Briefly: Remember that excellent remake of Castle of Illusion Starring Mickey Mouse that released for PS3 and Xbox 360 back in September?

Well, now you can play it on the go!

Seemingly out of nowhere, the game has appeared on the iOS App Store.

The universal app costs a cool (and well worth it) $9.99, and is optimized for the iPad 2 and up. Here’s the game’s description, straight from the app store listing:

Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic. When the evil witch Mizrabel kidnaps Minnie, it’s up to Mickey to brave the dangers of the Castle of Illusions to rescue Minnie. Gather your courage and traverse enchanted forests, take on hordes of rebellious toys and navigate mazes of living books. Play as Mickey and save Minnie from Mizrabel’s evil clutches!

 

GAME FEATURES –
-Play as Mickey Mouse in this reimagining of the classic Sega Genesis/Mega Drive game!
-Experience a world of wonder, brought to life with all-new graphics and magical adventures!
-Journey across five magical worlds filled with Mizrabel’s powerful minions!
-Complete hidden challenges to customize Mickey with classic costumes!

Now, you should definitely pick this up if you haven’t already played the remake, and then you should definitely let us know what you thought of it! Happy gaming!

http://youtu.be/NHXv_LUSYsU

Briefly: With just two days to go until the PS4’s official launch, Sony has released a Playstation companion app for iOS and Android.

Here’s the app’s official description, which should fill you in on some of the application’s features:

Take your PlayStation® experience with you on your mobile device with the new PlayStation®App! Always be ready to game with features that keep you connected to your gaming friends and the games you love to play. Push games from PlayStation®Store to your PS4™ system and be ready to game at home.

 

With the PlayStation®App installed on your mobile device, you can:

 

· See what your friends are playing, compare trophies, and view your profile or recent activity.

 

· Chat with your friends; receive notifications, game alerts, and invitations, and then use your mobile device as an on-screen keyboard for your PS4™ system.

 

· Browse PlayStation®Store, pick-up the latest hit games and add-ons, and then push them to your PS4™ system so they are ready when you get home.

 

· Take advantage of the in-app second-screen features, when available, for greater challenges and control.

 

· Quickly access PlayStation® system guides, manuals, and PlayStation.Blog.

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I downloaded the app within minutes of it becoming available (I’m really, really excited for the PS4), and… it needs some work. It’s slow and a little bit ugly, and for a lot of things it seems to need to jump to the Playstation website. I do appreciate the ability to send messages to my five PSN friends (add me at CaptainK17 if you’re looking for more), but it really shouldn’t take minutes for the notification to arrive.

It’s the first release for the application, so hopefully things get better with time! It’s totally FREE to download and use, so why not give it a shot? iOS users can download here, and Android users can go here!

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Once you’ve played with the app, let us know what you think!

Ever wonder how the Empire built the Death Star? Well luckily Disney’s free game Tiny Death Star has the answer!

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A collaboration between LucasFilm and Tiny Towers developer NimbleBit, this is the first Star Wars game Disney has made since acquiring LucasFilm in 2012. The game plays a lot like Tiny Towers, yet with a Star Wars twist. Help the Empire build the Death Star by making an array of businesses to generate money for the space station. Filled with adorable, pixelated versions of Star Wars characters and lots of witty jokes, the game is cute and addicting. And judging by the fact that I haven’t been able to put this game down all day, I’d say Disney is off to a pretty great start!

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Download it now for free on the iOS, Android, Windows Phone, or Windows 8! Be sure to check out the launch trailer below!

In the vain of such classic video games such as Night Trap, and Plumbers Don’t Wear Ties, Leo Mark Studios has released MovieMaze: The Mechanic for iOS and Android platforms. What’s described as “an interactive film in which you get to pick different storylines,” The Mechanic can be described as a choose your own adventure book, only with video.

The Mechanic stars the very subtly named Indeep Sheet, who arrived from the Mumbai Car Academy and must deliver a car without being brutally maimed. Seemingly very crude, the title is sure to take us back to a simpler time when full motion video was all the rage.

Free for a limited time, those with some gigs to burn might want to check out the game for their mobile device. Watch the trailer below and take a gander at www.leomarkstudios.com for more information.

Apps are quickly becoming a huge staple of the gaming industry. With more and more apps breaking away from mobile devices and finding their way onto consoles, app developers have a lot of importance on the future of the gaming industry. Being intrigued by this, I decided to contact an app company for an interview to better understand how apps are made and how they will affect gaming in the future. I chose to get in touch with Metaversal Studios. Being a company that continuously creates popular, witty games for both iOS and Android, they seemed like a good choice. Matt Sughrue, VP of Product Development, was nice enough to give me his time to answer a few questions.

Geekscape: So, Matt, tell me about yourself.

Matt Sughrue: I started working in the game industry in 1992. Prior to that I worked in marketing and advertising in the computer business, but I’ve been a gamer since there were games to play and wanted very badly to make games. When I saw an ad in the Boston Globe for a game designer position at a small developer called Animation Magic, I went for it. I had zero qualifications other than good writing skills, boundless enthusiasm and rugged good looks. They hired me anyway, although it was as Marketing Director, not designer. I spent six months in that role before moving into design. Since we were so small (half a dozen developers in Boston), all of our roles overlapped and I was able to learn the ins and outs of game development by actually doing the work.

http://youtu.be/gcJPfb1GI3U

I loved being a designer and made a half dozen PC games, mostly for kids, during my first few years at the company. Animation Magic grew considerably during my time there, up to about a dozen people in Boston and 150 artists and animators at our studio in St. Petersburg, Russia. I had the opportunity to travel to Russia many times over the next 8 years and work with some extraordinarily talented people there.

As we grew, we had a need for someone to manage the client relationships and fill the producer role, so I shifted gears and became first a producer, then production director, then executive producer for the company. By the time we were purchased by Davidson & Associates (who had also purchased Sierra Online and Blizzard around the same time), our studio was developing multiple titles for multiple clients non-stop. It was kind of crazy, but I learned a lot about implementing best practices, juggling priorities and the importance of good planning.

After Animation Magic, I served as General Manager for Papyrus Design Group, the top PC racing simulation developer at the time, then went a social MMO startup that never got off the ground due to a lack of funding.

Over the next ten years I worked for developers and publishers running projects, teams and business units making games across just about every platform, from GBA to PS3.

I joined Metaversal Studios in 2010 as VP of Product Development, and have been here ever since.

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Geekscape: Impressive! Could you tell me about Metaversal Studios?

Matt Sughrue: Metaversal started as a group of Northeastern University graduates making Flash games for fun and for web clients. When Apple launched the iPod and iPhone, Metaversal started making games for those devices. The founder of the company sold Metaversal to a New York-based game distributor called Alliance in 2009, and Alliance hired me in 2010 to run the studio. When I came on board I discovered a lot of raw talent and potential but no discipline or structure. There was no one who could tell the new owners of the company when a game would be done or how it would generate any revenues.

I applied the best practices I had learned over the years to the studio and the development team jumped on board without hesitation. They quickly understood the value of good design documentation, source control, bug ticketing, peer review and clearly defined milestones, and we had our first successful app (a novelty app called Shave Me) in April of that year. Shave Me went to the top of the charts and continues to stay strong 3 years later, with well over 8 million downloads and many, many updates and enhancements. We’ve developed many other games since then for both iOS and Android devices, and along with our parent company have recently become PlayStation, Xbox and Nintendo developers and publishers.

http://youtu.be/kxvKeAQg0Zc

Geekscape: I downloaded Shave Me and it is honestly one of the most unique apps I’ve ever used. How did Metaversal come up with that idea?

Matt Sughrue: It was the winner in a “weirdest app idea” studio competition. Weird can work in the App Store!

Geekscape: I guess it can! So, what are you working on now?

Matt Sughrue: Can’t give you details on that since we haven’t announced it yet, but we’re building a new iOS and Android game, as well as working with other developers to publish their titles for iOS, PS4 and Xbox One.

Geekscape: I’ll keep a lookout for it! So how many people work at Metaversal and what are the different responsibilities that they have?

Matt Sughrue: We have seven people here in our Massachusetts office, and our parent company has offices in New York, Miami and San Francisco.

Here in our studio we have design, art, engineering, marketing and project management staff. We’re all gamers, and the chemistry between our devs is excellent. Most of the team are people whom I’ve worked with at other jobs in the past, so there is a level of trust and efficiency that lets us achieve a lot more than developers our size normally would be able to pull off.

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Geekscape: Will any of your current apps be available on consoles?

Matt Sughrue: Probably nothing that’s already in the market, but we are looking at consoles for everything we do going forward.

Geekscape: So what goes into creating an app?

Matt Sughrue: App development is very different from making console games in that you have a very short dev cycle (1-4 months, depending on the game) and a very small team. We start with a group brainstorm session to get some potential ideas down on the board, then pare the list down by asking things like “Does this have staying power and can it be the start of a line of games?” “Can we bring this to other platforms easily?” “Does this take advantage of the development pipeline we’ve created, or do we need to change our process to make it?” “Can it be done in X months?” And on and on until the strongest idea remains. Everyone is thick-skinned here, which is good because we are also all extremely blunt with each other about the viability of a game concept.

http://youtu.be/Agt1cbPCa50

Geekscape: Finally- what platforms do you make apps for?

Matt Sughrue: We make games for iOS, Android, PC/Mac, and now PlayStation, Xbox and Nintendo.

You can follow Metaversal Studios on twitter here! What’s your favourite Metaversal title? Sound out below!

http://youtu.be/GkkqUf7DgQ8

Briefly: Earlier this week we showed you the first trailer for NetherRealm Studios’ mobile edition of Batman: Arkham Origins.

The studio, which recently released the phenomenal Injustice: Gods Among Us, and also developed the 2011 iOS title Batman: Arkham City LockdownOrigins looks like a great evolution of their previous mobile Batman title.

You’ll play as Batman as he fights his way through Gotham City’s most dangerous locales and encounters a number of DC Comics’ most deadly assassins. As you progress, you’ll be able to upgrade your character’s skills and fighting tactics, but you’ll also be able to unlock a number of unique Batsuits by earning in-game currency and rewards, and fans that also own a console version of the game will be able to access exclusive bonus content that is not available elsewhere.

Batman: Arkham Origins is available now for iOS, while the Android version is expected later this holiday season. Head here to download the title, and be sure to let us know if you enjoy it! The console version of Batman: Arkham Origins releases on October 25th.

Briefly: It seems as though a version of Batman: Arkham Origins is headed to nearly every game-playing device on the planet. Warner Bros. has announced that a mobile edition of Batman: Arkham Origins will be coming to iOS and Android devices this holiday season.

Developed by NetherRealm Studios, who recently released the phenomenal Injustice: Gods Among Us, and also developed the 2011 iOS title Batman: Arkham City LockdownOrigins looks like a great evolution of their previous mobile Batman title.

You’ll play as Batman as he fights his way through Gotham City’s most dangerous locales and encounters a number of DC Comics’ most deadly assassins. As you progress, you’ll be able to upgrade your character’s skills and fighting tactics, but you’ll also be able to unlock a number of unique Batsuits by earning in-game currency and rewards, and fans that also own a console version of the game will be able to access exclusive bonus content that is not available elsewhere.

Batman: Arkham City Lockdown was a fantastic mobile experience, and a great on-the-go companion to Arkham City. The game felt a lot like Infinity Blade (which isn’t a bad thing), but definitely had a certain charm that’s present with all NetherRealm titles. If you haven’t played it already, I’d definitely recommend giving Arkham City Lockdown a download, as it’ll give you a great idea of what the Arkham Origins mobile game will feel like.

Watch the first trailer for the mobile version of Batman: Arkham Origins below, and let us know what you think!

Briefly: Just yesterday it was revealed that Square-Enix is bringing the first eight titles in the Dragon Quest series to mobile, and now they’ve announced the next Final Fantasy port.

Final Fantasy VI (originally released in North America as Final Fantasy III because apparently we didn’t deserve all of the titles back in the day) will launch on iOS and Android devices this Winter.

Like the recently released Final Fantasy V, the mobile launch of VI will still feature the classic 2D sprites, albeit a “sharpened” version to better fit the high-res screens and powerful chipsets of today’s devices. As in the previous titles, controls will be reworked for touchscreens, and they’ll feel great.

Perhaps the most interesting piece of the reveal is what the future may bring for mobile Final Fantasy titles. When Kotaku asked what the future holds, producer Takashi Tokita stated that “We are aware that we have tons of VII fans. We have VII fans in our own company. If this Legacy project works out well, we would like to one day be able to work with VII.”

Could we one day be playing Final Fantasy VII on our smartphones?

Have you been keeping up with the mobile Final Fantasy rereleases? Which has been your favourite so far? Sound out below (mine is probably the DS port of Final Fantasy III, now THAT was a remake)!

Source: Kotaku

Briefly: I’m about to go get in line for possibly one of the most anticipated video games of all time (GTAV… duh), and I simply had to share this awesome new trailer for an anticipated mobile game before I left.

The beautiful-looking Infinity Blade III is just a few days away from release, and the fine folks over at GameTrailers have debuted an exclusive new trailer/interview for the title. It features interviews with the game’s developers at Chair, and shows off some cool new features that we didn’t see in the announcement trailer.

I’m beyond excited for Infinity Blade III… it might just make next week’s conference calls somewhat bearable. I’m still disappointed about the cancellation of Infinity Blade: Dungeons, but we’ll see if this one can begin to make up for it. Take a look at the trailer below, and let us know if you’re looking forward to the game!

 


Source: GameTrailers

Briefly: During today’s iPhone announcementInfinity Blade developer Chair took to the stage and revealed the next title in the mega-popular mobile franchise.

Unsurprisingly, it’s titled Infinity Blade III, and unsurprisingly, it looks absolutely gorgeous, especially running on that new Apple hardware. The game is set to hit the App Store on September 18th for a more-than-reasonable $6.99. Infinity Blade III will be compatible with the iPhone 5S, iPhone 5C, iPhone 5, iPhone 4S, iPhone 4, iPad 4, iPad 3, iPad 2, iPad mini, iPod touch 5, and iPod touch 4.

I can’t wait to pick the game up, even though I’m still a little bit angry about the cancellation of Infinity Blade: Dungeons earlier this year. Take a look at the trailer for Infinity Blade III, and let us know just how excited you are!

All the way back in April of 2012, a small Californian tech company launched an ambitious Kickstarter for a sleek, sexy, and simple smartwatch called the Pebble. 37 days, and over $10,000,000 later, almost everyone was talking about Pebble Technology.

The campaign launched with a modest goal of just $100,000, and I doubt that there’s a soul on this planet that thought the Pebble could earn 100x that. On May 18th, 2012, the Pebble Kickstarter closed with a $10,266,845 backing from 68,929 backers. Nothing short of incredible. In fact, the Pebble remains the highest earning Kickstarter project to date (only the unsuccessful Ubuntu Edge Indiegogo campaign has been able to surpass it).

I’ve been swooning over the Pebble since it was first announced. The idea of having an always-connected timepiece on my then-naked wrist sounded like a future that I needed to be a part of. On January 23, 2013, the first watches began to ship to backers, and last week I finally got my hands on one.

Unfamiliar with the watch? Take a look at Pebble’s Kickstarter video below, and keep on reading for my thoughts on the device.

Yep. As you can see in the video above, the Pebble is essentially a pretty (or nerdy, depending on who you’re talking to) watch that connects to your Android or iOS phone via Bluetooth, and accepts notifications from said device. If you get a text message, iMessage, phone call, Skype alert, Facebook message, or anything else that would cause your phone to buzz and beep, instead of pulling the device out of your pocket, you can simply look at your wrist.

It sounds trivial, but for me, it’s a huge time saver. I get tons (and tons) of emails and messages daily, and the vast majority of them don’t need to be dealt with immediately. Also, I’m often in areas where it would be beyond impolite to pull out a phone, but I could momentarily glance at my watch without anyone giving me a second look (also, isn’t it just simpler to look at your wrist instead of fishing for your phone). Admit it, when your phone buzzes in your pocket, be it at work, a family dinner, on a date, or anything of the sort, all that you want to do is look at it. Maybe it’s important? Maybe someone needs me? Maybe someone is hurt? 99% of the time, it’ll be a Candy Crush notification or some other garbage, but you simply cannot be completely invested in what you were previously doing until you figure it out. The Pebble has essentially solved all of these worries for me, and many more.

Here’s another scenario. I love to shower. In my life, it tends to be the only few moments that I get to myself each day. I also like to listen to music while I’m showering (and who doesn’t). Think about this: the average length of a standard song is about four minutes. That means you’re listening to about three songs per shower. You throw your phone on shuffle and start washing, so what happens when the second song comes on, and it’s one that you really don’t want to hear? Well, you don’t enjoy that 1/3 of your shower, simple as that. This wouldn’t be the case with the Pebble. It’s waterproof (5ATM rated), so take it in with you. When that song that you don’t want to hear inevitably comes on, just skip it, and go on with your day (much more relaxed, of course, since you enjoyed your entire shower).

They’re all little things, but isn’t it the little things that really matter?

You can even use it as a running clock. Pretty cool, huh?
You can even use it as a running clock. Pretty cool, huh?

As for the device itself, I think that it looks pretty phenomenal. I went with the Black unit, but the watch also comes in Arctic White, Cherry Red, Orange, and Grey, all of which are set to have a huge following I’m sure. For all that the Pebble can do, it still manages to retain a simple and uncomplicated design. The left side of the unit hosts just one button (Back/Backlight), while the right side has three (Up, Down, Select), and that’s it. No weird gestures or touch screens that’ll make you look much sillier than you already do (sorry Hot Watch). That being said, due to the waterproof nature of the device, the buttons tend to feel rather floaty and cheap (due to the gaskets inside protecting the watch’s sensitive innards from the elements). The Pebble comes with a just-okay rubber strap, but it can be replaced with any 22mm band that you desire (I’ve got a nice leather one coming in the mail). In the week that I’ve had the watch, I’ve received plenty of compliments that my naked wrist never would have.

Perhaps the Pebble’s greatest feat is just how adaptable it’s set to become. The device is marketed as being fully customizable and offers an open SDK so that anyone can develop and release different apps and watchfaces for the product. Being that the Pebble is still in its infancy, I haven’t yet seen many faces or apps that really interest me (aside from the neat 7-Minute Workout app), but there are a variety of cool looking faces available on sites like MyPebbleFaces (I chose to stick with the standard text face for now), and more are being added seemingly by the minute.

I really like the text face.
I really like the text face.

If you’re thinking about picking up a Pebble (either by pre-ordering and waiting likely a long time, heading to eBay and paying top-dollar, or going to Best Buy in the US and hoping you’re lucky), there are certainly a few things you should know before pulling the trigger. First, if you’re an iOS user, at this point the experience is admittedly limited. Things like iMessage/SMS messages, calls, and emails will come through just fine, but until iOS 7 releases to the public (which should be coming up very soon, and features much improved support for Bluetooth devices such as the Pebble), that’s all you’re going to get. Also, and this is coming from someone who hates cases, screen protectors, and anything that even remotely resembles them: you’re going to need a screen protector. I used my Pebble for one day while I waited for my protector to arrive. I babied the thing beyond belief, and at the end of the day, noticeable only at very specific angles under very bright light, there were some tiny scratches. This bugged the hell out of me. If this was a single day, I can’t imagine what it would have looked like six months down the road. I went with the fine folks at GadgetWraps, who gave me excellent customer service, offered a very affordable product, and even offer a lifetime guarantee on their wraps.

Really, I’ve spent just a short time with the Pebble watch, and I already see it as an indispensable part of my daily life. It isn’t perfect, but it’s a device that’s set to vastly improve as more and more people are able to attain one. The Pebble is a device that makes my life easier and manages to look quite sleek while doing it. As far as smartwatches go, the Pebble is easily the best on the market at this point, let’s just hope they can continue to evolve as Apple and Google develop their offerings.

The Pebble scores a cool 4/5.

My Pebble, complete with GadgetWrap.
My Pebble, complete with GadgetWrap.

Briefly: It’s about time…

After an announcement earlier this Summer, followed by a prompt delay, Plants Vs. Zombies 2: It’s About Time is finally available worldwide.

I haven’t yet had a chance to download the game, so I haven’t experienced just how much the in-app purchases and free-2-play model mess with the addictive, simple perfection of the first title. Maybe things will turn out alright?

Plants Vs. Zombies 2: It’s About Time is available for free on iOS now. Download it here, and be sure to let us know if you’re enjoying the title!

If you ever wanted to learn Japanese, Character Chowdown for iOS devices is a great way to start. Designed to be an educational tool on the go, Chowdown teaches Katakana, Hiragana and Kanji through reinforcement, identifying each symbol as the game goes on.

Not enough for you? Well, now you can learn a new language with an adorable Prinny at your side. The new Disgaea Mode update introduces a plethora of new features, most importantly, five characters from the popular strategy game. With one for free and the rest for 99 cents each, fans of the series can bring in the familiarity of Disgaea with a newer language tool. What could be better?

Character Chowdown is available now for iOS platforms.

PRESS RELEASE:

About the game
Character Chowdown is an educational puzzle game designed to teach players how to read Asian language sets such as kana and kanji. Troublemaking Nommons will challenge players by making the characters that players have a difficult time recalling appear more often to reinforce what they are practicing. Designed to be played on the go, Character Chowdown is ready to satiate anyone eager to learn a new language.

What’s new in the update?

Disgaea characters, dood! Five Disgaea characters added, with Raspberyl available for free when you upgrade! Other characters are available for purchase within the app and each comes with two Disgaea backgrounds. On top of that, Disgaea demons Catsaber and Eryngi have joined forces with the Nommons. These demons will also change the characters on-screen, so they’ll make sure players are on their toes! Tap to Eat: Screen tapping controls were added, so you can now tap on a hero to eat/destroy a character.
New Language Packs: Three more language packs added, $0.99 each.

New Disgaea style scoring system: You get 50 points for eating/destroying characters. Scores are multiplied after 5 correct answers in a row all the way to a 5x multiplier, so each character is 250 points. When you get a question wrong, the combo breaks, and each incorrect answer subtracts 10 points from your score. The game keeps track of your lifetime score so players can join the “1 Billion Point Club”!

Listen to iTunes while you play! Players can stream music from iTunes right into the game while you play – if you open a song using the Music app it will play in Character Chowdown!
Optimized for iPhone 5 and iPod touch 5th generation: By popular demand, Character Chowdown now supports iPhone 5 and iPod touch 5th generation!

Say “Hi!” with postcards: Players can create and send digital postcards by decorating Nommons with accessories unlocked by completing language packs. Custom postcards can be shared through a user’s Facebook profile.

Briefly: It’s the 5th anniversary (wow, already?) of the iOS App Store, and to celebrate, some incredible, regularly premium apps have gone free for a limited time.

A bunch of great apps and games are up for grabs, and seeing as I’ve already purchased most of them, trust me when I say that they’re worth the download. Check out the full list of titles and links below, and let us know what you pick up!

Games
Infinity Blade II (Universal)
Superbrothers: Sword & Sworcery EP (Universal)
Tiny Wings and Tiny Wings HD
Badland (Universal)
Where’s My Water? (Universal)

Apps
– Traktor DJ for iPhone, iPad
How to Cook Everything
Day One
Barefoot World Atlas
Over

Again, these are all premium titles that have never been free before, so get ’em while they’re hot, as there’s no sign of how long these deals will last. See anything not listed? Let me know, and I’ll be sure to update the list!

Source: The Verge

This looks amazing.

Professor Layton / Ni No Kuni developer Level-5 has just launched a new iOS title. Layton Brothers Mystery Room is a new crime-solving mystery game starring none other than Professor Layton’s son, Alfendi Layton.

The game looks to mix elements of the Professor Layton series with those of Capcom’s Phoenix Wright franchise. I haven’t had an opportunity to play the game yet, but I’m genuinely looking forward to it: Layton Brothers Mystery Room was developed from the ground-up for iOS devices (well, after first being cancelled on the DS), and looks to be an absolute blast.

The game is free to download (here), and the Universal App covers iPhone, iPad, and iPod Touch. The first two cases are included with the download, and further episodes can be unlocked via in-app purchases. Watch the trailer for Layton Brothers Mystery Room below, and let us know what you think of the game!

Briefly: Just weeks after Plants Vs. Zombies 2: It’s About Time got an official release date, that release has been postponed.

The game’s official twitter account revealed the news earlier today. There’s no explanation of the delay, but the launch is now set for later in the Summer.

Plants Vs. Zombies remains one of the most addicting Tower Defense games that I’ve ever played. Like most, I’m excited for the sequel, but am wary that it’s taken on the free-to-play model. How do you feel about the upcoming sequel?

Briefly: First releasing on the Xbox 360 all the way back in 2010, Limbo is finally set to hit your mobile devices.

Developer Playdead today announced that Limbo will release on iOS devices on July 3rd for a cool $4.99. The app will be universal, meaning that one purchase will cover both the iPad and iPhone/iPod version of the game. I sure hope cloud save support also makes it into the title.

If you haven’t yet experienced Limbo, the game is a fantastic experience for any platformer fan. I’m interested to see how it made the transition to touchscreen, but I’d expect the title to play just as smoothly as its console/pc counterpart.

Watch the trailer for Limbo below, and let us know if you’ll be picking up the mobile edition!

http://youtu.be/a6vRXBOzGzU

LIMBO is Available on the App Store Next Week
 
COPENHAGEN, Denmark – June 26, 2013 – We are proud to announce that the dedicated team here at Playdead has now completed LIMBO for the iPad, iPhone and iPod Touch.
 
The release of LIMBO into its largest market to date, follows the news that LIMBO has already sold over 3 million copies across Playstation 3, Xbox 360, Steam, Mac App Store and Playstation Vita.
 
We have worked very hard to bring LIMBO to as many devices as possible; rethinking the controls and performing extensive optimizations to ensure an amazing touch-based experience across iPad 2 (and higher), iPad Mini, iPhone 4S (and higher) and the latest generation of iPod Touch.
 
LIMBO will be available worldwide on the App Store Wednesday, July 3rd, in your timezone, at $4.99.
 
Happy dying,
Playdead

“When roads are a distant memory, people depend solely on trains for their very survival.”

Lionel Trains has made models trains for well over 100 years (since 1900 to be exact). The company’s electronics division, Lionel Electronic, is much younger, first established in the Fall of last year. Lionel Electronic is on the verge of releasing a brand new app called Battle Train which will be released sometime in July. Battle Train will release on iOS App Store, and will be free to play.

Lionel Electronic has various other digital initiatives set to launch over the Summer, so look for more info on those soon! For anyone who loves trains, this app looks like a fun one to play. It brings out a sense of nostalgia, and definitely brings you back to the days of playing with train sets when you were younger. However, now you can play with that train and take it into BATTLE!

Check out the trailer for Battle Train below, and let us know what you think!

And here are some awesome photos from the Battle Train booth:

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It’s almost time to head to the theatre for Man of Steel, and Warner Bros. is really pushing all of the marketing they can into the film.

A tie-in mobile game will hit iOS and Android devices on June 14th. The game isn’t the prettiest thing this side of Infinity Blade, but the gameplay looks eerily similar to last year’s Batman: Arkham City Lockdown, which was an absolute pleasure to experience. The game’s price has not yet been determined, but I’d expect a cool $2.99. Watch the first trailer below, and get your swiping finger ready.

The studio has also revealed three new banners for the film, which all really focus on the ‘You Are Not Alone’ message we’ve seen in the trailers. The message certainly seems to have a few meanings, as of course, humans were unaware that aliens existed, and Kal-El certainly thought that he was alone in the universe too. Check the banners out below, and let us know what you think! Man of Steel hits theatres on June 14th!

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In the pantheon of superheroes, Superman is the most recognized and revered character of all time. Clark Kent/Kal-El (Henry Cavill) is a young twenty-something journalist who feels alienated by powers beyond his imagination. Transported years ago to Earth from Krypton, a highly advanced, distant planet, Clark struggles with the ultimate question ‘Why am I here?’ Shaped by the values of his adoptive parents Martha (Diane Lane) and Jonathan Kent (Kevin Costner), Clark discovers having extraordinary abilities means making difficult decisions. When the world is in dire need of stability, an even greater threat emerges. Clark must become a Man of Steel, to protect the people he loves and shine as the world’s beacon of hope – Superman.

PopCap Games first launch Plants vs. Zombies all the way back in 2009. Since then, the game has released on every single platform imaginable (though it has always played best on touchscreen devices), and in 2011, its developer was purchased by gaming giant Electronic Arts.

Plants vs. Zombies has won a multitude of awards since its release, and now it’s time for a sequel. The cleverly title Plants vs. Zombies 2: It’s About Time will launch on iOS device on July 18th.

Now, things are a little different this time around. The ‘designed-from-the-ground-up’ title will launch as a free-to-play game, supported by in-app-purchases. EA does this pretty consistently, so the news wasn’t entirely unexpected, but today’s press release confirms that “the vast majority of the game will be entirely free to play (players can face every zombie and access every level in every world at no cost), Plants vs. Zombies 2 players will also be able to purchase upgrades and other in-game items.”

Watch the trailer for Plants vs. Zombies 2: It’s About Time below, and let us know if you’ll be picking it up! I absolutely loved the first title (and have purchased it way too many times), so I know I’ll be checking it out on July 18th!

SEATTLE, Washington – June 3, 2013 – PopCap Games, creator of some of the world’s most beloved video game franchises and a division of Electronic Arts (NASDAQ: EA), today provided additional details regarding Plants vs. Zombies™ 2. The highly anticipated sequel to Plants vs. Zombies, a fan favorite among players of all ages, Plants vs. Zombies 2 will be previewed by invitation only at E3 in Los Angeles next week and will launch worldwide on July 18 exclusively for iPhone®, iPad® and iPod touch®. PopCap today also unveiled a trailer for Plants vs. Zombies 2, on its YouTube channel: (www.youtube.com/plantsvszombies).
Designed from the ground up as a live service, the ever-expanding universe of Plants vs. Zombies 2 continues the epic struggle of plants defending your brainz against zombies from your backyard through the vast reaches of time, both past and future. New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis. Leveraging the touch interface of Apple’s popular mobile devices, Plants vs. Zombies 2 includes all-new touch-screen power-ups that enable players to “break the fourth wall” and interact with zombies directly, as well as via plant defenses.

 

Also returning for the sequel is Crazy Dave, the addled neighbor who serves as a guide for players and shopkeeper for special plant upgrades and other tools and weapons. New touch-screen power-ups, plant food that supercharges plants, and novel new game mechanics that both help and hinder players’ efforts to thwart the zombie hordes will enthrall existing fans and new players alike.

 

Free to download, Plants vs. Zombies 2 will expand and extend the classic gameplay of the original and provide players with dozens of all-new levels, plants and zombies across multiple worlds at no cost. While the vast majority of the game will be entirely free to play (players can face every zombie and access every level in every world at no cost), Plants vs. Zombies 2 players will also be able to purchase upgrades and other in-game items.

 

“It’s about time!” said Allen Murray, Senior Producer for Plants vs. Zombies 2. “We’re confident that players will see the love and attention we’ve put into this game. We’ve created wild new ways to experience the plants and zombies you know and love as well as packing the game with tons of completely new content, and we’re still hard at work coming up with even more cool stuff that will keep Plants vs. Zombies 2 fresh and evolving in the months and years following launch.”

It looks like I’ll finally get a chance to experience this gem. Star Wars: Knights of the Old Republic was first rumoured to be hitting the iPad a few weeks back. Nobody had seen the game, and nobody confirmed it, so as most rumours do, the idea disappeared.

Confusingly, IGN published a review of the game this morning, with no mention of the title actually coming out. Just a few minutes ago, Knights of the Old Republic hit the App Store. I guess games don’t even need to be announced these days.

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Star Wars: Knights of the Old Republic first released on the Xbox nearly ten years ago. It is a critically acclaimed RPG, and is widely considered the best Star Wars game ever made.

My copy is currently downloading. If you’ve never experienced Knights of the Old Republic, and you like gaming on the go, you owe it to yourself to pick this up. The game will cost you a cool $10, and can be downloaded here.

Already playing? Let us know what you think of the port!

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I have to say that I’m not really looking forward to World War Z. Each trailer for the film has felt uninspired, and it looks as though the production team has turned what was an excellent, intelligent novel into some generic action garbage. It also doesn’t help that the zombies essentially look like they were pulled from the awful film adaptation of I Am Legend, only somehow they look even worse.

If you are looking forward to the movie, a World War Z iOS game is also on its way. Set to hit the App Store on May 30th, the game adaptation looks pretty awful itself, but with Phosphor Entertainment developing, maybe things will turn out alright. Little information is available on the title at this time, but World War Z is set to featured 28 levels of combat, and a fully upgradable arsenal of weapons and armor.

Watch the trailer for the game below, and let us know if you’ll be picking it up!

Source: IGN

Well, this is unexpected.

We’re just a few weeks away from the release of NetherRealm Studios latest console brawler, Injustice: Gods Among Us. Yesterday, a playable demo for the game was released, showcasing just a few of the action-packed battles you’ll be able to partake in once the full featured edition hits shelves. Today, the studio released a mobile version.

Injustice: Gods Among Us hit the iOS app store earlier this evening for the wonderful price of $0.00. I had the opportunity to play a few matches, and just like NetherRealm’s last iOS title (Batman: Arkham City Lockdown), Injustice looks great, plays smoothly, and maintains simple, understandable, nigh-perfect controls. The mechanics of the game are also a little different from its console sibling, the mobile edition mixing the classic fighter with a neat card-battling system.

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Sure, it’s not the console version, and that’s one of the best things about it. With a few exceptions, direct console ports simply don’t work well on touchscreen devices. NetherRealm knows that, and both of their iOS titles have been excellent, both as standalone and companion games.

Did I mention that it’s free, AND that you can unlock items for the console version? Download Injustice: Gods Among Us on the App Store, and let us know what you think! Not quite sold? Check out an overview of the title, courtesy of IGN!

If you like your mobile games simple, addicting, and stylish, then Jason Pickering and Forest Moon Games have a very fresh (yet retro looking) treat for you.

 

Relic Rush has joined the multitude of auto-runner titles available on the iPhone today; it does however bring a new look and feel to the genre, giving it a distinct advantage over its current competitors. Check out the launch trailer for Relic Rush below and see what I mean!

 

 

That’s right, Relic Rush is filled to the brim with delightful pixel art and catchy chiptunes. It’s really incredible just how gorgeous and colourful this game manages to be, all while maintaining an extremely retro style. The vibrant and quirky soundtrack adds to the old school feeling, regardless of the fact that it’s something your Atari 2600 would never have been able to pull off. Relic Rush is one of the first titles featuring pixel art that I’ve ever had the pleasure to experience, and I now know just how effective it can be.

 

Gameplay could not be simpler. Relic Rush is an auto-runner, meaning that without any input from the player, the character will constantly head for his/her goal. Without your help however, they don’t stand a chance of getting there. There’s just one control for you to master in Relic Rush; if you’re finger is on the screen, the character will stop, as soon as you let go, they’ll start to run again. Simple, right? Sure, but it’s not as easy as you might think.

 

It looks easy, but even this level took me quite a few attempts.
It looks easy, but even this level took me quite a few attempts.

Timing is key. The path to your goal (an idol crafted from gold, silver, or bronze depending on how quickly you can get there) will not be an easy one. Murderous creatures, seemingly endless gaps, frictionless ice, and more all stand between you and the sweet, sweet taste of victory.

 

Relic Rush features 160 unique levels, and with timing being so important, you’ll be seeing some of them a lot. Each unique stage is well crafted, and while certain levels can be frustrating, once you finally complete them you’ll feel perplexed that you ever had trouble.

 

Four different environments await you, all with different obstacles.
Four different environments await you, all with different obstacles.

Relic Rush is a universal app; purchasing just once nets you an optimized version for iPods, iPhones, and iPads alike. The main feature I hope a future version of the game includes is iCloud syncing; I can play Relic Rush on both my iPad and iPhone, but any progress that I make on one device is independent of the other. iCloud syncing would allow me to start the game on any iDevice, and continue my game on any other.

 

I had an absolute blast with Relic Rush; the fantastic retro style coupled with the insanely addictive, absurdly simple gameplay means that I’ll be going back to this one for some time. Mobile gamers, you’re in for a treat with Relic Rush.

 

Relic Rush scores a cool 4.5/5. It’s currently available on the iOS App Store for just $.99. The soundtrack is also available for download on BandCamp.

As far as touchscreen friendly mobile games go, the Infinity Blade series is one of the best. The gorgeous graphics coupled with the smooth controls and simple, addicting gameplay means that once you’re in, you’re almost stuck playing until your battery runs dry.

At the third generation iPad unveiling in March 2012, Epic revealed Infinity Blade: Dungeons. This new title took the tried and true gameplay and style of the previous two games, and turned it on its head. Rather than being on rails, you would have the ability to roam wherever you wanted, and rather than adventuring alone, you could bring up to three friends with you.

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Looks awesome, right? Well, it appears as though it was too good to be true. During the development of the game, a group of Epic employees formed Impossible Studios; the team largely consisted of ex-employees of Big Huge Games (which closed in May 2012). Just six months after the studio became official, Epic has closed its doors and put its game on hold.

Here is the statement from Epic founder Tim Sweeny:

 We’re closing Impossible Studios.
When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.

In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.

This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.

-Tim Sweeney, Founder, Epic Games
It’s a sad day, both for Impossible Studios employees, and Infinity Blade fans. We wish them all the best in their future endeavours.

Are you an Infinity Blade  player? How much were you looking forward to the game?

 

 

You’ll want to jump on this one quickly, who knows how long it’ll last!

Marvel’s popular mobile title Avengers Initiative released back in September to much fanfare. At its core, the title is an Infinity Blade clone with most of the depth removed. It does however, feature some great graphics, a decent storyline, and the tried and true, fun as hell Infinity Blade gameplay.

The game launched at the worthy price of $6.99, but now for a limited time, Avengers Initiative is on the App Store for FREE! The game just received a major update featuring Captain America, and is set to get even more characters and updates as time goes on.

It can’t get any cheaper than this folks. The game may have its issues, but it’s still a great time! While you’re at it, episode one of Telltale’s The Walking Dead is free too! Android users, the game is also on sale for you, but for $4.99.

Read our review here, download the game here, and let us know what you think!

By now, each and every one of you will have played Telltale’s incredible rendition of The Walking Dead. Here at Geekscape, we’ve been swooning over the title since the release of its first chapter all the way back in April. How could you have ignored us for that long?

Oh, you haven’t played it? Really? Even after it won Game of the Year at the VGA‘s and received universal praise from every single person who touched it? Okay then…

If you own an iPhone, iPad, iPad mini, or iPod touch, you now have no excuse. The kind souls over at Telltale Games has put the first episode of the game on sale, for nothing. Zilch. Zero. Like it’s free. This won’t last forever though, so get on it. IT’S FREE!

I already thought the game was too cheap. The $20 I paid for it has given me more breathtaking moments than any full priced title in a very, very long time.

Of course, after you finish this first episode, you simply won’t be able to stop!

Download the app here! The rest of the episodes can be unlocked from within the game. Telltale has also put the rest of there iOS lineup on sale for next to nothing, so if you like adventure, take a look!

As always, let us know what you think!

All the way back in September, Marvel and Wideload Games released a funky little game for mobile devices (well, iOS and Android anyways) called Avengers Initiative. We reviewed the title just a day after it released, and while it definitely had (and continues to have) room for improvements, it was a decent title at the right price.

Upon release, Wideload stated that subsequent DLC packs would be released for the game, furthering the plot while adding Avengers and other goodies. Today the first pack is available, all for the low, low price of free (as long as you’ve already purchased the game of course).

Captain America is now a playable character, but he isn’t the only thing that’s new. The change log points out plenty of other additions too:

– Optimized for iPad mini and iPad Retina display
– Added support for iPhone 5 resolution
– Captain America now fully playable, improve your skills with Captain America’s agile takedowns and tactical shield attacks
– Fight aboard the Hydracarrier against Taskmaster and the forces of Hydra.
– Go up against Hydra War Drones, Skrull, Hydra Brutes, and Taskmaster himself.
– Added new Hulk costumes, including Mr. Fixit
– Added new Captain America costumes, including WWII Super Soldier
– Added Russian language support
– Unlock new Marvel XP audio logs including Mockingbird’s undercover mission and new Captain America Awards
– Fixed Verizon iPhone 4 framerate bug
– General bug fixes

Sadly, the one feature that I really wanted is still strangely absent: iCloud Support. $6.99 puts the game on both my iPad and iPhone, but SAVES DON’T TRANSFER!

In any case, the update is free for existing players. If you’re interested in the game, you can try the lite version for free, and then get the paid version if you deem it worthy!

Played the Captain America update? What do you think?

It appears that Mojang is taking an interesting step towards the mobile market. Instead of getting vanilla Minecraft working on iOS, they’ve decided to bring Minecraft to the real world. Check out the trailer for “Minecraft Reality” below.

So let me break it down for you. This app lets you take objects and models from the game, ones you’ve or others have created, and put them into the real world. With some pretty clever Augmented Reality and GPS tagging you can place the object with your iPhone and others with the App can run into your creation in the real world!

So check out the iTunes appstore and buy it yourself HERE.

Check out the developers (13th Lab) page HERE.

So for two bucks I think it a pretty interesting and fun concept. I just wonder how long until giant penises plague downtown L.A.

Tomorrow is going to be both sad and glorious.

On one hand, after seven long, amazing, heartbreaking months, we’ll finally get a chance to witness how things conclude for Lee and the gang. On the other hand, my favourite game of 2012 is coming to a close, and I can only imagine that it’s not going to be a happy ending.

Telltale Games has crafted one of the finest adventure titles that I’ve ever played, and if the past few months have been any indication, I can’t recommend it enough. I can’t think of a game that deserves all the praise its been getting more than this one.

Check out the trailer below and share your excitement! It’s going to be tough getting through work tomorrow know that this is waiting for me at home.