When it comes to Nintendo products, you know we’re all still hopelessly addicted to amiibo, the interactive figurines that have cornered entire sections of our homes. Like a pusher in the center of New Donk City trying to set us up with our next fix, the company had all of their new toys to life characters on display ahead of their 2017 releases.

This hodgepodge of plastic run the gaming gamut. From Bayonetta to Final Fantasy‘s Cloud, the just announced Tiki and Chrom from Fire Emblem, Samus and a Metroid, the four Champions from Breath of the Wild, and Bowser in a pimp suit, it’s hard not to see how there’s something for everyone when it comes to yanking those $15 out of your pocket. And those Link’s. So many Link’s…

Check out our gallery below and check them out for yourselves! I’m hoping that we get even more surprises as the year pushes forward, (namely those Monster Hunter Stories and BoxBoy amiibo that are currently exclusive to Japan). Which ones are you looking forward to the most? Do you already have your pre-orders down? And how are you going to explain bringing a dozen more toys in the house to your roommate/parents/significant other!? Share your strategies with us below so we don’t lose all of our relationships.

Need more controllers to fill up those 8-player Smash fests? PDP has you covered.

Following the popular Gamecube inspired Fight Pads featuring designs for Mario, Luigi, Peach and Yoshi, Wave 2 will feature a wider range of Nintendo’s all star roster. Representing Link from The Legend Of Zelda, Metroid‘s Samus Aran, Wario and his classic color scheme, and the iconic ape, Donkey Kong, these Nintendo licensed fight pads will not only help you represent your main as you tear through the competition, but they will work with any title that supports Wii Classic Controls. But most importantly, a Gamecube adapter is NOT REQUIRED to use them! All you need is a Wii Remote to plug them into and you’re good to go!

Pre-orders are available now, with a tentative release set for early 2015 at $24.99 each. Is your favorite character represented? Who would you like to see get the controller treatment next? Can it be Pit? Please, let it be Pit!

DK Wario

Link and samus

One of the highlights of my trip was getting a hands on with the most unique Indie game at PAX Prime 2014, Tetropolis.

Now you may be asking yourself, “How on EARTH can NextGen Pants combine two drastically different games?”, well I’m about to tell you!

You play as a discarded Tetromino. You came out into the world destined to be a complete, four square piece. Aspirations of being a T or an L, but alas out of the machine you were missing your last cube. You are quickly discarded, some unseen force deems your garbage. You fall into a pit of other Tertrominos. This is when the cinematic ends and the player takes over.

I quickly got my bearings and moved forward, finding a lone cube piece sitting there. I rolled over and soon the main character was born. Born of two less main characters. This is where the demo and the journey began.

Tetropolis plays like your standard Metroidvania style game. Going through levels, finding power ups and items, and back tracking with said new power ups to get a little bit further. If you can’t figure it out by it’s name, think Metroid and Castlevania.

The levels themselves are actually giant Tetrominos that, if the player reaches a control room, can move and rotate them around in order to solve puzzles, get around obstacles, or reach the levels boss fight.

The controls are very easy to learn. Left stick rolls your Tetromino around like a ball, while the right control stick rotates you in place. A button makes you jump, X uses abilities, and Y transforms you to other shapes you acquire.

The version I played at PAX, you can play too yourself! Head on over to their Kickstarter Page and get the demo RIGHT NOW for free!

The atmosphere was really great, I had a strong Oddworld/dystopian vibe going while I played it. Ominous machinery and propaganda posters adorned the level. The Developers said that there is going to be a strong narrative throughout the game. They said they wanted it to specifically not be in any one language, that the narrative would move forward just on visuals alone. The one thing you can understand in ANY language is Tetris, and they wanted to have that ubiquitous appeal come through with Tetropolis.

I am personally going to back this game, the little that I got to play on the show floor sold me. It was cute and endearing. Balanced complexity and ease of use very well.

Fore more information on Tetropolis head on over to their website HERE.

Donate to their Kickstarter HERE!

Last year, Nintendo confirmed that classic Game Boy Advance games would be coming to Virtual Console at some point, but they were tight lipped on specifics. Aside from the ambassador program that gave early 3DS adopters exclusive access to a sampling of the GBA library, current owners who have bought the handheld since then have been anxious for the chance to purchase the titles. The good news? The GBA games are finally coming, but not on the system you would expect.

During today’s Nintendo Direct, it was revealed that the Wii U Virtual Console will receive Yoshi’s Island: Super Mario Advance 3, Mario and Luigi: Superstar Saga and Metroid Fusion come April with additional releases rolling out every month. Details on pricing or a specific date wasn’t shown, but does it matter how much they’re asking for? These three games are some of the best in their respective genres, so if there was ever a time to throw money at the VC, this would be it.

It’s good to see the Wii U getting this boost in its library, but it’s odd that these games have yet to be announced for the 3DS. Traditionally, console classics appeared on the Wii line while handheld classics make their way to the 3DS. I feel like the GBA library will come to the 3DS eventually, but it is confusing to see the games launching on a console first, especially when two of the three games were already on the 3DS courtesy of the ambassador program.

But enough of my opinions, what does everyone else think? Does the GBA library sway you in any way to purchase a Wii U come April? One way or another, I’m just happy to have an excuse to play Metroid Fusion again.

After years of anticipation, Super Smash Bros was finally revealed for 3DS and Wii U. Between the Animal Crossing villager and Mega Man joining the cast, if you are a Smash fan and weren’t jumping out of your seat at these reveals, then you have no soul!

BUT!… with all of the excitement floating around at these monster reveals, it was easy to miss some of the more subtle hints at the changes coming to the popular fighter. After hitting repeat more times than Selena Gomez, there are tons of smaller reveals hidden throughout the three minutes worth of video. Let’s take a look back and see what we can spot!

Once the 3DS version comes on screen, notice how all of the levels are based off of portable games, (Ocarina of Time 3D, Spirit Tracks, Mario 3D Land and Nintendogs for example,) whereas the Wii U version only had console stages. Does this mean each version will have separate stages, or was this just to signify that one was portable and one was a home console release?

 

Speaking of Spirit Tracks, Toon Link is seen in his conductor outfit at the front of the train. For some fighting games, characters in the background signify that they won’t be playable. Does that mean Toon Link is out? Or a console exclusive character if the train stage is indeed 3DS exclusive? Or will he just disappear from the background if he’s being used?

 

Pit from Kid Icarus made his Smash debut in Brawl, but since then, he’s received a new game with so a weapon loadout so huge it would make Borderlands jealous. Problem is, none of those weapons were represented aside from the bow. Thankfully, that’s changing, because at 1:17, Pit can clearly be seen using the Upperdash Arm, which obviously wasn’t in the last entry. As a huge fan of Uprising, this was one of my biggest requests, and I’m glad to see Pit getting an upgrade.

 

Pit’s power of flight also looks changed, with a diagonal jump instead of a continuous flying ability that starts straight up. If this is the case, it looks like our favorite angel might have tons of new tricks. The big question is: will this move set be from the ground up or will it integrate his old moves? And if he is brand new, what happens to his old move set? I’d hate to see it disappear, but I can’t realistically see another slot being taken up by say… Dark Pit just so the old moves can come back, though I wouldn’t  be opposed to it.

 

Samus seems to have a suit of armor closely resembling her Other M suit. Her Final Smash also seems to let her aim a small amount compared to the last game where it just went straightforward. Huh… I wonder if she’s going to have to ask for permission before she can use it?

 

Donkey Kong’s spinning punch that he’s had since the first game looked tilted. Has the classic move been tweaked?

 

Bowser was seen doing a few new normal attacks, including a low drop kick. Seems like he’s getting a move makeover as well, which is fine since he was exactly the same in the last two games.

 

Many of the fights are taking place in what appears to be a Skyward Sword stage. Combining this with the Spirit Tracks and Gerudo Valley stages, and that’s at least three new Zelda stages between the two versions. What can I say? The series is popular!

 

Another stage is what looks like a boxing ring. Is this simply the new Battlefield and Final Destination stage that abandons stage gimmicks for a flat battleground meant for straight up battles? Or is this hinting at the inclusion of another franchise down the line? Here’s hoping for Little Mac!

 

The Animal Crossing Villager’s move set makes him seem oblivious that he’s even fighting. He’s seen using his Balloon Fighter hat to fly, dropping bowling balls, cutting down trees, digging holes and even grabbing projectiles and putting them in his pocket. He’s already looking like one of the more interesting characters move wise. I can’t wait to try him out!

 

Mega Man’s reveal had a few peculiarities of its own. First, his multiple boss moves were featured, but will they all be special moves like we’re used to? Most likely, they’re integrated both into his normal and special attacks, but it’s still worth mentioning.

 

Mega’s reveal was ushered in with the phrase, “Mega Man joins the battle!” The previous games used the phrases, “joins the Melee” and “joins the Brawl.” Since I doubt the games will be simply titled Smash Bros Wii U and Smash Bros 3DS, what are the chances that the final title will be Smash Bros BattleSince Villager had a different phrase, I’m almost positive this won’t be the case, but it would be a good way to sneak it in if this were to become the name.

 

When Mega Man dies, rather than the usual flash that accompanies a fall, his trademark explosion triggers instead. This matches his obvious NES style movement, including his idle pose, his jump and his appearance while taking damage.

 

Rush is seen using his Rush Coil ability. I’m guessing this is Mega Man’s Up-B attack that helps him spring back up, (much like Sonic.) Will Rush be integrated into any of his other moves?

 

Right at the end, the trailer teases Mega Man going up against the Yellow Devil boss. While this confirms at least one third party boss, does this mean the return of a single player mode like Subspace in Brawl? Is this simply an event challenge for the Blue Bomber? Or am I over-examining it and Yellow Devil is a stage hazard?

So after meticulously watching the video over and over again, this is the best that I’ve got. Are any of my observations off? Did you find any of your own that I missed? And how awesome is it that Pit has near limitless potential with an Uprising themed move set!? All these questions just make the wait going into 2014 that much harder! You know the drill. Watch the trailer and let us know below!

Looks like the Wii U, long known to be due this holiday season, is finally getting an official release date!

Nintendo announced on their official Japanese twitter account that an announcement is forthcoming. Nintendo of America president Reggie Fils-Aime released this video shortly afterwards, inviting us to check out the North American pricing and release date at 10AM eastern.

I’m really looking forward to this! I’m a sucker for new Nintendo consoles (though I foolishly purchased a Vita instead of a 3DS, what a mistake), and I can’t wait to hear what I’ll be shelling out for this one (hopefully something similar to the Wii’s original pricing!).

Source: Joystiq

Last week, the internet was set ablaze by rumors of a Star Fox and Metroid crossover being developed by Retro Studios. While gaming rumors are a dime a dozen around E3 season, considering the last time Retro was said to be working on a mystery game, those stories were true when the announcement of Donkey Kong Country Returns hit our ears with that sweet, sweet sound of confirmation. So let’s just say I had my hopes up to see the two series in the very capable hands of Retro while bringing some noteriety back to the Star Fox name.

Sadly, it’s apparently not meant to be.

Over at the Paul Gale Network where the news originally broke, the blog has updated its site with the following message:

“This game is not what Retro Studios is currently working on and it will not make an appearance at E3 next week. Now depending on what side of the fence you were on in regards to whether or not you wanted this game to be real is where this news might be personally good or bad to you. If you hated the idea, then rest assured that the game isn’t happening. If you liked the idea, then at least I can leave you with a bit of cushioning.”

Whether or not Retro is working on something else for the WiiU at E3 is yet to be seen. All I know is that we NEED a new Star Fox game after so long. The Nintendo 64 version collectively blew gamers away with its level design, game play and humorous voice acting, but has yet to reach such heights since, but I’m not sure pairing it with Metroid would make much sense. If Samus were to pair with anyone, it would be with another long forgotten franchise in F-Zero. I mean think about it, Captain Falcon is a bounty hunter. He has a ton of bad ass moves in Smash Brothers that he’s never shown off in his own series since he’s behind the wheel the whole time. Why not show how he would fare against another bounty hunter?

Even Star Fox would make sense pairing with F-Zero. Between a character named James  McCloud in both titles and a strong connection in some of the endings of Star Fox Command, The Lylat System might just be a furrier version of where the F-Zero Grand Prix takes place!

Regardless, it seems like we’ll have to wait assuming we’ll ever get this title at all. I hope the idea will see the light of day, but for now, consider this one of the many rumors that has proven to be false.

SOURCE: http://paulgalenetwork.com/home/2012/05/30/confirmed-status-update-on-retro-studios-making-star-fox-metroid-fusion-saga-for-wii-u/