As any Playstation gamer who may or may not be responsible with their cash, could tell you, Sony occasionally has some incredible flash sales, offering some of the most critically acclaimed titles available for a fraction of the price.

This weekend is no different. Until Monday, May 18, at 9:00 AM Pacific, the Playstation Store is offering dozens of games for less than five dollars, some of which include The Mass Effect Trilogy, Tony Hawk’s Pro Skater HD, Okami HD, Ni No Kuni, The Walking Dead: The Complete First Season, The Wolf Among Us, Soul Sacrifice Delta and Freedom Wars! Great for our gaming habit, but bad for our backlog, this list is sure to have something worth playing for nearly every gamer.

Look over the full list here and tell us what you’re picking up! Remember, with this being a flash sale, it will only be up for a very limited time, so make sure to grab them while you can!

At the beginning of the week, I was thinking that there hadn’t been a Nintendo Direct conference since E3. Apparently since my mind willed it so, it was soon announced that yesterday’s Direct would take place, but after a two month wait, nearly 30 minutes of news wasn’t enough. It’s safe to say that the next Direct is poised to be “wonderful.”

Tomorrow at 10 AM Eastern and 7PM Pacific, a second Nintendo Direct for the week will play, which will be completely dedicated to the upcoming action title from Platinum Games, The Wonderful 101. The creators of Viewtiful Joe, Okami and Bayonetta have been working on this one since before the Wii U’s launch, so it will be exciting to find out what new information they have to share with the release date drawing closer.

In the mean time, check out our hands on previews of the game from last year’s E3 and at this year’s Comic Con. Be sure to check back tomorrow as we find out even more about what makes this highly anticipated game tick.

The Wonderful 101 is scheduled to hit the Wii U on September 15th.

Okami is absolutely phenomenal. Sadly, even six years after release, almost nobody has played it. I sincerely hope that things are different this time around, now that word of mouth has hopefully spread. I’ve never heard of anyone picking the title up and not instantly falling in love with it.

In Okami, you control Amaterasu, goddess of the sun on her quest to restore colour to the land. The game plays similar to a Zelda style adventure, with plenty of action and exploring in a beautiful world. As you can see from the screenshots, the art style is simply amazing, and this is something further enhanced by this new release.

You’ll play as Amaterasu, goddess of the sun throughout the game.

The game first released for the Playstation 2 in 2006: I still remember asking everyone that I knew if they had played it, and only getting back confused looks as it was a title few people had even heard of. Developer Clover Studio (who also created Viewtiful Joe) was shut down a few months after the initial release, probably due to Okami’s poor sales.

‘Okami HD’ is freaking gorgeous.

The game would later get a well envisioned rereleased on Nintendo’s Wii, which took the very original combat of the game and paired it perfectly with the Wii Remote. In June Capcom announced another rerelease of Okami, this time in full 1080P and supporting the Playstation Move. I can’t tell you how excited I was at this announcement. I’ve played through the Wii version plenty of times, but Okami always deserved the HD treatment.

The HD edition nets you the entire game in full HD. It features Trophy support for those that care to gather them, and also has full Playstation Move support to help you guide the Celestial Brush. I can’t reiterate enough: I absolutely love this game. Okami HD will cost you $20, but it’s well worth every penny! Grab it on PSN right NOW!

Late last night the fine folks over at Sony announced that they are going to be releasing an HD version of the hit adventure game Okami, exclusively for the PS3.

Players can expect full HD 16:9 graphics and will be able to use both the regular Playstation controller OR the PS Move controller.

The game is slated to be released this fall.

When Okami came out for the Nintendo Wii, I immediately went out to find a copy to play. Between the art style and the story, I couldn’t put the game disc in the Wii fast enough. 30 minutes later, I was cursing how bad the motion controls were. Now, Sumioni: Demon Arts for the PS Vita gives me that same feeling with its implementation of the controls. What you think is going to be a side-scrolling action platformer ends up being a “how fast can you use the touch screens on the Vita while dodging every second” experience.

The story of Sumioni: Demon Arts is best explained as this:

The world of Sumioni: Demon Arts is one of melancholy and anguish. Years prior to the game’s opening, two evil men named Seimei and Fukujou successfully conspired to overthrow the Chancellor of Japan, Michisada, and his loyal aide, Tengan. But after this successful coup, Fukujou betrayed Seimei, attempting to steal all the glory for himself. Furious, Seimei invoked a forbidden incantation to unleash an ancient demonic energy, which he then used to do away with the traitor Fukujou and rule the land through intimidation, violence and fear. He kidnapped Michisada and his daughter to use in his twisted rituals, and threw the aide Tengan in prison on false charges. It seemed as if no one could stand in his way.

As time went on the land was driven further into despair by Seimei’s relentless oppression. Tengan, now old and frail, decided something needed to be done. Having heard rumors of an ancient Inkdemon named Agura sealed away within the borders of his prison long ago, Tengan began to toy with the idea of releasing this creature into the world and sending it off to put an end to Seimei’s tyranny. Despite the objections of his Inkgod companion, Shidou, Tengan gave his life to do this very thing, awakening a very confused and irritated Agura.

After a bit of coaxing, Agura finally agreed to help their cause and, along with another phoenix-like Inkgod named Yomihi, these unlikely heroes took off towards the capital to stop Seimei and the growing evil presence he had summoned years before.

In Sumioni: Demon Arts, players are given control of Agura on his quest to destroy Seimei and save Japan.

The reason I cut/pasted this excerpt from a press release instead of using my own words  is how the story is conveyed to the player. Telling the story with a lot of scrolling text over static images proved too much for me to handle. I tend to read fast so not being able to control the speed of the text left me frustrated while staring at the screen waiting for the next line to appear. Eventually, I got too frustrated with the amount of text that I would just skip it. I’m sure some voice over telling the story bits or making them a little shorter would have eased the pain I suffered just trying to read the wall of text Sumioni: Demon Arts presented to me. And this is before any game play!

With the first two levels of the game, Sumioni: Demon Arts gets the player familiar with all the controls and the powers you have at your disposal. The main powers are your ability to paint lines using the touch screen on the Vita to create platforms that while standing on, you receive a power boost to your attack power. Getting hit or falling off the platform (they will dissipate over a short period of time) resets that boost. You can also switch to water ink and erase lines you have drawn on the screen or if you tap near a projectile, erase them as well. I found this to be very useful in the later stages when it becomes a bullet hell.

Other powers include calling in a thunderbolt by holding down on the spot you want it to go and drawing lines of fire. I never found the thunderbolt helpful since it seemed that drawing lines of fire was just way more useful. The power to summon Inkgods is also at your fingertips. Yomihi (Phoenix Inkgod) and Shidou (Foo Dog Inkgod) are at your disposal and will recharge after each use. Think of them as extra helpers for a short period of time. The Inkgods don’t really attack more than two times before unleashing a power burst of energy at enemies. I found that their usefulness was always at the end of the stages or boss fights. Using all of these abilities will use up your ink meter pretty fast. Either finding ink bottles when destroying enemies or rubbing the rear touch screen is how you refill that bar, the later meaning you have to stay still and thus very vulnerable.

I love having options when it comes to abilities that I can use but when you have all of these abilities, your controls for them need to be fluid enough to make it easy for a player to seamlessly go from one to the next. Later stages start throwing so much at you that trying to use all of your abilities is just ostensibly clumsy. The issue becomes having to use the touch screen too much when so much is happening on screen that you lose control of the game and frustration sets in.

Stages are also setup in a way that if you don’t score a perfect 3 out of 3 stars on a certain stage, you will not advance to the lower stages on the map. This is not laid out clearly enough and as ashamed as I am about it, I had to look this information up. The game has several endings and the endings correspond to how far down the line on the map you get to. If you wanted to, you could be done with the very easy ending in under 30 minutes. While I don’t mind replaying a game over and over to get the other endings or more stages to play, not having variety in what you are doing will just turn players off from doing that.

The way the variety is handled is by throwing three different scenarios at you with a varying number of enemies. Make it to the end of the stage before a giant instantly kills you by touching you, survive waves of enemies until time is up, or get to the end of the stage and destroy a castle. Boss fights come at the end of the current line you are on. These fights end up being longer than they should since the bosses have insane amounts of health and how quickly you run out of ink. Good luck rubbing the back of the screen when bullet hell activates.

So in the end, what could have been a gorgeous action platformer just ends up being a case of “using all the tech the Vita has” like Uncharted: Golden Abyss did. Like Okami having a PS2 version for people not wanting to deal with the motion controls of the Wii, I wish Sumioni: Demon Arts was on the 3DS. My reasoning is that maybe Acquire would have had to make due with just one touch screen and the controls might have been a little less chaotic.