Sequels often have the well earned reputation of being more of the same, rarely treading new ground while instead opting for something stagnant. Mafia 3 goes in the opposite direction, shifting its focus from a Godfather inspired crime story about a grunt’s rise through the ranks of organized crime, to a man’s quest for revenge against the Italian mob for killing those he called family. As a former member of the black mob in 1968 New Bordeaux, (a not so subtle take on New Orleans), Lincoln Clay has more than just criminals, assassins and the most ruthless bosses the city has ever seen. He also has to deal with the horrors of segregation, institutionalized racism, and a section of the city that sees him as less than human based on his skin color.

Mafia 3‘s setting, story and acting are some of the finest I’ve ever seen in a game, with an amazing soundtrack that places you right in the era. But more than any game I can think of, it does its best to take full advantage of the interactive medium, placing us in an ugly period of American history and making us feel the anxiety of what it means to be an “other” in such a hostile environment. Yes, the game pales in comparison to the feeling in real life, but being put in the shoes of a character going through these experiences was eye opening as I pushed through this tale of vengence. Traversing black neighborhoods leads to people greeting you and wishing you well, while whispers of what that “boy” is doing here can be heard from the NPC’s in the white neighborhoods. Missions that require you to enter certain buildings that are marked as “Whites Only” will lead to the police being called to attack and arrest you in the same way as being caught fighting or shooting would. Committing crimes in white neighborhoods will also result in the cops responding much faster and aggressively, while they might not even show in the bayous occupied by the poor black citizens. Encounters with the KKK, underground “jungle fights” where whites gamble on black men fighting, and the justification of murdering black men via talk radio segments round out everything you need to know about the world Mafia 3 creates, which is one I’ve never come close to encountering before.

To top off the period piece that the game works towards being, the story is framed as a documentary. Cutscenes flash back and forth between present day versions of characters you interact with in the main game explaining the events you’re about to play, and playing as Lincoln carrying these events out. Whether or not he ends up as a savior or a monster depends on your choices towards the end, but every twist and turn that takes place justifies each possibility. Each character feels like they could have been a real person, adding gravitas to the events that create your story. This leaves us with the most unforgettable campaign I’ve ever played, possibly ranking as my favorite narrative after 25 years of gaming.

But the real tragedy comes with the fact that despite the top notch presentation, the meticulously crafted recreation of 1968 as a black male, the expert voice acting and its overall uniqueness, Mafia 3 isn’t a very good game. Missions are repetitive, essentially filling its 30 hour play time with the same six or so missions repeatedly. The amount of bugs I came across were appalling, which ranged from enemies getting stuck in the environment to my map becoming a giant white line and textures completely vanishing. I also don’t think I got through more than two hours at a time without the game completely crashing, kicking me back to the Xbox One home menu before having to sit through the very long initial load screen. The AI is as dumb as it can get, with stealth missions dominating the game when patrolling guards will literally line up to “investigate” the guy who was stabbed two feet in front of them, only to walk into a knife in the throat. Lather, rinse and repeat. That’s Mafia 3.

And you know what? That’s horrible. Because everything that was so great about the game deserves better than what essentially amounts to an even glitches and more drawn out retread of the original Assassin’s Creed. So I’m not going to dance around the issue. Mafia 3 is one of the worst high profile games of the year from a pure game play standpoint. It feels unfinished, clearly needing a few more months to add more content and fix up the technical issues. If you’ve read my previous reviews, editorials and lists, you know that game play is what matters most to me, since without that, the story might as well have been a movie. But despite these issues, I urge anyone reading this to give the game a chance anyway, even if you put it down long before the credits roll. Running around New Bourdeax alone is worth your time. Even outside of the main story, moving around in this environment is a truly valuable form of interactivity in a way that no other game before, which I hope starts a trend for designers to use games to help us visit more realistic depictions of our history.

It’s just tragic that the first game of its kind has to play so bad.

Briefly: In case the recently launched (and awesome) Bioshock: The Collection isn’t quite your style, if you’re an Xbox One owner, you now have another option.

Bioshock, Bioshock 2, and Bioshock Infinite are now all backwards compatible on Xbox One. This means that if you’ve got the games on your Microsoft account, or if you’ve got the discs laying around, you now have an opportunity to replay these classic titles.

Larry Hryb revealed the additions on his Twitter account earlier today, and as someone who hasn’t had an opportunity to pick up The Collection, but has the first game on my Microsoft account, I’m more than happy to be sharing this news.

Reminisce in the original Bioshock launch trailer below, and let us know if you plan to replay the titles!

Briefly: It’s finally here!

If you’ve missed out on the Bioshock series for this long, you’d be crazy not to pick up Bioshock: The Collection for your Xbox One or PS4.

Hell, I can’t wait to pick up the damned thing, and I’ve played through each game multiple times.

For the collection, each title (Bioshock, Bioshock 2, Bioshock Infinite) has been remastered in full 1080p (and they look pretty slick), and also include all of the single player DLC, and “a never-before-seen video series, “Director’s Commentary: Imagining BioShock.” You can even pick up golden reels in order to unlock the secrets behind Rapture.

The collection is available right now for PS4 and Xbox One, and PC players can pick it up this Thursday! Take a look at the nostalgic launch trailer below, and be sure to let us know if you plan to pick it up!

Briefly: It was rumoured forever before finally being made official back in June.

Today, 2K Games gives us another quick look at next month’s Bioshock: The Collection, which hits Xbox One, PS4, and PC on September 13th for a cool $59.99.

Each title (Bioshock, Bioshock 2, Bioshock Infinite) has been remastered in full 1080p (and they look pretty slick), and also include all of the single player DLC, and “a never-before-seen video series, “Director’s Commentary: Imagining BioShock.”

As a huge (yuge) fan of the series who would buy almost anything that has a Bioshock logo on it, you better believe I’m excited for this one. I haven’t played through Bioshock Infinite since it first released, and I think I’m about due to head through that campaign once again.

2K today debuted a brand new trailer for the title, which you can take a look at below. Again, be sure to let us know if you’ll be picking it up!

UPDATE: 2K Games has officially announced Bioshock: The Collection for PS4, Xbox One, and PC!

The collection will release on September 13th, include Bioshock, Bioshock 2, and Bioshock Infinite, plus all of the single player DLC, and “a never-before-seen video series, “Director’s Commentary: Imagining BioShock.”

All this, for a cool $59.99.

Briefly: It seems like there have been rumours of the Bioshock series making the jump to the Xbox One and PS4 since the current generation of consoles was released back in 2013.

After what feels like eons, the rumours appear to be rumours no more, as Bioshock: The Collection leaked briefly today on 2K Games’ own website (this follows an ESRB leak earlier this year).

While we still don’t know much about the collections, it is said that it will contain Bioshock, Bioshock 2, and Bioshock Infinite.

You can take a first look at the game’s cover and key art below, and we’ll be sure to share more news when 2K makes it official!

Cover

Wallpaper

Briefly: Following the first roster reveals from back at E3, and the Goldberg reveal trailer from earlier in June, WWE has officially announced the superstar that will grace the cover of this year’s WWE 2K17.

With the heavy Goldberg focus in the game’s trailer and marketing thus far, many fans were expecting to see the superstar (who didn’t have the greatest WWE run, per se) on the cover of this year’s anticipated title.

Instead, we’ll see The Beast himself, Brock Lesnar.

Naturally, Lesnar seems pretty happy about the news:

WWE notes that “The selection also marks the first time that Lesnar will be the sole Superstar appearing on a WWE video game cover.”

As much as I’m not a fan of Lesnar, featuring the part-timer on this year’s cover is likely the smartest move that WWE and 2K could have made. Lesnar (and his theme music) is returning for another MMA bout with UFC 200 on July 9th, and I’d imagine that a lot of WWE fans will be tuning into the Pay-Per-View to see The Beast face Mark Hunt, and I’d also imagine that, win or lose, seeing Lesnar in the octagon will garner a lot of interest for WWE, and possibly its latest video game.

2K has not revealed whether or not its beloved Showcase mode will return (and whether or not Lesnar will be the focus), but if there’s anything I’d ask for, it’d be an expanded and less repetitive career mode.

Are you looking forward to WWE 2K17? Be sure to let us know in the comments below!

*WARNING: POTENTIAL EARLY GAME SPOILERS*

 

As fun as open world crime games can be, I’m kind of over the typical formula that most of them take. From Grand Theft Auto IIIThe Godfather: The Game and the first two Mafia games, each of these are examples of a title that asks the player to go through the motions as a low level mobster who climbs through the ranks to become one of its top members. This fatigue left me skeptical of Mafia III‘s ability to change my mind, figuring that it would be more of the same. One look at 2K’s Mafia themed E3 booth told me otherwise, which was only furthered by the details that would be revealed over the course of the conference. Once my time seeing the game in action was over, I went from having little interest to seeing it become one of my most anticipated games of 2016.

E3 2016 Mafia III Screen 2

Yes, at the start of the game, you’re a low level member of a mob. Except this time, instead of joining the Italians, you’ll be part of the black mob in the fictional town of New Bordeaux, (inspired by 1960’s New Orleans). At least, that’s the plan. But it’s clear early on that the Italians are just as vicious in 1968 as they were in previous decades, wiping out their supposed allies in the process. As Lincoln Clay, the sole survivor of the black mob’s eradication and a Vietnam veteran who had just found a place to call home with the group, he’ll gather the enemies of his friend’s murderers and embark on a quest for revenge that will see the Italians get taken down piece by piece.

Even without all the details though, you’ll know you’re right outside of the 1970’s with an authentic feel, which includes speedometers, interiors and architecture that feels right out of the era. Serving as a mostly untapped time period within this genre, watching Mafia III in action felt instantly compelling because of it, not shying away from some of the more controversial topics at the time. With Vietnam being a guaranteed theme thanks to Lincoln’s background and hints at civil unrest due to the anti war sentiment rising throughout the country, at least one of the Italian lieutenants that you’re asked to take down was even hinted at being part of the Ku Klux Klan, showing in game renderings of a cross burning. As a black character, it will be interesting to see how far the game is willing to delve into the dark side of history at the time, especially while being fresh off of the Civil Rights movement.

E3 2016 Mafia III Screen 1

But history aside, the reason why most of us play these games are to shoot up hundreds of bad guys and feel like a bad ass while doing it. New Bordeaux is divided up into districts, each of which is controlled by a different lieutenant that’s responsible for a different racket. Much like the early Assassin’s Creed games, Lincoln must gather information across a variety of missions before he can approach each target. Allowing players to choose between using stealth, starting shootouts or going in with a group of loyal AI partners to help you fight off enemies and escape with your life, we’re promised multiple ways to approach the same situations.

Once the territory is taken however, that’s where the real fight begins. It’s up to Lincoln to divide up the claimed parts of the city between his own three lieutenants, each of which have as much of a grudge against the Italians as you do. Cassandra, the leader of the town’s Haitian gang, Thomas Burke, who runs a local scrapyard when he’s not leading the Irish gang, and Vito Scaletta, the Mafia II protagonist who is aiding Lincoln after another stint in prison, (and an attempt at a normal life), each give you missions and support when out on the field, which can be called upon at various points in battle. At the end of the day though, they want power just as much as you do, which is why intense negotiations take place once each district is completed. The three underbosses will plead their case as to why you should give them your newly claimed land, each with different in-game benefits to go with the choice. The characters will remember what you’ve picked in the past, guilt tripping you for neglecting them while using their past success to convince you to pile more on top of them. Keeping in mind that you’re working with criminals, shunning one too many times can lead to them turning on you, unlocking bonus missions where you have to put their potential coup to an end before it gets started. Your choices will determine if you’ll ever come across one of these scenarios, but it’s definitely looking like the game will be worth playing multiple times to see the various scenarios play out.

E3 2016 Mafia III Screen 3

A new setting, a new time period, a new approach to taking on missions, and a new level of consequence that comes with your choices. After learning what we have, is there a reason NOT to be excited about Mafia III? Check out the E3 trailer below and get up to speed, then let us know in the comments what you’re most looking forward to when the game releases for the PlayStation 4, Xbox One and PC on October 7.

Even if you’re not a PC gamer, chances are you’re familiar with the legendary Civilization franchise, the turn based strategy series that asks players to take their own set of people and lead them from humble tribes to world superpowers over the course of centuries. After five other games and seemingly countless expansions and spinoffs, how do you improve such an established series when the sixth entry rolls around? At 2K’s E3 showing of Sid Meier’s latest, potential world builders will have to sleep with one eye open as long as their neighboring countries have anything to say about it.

E3 2016 Civilization 6 Screen 2

As expected, would-be leaders will once again create a nation from ancient times until the modern era and beyond, all while negotiating with neighboring countries for resources in the hopes of benefiting both. New features include being able to build individual districts within your nation, with each bringing various levels of prosperity to your people. The video features everything from military bases to festival grounds and everything in between, ensuring your people are happy, prosperous and protected at the same time.

Then again, you aren’t the only country vying for power, so as your advancements begin to eclipse your neighbors, they might begin to have negative feelings towards your growing strength. So before you can think about launching rocket into space, you’ll have to keep an eye out for any potential attackers who could burn it all to the ground. Keeping the somewhat cartoony tone of the previous entries, the video we were shown explains this conflict by having Cleopatra attack the player’s modernized superpower and attempting to destroy its key districts. By investing enough resource into their defenses, the player’s country was able to retaliate with attacks by land, sea and on foot, leveling the opponent’s key districts while receiving minimal damage themselves. From there, we would have the option to destroy their country, or assimilate it as part of our own, which could prove useful when it comes to rebuilding the damaged areas from the battle and expanding their might at the same time. It’s these kind of decisions that will separate powerful leaders from temporary lands who will be forgotten by history.

E3 2016 Civilization 6 Screen 1

Git gud.

All in all, Sid Meier’s Civilization 6 looks as in depth and rewarding as ever, with new mechanics that will surely keep longtime players on their toes. Civ players, what do you think of the new features so far? Let us know in the comments!

The world will be yours to control when Civilization 6 launches for Windows, OS X and Linux on October 21.

Immediately righting one of the biggest wrongs of last year’s WWE 2K16, Sasha Banks has been confirmed as being part of the roster in the upcoming WWE 2K17 via painting!

After a slew of criticism was leveled at the previous game for not including the fan favorite “Four Horsewomen,” including Sasha, Becky Lynch, Charlotte and Bayley, despite having the biggest NXT roster of developmental Superstars to date, being in the midst of the company’s “Diva’s Revolution” reboot of their floundering women’s division didn’t help matters much. After the controversy of inconcequential characters like Blake and Murphy getting in ahead of the most popular women in the company,  it’s good to see that the developers are quick to ease any leftover concerns their fans might have. Plus, if Sasha is confirmed, it won’t be long before the other three girls are too.

While not as surprising, The Ultimate Warrior and John Cena were both confirmed at the 2K booth as well, with longtime WWE artist, Rob Schamberger, painting their images live as what has to be one of the most creative reveals we’ve ever seen. Not bad at all considering you’re working while surrounded by tens of thousands of people!

E3 2016 WWE 2K17

 

Who else do you hope makes the cut in the upcoming wrestling title? With legends like Goldberg on their way, it doesn’t look like anyone is off the table.

When Borderlands took the gaming world by storm, the developers at Gearbox showed that blending the tried and true FPS genre with the progression and growth of an RPG was a winning formula. Rather than be satisfied with the mega franchise that it’s become, the team is hoping to push the envelope even further with their latest title, Battleborn. As big fans of their previous work, we made sure to get some hands on time with it on the show floor and see if they could recreate the magic.

One of the first things that we noticed with Battleborn is how much character variety the title will offer. Promising up to about 50 characters to choose from with five player co-op, each character is so wildly different from each other that it’s likely to ensure that no two playthroughs will be the same. Sure, if you want to take the more traditional road, there are characters that specialize in automatic weapons, heavy artillery or sniper rifles. If you’re like me and want something with a little more class, maybe the rapier wielding Phoebe is more your style, who joins characters such as a dwarf in specializing in up close melee strikes. If swinging blades in a shooter sounds strange to you, that has nothing on the ninja mushroom that uses its head as a healing spore when he’s not throwing his deadly blades, or the four armed magic user who can speed in and out of the battlefield and away from danger.

If you were able to follow along with all of that, it’s clear that Battleborn is insane. To think that these are just a sample of the characters that will be available when the game launches at the end of the year makes it hard to imagine what else will be waiting for us. Either way, it’s fortunate that there are so many options, because as you and up to four other friends fight to extend the life of  the last star in the universe, you’re going to want to have multiple ways to achieve such a task. Just because the galaxy is about to come to an end doesn’t mean you can’t enjoy it, right?

The brief time we spend in the campaign mode felt instantly familiar for anyone who played Borderlands. Each character has their own skill trees, that can be expanded on as each character levels up. Every team member gets equal EXP when anyone defeats an enemy, so even terrible team members will get stronger and hopefully improve… Right? As we fought through hordes of enemies in between abusing special abilities and hacking away at the huge foes, it became clear that the bright, cartoony art style hid a deceptively challenging game, with large areas that get full quick. If Borderlands felt like an RPG, then Battleborn feels like a hack and slash in the same vein as games past, with a more stage focused setup as opposed to the big, open world from before. It feels similar enough to know you’ll love it while being different enough to stand out on its own. What more can you ask for in a new IP?

Battleborn is one of my biggest surprises coming out of E3 so far. What are your thoughts on what could be the next big co-op shooter? Let us know in the comments, and take a guess as to who your character is going to be!

Just announced today, 2K Games are bringing Bioshock to iOS devices sometime this year. Even with the game being scaled down for mobile devices, you will still need to have a fairly recent iOS device in order to experience Rapture again. There is also support for third-party controllers via bluetooth if using virtual analog sticks are not your thing.

The team behind this port is also the same team that brought us XCom: Enemy Unknown for iOS devices. Even though 2K China did an excellent job with the XCom port, I can’t see Bioshock doing as well in terms of sales. Touch controls are fine with turn-based strategy games but are rarely adequate for first-person shooters. Although you can use a bluetooth controller, it is less than ideal to carry a extra device with your phone or tablet just to play one game.

Bioshock

WouldYou

Source: Polygon.com

After five long years of development, countless delays, and many other troubles, Irrational Games’ Bioshock Infinite releases in less than 24 hours.

Reviews for the latest Bioshock began to publish this morning, and they’ve all been shockingly good. Seriously though, the game has garnered universal acclaim from every lucky soul who has had the opportunity to play it; the Metacritic score for Bioshock Infinite is currently sitting at 95.

2K and Irrational have released a new trailer for the game to celebrate its launch. Watch it below, and let us know what you think! Bioshock Infinite releases tomorrow worldwide for Xbox 360, PS3, and PC. An OS X version is also in the works, and should be available this Summer!

After five long years of development, Bioshock Infinite is finally about to hit shelves. The company announced today that the title has gone gold.

 

In a blog post on Irrational Games’ official website, Ken Levine describes the process of crafting the title, and just how excited he is for it to finally be coming out, adding “Nobody has ever built a game quite like this. It’s a shooter, but a shooter that brings you to very uncomfortable and dangerous places. I can’t demand that you play the game; I can promise you, however, that once you have, it will be an experience you won’t soon forget.”

 

Sounds good to me.

 

Irrational has also released a fantastic new trailer for the game. Check it out below, and let us know what you think! Bioshock Infinite hits stores on March 26th.

 

2K Games today released four new screenshots for the much anticipated, oft-delayed Bioshock Infinite. Honestly, my excitement for this game is already through the roof, so these screenshots don’t quantifiably add much to it.

Hopefully, I can pick up my preorder (and you can pick up the game) on March 26th. Are you looking forward to this one?

Spec Ops: The Line is suppose to pull on your emotional heart strings with the fact that you are fighting your own kind, the U.S. military. For me, there is a disconnect in what the story of Spec Ops: The Line is trying to tell me and all the killing I am doing. Just by having Nolan North and Christopher “Kid” Reid say to each other “we’re killing our own people!” doesn’t do enough to pull me into the right and wrong situation I think the story is trying to tell. Maybe I have been desensitized by all the war movies and games I’ve played in my life that the story just doesn’t hit home.

It feels like 2K Games focused more time on the sand effects and how they can manipulate the battles more so than the story. Throwing grenades or any other large explosions will cause the sand to swirl up and create a fog that makes it hard for both enemies and your team to see one another. The roaring sounds of the scripted sandstorms in the middle of a firefight added to the craziness of the action. If I was ever in a sandstorm, I think 2K Games got damn close to what it would feel like to be in one.

Feedback on shooting is excellent and the enemy AI at times seems to be pretty smart with cover, though few occasions you will see suicide like tendencies with shotgun and knife wielding enemies as they charge towards your team. Handing off multiplayer duties to Darkside Game Studios was a mistake due to how vastly different the look and feel from the campaign is.From the stiff animations to the cruddy PS2 era textures, it’s anyone’s guess why 2k Games decided to add it in the first place.

Maybe with all the cover-based shooters flooding the market for gamers, developers should draw a line in the sand and start finding a different way to tell moral stories like Spec Ops: The Line tried to.

Everyone loved Borderlands. If you didn’t, you’re probably considered a massive jerk… or you actually live out in some type of borderland (like Sandstone).

Anyhow, 2K has released this launch trailer for Borderlands 2, announcing a Sept. 18th release for the US and everywhere else on Sept. 21st!