I have had a love affair with Falcom’s Gurumin ever since Mastiff brought the action RPG to the Playstation Portable all those years ago. My PSP has since kicked it but Gurumin lives on. It has recently seen a release on Steam as well as the Playstation Vita and Playstation TV via the PS Store. To my delight, the title will soon be coming to the Nintendo 3DS as a digital release, Gurumin 3D: A Monstrous Adventure.

The game’s twitter account had an “Ask the Publisher” chat with fans  this week. They revealed that even in the handheld’s 3D mode, the game will still run at the full frame rate. The 3DS edition will also have more costumes than the previous Steam version. While only a digital release is planed at this time, should there be enough demand, a physical release would be considered. And for those purists, a Japanese voice-over DLC will be available post-release.

Gurumin 3D at PAX west

Gurumin 3D still does not have a definitive release date but given that PAX West attendees will have the first chance to play the game, you can rule out any time before September 5. In the meantime, you can check out the game’s soundtrack which is now up on iTunes. The funky fresh beats will make you prisoner of dance (wrong game?).

[This review is based on a sample provided by the publisher.]

Odin Sphere Leifthrasir is a remastered version of the original Odin Sphere, which was released on the Playstation 2 way back in the day (well 2007). Created by Vanillaware and published by Atlus, the action RPG was heralded as one of the prettiest games of its era. I somehow managed to miss out on playing the original, so I was particularly pleased to hear about Leifthrasir‘s release. As mentioned in a previous article, this new edition features updated graphics, additional mini-bosses, and tweaks to the combat system. While I can’t compare the previous version to this one, I can review the game at face value with a pair of fresh eyes. Note: I played the game on my Playstation Vita.

Odin Sphere Leifthrasir review - attic

Odin Sphere Leifthrasir review -attic bookshelf

The game is broken up into storylines focused on the five main characters: Gwendolyn, Cornelius, Mercedes, Oswald, and Velvet. The heroes’ backstories tie together, leading them to cross each others paths at certain points. The overlying story focuses on a great war between the nations of Erion, the game’s world. The plot was moving, but not overly dramatic and was the main thing that enticed me to continue playing during long gaming sessions. The notes and memos scattered throughout the realm’s battlegrounds help flesh out the game world’s mythology.

Odin Sphere Leifthrasir is a side-scrolling, action RPG. The areas are broken down into different stages, some filled with standard baddies or the larger, more imposing mini-bosses (with one room for the main boss). Other rooms can be designated “Rest Areas” or be tucked-away treasure rooms, occasionally housing a weapon skill-unlocking Phozon Prism. Finding these special items can be as easy as beating a required boss or as tricky as finding a hidden room. In the case of the latter, you are given vague hints in the “skill” menu as to its location.

Battles are fast-paced and require you to make use of blocking and breaking your enemies’ guard, “juggling” your opponents in a mid-air assault, and using available skills as well as alchemic potions. You learn on the go for most of it but there are mini-tutorials on occasion. In regards to alchemy, mixing up potions is simply a matter of either following the recipes (which you will find on the field) or trial and error. I found several mixtures to particularly helpful at certain points, particularly Shine and Restore.

Odin Sphere Leifthrasir - Phozon skill tree

Odin Sphere Leifthrasir review - ability tree

By powering up Phozon Prisms with the phozons you acquire from felling foes, you can tailor your hero to match your fighting style. For example, some skills are more tactical in nature and rely on your character or the enemy to be positioned a certain way to be effective. Character abilities, which can be acquired by spending orbs earned through leveling up, further the tailoring process. You can focus on making your hero more defensive or offensive or even spend you orbs to unlock a discount at merchants. It is a fun aspect to the game that makes playing feel more personalized.

Odin Sphere Leifthrasir review - Maury

Now, I can’t speak for how the original looked back in the PS2 days but holy cow, the Vita version is eye candy at its finest. Between the fluid animation, colorful graphics, and the storybook-like art style, I couldn’t take my eyes off of it. And some of the food looked good enough to eat! The production values felt high overall, with tons of voice acting and a beautiful soundtrack.

I tend to be hesitant to pick up action RPGs because of my poor “gaming reflexes.” But I urge anyone who is even mildly interested in the title to pick it up. I certainly enjoyed my time with the title. What’s more, I can’t find a single thing wrong with it. I believe that earns Odin Sphere Leifthrasir 5 out of 5.

If you missed out on Vanillaware’s Odin Sphere when it was initially released on the PlayStation 2 or just want to make a return trip to the world of Erion, ATLUS has you covered with their upcoming release of Odin Sphere Leifthrasir for the PlayStation 3, PlayStation 4, and PlayStation Vita. A demo for the game is now available to download for PlayStation 3 and 4 with the Vita version going up on May 31.

What makes this title different from the original? Besides graphics that have been redrawn (yes, “drawn”) for 1080p/60fps, the combat system has received an upgrade and mini-bosses were added to maps in response to fan feedback.

Odin Sphere Leifthrasir is available to pre-order now and releases on June 7. Pre-ordering a copy will net you a free 64-page art book to go with your game, while supplies last. The PlayStation 4 also has an exclusive “Storybook Edition,” which includes a shirt, art print, hardcover art book, metal slipcase and decorative outer box along with the game.

Keep an eye out for Geekscape’s review of Odin Sphere Leifthrasir in the near future!

Briefly: Kari gave us a great preview of Bloodborne back at E3, and From Software was back with the anticipated title at this year’s Gamescom with some gorgeous (and extremely gory) new footage.

The game looks to share a lot of themes with From Software’s previous Demon’s/Dark Souls, but with an entirely different look and a lot of additional style.

As Kari mentioned back in June, the game’s enemies are “something to be truly feared. When you “face an enemy [you are] facing death” (Miyazaki). The euphoria of victory will be worth it after experiencing the “terror of spine tingling battles”(Miyazaki). Now, of course you will need to be equipped with weapons to face these horrific creatures head on. There will be trick weapons and firearms. During the demo, they stated that the game will have a unique online concept but they could not go into further detail.”

This year has seen a resurgence of the horror game genre, and Bloodborne looks like one of the most action-packed games coming down the pipeline. Take a look at the new footage below, and be sure to let us know what you think!

We got to take a look at Bloodborne, the newest and coolest action RPG game from director Hidetaka Miyazaki (Dark Souls and Demon’s Souls), and it looks fantastic! Bloodborne was developed by FromSoftware and is a new story, not a sequel to Demon’s Souls. Though it is a similar 3rd person RPG, everything else is “very original to this brand new title” (Miyazaki).

At E3, Miyazaki lead a presentation highlighting the game followed by a game play demo. One of the major themes of Bloodborne is the exploration of the unknown in a broad sense. They want players to explore and learn more about the world of the game. You will “venture into a deeply-layered universe laden with mystery cradled by a fresh game concept” (according to the presentation).

This game will feature truly perilous combat where each battle will feel like it is for your life!

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They made the enemies something to be truly feared. When you “face an enemy [you are] facing death” (Miyazaki). The euphoria of victory will be worth it after experiencing the “terror of spine tingling battles”(Miyazaki). Now, of course you will need to be equipped with weapons to face these horrific creatures head on. There will be trick weapons and firearms. During the demo, they stated that the game will have a unique online concept but they could not go into further detail.

The game play is a work in progress, but they are past the alpha stage. Miyazaki mentioned there might be flaws in the demo and to “please be gentle”; which got a few chuckles in the room. So, if you caught the clip going around online of someone who snuck footage of the game play, that is not the final version of the game.

The story takes place in the fictional city of Yharnam around the 19th century. The Victorian architecture is gorgeous! The look was inspired by Victorian gothic, with gas lamps, fog, well worn cobblestone streets and an overall sense of  a cold dark wet place. There is a curse, illness or plague that has transformed people into terrible beasts.

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bloodborne4

The night starts off with a beast hunt but things are not as they appear. Your weapon is a transforming saw that can extend its reach for a powerful attack or you can use it as is. Also, you can transform it mid way through an attack. Weapons can be used in a variety of ways and it is up to the player as to how they want to use them.

Players will be challenged to think on their toes because enemies will not be placed statically; they will move around. This was demonstrated when the bell tolled and the mob that was gathered in the courtyard dispersed into the city.

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– Guns will not be useful for sniping but rather they are more effective at close range, like a shotgun.

– You can team up with another hunter (NPC). If you help them, they can come to your aid.

– The map is extensive and complex but you will be able to unlock shortcuts.

Following the game play demo there was a Q&A.

Though there is a horse in one of the trailers there is no mount in the game at this time.

Is there an easy setting? No. Even Miyazaki himself said he is not a master of action games but he does not want people to give up. He enjoys overcoming the challenge and he wants the same for you.

Miyazaki did not want to name the influences for the game because he felt it would give away hints of what is to come in Bloodborne. However, once the game ships he said he would say more.

How will death work in the game? They are still fine tuning the weight of the “death penalty”. They do not want it to be more stress on the player or be what stops a player from playing the game. Miyazaki explained that even though you die, you want to get back and challenge it, which is a delicate balance.

Will there be safe zones? Yes! “We will have a safe zone so you can have your zen moment” (Miyazaki).

Will stamina be a factor? Yes.

Hope you enjoyed our in-depth look at Bloodborne. This game looks stunning and definitely looks like a thrilling game to play!

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Bound by Flame would make for an amazing heavy metal band name. Picturing long flowing hair flailing around as the metallic strings of a Gibson guitar are strummed furiously amidst choke-inducing smoke from pyrotechnics is quite easy. This elaborate fantasy cobbled together in my head pleases me with hopes that it was actually real. Instead, we get the reality that Bound by Flame is nothing more than a sub-par role-playing game.

As far as fantasy stories go, Bound by Flame seems of the standard fare. With the world on the way to extinction from the Ice Lords with an army of undead, humanity’s last bastion of hope lies in the hands of the Red Scribes. You play Vulcan, a member of the ruthless group of mercenaries known as the Freeborn Blades. While guarding the Red Scribes during their ritual to end the war, things go awry and a powerful demon now inhabits Vulcan. With this demon sharing your body, you must decide if embracing the demon inside is wise or retain your humanity while saving the world. The whole good versus evil turmoil inside of Vulcan starts off great, yet falters more and more as the story progresses.

bound by flame

To help make the decisions to push you to either side of the moral scale are dialogue trees in Bound by Flame. With the abundance of dialogue present in the game, it can almost feel like you are playing a point-and-click adventure. The sheer amount of words I had to read could be bounded together in a three part book series. It’s a good thing that for the most part, the voice acting is adequate. Some may have an issue with the amount of cursing the characters spill out. I felt that this added to the believability of being part of a bad ass mercenary group. If action war movies have taught me anything, it’s that soldiers love to curse, a lot. The delivery of some of the dialogue can be all over the place. One moment you have perfect tone and emotion conveyed from a character. Then not a minute later, everything seems to go lifeless. Still, there is some sort of charm in how bad the voice acting can get.

Bound by Flame can look pretty fantastic at times. Everything has a cel-shaded look that pleases the eye. Views overlooking a chasm with the sun high in the sky is a stunning view. As you make your way through different areas and hub towns, the shine starts to wear off a little but manages to not degrade into something terrible or grungy looking. The same cannot be said about the character models. Everyone ends up looking too plain. The detail that went into creating the world didn’t seem to carry over to the characters. It makes believing the emotions of someone speaking difficult to relate with when the expressions and body language is wooden. The one standout thing about character models can be attributed to the transformation of Vulcan to full-on demon if you choose that path. As you let the demon take control little by little, your outward appearance starts to change into something inhuman. Horns start jutting out of your forehead, the color of your skin turns black as charred coal, eyes as red as the blood spilt by the entity inside you and flames dancing on your shoulder in delight. With these mutations, helmets can no longer grace your head and the armor worn will show damage from the scorching flames emanating from your body. Even the voice pitch of Vulcan will change to mimic what would sound like a demon possessing you.

bound by flame

Calling Bound by Flame an action role-playing game is sort of misleading. When I think of an action role-playing game, I think of fast movements, being able to react to enemies at a moments notice or use items instantly. Going into battle with these notions will get you killed. Even as I write this, I have a love/hate relationship with the combat in Bound by Flame. On one hand, I enjoy the slower pace of combat when I engage an enemy. Not being able to just mash attack to win, makes you think before you leap into battle. Getting the timing down to block or dodge right as a gigantic axe is falling towards your head, thus pulling off a counterattack can be very satisfying. What is not satisfying, however, is the cheap tactics deployed by the enemy AI. When enemies attack faster than Vulcan can react while ranged enemies snipe away at my meager health, all the fun is sucked out of the game. Even if you equip the best armor you can find, it seems to do little in terms of mitigating damage. However, this seems to be no issue with the enemies, being the damage sponges that they are.

Making things even worse are the two stances Vulcan can switch to on the fly. Warrior stance allows blocking, knock-backs and more powerful attacks. The Ranger stance provides a dodge mechanic, fast attacks and stealth attacks. The problem with this system is you cannot possibly switch fast enough to block or dodge when the time calls for either. Having either mechanic tied to a stance is frustrating in regards to the cheapness of enemy AI. Whether you attack, switch stances or use spells, be prepared to get interrupted and possibly knocked to the ground. As you stumble back up from the ground, it seems as though Vulcan had too much ale consumed the night before. In what seems like forever, Vulcan will finally stand up. All this would be ok, if it weren’t for the lumbering General of the Ice Lords charging your exposed guard.

bound by flame

Skill trees offer to make Vulcan more powerful by enhancing abilities or granting new ones. Upgrading the Warrior stance to have the ability to block from all sides, more resistant to knock-back and greater health regeneration seems great on paper. When put to use though, blocking from all sides in a group of enemies will trap you in endless attacks with no way of escaping the precious few hits Vulcan can endure. The upgrades to the dodge mechanic for the Ranger stance is also not too helpful. Even though you will get a sliver of a chance more to react, being restricted to only moving backwards is a big hindrance and negates the extra time to react. Since you will find yourself surrounded in the majority of fights, dodging a death blow only to ram your backside into the embrace of another blade is the opposite of what I want in the ability to dodge. Since a flame demon resides inside you, the magic of pyromancy ends up being the third fighting stance that you don’t need to switch to. Sadly, the demon’s flame wielding spells given to you are just as useless as most of the other skills. The only skill worth a damn was augmenting weapons with fire magic, thus increasing damage output with a chance to set a burn status with the touch of your weapon. The extra damage is nice, but with the enemies treating each hit like a tickle, it ends up being nothing more than cosmetic effect.

bound by flame

Having companions should help in your fight against the Ice Lords. Instead, you get the most incompetent partners I have ever seen. I would go into detail about the different characters at your choosing but it won’t matter none. From getting stuck on geometry to outright leaving you to go do whatever the hell is more important than surviving an encounter, the companions are utterly useless. Since they seem to die easier than you with no way to revive them without defeating all enemies in the vicinity, I would be better off venturing on my on.

Crafting is available, though not useful enough due to the lack of material found in Bound by Flame. In fact, the lack of loot found throughout my time with the game was disappointing. At least with what loot you can find, it enabled me to tell the shopkeepers to piss off. The weapons and armor you find are always better than the ones sold in shops. Which is great since the economy is non-existent. No matter how much you save in your piggy bank, it will never be enough to purchase that shimmering item in the shopkeeper’s window. Since crafting material is also hard to come by, recycling unused items will serve your needs better than haggling sale prices. Most of your equipment can have additional stats added to them by crafting upgrades for them. Choosing things like resistance from status effects or boosting attack speed are just some of the choices given to you. I never felt like these upgrades did much at all. Near the end, I spent what little scrap I had left to craft healing potions since those are the one thing you will use the most.

Bound by Flame wants to burn bright with the fiery passion of a great action role-playing game. It almost accomplishes this feat with mostly interesting dialogue told by the many characters you meet and combat that has a more strategical component instead of mashing your way through the battles. What turns that flame into a fizzle, however, is hard to ignore. Voice acting quality all over the place, stiff character animations, utterly useless companions, cheap enemy AI and lack of meaningful loot ends up charring any hopes of enjoyment to be had.

 

Score: 2/5

I’ve been playing Marvel Heroes since release, and I’m having an absolute blast so far. Action RPG, loot, and the Marvel universe pulled me in from the very start (and don’t forget about that awesome opening cinematic). After a little more than a week spent running around doing what heroes do, I decided to put together a quick list of things you might want to know before putting on those tights. Here are six things (in no particular order) that I think everyone should know before playing Marvel Heroes.

1. Your Starting 5

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Since Gazillion Entertainment designed Marvel Heroes to be a free-to-play game, the choice of heroes is limited if you decide not to spend any money. Hawkeye, Scarlet Witch, Storm, The Thing, and Daredevil round out your starting five characters. Each hero fits into a certain class, for example, The Thing’s description ends up putting Ben Grimm into the ‘tank’ class. Soaking up damage, while at the same time dishing it out ends up being a no-brainer for The Thing. The easiest way I can help you decide which character to pick from the free five is like this: do you like ranged attacks, or being up close and personal? Once you figure that out, your choice should be made a little easier for you.

2. No ‘Try Before You Buy’

Marvel Heroes 2

If you end up wanting to play as your favorite Marvel hero from the beginning, thus parting with up to $20 to do so, be warned. There is currently no way to play around with the characters that unlock with money to see if their play style is something you want to march through the full game with. Your best bet is to look up videos of the character you want to purchase to see if your favorite hero plays like anything you would enjoy using. Hopefully this changes sooner rather than later, as to me, it seems like a huge oversight.

3. Plain Jane

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Part of the fun with games that have a loot system is having said loot change your character’s appearance. None of that will be found in Marvel Heroes. The case could be made that since Marvel Heroes is a free-to-play game, it’s only natural that the only way to change your appearance will be in the form of purchasing costumes with real money. This doesn’t make it any easier to swallow, especially since the costumes end up being insanely high priced for some of the more popular heroes (I’m looking at you, Iron Man).

4. Drop It Like It’s Hot

If you truly want to pay absolutely nothing for Marvel Heroes, but still want to get access to the paid content, you still have an option: grind. Although I don’t have all the info in front of me as of writing this, most of the characters and costumes in the store will drop randomly during one of your play sessions in Marvel Heroes. The percentage rate of how often this happens is still up in the air. As soon as you finish the prologue mission, you are given a random drop of one of the four other starting characters that you didn’t pick. In the many hours I have put into Marvel Heroes so far, I’ve yet to see any paid content drop since. Hopefully soon we’ll have more info from Gazillion Entertainment to clear up some very important questions in this matter.

5. Sharing Is Caring

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Inventory and your storage bank in Marvel Heroes is shared for every character. This is probably the one thing you should spend money on if you love hoarding all the loot. You can hit the limit in your storage bank (48 items) pretty fast if you’re not too careful. The proposition, however, of parting with 550G ($5.50) for each extra page (up to 3 max) is a little more than most will be comfortable with.

6. What’s Mine, Is Mine

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Switching between characters you’ve unlocked is pretty seamless in Marvel Heroes. Being able to instantly switch to someone like Daredevil when I get tired of shooting arrows with Hawkeye gives players variety when it suits them. Experience doesn’t carry over from character to character, so if you have a level 20 hero, switching to a level 1 hero you just unlocked late in the game will get you killed fast. You do have the ability to head back to previous areas and grind for experience on mobs, which you’re likely to need to do often. It’s probably wise to start your first play through of Marvel Heroes with one character, then replay chapters with the additional characters you either purchased or got from a drop.

Marvel Heroes is a lot of fun, and hopefully these tips prevent any disappointing surprises from taking away from your game experience. If you’re already playing the game, make sure to let us know what you think!