Okay, let’s talk about You.
No, not you, dearest gentle reader – the show You on Netflix.
Having just finished the final season, I have to say that my love/hate relationship with this show surely turned toward the latter – yet I could not stop watching the blood-spattered dumpster fire.
Empathically this series was like a malfunctioning garbage disposal. Watching this series, you see more and more what a self-centered psychopath the leading character played by Penn Badgley truly is despite his belief otherwise. And every bit of hope that surfaces that maybe that same protagonist, Joe Goldberg really has changed or might, you see yet another bit float up – showing the audience yet again his true nature remains unchanged.

In the first two seasons, I naively had hope for our obsessive leading man – especially in the second season when it seemed he had found a perfect match in his romantic interest and partner-in-crime, Love. But when that pairing literally went up in flames in season three without any plot twist with the ending, my faith in this series did too – yet, I kept watching. I suppose it was my curiosity for how the writers would keep interest with the same old: he falls in love (read as becomes obsessed with a woman), stalks her, kills, rinse (most often literally), and repeat.

Season four? Let me just say, ugh. I kept wondering why these people were allowing this outsider to remain in their inner circle after their supposed friends were being killed. And as much as I hated some of them and how they treated those around them, I hated this lack of logic even more so. The queen b of the group, Lady Phoebe had a few dozen spoonfuls of naiveté and a big heart all mixed with the fashion of Badgley’s other most well known show Gossip Girl. I suppose that was the reasoning of keeping Joe Goldberg in the inner circle – quite the same logic that Badgley’s character from Gossip Girl, Dan Humphrey was allowed to stay within that elite circle – because a similarly high-ranking kindhearted beautiful blonde believed in his character. I cannot help but wonder now – what is it about Penn Badgley that gives off this seemingly normal guy kept inside an elite circle casting vibe?

Compared to Gossip Girl, I think perhaps this show was a bit too much for me especially during the final season of You. Empathically it felt like getting food poisoning over and over again from the same restaurant and still ordering from there hoping they had decided to up their practices overnight – like that of a toxic relationship. A nonstop sour feeling remained in my stomach and hope that maybe just maybe – someone – maybe even Joe would put an end to the bloodshed. And though he did try, sadly his attempt failed. And after all this I have to say one good thing – the whole The Sixth Sense – psychopath edition ending was interesting but I really feel like this season could have been compressed by a couple episodes.

I did find comfort in The Nightingale (Marienne) being set free but shortly after I was sickened once again for the person who set her free was sent to her own hell. Yes, she got to live but she did nothing wrong and gets imprisoned. And yet Joe gets to waltz around murdering people because his newest “love” is wealthy beyond belief. It gives you a reminder that there are people in similar situations out there. I suppose I find relief in happy endings; color it my want for escapism. In contrast, this show was more a reminder of mental and literal imprisonment without a wanted ending of justice for someone like me.

**Featured image: All rights reserved to Vogue & Netflix

Briefly: Back in February, a gem of an independent title called Firewatch hit PS4 and PC.

The game boasted some of the most gorgeous graphics I’d ever seen, an intense, mysterious narrative that I could not stop thinking about, and as you can probably guess from the previous few sentences of this article, I absolutely fell in love with it.

You can read my full review of the game here, and if you haven’t played the game just yet, I’d seriously implore you to do so. I’m happy to say today however, that millions of gamers who have never had an opportunity to experience Firewatch soon will, as Campo Santo has revealed that the game will make the jump to Xbox One later this month.

It won’t just be a straight port either! The Xbox One version of the game will come equipped with two new modes (which will, naturally make it to the PS4 and PC versions of the game as well): Firewatch Audio Tour, which is still mysterious, but is being described as one part scavenger hunt, one part museum tour, and one part game dev workshop, mixed with a dash of inside Campo Santo goofs. The game will also come complete with a free-roam mode, where you’ll be able to live in the Shoshone with a full day/night cycle and explore with a few hidden secrets.

I’m about due for a replay of Firewatch, and you better believe that I’m excited to check out these new modes. Firewatch hits Xbox One on September 21st.

Have you played the game yet? What did you think? Be sure to sound out in the comments below!

Briefly: Finally!

just finished the first season of FOX’s Wayward Pines last week (and loved every second of it), and I’ve been eagerly awaiting news of the upcoming second season ever since.

Last week we saw the first teaser poster for the upcoming episodes, and today FOX has debuted an awesome first teaser trailer. Yep, it’s full of mystery and doesn’t explain much of anything, but it shows off new and returning cast, and reminds us that this season is set to be all about some new residents.

The 10-episode psychological thriller picks up after the shocking events of the season 1 finale, with the residents of Wayward Pines battling against the iron-fisted rule of the First Generation. Dr. Theo Yedlin (Jason Patric) — a new resident of Wayward Pines — awakens from suspended animation and finds himself in the middle of this rebellion, as he tries to understand what Wayward Pines really is and help preserve the endangered human race. CJ Mitchum (Djimon Hounsou), an original resident of Wayward Pines and a historian for the town with extensive knowledge of its complex origins, is the only one who can provide a unique bridge between the current world of Wayward Pines and the previous world that humans inhabited. Megan Fisher (Hope Davis), is in charge of the scientific research being conducted on the Abbies, and remains deeply involved in the development of the hearts and minds of the future of humanity — Wayward Pines’ “First Generation”.

Take a look at the teaser below, and be sure to let us know what you think! Wayward Pines returns on May 25th!

https://youtu.be/fvnu2PBiL3k

Briefly: Yesterday evening, my fiancé and I decided to drive around the dilapidated grounds of Riverview Hospital in Coquitlam, BC.

Many of the buildings in the area look as though they are straight out of a horror film, and interestingly enough, most of the less deathly structures are now used as sets in Vancouver’s booming film and television industry.

After driving by both Wayward Pines Academy and Wayward Pines Hospital, last night we decided to give the series a shot, and five episodes later it’s pretty clear that we’ve instantly fallen in love with it.

Like what the hell is happening in this town!?

Today, Fox debuted a new poster for the upcoming second season, which teases the feral creatures that I’ve only just met (no spoilers please). Take a look at the poster below, and be sure to let us know if you’ll be watching when Wayward Pines returns on May 25th!

Pines

Starring Jason Patric (“Rush,” “Narc”), two-time Academy Award nominee Djimon Hounsou (“Blood Diamond,” “In America”) and Emmy Award and Golden Globe nominee Hope Davis (“American Crime,” “The Newsroom”), the 10-episode, second season will pick up after the shocking events of Season One, with the residents of Wayward Pines battling against the iron-fisted rule of the First Generation. Dr. THEO YEDLIN (Patric) – a new resident of Wayward Pines – awakens from suspended animation and finds himself in the middle of this rebellion, as he tries to understand what Wayward Pines really is and help preserve the endangered human race.

 

Also joining the second season are cast members Tom Stevens (“Cedar Cove”), returning from Season One as JASON HIGGINS, a member of the First Generation and Pilcher’s young acolyte; Nimrat Kaur (“Homeland”) as REBECCA, who has her own secrets she keeps from Theo, her husband; Josh Helman (“Mad Max: Fury Road,” “X-Men: Days of Future Past”) as XANDER, a resident working to undermine Wayward Pines from within; and Kacey Rohl (“Hannibal”) as KERRY, one of Jason’s lieutenants in the civil war going on in Wayward Pines.

 

Additionally, several Season One cast members will appear in Season Two, including Terrence Howard (SHERIFF ARNOLD POPE), Carla Gugino (KATE HEWSON), Toby Jones (DR. JENKINS/DAVID PILCHER), Melissa Leo (NURSE PAM), Tim Griffin (ADAM HASSLER), Shannyn Sossamon (THERESA BURKE) and Charlie Tahan (BEN BURKE).

Briefly: This is one piece of news that I’m absolutely ecstatic to learn about.

If you’re a regular around these parts (or listen to the Geekscape Games podcast), you’ll already know full well just how much we loved Campo Santo’s Firewatch, which hit Windows, OS X, Linux, and PS4 just a couple of weeks ago.

In my review, the main issue that I had with the title (aside from wishing that it were just a bit longer) were the constant performance problems that I experienced during my time with the PS4 version of the game. Frequent frame-rate drops, and even one full console lock-up had me noting that “I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all.”

I also ushered hope that these issues could be resolved with a post-launch patch to the title, and that’s exactly what Campo Santo has done, as they announced yesterday on their official blog. The patch is live on PSN right now, and here’s what it features:

-Draw distance and shadow render distance have been improved, which should remove significant texture popping.

-Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.

-We got Unity to fix a very rare hang that could occur when loading and unloading scenes.

-Many instances of unstable framerate have been improved.

-Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.

-Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.

-Various cases where you were able to interrupt or break your current quest have been safeguarded.

These all sound like major improvements to the title, and I’m very excited that new players will be able to jump in and experience this great title in a much smoother fashion.

Campo Santo also notes that they’re not done supporting Firewatch yet, either, noting that they’re “currently working with Unity on further improving the game by upgrading to an upcoming version of their engine. We’re also planning to add subtitles for other languages to the PS4 version.”

You can read our review of the game here, and once you’ve played it, be sure to listed to Geekscape Games’ spoiler-filled discussion of Firewatch right here. Already play the game? Be sure to let us know what you thought of the title!

I could not have jumped into Firewatch with higher expectations.

The just-released mystery/drama/adventure game is the very first release from Campo Santo, a new studio founded by Jake Rodkin and Sean Vanaman, both longtime Telltale Games staffers and co-project leads on Telltale’s most celebrated release thus far, and one of my favourite games of all time, The Walking Dead (the studio was also founded by Mark of the Ninja lead designer Nels Anderson and artist Olly Moss).

The studio officially debuted the game back at PAX in 2014, and it would have been impossible not to instantly fall in love with the presentation of the sometimes humorous, sometimes stressful dialogue, the heavy mystery, and obviously the incredible Olly Moss-designed, cel-shaded visual style.

Coming from former Telltale Games writers and leads, I was certainly expecting a gripping, unforgettable tale, but I don’t know that I could have fully prepared myself for the heavy emotion I’d endure on my short trip back to 1989’s Wyoming.

In fact, tears were welling in my eyes within the first few moments of Firewatch, and I can’t think of a single other video game in my 25 years that’s had such an affect on me so quickly.

You’re Henry (voiced by Rich Sommer AKA Mad Men‘s Harry Crane), an emotionally-drained individual who chooses to spend the Summer as a fire lookout in Wyoming’s Shoshone National Forest in order to escape/ignore/avoid the crumbling of your life back home. You’ll spend the duration of Firewatch isolated, confined to your watchtower and its surrounding area on a particularly hot Summer, essentially waiting for an inevitable forest fire to begin so that it can be reported and reacted to as soon as possible. Your only contact is Delilah (voiced by Cissy Jones, or The Walking Dead‘s Katjaa), a disembodied, attractive voice who pipes in exclusively through radio transmissions, quickly becomes your friend and confidant, and who you eventually begin spilling your emotional guts to.

At this point, that description almost sounds like the opening of a quirky, indie romantic comedy, but naturally it’s not too long before things get weird (and I’m not necessarily talking about your Bioshock Atlas-esque relationship with Delilah, though that can easily go off the rails as well); you’ll soon be questioning everything from life itself, the type of person you are (as Henry and as yourself), what exactly is happening in this serene, yet spooky forest, and much, much more. The plot is gripping from its opening moment, and really, all that you want at its conclusion is more.

Visually, Firewatch is absolutely spectacular. The game’s development actually began with a single painting from celebrated, insanely talented artist Olly Moss, and there’s nary a frame throughout that doesn’t look as though it could be a painting as well. Every moment, tense or otherwise is simply stunning to take in; this may be the first game I’ve ever played where I would actually traverse to each and every cliff that I could or corner of the map that was available to me, just to experience more of the tranquil ambiance. It’s also breathtaking to see just how that beauty changes over the course of the Summer (or even the course of a day). You enter the forest with blue skies above and green grass and shrubbery below, and as days and weeks and months go by, clarity disappears, the skies morph into a haunting, endless orange, and unflustered creeks and lakes become white with ash. As a British Columbia resident, this slow transformation seriously had me reminiscing about this past Summer, when gargantuan forest fires throughout the province turned our skies a deep orange and had me wiping thick ash from my car before driving to work. It was a sight I’d never seen before, and the team at Campo Santo (including former Double Fine environmental artist Jane Ng) took a weird, uncomfortable phenomenon and made it far more beautiful than I ever could have imagined.

The parallels between the tumultuous transformation of the forest and the progression of the plot itself is one that will resonate with me for some time, and didn’t actually dawn on me for hours after I’d finished the campaign. As the occurrences around you and your actions and reactions themselves become contentious, your eventual resolution as well as the physical path in front of you becomes less and less clear.

Aside from the breathtaking visuals, the world of Firewatch is simply a joy to explore. Objects are detailed to the point where you can read the synopsis on the back of a book. Locked supply caches around the map help to broaden this domain by introducing lookouts from year’s past through notes written back and forth to each-other. This exposition helps you feel slightly less isolated and as though this universe existed far before you ever came into it. After awhile, you’ll actually find yourself seeking out caches, caring about these sub-characters that you never see nor hear, and you truly wonder what came of them, their relationships, and their time in the forest.

Delilah will do a great job filling you in as you find notes, caches, and new areas of the map, and really, as beautiful as Firewatch‘s Wyoming wilderness is, it’s the budding relationship between the two of you that is the highlight of the game. Conversation starts out rather stunted; you’re uncomfortable, you don’t know what you’re doing (and possibly even regret taking this job), and you have no idea who this woman is. Time progresses, and whether it’s true interest, isolation, or simply human need, the two of you open up to each other. These moments are when Firewatch truly shines, as what you choose to say (yep, just like in Telltale games, you’ll have full control over Henry’s dialogue) will make Delilah laugh, or flirt, or expand her thoughts and feelings, tell you a story, or make her so angry that she turns the radio off. Every line of the game is memorable, and countless times throughout the title’s duration I found myself laughing out loud or swearing under my breath.

As you can probably guess, I was a sucker for the game’s dialogue. As such, one element of the dialogue system that’s notable and that I truly appreciated is that during all conversations, once I’d selected a response, the game would actually wait for Delilah to finish speaking before allowing Henry say a word. Too many games seem to perform in the opposite manner, and have your character speak the instant that you choose a dialogue option. It’s actually one of the things that I noticed while thinking back on last month’s Oxenfree (funnily enough, also a conversation-based adventure title crafted by a studio of former Telltale Games’ developers), and in comparison I truly enjoyed being able to witness each and every complete thought in Firewatch, while the constant interruptions in Oxenfree often left me wondering what was left to be heard. That said, you could look at these differences from the perspective of adults speaking vs. teenagers speaking, or the fact that in Firewatch you converse using radios, and that only one of you would be able to speak at a time anyways (because that’s simply how radios work).

The game sounds almost as good as it looks, and I’d definitely advise you to play Firewatch using a headset if at all possible. Sure, things sounded just fine through my soundbar, but it wasn’t until I donned my surround headset that I truly entered this calm, peaceful (well, and sometimes spooky) soundscape. Close your eyes with one of these headsets on, and it legitimately sounds like you’re in the middle of the forest, or by a lake, or by a fire, or by… well, you get the idea. The sound team at Campo Santo did a stellar job with the ambient audio in the game, and paired with Cissy Jones’ and Rich Sommer’s phenomenal voicework, the overall presentation of Firewatch is simply marvelous.

That is, aside from the performance issues. Unforunately, with all of the game’s fantastic elements put aside, Campo Santo borrowed some of the technical problems that have plagued Telltale Games titles for as long as I can remember. I played through the Playstation 4 version of the game, and as such can’t speak technically for the desktop edition, but I was met with constant stuttering throughout my time with Firewatch, to the point where in one instance the console even locked up and needed to be restarted. I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all. Sure, it’s one of (if not the) most breathtaking games on the PS4, but it’s also possibly the most inconsistent title performance-wise that I’ve played on the console thus far.

I’m a fan of short games (I’ve expressed it numerous times on the Geekscape Games podcast) as I don’t typically have a ton of gaming time each week month. That said, Firewatch felt simply too short, even for my liking. Yes, I was enamored with this world, and I was absolutely invested in these characters (and could have spent hours upon hours longer learning more about them, where they came from, and where they’re going), but I was actually pretty shocked to find myself at the game’s conclusion so quickly. As every day of a fire lookout’s life can’t be all that interesting (and, well, is probably pretty boring the majority of the time), you’ll actually jump ahead in time on numerous occurences through the duration of Firewatch. While I appreciated this in game (and obviously visually based on my thoughts above), once things concluded I felt as though I would have actually enjoyed some of those boring, lazy fire lookout days. The added exposition of continued conversations with Delilah would have deepened my attachment to these two characters, and the added duration, whether or not it held major importance in the overarching story, would have certainly been valued at the game’s conclusion. Yes, I loved almost everything that Firewatch presented me, but once it was all over it was hard not to wish that it didn’t present me with more.

Now, I’m writing this before the game’s release, and as such haven’t read a single other opinion, review, or analysis on the title. That said, I believe that, as with many adventure, mystery, and narrative games before it, the ending of Firewatch is going to be divisive as hell. It’s really impossible to dig into without giving away major spoilers (which I’m not willing to do here), but at the time that I reached the game’s conclusion, I wasn’t a big fan of how things turned out. It wasn’t until hours later, until I found time to think about everything that Henry, Delilah and I had gone through, and time to determine what facets of Firewatch resonated with me most that the ending began to grow on me. Now, days later I think that I actually prefer everything that transpired to whatever expectations I had in my head.

In any case, I’m looking forward to reading other’s thoughts on the title, as even though the game is rather short, there is plenty to talk about.

Firewatch is freaking beautiful. Its world feels deep and expansive and whole, and its characters are two of the most memorable video game beings that I’ve had the pleasure of experiencing in recent memory. The game marks a phenomenal first outing for Campo Santo, and its stunning visual style is completely unforgettable. It’s not perfect; the game feels short and I wish Firewatch was launching on the PS4 without the frequent performance issues mentioned above, but I’m beyond ecstatic that I was able to spend any amount of time in this original world.

Sadly, we’ll probably never see a continuation of this tale, as Campo Santo’s Sean Vanaman notes that “this story is done.” Irregardless, this is a team to watch out for, and I can’t wait to be enveloped in whatever they come up with next.

Firewatch scores a too-hot-to-handle 4/5.

tl;dr

+Absolutely breathtaking visuals (and stellar audio to boot)
+Some of the most memorable video game dialogue in recent memory
+Impossible not to fall in love with its characters
+Conversation system lets you listen to every word
+Just look at it

-Too short
-Constant performance issues on Playstation 4

Firewatch is available for PS4, Windows, OS X, and Linux.

These days it’s not at all uncommon to be a little gun-shy when a new show debuts. Will it deliver? Will the network stick with it as it builds an audience or pull the rug out from under the early adopters? Will it feature often overlooked ice cream flavors? Well, I’m here to tell you, you have nothing to fear with Wayward Pines.

I’m going to attempt two things here. One is to encourage you to watch the season finale with me next Thursday on FOX at 9/8pm. The other is to tell you about the show without telling you about the show—trust me, it’s better that way and you’ll thank me for it later. (If you want spoilers, I’m sure you’ll have no problem finding them around online—but I think a lot of the magic lives in not fully knowing what you’re signing up for.)

I’d like you to imagine a love-fest between The Twilight ZoneThe X-Files, Lost, Twin PeaksThe Matrix and The Prisoner, where some of the best parts of their DNA are harvested and used to create what is easily the best sci-fi show on television right now—and it’s got Carla Gugino. Boom. Don’t believe me? Go ahead and look around and you’ll see that it’s getting solid scores from the critics (Rotten Tomatoes has it at 86% fresh, IMDB is at 8.2/10).

FOX tells it like this:

Based on a best-selling novel and brought to life by suspenseful storyteller M. Night Shyamalan (The Sixth Sense), WAYWARD PINES is an intense, mind-bending 10-episode thriller starring Academy Award nominee Matt Dillon (Crash) as a Secret Service agent on a mission to find two missing federal agents in the bucolic town of Wayward Pines, ID. Every step closer to the truth makes him question if he will ever get out of Wayward Pines alive.

It’s not often the case where a new show will deliver on its promises and then continue to get even better week after week, as is the case here. I feel confident the season finale won’t be letting us down—I anticipate it’ll leave us satisfied and hungry for more at the same time. I’ll spoil one thing and that is this; there are rules to living in Wayward Pines.

1. Enjoy your life in Wayward Pines
2. Be happy
3. Work hard
4. Always answer the phone if it rings
5. Do not discuss the past
6. Do not discuss your life before
7. Do not try to leave

Unlike some other mystery shows of late, Wayward Pines never leaves you hanging for long. The mysteries are solved just as new ones are introduced—it makes for a very satisfying and engaging experience.

So I encourage you to catch up—watching the first 9 episodes on FOX.com is one easy way—and then join us fans in watching the season finale so that the network gets the number of eyeballs it’s looking for and brings the show back for another season.  That is, unless you’d rather just watch a lawyer/doctor/cop/fireman/politician struggling with a love/family/work triangle instead—’cause I think the networks always have a few hundred of those waiting in the wings.

If you’d like a little more background on the show, check out Geekscape’s original piece from the Wayward Pines‘ debut by Dennis Finocchiaro. If you’re just looking for a little visual tease, here’s a replay of FOX’s trailer:

https://youtu.be/QmFPf7I0Jlc

Remember this; there are no crickets in Wayward Pines.

Briefly: I still need to watch the finale, but so far True Detective has been an absolutely incredible ride.

For those that missed the miniseries, HBO has just revealed the first season’s Blu-Ray release details. The set will release on June 10th, and cost you $79.99 for Blu-Ray (just $10 per episode…), and $59.99 on DVD.

True Detective focuses on Martin Hart (Harrelson) and Rust Cohle (McConaughey), two detectives and former partners who worked in Louisiana’s Criminal Investigation Division in the mid-1990s. At first glance, Hart and Cohle couldn’t be more different. Hart, a native Louisianan, is an outgoing family man with two kids, whose marriage to wife Maggie (Michelle Monaghan, Mission: Impossible – Ghost Protocol) is buckling under the stress of the job. Cohle, a former undercover narcotics detective from Texas, embraces isolation, articulating a pessimistic, even bleak, world view. But they share an obsession with justice and a facility for violence that will inflict irreparable damage on both men. In 2012, the two are interviewed separately by investigators about their most notorious case: the macabre 1995 murder of a prostitute by a possible serial killer with disturbing occult leanings. As they look back on the case, Hart and Cohle’s lives collide and entwine in unexpected, sometimes catastrophic ways, and their personal backstories and often-strained relationship become a major focal point of the investigation.

Along with the episodes, the set will also feature a myriad of interesting special features:

-Making True Detective – A behind-the-scenes look at production on the hit series, featuring interviews with cast and crew and including never-before-seen footage from Episode 4.

 

-Up Close with Matthew McConaughey and Woody Harrelson – Exclusive interviews with the stars about filming the series.

 

-A Conversation with Nic Pizzolatto and T Bone Burnett – An in-depth discussion with the series writer/creator/executive producer and the legendary composer on both the series and the pivotal role music played in the show’s development.

 

-Inside the Episode – Series creator/executive producer/writer Nic Pizzolatto and director Cary Joji Fukunaga discuss character development and offer insights into each episode of the series.

 

-Two audio commentaries – Featuring series creator/executive producer/writer Nic Pizzolatto, composer T Bone Burnett and Executive Producer Scott Stephens.

 

-Deleted Scenes – Never-before-seen episodic footage from the series.

Will you be picking up the set? Already watch the series? What did you think? Sound out below!

http://youtu.be/TXwCoNwBSkQ

This is a very cool project, and is most definitely a film that I’d love to see completed.

Nightmare Code utilizes surveillance cameras, PC cam, video call capture and eyeglasscam to tell the story of a troubled software start-up that is creating an advanced form of behavior recognition software capable of reading the thoughts and feelings of people on camera regardless of what they’re actually saying.

The team behind the project has been working on the film for more than two years, and they’re getting close to the finish line, but they need our help if they’re going to cross it. The film features a ton of talent that have worked on a multitude of other projects, including The Walking Dead, Castle, CSI, Nip/Tuck, X-Men: The Last Stand, Parenthood, Mad Men, The FP, True Blood, and plenty more, so there are some absolutely fantastic people involved here.

The team is looking for $30,000 to finish the film, and with two weeks left they’re sitting at 52% of that goal. Here’s the breakdown of where this money is set to be used:

20140225231621-Where_your_money_goes_graphic-01

As always, there are plenty of fantastic backer rewards up for grabs, but Nightmare Code also features a unique one. While lots of crowd funding projects offer backers the opportunity to be in a film, it usually requires the backer to be located in a certain area; because of the unique way that Nightmare Code is filmed and presented, backers can record their segments from anywhere. Pretty cool, huh? Other perks include t-shirts, digital downloads of the film and its soundtrack, signed posters, screening invitations, producer credits, and more!

You can take a look at the campaign video for Nightmare Code below, and head here to back the project!