When you’re booting up a new free to play shooting game; you need to be prepared with the knowledge that if you have ever played a different free shooter, you have played the one you are about to boot up. This is simply because of archaic notion of film genres has been applied to video games as if they were the same thing, and most gamers get quite verbally violent if you try to dissuade them from this cover-based assumption.

Take the RPG genre for example. In the early 90’s, an RPG placed the player in a fictional world, made them figure out puzzles, explore, etc while they built up their character. Nowadays if you have progressing stats and an inventory; you are an RPG no questions asked. This focus on what players see is why the requirements of video games on our computers goes up every year, but the relative complexity of the game isn’t that much more intense than their older counterparts.

And then you have shooting games, the easiest to craft video game genre of the age. This is because all you have to literally do is take the stock Unity engine assets, lay down some walls and floors, and you have your prototype in an hour or two. Most commercial engines were designed primarily for a first person shooting game, so it should not come to much surprise that most companies churn them out yearly. And it does not help that the videogames industry acts a lot like a war; whatever works best ends up getting adopted by everybody else as the new standard.

I’m venting about this because I end up picking up new free to play shooters pretending like I am going to experience something amazingly new that will make me happy to call myself a hardcore gamer keeping up on his trends. Instead…. I got Ghost in the Shell First Assault; a by the numbers online shooter with skins and art based on the Ghost in the Shell anime franchise.

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You’d all be dead by now if this happened ingame

The main characters of Ghost in the Shell are cyborg ex-military special detectives belonging to Section 9, a counter-terrorist strike unit that doubles as government detectives. The show deals mostly with sociological philosophy. The first GITS movie asks us what is a man, the TV series Stand Alone Complex (Both seasons) is disturbingly relevant to today’s politics. In addition to it’s (mostly) full body cyborg team, they have access to miniaturized AI battle tanks for high threat situations. The game First Assault is what happens when you get hired to make a video game, ignore all the story, and focus on the “Tanks and Cyborgs” part in development.

You pick a character with a shooter game inspired ability (With the exception of the Major, whose camouflage ability made it in game), and compete in team deathmatch, control point, and bombing run missions like common infantry. Your team always appears like the characters they are playing, while the enemy appears as generic bad guys in red. Now, I would normally consider this to be clever but considering how besides their abilities every character behaves the same, it just makes you feel like there’s not much point in picking a character at all.

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Get used to this guy; all your enemies look like him.

The guns are standard modern military stuff like AK47’s and such, but can be outfitted with several customizations to minorly affect the weapons handling. Anything recognizable from the show besides handguns simply aren’t present. The other thing that bugs me is the absence of ammunition types when they are so crucial to the setting. Then again, that would require the dev’s to have heard of a strange alien concept called “armor”.

The main character “Major” Kusanagi is a full body cyborg with a titanium chassis; which the game seems to be assuming absolutely everybody is (No blood here, people just break into robot parts). Entire episodes of the TV show are based around the fact that small arms fire is extremely ineffective against full bodied cyborgs, with the exception of “High Velocity” armor piercing rounds. Nobody short of the military has routine access to anti-cyborg weaponry; and Section 9 usually has to call in favors to borrow such toys. In First Assault, you die in three shots or one headshot; and most quizzically you can die by getting shot in the body.

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Where did he get that seeker drone from? Probably another game.

So we’ve got a game that mimics the standard match types, borrows the appeal of GITS while doing little to replicate it, and seems to be perfectly fine with that. The attitude of the dev’s is pretty obvious from their development posts; one of which where they lament the artist produced a Think-Tank design with a gun on it’s tail, and this would grant them a third weapon so it’s out of the question…. Despite such a design starring in one of the first episodes of the show. 

But what must bother me most is how this get’s a free pass from it’s audience where other games like the infamous Shadowrun PC/Xbox game that reduces the license to a match based shooter modeled after counter-strike; yet I don’t see anywhere near the kind of flak that Shadowrun got despite doing the same thing yet worse. I ended up having fun at first because I got kills, then comes the realization that either camping or superior reflexes is the sole factor. This ended up losing it’s fun factor quite quickly, making me just want to watch the anime rather than this game.

There is a slight chance this game can clean up it’s act given time. If you are trying to come into this game expecting a Ghost in the Shell experience then you have been baited and switched like I was. First Assault is just another match based shooter glorifying sniper rifles as a weapon used in close quarters engagements. You might have some fun at first, but you can get that same thrill in any other free shooter. The whole draw of this game is that it’s like every other game, and that bothers me. 

Try it if you dare

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I’ve been playing Marvel Heroes since release, and I’m having an absolute blast so far. Action RPG, loot, and the Marvel universe pulled me in from the very start (and don’t forget about that awesome opening cinematic). After a little more than a week spent running around doing what heroes do, I decided to put together a quick list of things you might want to know before putting on those tights. Here are six things (in no particular order) that I think everyone should know before playing Marvel Heroes.

1. Your Starting 5

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Since Gazillion Entertainment designed Marvel Heroes to be a free-to-play game, the choice of heroes is limited if you decide not to spend any money. Hawkeye, Scarlet Witch, Storm, The Thing, and Daredevil round out your starting five characters. Each hero fits into a certain class, for example, The Thing’s description ends up putting Ben Grimm into the ‘tank’ class. Soaking up damage, while at the same time dishing it out ends up being a no-brainer for The Thing. The easiest way I can help you decide which character to pick from the free five is like this: do you like ranged attacks, or being up close and personal? Once you figure that out, your choice should be made a little easier for you.

2. No ‘Try Before You Buy’

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If you end up wanting to play as your favorite Marvel hero from the beginning, thus parting with up to $20 to do so, be warned. There is currently no way to play around with the characters that unlock with money to see if their play style is something you want to march through the full game with. Your best bet is to look up videos of the character you want to purchase to see if your favorite hero plays like anything you would enjoy using. Hopefully this changes sooner rather than later, as to me, it seems like a huge oversight.

3. Plain Jane

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Part of the fun with games that have a loot system is having said loot change your character’s appearance. None of that will be found in Marvel Heroes. The case could be made that since Marvel Heroes is a free-to-play game, it’s only natural that the only way to change your appearance will be in the form of purchasing costumes with real money. This doesn’t make it any easier to swallow, especially since the costumes end up being insanely high priced for some of the more popular heroes (I’m looking at you, Iron Man).

4. Drop It Like It’s Hot

If you truly want to pay absolutely nothing for Marvel Heroes, but still want to get access to the paid content, you still have an option: grind. Although I don’t have all the info in front of me as of writing this, most of the characters and costumes in the store will drop randomly during one of your play sessions in Marvel Heroes. The percentage rate of how often this happens is still up in the air. As soon as you finish the prologue mission, you are given a random drop of one of the four other starting characters that you didn’t pick. In the many hours I have put into Marvel Heroes so far, I’ve yet to see any paid content drop since. Hopefully soon we’ll have more info from Gazillion Entertainment to clear up some very important questions in this matter.

5. Sharing Is Caring

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Inventory and your storage bank in Marvel Heroes is shared for every character. This is probably the one thing you should spend money on if you love hoarding all the loot. You can hit the limit in your storage bank (48 items) pretty fast if you’re not too careful. The proposition, however, of parting with 550G ($5.50) for each extra page (up to 3 max) is a little more than most will be comfortable with.

6. What’s Mine, Is Mine

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Switching between characters you’ve unlocked is pretty seamless in Marvel Heroes. Being able to instantly switch to someone like Daredevil when I get tired of shooting arrows with Hawkeye gives players variety when it suits them. Experience doesn’t carry over from character to character, so if you have a level 20 hero, switching to a level 1 hero you just unlocked late in the game will get you killed fast. You do have the ability to head back to previous areas and grind for experience on mobs, which you’re likely to need to do often. It’s probably wise to start your first play through of Marvel Heroes with one character, then replay chapters with the additional characters you either purchased or got from a drop.

Marvel Heroes is a lot of fun, and hopefully these tips prevent any disappointing surprises from taking away from your game experience. If you’re already playing the game, make sure to let us know what you think!

THAAATS RIIIGHT! The hyper stylized team based shooter goes free to play! Straight from the press release:

The Bats and Jokerz are running free! Warner Bros. Interactive Entertainment today announced that the PC version of Gotham City Impostors is now FreeTo Play.  The latest version of the game is now available for download at no cost via Steam® and is Steamworks enabled.
Those who download the Gotham City Impostors Free To Play via the Steam client will have access to the original game, as well as all DLC packs, which includes new maps, weapons, mascots and more. Players will also experience join-in-progress matchmaking that ensures gamers are placed into populated matches.

In case you’ve been living under a rock, Gotham City Impostors is a team based shooter that pits two teams of “impostors” against each other. One side is a group of vigilante copy cats, The Bats while the other is a team of Jokerz looking to rob the city. It is insanely fun and funny as hell, Monolith really put all the right people on this game.

One of the coolest features of GCI is the vertical gameplay. Maps have multiple levels and it forces players to look up and down more.

Unconfirmed reports are that people who bought the game will get exclusive in game items. Some people have said they noticed a new DLC that is not for sale and imagine that it is for gamers who have bought the game.

Regardless you now have no excuse to NOT play this crazy fun game. For more info check out the official site HERE and why not, take a peak at the trailer below.