October 23rd marked a pretty big day for Fallout fans. The date (59 years from now) marks the beginning (and ending) of the Great War – the day that nuclear bombs fell across the planet and essentially ended… well, everything. Fittingly enough, Bethesda chose this same day to begin the Fallout 76 B.E.T.A. (Break it Early Test Application) for Xbox One players. Anyone with a valid pre-order for the game was able to get their first taste of the hotly anticipated title that’s left Fallout fans everywhere highly wary since its initial reveal back in May.

Fallout is my favourite active video game series, and Fallout 3 is one of my most highly regarded games of all time. I put way too many hours into Fallout Shelter based on its branding alone, and I’ve even dedicated an entire shelf (singular) to some of my favourite Fallout merch (and some sweet rarities I snagged back at the Bethesda Gameplay Days at PAX West). As someone who nearly exclusively plays single player games, a Fallout title set so closely to the day that the bombs fell is unbelievably intriguing to me, but the revelation that I’d need to share that world with other players worried that hell out of me.

I wasn’t joking about the shelf.

Now that I’ve spent a few hours with the game, however, I really (mostly) have no freaking idea what I was worried about.

Vault 76 is located in Appalachia (West Virgina), and is the first of the Vault-Tec vaults to unseal its doors and let its dwellers out into the world, just 25 years after the bombs fell. You (and the other dwellers) are essentially tasked with ensuring that your great nation (America, obvs) can be rebuilt and recolonized. Rather than being a lone wanderer or a sole survivor with a highly personal goal in an unfamiliar world, this general goal means that having other dwellers in the world actually makes a lot of sense.

Bethesda has spent a ton of time detailing many of 76’s new mechanics, including the new card-based perks, the game’s unique PVP system, C.A.M.P., and so much more. Rather than focussing on things like that, I’d like to spend a bit of time detailing just what my time with the game has been like so far.

It’d be hard to do so without spoiling something, so consider this your warning.

Following the classic ‘War Never Changes’ video, you’ll jump right into the game’s character creator. Endlessly adjusting aspects of your character’s appearance is not something that I typically care about, and things didn’t change here. This looks like a slightly more powerful version of the character creator in Fallout 4, and while I simply chose one of the game’s default characters (which I found out later sported a man-bun), Mikaela’s eyes absolutely lit up when she saw just how easy it was to modify every piece of your character’s face.

After you create your character, you’ll awaken inside your private (roomy) room inside Vault 76 surrounded by party supplies and empty liquor bottles. An animated envelope on your nearby terminal catches your eye, and you soon learn that the previous night saw a massive vault-wide celebration take place. Apparently you drank too much and woke up late, as at this point the Vault is mostly empty – Reclamation Day is here, and it’s time for everyone to leave the Vault and begin to rebuild America. You leave your room, and while in past Fallout games I’ve loved spending as much time in the Vault exploring and absorbing the environment as possible (well, aside from Fallout 4 I guess), at this point Vault 76 is mostly locked down because, well, it’s time for you to leave it. A few other dwellers were running around the vault at the same time as I was, and while we tried to unsuccessfully punch each other (I had forgotten that PVP can’t even be enabled until you hit level 5) and traded emotes (I particularly like the Vault Boy thumbs up and vomiting options), at this point the game still mostly felt like a solo affair.

Before leaving Vault 76 you’ll head down a series of long hallways full of helpful robots that offer you your first supplies and introduce you to two of the new mechanics in Fallout 76: thirst and hunger. Here, you won’t just need to manage HP and Rads, but you also have a hunger and thirst meter that you’ll need to keep your eye on, and it’s pretty interesting to manage. Hunger and thirst are always visible in your Pip-Boy menu, but won’t show up on the main HUD unless either is low. Naturally, each depletes over time, and while I never felt like either meter became annoying, I was definitely more excited in 76 to come across any quality food or clean water than I had been in any previous Fallout game. Getting too hungry or thirsty will have some adverse effects, so there were definitely times that I chose to drink irradiated water, which in Fallout 76 not only increases your rads, but also has a chance of giving you a disease.

Yeah, you can get diseases in Fallout 76 too. They cure themselves over time, and there are items that you can use to instantly get rid of them, but they sound annoying as hell, which just adds to the risk / reward system of should I drink the water out of this toilet or not. I didn’t catch a disease from drinking bad water, but did catch ‘Swamp Itch’ from sleeping on a dirty mattress on the ground (resting on a mattress will slowly heal your HP). Swamp Itch gives you -2 Agility, which at this point in the game left me with -1 Agility, which had a huge effect of my AP (energy which is drained by attacking, or sprinting, or jumping, or doing pretty much anything), and just generally made exploring harder while I was suffering from it.

The moment you leave Vault 76 it’s clear just how different an experience Fallout 76 will be from previous Fallout games. This world feels lush and alive – you’re just removed from civilization instead of hundreds of years from it, so cities and buildings appear far less dilapidated than in previous games. West Virginia is a far cry from places like Washington D.C. or Boston, and I feel like I saw more foliage in my first hour of 76 than in the entirety of Fallout 4. Lighting systems have seen huge improvements (gorgeous god rays everywhere), and while it would be tough for Bethesda’s dated engine to hold a candle visually to many of the beautiful games that have released this year, the company has some of the best art direction in the business and I definitely stopped to simply stare at what was in front of me numerous times during my time with the game.

Fallout 76 also introduces a new mechanic called ‘Challenges’. To start, these kind of act like a guide of things that you should do in the game. You’ll complete a challenge for crafting your first item, roasting your first piece of meat, boiling your first pot of water, collecting X amount of wood, etc. Completing each challenge will reward you with Atoms, Fallout 76’s premium currency. At launch you’ll be able to buy Atoms with real money too, but it also seems like I was earning at least a few at a time (most challenges rewarded 10 Atoms) quite regularly. There didn’t seem to be a way to actually spend Atoms, or even see what was for sale at this point, so it remains to be seen just how many Atoms these premium cosmetic items will cost. Gamers were pretty up in arms to learn about the potential for microtransactions in Fallout 76, so I was definitely excited to see Atoms coming in at a steady clip during my time with the game, while also keeping in mind that any items purchasable through Atoms will be cosmetic only. As soon as we see some Elder Scrolls themed premium items come down the pipeline, you can bet I’ll be spending money on those.

You exit Vault 76 with a mission to find your Overseer somewhere south of your starting location. I usually play games fairly linearly, but as I wanted to feel how Fallout 76 played out as a solo player (and this opening area was swimming with other dwellers), I decided to wander off in another direction instead. I briefly migrated west of the vault before running into some strong, scary robots – I didn’t think that my fists would be any match for them, so I changed direction to avoid them and came across a battered wood mill. The outskirts of the mill was patrolled by some unfriendly looking (different) robots, so I snuck past them into the mill and gathered some wooden scraps (which I assumed would be used to build my home, or CAMP, whenever I decided to do so), some health items, fought my first hostile creature (a gross, giant tick), and found a corpse sitting on a balcony with a note next to him. The note must have been written by a friend of the corpse, and it talked of a much better mill that had better pay and no robots, among other things. A location north of me populated on my map, and I decided that as this was the direct opposite direction of my current story mission it seemed unlikely that I would come across many other players, and that there could be some useful supplies there.

So, I walked North. And I walked and I walked and I walked. It’s long been known that the Fallout 76 map is four times (four freaking times) that of Fallout 4, but it was in trekking north to the other wood mill that it finally hit me just how expansive this region is. Sure, I was distracted a few times along the way – I found a cool amusement park (an event triggered while I was here that would have me hunting wolf packs, but as I still didn’t have a gun at this point I definitely ran away as fast as I could), some sort of drug production RV (yes, Breaking Bad style), an old provincial park gorge-like area with a ton of tree-laden Scorched (freaky, irradiated humanoids with guns) and a ‘plank’ overlooking a cliff that they’d used to kill their prisoners, a random Mr. Handy robot called Mr. Veterinarian that had a myriad of cats following it, and even a neat old plane that coincidentally featured Vault-Tec colours. I continued to traverse, received a notification that I’d been playing the game for an entire hour (it really didn’t feel that long), and at this point I realized just how differently I’d been playing than I would have in previous titles.

I played 76 differently, mostly out of necessity (at least to start). That hour passed, and the only weapon in my inventory was a board (well, and maybe a knife at that point). Just an old piece of wood (it didn’t even have a nail in it). At this point it was stained red from molerats, ticks, and the odd, thankfully weak Ghoul that I had encountered so far on my journey. I had collected a little bit of ammo and even some gunpowder, but trekking across the massive wasteland without a single projectile weapon felt incredibly tense, and simply scary. Enemies that you’d typically take out long before they’d ever know you were there actually felt dangerous, and seeing a pack of feral Ghouls running at you when you had no choice but to wait for them to get within swinging distance absolutely felt threatening. I spent much of this hour walking carefully, crouching often to ensure that I wasn’t detected, legitimately avoiding areas that looked to have too many enemies (or those damned fast shooty robots), and searching thoroughly for a gun so that I could finally feel some semblance of safety (this is ‘Murica after all). I was also legitimately excited each time I found some quality food or some clean water, and anyone that’s played a previous Fallout game knows that consumables like these would often just flood you inventory, and be more trouble than they were worth.

I finally made it to the other wood mill, which as it turns out was crawling with Super Mutants.  I had spent well over an hour in the world and still did not have a gun, and there was simply no way that I was going to take on a group of (even low level) Super Mutants without more firepower. I’d spent a ton of time getting here, and I simply couldn’t do anything about it. I decided to cut my losses and to fast travel closer to the actual missions on my Pip-Boy to try to get a sense of what the story in 76 felt like… but as it turns out, fast travelling in Fallout 76 costs a small amount of caps, and at that point I didn’t have any.

As I wandered back towards Vault 76 (which again, took a very long time) I finally found a gun, along with some caps, and fast travelled back towards the first mill where I had gone off the beaten path in the first place. I traversed south and came across a supply drop request holotape, which apparently can be used in radio towers to send supplies near your location. I then found the tower itself, killed some robots (which was much easier with a firearm), and called in some supplies. These landed in a small town not far from the tower, and once I hit the town I was introduced to some of the most interesting content that I would experience in my first beta session.

The supply drop was useful and gave me some much needed food, (clean) water, and even a few stimpacks, among other things. I decided to explore the town, and was introduced to something called ‘Survivor Stories’. These are found in the environment (I’m not sure if they’re everywhere, or just in this area), and are decent length holotapes that tell the history of a specific survivor. I listened carefully to the story of a scientist, of a priest, and others, and it’s here that I first noticed just how improved the voice acting is in Fallout 76 over previous games in the series. These stories are gripping and interesting, and I ended up scouring the town hoping to find more as these tapes tapes gave so much meaning to the degraded corpses and the remnants of lost lives. Carefully searching the environment will turn up a myriad of supplies necessary for survival, but after finding just a few of these tapes, more survivor stories are what I was truly hoping to discover.

While exploring the town, I was also introduced to one of the game’s factions, the Responders. Responders were once firefighters, police officers, and medical professionals, who post-war dedicated their lives to simply helping those in need. A self-serve volunteer kiosk offered an introduction to the group, and had me testing nearby water samples for contaminants and radiation, and searching for townsfolk that had been reported missing. It also introduced the ability to collect and boil water (which I’m sure was there prior, but that I wasn’t aware of until it became part of a quest). These Responders quests made me more familiar with this world, and the content and delivery was interesting, but it was at this point that I began to feel, ironically, a little lonely in this world.

The town had multiple, real people running around, throwing me emotes, inviting me to trade and to party up (which I declined as I wanted to be the one to control this session), yet I was missing the interesting NPC’s, the vast quest lines (which I certainly hope turn up once you’re more acquainted with the world), and simply seeing humans that were not taking part in the same journey that I was.

At the same time, this loneliness absolutely felt deliberate. Your vault was the first to open, and you’re still so close to bombs falling and to the world ending, that things simply haven’t had an opportunity to rebuild at this point. In fact, that is literally your job. I miss the NPC’s and their often expansive storylines, and at the same time, it just wouldn’t feel right if they were present.

As I continued to wander, I came across the CAMP of another player on the side of a cliff-face. The CAMP had some turrets that didn’t shoot at me (I’m not sure if this is something you get to choose or if they would have only shot if I’d attacked the CAMP, as I definitely didn’t develop my own CAMP this much during my time with the game). I used the stash box there to store my junk (all stash boxes are instanced to you, and only you can access them), and the CAMPS owner passed by just as I was leaving. I waved at him, a sort of “thank you” for being hospitable with his home, and continued on my way. I’m not quite sure why, but this throwaway moment so early on felt meaningful, and it even though I was playing alone in this session, made me excited to be a part of this shared world. I’m beyond interested in seeing just what CAMPS will look like when someone is 20 or 30 or 100 hours into the game.

Eventually, I received a warning that the game would be shutting down in just a few minutes. At this point, just off in the distance was a massive, incredibly elevated bridge. I decided to head to the centre of it and to end my session staring off into the distance, and soaking in a little more of Fallout 76’s lush greenery before the game forced me to stop playing. It was here that I realized just how vertical Fallout 76’s map is compared to that of Fallout 4 or earlier games in the series. In my four hours with the game I’d climbed massive hills and looked down off of giant cliffs, but this bridge, and the tiny, tiny, world below it reminded me more of the mountains and verticality of Skyrim than the cities and sewers of Fallouts prior. It was really a breathtaking view.

The servers shut down. I was kicked back to the main menu, and I simply sat there for a moment soaking in the game’s beautiful, best in the series score (even as Mikaela watched she noted just how good the music was), and wishing that it wasn’t over.

Most of my fears, and most of my potential qualms went unrealized very quickly. Fallout 76 is Fallout, through and through, in a different age and from a different perspective. The series has never looked or sounded better. Even in just a few hours of playtime I’ve seen some incredible environmental storytelling, and I cannot wait to see what else there is to discover in this unbelievably massive world.

The game’s main story (at least to start) has you searching for Vault 76’s overseer, who left the vault just before everyone else did. Things started out a little fetch-questy, and it felt a little hard to connect with a character you’ve never actually seen – hopefully this turns around as you learn more about your overseer. I also hope that without NPC’s there to offer quests and dialogue, that the quests continue to feel as interesting when delivered by notes or by robots. I also hope that a world without human-like NPC’s, especially one of this magnitude, doesn’t feel empty over time – this early on the lack of humans makes sense setting wise and feels deliberate, but how will this feel a few dozen hours from now?

Playing the Fallout 76 beta answered a lot of questions, and naturally raised even more. I think that most important question of all, however, is: does this weird multiplayer experience feel like Fallout? And yes, it absolutely does. I’m extremely curious to see just how much content the full game has to offer, how players will treat the endgame, and just how Bethesda plans to expand Appalachia as time goes on, but I think that running a beta like this, for so long (the game doesn’t actually launch until mid-November) and in such an expansive form (the beta is the entire game) shows without question that Bethesda wants Fallout 76 to release in the best form that it possibly could, but that it also shows an amazing level of confidence in the product, a level of confidence that couldn’t be shown to wary, distrusting players through trailers or interviews or preview articles, but that players and Fallout fans needed to experience for themselves.

If I know one thing about that game after spending four hours with it this week, it’s that I’m absolutely itching to play more. I was into the game before I played it, but now I feel obsessed. I’ve been reading countless player stories to see what they’ve discovered, absorbing all of the Greenbriar footage from a few weeks back that I possibly can, and the wonderful Copilot Music + Sound cover of ‘Take Me Home, Country Roads’ has absolutely been playing on repeat. I’ve spent just four hours with Fallout 76 thus far, and now I can’t think about anything else. That’s a damn good sign.

Fallout 76 releases on November 14th. Play the beta? I’d love to hear your thoughts below!

https://youtu.be/FRPeYP6gS-s

Join Derek and Courtney as they break down this week in video games!

THIS WEEK:

Derek dishes (for way too long) on all of the Fallout 76 news out of QuakeCon, Courtney thinks Skyrim on Switch is too dark. Derek tries to get Courtney to agree to watch IT, while Courtney has already used a lot of sick days at work – ONLY on the Geekscape Games Podcast!

https://soundcloud.com/geekscape-games/level-164-courtney-please-watch-it-with-me

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Join Courtney, Derek,  and Josh as they discuss the last week in video games!

THIS WEEK:

The trio have conflicting feelings about Detroit Become Human. Courtney is super grumpy. Derek is ready to become a cyborg. Josh can’t seem to stay awake gaming.
ONLY! On the Geekscape Games Podcast.

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This week’s outro: SpongeBob Closing Theme – Steve Belfer

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Join Courtney, Derek, Josh and Shane as they discuss the last week in video games!

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This Week:

We shake things up this week and talk about games FIRST! We’ve actually got a lot of new games out. Bethesda VR. Gear.Club. Escape From Tarkov. Overwatch. Skyrim. TIGER WOODS IS BACK BABY!

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Briefly: Yeah… you probably don’t need a break from Pokémon GO just yet, but Bethesda’s wildly addicting Fallout Shelter has finally released on its third platform.

That’s right! The game is now available to download for PC, so if you’d prefer building a vault with a mouse and keyboard instead of your digits, you can do so right now via the Bethesda Launcher.

I put a good two dozen hours into Fallout Shelter when it first released on iOS last year, and I have to say that the title felt tailor-made for a touchscreen and your fingertips. In any case, regardless of the platform you’re playing it on, the massive 1.6 update that Bethesda revealed for the game back at E3 should also be available for all platforms later today.

If you’re memory’s a little foggy, the update will add a massive amount of content to the game (certainly enough to get you playing it again), including new dwellers, enemies, a new combat system, and the ability to venture outside of your vault to do quests. OUTSIDE THE VAULT GUYS.

Yep, I’m going to download this one again.

Are you still playing Fallout Shelter? Does the imminent update make you want to jump back into it? Be sure to sound out in the comments below!

Well it’s about time. The incredibly fun to watch vignettes covering all the perks you can experience in Fallout 4 is coming to a close. We’ve had StrengthPerceptionEnduranceCharismaIntelligence, and Agility. Now it’s time for us to get Lucky!

It’s a bitter sweet moment now that this campaign is over. We’re sad that we don’t get to see anymore new videos coming out of Bethesda, but at the same time that means FALLOUT 4 is almost here!

Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

Briefly: They’ve already taken on StrengthPerceptionEnduranceCharisma, and Intelligence, and today Bethesda debuted part six of their fantastic and hilarious Do You Know What Makes You S.P.E.C.I.A.L. ad campaign for November’s release of Fallout 4.

This week’s S.P.E.C.I.A.L. video focuses on Agility. Study it carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.!

Seriously, these videos have been an absolute blast thus far, and I really can’t wait to see the final video in the series (mostly because that means that Fallout 4 is SUPER close).

You can take a look at the Agility video below, and be sure to let us know how excited you are for the game! Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

Briefly: They’ve already taken on StrengthPerceptionEndurance, and Charisma, and today Bethesda debuted part five of their fantastic and hilarious Do You Know What Makes You S.P.E.C.I.A.L. ad campaign for November’s release of Fallout 4.

This week’s S.P.E.C.I.A.L. video focuses on Intelligence. Study it carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.!

Seriously, these videos have been an absolute blast so far, and I can’t wait to see the rest of them (mostly because that means that Fallout 4 is SUPER close).

You can take a look at the Intelligence video below, and be sure to let us know how excited you are for the game! Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

Briefly: They’ve already taken on StrengthPerception, and Endurance, and today Bethesda debuted part four of their fantastic and hilarious Do You Know What Makes You S.P.E.C.I.A.L. ad campaign for November’s release of Fallout 4.

This week’s S.P.E.C.I.A.L. video focuses on Charisma. Study it carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.!

Seriously, these videos have been an absolute blast so far, and I can’t wait to see the rest of them (mostly because that means that Fallout 4 is SUPER close).

You can take a look at the Charisma video below, and be sure to let us know how excited you are for the game! Fallout 4 hits PC, Xbox One, and PS4 on November 10th!

Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That’s why Vault-Tec has prepared this educational video series for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.!

Seriously, Bethesda. Just give us Fallout 4 right now, okay? Every day they seem to be releasing more and more tantalizing tid-bits of information to keep us gamers excited.

Today they released this short little video detailing the Character System in Fallout 4. The new perk system looks WAY better than it was in previous titles.

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Fallout 4 is getting closer and closer to our grubby little hands. Bethesda has us chomping at the bit with these awesome videos detailing all the different stats your character can have.

If you’re not up to speed, check out the others in the series!

Part 1 Strength

Part 2 Perception

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

If you aren’t in the know, Bethesda launched this kitschy campaign detailing all the different aspects of the S.P.E.C.I.A.L. attributes in Fallout 4. It’s the normal Fallout affair, all done in the style of a 1950’s product overview film.

Checkout Part 1 Strength. Checkout Perception below.

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Briefly: As if Fallout 4 needed any more advertisement, Bethesda today launched a hilarious new campaign called ‘Do You Know What Makes You S.P.E.C.I.A.L.?’.

S.P.E.C.I.A.L., of course, is an acronym that stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. This makes up the character stat system in the Fallout series, and it’s pretty freaking clever.

The video campaign began today with a video detailing the Strength stat, and just what it can do for you in the game. The video comes in the format of a 1950’s style cartoon, and as with all Fallout marketing, it’s so freaking cool.

Take a look at the video below, and let us know what you think! Fallout 4 hits PS4, Xbox One, and PC on November 10th! The company has also just detailed a season pass, which normally wouldn’t interest me at all, but c’mon, it’s Fallout.

Looks like we’ve already got our long term Fallout 4 gameplan all sorted. With the announcement that there are no level caps in Fallout 4, we were all pretty happy with the end game content of the game.

Bethesda let loose this great bounty of news on their official blog today. That besides the normally expected hotfixes and free content we’ve come to expect from Bethesda, they’ve announced some SWEET details of their Season Pass,paid DLC releases and their mod support!

The most important thing in our games is the freedom you have to create your own experience, and modding is a big part of that. Like all our previous games, we’ve made sure to keep Fallout 4 open and moddable at every step in development. Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You’ll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4.

 
We’ve always done a lot of DLC for our games. We love making them and you always ask us for more. To reward our most loyal fans, this time we’ll be offering a Season Pass that will get you all of the Fallout 4 DLC we ever do for just $30. Since we’re still hard at work on the game, we don’t know what the actual DLC will be yet, but it will start coming early next year. Based on what we did for Oblivion, Fallout 3, and Skyrim, we know that it will be worth at least $40, and if we do more, you’ll get it all with the Season Pass.

 

Thanks again to all of you! The support and excitement you’ve given Fallout 4 has blown us away. It’s energized us even more to do everything we can in these final months to make this our best game yet. We absolutely can’t wait for you to play it, and share your adventures with us and each other.

Usually the term “Season Pass” is met with furrowed brows and furiously angry comments on Reddit, but in the case of Fallout 4, I’m okay with it. The expansions that have come with past “modern” Fallout titles have always at least met their dollar amount in play value. It is refreshing to know that they haven’t event begun to start WORKING on the expansions. FABULOUS!

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

 

The HUGELY popular mobile title from Bethesda has just hit the Google Play store!

Fallout Shelter is Bethesda’s way of holding fans of Fallout 4 over until this November. The mobile game tasks players with designing, building and maintaining their own Valtec Vault. Players have to strategically place rooms and keep the health and happiness of the vaults dwellers up.

BUILD THE PERFECT VAULT
Create a brighter future…underground! Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life.

 

OVERSEE A THRIVING COMMUNITY
Get to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.

 

PROSPER
A well-run Vault requires a variety of Dwellers with a mix of skills. Build a Radio Room to attract new Dwellers. Or, take an active role in their personal lives; play matchmaker and watch the sparks fly!

 

EXPLORE THE WASTELAND
Send Dwellers above ground to explore the blasted surface left behind and seek adventure, handy survival loot, or unspeakable death. Find new armor and weapons, gain experience, and earn Caps. But don’t let them die!

 

PROTECT YOUR VAULT
From time to time, idyllic Vault life may be disrupted by the dangers of post-nuclear life. Prepare your Dwellers to protect against threats from the outside…and within.

Originally released on iOS, Fallout Shelter earned Bethesda a STAGGERING $5.1 Million in just two weeks!

So if you’ve got Android, head on over to the Play Store and get your hands on some Vault action!

 

 

Good news everyone! Looks like the folks over at Bethesda have listened to our cries! Fallout 4 will let you continue playing even after you finish the main story, and there is no level cap!

Previous entries in the Fallout series have had issues with their endings. Fallout 3 for example had players enter into a scenario that forced them to STOP playing. If you saved and reloaded, the doors behind you were locked. If you wanted to muff around anymore, then you had to start all over OR not even finish the game.

The removal of a level cap seems odd though, it will be interesting to see how ridiculous players can get their stats up to.

Fallout 4 hits stores November 10th.

Can’t or won’t is the operative question that needs to be asked here. In a recent interview with Gamespot, Bethesda Marketing VP, Pete Hines, said that the factory making the special edition of Fallout 4  has hit their capacity.

They’re being made today, it’s not like they’re done and sitting in a warehouse. [The factories would tell us,] this is what the yields say. I mean, we don’t make [the Pip-Boy Editions], and we’d go back to [the factories] and say, ‘Demand for this is insane, we’ve got to make more.’ And they’d move other projects off or shift stuff to other factories and it just came to [them telling Bethesda], ‘Final answer: sorry, this is as many as we can make.’ And we sold every single one of those that we could.

If you’re NOT in the know, the special edition of Fallout 4 comes with a replica of the in game device of the same name. This plastic shell will house your phone, and run an app that interfaces with the game, so you can go menu diving on your wrist.

I personally find it very Nintendo of them to say they can’t make more. It’s a definite WON’T scenario with Bethesda here, as a second or third printing would yield them a HUGE amount of sales. Ebay listings of the preorder right now are starting at around $300 US! THREE HUNDRED! 

Fallout 4 hits store shelves November 10th on PC, PS4 and Xbox One.

Fallout4_PIPBoy_Edition_Content

Briefly: I don’t even own a PC, and I’m probably going to pick this up.

What? It’ll look awesome with my Pip-Boy Edition of Fallout 4.

During today’s QuakeCon 2015 presentation, Bethesda revealed the limited edition Fallout Anthology collection. The collection, naturally, includes Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, in freaking phenomenal Fat Man mini-nuke packaging (with audio).

It’s gorgeous, and is priced at just $50. Sadly, at this time it’s also already sold out, so hopefully Bethesda finds more stock sitting somewhere and releases it to us fans.

Sure, all of these games can be had for just a few bucks online, but that packaging is just too good to pass up!

Note that you’ll need to provide your own copy of Fallout 4, as the Fallout Anthology releases on September 29th!

Anthology

Briefly: This is crazy, and not something I’d expect from a game with totally optional, not necessary at all in-app-purchases.

Bethesda’s first foray into mobile games, the revered and heavily downloaded Fallout Shelter, has brought in over $5.1 million dollars in the first two weeks that it was available.

When the game was announced, Bethesda was very quick to note that this game, while free to play, was simply designed to be a fun experience for fans. It features no pay wall, timed building, energy systems, or otherwise, and the only in-app purchase in the entire game, simply gives you random bonuses that you can also earn by completing objectives in games.

This is a pretty insane achievement, and it’s truly a testament to how successful the free-to-play model can be. Sure, most mobile developers gouge their players with dozens of options, lives, and currencies, but if you look at the success (or lack of) for premium titles on the iOS or Android app markets, typically, the decision to make an app free to play is a no brainer. For an app featuring only one in-app purchase that isn’t necessary at all, however, this is beyond impressive.

Kudos, Bethesda, now excuse me while I go play some Fallout Shelter (which I’ve managed to avoid putting money into thus far.

Are you playing Fallout Shelter? What do you think of the game so far?

Briefly: After countless rumours and an elaborate hoax over the past year, it appears that Bethesda is finally, actually about to announce Fallout 4, or at least something Fallout related.

The previous Fallout game was New Vegas all the way back in 2010, so it’s about freaking time they gave us something. Sure, Skyrim is cool, but it was never able to hold my attention the way that Fallout 3 did (New Vegas wasn’t really my thing).

Today, Bethesda’s official Fallout website was updated to a simple countdown that is slowly descending to tomorrow at 7AM.

We don’t know exactly what’s going to happen (do they flat out announce a game or tease us all the way to E3), but we’re pretty excited. Head to the countdown here, and let us know how excited you are.

Villager

Briefly: You’re going to want to jump on this deal RIGHT NOW, as it’s only on for another day!

The always-wonderful Good Old Games has launched their annual (fantastic) DRM-Free Winter Sale. There are TONS of great games on sale (600 titles at over 50% off, to be exact) but the company also has an incredible freebie for all GoG users.

Right now you can pick up Fallout, Fallout 2, and Fallout Tactics for nothing. Like totally free. Yep, $0.

The games work on both OS X and Windows, and as always with the service, are completely DRM free.

Head here to download, and be sure to show your support by picking up a few more titles (Theme Hospital for $2.99, yes please)!

Thanks to everyone at Good Old Games for all of their hard work! Be sure to let us know what you pick up!

 

The is-it-real-or-isn’t teaser website thesurvivor2299.com updated a couple times over the weekend, with new Morse code (including the chill-inducing “Calling any station, calling any station, Boston is gone.” Brr-ugh)–the newest batch of code is still not decoded–and just today the site opened up a whole new area with more intriguing pieces on it–maybe not as exiting as we were hoping, given the countdown dramatics prior, but its something, at any rate.

While the tide of internet opinion seems to be weighted on the side of ‘hoax’ (sorry for the mixed metaphor there…) the countdown on the site continues. It should reach zero in about a week, and then, hopefully, questions will be answered!

If you want a solid rundown of all the techie why’s and wherefores and whether it’s real or just some mad fan desperate for internet glory, here’s a great site.

Also, Peter Parrish over at incgamers.com put together a great timeline of events if you are at a loss as to what happened when. And, for ‘what-is-the-internet-saying,’ there’s a Reddit thread here.

If nothing else, the whole brouhaha certainly has given us something to talk about for the past few weeks!

We don’t have any new exciting images, but here’s the Fallout New Vegas trailer for giggles:

 

Oh, boy, did the internet erupt this morning when the (possibly fake?) Fallout 4 teaser site updated to show a new countdown and morse code message, causing fans to wind themselves up into a frenzy of comments and counter-comments, because nobody knows if it’s real or not.

Bethesda Softworks, the producer of the popular series, has remained mum, putting out only a “We aren’t making a comment” to Jason Schreier over at Kotaku (Mr. Schreier also eloquently points out all the reasons why the countdown site isn’t real in that article, if you’d like a clear argument).

Art from the Fallout Series, courtesy of Bethesda Softworks
Art from the Fallout Series, courtesy of Bethesda Softworks

The rumors have been flying ever since the teaser site went live a few weeks ago. While the site can be traced back to Zenimax, the Bethesda parent company, there are inconsistencies, as this Reddit thread notes. On the other hand, Bethesda did trademark the game in Europe. On the other hand (we’re rapidly running out of hands, here) the countdown on the teaser site doesn’t match up to any known Bethesda announcement dates or gaming events (the VGX awards on Spike are the next big industry event, and that’s on December 7th) and the Morse code on the site simply spells out: “OZ De SZ Msg + EF Is Hit EF is Hit K” over and over, which, as Andy Chalk points out at Escapist Magazine, is hardly helpful, though more Redditers have decoded it as “Bridgeport this is Concord – Quabbin is hit – repeat – Quabbin is hit.”

For the now the debate rages between hopeful believers and scoffing cynics–what do you think? We here at Geekscape are hoping for the best (because Fallout 4 would just be awesome…) while remembering rule #1 of the internet: never trust anything on the Internet.

More news as we get it–put your thoughts in the comments!

Briefly: According to a post on the Office for Harmonization in the Internal Markets site, Bethesda has trademarked the name Fallout 4 in Europe.

The website, which is part of the official trademark office of the European Union, has revealed that Bethesda Softworks LLC has officially filed to trademark the Fallout 4 name on November 14, 2013. The game is rumored to take place in Boston, Massachusetts, although that is probably far from being officially confirmed.

At any rate, fans of the Fallout series should be thrilled! As someone who has logged countless hours in on Fallout: New Vegas, I am looking forward to any more announcements that will be made about the game! We’ll be sure to share anything else that we hear.

Where would you like the game to be set. More importantly: did you prefer Fallout 3 or New Vegas?

Probably not official art... but maybe.
Probably not official art… but maybe.

Briefly: Gamers, you have seen the first season of Fallout: Nuka Break, haven’t you?

Nuka Break‘s original release was a 16-minute long fan film that hit YouTube all the way back in 2011. It was so popular, that the fine folks over at Wayside Creations turned the property into a webseries.

Back in April 2012, a Kickstarter Campaign to fund a second season if the series began. During its two month-duration, the campaign raised a fantastic $130,746 of its $60,000 goal, meaning that fans would indeed get a second season, and it would be awesome.

Season 2 of Fallout: Nuka Break is finally here. Finding our heroes right where we left them at the end of the beloved first season, the season begins with Eastwood being threatened with nuclear destruction. With Ben’s health declining and the threat of Leon’s presence, Scar, Ben, and Twig find themselves separated and in more danger than ever.  If they want to rid the world of Leon’s evil once and for all, they must each face their own demons and, ultimately, make a sacrifice.

Sounds great, right? You can watch the entire 10-episode second season of Fallout: Nuka Break below, and be sure to let us know what you think!

http://youtu.be/b-2HT6DVUFI

There’s no question that the Fallout video game series is a highly-recognizable name and very popular franchise among the video game community. Now, it appears that Bethesda may be looking to branch out by bringing the popular video game series to television. Bethesda Softworks have registered a trademark at the US Patent and Trademark Office with the mark “FALLOUT”, for “an on-going television program set in a post-nuclear apocalyptic world.” Pretty straight forward right?

 

fallout-tv-2

 

Another interesting thing it’s worth noting is that Erik Todd Dellums, who portrays DJ Three Dog in Fallout 3, recently tweeted that we may be seeing more of the character soon. Many fans had assumed that a fourth installment in the series would be on the way, but with this recent revelation it appears Dellums may have been referring to the television series.

 

 

With the success of shows such as The Walking Dead, Revolution and other shows of the sort…it doesn’t seem entirely unlikely that this show could be coming to your small screens soon. How soon? Well, hopefully before a nuclear apocalypse.

 

3174

 

Source: EuroGamer

Good Old Games has just launched a promotion that’s simply too fantastic not to talk about. If you’re a fan of older Interplay titles, you’re not going to want to pass this up.

The promotion is pseudo Pay-What-You-Want (akin to the wonderful Humble Bundle). You can pay anything you want for a set of 8 titles, if you go above the average you’ll get 12 more, and anything about $34.99 will get you another 12 for a total of 32!

Here are the games:

Pay anything (8 games):

-Conquest of the New World
-M.A.X 1+2
-Jagged Alliance 2: Unfinished Business
-Shattered Steel
-Screamer
-Evolva
-Kingdom: The Far Reaches
-VR Soccer ’96

Paying above the average (currently $14.00) will add the following:

-Freespace 1 + Expansion
-Giants: Citizen Kabuto
-Descent 3 + Expansion
-Stonekeep
-Castles 1 + 2
-Lionheart: Legacy of the Crusader
-Messiah
-Battle Chess Special Edition
-Die By the Sword + Expansion
-Earthworm Jim 3D
-F/A-18E Super Hornet
-Invictus: In the Shadow of Olympus

$34.99 or higher will add the following, bringing the total to 32 games:

-Fallout 1
-Fallout 2
-Fallout Tactics
-Freespace 2
-Descent 1+2
-Redneck Rampage Collection
-Sacrifice
-Earthworm Jim 1+2
-MDK 1+2
-Shogo: Mobile Armor Division
-Kingpin: Life of Crime

That’s quite a lot of games! Of course there are plenty of classics in the list (as well as some games I’ve never heard of). The package is well worth it for the classics alone! As a bonus, if you decide to go for the top tier, GoG is including 21 soundtracks from the games, and some other goodies as well!

Are you planning on picking this package up? Which games are you most excited for?

Again, the games are all available from Good Old Games