If you’re in the loop, you’ll know Fortnite isn’t your typical FPS or 3rd-Person-Shooter action title. Instead, imagine 3rd-person-action meets desktop tower defense games. Sure, it’s easy to make the Gears of War Horde mode connection, but this is far from that. Here, check out the vid below:

See? Anyway, Epic Games is on the cusp of launching “Online Test No. 1”, (they wanted to keep things simple), which will run from December 2 to the 19th. While the first wave of invites went out to Fortnite community members, new gamers who are interested in the title can still sign up. It’s also worthy to note that each gamer who gets in will be able to send out two invites to their friends. Currently, Fornite is exclusive to the PC, but I wouldn’t rule out a release on the Xbox One or PS4 in the future.

It’s no secret now. Microsoft has purchased all rights for the Gears of War franchise. This is big, as it will probably have a ripple effect on the video game industry. The franchise will be heading to Black Tusk Studios, located in Vancouver, Canada, far from North Carolina, and relatively close to Washington, where the headquarters of Microsoft Games is.

Immediately following the announcement, Rod Fergusson, better known as of late to have lent a helping hand to Irrational Games as the VP of Development during the tail end of Bioshock Infinite‘s production, was named Partner and Studio Manager at Black Tusk Studios. This will not be Fegusson’s first rodeo in the Gears franchise. Many remember him to be Director of Production at Epic Games during the Gears of War trilogy.

Developers Leaving for Black Tusk

Hanno Lemke, General Manager over at Black Tusk also expects to be a small shift in where developers will go following the purchase. Lemke states, “Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.”

This is similar to when Microsoft purchased the rights to the Halo franchise. This lead to the creation of 343 Industries and a large recruiting process for seasoned developers and anyone involved in the production process, most recently Joe Statan at the beginning of this month. As Microsoft decides what the do with the IP, we’ll see more prominent positions being filled early on.

Jacinto's Remnant Cover
Jacinto’s Remnant Cover

 Gears of War Original Programming

During E3 2013, it was revealed that the Xbox One would be a platform for original programming based on existing IP’s and as well as yet-to-be-announced IP’s. Most notable of these IP’s is of course, Halo. While this transmedia venture hasn’t happened, nor has recent news been made available, it’s important to note Steven Spielberg is attached. Still, the project is still under development and the public is unaware of any progress that has been or not been made. Still, expect to see at least talk of some kind of Gears of War original program launching on the Xbox One.

Expanded Universe

I’m aware that novels and comics belonging to the Gears universe exist, but since the franchise has gone cold, we’ve haven’t really seen any canonized expansions into the universe. Should Microsoft plan for another trilogy or a layout of several games, we should expect to see a rise in novels and/or comics pertaining to the franchise. Karen Travis, a regular author for Microsoft IP’s, is sure to return to this universe should her trilogy in the Halo universe end well enough that she wants to stick around.

By now, it’s an eventuality that we’ll see a Gears of War AAA title on the Xbox One. But in the mean time, don’t be surprised if we see a sort of arcade-based game releasing onto the Xbox Live marketplace as a downloadable title. It’ll be interesting to see what route Microsoft takes to start getting fans hyped again. Here’s to hoping we’ll see something at E3!

What do you think of the news? Sound out below!

Plans for a big screen adaptation of the popular video game franchise Gears Of War may finally be moving forward. The adaptation has been in development for quite some time with New Line picking up the rights for the property with plans to have Len Weisman direct some years ago. However, creative differences between the studio and Epic Games led to New Line Cinema releasing the rights back in 2007.

Ted and 47 Ronin producer Scott Stuber has gained the film rights and will develop the script for the project with Epic Games. Despite having a first look deal with Universal, the film does not currently have a distributor and a screenwriter has yet to be hired for the project as well.

Source: Variety

Valentine’s Day is expensive, so why not sit yourself down, relax, and save $5.99 on an awesome iOS game?

 

Just a week after closing Impossible Studios and putting the next Infinity Blade title on hold, Epic studios has unveiled a great offer for iOS users; until February 21st, Infinity Blade is completely free!

 

Sure, it won’t make last week’s news up to fans or the folks that lost their jobs, but it’s certainly a nice gesture, and one worth mentioning; Infinity Blade is gorgeous, simple, and addicting as hell.

 

If you have an iOS device and still haven’t checked out Infinity Blade, you now have no excuse! Download it here!

 

IBlade

 

Infinity Blade fan? What did you think of last week’s announcement?

 

Love is in the App Store and today there are even more reasons to love Infinity Blade…

 

Apple has selected the original must-have iOS blockbuster as its “App of the Week!”

 

Beginning today and running through Feb. 21, ChAIR’s award-winning, sword-fighting adventure will be offered as a FREE DOWNLOAD (regularly priced $5.99) via the App Store.

 

“We’re thrilled to partner with Apple and to have Infinity Blade selected as ‘App of the Week,’ ” said Donald Mustard, creative director for ChAIR Entertainment. “Infinity Blade remains one of the most popular games in the App Store and this is a great opportunity to invite new gamers into the Infinity Blade universe.”

 

Once they’ve downloaded the game, players can also show their sensitive side by equipping the Valentine’s Day Holiday Helm which is available now (see attached image).

 

Infinity Blade is compatible with iPad 1, iPad 2, the New iPad, iPad Mini, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod Touch 5th, 4th and 3rd Gen (16GB+).

 

Learn more about Infinity Blade on the official site at: http://infinitybladegame.com. Follow @InfinityBlade on Twitter and ‘Like’ “Infinity Blade” on Facebook at: http://www.facebook.com/InfinityBladeGame.

As far as touchscreen friendly mobile games go, the Infinity Blade series is one of the best. The gorgeous graphics coupled with the smooth controls and simple, addicting gameplay means that once you’re in, you’re almost stuck playing until your battery runs dry.

At the third generation iPad unveiling in March 2012, Epic revealed Infinity Blade: Dungeons. This new title took the tried and true gameplay and style of the previous two games, and turned it on its head. Rather than being on rails, you would have the ability to roam wherever you wanted, and rather than adventuring alone, you could bring up to three friends with you.

http://youtu.be/4Rp-TTtpU0I

Looks awesome, right? Well, it appears as though it was too good to be true. During the development of the game, a group of Epic employees formed Impossible Studios; the team largely consisted of ex-employees of Big Huge Games (which closed in May 2012). Just six months after the studio became official, Epic has closed its doors and put its game on hold.

Here is the statement from Epic founder Tim Sweeny:

 We’re closing Impossible Studios.
When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.

In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.

This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.

-Tim Sweeney, Founder, Epic Games
It’s a sad day, both for Impossible Studios employees, and Infinity Blade fans. We wish them all the best in their future endeavours.

Are you an Infinity Blade  player? How much were you looking forward to the game?

 

 

A Gears Of War film has been in development since 2007. Total Recall’s Len Wiseman was even attached to direct at one point. However, the film got put on hold as New Line chose to focus on Peter Jackson’s The Hobbit trilogy instead.

Variety is now reporting that “Creative Artists Agency is eager to meet with producers in the coming weeks and set up the project elsewhere”. The site is also reporting that Stuart Beattie’s (Pirates Of The Caribbean: On Stranger Tide) screenplay is currently being considered as the one that they will chose to move forward with.

Epic Games is said to be involved in order to consult on the adaptation in order to, “make sure it ties into the canon established by the games and books.”

You read that right. The lead designer for the Unreal series, Gears Of War and creator of Jazz Jackrabbit (one of my favorite games) is leaving Epic games to “further” his career. From the official release:

Today we are saying farewell with warm regards to Cliff Bleszinski, who is departing as Epic’s design director to chart the next stage of his career. During the past two decades, Cliff has helped shape many successful games that have captured the imaginations of millions of players around the world. We are grateful for his influence on Epic’s legacy, from the wild adventures “Jazz Jackrabbit” to the visceral combat of “Gears of War.”

 

And from the man himself:

I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.

I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. I have been fortunate enough to collaborate with a variety of disciplines, from code to art to marketing and PR – it’s been one big, rewarding learning experience. I’m confident that each project that is being built, whether at Epic, Chair, PCF, or Impossible will be top notch and will please gamers and critics alike.

So what does this mean for gamers? Will the Gears series not feature the same giant roided out heroes like we are used to? Will Rob Liefeld be hired in his place? What, comic jokes in my video game news? Who knows. This gamer is both saddened and happy. I have never been disappointed with a Cliffy B game, especially the ones released through Epic. Cliffy B and Epic was the perfect example of a chocolate peanut-butter situation. They worked together perfectly.

If you want to wish him good luck on his adventures you can hit up his Twitter @therealcliffyb or head  on over to  the Epic Forums where they have setup a good bye wall.

On Wednesday we gave you a look at Marvels latest mobile title, Avengers Initiative. The game released yesterday, and after putting a few hours into it and clearing the first campaign, I’ve got a pretty strong opinion on the title.

Note: Avengers Initiative is available for iOS as well as Android devices. The review is based on the iOS versions of the game, though the Android edition should offer a similar experience.

Intro Video

I was hooked on Avengers Initiative from the start. After a short loading screen, Nick Fury brings you up to speed with a very flashy and very sharp looking cutscene. The story is simple: a lot of baddies have escaped from the Vault, and it’s up to you to find them, fight them, and send them back where they belong.

We mentioned on Wednesday that the game takes an episodic approach (as explained in the story, simply too many villains have escaped for the team to stick together, each episode will have you playing a different hero). You buy the game for $6.99, you’ll get to play the first chapter featuring the Hulk, and subsequent episodes will be delivered free of charge. Telltale Games typically takes the same approach, and it works wonders for them (insert obligatory The Walking Dead praise here), Marvel has to be hoping for that same success.

In-Game

As you can see from our screenshots, the game looks great (especially on Apple’s retina devices). Hulk is extremely detailed, complete with a lot of polygons and some great textures. He even shows off some strong facial animations throughout the episode. This carries to other characters as well – each one looks fantastic. Sometimes it’s really hard to believe that visuals like this are being pushed from your cell phone. It sounds almost as good as it looks too, Avengers Initiative features some very strong voice acting and sound effects.

The game may look fresh, but gameplay wise, it feels more like a skin on a two year old title. Infinity Blade was released to much fanfare in 2010. The game was designed from the ground up for touchscreen devices: no virtual joysticks or buttons, just taps and swipes to control your onscreen hero. Combat has you doing the same, tapping and swiping to dodge and block your opponents advances, while you wait for an opening to strike.

Wendigo Fight

Now isn’t all bad: Infinity Blade and its sequel are fantastic, addicting titles. The developer could have done much worse when choosing a game to take inspiration from. Sadly however, some of Infinity Blade’s strongest and most addicting features are strangely absent from Avengers Initiative. 

Your Infinity Blade hero is infinitely customizable. Every piece of armor, every weapon, and there is even jewelry to give you magic abilities and stat bonuses. You find items in chests, by defeating creatures, and with credit you’ve saved from battling multitudes of enemies. It makes the game exponentially more replayable as you strive to master all of the possible equipment. Avengers Initiative sees very little of this: Hulk has a few costumes you can purchase which give you stat bonuses, but the quantity and level of customizability is nothing compared to that of Infinity Blade. I’ve finished the Avengers Initiative campaign, and I honestly can’t see myself returning until another chapter is released.

Costume Screen

Another huge oversight by developer Wideload Games is iCloud support. With games like Infinity Blade and Batman: Arkham City Lockdown, I can jump into the game on whatever device I’m currently holding and not have to worry about it: if I play Infinity Blade on my phone while on the bus, I can open it on my iPad later and be in the exact same spot. By not including this, I’d have to run separate campaigns on each device, essentially meaning I’m going to end up playing Avengers Initiative on only one of them

Avengers Initiative is a lot of fun, and the title has some great presentation (though loading screens are sometimes a bit too frequent). The gameplay that Epic Games introduced with Infinity Blade works perfectly here, I simply wish that Wideload could have introduced some of their own innovations to the formula. Hopefully with the episodic nature of the title, they will build on what the game has to offer instead of simply throwing a new character into the same situations.

As mentioned above, the title is priced well at $6.99 (though it is plagued with a ton of in-app purchases). It’s a good buy at this level, had it been priced higher however, I wouldn’t be so sure.

Avengers Initiative scores a respectable 3/5