Briefly: The first major AAA delay of 2016… has become the first AAA cancellation of 2017.

Rumours ran rampant this morning, with multiple sources quoting that Platinum Games’ and Microsoft had parted ways, with Scalebound left in major trouble, and potentially even cancelled.

Just moments ago, Microsoft confirmed to IGN that Scalebound will indeed never be released. Here’s the quote from Microsoft:

“After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.”

Josh Jackson noted some extreme excitement for the title after its gameplay footage debut, and I have to say that it’s damned disappointing that this promising-looking title will never see the light of day.

Were you looking forward to the title? Be sure to sound out in the comments below.

Briefly: It’s here!

We had a blast with Teenage Mutant Ninja Turtles: Mutants In Manhattan when we played the game back in April. and the game has finally released for PS4, Xbox One, Windows, PS3, and Xbox 360.

In the game, you’ll ‘Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.’

Single players will be able to actively swap between turtles, and the game also features 4-player online co-op. Naturally, each character features their own moveset, and teaming up with pals will also offer some group-based attacks.

The game was developed by fan-favourite developer Platinum Games, who also crafted beloved titles like Bayonetta, The Legend Of Korra, and The Wonderful 101.

Platinum has just debuted a launch trailer for the title, which introduces Mega Krang, and shows off just how bad-ass the game looks. Take a look at the video below, and be sure to let us know if you’ll be picking the game up!

I’ve been lucky enough to try out Star Fox Zero a few times over its development, and my excitement only increased as time went on. With the game finally releasing this week as what could be the Wii U’s last big exclusive, (depending on if you want to believe that the next Zelda will be moved to the NX,) you would think that my hype would have reached its apex. It would have, until I played the Wondercon demo.

A lot is being said about the state of the game’s forced motion controls, which ask you to aim with the Wii U Game Pad’s gyro controls while steering with the left stick and pulling off maneuvers with the right. While I can definitely see why people would have trouble with this set up, which sounds like the gaming equivalent to patting your head and rubbing your stomach at the same time, I personally didn’t take long to adjust. What did become a problem however, is when the game switched to All-Range Mode, which is the term coined in Star Fox 64 for when the game switches from on rails dog fighting to being able to freely move in a 3D space. While I didn’t encounter too much of a problem while taking flight, this feature was something that I hoped would improve in previous demos, since Zero uses these sections as a chance to force first person cockpit view onto the Game Pad, while the TV shifts to a cinematic view that displays the entire battlefield, rather than focusing on what the player is doing. Once my time with the completed build ended though, I was beyond disappointed to learn that it got worse.

Star Fox Zero Landmaster 1

Wanting to experience the Landmaster for the first time, I tried out the desert stage, where more than just the control methods changed since the 64 days. Being forced to fly above obstacles while aiming with the game pad and keeping an eye on enemies through the big screen was confusing enough, but became close to second nature by the time the sequence was complete. Once the boss fight started and I had free range of motion however, and I had no idea how much more of a hindrance this would become. But when you take away the speed and mobility of the Arwing and plug in the awkward camera angles into the land stage, what should have been the climax of the stage ended up highlighting everything wrong with forcing your view into first person.

As the boss at the center of the stage bombarded me with smaller enemies and its own attacks while pulling me towards the center, I rarely had any clue as to what was going on. All I knew was my health was sinking, I was getting trounced by attacks, and I had no idea where any of it was coming from. By the time I turned the insanely slow tank around to take aim, I would ram into the boss for more damage because of its quick sand. Avoiding it would have been simple, except the cockpit view made it hard to tell how close I was to the middle. If you’re thinking the TV view will give you some semblance of an idea what was going on, think again! Because every time I looked up at it, the view was panned out with the main monster in the center, capturing every bit of the chaos so well that I had no idea where my tank was. Who thought this was a good idea!? To make it so you can’t see what you’re doing, and have the freedom of changing your view stripped from you for the sake of some stubborn vision of what the game should be?

Star Fox Zero Landmaster 2

Maybe all of this is for nothing. Maybe the final game will be better! But all I know is after crashing and burning, I’m finding myself far less excited about Fox McCloud’s long awaited return. Keep an eye out for our full review in the coming days and see if we have a change of heart.

 

When news hit that Platinum Games was working on a Teenage Mutant Ninja Turtles game, was anyone surprised when the nerd stratosphere blew up with excitement? After all, Platinum is one of the premiere action game developers today, which was proven the last time they collaborated with Activision by way of Transformers: Devastation. Knowing what the team could do with our favorite turtles, we jumped at the chance to get our hands on the upcoming brawler at Wondercon. If there was any doubt in your mind that they could repeat the magic with another licensed property, rest assured. The game is great so far!

My biggest worry going into the TMNT: Mutants in Manhattan demo was that it wouldn’t be as unique as it could be. After all, regardless of how fun Transformers was, it was essentially a re-skinned Bayonetta. While there are admittedly few games you would rather have serve as the basis behind your game, there were times when the robots in disguise didn’t feel like themselves because of it. This is not the case with the turtles, with mechanics that felt all their own, while playing up to the strengths of the franchise.
TMNT Mutants In Manhattan Screen 1
Somewhat less reliant on combos compared to Platinum’s other games, Mutants in Manhattan focuses more on teamwork between the four turtles. With the option to switch between Leonardo, Michelangelo, Donatello and Raphael on the fly, each one has their own set of attacks to unleash on the Foot Clan. To differentiate them even further, each one has their own set of special attacks that range from damage dealing onslaughts to support abilities like replenishing health with a pizza party. Depending on who’s in the fight, you can even unleash double team attacks to send the enemies packing.
As you would expect from the developer, the enemies aren’t exactly pushovers either. While they go down easily enough, it’s easy to become overwhelmed by the multiple enemies coming at you at once, each one color coded to signify different attack patterns reminiscent to the Konami games of our youth. The turtles’ health drains quickly, so a handful of mistakes can mean your team might drop in numbers quickly. Perhaps keeping in mind that this game will likely be targeting kids first and foremost, it’s very easy to being fallen comrades back, especially since they’ll revive on their own if you hold out for long enough. Even if you all get defeated, a button mashing pizza eating mini game will revive everyone to the point where they were beaten. This might disappoint the hardcore crowd who enjoy the punishing difficulty Platinum is known for, but knowing them, there could be options to boost the difficulty in the full version.
TMNT Mutants In Manhattan Screen 2
Most surprising at all however, is what happens between fights. The city stage that I played had the turtles traversing New York in a more open ended way than we would expect from a beat em up such as this. While not completely free roam thanks to clearly defined boundaries, players will move from objective to objective in a non-linear way thanks to the city offering multiple paths. Going off course and searching a little closer can even lead to hidden items, so it’ll be worth it to explore every corner you can.
If I didn’t have enough reason to be excited about TMNT: Mutants in Manhattan, my time with the game made sure to leave me with plenty. Its co-op focused battle system, (whether you’re playing with someone else or not,) is intriguing while the addition of exploration was a welcomed surprise. The toned down difficulty might concern the Platinum Games faithful, but so far, their unique take on the turtles more than makes up for it.
Check back for our full impressions when Mutants in Manhattan releases on May 24th.

Teenage Mutant Ninja Turtles: The Arcade Game and TMNT IV: Turtles in Time are some of the finest examples of co-op video games ever to grace the arcades. From its fantastic gameplay, incredible soundtrack, and brilliant stage design, the classic TMNT arcade games still hold a special place in the hearts of those who grew up in the late 80’s and early 90’s. It has been quite some time since a TMNT game has lived up to the standards of its predecessors, but based on the new trailer which debuted on IGN earlier today, Activision and Platinum Games may very well be on their way in bringing everyone’s favorite mutant teens back into their video game glory days.

Coming to XBOX One, XBOX 360, PS4, PS3, and PC on May 24, TMNT: Mutants in Manhattan features local and online 4-player co-op, unique fighting moves for each member of the TMNT squad, cel-shaded graphics, and classic villains  Beebop, Rocksteady, Shredder, Krang, and Karai in an original story penned by IDW Publishing’s TMNT writer Tom Waltz.

So who’s your favorite hero in a halfshell? For me, it has to be Raphael. What about you? Sound off in the comments below and check out the new trailer for the game!

Briefly: Based on the leaked stills from earlier this month, we knew full well that Platinum Games’ not-officially-revealed Teenage Mutant Ninja Turles: Mutants in Manhattan was going to look good.

Activision has just debuted the reveal trailer for the upcoming title, and now that we can see the title in motion, it’s safe to say that we couldn’t imagine the title looking this good.

In the game, you’ll ‘Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.’

Single players will be able to actively swap between turtles, and the game also features 4-player online co-op. Naturally, each character features their own moveset, and teaming up with pals will also offer some group-based attacks.

It sounds unreal, and it looks even better. Take a look at the announcement trailer below, and let us know what you think! Teenage Mutant Ninja Turles: Mutants in Manhattan is set to release this Summer on PS3, PS4, Xbox 360, Xbox One, and PC!

“The Heroes in a Half Shell are taking back the streets of New York, and they’re doing it with the kind of style that only PlatinumGames can deliver. In Teenage Mutant Ninja Turtles: Mutants in Manhattan, Leonardo, Donatello, Michelangelo, and Raphael combine their unique skillsets to take on Bebop, Rocksteady, Shredder, and a posse of other iconic bosses.”

Some new screenshots of Platinum’s new TMNT game has surfaced, and they’re looking pretty stylish.

These new screenshots (courtesy of Pure Xbox) showcase a cel shaded art style that looks very similar to Platinum’s Transformers Devastation from last year. The turtles seems to have a sleeker look similar to the comics, and it even looks like  Beebop and Rocksteady will be joining in this time around also.

Mutants In Manhattan 1What do you think about these new screenshots? Are you excited for the game? Check out more screenshots below and on the Pure Xbox site (linked above.)

Mutants In Manhattan 3

Briefly: Well, we made it three whole days into 2016 without a major delay. That’s a pretty good run, isn’t it?

It wasn’t meant to last, however, as Platinum Games’ highly anticipated Xbox One exclusive, Scalebound, will not make its Holiday 2016 debut.

The developer noted the delay this morning on their official blog, stating that “In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.”

Scalebound looks fantastic, and we fell in love with the title back at GamesCom last year. While we’re certainly sad that we won’t be playing the title later this year, we appreciate that the game never had a solid release date to break (just a launch window), and that it was delayed with nearly a year left until it was set to launch.

In any case, we’ll be busy this year playing all of those games that were supposed to come out in 2015, am I right?

Are you sad to hear about the delay? How excited are you for Scalebound‘s eventual release? Sound out in the comments below!

tmnt platinum

You just can’t keep good game secrets these days.

It seems as though the Australian ratings board has accidentally put up a rating page for a yet to be announced TMNT game. According to the site, Teenage Mutant Ninja Turtles: Turtles In Manhattan is rated M (T for the ESRB?) and is to be developed by none other than Platinum Games and be published by Activision. For those who don’t know, Platinum Games are responsible for many popular games including Bayonetta, Metal Gear Rising: Revengeance, The Wonderful 101, and more. There’s also a chance that this could be a world premiere game to be shown at The Game Awards 2015 as host Geoff Keighly has stated that there’ll be 10 brand new world premieres during the show.

Are you excited for this premature announcement? What are you hoping to see from the game? Sound off below!

Briefly: Back in September, Nintendo fans everywhere were disappointed to learn that the company’s upcoming Star Fox Zero would not be making its 2015 release window. In the delay announcement, an apologetic Miyamoto noted that “the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016.”

As revealed at yesterday’s Nintendo Direct presentation, it looks like that game won’t quite make that Q1 release, but will instead hit the Wii U on April 22nd, 2016.

So, fans, we’ve got just five more months of waiting. At least we’ll have that Falco Amiibo to pick up on November 20th, right?

Are you looking forward to Star Fox Zero? Since you won’t be playing it this holiday season, what will draw your gaming attention instead? Sound out below!

Briefly: Say it ain’t so.

Nintendo’s Wii U is having an excellent year so far, but it was set to have a phenomenal holiday season with the release of the next The Legend of Zelda title as well as Star Fox Zero.

Back in March Nintendo revealed that The Legend of Zelda would not be released this year. Tonight, Miyamoto confirmed that Star Fox Zero won’t either. Here’s his statement:

I made a big decision last week.

 

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

 

To the people looking forward to the launch of the game this holiday season, I am very sorry.

 

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

This generation has been notorious for AAA titles being delayed, and Nintendo is no different.

What are you looking forward to playing this holiday season?

At first glance, Platinum Games’ upcoming Xbox One exclusive, Scalebound, looked like it was ripped straight out of the Monster Hunter playbook. When you think of a game where you run around big environments fighting towering dragons, how could you think otherwise? Once the first extended look at the game was released at GamesCom however, it’s clear that Hideki Kamiya’s upcoming title was a completely different beast.

From the five minutes of game play footage, it’s obvious that Scalebound looks incredible. Surprisingly, the player was fighting alongside a dragon rather than hunting it, exploring the gorgeous environments while fighting off enemies. Rather than being confronted by intimidating beasts, hordes of humans did their best to take down both the player and his dragon. With HP numbers popping up throughout the screen as damage is taken from both sides, it’s clear that RPG elements play a bigger role than what we had thought.

That’s not to say that you won’t be hunting monsters though, because there were a few shown off during the trailer as well. Fighting alongside your partner, the fighter was switching between sword attacks, long range bows, and items picked up on the field. Fighting around the two dragons clashing looked thrilling, which can only be improved by the co-op that the final version is promising.

From these early impressions, it’s looking like Scalebound might be one of the Xbox One’s highlights, but did we expect anything less from Platinum? Check out the trailer below and give us your thoughts!

We’ve asked, we’ve waited and now it’s almost here. After eight years without a new journey into the Lylat System, Star Fox Zero will get us reacquainted with Fox and his band of mercenaries. Stepping onto Nintendo’s show floor at E3 this year showed that this title was their main focus, with multiple demo kiosks, model Arwings hanging from above, and a cockpit set up for eager gamers to experience the demo in. As the title that I was most eager to check out, we made sure to jump in and catch up with the crew.

Consisting of two stages, Corneria and Area 3, each one provided a very different take on what piloting the Arwing would require. First, Corneria feels very familiar to the Star Fox 64 version of the stage, complete with sets of three to five enemies conveniently bundled up to fit in your charge shot’s blast range, bridges, arches and mountains to fly through on your way to the city itself, and giant red robots twirling girders in your way. Once in the city, the team switches from the on rails shooter style to All Range Mode, which allows us to dogfight in a 3D space. New enemies take advantage of new features, namely the walker mode for the Arwing, which allows it to battle and access hidden areas on the ground. Adapting to this change, some enemies can only be destroyed when damaged from above, so properly managing these two forms is a must if you expect to survive.

As expected from the series, the stage closes out with a giant boss fight, where Fox must damage certain weak points that are identified by the returning Peppy Hare. And when we say big, we really mean it, since this ship was large enough to run on with the land form, allowing us to attack from different perspectives. A new, third play style exclusive to this section fixes the camera in a more cinematic perspective on the TV, requiring you to focus on the Gamepad exclusive Cockpit Mode. Fixed in a first person perspective, these portions aim to put you in the fight, with each explosion, bogie and hit being as in your face as possible.

Moving on to Area 3, this stage looked to mirror the large scale All Range battles that some of Star Fox 64‘s best moments took place in. Here is where your maneuvering skills become key, and when the biggest changes in the control scheme comes into play. With no C-Buttons to press, most of those moves have been mapped to the right stick. Tilting up and down still boost and brake respectively, while flicking the sticks up and down or vice versa uses the summersault and U-turn moves, for when you need to outrun enemies on your tail. The lean and barrel roll functions have been moved from the shoulder buttons to the right stick as well, so holding the direction will lead to faster turns, while a double tap will deflect enemy fire. The biggest change however, comes with the Game Pad’s gyro functionality, where rotating the control will move your ship’s reticle. This ability to fine tune your aim is a welcomed one, since aiming no longer requires moving your whole ship. A controversial move to be sure, some might have problems with their aim getting thrown off. To me however, it worked like a dream, only improving the experience when trying to take out Star Wolf’s self-proclaimed ace pilot, Pigma.

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Not quite sequel and not quite prequel, Star Fox Zero feels like the reboot the series has desperately needed. By reuniting the old team and taking us to familiar locales, it was easy to see that the series is back in top form. There were a few small issues, namely getting used to the new control mapping, some camera rotation issues, and perspective problems on land, but nothing to take away with how amazing Star Fox is on such a larger scale. But with so many answers comes a few questions, namely, whether or not Krystal will make an appearance. All in due time, I suppose.

What say you, gamer? What do you hope to see from Star Fox Zero when it arrives this holiday season?

 

Briefly: Bayonetta and The Wonderful 101 developer Platinum Games announced their next title today, and it’s an Xbox One exclusive actioner called Scalebound.

The trailer looks pretty Monster Hunter inspired, though our hero looks to be able to transform in and out of his armour. This one looks like you’ll actually be able to have monster buddies, however, as the trailer reveals that one of these guys is actually on our hero’s side.

Take a look at the Scalebound trailer below, and let us know what you think! We’ll be sure to fill you in on anything more that we hear about the title.

http://youtu.be/C7IxFtVuZwg

The next great adventure from critically-acclaimed developer PlatinumGames and renowned Game Director Hideki Kamiya, Scalebound transports you to a distant, hostile world. You’ll come face to face with fearsome creatures, including a formidable dragon—and the bond you forge with this awesome predator will prove crucial to the survival of both worlds.

Details on the highly anticipated Bayonetta 2 have been few and far between since E3 last year, but thanks to the latest Nintendo Direct, we got a chance to catch up with the witch’s latest action filled romp.

As expected, everything is continuing to look like it’s placed on a larger scale. Bigger enemies, bigger story, bigger attacks, bigger conflicts… Whoever said “less is more” didn’t get through to the developers at Platinum Games, and after seeing the game in action, it’s hard to argue otherwise. Joining Bayonetta this time around is a mysterious child who seems to have stolen Yugi’s Millennium Puzzle at some point. Acting as a partner to the titular character, the trailer confirms that he will be fully playable in some capacity. Don’t worry though, it looks like he can kick plenty of ass himself.

With a conflict between light and dark starting anew, a rival priest that matches Bayonetta’s attacks blow for blow and Bayo’s sister, Jean, seemingly in stasis, (because why not?) it’s looking more and more like the upcoming sequel will be a top reason to own a Wii U in the coming months.

Sounds awesome, doesn’t it? Don’t believe me? Watch the trailer yourself and tell me it’s not. If that doesn’t convince you, check out our hands on impressions from E3 last year and prepare to get hyped!

At the beginning of the week, I was thinking that there hadn’t been a Nintendo Direct conference since E3. Apparently since my mind willed it so, it was soon announced that yesterday’s Direct would take place, but after a two month wait, nearly 30 minutes of news wasn’t enough. It’s safe to say that the next Direct is poised to be “wonderful.”

Tomorrow at 10 AM Eastern and 7PM Pacific, a second Nintendo Direct for the week will play, which will be completely dedicated to the upcoming action title from Platinum Games, The Wonderful 101. The creators of Viewtiful Joe, Okami and Bayonetta have been working on this one since before the Wii U’s launch, so it will be exciting to find out what new information they have to share with the release date drawing closer.

In the mean time, check out our hands on previews of the game from last year’s E3 and at this year’s Comic Con. Be sure to check back tomorrow as we find out even more about what makes this highly anticipated game tick.

The Wonderful 101 is scheduled to hit the Wii U on September 15th.

When rumors were swirling that Sega had cancelled plans for a Bayonetta 2, fans of action, developer Platinum Games and virtual women in tight clothing continued to hope for the best. Little did anyone know, the outcry to actually getting the game dwarfed the outcry of not getting it, since it was announced that Nintendo was funding the upcoming sequel and would be a Wii U exclusive. Amongst the overreaction of some people not getting the game on “their” system, there were some legitimate concerns. Would Nintendo’s known censorship get in the way of some of the risque elements Bayonetta is known for? Will the action be as tough as other games Platinum has produced? Will there be any forced game pad integration? My time with the game answered all of these questions, and the answers just might win over fans of the original.

Picking up some time after the first game, Bayonetta, a centuries old witch with some killer gun grabbing heels, is still at war with the angels who are looking to end her. The formula remains relatively unchanged as far as combat is concerned. Each section is divided into acts, or “verses.” Players are judged by how fast they finish each verse, how many points they score by comboing, using special torture attacks and finishing moves called “Climax” attacks. Mixing horizontal, vertical and projectile moves shows off some of the cooler aspects of Bayo’s skill set, (I mean, you haven’t seen a kick until it’s from a giant foot made of hair.) Dodging right before taking damage slows time to a crawl, creating an opening for huge damage against multiple enemies. And if these skills aren’t enough for you, playing well fills your “Umbra Climax” bar, which powers Bayo up, giving her a health boost, a reach extension, upgraded power and speed. The combinations are only increased by multiple weapons that can be switched on the fly, like the standard guns and fists, or dual swords in this demo.

 

Bayonetta 2 Screen 2

 

The most obvious difference was former rival turned ally, Jeane, joining the fight and fighting side by side with Bayo. While the version I was playing had my partner being controlled by the AI, the person running the demo confirmed with me that there will be a separate co-op campaign so you can run through hordes of enemies with a friend. Since the Wii U is limited to one game pad per console, it’s safe to say that the classic controller will be a must for two player angel slaying, but aside from the optional touch screen control scheme, (complete with tapping enemies to attack, swiping sideways to dodge or sliding up to jump,) the button based style is the same for each.

Co-op isn’t the only surprise found in my brief time as the witch. After being confronted by a massive boss, Bayonetta sprouted butterfly wings and took the battle to the sky. It was surprise moments that broke up the standard game play like these that helped make the original so unique, so this change up was a welcomed change of pace. After hacking away at the behemoth, the demo came to a close with Bayo standing tall.

 

Bayonetta 2 Screen 1

 

So in short, fans worried that the core of the game would be lost in transition can rest easy. Bayonetta 2 brings back the challenging, fast paced and seductive action of the original. Thanks to game pad control, co op game play and different scenarios that differ from the standard combat, there’s little fear of the game being a copy and paste job either. So far, this highly requested game is well on its way to matching the reputation that the original earned, and I for one can’t wait to see how it will turn out.

Look for Bayonetta 2, coming exclusively to the Wii U in 2014.

Whoa. Seriously. Wii U is a fucking Juggernaut! Bitch! With countless AAA titles being announced on launch and a lot of those being M rated and ultra violent, this console doesn’t appear to be stopping. And it hasn’t even started yet!

So now we got some juicy news. The sequel to the hyper stylish Bayonetta will be an exclusive to the newest Nintendo console. Take a peak at the short but flashy trailer below.

Bayonetta 2 does not have a release date yet.

UPDATE: Looks like Konami Japan has a press release that says the U.S. release date will be February 19th, 2013 while the February 21st date at the end of the trailer is for Japan.

 

To say Metal Gear Rising: Revengeance’s development has been all over the place would be an understatement. After many missed release windows, a change in developers and even rumors of cancellation, this thing has gone in more circles than the naked cartwheels in the Big Shell. After watching the newest trailer from Gamescom however, things finally look back on track.

Watching the action from E3 still gets me hyped, from the destructible environments to the oh so choppable enemies. But it looks like Raiden won’t be alone, since he has a new robot dog keeping him company. I mean it worked for Casshern and Blue Falcon, right?

But most importantly, the end of the trailer reveals a release date of February 21st, 2013. It’s been pushed back so many times, I wouldn’t hold me breath, but at least we finally have something solid to go on!

Assuming the Mayans were wrong, living until 2013 can feel like a long wait. Check out the trailer and quench your thirst for Revengeance. Whatever that is…

Nintendo’s E3 showing undoubtedly received a mix reaction, but there was one thing that was unanimous; a new title from Platinum Games was a reason to lose your mind. Tentatively titles Project P-100, the developer is definitely showing its Clover roots, with a unique play style to match artwork that looks like a certain Viewtiful hero. But once the game started up, it was something truly special.

Playing as a small super hero, this brave little soldier must fight off hoards of evil robots attacking the colorful town in the demo. He’s not very strong on his own however, so what’s one to do when getting slapped around by killer robots? In P-100, you’ll enlist help from various heroes scattered throughout the town. Like a more action packed Pikmin, gathering a group of heroes gives players the ability to create weapons with them. By drawing on the WiiU Game Pad, your army can morph into a giant fist, a sword that reaches the heavens, a giant pistol or even bridges! Using these powers need batteries though, so when you’re running low, rushing into the enemies with a mighty battle cry will recharge them quickly.

Did I mention the boss fight in the demo was huge? Fighting on top of a giant mech that acted as both an obstacle course and an all out battle was a hell of a lot of fun. All while it was towering over the city below. If these are the heights the game hopes to reach in just the demo, I can only imagine what the final product will be.

Platinum is known for its creativity, and P-100 is looking to be no exception. While it may not have received as much attention as your Mario and Pikmin titles, this game is looking like it could be THE reason to own a WiiU when it’s released. And as always, when more information becomes available, make sure to check back here for the latest updates.