Time to talk with Tony Dean Smith and Ryan W. Smith, the filmmakers behind the new suspense film ‘Volition’, about building an award winning time travel film that has been compared to films like ‘Memento’, ‘Looper’ and ‘Time Crimes’ (that last one is my comparison)! What is it like working together as siblings, finally releasing a film that you first had an idea for over 20 years ago, the challenges of writing a story with so many moving pieces and more! Enjoy!

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Volition, the development team best known for their work on the Red Faction and Saints Row series of games, has revealed their next project in the form of Agents of Mayhem, courtesy of its IGN exclusive reveal trailer. But in between all of the shooting, robot summoning and witty comments, could it be that this game has a deeper connection to the developer’s previous open world gang series as we might have expected?

From the trailer, it’s clear that our elite team of three soldiers will be fighting off an evil force that’s after some Earth shattering technology. What’s even more interesting than the unique abilities and personalities of Fortune, Hardtack and Hollywood, (especially that stunt double that got killed standing in for our superstar douche bag,) is the organization backing them. As the Ultor company chastises their leader for the collateral damage they left behind, a clear logo resembling the 3rd Street Saints’ iconic symbol closes out the final moments of the footage. Could this group be picking up the pieces of Earth after the planet got destroyed in the fourth Saints Row game? Or did the Saints pick up and rebuild on another planet? Or maybe a new organization discovered their legacy and decided to co-opt it?

What might be even more of a clue however, is Ultor itself. Serving as one of the main antagonists throughout the Saints Row series,  they were the same organization that the citizens of Mars went to war against in Red Faction. While Volition has said that it was just meant to be an easter egg and that the two series weren’t connected, the company’s eventual prominence in both series’ and the Saints finding themselves in space throughout the fourth game definitely leads to a possibility where humans eventually colonize Mars. Could Agents of Mayhem serve as a bridge connecting the two?

Even if this is all just wild speculation, it’s fun to think about. Do you want to see these three games become a shared universe? Check out the trailer for Agents of Mayhem and let us know if you’re excited for Volition’s next game.

Saints Row: The Third proved that when the core essence of a game is built upon having fun doing some pretty goofy things, people will love it. When Deep Silver took over Volition when THQ went bankrupt, everyone worried that the Saints Row franchise would never be the same. Saints Row IV will silence those doubts with nothing more than a smile.

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Saints Row IV has a story premise that can be considered a throwaway when you first see it. War Vet running for and eventually winning the role of President of the United States only to deal with an alien invasion. Trapped inside a simulated world on the alien mothership, you and the rest of The Saints must fight their way from the inside to save the world. What Volition does within this premise is nothing short of awe-inspiring goodness. There are so many little things scattered throughout that keep the momentum going. It’s hard to talk about anything without spoiling everything but one thing’s for sure, there are a lot references and call backs. If you didn’t play Saints Row: The Third, most of the call backs to previous story elements will be easily overlooked.

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The sheer amount of references are astounding. From Harry Potter to Metal Gear, it’s like there is a holy grail of references that was lost to the ages that Deep Silver Volition finally uncovered. The biggest surprise is made for the fans of a cult classic movie in the late 80’s. I had to pause the game from my sheer excitement after the reveal late in the campaign. It made me wish I still had a pair of Ray-Bans.

Saints Row IV has also mashed up bits and pieces from other franchises in its gameplay mechanics. Using the core of Saints Row: The Third, adding abilities such as super speed, super jump, air dashing, gliding and even a dive move that when executed from a certain height, the impact will cause a nuclear explosion. How can you not use that all the time, every time?

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When it’s time to stand your ground and fight, you’ll have a set of other powers to utilize. At first, it seems like just four different powers at your disposal. Once you level up more, you’ll see these powers expand into a multitude of uses. Freeze Blast now adds fire and mind control augmentations. Telekinesis with lightning or life steal is now possible. Ground Stomp aliens to shrink them down to nothing? Got that too. For the guns blazing fans, Buff is there to augment your bullets with fire, lightning and frost.

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I found myself using Freeze Blast the most. The rhythm of freezing a group of enemies, switching to a rocket launcher and watching them explode in an icy death was too effective not to use all the time. Using special weapons such as the dubstep gun were fun to use a couple of times but never felt effective enough to get the job done. Most of the weapons will feel weak in the beginning so you’re going to spend some time earning enough cache to purchase upgrades at the Friendly Fire before you feel like your weapons are worthy enough for a Saint to hold.

Saints Row IV included my weakness for collecting glowing objects. With Crackdown being influential to adding these luminescent collectibles, I couldn’t help but move towards their direction whenever a glimpse of one was in sight. The more of these you nab, the more upgrades you can unlock for your powers. Fully upgraded jump, run speed, air dash and glide make exploring simulated Steelport a joyous venture.

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All this leads into how pointless vehicles may seem. Even with the ease of adding vehicles to your virtual garage and simply placing a phone call to instantly retrieve said vehicles can’t compare to zipping around town on your feet. Who wants to be tied down to a slow ass tank when you are the tank?

Probably the most loveable thing about Saints Row IV for me is the audio. Whether it’s the stellar voice acting or the bevy of musical choices with the in-game radio, you’re auditory senses will revel in glee. Every line spoken in the game may not be a winner. That is easily overshadowed by the delivery of all the lines by every voice actor. Nolan North as a voice option for character creation just screams, “PICK ME! PICK ME!” I was hoping for a little more Nolan North making self references. At least he sounds like he is having fun with the lines, like everyone else seemed to be.

The music choices this time around on the radio stations are an eclectic mix of new and old, timeless classics. I found myself drawn to two stations for my radio needs; Mad Decent and Mix 107.7. Mad Decent has features a strange mix of artists I’d never heard of but also, Riff Raff. Having him as the DJ is pretty brilliant. Not as witty as previous DJs in Saints Row: The Third, but the ridiculousness of his persona is engaging in a way it shouldn’t be. Mix 107.7 is all the great songs the past that make you go, “I remember that song!” as you start to sing along with the track immediately after.

Biggest addition to the music in the game is that you can take it with you wherever you are, regardless if you are in a vehicle or not. This new addition brings so much value when doing anything in Saints Row IV. Moments such as blowing up a city block with “B.O.B.” by Outkast as your theme makes causing mayhem that much more fun in Steelport.

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Volition continues the incredible usage of licensed music at key moments in their games with Saints Row IV. From Aerosmith’s “I Don’t Want to Miss a Thing” playing in the first ten minutes of the game to the end credits, you’ll be remissed if you don’t give the dev team that worked on the placement of these songs big praise. Even when they go back to the well from previous ideas in Saints Row: The Third, it still works to put a smile on my face.

Smiles across the board is what you’ll get when playing Saints Row IV. With the exception of a bland boss fight near the end of the game and some repetitiveness in the side quests, I couldn’t stop smiling. I imagine the team at Deep Silver Volition will be smiling as well knowing that their main goal was achieved; an insane amount of fun.

Score: 5/5

Recipe for the most fun you’ll ever have this year:

1 cup of the 1992 movie, Stay Tuned
1/2  cup Crackdown
A dash of Saints Row: The Third
Add a pinch of Keith David, Benjamin King (Only use the muthafuckin’ kind, the other brand has less flava), and Nolan North.
Mix well in a blender with ice.

Finished product should be the best funtini you’ve ever tasted in your life.

Let’s break down this one of a kind recipe, shall we?

1 cup of the movie, Stay Tuned

Many of you are too young to have seen this fine motion picture starring John Ritter. The synopsis of Stay Tuneda husband and wife get sucked into TV land and try to survive all the 100+ channels of programming in order to escape. Saints Row IV approaches this theme with the way it seamlessly cuts from each scenario. From playing a super soldier that saves the world while Aerosmith’s “Don’t Wanna Miss a Thing” plays, to fulfilling your Presidential role of abolishing cancer and bringing the fist of justice to the low road of filibusters. When Saints Row IV switches from Leave it to Beaver land to the virtual reality trap the alien race Zin and its leader Zinyak has the Saints in, that’s when the fun factor really picks up.

1/2 cup of Crackdown

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Crackdown is one of my favorite titles for the Xbox 360. Realtime Worlds really crafted the perfect playground of superhuman-like abilities in an open environment. Jumping 30 feet in the air, running faster than any car, and throwing any car that tried to be faster than you gave me the first taste of what true freedom in having fun was like.

Saints Row IV provides nostalgia for those feelings by letting you play like kid in a candy factory with absolutely no rules. Collecting bits of data to upgrade powers such as super jump, super speed, gliding makes me wonder if Crackdown was part of the design document for Saints Row IV. Beating the Wardens, the super soldiers Zinyak has placed in the virtual reality you are trapped in, grants you special abilities to augment the already exuberant fun factor with the other powers. Freezing the aliens which in turn lets me do double damage for a brief period of time is a great way to deal with a groups of enemies. The one things I would want to make things a little more sweeter is being able to shoot while jumping. In Crackdown, raining hell down unsuspecting fools with rockets while free falling never, ever gets old.

A dash of Saints Row: The Third

When Volition decided to stop being serious with the Saints Row franchise and just said, “Fuck it. Let’s see how much dumb shit we can get away with.”, what the world was blessed with was Saints Row: The Third. The humor that was put into Saints Row: The Third was in short, brilliant. If you weren’t laughing, smiling or down right having the best time in an 3rd-person open world game, you had no soul. From the auto-tuned pimp, Zimos, the homage to cheesy action flicks, great voice work and dialogue, perfect use of licensed songs in key moments, Saints Row: The Third was like the perfect storm for fun. You can’t tell me Sublime’s “What I Got” scene wasn’t an amazing moment when you first saw it.

Saints Row IV brings all those things that made Saints Row: The Third great, along for the ride. From what I’ve played of the preview build, Volition knew the exact vibe to carry over into Saints Row IV without going too far into making a parody of itself. If you’re worrying about how Saints Row IV was built around what was suppose to be a standalone expansion for Saints Row:The Third when THQ owned the IP, rest assured that enough care went into changing Enter the Dominatrix that the full game flavor is fresh.

Add a pinch of Keith David, Benjamin King and Nolan North

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Nothing pleases the earhole pallets quite like Keith David’s voice. Have a listen for yourself:

Having Keith David play himself as the the Vice President of the United States was a genius move on Volition’s part. Something about that commanding voice of his that could get me to do anything, I mean ANYTHING. Benjamin “Muthafuckin” King. Since Terry Crews is taking over for the late Michael Clark Duncan, I see more outlandish dialogue being said. If Volition was smart, they would throw an Old Spice reference in there for us all.

Now we come to what took up the majority of my time in the preview build of Saints Row IV, Nolan North. Whoever made the call to insert Nolan North as a voice option in the character creation menus, I want to say “I love you”. I must have cycled through all the taunts and compliments that you can pick for your created character five times. There is a specific part in the preview that Kenzi asks you to “just be yourself”. Of course the correct response would be, “you mean Nolan North?” I think I snorted from the laughter from that one line. It shouldn’t have been that funny, but I was riding the high from the start of Saints Row IV and it felt it was never going to stop.

I know that in the future, people will find ways to make this recipe even better than the original. Until that far flung future happens, I suggest you get a taste of Saints Row IV when it releases on August 20 later this year.

Saints Row has come a long way since its debut. Starting off as a GTA clone exclusive to the new (at the time) Xbox 360, the game evolved from a Rockstar wannabe and became more and more outrageous. And by outrageous, I mean becoming a gangster celebrity while beating rivals to death with farts in a jar and a giant dong called “The Penetrator” in the most recent title. Because nothing’s more gangsta than a fart in a jar.

It’s safe to say that the game doesn’t take itself too seriously. So it’s no surprise that the upcoming Saints Row 4 will feature some ridiculous new features. But after scraping the bottom of the barrel as far as weapons are concerned, (as seen by the above examples,) developer Volition will literally have to go out of this world.

As President of the United States, the Saints leader is abducted by aliens and must use his newfound super powers to defeat them. And yes, I did just type that. When powers won’t cut it, you could always resort to your inflating ray that makes enemies pop driving a bipedal mech, or just go to town with the Dubstep gun. No one can resist the power of Dubstep.

Think I’m making this up? Watch the newest trailer which walks us through these early features of the game. If this is where the game is at now, I can’t imagine how crazy the final build will be when it’s released on August 20th, practically going head to head with its initial inspiration in GTA V. But I think its safe to say that the Saints have “grown” enough to stand on their own.

Source: Shacknews.com

THQ is cleaning house and giving ownership to a new set of people. After a HUGELY successful Humble Bundle that raised the stock of the company almost 40% temporarily, another great deal offered through amazon and now the STEAM winter sale, it is still going through with what all the economists believed. They’re filing for Chapter 11 baby.

Clearlake Capital Group is putting up $60million US Dollars to purchase the fledgling publisher and it’s four development houses, Vigil, Relic, Volition and THQ Montreal. The goods news is their development schedule will continue as planned during the course of the Bankruptcy, should the court approve of the sale.

We will keep you up to date on the process as more information is released. The bankruptcy court will allow for other companies to make offers and bid on the publisher, so it may get interesting.

Read the full press release HERE

Check out the THQ Collection on STEAM HERE