Can you believe that 2016 has come to a close? We’ve finally abolished that dreaded six for ten more years, and a cool, clean, sexy seven has taken its place.

2016 has been an incredible year for everything aside from presidential candidates and celebrity deaths, so as always, we wanted to share our favourite games, movies, moments and more of 2016.

We’ve seen Adam’s favorite thingsMCDave’s favorite films, and Josh’s favourite games too. Today, it’s Derek’s turn, so read on for his top seven video games of 2016!

Yeah… that’s a weird number.

7. Pokemon GO

This one is on the list less so for the game itself (which I’m still playing on my way to and from work), and more for the incredible way that it came into this world. It was the epitome of phenomenon – before Pokémon GO even officially launched in my country hundreds upon hundreds of people were gathered at “Tri-Lures” nearly 24 hours a day; I witnessed dozens and dozens of full grown men and women run as fast as they could when a rare ‘Mon appeared, and I heard the collective groan of 6000+ eager fans in Comic-Con’s Hall H this past Summer as Niantic’s John Hanke revealed that a legendary bird would not be making an appearance that morning.

The game has (sadly) died down a lot since those first incredible months, though I still see quite a few people at popular Pokéstops at almost all hours of the day. Really, the launch of Pokemon GO was like nothing I’ve ever seen before, and likely unlike anything we’ll ever see again.

While most of the folks I know now play pretty casually, or have stopped playing entirely, the real genius of Pokémon GO has been in its ability to raise or re-kindle interest in the brand. I swear that I hear more people (friends included) talking about or playing some form of Pokémon today than I have in the past 15 years. Thanks for this one, Nintendo and Niantic.

6. Overcooked

Overcooked is probably the most fun I’ve had playing a video game this year.

I’ve been getting way into couch co-op experiences on my Xbox One over the past six months, and while my fiancé and I are still slowly making our way through the Halo and Borderlands games, Overcooked is a title that I’m eager to jump into every time we have friends over (as it feels essentially impossible with less than four players).

The game has all players as chefs cooperating in crazy, constantly changing kitchens so that they can save a bleak, bleak future from certain destruction. Typically, players will be cut off from certain ingredients or cooking apparatus’, and your group needs to have amazing communication to do well in each level. Typically, our group will do poorly in a stage, figure out how each of us could be better used in the particular stage through way too in-depth discussion, and then jump back into the same level to perform substantially better. It’s an absolute blast and there have definitely been multiple instances where I’ve had to pause the game from laughing so, so hard.

It’s cheap, and it’s so much fun. You can even play with four players using just two controllers, which adds further challenge and hilarity to the already gut wrenching title.

5. Stardew Valley

I always loved the idea of games like Harvest Moon or Animal Crossing, but regardless of the iteration that I tried, neither game could ever hold my interest for more than a few hours.

I picked up Stardew Valley on a whim for my still figuring out her gaming niche fiancé, and pretty quickly became as addicted to the game as she is.

Every time I turn the game on, it’s a constant struggle to turn it off in order to do something more productive. “Just one more day.” I’ll tell myself over and over again as the seasons and hours pass, but hours later the game is still on. It’s simple, it’s incredible, the soundtrack is definitely in my Apple Music library, and I bet that I end 2017 having played Stardew Valley more hours than anything that’s set to come out this year.

If this game gets some co-op multiplayer, I think we may both quit our jobs and die of bed (couch) sores. If you’re trying to get your non-gamer partner into a video game, this is a great place to start… though you may need to buy a second console as they’ll be hogging it all the time.

4. Oxenfree (Review Here)

Oxenfree was one of the very first titles that I played in 2016, and as I noted in my review last January, it was “far and away the first standout title of 2016”.

From its unique put-this-on-my wall art style, its incredible soundtrack (that I still listen to regularly), the harrowing what-could-happen-next plot and the themes within, and that angsty teen coming of age dialog that I simply can’t get enough of, Night School Studio crafted an absolute gem that deserves to be played by more gamers.

I could go on, but you can head right here for my review and full thoughts on the title (play it)!

3. The Last Guardian

I can’t believe it’s finally here.

As a YUGE fan of Ico and Shadow of the Colossus, I firmly believed that I’d never have an opportunity to play this game,

Now it’s here, and it’s everything that I’d hoped for from a Team Ico game, and mostly what I expected as well (including its clunky controls).

I haven’t had an opportunity to finish the game just yet, but if Trico dies I know I’ll be bawling my eyes out. The relationship formed here is like nothing I’ve ever seen in a video game before, and it’s likely a bond that I’ll remember for the rest of my life.

While I’m disappointed that you’ll need a PS4 Pro to get decent performance from The Last Guardian, regardless of the model you have this needs to be on your must-play list. Reviews came out divisive, but Team Ico’s latest tells an incredible tale and will be one of the most memorable titles of this generation. You just definitely need to expect a title that doesn’t feel completely modern.

2. The Elder Scrolls Skyrim: Special Edition

2016 marked the first time that I played Skyrim in the launch of its PS4/Xbox One Special Edition, and for the past few months I’ve been wondering: what the hell took me FIVE years to ever give it a shot.

As a huge fan of Bethesda’s Fallout series, a similar game in an incredible fantasy world with insane creatures like massive dragons, mammoths, witches and literal giants (that I still cower in fear from) sounds right up my alley. And it is right up my alley, as it turns out.

Yes, combat has come a long way in the past five years (my character is pretty stealthy and into archery, and it’s still pretty odd when a dude with an arrow sticking out of him decides that there’s nothing to worry about), and a lot of the game’s mechanics feel clunky as hell compared to newer titles like Fallout 4 and even The Elder Scrolls Online (which I’m also playing thanks to Skyrim), but with every quest feeling as varied as it does, and such a vast world so ripe for exploring, I cannot wait to see where my journey as Dragonborn takes me.

If you haven’t played Skyrim, and you like video games even a little bit, you owe it to yourself to pick this one up. Heck, even if you have played it, the ability to mod the game on Xbox One and (to a lesser extent) PS4 is pretty damned cool.

1. Firewatch (Review Here)

Another incredibly gorgeous indie gem from ex-Telltale Games staffers.

Back in February I noted that “tears were welling in my eyes within the first few moments of Firewatch, and I can’t think of a single other video game in my 25 years that’s had such an affect on me so quickly.”

It’s that damned good.

The game features incredible performances from Mad Men’s Rich Sommer and The Walking Dead (game) Cissy Jones, and aside from (still) being the most gorgeous game that I’ve ever played, it’ll have you on the edge of your seat for nearly every second of its too-short campaign.

Since writing my review back in February, the game has been updated to fix some of the performance issues that plagued its early builds, and has added a neat new mode where you can just wander around the beautiful forest and chillax.

Seriously, every frame of this game looks like the Olly Moss painting that its art style is based on. It doesn’t get better than this. Yep, its ending is pretty divisive, but I fell firmly on the “love it” side of things.

You can read my review of Firewatch here, and listen to Shane and I discuss the game here.

Game That I’m Going To Love But Have Only Put An Hour Into So Far: Overwatch

Briefly: Back in February, a gem of an independent title called Firewatch hit PS4 and PC.

The game boasted some of the most gorgeous graphics I’d ever seen, an intense, mysterious narrative that I could not stop thinking about, and as you can probably guess from the previous few sentences of this article, I absolutely fell in love with it.

You can read my full review of the game here, and if you haven’t played the game just yet, I’d seriously implore you to do so. I’m happy to say today however, that millions of gamers who have never had an opportunity to experience Firewatch soon will, as Campo Santo has revealed that the game will make the jump to Xbox One later this month.

It won’t just be a straight port either! The Xbox One version of the game will come equipped with two new modes (which will, naturally make it to the PS4 and PC versions of the game as well): Firewatch Audio Tour, which is still mysterious, but is being described as one part scavenger hunt, one part museum tour, and one part game dev workshop, mixed with a dash of inside Campo Santo goofs. The game will also come complete with a free-roam mode, where you’ll be able to live in the Shoshone with a full day/night cycle and explore with a few hidden secrets.

I’m about due for a replay of Firewatch, and you better believe that I’m excited to check out these new modes. Firewatch hits Xbox One on September 21st.

Have you played the game yet? What did you think? Be sure to sound out in the comments below!

Briefly: This is one piece of news that I’m absolutely ecstatic to learn about.

If you’re a regular around these parts (or listen to the Geekscape Games podcast), you’ll already know full well just how much we loved Campo Santo’s Firewatch, which hit Windows, OS X, Linux, and PS4 just a couple of weeks ago.

In my review, the main issue that I had with the title (aside from wishing that it were just a bit longer) were the constant performance problems that I experienced during my time with the PS4 version of the game. Frequent frame-rate drops, and even one full console lock-up had me noting that “I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all.”

I also ushered hope that these issues could be resolved with a post-launch patch to the title, and that’s exactly what Campo Santo has done, as they announced yesterday on their official blog. The patch is live on PSN right now, and here’s what it features:

-Draw distance and shadow render distance have been improved, which should remove significant texture popping.

-Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.

-We got Unity to fix a very rare hang that could occur when loading and unloading scenes.

-Many instances of unstable framerate have been improved.

-Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.

-Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.

-Various cases where you were able to interrupt or break your current quest have been safeguarded.

These all sound like major improvements to the title, and I’m very excited that new players will be able to jump in and experience this great title in a much smoother fashion.

Campo Santo also notes that they’re not done supporting Firewatch yet, either, noting that they’re “currently working with Unity on further improving the game by upgrading to an upcoming version of their engine. We’re also planning to add subtitles for other languages to the PS4 version.”

You can read our review of the game here, and once you’ve played it, be sure to listed to Geekscape Games’ spoiler-filled discussion of Firewatch right here. Already play the game? Be sure to let us know what you thought of the title!

Join Derek, and Shane as they discuss Firewatch (in an in-depth, spoilery manner).

Subscribe to us in iTunes!

Subscribe with another program!

Subscribe to us in iTunes!

Follow us on Sound Cloud!

Subscribe with another program!

Subscribe to our Twitch Channel!

Follow us on Twitter!

@dkraneveldt

@InuJoshua

@TheKingOfMars

@shaneohare

I could not have jumped into Firewatch with higher expectations.

The just-released mystery/drama/adventure game is the very first release from Campo Santo, a new studio founded by Jake Rodkin and Sean Vanaman, both longtime Telltale Games staffers and co-project leads on Telltale’s most celebrated release thus far, and one of my favourite games of all time, The Walking Dead (the studio was also founded by Mark of the Ninja lead designer Nels Anderson and artist Olly Moss).

The studio officially debuted the game back at PAX in 2014, and it would have been impossible not to instantly fall in love with the presentation of the sometimes humorous, sometimes stressful dialogue, the heavy mystery, and obviously the incredible Olly Moss-designed, cel-shaded visual style.

Coming from former Telltale Games writers and leads, I was certainly expecting a gripping, unforgettable tale, but I don’t know that I could have fully prepared myself for the heavy emotion I’d endure on my short trip back to 1989’s Wyoming.

In fact, tears were welling in my eyes within the first few moments of Firewatch, and I can’t think of a single other video game in my 25 years that’s had such an affect on me so quickly.

You’re Henry (voiced by Rich Sommer AKA Mad Men‘s Harry Crane), an emotionally-drained individual who chooses to spend the Summer as a fire lookout in Wyoming’s Shoshone National Forest in order to escape/ignore/avoid the crumbling of your life back home. You’ll spend the duration of Firewatch isolated, confined to your watchtower and its surrounding area on a particularly hot Summer, essentially waiting for an inevitable forest fire to begin so that it can be reported and reacted to as soon as possible. Your only contact is Delilah (voiced by Cissy Jones, or The Walking Dead‘s Katjaa), a disembodied, attractive voice who pipes in exclusively through radio transmissions, quickly becomes your friend and confidant, and who you eventually begin spilling your emotional guts to.

At this point, that description almost sounds like the opening of a quirky, indie romantic comedy, but naturally it’s not too long before things get weird (and I’m not necessarily talking about your Bioshock Atlas-esque relationship with Delilah, though that can easily go off the rails as well); you’ll soon be questioning everything from life itself, the type of person you are (as Henry and as yourself), what exactly is happening in this serene, yet spooky forest, and much, much more. The plot is gripping from its opening moment, and really, all that you want at its conclusion is more.

Visually, Firewatch is absolutely spectacular. The game’s development actually began with a single painting from celebrated, insanely talented artist Olly Moss, and there’s nary a frame throughout that doesn’t look as though it could be a painting as well. Every moment, tense or otherwise is simply stunning to take in; this may be the first game I’ve ever played where I would actually traverse to each and every cliff that I could or corner of the map that was available to me, just to experience more of the tranquil ambiance. It’s also breathtaking to see just how that beauty changes over the course of the Summer (or even the course of a day). You enter the forest with blue skies above and green grass and shrubbery below, and as days and weeks and months go by, clarity disappears, the skies morph into a haunting, endless orange, and unflustered creeks and lakes become white with ash. As a British Columbia resident, this slow transformation seriously had me reminiscing about this past Summer, when gargantuan forest fires throughout the province turned our skies a deep orange and had me wiping thick ash from my car before driving to work. It was a sight I’d never seen before, and the team at Campo Santo (including former Double Fine environmental artist Jane Ng) took a weird, uncomfortable phenomenon and made it far more beautiful than I ever could have imagined.

The parallels between the tumultuous transformation of the forest and the progression of the plot itself is one that will resonate with me for some time, and didn’t actually dawn on me for hours after I’d finished the campaign. As the occurrences around you and your actions and reactions themselves become contentious, your eventual resolution as well as the physical path in front of you becomes less and less clear.

Aside from the breathtaking visuals, the world of Firewatch is simply a joy to explore. Objects are detailed to the point where you can read the synopsis on the back of a book. Locked supply caches around the map help to broaden this domain by introducing lookouts from year’s past through notes written back and forth to each-other. This exposition helps you feel slightly less isolated and as though this universe existed far before you ever came into it. After awhile, you’ll actually find yourself seeking out caches, caring about these sub-characters that you never see nor hear, and you truly wonder what came of them, their relationships, and their time in the forest.

Delilah will do a great job filling you in as you find notes, caches, and new areas of the map, and really, as beautiful as Firewatch‘s Wyoming wilderness is, it’s the budding relationship between the two of you that is the highlight of the game. Conversation starts out rather stunted; you’re uncomfortable, you don’t know what you’re doing (and possibly even regret taking this job), and you have no idea who this woman is. Time progresses, and whether it’s true interest, isolation, or simply human need, the two of you open up to each other. These moments are when Firewatch truly shines, as what you choose to say (yep, just like in Telltale games, you’ll have full control over Henry’s dialogue) will make Delilah laugh, or flirt, or expand her thoughts and feelings, tell you a story, or make her so angry that she turns the radio off. Every line of the game is memorable, and countless times throughout the title’s duration I found myself laughing out loud or swearing under my breath.

As you can probably guess, I was a sucker for the game’s dialogue. As such, one element of the dialogue system that’s notable and that I truly appreciated is that during all conversations, once I’d selected a response, the game would actually wait for Delilah to finish speaking before allowing Henry say a word. Too many games seem to perform in the opposite manner, and have your character speak the instant that you choose a dialogue option. It’s actually one of the things that I noticed while thinking back on last month’s Oxenfree (funnily enough, also a conversation-based adventure title crafted by a studio of former Telltale Games’ developers), and in comparison I truly enjoyed being able to witness each and every complete thought in Firewatch, while the constant interruptions in Oxenfree often left me wondering what was left to be heard. That said, you could look at these differences from the perspective of adults speaking vs. teenagers speaking, or the fact that in Firewatch you converse using radios, and that only one of you would be able to speak at a time anyways (because that’s simply how radios work).

The game sounds almost as good as it looks, and I’d definitely advise you to play Firewatch using a headset if at all possible. Sure, things sounded just fine through my soundbar, but it wasn’t until I donned my surround headset that I truly entered this calm, peaceful (well, and sometimes spooky) soundscape. Close your eyes with one of these headsets on, and it legitimately sounds like you’re in the middle of the forest, or by a lake, or by a fire, or by… well, you get the idea. The sound team at Campo Santo did a stellar job with the ambient audio in the game, and paired with Cissy Jones’ and Rich Sommer’s phenomenal voicework, the overall presentation of Firewatch is simply marvelous.

That is, aside from the performance issues. Unforunately, with all of the game’s fantastic elements put aside, Campo Santo borrowed some of the technical problems that have plagued Telltale Games titles for as long as I can remember. I played through the Playstation 4 version of the game, and as such can’t speak technically for the desktop edition, but I was met with constant stuttering throughout my time with Firewatch, to the point where in one instance the console even locked up and needed to be restarted. I’m not talking about a lost frame here and a blip there, either; it seemed more like the title was struggling to run on this hardware at all. Sure, it’s one of (if not the) most breathtaking games on the PS4, but it’s also possibly the most inconsistent title performance-wise that I’ve played on the console thus far.

I’m a fan of short games (I’ve expressed it numerous times on the Geekscape Games podcast) as I don’t typically have a ton of gaming time each week month. That said, Firewatch felt simply too short, even for my liking. Yes, I was enamored with this world, and I was absolutely invested in these characters (and could have spent hours upon hours longer learning more about them, where they came from, and where they’re going), but I was actually pretty shocked to find myself at the game’s conclusion so quickly. As every day of a fire lookout’s life can’t be all that interesting (and, well, is probably pretty boring the majority of the time), you’ll actually jump ahead in time on numerous occurences through the duration of Firewatch. While I appreciated this in game (and obviously visually based on my thoughts above), once things concluded I felt as though I would have actually enjoyed some of those boring, lazy fire lookout days. The added exposition of continued conversations with Delilah would have deepened my attachment to these two characters, and the added duration, whether or not it held major importance in the overarching story, would have certainly been valued at the game’s conclusion. Yes, I loved almost everything that Firewatch presented me, but once it was all over it was hard not to wish that it didn’t present me with more.

Now, I’m writing this before the game’s release, and as such haven’t read a single other opinion, review, or analysis on the title. That said, I believe that, as with many adventure, mystery, and narrative games before it, the ending of Firewatch is going to be divisive as hell. It’s really impossible to dig into without giving away major spoilers (which I’m not willing to do here), but at the time that I reached the game’s conclusion, I wasn’t a big fan of how things turned out. It wasn’t until hours later, until I found time to think about everything that Henry, Delilah and I had gone through, and time to determine what facets of Firewatch resonated with me most that the ending began to grow on me. Now, days later I think that I actually prefer everything that transpired to whatever expectations I had in my head.

In any case, I’m looking forward to reading other’s thoughts on the title, as even though the game is rather short, there is plenty to talk about.

Firewatch is freaking beautiful. Its world feels deep and expansive and whole, and its characters are two of the most memorable video game beings that I’ve had the pleasure of experiencing in recent memory. The game marks a phenomenal first outing for Campo Santo, and its stunning visual style is completely unforgettable. It’s not perfect; the game feels short and I wish Firewatch was launching on the PS4 without the frequent performance issues mentioned above, but I’m beyond ecstatic that I was able to spend any amount of time in this original world.

Sadly, we’ll probably never see a continuation of this tale, as Campo Santo’s Sean Vanaman notes that “this story is done.” Irregardless, this is a team to watch out for, and I can’t wait to be enveloped in whatever they come up with next.

Firewatch scores a too-hot-to-handle 4/5.

tl;dr

+Absolutely breathtaking visuals (and stellar audio to boot)
+Some of the most memorable video game dialogue in recent memory
+Impossible not to fall in love with its characters
+Conversation system lets you listen to every word
+Just look at it

-Too short
-Constant performance issues on Playstation 4

Firewatch is available for PS4, Windows, OS X, and Linux.