It’s finally here!

It’s no secret that I’ve been beyond excited for Perception since its original announcement all the way back in May of 2015.

I’ve hung onto every word from The Deep End Games — boring listeners of Geekscape Games with my limitless excitement for the mysterious project, and flooding Geekscape’s front page with each image, trailer, and tidbit of information that the developers trickled down the pipeline. Perception has had one of the most detailed, involved Kickstarter campaigns that I’ve ever seen, and it’s been an absolute joy to follow in its development.

The game is the very first release from The Deep End Games, a team compromised largely of ex Irrational Games developers, who just happened to create what may be my favourite video game series ever, BioShock

Rather than attempting to craft something similar to that famed series after Irrational’s untimely closure, Perception tries to do something that I’ve never seen before. It’s not underwater (or in the sky), and you don’t have a variety of guns, cool powers, or weird creepy bodily enhancements. In fact, the character you play as can’t even see


Yep, you’ll play as Cassie, who’s been blind since birth, and has decided to finally solve the mystery of the hauntingly real, recurring nightmares that she’s been experiencing. 

This blindness makes for some of the most interesting visuals in a video game that I’ve seen in quite some time. As you explore the mammoth residence at Echo Bluff, the world you see will be predominantly pitch black. Cassie uses a form of echolocation to temporarily see her surroundings — walking will moderately light up the area right around her, while tapping her cane to make a louder noise will briefly show you more of your immediate surroundings. Things like doors will be marked in a different color (to give you an idea of where you could go next) and there’s even a button to force your perspective to the next objective, making it a little tougher to get too, too lost in the darkness. 

The visuals reminded me of the incredible documentary Notes on Blindness (which should be experienced in VR, if at all possible) in which a sighted author and theologian, John Hull, recorded his experiences and changing perception of the world as he slowly lost his sight. In the documentary, as in Perception, the world around you all but disappears unless audio is being produced. In the game this could be a squeaky pipe, a dripping tap, or an open window down the hall, or more menacingly, a door swinging open or slamming shut, or footsteps that aren’t yours when you’re supposed to be the only one in the house. There are also creepy whispers all the time and I just want them to stop.

Naturally, in a game that can often feature pretty minimal visuals, audio is incredibly important. Every piece of audio in Perception, from Angela Morris’ performance as Cassie, to composer Jim Bonney’s haunting score, to the makes-me-jump-every-single-time sounds that the old mansion makes adds to the game’s impressive presentation. In a game that can’t overly rely on jump scares (it certainly contains some, but they’re pretty minimal as you often wouldn’t be able to see what’s jumping out at you), more often than not it was what I was hearing that was making me uncomfortable, rather than what I was seeing.


Did I mention how scary this game can be? I feel like I’m usually moderately good at being able to handle horror titles, but Perception is a game that really invokes the feeling that what you can’t see is often scarier than what you can, and this led me to taking a tension break much more frequently than I’d care to admit.

Perception takes place over four chapters, each during a separate era in the Echo Bluff mansion’s existence. The house itself feels markedly different between chapters, and through each section of the game you’ll learn about the sordid lives of the home’s previous inhabitants. Sure, at some points the game can feel like a very dark walking simulator (think Gone Home), but it’s in the exploration of the house and in learning about its past inhabitants that Perception truly shines. The tales told in each of the chapters are incredibly interesting, and at the game’s closure I simply wanted to know what other tales the Echo Bluff mansion had to tell.

The name of the game is exploration and discovery (and an interesting as hell plot that I would definitely watch a movie based on), but you wouldn’t truly be able to label Perception as a horror title if there wasn’t some sort of threat. The threat here is simply known as The Presence; a dark, hooded, clawed figure that is not happy that you’re exploring the house, and that will simply kill you if it’s able to locate you. You’ll alert The Presence by making too much noise, like sprinting too much, or tapping your cane too frequently. This makes for an interesting mechanic – do you tap your cane in order to better ‘see’ your surroundings? Or do you wander around in the ‘dark’ in order to keep The Presence away?

You’ll get through Perception in about four or five hours. Over this time, you’ll get to know the house, its previous inhabitants (and their often terrible fates), and most importantly, Cassie. The Deep End Games has created a truly memorable character in its sightless heroine, and as striking as the rest of the game can be, learning about her thoughts and feelings, friends and family (Cassie has a surprisingly full phone full of messages for you to explore) is by and large the very best part of this memorable journey.
Perception scores a creepy 4/5, and is available for PS4, Xbox One, and PC.

tl;dr

+ Amazing presentation

+ Extremly interesting plot

+ Cassie

– Sometimes I got lost

– Not challenging enough

Briefly: Yes!

I’ve had my eyes on The Deep End’s upcoming first title, Perception, since its Kickstarter campaign first went live back in 2015.

The team has been filling hungry gamers in on all of the titles’ development news since the Kickstarter was successfully funded, and even revealed a very welcomed console version of the game back in January.

Today, we welcome the best Perception news of all – the game’s extremely close release date.The title will hit Steam, Xbox One, and PS4 on May 30th.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

The game looks extremely original, and from a team that consists largely of ex Irrational Games developers, we’re bound to be in for quite the adventure.

Take a look at the release date trailer below, and be sure to let us know if you’re excited for this one!

Briefly: Great news, everyone!

I’ve had my eyes on The Deep End’s upcoming first title, Perception, since its Kickstarter campaign first went live back in 2015.

The team has been filling hungry gamers in on all of the titles’ development news since the Kickstarter was successfully funded, and today revealed a very exciting expansion to the game’s please-be-soon release – a PS4 version.

The Deep End took to the Official Playstation Blog to announce the partnership with Feardemic, (a new publishing label focused on bringing players unique psychological horror games), who will be publishing the console version of the game.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

It’s probably a pipe dream, but I’d do almost anything to see a Playstation VR enabled version of this title. As a new Playstation VR owner, I was blown away by the first part of Notes on Blindness, and the very thought of being able to play a horror title as a blind protagonist is making me wet my pants already.

For now, you can take a look at Perception‘s trailer below, and let us know if you’re excited for the game!

Briefly: I am so excited.

Last month, we featured a unique-as-hell looking game called Perception in our ‘Crowdfund This’ column. I also talked about the game extensively on Geekscape Games (probably more than once), and I’m happy to say that the game finished its Kickstarter campaign with $168,041 of its $150,000 goal.

That means the game is funded, and will definitely be released. Aw yiss.

Crafted by new studio The Deep End Games, which it turns out is made up of a lot of ex-Bioshock dev Irrational Games employees, the game is “a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams. The gameplay has Cassie using echolocation to see, which amounts to some extremely original mechanics, and potential for some absolutely gut-wrenching scares.”

The game’s campaign just finished, and the developers released the following thank-you note:

We are completely overwhelmed, overjoyed and humbled at the reception our game has received. This has been the most exciting, exhilarating month and we have you to thank.

 

We are so proud to be able to make this game thanks to you. Words cannot express the level of gratitude and sheer joy this has brought us, and we can’t wait to make this game and put it in your hands!

 

Moving forward, we will keep you all posted regarding what’s going on with Perception. We can’t wait to show you more footage, screen shots, excerpts and more.

A few weeks back, the developer announced that acclaimed comic writer Joshua Fialkov (check out my Emerald City Comic-Con interview with him here) was joining the team, which skyrocketed my already astronomical excitement for the title. Two new modes for the game have also just been revealed, ‘Silent Night’, and ‘Mode 7’. You can take a look at footage from each below, and let us know if you’re looking forward to the game!

Briefly: This looks incredibly original, and I sure hope that it receives the funding that it’s looking for.

We’ve seen some pretty incredible gaming successes on Kickstarter over the past month. Yooka-Laylee surpassed each and every one of its stretch goals in under 24 hours, and Bloodstained: Ritual of the Night flew beyond its goal in just a day.

Perception, an insanely original premise by a new studio (which contains a ton of ex-Irrational Games devs) called The Deep End Games just hit Kickstarter, and while it hasn’t yet received the same success as the previously mentioned titles, in less than a day its reached over $30,000 of its $150,000 goal.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams. The gameplay has Cassie using echolocation to see, which amounts to some extremely original mechanics, and potential for some absolutely gut-wrenching scares.

As always, there are some incredible rewards available for backers, but I’m mostly excited for the potential of this insanely ambitious looking game. Plus, it’s a horror title, and we all know that I’m a sucker for those.

Take a look at the campaign trailer for Perception below, and let us know if you’ll be backing the project. Be sure to visit the campaign page for all the info about the title.