Warner Bros. Interactive has announced Scribblenauts: Unmasked, combining 5th Cell’s popular puzzle franchise with the popular heroes and villains of the DC Comics catalogue. Featuring a wealth of familiar faces and locations such as Batman, Superman, Wonder Woman, Gotham City and Metropolis, gamers will finally have control of this world at their fingertips.

Scribblenauts is known for the insane amount of objects that players can generate. If you type out something, chances are it will show up, with your imagination being its only limit. Having that type of control over the DC Universe is sure to make comics fans rejoice, and who knows? Maybe we’ll finally be able to create some resemblance of the fanfics floating in our heads.

What will you make? An evil Batman? A tiny, top hat wearing Grodd? A dancing Oracle? We’ll get our chance when Scribblenauts: Unmasked is released for the Wii U, 3DS and PC this fall.

I weep. I…weep (as does Jonathan, he’s quite literally inconsolable right now). In a move that can only be called, shocking, Disney is shutting down loved video game developer Lucas Arts. Confirmed this morning, the guys at Game Informer have just put validation to the rumor from late last night. The quote from Disney on the manner is cold and dark like Vaders robot shoulders

After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.

I guess it makes sense, from a business point of view. The company hasn’t put out that many AAA titles in recent years, and games such as Forced Unleashed 2 have had only average responses from critics. It appears though that Lucas Arts will exist in name only as it moves forward.

It is good to note that the stunning looking Star Wars 1313 will most likely still be released, though third party partners are being looked at to help the game get finished.

Some of my favorite games have come from the company. Our fearless leaders all time favorite, Monkey Island, is one of their most known titles, changed the way developers created adventure games and how writers approached humor in games.

We at Geekscape send our sincerest condolences to the employees that have been laid off, and hope that their future endeavors be as memorable as Lucas Arts.

What are your thoughts on the closure of Lucas Arts? What have been some of your favorite games from the company? Let us know!

Here it is! Geekscape’s 6th Anniversary Party episode! We talk The Hobbit, Spider-Man, comics, videogames and SO MUCH MORE! Guests in this jam-packed episode include Geekscapists Brian Gilmore, Ben Dunn, Eric Diaz, Hong, Molly Mahan, Shawn Madden, Scott Alminiana and more! Guests include Ash Paulsen, Garrett Medina, Matt Raub, Sam Weller, Tom Pinchuk, Coco and Kelly Quinn, Jon Schnepp and plenty more! Gilmore talks about marrying Ben’s sister and my wife talks about being married to me! And of course… there are tons of big announcements along the way! This is it! Enjoy!

Subscribe to the show on iTunes!

This episode I talk to filmmaker Ward Roberts about his film ‘Dust Up’, currently available on VOD. A loud and gritty, violent, modern Western, ‘Dust Up’ is the kind of cult movie we love to introduce you to here on Geekscape. Similar to ‘The FP’ and other uniquely awesome films, I think you’ll get a kick out of our conversation, talking about making the film, casting Buffy’s Amber Benson… and what I think is the craziest ‘money shot’ in film! Enjoy!

Subscribe to the show on iTunes!

What a week! While I was working on our slew of Geekscape related projects, like ‘Doc of the Dead’, the Geekscape went crazy! New trailers for ‘Iron Man 3’, ‘Django Unchained’ and the ‘Evil Dead’ remake! Is Frank Grillo suiting up for Captain America 2? Ant Man starts filming in January! ‘Arrow’ steps up its game and ‘The Walking Dead’ REALLY steps up its game! Plus! What’s with soft hearted assassins? And ‘Silent Hill: Revelation 3D’ director Michael K. Bassett talks being a serious gamer!

Subscribe to the show on iTunes!

TGS is upon us, and so are some cool announcements!

Rumored since early summer, and leaked shortly after that, Sony has now made the new PS3 official!

Sony’s latest will come in 250Gb and 500Gb flavors (no word yet on expandability, a huge plus to the current slim). The new unit is also 20% slimmer than the current slim, as well as 25% lighter (for all the times you carry it around).

Looks like this new model loses the lovely slot loading drive however, and falls back to a more dated tray system. Overall though, the system looks great, and is sure to ease new gamers in with the announced bundles.

The new PS3 will hit shelves on September 25th.

From the press release:

In order to maintain the superior gaming experiences that you expect from us here at PlayStation, we are always looking for ways to change and evolve with your gaming behavior. You might remember the smaller models that we launched for PlayStation 2 and PSP (PlayStation Portable), and we know that many of you love the opportunity to add these streamlined models to your home. Additionally, as developers continue to release deep and rich digital gaming content, providing an option for larger HDD is essential, especially for games with large DLC packs, and full game downloads, as well as personal entertainment content. The biggest and best games live on PS3 this holiday season, and the new PS3 is the perfect way to play.

We are also excited to announce that the launch of this new PS3 model will include incredible additional value. The 250GB PS3 will be available on September 25th for $269.99 (MSRP) as part of a limited edition bundle featuring UNCHARTED 3: Drake’s Deception: Game of the Year Edition and a voucher for more than $30 worth of bonus digital content for the highly acclaimed digital title, DUST 514. This bundle offers more than $70 in total combined value.

What do you think of the new unit? Time to add a PS3 to your gaming array?

Guild Wars 2 seems to be taking the world by storm. The much anticipated title launched just a few short weeks ago to rave reviews and much fanfare.

The title had its share of issues at launch, largely stemming from insane popularity that even ArenaNet couldn’t have anticipated. For a short time after launch, digital copies of the game were pulled to lessen the server load for current players.

The issues seem to be fixed, the game is a great time, and ArenaNet had a very cool (and unexpected) announcement today for Mac users.

The Guild Wars 2 client is now available for OS X (In beta form for now)! This opens the game up to millions of new users who haven’t ever been able to enter the world of Tyria. It also means that us BootCamp users will have one less reason to restart!

I’m currently downloading the beta, so I have no indication yet of how it runs, but I’ve heard plenty of good things!

Kudos to ArenaNet for thinking of us!

From the press release:

Today we’re happy to announce another major milestone in the development of Guild Wars 2: going forward, ArenaNet will also be supporting the game on Apple’s Mac OS X. The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. Anyone who purchases Guild Wars 2 can now play it on both PC and Mac.

Bringing Guild Wars 2 to the Mac is huge for us, because it introduces the game to an entire group of players who are often ignored by game developers. The ability to play together with your friends is one of the underlying principles of Guild Wars 2, and providing a Mac client means that friends and guildmates can play together regardless of what operating system they favor.

On top of it all, ArenaNet staffers are big fans of Macs. We offer them as part of our employee laptop subsidy program, and our president Mike O’Brien is rarely seen without his Mac laptop. We’re as excited as anyone to play Guild Wars 2 on OS X.

I’m excited! Anyone else currently playing? What are your thoughts on the game?

This was a lot of fun! While wandering the floor at Comikaze, I discovered an entire Intellivison booth and met original game programmer Keith Robinson, who began creating games for Intellivision back in 1981! This episode is great for old school and new school gamers alike!

Subscribe to the show on iTunes!

The sequel to the hyper popular dungeon crawler ( some say the REAL Diablo III) Torchlight, will be released on September 20th! That is just three weeks from now!

The announcement comes from a very informal forum post by a Runic Games employee. It is official, but the post says they will share the news bigger and more grandiose tomorrow. Torchlight II will also be playable at PAX.

So make sure you have that copy pre-ordered on Steam and get it ready to preload, because a few Thursdays from now you’ll be ready!

Let’s get some reviews going! I watch “Ruby Sparks” and say ‘forget writing up a girl… let’s write up a different ending’! X-Men First Class sequel gets a fantastic name! Geekscape casts the Fantastic Four reboot for Fox! FX refuses to give up on “Powers”! I definitely give up on the 3DS title “Planet Crashers” but it leads me back into the arms of the original Zelda! Oh sweet, sweet adventurous, exploring original Zelda arms!

Subscribe to the show on iTunes!

Are you a dude of the 80’s? Are you a dude of the 90’s? Do you remember one of the greatest arcade beat-em-ups of all time? If you are, then you will be excited to know that Bad Dudes has a sequel planned and you can help get it going with Pinestripes games Kickstarter Campaign! Check out an interview with the developer below for the full story.

Now, it takes a lot to get me excited for a new game, let alone a kickstarter campaign. When I heard that one of my all time favorite games was getting a possible sequel I freaked out. My earliest memories with gaming was my Dad getting me a PC copy of Bad Dudes, with a Gravis joystick and teaching me DOS prompts to get the game running. I was brought into a world where the president was kidnapped by Ninjas and I and a friend were the only hope for the USA.

If you feel only a slight nostalgic for this series, or if you enjoy the great meme the game has offered over the years, then you should donate.

The kickstarter can be found HERE

Pinestripe games can be found HERE

Together we can bring a great game back to the forefront!

Nick Gregorio joins me for a brand new Geekscapepod! I review Abraham Lincoln Vampire Hunter and Ted! I’m excited to play The Walking Dead Episode 2 and Nick and I talk about the best Spider-Man video games! “Guardians of the Galaxy” is coming to theaters in 2014! “Big Hero 6” is coming from Marvel and Disney Animation! Edgar Wright has begun some “Ant Man” work! Before Watchmen continues to be good while the Punisher sets his sights on the Avengers! What’s Nick’s problem with Jim Lee? And HUGE news for Geekscape and Comic Con! Plus, my brother Daniel remembered.

Subscribe to the show on iTunes!

E3 2012 has begun! In this episode, I give my thoughts on the Nintendo WiiU announcements from yesterday as well as my thoughts after attending Microsoft’s E3 press conference! Have they gone completely towards peripherals or are there actually any games coming out? PLUS! Why Batman doesn’t work!

Find it on iTunes

We’re trying something new in giving you back some news and reviews ON TOP of your regular Geekscape podcast with special guests! I talk Avengers box office, Battleship, Men In Black 3, Moonrise Kingdom, Ni No Kuni’s new trailer, trying to Streetpass in Mexico, Harley Quinn’s Revenge, Snow White and the Huntsman, Spoilers ruining movies, Astonishing X-Men 51 and a bit more! Man that’s a mouth full!

Find it on iTunes

We’ve all wondered what would happen if our favorite pop culture characters were pitted against each other in mortal combat. Well we’ve got a few match-ups covered for you! In this exciting episode it is movie villains vs. super heroes. With the help of some trusty 20-sided dice and their vivid imaginations, Heidi and Stephen tackle just who would win and why. Prepare to be surprised and possibly delighted by the outcomes

Subscribe to Brave Nerd World on iTunes.
Follow us on Twitter and “like” us on Facebook

Final Fantasy has had some interesting crossovers in the past, with the two most recent being Bioware’s Mass Effect 3 with the N7 Armor as a downloadable armor for the main characters of FF XIII-2 as well as an Assassin’s Creed costume also available as a downloadable costume for FF XIII-2. However, I was made aware of a very….unique….crossover for Final Fantasy XIII with……Prada!?

In the latest issue of the men’s fashion magazine, Arena Homme+, there is a 12 page-feature starring Lightning, Noel, Sazh, and Hope as they wear outfits from the Spring/Summer men’s collection, posing as if they are part of a fashion shoot.  It’s certainly different enough that people from the video games and fashion lifestyles will be buzzing about this for the time being.

When asked about this crossover, Max Pearmain, editor of Arena Homme+, had this to say.

Our Spring issue focuses on a world of direction and escapism, and having a visually stunning videogame franchise such as FINAL FANTASY work alongside us and a leading fashion brand like Prada to create something so unique is incredible; I’ve always been interested by the power of videogames and their place in society, and the amount of work that’s gone into this project blows my mind. We’re incredibly pleased with the result.

Yoshinori Kitase, producer of Final Fantasy XIII-2, also had this to say regarding the partnership

The FINAL FANTASY series is known for its creativity and innovation; so working with Prada, a renowned fashion house with such beautiful clothing was a very exciting opportunity. The images we have been able to create together are vibrant and unique,

The images are certainly unique, and considering how Final Fantasy characters have been evolving in terms of visual appearance, I suppose it makes some sense to partner with Prada, even if it seemingly came out of nowhere, and the characters do feel at home as fashion models with their appearances. My personal favorite happens to be Sazh, that is funny.

What are your thoughts on this interesting partnership?

 

Pushmo was the first original eShop game that caught my attention. Pyramids and Freakyforms did not interest me at the time(Though I plan on reviewing them later), so when Pushmo was released, I immediately bought it. It was my first impulse purchase, and it was one I have not regretted at all.

The story of Pushmo begins when you, a round sumo-like character named Mallo, visit a place called Pushmo Park. You meet with the inventor, Papa Blox, who shows you how Pushmo works. Pushmo, according to the game’s eShop page, “are incredible puzzle-like climbing toys” in which you can push and pull individual blocks, forming a path to the top. Suddenly, a young punk has trapped several kids in different Pushmos across the park, and it’s up to Mallo to rescue all the children who are trapped. What’s interesting about the story is that in the main game, there are 180 Pushmos, each with a kid trapped inside. That means this single punk took 180 separate kids in the park and trapped them in gigantic convoluted structures. In any other world, he would have been arrested for kidnapping and endangering the welfare of a minor, but in Pushmo Park, he is left to roam free and continue to wreck havoc on the lives of little children.

In all seriousness, the story does give you context on why you should solve every puzzle in this family-friendly adventure. The visual aesthetics also support this family-friendly nature. The world is colorful and vibrant and the character designs are simple and EXTREMELY cute to look at. The 3D also works well, with the illusion of depth achieved when you push and pull sections of the Pushmo forward. The world of Pushmo is not only a world that is full of positivity and life, but it also looks great as well.

The music and sounds also show off a very bright and happy environment, with sets of levels getting their own theme music. You have tutorials, regular levels, murals, and Nintendo-themed murals to get you through the game. However, there are no other stage themes. You’ll hear the same song repeat in each level in a single set, which is slightly disappointing since the tracks are very good. However, the appeal disappeared right when I reached the last set of stages.

The game play is where Pushmo shines. The goal is to rescue children trapped in the Pushmo, and since they are usually stuck at the top, you have to scale the gigantic puzzle until you reach the goal. When you get past the beginning stages, you are introduced to two new elements that complicate the puzzles: The manhole and the pullout switch. The manhole lets you enter and exit from one manhole to the other as long as they are exposed and of the same color while the pullout switch lets you push all blocks of a same color out when you step on it. It’s important to know when and where to use manholes and switches, especially the switches as you don’t need to hit every switch. If you’re overzealous in pushing and pulling blocks and activating switches, you’re likely to block your path. This is especially true near the end. You can also rewind time by holding the L button, so you can go back and fix your mistakes. Finally, by holding R, you can see the entire Pushmo from afar so you can plan your next step, or if you just want a full view of the Pushmo.

The mechanics are simple but refined. Forming a path to reach the goal is easy to do, and the game builds from that by steadily increasing the complexity of the puzzles as you play. When the manhole and switch are introduced, you have to think a few steps ahead, mainly to see if using a switch or manhole will move you forward or completely trap you. However, you only get into this mindset near the endgame, as the beginning puzzles and some of the midgame puzzles are very easy. It feels like once you begin the endgame, it suddenly spikes in difficulty without warning. I’m assuming that since I’m an adult, I’m able to see things two to three steps ahead. If you’re a child, you might perceive this increased slope in difficulty more easily. For me, I went from breezing through the game to spending twenty minutes solving one part of the puzzle so I can move onto the next part. The difficulty never reached the point where I stopped playing out of frustration. Being able to solve a hard puzzle definitely yields a sense of pride and I felt much more eager continuing to play. The game is rewarding. Though there is a sudden spike in difficulty near the end, it just made want to beat the puzzles even more.

In terms of replayability, the only levels I wanted to replay were the mural levels. The tutorials were just tutorials, and the regular levels felt more like expanded tutorials in the beginning, but the murals were entertaining at least. It was interesting and satisfying to see what shape each Pushmo was as well as climbing on top of a giant lemon soda, or alternatively, Mario.

There are also user-created Pushmos, which are incredible.  It’s amazing to see how creative some people are in making levels.  I tried a couple out and they were just as difficult as the end-game Pushmos and extremely fun like the mural levels. In order to receive user-created Pushmo, you go to the Pushmo Studio in the main menu, click on an empty square in the stage selection, and press the “READ QR CODE” button. You position your 3DS so that the QR code is within the frame on the top screen, and if done correctly, the game will recognize the QR code and download the new Pushmo for you to save and play.

As for making Pushmos, I never got the hang of it, but then again, I’m not very good at creating my own levels in any game/level maker. For those creative and determined enough, the level creator will certainly occupy a lot of your time, as well as playing some of the user-created Pushmos. I definitely recommend keeping an eye on the internet for some great levels.

All in all, I have to say that Pushmo is definitely worth the $6.99 that it is worth and more. There are some minor issues with the music, but that is just nitpicking on what is deservedly a fantastic game, and one that I would definitely call an eShop classic. The gameplay is solid, there are plenty of entertaining puzzles and the user-created Pushmos and level creator will ensure plenty of game time depending on your level of creativity with the level maker and patience with the end-game puzzles. This is one game that everyone with a 3DS has to download.

Here’s something interesting that I stumbled upon. You might be familiar with Redbox, those kiosks where you can rent a variety of DVDs and video games for cheap and can be typically found in malls, grocery stores, or any public place? Well, they have just announced a special deal on their website, Free Game Nights!

Between February 26 and March 1st (Sunday through Thursday), by reserving a game online through their Game Night section (Just click the big banner when you load the page), you can rent a game for an entire day free of charge! If you keep the game for another day, they charge you $2 bucks per day, which is still pretty good. Of course, terms of service are as follows:

*Limit: 1 free 1 day game rental per transaction. Only available for online reservations (for rentals that originate at a kiosk or for prior rentals). Payment card required. Additional day charges will be $2, except in MD, where they’ll be $2.12. Void where prohibited by law. Cannot be combined with other offers. Offer subject to cancellation or change at any time.

They have a small selection, but with pretty decent games, like Soul Calibur V, Modern Warfare 3, Saints Row 3, Uncharted 3, so if you were on the fence with some of these games, or if you just want ONE day to play that ONE game from beginning to end, this will be your best chance to do so.

Personally, I want to meet the guy that is going to be renting Skyrim with this deal.

Source: http://www.redbox.com/gameweek