If you’re into Pokemon as much as we are here at Geekscape, then you surely have kept up with the Pokemon 20th anniversary announcements made last week, which included a year’s worth of Mythical Pokemon, an exclusive New 3DS which includes Pokemon Red, Blue and two sets of cover plates that feature the original games’ cover art, and the Western release of Pokken Tournament. But the most surprising, (and most mysterious,) announcement was that the popular game series will get its own Super Bowl spot!

Don’t believe me? Here’s the quote from the press release.

To kick-start the celebration, The Pokémon Company International announced today that it will air a new ad during Super Bowl 50 on Sunday, February 7, which will encourage fans to Train On. In that spirit, fans are encouraged to share their favorite Pokémon memories on Twitter, Instagram, and YouTube using the hashtag #Pokemon20.

With that said, what could the announcement be!? Here are some of our ideas leading up to the big game.

A celebration of 20 years of Pokemon.

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I would think this possibility would come up in the hopes that the additional exposure aimed at adults who might have thought Pokemon was a fad that died in the 90’s would trigger some extra interest with a dash of nostalgia. My tempered expectations make me think this option is the most likely, since the tone of the press release makes the ad sound like a celebration of the entire series that encourages us to “Train On,” (I wonder how much we’ll hear that phrase this year?) But then again, why spend so much money on a live action commercial for the notoriously expensive Super Bowl? That might be reserved for a new announcement. Such as…

A Pokemon Z Reveal!

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It’s coming. It’s inevitable. And I want it now. It’s safe to say that after taking 2015 off, Pokemon Z is pretty much a sure thing for this year. Considering the anime is already introducing new forms and characters that have yet to appear in any of the games and that the third cover Pokemon has already been established with Zygarde, is there any doubt at this point? And that’s aside from the fact that the actual name of the show has shifted to Pokemon X, Y & Z! Still, game announcements like this are more likely reserved for E3. How about something that’s already announced, but that we know little about? Something like…

A release date for Pokemon Go!

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Yes! As the possibility that I’m most hoping for, Pokemon Go has set the Pokemon fandom on fire since it was revealed in September. Then… Nothing! We haven’t heard a detail, hint or peep about the mobile game since. When you think about it though… That commercial was live action. Almost everyone has a phone, regardless of whether or not they still play Pokemon, (or if they ever did.) Announcing a release date during the freakin’ SUPER BOWL would be the top story of every gaming site immediately! This HAS to be the announcement, right? With a 2016 release already promised, hopefully we’ll find out when we’ll be blindly walking into traffic looking for Pokemon through our phones.

What do you think the big commercial will detail? Are there any possibilities we missed? Share your ideas, along with your Pokemon memories in the comments below, and keep your eyes peeled during the big game to see what Pokemon has in store for us on February 7th.

Just this morning Adult Swim Games surprised Rick & Morty fans with a real treat.

About a week ago the company announced that a Pokemon inspired game based off the popular TV show would be releasing on mobile devices for free on January 14th, but it seems even they got impatient. You can now pick up Pocket Mortys right now on both IOS and Android for the price of absolutely free!

Check out the 12 minute gameplay video by Gamespot, and then go download the game!

It’s Halloween! That one day of the year where everyone gets to dress up as the things they wish they were and bask in all things spooky. Most of us will be out partying with costumed strangers and making sure they can’t remember what happened the following day, which is more the reason to stay in if you’re anything like me. So what should you play while your house is getting TP’d and egged? We’ve got you covered. Here are five recent games that are perfect for playing on Halloween.

Corpse Party: Blood Drive

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Recently released for the PS Vita, Corpse Party is an old school survival horror / visual novel title where you take control of a Ayumi, a high school girl who has dabbled in the dark arts, as her and her unfortunate friends come to terms with the events of the previous two titles. Serving as the final chapter of the Corpse Party trilogy that started back on the PSP, Blood Drive captures that sense of hopelessness, terror and anxiousness when it comes to surviving its trap laced corridors. And if that wasn’t bad enough, monsters are constantly chasing you, all without any real weapons! Think Clock Tower 3 or Silent Hill: Shattered Memories. Don’t mistake its cute, chibi style visuals for going soft on the horror either. The game gets gory right out of the gate!

You can pick up the Everafter Edition, containing a two disc soundtrack filled with tracks from all three games, and a series spanning art book for $49.99, or the digital release on the PSN store for $39.99. For more information on this terrifying title, check out our E3 impressions here!

Fatal Frame: Maiden Of Black Water

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The long awaited return of the Fatal Frame series arrived last week exclusively for Wii U, and from what we played so far, it was worth the wait. Fully utilizing the Game Pad as your very own Camera Obscura, the varied cast of characters must exorcise ghosts from a series of locations by capturing photos of them with their spooky camera. New to this version however, is the ability to move the camera in real time with the Wii U’s signature controller, and providing two different perspectives between the Pad and TV screen. Ghosts are only visible through the camera lens, so keeping an eye on both screens adds an extra level of immersion not found in previous installments. Luckily, squeezing enemies into the frame has never been easier thanks to the gyroscopic controls allowing you to rotate the Game Pad to alter your perspective, all while rapid firing shots as if this were a model simulator instead of a terrifying ghost hunting game. Oh, and you’ll still want to be mindful of your surroundings, unless you want to be met with a terrible fate.

Fatal Frame: Maiden Of Black Water can be played for free up until its second chapter, (as long as you have about 16 GBs of space sitting around). If you can’t get enough, the full game will set you back $49.99, exclusively on the Wii U eShop.

Lit (iOS, Android)

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Spending money is a drag, so if your spent all your cash on bags of candy or elaborate costumes, Lit might be the way to go. All you need is a smart phone, (which I hear is a pretty popular thing to have these days,) and you’ll be able to experience a remastered version of one of WiiWare’s most memorable titles. From the minds at Wayforward, Lit puts you in the role Jake, a “mopey teenager”, who must navigate the shadows to escape his haunted school using a variety of tools, as well as his trusty flashlight. This puzzle/horror game was a big surprise when it was originally released, and it’s getting even bigger thanks to 16 brand new puzzle rooms and par challenges to test your speed and efficiency. The best part? It’s completely free! Go download it now! You’ll be glad you did.

YO-KAI WATCH (Demo Version)

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It’s a shame that the launch of Level-5 and Nintendo’s next big release, YO-KAI WATCH, is just narrowly missing Halloween weekend. What better game for the holiday that celebrates all things that go bump in the night than one filled with demons, ghosts and monsters, all of which are invisible? Fortunately, we still have the demo version to sift through, which does a great job of holding us over until the game’s full release on November 6th. Being pushed as the next Pokemon, YO-KAI WATCH has players befriend the titular Yo-kai, then using them to battle their mischievous, or downright evil brethren. After uncovering the hidden demons using your appropriately named Yo-kai Watch, the game’s unique battle system kicks in. By rotating your team of six in real time while activating special moves with touch screen mini games, players can manage offense and defense in a seamless, fluid way. With each Yokai serving as a different type of curse, like causing people to argue, use the bathroom too often, or feel all around not so swell, this lighthearted RPG looks to be taking the developer’s known charm and Nintendo’s huge marketing machine to make the next big hit! Oh, but while playing, make sure not to go out at night…

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Finally, if you’re not in the mood for running for your life, capturing ghosts, surviving haunted houses or hunting demons, you can always sit back with your squid pals! Halloween weekend may be an odd time for a Splatfest, but for those who are going to be indoors anyway, Splatoon‘s latest team based competition decides to answer an age old question: Which is better? Pirates, or ninjas? Until 9 PM PST on October 31st, Inklings from across the country can vote for their side, deciding which of the two historical killers are best! Making tried and true costumes as well as a great poll, will the results finally put this debate to rest? Probably not, especially when there was never a debate to begin with. Everyone knows ninjas take this battle every time. EVERY! TIME!

So there’s how we’ll be spending our Halloween! From the gory to the creepy and the downright silly, there’s plenty of content to celebrate this year’s Halloween with in between all that trick or treating. Were there any games that we missed, or will there be any particular favorite you’ll be playing on this horrifying day? Let us know below!

Briefly: Say goodbye to your life, everyone.

Back in June, Nintendo revealed that their addicting as heck, impossible to put down, incredibly fun puzzle title Pokémon Shuffle was headed to iOS and Android platforms.

We hadn’t heard much on the subject until today, when the free-to-play game magically appeared on both the App Store and Google play.

If you’re unfamiliar with the game, it plays pretty similar to Bejewelled or Candy Crush, except it’s way, way better. In the game, “your goal is to clear various stages by lining up the same Pokémon and clearing these matches from the puzzle area. Within each puzzle stage, you can deal damage to the wild Pokémon you face by lining up three of the same Pokémon to clear them. Battle and try to catch the Pokémon before you run out of moves.”

Again, it’s incredibly fun, and incredibly addictive, so go on and give it a download, but be careful.

Take a look at the mobile trailer below, download it from the App Store or Google Play, and be sure to let us know if you’re enjoying the game!

Would you cross dimensions for the perfect husbando? Amnesia: Memories is counting on it. This upcoming Otome title, (or story driven game targeted towards girls, which didn’t stop me from enjoying it at E3,) puts you in the role of a protagonist who has lost all of her memories. In order to regain what she lost, she must get close to the people in her life and learn more about herself while hiding the fact that she forgot in the first place. And what’s the best way to do that? Date all of the guys!

The latest batch of screenshots present Ukyo, one of the bachelors featured in Amnesia. Like the rest of the cast, this green haired beau will take different roles depending on which reality you want to pursue. So while he might be a love interest in one play through, he can also be a friend or co worker in another! Only by experiencing every reality will you find the truth behind your existence.

In addition to the previously announced PS Vita and Steam releases, there’s some good news for mobile fans out there! Amnesia will also arrive on Android and iOS at the end of August courtesy of Gloczus. Now you can have all your boyfriends on your phone without any of them finding out!

How boy crazy are you? Check out the screenshots below and get your heart racing. Keep an eye out for our final review as the August 25th release date approaches.

Briefly: This is crazy, and not something I’d expect from a game with totally optional, not necessary at all in-app-purchases.

Bethesda’s first foray into mobile games, the revered and heavily downloaded Fallout Shelter, has brought in over $5.1 million dollars in the first two weeks that it was available.

When the game was announced, Bethesda was very quick to note that this game, while free to play, was simply designed to be a fun experience for fans. It features no pay wall, timed building, energy systems, or otherwise, and the only in-app purchase in the entire game, simply gives you random bonuses that you can also earn by completing objectives in games.

This is a pretty insane achievement, and it’s truly a testament to how successful the free-to-play model can be. Sure, most mobile developers gouge their players with dozens of options, lives, and currencies, but if you look at the success (or lack of) for premium titles on the iOS or Android app markets, typically, the decision to make an app free to play is a no brainer. For an app featuring only one in-app purchase that isn’t necessary at all, however, this is beyond impressive.

Kudos, Bethesda, now excuse me while I go play some Fallout Shelter (which I’ve managed to avoid putting money into thus far.

Are you playing Fallout Shelter? What do you think of the game so far?

Briefly: One of Nintendo’s first forays into free-to-play is 3DS hit Pokémon Shuffle. The game launched back in January, and since then, over 4.5 million players have downloaded the insanely addicting puzzler.

Today, Nintendo revealed that the game is set to take over the hearts, minds, and batteries of smartphone users everywhere when Pokémon Shuffle hits iOS and Android devices later this year. Just like the 3DS version, the game will be free-to-play (with in-app purchases, of course), though the mobile edition will also be ad-supported.

If you’re unfamiliar with the game, it plays pretty similar to Bejewelled or Candy Crush, except it’s way, way better. In the game, “your goal is to clear various stages by lining up the same Pokémon and clearing these matches from the puzzle area. Within each puzzle stage, you can deal damage to the wild Pokémon you face by lining up three of the same Pokémon to clear them. Battle and try to catch the Pokémon before you run out of moves.”

Take a look at the Pokémon Shuffle Mobile trailer below, and let us know if you’re excited!

https://youtu.be/EK3DWwQmUxQ

As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.

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As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.

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Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.

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My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?

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Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.

FINAL SCORE: 2.5/5

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

Just announced today, 2K Games are bringing Bioshock to iOS devices sometime this year. Even with the game being scaled down for mobile devices, you will still need to have a fairly recent iOS device in order to experience Rapture again. There is also support for third-party controllers via bluetooth if using virtual analog sticks are not your thing.

The team behind this port is also the same team that brought us XCom: Enemy Unknown for iOS devices. Even though 2K China did an excellent job with the XCom port, I can’t see Bioshock doing as well in terms of sales. Touch controls are fine with turn-based strategy games but are rarely adequate for first-person shooters. Although you can use a bluetooth controller, it is less than ideal to carry a extra device with your phone or tablet just to play one game.

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Source: Polygon.com

Card games are and will always be popular among geeks everywhere. With the advent of mobile gaming, card games quickly invaded our mobile devices for the better. However, after many iterations of this genre of game, the field has gotten a little stale. Enter Outcast Odyssey, a game that rightfully dubs itself an evolution mobile card games.

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I’ve played my fair share of mobile card games, but I find that each one does not keep me playing longer than a couple of months. This is mostly do to repetition and the ever-increasing pressure to conduct in-app purchases in order to avoid the risk of hitting a wall. This is where Outcast Odyssey sets itself apart.

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The game features a blend of RPG, exploration, and traditional card game aspects to form an experience that will allow players to easily immerse themselves in this universe. Outcast Odyssey features a sort of open-world in which players can navigate through worlds by tapping dark squares that represent plains. For example, when a player chooses to see what exists on that plain, that player may find a monster. Rather than automatically engaging with said monster, players have the option of trying to bypass it. This, in turn, adds another layer to exploration.  Players may have several reasons to do this, such as not having enough energy, monster is too high of a level, or even too low of a level. Regardless, how many times have you been locked into a battle you didn’t want to be in?!

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The game’s art is something to admire. Each card features a dynamic display with VFX. The game features artwork from both Warren Louw and Chuck Pires. Each card’s art also comes into play as each card upgrades. With each level-up and upgrade, the art on the card will change.

Above all else, it’s easy for me to say Outcast Odyssey will be an instant-hit for fans of the card game genre. Look for Outcast Odyssey on your iOS and Android devices this fall!

http://youtu.be/z9yp4WkaXyY

All of us at Geekscape are having an incredible time at 2014’s San Diego Comic-Con, and we really can’t wait to show you all that we’ve been up to, and share all of the news that’s been coming out of the busiest place (currently) in the United States.

All of our schedules are jam-packed, but I’m currently waiting on lunch at the Gaslamp District’s wonderful Whiskey Girl, and wanted to take a few minutes to share some thoughts on a game that I just played, and instantly fell in love with: Hitman: Sniper.

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The game describes itself as “a brand new competitive sniper game with numerous levels full of creative opportunities to manipulate guards, the environment, and targets to complete the hit.” Just as with the phenomenal Hitman: Go (which I also just played for the first time and will be sinking countless hours into as soon as I get back from SDCC), Square-Enix Montreal has designed Sniper from the ground-up with touch in mind instead of trying to cram a console classic into a convoluted, virtual joystick and faux-button clad mess. 

The game is meant to be extremely accessible, and is even playable one-handed. The Square-Enix employee demoing the game to us even asked us not to hold the iPad like a console controller, as those conventions were never meant for mobile and rarely (if ever) work. To play, you simply drag a finger around the screen to pan your rifle, pinch to zoom in and out, just like you would in the iPad’s native Photos app, and a quick tap of the screen will fire your round. You’ll see a few buttons around the edge of the device, including reload, a few weapon mods and power-ups, as well as a ‘Hold-Breath’ button which will slow down time to ensure the most accurate shot possible.

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While your vantage point is far, far away from the action, the maps are designed with many different kill options for nearly each enemy. Sure, you could just shoot the dude, but wouldn’t you prefer to get him away from everyone else and take him out silently? Or get two enemies lined up so you can take them out with a single bullet? Or shoot out the glass your enemy is leaning on and have him land on another baddie below? The variance here is absolutely astounding, and was far beyond what I expected when picking up the tablet and firing my first shot.

While mainly single-player, Hitman: Sniper also features some addictive competitive aspects. Every thing that you do, and every shot that you take, earns you points and multipliers that attribute to your final score. Instead of simply showing you a leader board of the very best players, you’ll also see a board of the people surrounding you. This means that you’ll always know just how many points you’ll need to climb up the next rung of the ladder, but it’s up to you to figure out the best way to do it.

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Overall, I was very impressed with the demo. The game will launch as a free-to-play (but not content-locked) title on iOS and Android devices this holiday season. We’ll be sure to keep you updated as we learn more about Hitman: Sniper, but in the meantime, be sure to check out Hitman: Go, as it definitely ranks as one of the most impressive mobile games I’ve seen in some time.

Briefly: I feel like I’ve been waiting for a game like this forever, and as an iOS user, now I can finally play it.

Ingress “transforms the real world into the landscape for a global game of mystery, intrigue, and competition.” You start the game, choose from one of two factions (the Enlightened or the Resistance), and you head off into the real world to discover Portals to hack and defend, items to use agains your enemies, and much more. Yep, this game will get you walking.

This video actually gives a really great representation of the game:

Now, I live in a small city, so it’s not the most action packed area to be playing in, but I spent about 45 minutes with the title, walked a few kilometres, captured my first portal from the resistance, and had a blast.

Android users are probably already playing, but iOS users, you need to give this a download. I could see myself getting really addicted to this one.

Briefly: I’ve arguably been enjoying Telltale’s The Wolf Among Us even more than the amazing second season of The Walking Dead.

The developer has just announced the release date for the final episode of their Fables adaptation, and I’m feeling pretty bittersweet about it. On one hand, it’s another episode and another chance to jump into this incredible world, and on the other hand, when will we get to play more?

Telltale hasn’t announced a second season of The Wolf Among Us, but as they’re calling this its ‘first’ season, I sure hope that they’re insinuating that more is on the way. Please, Telltale?

In any case, the episode will hit PSN, Mac, and Windows on July 8th, Xbox 360 on July 9th, and iOS on July 10th. You can take a look at the trailer for the episode, titled Cry Wolf below, and be sure to let us know what you hope to see in the finale!

Briefly: Civilization fans, your mobile life is about to end.

2K Games and FirAxis have officially announced the long-awaited sequel to the 2008 console/mobile Civilization title, Civilization Revolution.

The game will launch for iOS on July 2nd, and will hit Android devices “soon”.

Civilization Revolution 2 is much prettier than the previous iteration, and “will combine the core tactical elements of the series with intuitive controls and a friendly user interface – designed specifically for mobile gamers on touch-pad devices.” This one was designed from the ground up for mobile devices, so some of the frustrations players had with the first game shouldn’t appear here.

Take a look at the first screenshots below, and let us know if you’ll be giving this a download!

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2K today announced that Sid Meier’s Civilization® Revolution™ 2, the sequel to one of the most popular and award-winning, turn-based strategy games to hit the App Store*, is launching as a premium title on July 2 for iOS devices, including the iPhone, iPad, iPad Mini and iPod Touch. The title will be coming soon to Android devices.

 

Civilization Revolution 2 is the first Civilization game to be developed exclusively for mobile platforms, delivering high-impact graphics and new gameplay and controls that capitalize on the mobile technology advancements since the original Sid Meier’s Civilization Revolution launched more than five years ago. The game will combine the core tactical elements of the series with intuitive controls and a friendly user interface – designed specifically for mobile gamers on touch-pad devices. Civilization fans will also recognize the 16 historical leaders found in the first game, including Abraham Lincoln, Gandhi and Napoleon, alongside leaders such as Churchill and Kennedy, who are making their appearance in the series for the first time.

 

The original Civilization Revolution, designed by Firaxis Games in 2008, was a watershed game for console and handheld systems and brought to iPhone in 2009. In 2010, the title was optimized for Apple’s high-definition iPad and has since achieved an average rating of 4/5 stars among iOS users. Staying true to the series, Civilization Revolution 2 will allow players to lead a civilization from the dawn of man to the modern age, and go head-to-head with history’s most intrepid leaders as they wage war, conduct diplomacy, discover new technologies, and build the most powerful empire the world has ever known in a race for ultimate supremacy.

Briefly: Monster Hunter is making the jump to iOS!

Capcom revealed its E3 lineup today, and among the games included is Monster Hunter Freedom Unite for iPhone, iPad, and iPod touch. Details on the port are still fairly scarce, but the trailer (watch it below) states that the game will include touch controls for optimized hunting (which actually look quite usable), automatic monster tracking, pop-up icons for easy gathering, optimized visuals, online co-op for up to four players, and more.

I jumped into Monster Hunter 3 Ultimate on the Wii U earlier this year, and while the game has a steep learning curve, it’s an absolute blast. The game is addicting as hell, and I can’t wait to play it on the go (for those times that I don’t have my 3DS on me).

Take a look at the trailer below, and let us know what you think! We’ll be sure to let you know as soon as we hear more!

Briefly: Just two days ago Telltale debuted three new screenshots from The Wolf Among Us‘ next episode, In Sheep’s Clothing, and now we have the chapter’s release date(s).

Episode four will launch on May 27th for PS3, Windows, and OS X. It’ll hit Xbox 360 on May 28th, and iOS on May 29th. You can take a look at the new trailer for the game below, and be sure to let us know what you think of the game so far!

Briefly: After the insane conclusion of the last episode of Telltale’s The Wolf Among Us, we were itching for more content to sink our teeth into. Now, a month and a half has passed, and the developer has finally released the first screenshots for the game’s fourth episode, In Sheep’s Clothing.

The shots give us a look at a battered Bigby, a somber Snow White, and a dejected Narissa. If you know how the last episode ended (I won’t spoil things if not, but you should definitely be playing this game), you know exactly why everyone looks so down.

Once Telltale starts releasing screenshots, release dates (or at least their announcements) are typically soon to follow. Take a look at the shots below, and be on the lookout for more The Wolf Among Us news.

Wolf1

Wolf2

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Briefly: The graphics look pretty bad, but it’s Godzilla related, so of course we’re into it.

Godzilla: Strike Zone has just launched on Android and iOS devices, and Legendary Entertainment has just released a trailer to accompany it.

The free to play title looks to mix first-person shooting with gyroscope HALO jumps, and could be fun.

Check out the trailer below, and you can download the iOS version here, and Android version here. Looking for more Godzilla? While you’re waiting for the film to drop on May 16th, read my interview with the film’s screenwriter Max Borenstein!

http://youtu.be/A8QRCaYqOiI

Last month, the Japanese Nintendo Direct teased a brand new Ace Attorney game; one that would be completely different from what we expect. Well, details have finally emerged, and it turns out “different” is a huge understatement.

Tentatively titled The Great Ace Attorney, this title is set to be the start of a new spinoff franchise. Players will take control of Naruhodō Ryūnosuke, who is possibly directly related to Phoenix Wright considering their Japanese surnames are the same. Taking place in Japan during the Meiji Period, (1868-1912), it’s easy to imagine how the legal system, setting and characters will possibly bring some fresh ideas to the lawyer’s desk. And with series creator Shu Takumi back on the job, it looks like this bold direction is being placed in good hands.

Check out the teaser trailer below and let us know if you want to see The Great Ace Attorney make its way stateside!

Source: metro.co.uk

Briefly: Almost like a kind of cruel joke, Telltale Games yesterday released the launch trailer for the third episode of The Wolf Among Us… but didn’t actually give us any release dates.

Today, the developer/publisher rectified the issue with the following tweet:

Obviously exciting news, and from the image, it looks as though Bigby may completely wolf-out this time around.

How are you liking The Wolf Among Us thus far? How does it stack up to The Walking Dead? Sound out below!

Briefly: We still don’t have a release date for the third episode of Telltale’s amazing The Wolf Among Us, but the developer has just debuted the chapter’s launch trailer.

It does contain spoilers to past episodes, so if you’re not yet caught up I’d definitely not watch the video below. Then, I’d definitely go play the damned game, because it’s wonderful.

Take a look at the trailer below, and let us know what you think. As soon as we hear a release date, we’ll be sure to let you know! As always, the next chapter is looking top notch.

Briefly: Hey hey hey, it’s time to save some craaaaazzy money.

That’s right, iOS and Android users: Crazy Taxi is currently FREE on the App Store and Google Play. I picked it up when it first released for a cool $4.99, and it remains one of my most played iPhone/iPad games to date. I had a ton of fun with the title back on my Sega Dreamcast (which I still own and play every once in a while), and it’s every bit as addictive on the iPhone and iPad (and the Android version should be just as good).

Plus, it has features this classic tune:

Brings you back, doesn’t it?

The game has gone free in order to promote Crazy Taxi: City Rush, which is a free to play mobile title that’s still somewhat mysterious, but is set to launch soon. Until that time comes, download the original here (iOS), and here (Android, the link is down at the moment, but check back shortly), and let us know your high score!

Briefly: Telltale launched the first trailer for the second episode of The Wolf Among Us just a few days ago, and today the developer let us all know just how soon we can return to Fabletown.

Episode 2, Smoke and Mirrors will launch for Windows, OS X, and PS3 on Tuesday, February 4th, and will hit Xbox 360 (and European PS3’s) on February 5th. The episode will also release on the iOS App Store sometime next week.

Did you love episode 1 as much as we did? What do you hope to see in episode 2? Sound out below!

http://youtu.be/rHw7rRvh4vs

Briefly: This is a pretty cool announcement, as I missed out on Manhattan Project for all these years (it originally hit PC in 2002)!

Yep, Duke Nukem: Manhattan Project is set to release on iOS sometime next week. The game will feature heavily customizable controls (and also controller support), so I really hope that it fares better than the port of Duke Nukem 3D, which was nearly impossible to play due to its horrendous controls.

There’s little info available on the port at this time (including date or price), but we’ll be sure to share as soon as we learn more. Did you catch this game back in 2002? Or maybe on XBLA more recently? Are you looking forward to an iOS version? Sound out below!

http://youtu.be/VK9WTDrPfLQ

Briefly: One of the best kart racers in recent memory has just hit iOS and Android.

Sonic and All-Stars Racing Transformed, the excellent sequel to the mediocre Sonic and Sega All-Stars Racing, first hit consoles in late 2012 (before hitting Vita and 3DS in early 2013), and has now made the jump to smartphones. I completely ignored the title (and didn’t even realize that there were two Sonic racing games), before it hit Playstation Plus for Vita in late December… and I’ve been playing it non-stop since. It’s the finest racer this side of Mario Kart, and the title is definitely worth a look.

That being said, I haven’t played the new mobile edition, so I can’t exactly vouch for it. The title does feature local and online multiplayer however, so if you’re looking for a (probably) great online racer for your iOS or Android device, why not give this one a shot?

Take a look at the trailer for Sonic and All-Stars Racing Transformed below, and let us know if you’ll be picking up the title! You can grab the game for iOS here, and Android here.

http://youtu.be/djNRsMQaIqI

Briefly: First announced just a few weeks back, Grand Theft Auto: San Andreas has just hit the iOS App Store.

Now, this version of San Andreas isn’t simply a straight port. Rockstar states that “Grand Theft Auto: San Andreas has been upgraded for its mobile release. Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best-looking version of San Andreas yet.”

Sound like a buy yet? The game also “features brand new touch controls including contextual control options to display buttons only when you need them and three different control schemes for driving and maneuvering, as well as a reworked checkpoint system for easier progression. Grand Theft Auto: San Andreas for mobile also comes equipped with full controller support, including Made for iOS controller capability on iOS7.”

How about now? The game also utilizes iCloud save support, meaning that you can pick up the game on your iPhone, and continue it on your iPad later (and vice versa). You can also use your own music in the game (if you feeling like missing out on the excellent radio stations) by creating a playlist on your device titled GTASA.

You can pick up the iOS version of Grand Theft Auto: San Andreas here for a cool $6.99. The Android and Windows phone versions should be released in the coming weeks!

Briefly: Assassin’s Creed: Pirates just hit iOS and Android, and while I haven’t had a chance to try the game out yet, I sure can’t wait to.

The title focusses on the naval combat that was an absolute blast in previous Assassin’s Creed titles, and of course, makes it portable. In the game, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. You’ll be tasked to manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way you’ll cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.

Sounds great, doesn’t it? Take a look at the launch trailer below, and let us know what you think! You can grab the game on iOS here, and Android here! Happy sailing!

Briefly: This is amazing news. Grand Theft Auto: San Andreas is SO huge, I didn’t expect to see it on mobile phones for some time! How long until you’re playing Grand Theft Auto IV on your iPad?

Rockstar Games has announced that the revered Grand Theft Auto: San Andreas is going mobile next month. The game will be launching on select iOS and Android devices sometime in December. How exciting is that? You’ll soon be able to traverse San Andreas while you poop!

Here’s what Rockstar said about the announcement:

Before GTAV took us to the sun-bleached sidewalks and humming concrete freeways of present-day Los Santos and beyond, there was Grand Theft Auto: San Andreas, the biggest GTA of the PS2 era. Now, head back to the early 90s with CJ and the Grove Street Families when Grand Theft Auto: San Andreas comes to mobile devices next month.

 

Encompassing Los Santos, San Fierro, Las Venturas and everything in between, Grand Theft Auto: San Andreas has been upgraded for its mobile release. Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best-looking version of San Andreas yet.

 

Grand Theft Auto: San Andreas also features brand new touch controls including contextual control options to display buttons only when you need them and three different control schemes for driving and maneuvering, as well as a reworked checkpoint system for easier progression. Grand Theft Auto: San Andreas for mobile also comes equipped with full controller support, including Made for iOS controller capability on iOS7. It will be available for select iOS, Android, Amazon Kindle and Windows Mobile devices. Stay tuned for more details in the weeks ahead.

really like that the iOS version includes controller support. That’s a new feature for iOS 7, which is tailor-made with large games like this in mind. Rockstar is always great about supporting the newest features on mobile (Vice City was one of the first iOS titles with iCloud support), so it’s great to see them continue that trend here.

We’ll be sure to share more information on this one as soon as it’s released! In the meantime, let us know what your favourite San Andreas memory is, and if you’ll be experiencing the title again on your smartphone!

Briefly: First revealed all the way back in SeptemberAssassin’s Creed Pirates just got a release date.

Ubisoft has announced that the $4.99 mobile title will launch on iOS and Android on December 5th. In the game, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. You’ll be tasked to manage your crew, upgrade your ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way you’ll cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.

Take a look at the newest trailer for Assassin’s Creed Pirates below, and let us know if you’re excited! Again, the game hits iOS and Android on December 5th!