Quantum Mechanix is known for their intricate figures and detailed prop replicas. Their booth at San Diego Comic-Con was a glorious gallery of new and upcoming products. They also had a store in the back, where attendees could get their hands on merchandise (some of which, for the very first time).

This year’s con marked the debut of their Wonder Woman Q-Fig Max. The figure is super-detailed with a bunch of different pieces (don’t worry –  it comes pre-assembled). I loved that both Wonder Woman and her mount share the same determination in their eyes.

Q-Fig’s tendency to have a whimsical side. The Batman and Superman Friendship Q-Fig is a perfect example of that. The contrast in expressions between the two heroes is hilarious and I could not help but smile when I saw it.

There were also prototype Q-Fig’s from the world of Harry Potter on display. The Harry and Hagrid: Race for Hogwarts Q-Fig Max will be the most complex in the series to date.

The Harry Potter on the Broom Q-Fig was also impressive. Harry’s entire body as well as his broom balance on that translucent blue swirl of “wind.”

Here was a figure I never thought I would see: a Good Feathers Q-Fig. This was also a prototype.

Quantum Mechanix is also known from their plush Q-Pals line. The majority of the ones on display were prototypes, with the exception of Supernatural‘s Sam Winchester, Castiel, and Dean Winchester.

And I absolutely adore this plush Niffler from Fantastic Beasts and Where to Find Them. Funny story about this little guy: Quantum Mechanix hadn’t planned on selling it at SDCC but they received a small shipment early. Initially, they were just going to have a prototype on display. Needless to say, this adorable beast sold out before Day Three (which is when I got there). The good news is fans like myself can sign up on their site to be notified when the plush comes in-stock.

There was plenty of Firefly merchandise to be found. I could not get over how much thought and detail was in every figure. Everyone’s clothes are made of real fabric. That trait is standard for the 1:6 articulated figures but it was especially impressive in this set because of the intricacy of their outfits.

While the majority of the 1:6 scale articulated figures were based to Firefly or Star Trek but there were a few outliers. One that excited me in particular was Westley from The Princess Bride. He comes with both his masked face when he is the Dread Pirates Roberts as well as his traditional Westley face (“As you wish!”).

Star Trek saw plenty of representation at Quantum Mechanix’s booth, from prop weapons and badges to Tribble plushes to the already-mentioned 1:6 articulated figures. What I was most impressed from this series was the Captain’s Chair. It was to scale with the articulated figures and – here is the coolest part –  the buttons work! They make sounds and light-up when pressed.

The booth was also home to a 1:72 scale miniature of Star Lord’s ship, the Milano, from Guardians of the Galaxy. Once again, detail was king. For example, you could look inside the cockpit and see the seats and the control panel.

I had a blast looking at all the goods that we can expect in the future from Quantum Mechanix. You can check out more of the products on their site.

During this year’s San Diego Comic-Con, I was invited to a special invite-only shindig at The Omni Hotel. The party showcased what is new and shiny in the world of gaming technology, particularly in the field of virtual reality.

Being a SEGA nerd, I made a beeline to the Sonic-dedicated area. The activity available was “Sonic’s Ring Jump,” in which you jump and perform a series of actions against a green screen, ending in an attempted jump on the trampoline beneath the stage to catch the gold ring dangling from the ceiling. Catching the ring nets you a prize of one thousand dollars.

After your likely failure to catch the prize, your butt-first landing (or whatever graceful pose you achieved) was captured along with the rest of your pantomiming and added to a short video, making it appear as if you were running through a level in either Sonic Mania or Sonic Forces. You could send yourself the little film afterwards.

This section was open to the public during the day but I definitely dug that the line to participate was pretty much non-existent at the party.

This sign was also left up from the daytime activities. The artwork gave me a chuckle.

One booth that was noticeably popular was that belonging to MX4D. The setup made me think of a stripped-down Star Tours. In the back of the exhibit were these mechanical two-seater chair things. The seats can swing back and forth, turn at different angles, and rumble. With the VR goggles on, it was a very convincing roller coaster experience!

What were people looking at through those goggles? Well, for those waiting in line (check out the “30 minute wait from this point” signage), there was a large TV screen playing what the “riders” were seeing. The ride was’t just about the sensations of the tracks. There was a freaking dragon chasing you! How awesome is that? It is no wonder there was always a line.

Chilling by the Sonic displays was a standee of Neil deGrasse Tyson, decked out in a fancy space get-up. What was that doing there?

I soon found out that the famous astrophysicist had teamed up with a group of game developers to create Neil deGrasse Tyson’s Space Odyssey. The title’s Kickstarter campaign just ended (they were successfully funded) but you can still get a seat on this rocket before it takes off. Their Indiegogo page remains open and I highly recommend you check it out!

The concept is, put in simpler terms, a space-exploration game but with worlds created by the likes of Bill Nye, George R.R. Martin, Neil Gaiman, Peter Beagle, and Tyson himself. The title promises Metroidvania-style gameplay, with exploration dictated by the tools, skills, or resources necessary to access certain areas, as well as VR missions.

I was very impressed by the technology showcased that night. Gamers and tech buffs have a lot to look forward too.

Here it is! The almost 2 hour Geekscape SDCC Special! San Diego Comic Con 2017 is behind us and what a weekend! We could tell you all about it hear but I think you should listen in for yourself! Joining me at the booth this year to bring you the SDCC experience first hand is our very own Derek Kraneveldt and Courtney Dossett! Jen from ‘7 of Wine’ tips you in on Geekscape’s newest podcast! Lucha Underground and GLOW’s John Morrison drops in to say hello! Nerdcore rapper MegaRan says what’s up! Andre and Ryan from The Monster Squad tell you catch you up with the gang’s latest! The creators of ‘Quince’ tell you about your new favorite comic series! Yehudi Mercado invites you to ‘Hero Hotel’! Heidi Cox reads you the future of ‘Stalking LeVar! Frederick Schroeder, the director of the documentary ‘Stripped’ brings you back to your childhood’s lazy Sunday! And SO MUCH MORE! Enjoy!

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I had the good fortune of spotting artist John Merritt as he was traversing San Diego Comic-Con’s Exhibit Hall. He wasn’t hard to spot; the man was balancing one of his Tentacle Kitty plushes on his head (and doing an expert job, I might add). It turned out he was returning to his booth for a signing and I could not resist tagging along.

For those who don’t know, Tentacle Kitty is a friendly cat from another dimension that just happens to have tentacles. She and many of her friends have been transformed into plushes as well as featured in her own webcomic. While there was already a traditional Tentacle Kitty plush, a Huntress version was released just in time for SDCC. With purple paint for camouflage and her face full of concentration, she definitely looks like she is on the prowl (most likely for cotton candy mice, her favorite food).

Tentacle Kitty the Huntress wasn’t the only new addition at the booth. The next wave of Little Ones, smaller relatives of Tentacle Kitty, were also available. These particular Little Ones were labeled “Earth Color” because each one resembles a different variety of cat found here on Earth, like Siamese or Calico. Both Tentacle Kitty the Huntress and the Earth Color Little Ones are now available to purchase at their online store.

In celebration of those plushes’ release, John has cooked up a very special giveaway. Five lucky fans will walk away with a Legendary Golden Tentacle Kitty. Traditionally, this cutie is only given to winners of cosplay contests at conventions. The contest is live on Facebook right now! Go! Go! Go!

On the third day of San Diego Comic-Con, July 22, Room 25ABC was abuzz with Monster Hunter news. The room was filled to capacity for the Monster Hunter panel held there. As you might guess from the panel’s timing, the focus was on Capcom’s newly announced game, Monster Hunter: World. Two of the people responsible for the game were present, Producer Ryozo Tsuijimoto as well as the Executive Director and Art Director Kaname Fujioka. Director Yuya Tokuda was still in Japan, hard at work.

Monster Hunter: World has several new features that the panel detailed. But first, we were given a brief overview. The game will have 14 weapon classes, a life-like ecosystem, and expansive, ever-changing terrain. There will be both a single player campaign as well as four-player co-op play. But wait! There are some first for the series related this. The co-op will be cross-regional, meaning you can play with people from around the world. Online drop-in multiplayer is also coming to Monster Hunter: World. So if you are in over your head in a mission, you can get a friend’s help without having to start over.

Let’s talk about the game’s world for a bit. The concept for realistic, living ecosystem was actually conceived 10 years ago. One of the game’s fields, called the Ancient Forest, was used as an example to show how these ecosystems work.

Humidity dictates what plants grow in each section, which in turn draw different herbivores and then their predators. As the hunter goes deeper into the Ancient Forest, more powerful monsters can be found, such as the Great Jagras or the Anjanath (more on these bad boys in a moment). Since Japan doesn’t have much diversity in terms of humidity, the team traveled to Australia and learned more about high humidity plants.

Each monster has its own method of marking its territory, from scratching the barks of trees to spraying some sort of mucus on nearby fauna. One important strategy for hunters to utilize will be to pit monsters against each other, even if it means luring them away from their territory.

Okay, now we get to show off some of the new monsters that hunters will be taking on. First is the Great Jagras. It’s initial design was a bit different from the final product. The first thought was to simply enlarge a normal Jagras, another monster found in the game. This idea was later thrown out.

Next up was the Anjanath. The concept of this monster focused around its powerful (and humongous) jaws. One design added hair, based on the recent study that suggested dinosaurs might have had fur or feathers.

Familiar faces are also getting upgrades. For the Rathalos, quality improvements were incorporated into the appearance of the scales and skin. Its wingspan and skeletal structure were also adjusted to make its movements appear more lifelike.

To study reptilian movement, the development team had a special field trip to a Japanese alligator garden. The research helped them understand more about the creatures’ body weight as well. They took photos from the excursion and scanned them into the games 3D engine. This was part, while beneficial for work, was also for fun.

Monster Hunter: World will feature many graphic upgrades. Players will notice improvements in the fur shading found in Felynes as well as monsters, like the Anjanath, as well as muscle shading seen during movement. Another biggie is translucency, like in the Rathalos’ wings, to help add to the realism.

Returning weapons will have more functionality. Videos for each of the 14 weapon classes will be available in the coming days.

In co-op mode, hunters can send up a signal flare to call for help. Hunters will also be able to utilize their environment like never before. See that rock? Go ahead and climb it, just like you have always dreamed! It is a brave, new world, my friends.

Monster Hunter: World is scheduled to release globally early 2018 for Playstation 4 and Xbox One.

We have less than 40 days until San Diego Comic-Con 2017 and our friends at Entertainment Earth just announced the second of their exclusives (the first being a Pin Mates set that includes Wonder Woman’s Invisible Jet and the super heroine herself in four different outfits). The new reveal is another Pin Mates set, this time featuring Batman in his Dark Knight costume along wth Bane and the Batmobile in camouflage mode. The wheels on the Batmobile even roll, which I think is pretty dang spiffy.

If you find yourself wondering, “What on Earth is a Pin Mate?,” we’ve got you covered! The product line, created by Bif Bang Pow!, was showcased at last year’s Comic-Con. The idea was to take a simple, nostalgic toy design (in this case, the wooden doll) and meld it with pop culture icons. Each doll’s features are handpainted.

Now, back to this particular con-exclusive. The set is limited in edition to 492 pieces and each one is numbered. The good news is that those not attending the con can tentatively pre-order one now and if there are any remaining after SDCC, those orders will be fulfilled. If they sell out, the pre-orders will be refunded. The Batmobile with Dark Knight Batman Pin Mate Set is priced at $24.99.

Those attending San Diego Comic-Con can find this collectible at Entertainment Earth’s booth, #2343.