About a week ago, I discussed the Sonic Mania Panel that was held this year at Comic-Con.

During the showcase, Sega showed us the first screenshot and music for the brand new special stages. Now we finally have gameplay of the aforementioned stages as well as a peak at the returning orb stages from Sonic 3 & Knuckles!  It only seems like the hype is rising as Sonic Mania is only about 2 weeks away from release. Check out the trailer below! Sonic Mania releases for Nintendo Switch, Xbox One, PS4, and PC on August 15th.

During this year’s San Diego Comic-Con, I was invited to a special invite-only shindig at The Omni Hotel. The party showcased what is new and shiny in the world of gaming technology, particularly in the field of virtual reality.

Being a SEGA nerd, I made a beeline to the Sonic-dedicated area. The activity available was “Sonic’s Ring Jump,” in which you jump and perform a series of actions against a green screen, ending in an attempted jump on the trampoline beneath the stage to catch the gold ring dangling from the ceiling. Catching the ring nets you a prize of one thousand dollars.

After your likely failure to catch the prize, your butt-first landing (or whatever graceful pose you achieved) was captured along with the rest of your pantomiming and added to a short video, making it appear as if you were running through a level in either Sonic Mania or Sonic Forces. You could send yourself the little film afterwards.

This section was open to the public during the day but I definitely dug that the line to participate was pretty much non-existent at the party.

This sign was also left up from the daytime activities. The artwork gave me a chuckle.

One booth that was noticeably popular was that belonging to MX4D. The setup made me think of a stripped-down Star Tours. In the back of the exhibit were these mechanical two-seater chair things. The seats can swing back and forth, turn at different angles, and rumble. With the VR goggles on, it was a very convincing roller coaster experience!

What were people looking at through those goggles? Well, for those waiting in line (check out the “30 minute wait from this point” signage), there was a large TV screen playing what the “riders” were seeing. The ride was’t just about the sensations of the tracks. There was a freaking dragon chasing you! How awesome is that? It is no wonder there was always a line.

Chilling by the Sonic displays was a standee of Neil deGrasse Tyson, decked out in a fancy space get-up. What was that doing there?

I soon found out that the famous astrophysicist had teamed up with a group of game developers to create Neil deGrasse Tyson’s Space Odyssey. The title’s Kickstarter campaign just ended (they were successfully funded) but you can still get a seat on this rocket before it takes off. Their Indiegogo page remains open and I highly recommend you check it out!

The concept is, put in simpler terms, a space-exploration game but with worlds created by the likes of Bill Nye, George R.R. Martin, Neil Gaiman, Peter Beagle, and Tyson himself. The title promises Metroidvania-style gameplay, with exploration dictated by the tools, skills, or resources necessary to access certain areas, as well as VR missions.

I was very impressed by the technology showcased that night. Gamers and tech buffs have a lot to look forward too.

Even though 2016 marked Sonic’s 25th anniversary, it’s 2017 that’s really the year of Sonic.

We’re not only getting one, but TWO Sonic games this year. One of them is the next 3D entry titled Sonic Forces, but the other has much more people talking. It’s a brand new 2D pixel art tribute to the blue blur’s early days. I’m of course talking about Sonic Mania. I got the chance to play Mania at E3 this year and really enjoyed. Now just 3 weeks out from release, Sonic Mania is speeding toward the finish line with one final stop to make in the form of San Diego Comic-Con. I was lucky enough to get invited to the panel, and it didn’t disappoint. 

Moderated by everyone’s favorite video game Social Media, Aaron Webber took to the stage to introduce the panel for the evening which included Takashi Iizuka (Head of Sonic Team), Christian Whitehead (Lead Dev & Programmer), Tee Lopes (Composer), Tom Fry (Art Director), and Simon Thomley (Programmer). After everyone was introduced, they went on to talk about the origins of the game. Sonic Mania began development in early 2016 and was code-named Sonic Discovery.

They were very nervous about initially presenting the game to Iizuka, but after they showed him Studiopolis Zone, Iizuka absolutely  loved it. He had always wanted to make another 2D Sonic game, and after seeing what was presented to him, he had great faith that the team would do it justice. He even went as far as to pull out a whiteboard and write it’s name right besides the original 3, and Knuckles. And so, Sonic Mania was born!

Next, the team moved onto programming. They talked about how they loved chronicling their favorite glitches as they made the game. They started making a top 10 list, but that quickly expanded to 20, and then 30, etc. They even showcased some of them. One was of Tails stuck in the ground, and another one called to mind the infinite Knuckles jump from Sonic Boom. Then Webber presented his favorite of all the glitches, and that was this.

 Next, Tom and Tee talked for a bit about their contributions and history with Sonic. Tom talked about how Mania was his first time spiriting for a game. He stated that even though the game is meant to be a send-up to the Genesis era of Sonic, the game is a bit beefier than that and would need something more along the lines of the Sega Saturn to run it. Tom had always wanted a Sonic game for the Saturn, and said that the designs for the characters are what he’d think they’d look like on that console.

Tee also commented about how he wanted the Saturn, but had to keep his good grades in school according to his dad. He ended up maintaining the grades, but found out that his dad accidentally bought him a Sega Master System instead. No need for disappointment, this sparked his love for the hedgehog! 

Finally, they decided to end the panel with 3 big bangs! The first was our first look at the special stages! No longer will fans have to suffer through the dreaded half pipe, but instead a revised version of the UFO from Sonic CD. There’s now only one UFO, and to catch him, you must collect blue orbs to increase your speed. Once you reach Mach 3, you’ll be able to catch him. Rings are also very important as they extend the time that you can be in the area. 

The next 2 things were also big surprises for fans. Remember that awesome Pre-order trailer  a couple of months back? Turns out that the same guy who made that trailer also made an intro for the game in the same Sonic CD style! Finally, the 3rd and final reveal was that the dev crew created a special introduction manual for the game, and everyone at the panel got a copy of it! What a great way to celebrate 26 years of everyone’s favorite blue Hedgehog. The best part is that this is only a pit stop. We’re still 3 weeks out from the main course. Sonic Mania will release on Nintendo Switch, Xbox One, PS4, and PC on August 15th.

After a delay or 2, Sega’s highly anticipated Sonic Mania will finally be releasing on August 15th, 2017.

Developed by a highly respected Sonic fan game community member Christian Whitehead, the game is a celebration of everything Classic Sonic. This week at E3 I got the chance to play the game and can easily say that this game has shot up my most anticipated list for 2017. Not only is this a great tribute and celebration to Classic Sonic, but just Sonic as a character in general. Let’s quit stalling and get into it!

The demo allows you to choose any of the 3 characters in the game: Sonic, Tails, and Knuckles. You also get the choice between Green Hill Zone Act 2 and the new Mirage Saloon Zone Act 2. I was able to try out both levels and loved both of them! The characters feel exactly how they felt in Sonic 3 + Knuckles. It’s as if they were ripped right out of the classic genesis games and placed directly into this new iteration. Of course the sprite work and animation for the characters look better than ever!

 

Mirage Saloon is the new zone in the demo and is really fun. You’ll be racing through sand loops that disintegrate when you run over them, jumping off swivel chairs in bar that propel you across the screen, and get shot out of a gun at high speed. There’s tons of alternate routes to take, and there are even some references cameos that are sprinkled throughout the level that reference some forgotten Sonic characters (see image above). Green Hill Zone 2 is also a great stage.

You don’t expect much since by now people have played through Green Hill Zone, but the difference here is that the layout is completely different! This is not the same Green Hill Zone from the Original Sonic. It’s completely different  and feels great to re-experience an old zone with new life.  even the music is different. The theme has a bit more synthetic/techno feel to it now and sounds wonderful still. The zone ends with a boss fight against Dr. Eggman in the Death Egg Robot. All you need to do is hit the top of the robot a couple of times, but it’s not exactly a walk in the park. Not only do you need to hit the top of his head, but you only have limited space to run away. Once you reach the ledge, you better hope you have one hit left because you might die the first couple of times trying to take him down.

At the end of the day, I can’t recommend Sonic Mania enough. This is the Sonic game that fans were hoping they’d get when Sonic 4 was originally announced. Everything from the physics, to the speed, and the sprites just feel right. both Modern and classic fans will find a good challenge with this game. Hopefully the game does well enough that maybe we can get a sequel? Only time will tell.

Patience is the name of the game for Sonic fans.

This year during Sonic’s 2017 SXSW panel, Sonic Team’s Takashi Iizuka will be heading the panel and be giving out new info about the highly anticipated Sonic Mania and Sonic 2017. It’s very likely that we’ll get a solid release date for Mania as well as an official title for Project 2017. All we can do right now is speculate, so tell us what you think will happen in the comments below!

Join Josh and Shane as they discuss the last week in video games!

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This Week:

Hideo Kojima comments on Metal Gear: Survive.

Street Fighter V gets CPU update.

Sonic Mania Collectors Edition commercial is hilarious and chocked full of 90’s nostalgia.

Lego Batman The Movie gets added to Lego Dimensions. New packs announced.

Bioshock Remastered Collection PC release still retains bugs and errors from original release.

Blizzard is getting rid of Battle.net name.

Ubisoft CEO thinks the Nintendo NX is tre fab.

Bayonetta Amiibo announced.

New Pokemon Sun & Moon version exclusives announced.

New Pokemon transfer options available, and are confusing as hell.

Destiny: Rise of Iron.

Tokyo Mirage Sessions.

Don’t Starve Together.

Mission Objective:

“We are so alone”

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Announced about a week ago, Sega revealed that the upcoming and highly anticipated Sonic Mania will be releasing with a boxed Collectors Edition that includes a digital download for the game, a Sonic Mania genesis cartridge with a gold ring inside it, and a 12″ Statue of Genesis Sonic on top of a Sega Genesis itself. What you may not have seen is the amazing commercial for it. Just a couple of days ago Sega released this “Rare” 1996 infomercial for the game that they dug up from their archives.  The video is exactly something you’d expect from Sonic the Hedgehog (especially if you keep up to date on his social media shenanigans.)

What do you think of the commercial? Will you be picking up the collectors edition? DO YOU EVEN LIKE SONIC? Tell us in the comments below! Sonic Mania releases for Xbox One, PS4, and PC sometime around Spring of 2017.

Tonight was the night of the Sonic 25th Anniversary Party, and things didn’t go quite as expected. Most of the party was plagued by terrible audio and visual problems that were quite embarrassing.

Aside from that, there was some awesome news that’s sure to make any Sonic fan spin dash their way to the nearest Gamestop to put in some pre orders. First up was the announcement Sonic Mania, a brand new 2D game featuring popular indie dev & fan Christian Whitehead as one of the main programmers. The game will have Sonic, Tails, and Knuckles playable, as well as introducing new zones, old favorites, and much more. Check out the announce trailer here!

That wasn’t all though, as Sega had one last surprise for the hedgehogs fans. As a final announcement, they confirmed that a brand new 3D installment has also been in development. The game looks to take place after Sonic Generations and could possibly be a sequel to the popular 2011 title. Check out the trailer and come up with your own theories on what it could be!

Both games are  confirmed for a 2017 launch with mania being spring 2017 while project 2017 is looking at a Holiday window. both games are scheduled to release on Xbox One, PS4, PC, and even NX in the case of P2017. What do you think? Are you excited about all these new titles? Tell us in the comments below!