Briefly: First released all the way back in 2011, The Binding of Isaac is probably one of the toughest games that I’ve played in recent memory (but maybe I just stink at it). I really can’t imagine how it would feel to play the game without physical buttons, but… The Binding of Isaac is coming to iOS before the end of the year.

We’ve known that the port of the game has been coming for awhile, but the official The Binding of Isaac blog today noted that the game is in the final stages of beta testing, and also noted a little of what patiently waiting gamers can expect from the iOS version:

In case you missed the previous update on it (and you’re too lazy to scroll down), here’s what you can expect in the iOS version: – Universal binary (buy it once, and download for free on iPad or vice verse)- iCloud save support, upload and download your save data between devices- MFi controller support–Apple’s licensed bluetooth iOS standard (also compatible with Apple TV- Landscape and portrait orientations- A bunch of other little features to make the iOS experience good. We’re in the final phase of beta testing. I’ll be opening up beta testing to a lot more people and not just David Parkour.

I’m super excited for this port, and I’m really happy to hear of some of the features that Nicalis is including in the title. MFi support means that you’re not stuck using only touchscreen buttons, and the iCloud Save support means that you’re not stuck running separate saves between devices. Super cool.

Are you looking forward to the mobile edition of the game? Be sure to sound out in the comments below!

Briefly: Last week, Nintendo and Niantic delayed the global launch of Pokémon GO amidst major, consistent server issues that players have been experience due to GO being one of the biggest mobile (and potentially gaming in general) launches of all time.

Since then, the game has slowly been rolling out to new, mostly European countries (sorry, Japan and Canada), culminating with a launch in 26 new countries early this morning. It also appears that the game’s servers have been down all morning, with most players blaming the outage on the gigantic expansion of the game’s availability.

Apparently, this may not be the case, as hacker group PoodleCorp has taken to Twitter to take credit for the ongoing outage.

https://twitter.com/PoodleCorp/status/754298236093857792

They noted that this attack “Just was a lil test, we will do something on a larger scale soon.”

https://twitter.com/xotehpoodle/status/754329907300339712

It’s tough to tell whether this was a true attack, or just another server failure (as has been all too common with Pokémon GO since its launch), but with nobody able to log in, and for such a long time, there’s definitely something different about this outage.

Bastards. What are we supposed to do with this warm Summer day now!?

Are you playing Pokémon GO? Of course you are. What’s been your best catch so far?

Briefly: Sorry, world.

While seemingly every single person populating the US, Australia, and New Zealand has been playing Pokémon GO non-stop for nearly a week a this point, the rest of the planet (including the Great White North, where I’m situated) has been waiting (im)patiently for the unbelievably anticipated title to hit their respective App and Google Play stores.

While Niantic was originally planning to roll the title out to additional regions in the days following its soft launch, it now sounds like it could be some time before Canada, Europe, and even Japan (well, and everywhere else) will be able to start their new addiction.

In an interview with Business Insider, Niantic CEO John Hanke let the outlet know that the expansion of the game has been “paused until we’re comfortable.”

While the game’s reliability has been constantly improving, errors, crashes, and server outages are still consistent problems at peak times (and it seems like it’s always a peak time).

I don’t think that Nintendo or Niantic could have guessed the absolute phenomenon that they now have on their hands (Hanke stated that “We thought the game would be popular, but it obviously struck a nerve,”) so the server problems that have plagued the online-only game aren’t surprising whatsoever. Hell, I’m playing in a country where the game hasn’t launched yet (which isn’t overly hard to do), and I witnessed 50-75 players rush to a Lure Module placed a couple of blocks from my house. I have never seen anything like this before.

What have you thought of Pokémon GO so far? Do you agree with Josh’s initial impressions? Be sure to sound out in the comments below! #TeamValor!

Briefly: While Josh’s in-depth look at Niantic’s Pokémon GO made us wary at just how much fun the addicting-looking title may actually be, it appears that it won’t be long now before you can download the game yourself and draw your own conclusions about it.

That’s right. Pokémon GO has finally begun to roll out on the iOS App Store, as well as Google Play. Currently the game is only available for download in the always-first Australia and New Zealand regions, but that mean’s that it won’t be long before North Americans, Europeans and the like will be able to throw their first Pokéballs too.

As a previously avid player of Niantic’s Ingress, I was beyond excited when the company announced Pokémon GO. As Josh mentioned, the positives far outweigh the negatives, but just don’t expect a full Pokémon experience.

Honestly, I’m terrified for my relationships and my phone’s battery at this point, and I’m stoked to be headed down to San Diego in just over a week, where I should see an entirely different assortment on Pokémon than I will in my Vancouver homeland.

Are you excited for Pokémon GO? Be sure to sound out in the comments below! If you’re in Australia or New Zealand, you can click here to download the game on iOS, and here for Android!

Pokemon GO Screen 4

Note: This preview is based on the most recent beta version of the game and may not represent the final product.

Despite being a huge Pokemon fan dating back to its North American debut in 1998, I’ve been very skeptical of Pokemon GO since its announcement. In the midst of the public’s seemingly universal excitement, I remember being left with more questions than answers. How would battles work? Is this going to drain your data usage? And how will the dreaded in-app purchases convince us to spend a few dollars here and there to catch that one Pokemon that continues to allude us? After playing the latest beta version of the game ahead of its rumored July release, I found the answers I was looking for. Make no mistake about it, Pokemon GO is a blast to play as long as you keep your expectations in check.

Much like the core games, you take up the role of a Pokemon Trainer who is tasked with filling your Pokedex by catching all of the Pokemon you come across. After being introduced to an unseen professor, you’ll create your character from a small range of customization options, (which I’m hoping will be increased in the final version, lest we have the majority of trainers looking nearly identical), be given a package of Poke Balls, and be on your way.

Using your phone’s GPS, built in fitness app and location tracking, your surroundings become your real life Pokemon world. Promising that terrains in real life would host Pokemon that you’d expect to see in these environments, living in the hot, dry areas of Southern California resulted in me finding numerous Rock, Fire and Ground Pokemon almost immediately. From the Onix that was right outside my doorstep, to the Vulpix and Growlithe around the block, the game didn’t hold out on the amount of popular characters they were willing to give me from the start. Limited to the first 150 Pokemon from the original Red and Blue games, it never took long to encounter a childhood favorite.

Pokemon GO Screen 3

Pokemon encounters brought to life thanks to your phone’s camera inserting them into your surroundings.

To verify whether or not terrains really did matter, I took the game with me on a hike to the local park, expecting to find many of the forest bugs and mice that typically call these areas their home. Once there, results were mixed. While there was a definite shift in the frequency I was encountering some Pokemon, (such as being surrounded by Spearow and Tauros constantly), the Rattatas and Pidgeys I was constantly encountering in the city were very much a common sight here. Even more confusing was aside from frequent run-ins with Paras, there was not a bug to be found with the exception of one Weedle that was too far to chase down. In fact, I saw more Caterpie silhouettes on my way to the park than the park itself. Could the park be considered a similar terrain compared to the city? Or was I having a bad string of luck? I haven’t had a chance to test the game in vastly different areas like the beach, but aside from a random Omanyte I found in the street, I didn’t encounter a water Pokemon the entire time I played, so I’m guessing there’s some credence to the area making a difference. Either way, I can’t complain about the park too much when I found a Pikachu there.

With so many Pokemon to catch, what happens when you need more Poke Balls to catch them with? The boring solution would be to buy some at the store with in-game currency that the professor was kind enough to give me. In addition to Lucky Eggs, which grant more Trainer experience for winning battles or catching Pokemon over a certain amount of time, (your character is the only one who levels up in a traditional sense), Pokemon attracting Incense, bag and Pokemon storage upgrades, and a Lure Patch, that calls monsters to designated Poke Stops, (certain landmarks, art pieces or points of interest marked on the map), packs of 20 or 100 Poke Balls can be snatched up for a cheap price. Whether or not you’ll be able to continuously gather money or if you’ll eventually have to pay real cash for these goods in the final game is unknown, but as far as I can tell, you’ll never have to pony up for Poke Balls if you’re willing to put some work into it.

On the subject of Poke Stops, these marked areas are where you’re going to find all of the free items you need. By walking up to these spots, tapping them on your phone when they’re in your vicinity will grant you a set of random items, which almost always include Poke Balls. From Revives, Potions, stronger capture devices like Great and Ultra Balls, and even eggs that you can hatch, (given that you have an egg incubator to put them in and are willing to walk five kilometers each). These stops were my favorite features of the game, since they encourage you to walk around and explore your surroundings, giving new meaning to the statues and murals I walk by on a daily basis without giving a second to.

Pokemon GO Screen 5

Trust me, you’ll be thankful that these sites refresh after a few minutes for return trips too, because catching Pokemon can be a real pain sometimes. Once you encounter a Pokemon, (which you’ll find in odd places, like my Diglett on a shelf of Nutella), there’s no way to battle with them or weaken then. Instead, you’re handed your stash of Poke Balls and have to swipe your screen to throw them. Your aim counts here, so if you miss, say goodbye to your Poke Ball. Holding your throw and waiting for a fluctuating circle around your target results in a “Nice” catch, which gives you a small experience boost if you’re successful, but I didn’t find that it helped with the actual capture rate. Because you see, some of the Pokemon are insanely frustrating to catch, and often with no rhyme or reason. Rare Pokemon that I would expect to be difficult to find, like Hitmonchan, were caught within a few attempts. Zubat on the other hand, which is everywhere all the time, (which is odd that a bat would be out in 90 degree weather on a sunny day in the city, but I digress), broke out of 30 Poke Balls before I finally claimed it. *30*! It doesn’t help that they can occasionally attack, (which makes them unable to catch throughout the animation,) jump to throw off your aim, or flat out run away, wasting all of your previous effort. When you do land a difficult catch however, it’s a highly rewarding experience.

So once you’ve caught a strong roster, it’s time to challenge the gyms. Each gym is similar to a Poke Stop, which is usually set in a highly populated landmark. As mentioned before, Pokemon can’t be leveled up in the traditional sense, but each one starts off with a certain CP level, which is a measure of their strength. Using Stardust and Pokemon Candy, the latter of which is specific to particular Pokemon, (i.e. Pidgey candy for the entire Pidgey line), you can raise their power so they can stand more of a fighting chance. Candy is also the only way to evolve Pokemon, which is easily the most tedious section of the game. They need A LOT of candy to evolve, with each catch typically giving you a single piece. Duplicate Pokemon can be released to the professor in exchange for another piece, but it doesn’t do much to help the annoyance. Using Pidgey as an example again, it needs 25 pieces to evolve into Pidgeotto. At worst, that’s 13 Pidgey’s that you need to catch while releasing 12 of them for one evolution. Now take that and imagine Sandshrew for example, which is harder to find and needs 50 pieces to evolve. Having to catch so many for a simple evolution for the most basic Pokemon is insane, and I really hope the requirement is balanced out more in the final version.

Pokemon GO Screen 2

Good luck ever seeing an evolution in action.

Once at the gym, you have the option to either join it, where you’ll drop off the Pokemon of your choice and temporarily lose for as long as it’s stored in exchange for periodic boosts, or challenge it, where you fight a string of trainers who have claimed it as theirs for some big EXP rewards. Once you start battling however… You’ll find where Pokemon GO‘s biggest weakness lies. Each Pokemon only has two attacks, a basic attack and a super attack. Your basic move is used by tapping your Pokemon like crazy, so you can keep spamming your attack for huge damage. There were even cases where I would win battles against enemies that were much stronger simply because I tapped like a madman, which is not very fair, even if I came out victorious. Once your super meter is full, you’ll hold your finger on your chosen battler for about a second to unleash their stronger super attack, which deals much more damage, but can only be used sparingly. I never expected anything deep, but if you were going into this expecting battles that rivaled the main games, you’re going to be disappointed. At the very least, the type match ups and all 18 types are represented, which is further than I thought the game would go to be honest.

Pokemon GO Screen 4

Outside of the battles and frustrating catch rates however, are a series of smaller issues that add up to become pretty big annoyances. The need to have your app open for anything to register is annoying, especially when out on long walks. It doesn’t make sense to me that the game reads off of your fitness app to help track steps, but your eggs won’t come closer to hatching unless the app is on while you’re walking. Couple that with the annoying music, which is on an infinite 30 second loop and can’t be turned off without shutting your volume down completely, you’re left with either trying to listen to your music or podcasts mixing in with the game’s soundtrack, or walking in silence, making your trip much more dull. Once the Pokemon GO Plus accessory is released, this problem will be solved for catching Pokemon, but it won’t do anything when it comes to the eggs. You can’t even leave it on in the background, move your phone into landscape mode, or lock your phone while it’s running, since chances are the game will crash when you try to load it back up. While we’re talking about sound, many of the classic Pokemon jingles are either missing, or sound off. I’m not sure if this was a design choice, or if Go couldn’t license the official music for some reason, but it’s noticeable for longtime fans such as myself.

But most concerning, is that the game completely stops working when outside of a service area. While this brings up a whole separate issue for people who aren’t fortunate enough to live in a large, connected area such as myself, even I ran into areas in the park where visible Pokemon and Poke Stops became unusable because the area couldn’t receive reception. What’s going to happen at beaches, which are notorious for dropping signals? Or hiking trails like mine? It’s weird, because the game is still placing objects in these areas, expecting people to be able to use them. So what’s going to happen when some locations render parts of the game useless?

Pokemon GO Screen 1

Knowing this, the positives far outweigh the negative as long as you’re not expecting a full Pokemon experience. The game may eat through your battery, but is surprisingly light on the data usage, going up less than a half a gig for a week of constant use. With that concern out of the way, knowing that items are easily accessible for free, you’ll never be short on new Pokemon to discover, and that the app actively encourages you to explore your surroundings, I’m excited to check out the full version when it releases. Is it perfect? No. But let’s hope the main game irons out some of these issues and leaves us with a brand new way to experience the world of Pokemon.

Editor’s Note: It should be stated that the handheld version of The Binding Of Isaac: Rebirth is only available to New 3DS owners due to technical limitations with the regular 3DS/2DS systems.

After almost a year of fan outreach and many private discussions with them, Nintendo owners have been finally graced with The Binding of Isaac: Rebirth for the Wii U and New 3DS. Created back in September of 2011 for the PC, The Binding of Isaac follows a young boy named Isaac, who escapes into his basement after his religious mother is told by God himself that she must kill her own son to prove her loyalty to him. With 6 playable characters, and more than 100 different items and dungeon possibilities, the original game went to sell over 2 million copies as well as receive a DLC pack which added an additional 100+ items, a new character, and much more.

Now with Rebirth, on top of everything mentioned above the game has received a graphical upgrade as well as an additional 4 characters, another 100-200+ items, and even more things that would take me this entire review to talk about. So, now that the game has finally been reborn on Nintendo systems, was the wait really worth it? The answer without a doubt is a big resounding YES! Not only is The Binding of Isaac: Rebirth just as addicting as ever, but a couple of tweaks and changes made to the handheld version make the 3DS the definitive Binding of Isaac experience.

Isaac 2

Art Style

Let’s start with visuals. The game’s 16-Bit visual art style is just as beautiful on the 3DS as it is on the home console versions. All of the characters are nicely animated and the paper drawing cut scenes during the intro and ending of the game provide a charm to the overall presentation. There are also fully animated endings for every attainable finale,  each looking very crisp and smooth. You can tell a lot of effort was put into making the visuals the best they can to fully take advantage of the New 3DS’s hardware.

Gameplay and Controls

The gameplay also makes the game stand out from the rest. The game plays as a top down roguelike dungeon crawler. Think of a game entirely based of the dungeons from The Legend of Zelda, but each time you play, the entire dungeon is different. Everything from the dungeon layout, to the items, enemies, and even bosses promises a brand new experience each time you start the game. You can however, play some of them over again. The game has a feature where it gives you a special seed code that you can enter to always get that layout. This is good if you’re hoping to speed run the game or just practice a specific enemy or boss attack pattern.Isaac 4

The controls help on delivering a satisfying experience. You can move and shoot 2 different ways. Moving is done using the circle and the D-pads, while shooting uses the 4 main face buttons and even support for the New 3DS C-stick. L places a bomb, and R activates secondary items such as pills tarot cards, and plying cards. If none of these control options suit you that’s fine. Controls are completely customizable so change and test them to your heart’s content.

Replayability

In terms of replayability, the possibilities are endless. Every time you finish the game, the next run gets just a tad bit longer. From there, the basic length time stretches from about 30 minutes to 45 minutes to possibly even an hour. The game has 16 endings and an epilogue. Trying to get them all will lead to the most frustrating and fun times you’ll have with this game.

Isaac 3

Negatives

Now for all of its positives, there are also some negatives about the game that could heavily influence your decision. For one thing, the local co-op that was present in the console versions of the game is no longer here. This may disappoint many, but I don’t mind it since I don’t really think it was very well implemented to begin with. What also surprised me was that there was no support for stereoscopic 3D in the game which I think is a missed opportunity. Hopefully we can get a future patch to add that.

Verdict:

At the end of the day, The Binding of Isaac: Rebirth for the New Nintendo 3DS is the most satisfying Isaac experience to date. If this is your first time playing this award winning indie game or wondering which version to get, there should be no doubt. Portability alone is a good enough reason to buy this game. Heck, I’m still playing the game as we speak. Now all we have to hope for is for the future Afterbirth DLC to come to the system.

Final Rating: Buy

The Binding of Isaac: Rebirth is now available on the Nintendo E-shop for $15.