It’s my pleasure to introduce the Geekscapists to Lauren and Katie of the K-Lo Sketch Show! I’ve been saying it for a long time Lauren and Katie are the two funniest people I know… and they’re also the most driven. Every month, they put on a brand new, 2-person improv, sketch and variety show from the ground up: the K-Lo Sketch Show! And it really is a pretty amazing show (which now regularly plays to a standing room only crowd)! On this episode, Katie, Lauren and I talk about the appeal of Macaulay Culkin, the recent eras of comedy films, Katie’s ‘Overwatch’ habits and Lauren’s past as a beauty queen and a variety of Disney princesses. We also discuss the K-Lo Sketch Show’s worst performance ever… and why they would do it all over again! It’s gonna get low, low, low, low, low on a new Geekscape so enjoy!

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October always means a busy month for gaming, with the holiday release schedule being in full swing. With so many hard hitting games, Rumble seems to be a fitting theme for the month. To celebrate the release of Titanfall 2, as well as paying tribute to some other great games from past to present, Loot Gaming has some surprising items to reward our fandom. Without further ado, here’s what we’ve got!

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Starting with two original items for the Rumble crate, a pin commemorating the month shows two boxing gloves clashing with “October 2016” being engraved at the bottom and “Rumble” at the top. The included poster sets the scene for a futuristic battle, while the back details all the goods that have arrived for the month.

Prepare for Titanfall. Titanfall 2 is the major new release being focused on this month with a new T-Shirt featuring the silhouette of a Titan and its pilot. Simple, but recognizable enough thanks to the iconic mech in the background, we’ve found out shirt of choice when its time to hit the battlefield.

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Taking a more villainous turn for our other clothing options for the month, we’ve got not one, but TWO accessories that will surely keep us warm with the fires of hatred they both exude. First, Dr. Eggman may not be able to defeat the world’s fastest hedgehog, but at least his hands will be nice and cozy with these Game Over gloves. These are great, but the biggest surprise of the crate came from the pair of Toon Ganondorf socks courtesy of Bioworld. Wind Waker is my favorite iteration of The Legend of Zelda, so full length Ganon socks would be something I’d buy on their own. Knowing that, my enthusiasm when I saw these resting in the box went through the roof. All it’s missing is a slot in the forehead.

Going from a pair of classic villains to one that’s captured the hearts of our meme filled modern times, Reaper from Overwatch arrived as an adorable Funko Pop figure! I’ll be honest, I’m not the biggest fan of the brand, mostly because the vast majority look identical. This is why when one comes along that has extra detail, it catches my attention even more. Reaper is one of these cases, with a unique mask and well crafted shotguns that look like they could be straight out of a Play of the Game, it’s close as to whether this or the Ganonforf socks win best item for the month.

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What easily wins the prize for the strangest item this month is this box of Pac-Man adhesive bandages. Wondering why one would ever need these outside of the inevitable moment when a giant yellow ball eats your finger, the back of the poster made everything clear. This month, if you show off your rumble wounds by getting creative with your bandages, you’ll have a chance to win a Wii U and a copy of Super Smash Bros. For Wii U. With the console ceasing production this week, you might want to jump on the chance to win it, especially because Pac-Man himself is in it!

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To round out the line up, we can’t talk about retro heroes or Smash Bros without mentioning Mario. Now the plumber can go wherever you want with this Mario magnet. When you want to be greeted when rummaging the fridge for mushrooms or have his smile to look forward to when stepping into the car for the day, you’ll never have to go without the savior of the Mushroom Kingdom.

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That’s a wrap for October! What are your thoughts on this month’s Loot Gaming offerings? As always, share your thoughts below, and make sure to use “Geekscape” as your promotional code for a discount!

As anyone who has been caught up in the Amiibo craze can tell you, after spending a small fortune on all the Nintendo themed figurines, it becomes hard to store all of them. If you were hoping for some kind of relief, that was squashed the second the company decided to announce new Super Mario Bros and Legend of Zelda figures coming out in 2016 and beyond. With this in mind, PDP had some really cool stands on display that will let you take your fandom to the next level.

First, the Spinning Fire Bar Display reminds us of some of our most frustrating moments from the NES days with 30 years of nostalgia to make us remember it fondly. With an actual spinning plastic flame in front of your Amiibo of choice, it’s a pretty great way of making your villainous characters seem all the more intimidating. The Fire Bar Display retails for $14.99.

E3 2016 PDP Amiibo Fire Bar

Then again, I don’t know anyone who only has one Amiibo, which is why the Donkey Kong Display will be able to hold as many as you can squeeze under your roof. Modeled after the 1981 arcade classic, the standard package holds up to nine figures, with three on each row of scaffolding held above each other with sets of ladders. When asked, PDP confirmed that you’ll be able to buy multiple sets and stack them even higher. Do you think my landlord would be okay with raising the ceiling a couple of feet? The Donkey Kong Display will release at a $19.99 price point.

Amiibo collecting isn’t all about Mario though, which is why a new Master Sword Stylus Display was revealed alongside the rest of this impressive lineup. Perhaps the most exciting product of the bunch, this stand serves both as a great way to display your favorite amiibo, while giving you an envy inducing stylus to use with your 3DS. If that wasn’t enough of a reason to get excited, the display makes a pulling sound when you take the Master Sword out, while an insertion sound effect plays when it’s put back in. Obviously designed to go with the Legend of Zelda line of figures, you can technically use them with any amiibo you want, finally giving us a glimpse of what Callie or Marie might look like as Heroes of Time. Like the Spinning Fire Bar, this stand will be $14.99.

Rounding out PDP’s Nintendo related products are some non-amiibo goods, which feature two familiar franchises. First, the Pop N Display Question Block mimics the in game blocks their modeled after by housing our most prized possessions, which in this case, is our 3DS games! Folding out to hold ten at a time, I would love to bring this with me when I’m out so I can show off my Mario fandom while not having to scramble to find all my games. Just don’t be an idiot like me and leave it somewhere! That’s a lot of stuff to lose at once that could send you into a downward spiral. The Pop N Display Question Block will cost you $9.99.

Lastly, if you want to protect both your games AND your handheld, Toon Link has us covered with the Legend of Zelda Slim Storage Armor. This green New 3DS XL case displays the Wind Waker protagonist in the heat of battle, keeping our handheld safe from drops and scratches. The armor has an extra compartment to hold three games, two standard sized styluses and a cleaning charm, the latter of which also comes with the package. Setting us back $14.99, it’s a small price to pay to shield ourselves from our own clumsiness.

All of the above products are releasing in August. Which ones are you looking forward to the most? Sound off in the comments, and keep checking back for more news from the E3 show floor!

Frozen yogurt and Super Mario Bros. Two things that many of us love, but never expected to come together in ways other than dripping your frozen treat on your controller right before you start questioning what you’re doing with your life. That’s changing starting July 1, as Nintendo has announced that the company is partnering up with Yogurtland chains across the U.S. to deliver Mario themed products throughout the summer.

Thru September 8, each store will be filled with sights ripped straight from the Mushroom Kingdom, everything from the walls and cups to the spoons themselves, all to compliment the promotions rotating flavors. Including Mario’s Chocolate Gelato, Luigi’s White Chocolate Pistachio and Toad’s Rocky Road, I’m actually anxious for the days where the Southern California heat can make me wish I was never born for once.

In addition to the flavors and merchandise, Yogurtland is hosting a sweepstakes where people can enter for a chance to win a slew of prizes starting on July 1 as well. From a Wii U and 3DS games to a free year of frozen yogurt, one grand prize will be selected every week across the ten week promotion, giving us plenty of chances to test our luck. All the details can be found at the chain’s website.

Can’t wait to head over to your local froyo place and give these a shot? Tell us if you’re planning on snagging a taste of the Mushroom Kingdom below!

The Nintendo Treehouse presentation was full of surprises, one of which included Mario Party Star Rush. The next entry in the long running party game series will be exclusive to the Nintendo 3DS and plans to shake up the admittedly stale formula by separating characters on the board rather than keeping them confined to a shared vehicle, and having players all move at the same time instead of waiting for everyone to finish their turn. But most importantly, we’re getting new Amiibo!

Seven new characters are joining the Super Mario Bros line that accompanied Mario Party 10 last year, three of which are never before released. Aside from Donkey Kong, Diddy Kong, Rosalina and Wario getting new poses outside of their previously released Super Smash Bros. versions, Waluigi, Daisy and a glow in the dark Boo are making their Toys To Life debut. Waluigi in particular has a passionate cult following for some reason, so there’s plenty to be happy about when it comes to this announcement. Personally, I really want the Boo.

Check out the trailer below and see the Amiibo in action. Are you interested in the shake ups the game will present, or are you all partied out? Let us know in the comments!

Back in August, Nintendo’s most esteemed creative genius, Shigeru Minamoto, entertained the possibility of expanding the company’s beloved properties onto the silver screen; capitalizing on the perfect time to bring legendary characters to life. The Fortune article brought hope, wonder, and fear, to the hearts of Nintendo fans the world over.

Over the past decade, the global phenomenon of aggressively translating superheroes from comics into billion dollar blockbusters brings to light a concept that was once unheard of in the past. It is undeniable that the superhero genre has ostensibly flooded the modern film market.

However, even the greatest of floods eventually dry up: what to do then?

A common criticism that has been brought up is that unlike comic books, video games are to films as driving a Ferrari is to watching Nascar. Mr. Miyamoto even commented in an interview with Fortune at E3, stating “Because games and movies seem like similar mediums, people’s natural expectation is we want to take our games and turn them into movies. … I’ve always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different.”

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First, don’t reinvent the entire franchise. There are easily identifiable moving parts within the iconic franchises of Nintendo that can be applied to existing thematic machines that audiences can easily grasp; a process that is far simpler than you’d think.

Don’t stray from the foundation of the story: a hero of humble origins travels to strange new worlds to save a princess. It doesn’t need to be anymore complicated to be a successful film. That story description applies to Star Wars, Super Mario Brothers or an endless list of franchises, but the underlying foundation is a sense of timeless adventure.

Second, for the love of God, get a hold of yourselves Nintendo.

There are a myriad of reasons why 1993’s Super Mario Bros. failed, and you can read all about it in the lengthy tell-all Console Wars ​by Blake J. Harris (which we review right here). One of the greatest factors however, was a loss of creative control behind the minds with an intimate knowledge of the material; drawing yet another similarity between Marvel and Nintendo.

Denying Marvel’s ability to create a successful juggernaut of a cinematic universe would be absurdly obtuse. It’s vital to understand however, that their success stems from their uncanny ability to maintain creative control and a succinct driving vision over their properties. Regardless of the flaws their films, television, and streaming content may have, the majority of their content works thematically, tonally, and generates a profit.

For fans of Marvel, they have been rewarded with the iconography of what once was on the page, successfully represented on the screen. Perhaps the key this time around is for Nintendo to keep a firm hold on the reins.

A phenomenal fan adaptation.
A phenomenal fan adaptation.

Undeniably, Marvel has developed a formula that works for their scope of beloved characters and stories, and the next closest company to follow in their footsteps not only can be, but should be, none other than Nintendo.

In the near future, whether by design or decrease in audience demand, the superhero machine will run out of steam. In the wake of one genre, an opportunity will arise for the next wave of mass marketable media. Something new, but familiar.

Something with a nearly infinite amount of characters and content to mine.

Something, that at its most basic level encourages us to keep exploring, keep fighting, and keep pushing forward until we claim the prize.

The next wave of cinematic pop culture niche is building, and Nintendo should be planning to ride it into shore when it begins to crest.

30 years is a long time.

In 1985, there were only three Star Wars films, one Back to the Future, and Alf wasn’t even a thing yet. It’s also the year that the wreck of the Titanic was found, the first Blockbuster Video store opened (RIP), and New Coke was introduced (and discontinued).

Arguably the biggest, most important, and most culture defining moment in 1985 was the introduction of Super Mario Bros. for the NES / Famicom. It’s the title that made people fall in love with video games all over again, fall in love with a myriad of quirky characters, and become enamoured with a unique platforming formula that is still beloved today.

We want to wish Super Mario Bros. a very happy 30th birthday, and what better way than to share our favourite Mario memories from the past 30 years. With the just-released Super Mario Maker and beyond, we can’t wait to see what memories we’ll create next.

Read on for our memories, and be sure to share your own below!

Daniel Campozano

This may come as surprise to some, but I’ve actually only played three iterations of the Mario franchise. Super Mario Bros., Super Mario Bros. 3, and Super Mario World. So I have short list to pick from for my favorite moments with the franchise.

I would have to say my favorite Mario memory is with the original Super Mario Bros. for the NES. I remember getting it in the late 80’s as a Christmas gift and just being a natural at it. Everyone gathered around the television taking turns to see who could get the furtherest. As I’m jumping around and trying to figure out the mechanics I accidentally find the hidden warp room on level 1-2 and everyone screams in delight that I found a secret board and transported to another far away Mario land.

My favorite of the franchise would have to be Super Mario World. It was the only game I completed without the help of a warp or a magical flute. Though to get the full completetion I did use a strategy guide. The aspect that I enjoyed the most from the game was just the updated graphics and soundtracks from the prior gaming consoles. It almost reminds me of when I first saw an HDTV after decades of standard visuals, all the bright colors were mind blowing.

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Gabriel von Grünbaum

Apparently, the saying might not be entirely accurate but parts of my childhood remind me of what I’ve heard is an old Chinese curse—”May you live in interesting times.” I’ve heard some tales from folks about troubles they endured while they were growing up that would rank as far more difficult than my own experiences; those occurrences that carved me into who I am today. I’m quite content now to think of my more tender years as interesting.

As my own interesting times began to develop, I remember that one of the highlights of any day—that I was able to wander off on my own—was to find myself at the arcade. It’s where I first met one of my oldest friends, Mario. He was just a young scrapper then, climbing up in the world, facing challenges like any of us do. . . especially like any of us who faced barrels hurled at us by a giant gorilla dabbling in human trafficking while we tried to balance on steel I-beams. Donkey Kong easily encapsulated the big scary world outside the doors of the arcade while Mario helped teach me that determination can payoff. Plus, blocky little Pauline was rather captivating and absolutely worth all the quarters.

Not too much later, as life got so much more interesting—and opportunities to visit the arcade became harder to come by—Nintendo offered a solution, the. . . Nintendo. Now the arcade could be right in the living room. The thought of it was like a dream within a dream within a Round Table Pizza. My father was pretty firm about his “no” on the subject of bringing such magic home. Magic where my new friend Mario wasn’t just climbing beams in a dark void—he had an entire world to explore!—an army of turtles to fight and a princess to save! It may have been only days but, honestly, I’m not sure how long it was that I languished after asking him for this magical arcade machine that I’d heard and read about, because it felt like eons upon eons.

I still remember coming home from school one day and he wasn’t there to greet me as usual. I just heard his voice from the living room, “Come here. I want to show you something.” I moaned reluctantly feeling confident I was in trouble for something—probably the grape juice I’d spilled and covered up by scooching the potted plant over it. So much for the perfect crime.

As I entered the living room, there it was on the coffee table, the cardboard box that held unspeakable wonders within. “I waited to open it so that you could help me set it up,” he explained. And so we did—through my squeals of delight. And so we didn’t get much sleep that night or many other nights after. Super Mario Bros. was far better than I’d imagined. We’d trade off playing Mario and his brother Luigi, milking every ounce of adventure, three lives at a time—hurtling down pipes, hunting down mushrooms, turtles and 1-Ups.

Yes, the game was amazing but during such interesting times in our lives, the best part was how it brought us together. We were exploring this fantastic new world, side by side, with hard-headed Italian brothers serving as our guides.

My dad and I solidified a bond over Super Mario Bros. that stands to this day. We became a team in the face of those interesting times and I’ll never be able to thank Mario enough.

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Shane O’Hare

My most memorable Mario moment is probably one of the most unconventional.

We all remember the first time we played Super Mario Bros 3., Super Mario World, and Mario 64. My most VIVID memory has to be playing Mario Paint on the SNES for the first time.

I was a huge computer nerd growing up, and always had a PC around. My first gaming memory was playing DOS shareware games. So when I visited my uncle’s house and he showed me Mario Paint I was blown away. The mouse controller was so familiar yet at the same time foreign to me, it being an SNES input device and all.

Playing around with the different stamps, canvases, music creator and that fly swatting game OH MAN! I wish I had a SNES and a copy of the game right now!

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Juan Carlos Marquez

As a kid, I was lucky enough to grow up during the NES era. Having amassed a number of great memories involving my friends and family playing Nintendo–specifically Super Mario Bros. titles. From the Christmas of 1985 where I read the Super Mario Bros. manual cover to cover in anticipation of starting my adventure through the Mushroom Kingdom, to playing Super Mario 3D World with my wife who inadvertently caused me to die a number of times because she wanted to grab a Star Coin or a 1-UP mushroom,–Mario games are a constant when reminiscing about my beloved gaming moments. But one that stands out quite prominently is one involving the biggest Mario fan besides myself: my grandmother.

As a kid, my parents worked late into the afternoon and wouldn’t come home until 6 P.M., so for the better part of my childhood, my grandmother was in charge of watching over me when I came home from school–along with my sister and three cousins. Luckily for her, I owned an NES which kept my cousins and I inside the house which kept my grandmother’s nerves at ease. She would watch us play Super Mario Bros., listen to us yell and point out oncoming enemies to avoid, and question me why there was always a butter knife on top of the television (RF switches, right?). As much as she refrained from playing, she would always sit quietly behind my cousins and I while we played. It seemed like our pleas would never convince my grandmother to play, but that was quickly proven wrong when she forgot my cousin and I were coming home early from school.

Whenever we came home around 2 P.M., my grandmother would have lunch ready for all of us. While we were at school, my cousins and I imagined my grandmother was watching a marathon of game shows, Mexican novelas, or simply taking nap on the couch, so you can imagine my surprise when my cousin and I showed up to the front gate and heard the Super Mario theme blaring through the living room window. We peeked and saw our grandmother–the one who always refused to play video games with us–sitting dead center on the couch with her hands firmly gripped on an NES controller. Her eyes locked on the television as she made her way through World 3 of Super Mario Bros.

We just stood there and watched her play for another ten minutes–partly to convince ourselves that what we were seeing was real and to marvel at how she would frantically move the controller up and down whenever she wanted Mario to jump. It was incredibly hard to keep our laughter to ourselves. The muffled sounds of two kids giggling caught her attention and was surprised to see us outside the window.

After explaining why we were home early, she laughed and confessed that she has been playing for weeks and would watch us play to get tips on how to get passed certain areas of the game (she hates Lakitu and Spinys with a passion). Here I thought that my grandmother was spending her day watching Price is Right when in reality she’s been getting her Mario fix on.

To this day, my grandmother still plays Nintendo games, and I can’t wait to see what she creates when she gets her hands on Super Mario Maker. I guess I’ll have to keep the levels that I make for her Lakitu-free.

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Karson Braaten

I was four when Santa Claus came down my chimney with a Super Nintendo and a copy of Super Mario World. My parents told me I played it a lot so it’s safe to say that Mario has been a part of my life for longer than I can remember. Speaking of not remembering, does anyone else play the Mario Kart drinking game?

All joking aside, here is a list of some of my favourite Mario memories:

– Loudly swatting flies with the Mario Paint mouse and pad and being jealous that my friend could compose songs on it that actually sounded like music. I couldn’t.

– Being blown away that Super Mario All-Stars was four games in one!

– I spent years fascinating about owning an N64 before actually getting one. While my mom shopped in Zellers I would spend all my time with my neck tilted at an awful angle playing Super Mario 64.

– I enjoyed Super Mario 64 but the game my friend and I sank the most time into when I eventually got an N64 was Mario Tennis.

– Once upon a time there was a girl who 15-year-old me had a crush on but was too shy to talk to. I broke through my shyness by volunteering to help her beat a level in Super Mario World. We spent that summer playing Nintendo then became MSN friends shortly after. Ten years later, she is now my girlfriend.

Luigi’s Mansion was the first game I played on day one of a console release.

– Crazy nights that began with one too many rounds of Beerio Kart. (Racing your friends in Mario Kart but you must finish a drink during the race. The catch? You can only drink while your vehicle isn’t moving).

I could go on and on. I think many people could. There is no measuring all of the good that Mario has brought to our society. However, I have a decent idea of the impact he has had on me. Mario has in one way or another brought joy to nearly every facet of my life and because of this, the little plumber will always be close to my heart.

TennisBox

Eric Francisco

I weirdly associate Mario with my mom.

My sister grew up with an NES and Super Mario Bros., but the console was pretty broken by the time I grew into gaming. So as a kid I knew Mario as this kind of — thing — that was just some kind of… game thing. Very descriptive, I know.

A few years later I’m playing Super Smash Bros. on my N64. I didn’t have many friends to play with, so my mom and I would play and she’d always pick Mario for whatever reason. Perhaps because he was the easiest to control and his moveset established the paradigm of Smash controls (Up+B gets you higher, Down+B is a baller ground attack, and B is projectiles).

I was never a huge Nintendo gamer. I liked the GameCube and Wii and stuff like Mario Kart just fine but I never played many Mario games, even now. So while most people see an Italian plumber, I see a middle-aged Asian lady who just finished the dishes and wants to play video games with her son.

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Derek Kraneveldt

I really cannot believe its been 30 years since Super Mario Bros.

Heck, I’m only 25. I’ve never lived in a pre-Super Mario Bros. world. What was it like? It was awful, wasn’t it? I can’t even imagine.

Well, in my 25 years I’ve amassed a ton of memories in the Mario universe. It’s pretty tough to narrow it down to just one or two, so how about a RAPID FIRE BULLET POINT ROUND!?

– I think that I was a pretty good kid, but when I was little I was sent to my room a lot. In said room, I had an NES and a myriad of games for it, so I kind of loved being in there. Super Mario Bros. and Super Mario Bros. 3 (was a little strange for kid me) were my favourites, and by the age of 6 or 7 I was pretty much a pro.

– The time that I learned the upside down Koopa shell on stairs in Super Mario Bros. to gain tons of lives trick. I felt like a god.

– I don’t know how many hours I spent pinching Mario’s face on the Super Mario 64 title screen. Also climbing up hills and sliding down them. So fun.

– My dad was a gamer, and he seemed pretty good at most games when I was growing up. When Super Mario Sunshine came out, I actually had to help him complete a lot of the levels. That felt pretty cool.

– I ended up really good at Mario Kart. In a big media-only prerelease tournament for Mario Kart 8, I ended up in 2nd out of 32 very good players. That last match, I was in first until the last turn when a trio of red shells came towards me. That stunk, but second is still pretty great. Now, I have friends that have trained for 100+ hours that still rarely beat me. That feels good.

– Completing Super Mario 3D world with three friends is one of the best times I’ve ever had playing a video game. We’d play once a week, for a few hours at a time, and always try to get all three stars in each level. It was probably the thing I most looked forward to each and every week

– For some reason when I was a kid, I loved Mario Is Missing. It was pretty tough for me as I was so young, but I was pretty addicted to it until I finished it. It wasn’t until years later that I realized that Mario Is Missing was not a well received game. Haters gonna hate.

I also just realized that I’ve bought the Mario Amiibo seven times between the different versions. That’s how much I love the guy. I love Luigi too, but they’ve only released two Luigi Amiibo thus far.

MarioIsMissingDid our memories bring back some of your own? What we they? We want to know!

 

Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

Going to be redecorating soon but none of the blinds out there really jumping out to you? Well, the UK based Direct Blinds have come to save the day! They’ve introduced a new collection of blinds featuring some very recognizable gaming images sure to spice up any geeks home. Check out some previews below as well as the site for more colors that they have available.

Nintendo is a sensitive company, some say the heart of the video game industry. That’s pretty apparent when you factor in that they obviously scheduled their North American Nintendo Direct press conference for midnight EST tonight to steer clear of all those hardcore Nintendo fans who were also watching Game 5 of the NBA Finals… RIGHT?!? Well, that one didn’t go into overtime… or even into a Game 6. Regardless, I’m STILL going to provide a little “postgame” as I address the positives and negatives of Nintendo’s presser.

If you want to watch the entire Nintendo Direct press conference for yourself, here it is:

– Let’s start with the “Who Gives a Damn?”

The new Nintendo 3DS XL will be released on August 19th for $199.99

It comes with a new 4.88 inch top screen (up from 3.5 inches) and a bottom screen of 4.18 inches (from the original 3). Let me tell you why I don’t care.

Because if you’re the kind of Nintendo nerd like me who watches an online streaming press conference… you already own a 3DS and you have for a year (or at least since the “games” came out in November). On top of that, the idea of a bigger 3DS really defeats the point of a portable system. I look at the kids playing their Nintendo DS XLs at our local meet-ups (yeah, I go to 3DS meet-ups… fuck you) and they look like they’re playing Angry Birds on an iPad. I don’t want a bigger 3DS. I’m not 90 years old. A 3DS XL is the equivalent of those enormous remote controls they sell to old people at Bed Bath and Beyond. No. Gracias.

The biggest missed opportunity here is that they didn’t take the time to add a second analog pad (ie. what the hardcore Nintendo gamers wanted). Whoops!

Namco Bandai is teaming with Project Sora for a new Smash Bros. game

This game will be for the 3DS and WiiU. And you’ll probably get to beat the crap out of PacMan. I’ll say it right now. I don’t like the Smash Bros. games. I could care less. I’m sorry. But I’m not a 16 year old Asian kid playing in a sweaty tournament in the basement of a Motel 6 out off the 60 freeway. If you kids want to watch a bunch of button mashing ridiculousness while yelling at each other about how close that last save was (umm… there are a LOT of saves in these games) then knock yourself out. No. Actually knock yourself out… with a human fist. Then you’d actually feel something for once.

Let’s be clear: Fighting games are for gamers who were too afraid to play contact sports. First Person Shooters are for gamers who at one time tried contact sports but were embarrassingly awful at them.

The New Super Mario Bros. 2 3DS game available August 19th will have paid DLC

Nintendo drew a line on DLC… but it looks like that line is starting to bend towards breaking. The new Fire Emblem game will supposedly have some DLC as well. Not cool, Nintendo. New Super Mario Bros. 2 is already looking like a thinner version of the original with the Golden Shower Coin Grab Mode a not that fun attempt to add Street Pass features to the game. That WILL get old fast. Please prove me wrong and make this game as substantial as the original DS title. But something about the sound of “future DLC” and “day and date downloadable and retail title” have me worried.

And no DLC on games like Mario Kart!?! I know. You’re sick of me bitching on Geekscape about wanting downloadable tracks for Mario Kart. It HAS to happen one day. It HAS to.

New Pokemon Stuff

Sorry, Pokemon fans. I got to this part of the press conference, my wife entered the room and realized what I was watching and I felt like a complete loser. I turned it off because I couldn’t care less about the Pokemons. I know that at one time I had TWO Mewtwos and was the elite trainer on my block (and easily the oldest) but that was 13 years ago. That ship has sailed for me and you’d already cost me any chance of having sex tonight. I had to bail.

By the way. Huge surprise. There’ll be new Pokemon stuff.

– Okay. So what was The Good?!?

Animal Crossing 3DS is coming and it will have Streetpass

Great. A bunch of strangers can visit my town and threaten to chop down all my trees via Streetpass. I’m cool with it. There’ll also be tarot card readings. I knew that this game (especially Tom Nook) was evil and Satanic but now it’s starting to all come to light. I skipped City Folk on the Wii but sign me up for this one. You had me at Streetpass. And Satanism.

Kingdom Hearts: Dream Drop Distance has a demo NOW on the eShop

I still want to call this game Kingdom Hearts: Egg Drop Soup. In any event, it’s coming and it’s coming soon. You can wet your appetites already. Say what I will about Nintendo and their eShop but these demos have been great and they’ve been treating them in a fantastic way. Keep them coming.

Professor Layton is finally coming to your 3DS

Professor Layton and the Mask of Miracle was a Japanese 3DS launch title. So why haven’t we seen it in the States yet? Has localization really taken this long? Whatever the puzzle may be, I’m glad it’s finally solved. We’ll be seeing this game in November (news to which my wife responded with “Merry Christmas!”). I’m already giving thanks.

New Titles Coming to the 3DS Virtual Console

The big ones are that Legend of Zelda is coming July 5th for Non-Ambassadors (jerks… I’ve been playing it for months!) and that Super Mario Land will have a price drop to $2.99 through the end of June. Also, new games will be arriving once a week this summer, including Kid Icarus: Of Myths, Wario Land: Super Mario Land 3, Sonic Blast and Sonic Labyrinth (which 5 people played).

– Now for The Inexcusable

STILL NO WORD ON A 3DS SPECIFIC ZELDA TITLE! COME ON!!!!

WTF. It didn’t happen at E3. It didn’t happen tonight (which we could have guessed). But this is something that Nintendo has been hinting at for months. We loved the 3DS port of Ocarina of Time (it’s easily the best version of the game) but that’s a game that’s 13 years old now. I know that it wasn’t a Nintendo 64 launch title and we had to wait a while for that too but does the 3DS have that kind of time? Do portables have the same lifespans as consoles? This is something that has to have a 2013 release date on it or it runs the risk of becoming yesterday’s news (especially if the WiiU sports a console Zelda title).

Skyward Sword was a complete fetch quest of a game. It’s really one of the worst of the series and I’d only list it as playable for it’s motion controls, final dungeon and final fight scene. A 3DS port of Majora’s Mask would only stop the bleeding for a month or two. A new interpretation of Link to the Past would be interesting. But really, what any Zelda and 3DS fan wants is a true 3DS designed Zelda game. And not something like Spirit Tracks or the other DS title. Those were fun but got buried in their own backtracking (although using the Wind Waker art direction was great). Give us something that uses the system properly, 3DS, Streetpass, camera and all. We’re waiting, Nintendo. Make it happen. The clock on this system started ticking when you announced the 3DS XL.