can download the demo and get more information about Mass Effect 3 at masseffect.bioware.com.