Briefly: I haven’t spent all that much time with EA/DICE’ Star Wars Battlefront at this point. The high price, and limited content that the game originally launched with had me skip the purchase after my EA Access trial ran out.

With the game coming to the EA Access Vault in December, however, I could definitely see myself playing the game again, and definitely picking up this upcoming DLC.

EA has just debuted the official trailer for Star Wars Battlefront Rogue One: Scarif (what a title), which will let players “Battle across four new maps on the tropical planet of Scarif. Play as two new heroes Jyn Erso and Orson Krennic, and blast opponents in a brand new multi-stage game mode with new weapons and Star Cards,” and it looks so freaking neat.

For now, you’ll have to watch the trailer, while Season Pass holders can play the new content on December 6th. Those looking to purchase it separately, however, will be waiting until December 20th.

Some of us thought the day would never come, but here we are! After earning a cult following, the original Mirrors Edge was praised heavily for its innovative use of parkour to become a new type of first person platformer. Unfortunately, the praise didn’t equate to huge sales numbers, putting potential sequels on hold. After years of fan requests and a good ear from the folks at DICE and EA, the unexpected follow up, Mirrors Edge Catalyst, is finally hitting store shelves. We got the chance to play through the first six hours of the game to see how well Faith transitions into an open world environment, and while there’s plenty of promise, it’s easy to see how she’s stumbled out of the gate.

The first Mirrors Edge was a linear first person platformer/shooter hybrid, where the focus was on finding the fastest, most efficient way to run between your objectives while keeping up your momentum. This involved moves that were unheard of using this perspective, such as vaulting over obstacles, sliding under them, wall running and rolling. Catalyst picks up on this concept and expands on it by taking the game from a linear set of levels to the open rooftops of the City of Glass. As you travel between point to point, you’ll quickly realize that there’s an insane amount of content to sift through. Between hundreds of collectables spread out across over a half a dozen types, a seemingly endless amount of side missions, and story missions that take you into different interior environments, early impressions feel like this game will be much meatier than the first, even if the content is a bit shallow.

Mirrors Edge Catalyst Screen 1

Most of the moves from the first game return, with the notable exception of the removal of shooting. Rather than bring back the tacked on low ammo firefights, Catalyst integrates movement into the combat in even bigger ways. Giving you a weak and strong attack button, the two can be used in conjunction to take out weaker enemies. As you begin to encounter better armed guards as you progress, you’ll have to rely on your momentum to take them out.  Vaulting off of vents or jumping off a wall into a light kick for example, will usually one hit KO an enemy with a side kick that doesn’t slow you down from your continued running. Hard kicks are where the game gets especially fun combat wise however, since satisfyingly powerful takedowns sacrifice some speed for the assurance of taking out your pursuers. When you’re stopped, attacking with a hard kick and a certain direction held will allow Faith to kick enemies into whatever direction she wants, leading the enemies to stumble around with some laughably slow animations. Forcing them to bump into each other will do extra damage while stunning more than just the guy you’re beating up, but you haven’t seen anything until you see a guard do his best WWE Royal Rumble impression and visibly launch himself over a railing if you kick them into one. However, these iffy animations are more than enough of a trade off for how fun the combat can be.

What’s less forgivable is the horrendously bad texture pop in I kept experiencing. For minutes at a time, characters would have flat, blurry faces that looked like they were ripped straight out of a Nintendo 64 game. Even with the red objects and trails leading me to my next objective thanks to the game’s new Runner Vision mechanic, it was hard to tell what I was looking at until the game fully loaded, (which says a lot considering most of the city is just made up of white walls.) Matching the strange visual glitches was the awful voice acting, especially on the NPC’s who give out missions. It doesn’t help that their awkward delivery is highlighted especially well by the way they tell you their life story as you complete their missions, taking you out of the experience fairly often when you can’t help but chuckle at the way their delivering these lines.

Mirrors Edge Catalyst 3

It doesn’t help that the core story itself doesn’t do the cast any favors. Faith was essentially a mute avatar in the first game, so focusing on her past, including her motivations for becoming a runner and the mistakes that put her in prison right before the start of the game, is a step in the right direction. But everyone around her has felt hollow so far, failing to establish a reason for us to care about her teammates or her father figure. To make matters worse, Faith doesn’t come off as too great of a person either, closing out the final mission in the early access version by committing a horribly out of character act of vandalism. I won’t spoil it here, but I’m sure you’ll be scratching your head as to why she would be so willing to complete this task so readily, especially for the person she was doing it for.

Story notwithstanding, the biggest issue I had with Catalyst so far was the sheer repetition of the tasks you’re given. As a runner, Faith is responsible for delivering information under the noses of the evil corporations that have a grip on the city. So be ready to take on hours of exciting side content like… Delivering a capsule! And delivering another capsule! And delivering one that will break if you take hard landings! What makes it worse, is that most of these missions take place in the same small districts, amplifying the repetition to the point where you’ll memorize many of the routes just from the insane amount of times you’re asked to run across the same paths. Even with hidden passageways, you’ll keep finding yourself running across areas that stop being exciting fairly quickly. Maybe if there were other runners moving around the city, or police actually looking for you outside of missions, it would make things feel more alive. But throughout most of Catalyst, the environment is a barren series of blocks that exist solely to jump on, making you wonder where all the people are in this sprawling metropolis full of roof running freedom fighters. It will make you eventually bolt towards the fast travel button, effectively making you want to avoid the game’s biggest feature until you move to a new section of the city. Except, even though you have a large amount of safe houses early on that allow fast travel, you don’t actually get to use it until you encounter a certain type of side mission about three hours in.

Mirrors Edge Catalyst Screen 2

These side missions in particular however, are one of the highlights of the demo. Aside from the combat focused missions where you have to avoid enemies while staying out of sight after sabotaging their security systems, the hacking rooms that unlock fast travel will really put your platforming to the test. These puzzle sections force you to examine the environment closely, looking for a way to reach the top of the server room without setting off security. Movement is still the highlight of the experience, but it really shines when it makes you focus on the best way to use it.

After the six hours was up, I was happy that I got to spend some more time with this universe and style of game play, but I’m left running away feeling like the game would have been better off staying out of the sandbox format. Serving as a sigh that the game is severely padded with meaningless side content to hide that the story isn’t all that robust, the crazy amount of repetition manages to suck the joy out of the amazing free running while highlighting how dead the world feels this time around. With that said, the improvements to the combat and the movement itself are still strong points, making Mirrors Edge Catalyst worth a run through based on what we’ve played so far. Yet, it’s far from the next evolution in the series that we were hoping for.

Unless the rest of the game is significantly better, Catalyst is looking like a 3/5.

Briefly: I’m still having a hard time believing that Mirror’s Edge is even getting a sequel, and here we are writing about its just-released launch trailer.

Yep, Mirror’s Edge: Catalyst‘s June 7th launch date is fast approaching, and DICE/EA have just debuted the gorgeous launch trailer for the game, which details just a little bit of Faith’s current antics, and introduces us to some of the gorgeous parkour-ready cityscapes that we’ll be running through this time around.

Watch the launch trailer below, and let us know just how ready you are after all these years.

EA Access subscribers get a few bonuses as well. PC and Xbox One owners who subscribe to the fantastic service will have access to a 6-hour trial of the game on June 2nd. Yeah, sorry PS4 owners.

Today the folks over at DICE are announcing the next entry in the Battlefield series, and being one of my favorite games this news actually prompted us to delay recording of The Geekscape Games Podcast by an entire day.

Right now on the Battlefield Twitch channel, the team working on the next in the series is going over the history of Battlefield. This is all leading up the world reveal of the next game, but that hasn’t stopped any potential leaks!

The first thing to leak was from Microsoft themselves! The Xbox Dashboard was advertising the stream today, and the image they used is apparently the key asset for the next game!

Battlefield 1 Xbox Leak
Battlefield 1 Xbox Leak

Instantly I thought of the rumors from way back in February that the game is planned to take place in WW1, and this was all but corroborated by Benjamin Counsins (DICE) on Twitter.

With the news all but broken, retailers started leaking images from their managers kits. A few of note are below.

Battlefield 1 Art DLC Leak (1)
Hellfighter DLC
Battlefield 1 Art DLC Leak (3)
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Battlefield 1 Art DLC Leak (2)
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The game WILL take place in ww1. The first DLC is most likely an homage to the 369th Infantry Group “Harlem Hellfighters”.

It’s really exciting to see a new era getting the Battlefield treatment. The “modern” era is getting a bit overdone, and seeing them go BACK in time as opposed to Call of Duty going FORWARD. This distinction between the two franchises is going to up the rivalry. I personally feel that the mechanics and uniqueness of the two are going to prove which is going to be the superior title.

The title is fucking stupid. Battlefield 1, is the FIFTH game in the “numbered” series, and will be the 12th overall release to carry the Battlefield title. This name reeks of the marketing department getting their grubby fingers on it.

If the advertisements from retailers is anything to go on, Battlefield 1 will hit stores October 18th.

Briefly: Damn.

One of my most anticipated titles of 2016, EA’s Mirror’s Edge Catalyst, has just hit another delay.

The game was originally slated to launch on February 23rd, but was pushed back to May 24th back in October of last year. 

EA took to the official Mirror’s Edge website to announce the new release date, which will be June 7th in North America, and June 9th in Europe. Here’s the official statement:

Hello everyone,

 

As you know, we’re about to open the gates to the city of Glass for participants of the Closed Beta. One of the key features of the Beta and the full game is Social Play, detailed in our latest developer diary.

 

Taking on Dashes designed by DICE, creating your own Time Trials, climbing the Leaderboards, and connecting with your Runner friends are some of the Social Play features we’re really excited about – and something we want to play flawlessly.

 

To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta. That is why we will give ourselves a bit more time to perfect the game, with a new release date for Mirror’s Edge Catalyst of June 7th (NA) and June 9th (EU). We’re confident that these extra two weeks will make sure the game is as amazing as possible for you the players.

 

Thank you all for your continued support and excitement for Mirror’s Edge Catalyst. The return of Faith is imminent.

 

Erik Odeldahl, Design Director

A thankfully shorter delay than the last time around, and I think the important thing to remember here is that we’re getting a Mirror’s Edge sequel. Who ever thought we’d see a Mirrors Edge sequel!?

Consolation prize? Watch the game’s first 18 minutes below, and be sure to let us know if you’re excited!

The HIGHLY anticipated sequel to DICE’s 2008 smash hit has just received it’s own story trailer.

Mirror’s Edge: Catalyst was first announced at E3 2013. It was met with uproarious praise from journalist and gamers a like. Mirror’s Edge: Catalyst is a sort of reboot/re-imagining of the first title. Players take up the role of Faith, a “runner” living in a dystopian future much like that you would find in yourself in while watching Total Recall or iRobot. “Runner’s” are parkour courier who race across the rooftops of the city, delivering contraband and illegal messages. The game features a first person freerunning mechanic that was quite well received.

Enough vamping, time to check out the incredible story trailer!

Mirror’s Edge: Catalyst comes out May 24th on PC, PS4 and Xbox One.

Interested gamers can sign up for a beta of the game on the official website. The beta has no announced release date as of this writing.

Briefly: Oh, delays.

DICE has just announced that one of my most anticipated titles of next year, Mirror’s Edge: Catalyst, will not make its original release date.

The title was originally slated to hit PS4, Xbox One, and PC on Feb. 23, 2016, and is now scheduled for May 24th.

DICE producer Sara Jansson notes that “We set out an ambitious vision for Mirror’s Edge Catalyst. Achieving that vision and delivering the best possible experience is equally inspiring and challenging. And it takes time.”

I’m just happy that we’re getting the game at all.

Interesting enough, February 23 also holds the release of Deus Ex: Mankind Divided and Far Cry: Primal, so I have to imagine that the delay was also attractive sales-wise.

You can ready the whole update on the official Mirror’s Edge website, and be sure to let us know what you hope to see in the we-never-thought-it-would-happen sequel.

File this under “Odd Decisions”. EA has just confirmed on their Twitter that Star Wars Battlefront will NOT feature in game VOIP.

 

They go on to say that the only way you will have voice chat on consoles is if you use the built in party system on either the PS4 or Xbox One.

In previous “Battle” titles (BF4 and Hardline) there was in game VOIP on the PC versions of the games, though in all my hours of playing Battlefield 4 I only used squad chat ONCE. That’s not to say that it was an unused feature by some, but if it is something that DICE and EA saw little usage of, then cutting it from the features list makes sense.

What doesn’t make sense is the lack of inclusion on consoles. You have to have a premade party to be able to chat, which this particular geek thinks is absurd. Games like GTA Online and Metal Gear Online have built in team chat, so it not being added to Battlefront seems odd.

Battlefront, unlike other DICE titles, does not feature a squad function. Where multiple players join a five man group, where a squad leader can designate objectives as targets and is a mobile spawn point. They do have an option to have a “partner” but it is a max of two players, so if you run with two other buddies then someone is getting left out.

Is the lack of VOIP dissuading anyone from getting the game? Let us know!

Gamescom 2015 may be over, but the hype certainly lives on. This year’s show was packed with awesome demos, new debuts, and plenty of good ol’ fashioned spectacle. Though many games shined on the floor this year, few carried as much clout and overwhelming anticipation as Mirrors Edge: Catalyst. For anyone who is unaware, the original Mirror’s Edge was a successful game that made its debut in November of 2008. Yes, you’re reading that right, the game came out six years ago! That may not seem like a long time to some, but to die hard fans of the first game it’s been a lifetime. Check out the announcement trailer!

So why the nerdgasm? What makes Mirror’s Edge so cool? And what can we expect in this new addition to the series? Excellent questions! Lets start with what makes Mirror’s Edge awesome. To start, I cannot stress enough how refreshing it is to see strong female characters on screen. Too often these days, entertainment force-feeds us very familiar and unrealistic depictions of women. They are usually auxiliary characters that serve the purpose of being the love interest, or the scantily clad warrior. There are exceptions, but for the most part, we’re stuck with caricatures of women who are hard to connect with or care about, and this is probably due in part to the fact that men write those roles.

Faith is set apart from the rest of the chicks you’ve met so far because she is not only protagonist of the game, but she was created by a woman. Rhianna Pratchett, who I’m sad to say has no involvement in Catalyst, wrote the story for the Mirror’s Edge game and the comic book. She has been instrumental in changing the way women in games are viewed and redefining their roles. Like the new Tomb Raider? She wrote that too. Like the way the new, new Tomb Raider looks? She wrote that too! Faith is a badass to an uncanny degree, and yet Pratchett still manages to ground her in reality. Faith’s strength is her conviction, her weakness is her stubbornness, her fears lie with her sister—she is a compelling character all on her own, but the gameplay emphasizes this like no game has before.

faitheaturedImage.img

In the city of Glass, Faith is a runner. She is one of many who have chosen to take a stand against the oppressive, all-encompassing corporation that has seized the city through bureaucracy and force. You take hold of Faith in her missions to experience the city and the story through a first person, parkour style of play. You solve puzzle, fight enemies, and traverse terrain—all in first person. The fast paced action in many of the levels is sure to get your blood pumping, and the high-stakes acrobatics make sure that it stays pumping.

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Now lets get to the new stuff. There isn’t much to be said at this point, but here’s what we do know. Though this is the second game, it is a prequel. This means that this is a younger Faith than we see in the first game, and perhaps even more daring. We can expect many of the same mechanics from the first game as well as the same setting. Developers are emphasizing the rise of Faith, an improved combat system, and open world travel. This is HUGE. Making the game open world allows the developers to sneak in any number of Easter eggs, hidden collectibles, and even side missions. These things have not been confirmed yet, but based on the first game I feel comfortable in my expectation of some of them. After all, it will have been seven years between games by the time Catalyst comes out.

The game runs on the Frostbite 3 engine, which is responsible for other visually stunning games like Battlefield 4. The game is currently available for pre-order on PC and PS4. Pre-ordering the game will get you some in-game content, but there is also a limited collectors edition that will get you a bit more for the retail price of $199.99.

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Mirror’s Edge: Catalyst is slated to come out in February of next year, and based on the pre-alpha footage (watch it below), I believe that it will be well worth the wait.

DICE and EA are gonna be PISSED that this stuff leaked, or it is all a clever ruse to pump out some Alpha Test footage and get the hype train going at full steam. Check out what our friends over at All Games Beta have curated.

 


۞ by AGB-Videos


۞ by AGB-Videos


۞ by AGB-Videos

It is really comforting to see the quality in game matches what we saw at E3 this year, and that even though the game size has been nerfed (20 vs 20), the battles seem to be very intense.

Star Wars Battlefront III hits stores this November 17th on PC, PS4, Xbox One

E3 is done and the dust is settling. One of the most interesting practices from this year’s convention was the inclusion of same day access to some of the products being introduced. Sony had a couple of indie games and Microsoft offered up an XBLA game, all available about an hour after they were announced. The most impressive of the bunch was the Battlefield: Hardline Beta going live during EA’s Press Conference.

Most likely pushed up after the major leak, the beta signup was quick and I got a response in a day. I downloaded the game and fired it up over the weekend. If you’re not in the know, Battlefield: Hardline takes the series out of the….Battlefield, and puts it in the streets. Instead of Jarheads and Terrorists duking it out we have Cops and Robbers. The one map we have access to is VERY much Downtown LA, and the beta is showcasing two new game modes.

BFH_DowntownLA

Heist Mode is my particular favorite of the two new ones. The criminal team is tasked with blowing open the doors on two armored trucks and then taking the cases inside to an extraction point. This gametype gets really hectic really fast as both teams rush to get to the trucks. If you have a good squad of criminals, this one can be over a lot sooner than you think. Only downside is the armored trucks are in the same spot everytime. Having them change each round would be a major upgrade.

Blood Money is an interesting take on capture the flag, were as instead of a flag on the map, there is a cart of money. The cart is stationary in the middle of the map and contains $5 Million. Players can snag the money in increments of $100k and hold a max of $500k at a time. The goal is to get that money back to your vault, and whichever side has the most WINS!

Firing up the game for the first time, I joined a server and was tossed on the Police side. The first thing that I notice is the leveling system. You still have to level your character up by winnin’ and killin’, but now equipment is bought from awarded currency. Gone are the days of grinding out with a rifle so you can get a new set of optics for it, just so you can kill faster so you can get the next gun. I picked the Assault class and hopped in, got my bearings from the mini map and jumped into a police cruiser. The first thing I noticed in game was the sound quality/detail. The roar of the engine sounded very substantial, and the shots off in the distance echoed around buildings. I finally got to the first truck and that is when I noticed the next upgrade to the game, the destruction.

BFH_PoliceBarricade

I think this time around, DICE and Visceral turned down the realism. In Battlefield 4, explosions and destruction felt fairly realistic, that is not the case in Hardline. When I arrived at the first truck, it felt like a scene out of The Expendables. Explosions, gunfire, environmental destruction. All felt turned up to 10, and then pushed through the ridiculousometer. Rockets blasting into cars. Helicopters having dog fights while weaving around buildings. Countless rounds of machine gun ammo flying through the air. It all felt, bigger and better than previous titles. Running down the street during this first skirmish, I felt like I was in the movie Heat.

The round quickly ended, as I joined late and we held the criminal scum at bay. Sides were changed. Now embracing my sudden life of crime, I grabbed a street bike and a squad mate hopped on the back. We were first to the truck and quickly planted the C4. After the arbitrary countdown, we had to plant another. Eventually blowing open the truck. All the while it felt like we were in a Michael Bay film. My partner grabbed the case and we found ourselves another motorcycle. This time the drop off point was atop a building. We drove close, hopped in the elevator and rode to the top. “Way too fucking easy” I messaged to him, just as the doors opened I realized I spoke to soon. We had climbed into the WRONG building, and were in fact across the street from our drop off point. Running around in desperation while we figured out what we needed to do, a squad mate spawned on us. Our newly materialized ally was soon to be the savior of the criminal underworld. Returning to the Battlefield series was the zip line crossbow. Like some sort of magician, our new friend shot his bow and birthed our escape. A zip line now hung tightly between the two buildings. We grabbed on and quickly flew down, dodging sniper fire from the roof. We landed, dispatched the near sighted snipers, and won the game.

Final Thoughts

Battlefield: Hardline is currently the topic of contention with the gaming community. Some feel that it is severely overpriced, and is essentially just a reskin of Battlefield 4. The fear is that the Battlefield series is going the way of Call of Duty where they churn out a new title every year. Interesting enough, if you look at the Battlefield release dates there has never been more than 2 years between titles. 

Hardline is fun. The new mechanic of buying weapons and loadouts is very refreshing. The new weapons don’t feel as “Tacticool” as the ones from BF4, and I find that to be more fitting for this game. The new vehicles are a nice change of pace from the same stuff we’ve had to dink around in since Battlefield 2. The new game modes are a blast. The map we have access to is a joy to fight in. The sound design is a step in the right direction.

So I obviously enjoyed myself, and that means I think everyone should go out and pre-order it right now, right? Wrong. For right now anyway. Yeah, everything I’ve had to experience (sans glitches) was all and all an enjoyable experience, I really enjoyed not being an army dude fighting other army dudes in the desert. Hardline, as it stands right now, isn’t bringing enough new content to the table. The two new game modes aren’t enough. The maps aren’t enough, as BF4 has another expansion on the way.

DICE and Visceral need to bring some new, unique gametypes come release day. Because at the end of the day, two new gametypes, a handful of maps, new player and vehicle skins, and some amplified explosions does not equal $70. I had a lot of fun with what I played, but I will not be preordering this title unless we get some more stuff to get excited about.

Are you playing the beta? What are your thoughts?

Briefly: Just like Mirror’s Edge, today’s Star Wars Battlefront preview was mostly filled with behind-the-scenes footage of lucky people visiting Lucasfilm archives and set locations in researching of the new game. They talk of just how emotional an experience this development is, and how DICE is working hard to make Star Wars Battlefront as great as it possibly could be.

It also features a few gorgeous pieces of in-engine footage, which you absolutely need to see. The end of the trailer says that we’ll see (see, not play) more in Spring 2015, insinuating that Star Wars Battlefront is a long way off.

Take a look at the new preview below, and let us know how excited you are to jump back into this world.

Briefly: Just like the company revealed yesterday, the new Mirror’s Edge was totally talked about at this year’s EA press conference (check out Juan’s awesome coverage of the event here). It wasn’t exactly in the manner that we hoped, however, as it didn’t really include any real footage or a release date, and was instead mostly composed of developers and designers speaking of what they’re trying to achieve with the new game.

In any case, it’s still pretty damned cool. I was a huge fan of Mirror’s Edge all the way back in 2008, and I’ll eat up every tidbit that EA offers.

Take a look at the behind-the-scenes video below, and let us know what you think! Mirror’s Edge will release… one day.

Briefly: Hell yes.

At EA’s E3 press conference all the way back in June of last year, the company surprised everyone with the announcement of a sequel to Mirror’s Edge, the incredible, yet incredibly underplayed first-person parkour title from 2008.

Since that day, we’ve heard exactly nothing.

We were all left wondering if (and hoping that) the title would make an appearance at this year’s expo, and EA has just confirmed this via a teaser image and the #E32014 hashtag on their Facebook page. Take a look at the image below:

MirrorsEdge2

I was a huge fan of the first game, and I’m incredibly excited for the sequel. How about you?

Be sure to check back tomorrow for Live Blogs of each press conference, and for all of the news straight from the show floor!

 

IntoThePixelFEAT

Video games, such as The Legend of Zelda, Journey, and Super Mario Bros. have inspired artists from around the world to create some amazing artwork. While many works from these artists are currently being used as wallpapers for smartphones and computers around the globe, the coordinators from Into the Pixel would like to give these artists and their creations the spotlight at some of the biggest gaming events of 2014–and it could be you.

Now entering its eleventh year, the duo consisting of the Academy of Arts and Sciences and the Entertainment Software Association are accepting submissions for their Into the Pixel gallery. All selected artwork will be featured from June 10-12 at E3 2014 in Los Angeles followed by stops at PAX, D.I.C.E., and SXSW. Last year’s group of selected entries (16 in all) featured popular franchises such as Assassin’s Creed, the highly-anticipated Destiny, and The Last Of Us.

Artists looking to submit their artwork can do so by clicking here. The deadline for submissions is March 28.

We’ve been teased and teased and teased and now we finally have some hard factual action. The team over at DICE have just released these images along side some concrete details for the upcoming Battlefield 4 expansion pack. Check out our Naval Strike gallery and details below.

Battlefield 4 Naval Strike takes the dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Take control over new weapons and gadgets, pilot the new hovercraft vehicle, and experience the Carrier Assault game mode in this intense expansion pack.

 

Water-based combat has always been a vital part of the all-out war of Battlefield 4, and with Battlefield 4 Naval Strike the fights at sea are more intense than ever. With the introduction of the amphibious hovercraft vehicle, your possibilities to dominate the sea will be even greater.

 

Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in a Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar.

 

Battlefield 4 Naval Strike lets you re-live the classic Titan Mode of Battlefield 2142, with the introduction of the Carrier Assault game mode. Stay tuned to the Battlefield Blog for more details on this re-imagining of a classic.

 

The biggest draw for me, and most BF4 gamers, is the return of “Titan Mode”. Back in Battlefield 2142, there was this incredibly fun game type, where players would have to take up the challenge of attacking the other sides giant flying spaceship whilst defending their own. The goal was to take down the enemy Titan’s shields, board the flying behemoth and destroy the crafts nuclear core. Then it was a mad dash to get out before it exploded.

This gametype was so next level fun, and provided a unique dichotomy for gameplay. You’d have the large scale vehicle combat you’d expect from Battlefield 2142, but then have to change roles to tight infantry combat. It was an amazing time to be a gamer.

I am very excited to see how DICE bring Titan Mode to Battlefield 4. You can get your hands on Naval Strike near the end of March, and if you have Premium you can get in on it two weeks early!

With Battlefield 4 released less than a month ago, players were expecting the first expansion (China Rising) to ship out sometime in December. Well it looks like DICE got a little bit antsy and thought to themselves: “Hey! Let’s put out the second expansion first!”. So with that we got ourselves a trailer for the Second planned expansion, which is being released first. Check out Second Assault

This expansion features four BF3 maps retooled on the Frostbite 3 engine (Metro, Caspian Border, Operation Firestorm and Gulf of Oman). Players will also get their hands on five remastered weapons, 10 new assignments and the return of the Dune Buggy vehicle! You will be able to show off all these new goodies with the return of the classic Capture the Flag gametype.

You can get your hands on Second Assault NOVEMBER 22nd! There is ONE caveat though. And XBOX ONE caveat. It will ship out to BF4: Premium accounts on the 22nd, then December 2nd for regular BF4 players on Xbox One. There is no release date for when the PS3, PS4 or the PC versions will get their hands on it. Be sure to stay tuned to your Battlelog feed for more details!

Board games are again making strides to become a great way to gather around your friends and family to enjoy quality time with our imaginations. Getting away from the latest new hit TV drama or movies and spending time around the table does not illicit a painful groan from people like it once did. There are some that are still reluctant to exercise their imagination since easier visual stimulation is simply mere inches away in the form of smartphones and tablets. Game Technologies S.A. takes one of these “distractions” and merges it with their latest product, DICE+.

DICE+

DICE+ is a bluetooth-enabled die that looks like a blank square with some heft to it. Once you turn the die on and the LED lights spring forth exposing the numbers on each of its six sides, you come to realize that this is something special. Syncing the DICE+ up to my Android tablet was easy as setting anything else. Once you download the central hub software simply called Board Games!, you can manage all of the current games out for DICE+ and multitudes of stats on the device itself. Want to know how many times DICE+ was rolled? How about total time played or how many points scored throughout all the games? Using the color of the LED’s can also indicate when you should charge the die, and using the app can give you an exact percentage if you’re more into concrete numbers. There’s even an achievement system for those still into those dopamine drips equivalent to a pat on the back. With all this technology in such a small package, is DICE+ ready to shine? Not yet.

The games that are currently out for DICE+ are great for demoing the die. Backgammon, Chuchumba, Rainbow Jack, and This Way Up are good for a quick session to put DICE+ through its paces. Only Rumble Stumble had lasting appeal after the initial playthrough. Finger Twister is a great way to describe Rumble Stumble. The color and the number after you roll the die determines how many fingers you place on the correct colored tiles. Holding the position until the other player is done with their turn before moving your fingers off the tablet is the challenge depending on how you went about putting your fingers on the tablet. Plenty of times in the beginning I made the mistake of reaching for the die since it rolled off the table near me to hand to the person I was playing with. I tend to be a little forceful when rolling the die.

DICE+

Solid design saves DICE+ from people like me that are a little overzealous with die when rolling like you’re playing craps. After many of hours of shaking, rattling and rolling, DICE+ still looked brand new. This eases the first impression most will have when they find out that to charge the die, you have to slide back one of the tiles to expose a micro-USB port. Game Technologies has said that careful consideration in the balance of the die so no one side was favored more was taken which, if you take their word at face value, is a relief. Games that rely on rolling a die is not the only thing DICE+ can be utilized for. The built-in accelerometer essentially turns DICE+ into a bluetooth-enabled controller. Developers wanting to add a little something more to traditional style board games or totally go in a different direction and make a motion-controlled game, like Wings on Fire, can do so.

The software is what holds DICE+ back from being something everyone that loves board games should pick up right away for $40. There are plenty of developers besides Game Technologies S.A. that have signed up for making games, but who knows how soon these titles will show up. Until more software is available that goes beyond feeling like a tech demo, DICE+ remains tumbling without a surface to rest upon.

Another unexpected announcement from EA!

Mirror’s Edge first launched in 2008. The new IP was instantly revered and acclaimed by critics, but sadly did not sell very well. Fans have been awaiting a sequel ever since, but we always knew that it was extremely unlikely to happen.

Today, everything changed. During EA’s just concluded E3 press conference, EA and DICE announced a new entry into the Mirror’s Edge series. The game is being developed for PS4, Xbox One, and PC, but a release date has not been unveiled (the video simply states when it’s ready).

Watch the debut trailer below, and let us know what you think! As soon as we learn more about this exciting project, we’ll be sure to share it with you.

WOW. I did not expect this.

A new Star Wars: Battlefront is coming from EA. DICE (Battlefield series) is developing, and it’s going to be insane. A tiny teaser trailer was unveiled at EA’s just-concluded E3 press conference, which shows very little about the game aside from the fact that it’s real.

Star Wars: Battlefront II released in 2009, and a sequel was nearly completed before being cancelled by LucasArts. Watch the teaser trailer for the new game below, and let us know if you’re excited!

I just took a break from the AMAZING Bioshock Infinite to post this mind blowing news. We got some official, gameplay footy from the next in the Battlefield franchise. Check out these 17 minutes of glory! OH MY GOD ENJOY!!!

OH MY GOD! I am so stoked it is hard to describe with words! Watch that video again, watch it again!

It looks like the rumors of this game coming out this Fall are correct. The new Frosbite 3 engine looks AMAZING! The hyper accurate destruction, facial animations and sound are all obvious step ups from the previous game. The command features are very Brothers In Arms, but are along the lines of what the rumored features of the Commander feature.

This entire announcement corroborates the leaked information from EB Games outlets. There is not much else to say except WATCH THAT VIDEO AGAIN!

No official console announcement has been made as of yet, but it is expected to see BF4 on PS3, PS4, XBOX360 and PC this fall! and possibly on the Xbox 720 and the WiiU. This game is going to be HUGE and is one of those titles that makes you go out and buy a new graphics card!

These last few days have been INSANE with all the information coming out for the next in the Battlefield series. We have teaser trailers, dog tags and a stack of leaked features. Come with me!

 

A few days ago we got the leaked artwork for BF4 ( check out our write up on it here ). Then the guys over at DICE created a new site that urged players to log in. The new Battlefield 4 Official Website had a counter going, the more players that logged in with their Origin account the more would be revealed for the first teaser image. What was unlocked first was this fabulously orange picture of a smoking aircraft carrier, titled “Amphibious Assault”

 

Battlefield 4 Amphibious Assault

 

Couple that with today’s teaser “SEA”, I HOPE, that we can see a type of aircraft carrier defend mode. If you’ve played Battlefield 2142’s Titan mode then you know what kind of crazy antics to expect.

 

 

Next we got this other teaser, “Land”.

 

 

Tease after tease! FINALLY, we got some leaked info on what the game features will be like. These are unconfirmed as of now, but hopefully at least half of these stick.

 

Battlefield 4 will stick with 64 players. Maps are larger and more detailed.

 

Three factions: US, Russia, and an unnamed “Eastern/Asian” faction.
4 classes with “additional features and tweaks” compared to BF3
Shipping with same amount of maps as BF3, there are plans for lots of DLC.
DLC is already in planning stages.
Battlefield 4 Premium will be available on day one and include some perks.
Most of the guns and vehicles from BF3 will return.
More squad features.
Commander feature returns, but won’t be the same as in BF2
Battlefield 4 is coming out on both current and next gen systems, and PC as well.
Game is more of an evolution rather than revolution of the series. Both technically and gameplay wise.
Will ship with more game modes than BF3
Will ship with more close quarter infantry maps than BF3
Frostbite 2 engine is pushed further in BF4. Better effects, higher res textures, more detailed game worlds, etc.
BF3 will still be supported after Battlefield 4 launches.
There is plan of some sort of integration between BF3 and BF4. Could be Battlelog-only.
Battlelog will be updated for Battlefield 4 with more social features and more detailed stats.
Single-player and co-op will return, new writers involved this time.

 

This is all very, very exciting! I really hope they implement some sort of Titan mode and bring the Commander Role back proper. Playing Commander in BF2 was one of the funnest things I did in the game, besides intense HALO missions.

 

With all this info getting pumped out we can certainly expect the game to shit this year, like what was rumored.

The much anticipated fifth and final expansion for the AMAZING Battlefield 3, Endgame, has its details released. We got a release date and more! Take a peak at this gameplay trailer, feature some sick dirtbike tricks!

 

 

This was my literal face the entire time I was watching this trailer.

 

Shane BF3 Face
Now to explain to my coworkers why I was editing a picture of myself…

From the Official Battlefield Blog:

 

All-new fast and agile dirt bike
When building End Game, high-speed warfare was our mantra. Nothing illustrates this better than the new fast and agile dirt bike, that lets you take a friend to the frontlines at high speed while doing wheelies and quick stops. It’s a true two-wheel vehicle with its own physics engine that is a perfect fit for our returning game mode Capture the Flag.

We have hidden a lot of cool jumps for you on all maps that you can attempt if you need a quick getaway in a daredevil fashion. The dirt bike is clearly the star among the new vehicles in End Game, and we will return shortly with an in-depth blog post focused solely on this agile and versatile addition to the ever-growing Battlefield vehicle line-up.

Call for reinforcements with the new dropship
But that’s not all. You can also jump into the seat of two new AA vehicles or use the new dropship to call in reinforcements or parachute in behind enemy lines. The AA vehicles is the first time in Battlefield 3 that a troop transport has been fitted with a roof mounted AA turret in addition to a rocket launcher, effectively making it able to defend against both ground and air vehicles. The dropship gets awarded to whatever team holds the central flag in Conquest mode and lets you drop in an additional Infantry Fighting Vehicle by parachute, forcing the enemy to keep close tabs on your position or risk being overrun.

Fight all year around
End Game contains four vast and varied maps, each inspired by one of the four seasons. If there’s something our line of expansion packs have shown, it’s how many different flavors of combat Battlefield 3 can cater for. From the classic gameplay of Back to Karkand to the tight infantry combat on Close Quarters and massive all-out vehicle warfare of Armored Kill – we love to give our fans new experiences while staying true to the Battlefield core.

By making each map distinctly unique, End Game serves as a beautiful reminder of the broad range of vistas we can deliver with the Frostbite 2 engine, and how the environment influences gameplay in subtle ways. From the beautiful fall-themed Operation Riverside, with its many rivers and electrical sub-stations, to snowy Sabalan Pipeline, End Game brings all of your favorite settings into one tight package.

The return of Capture the Flag and Air Superiority
Capture the Flag is a classic multiplayer game mode for anyone interested in shooters, and it was actually part of the original Battlefield 1942 released more than 10 years ago. End Game marks the first time in a decade that Capture the Flag returns to the Battlefield, and we think it’s a perfect fit with the new theme of high-speed warfare and mobility that the dirt bike brings to the game. Stay tuned for an in-depth look at our Battlefield version of Capture the Flag in a later blog post in this series.

Also new for End Game is the jet-based Air Superiority game mode where players can take part in massive dogfights, much like when this game mode first appeared in Battlefield 1943. If you’re a Premium member, you can watch an exclusive video right now featuring extended gameplay from Air Superiority mode. Just head to the Battlelog Premium videos section to check it out. We will return with in-depth Air Superiority information later in this blog series, so stay tuned for that.

 

 

Well, you’re in luck, as I have here a copy of that prized Battlefield Premium trailer for Air Superiority.

 

 

I’m getting SO PUMPED RIGHT NOW! After getting my mind blown by that intense Mad Max style chase, I lost it when I saw full on Dog Fight maps.

 

You can your friends can enjoy End Game this March, on PC, XBOX 360 and PS3!

The fourth expansion for the online military shooter, Battlefield 3, has been teased a few times. With Premium members getting a peak at some of the post earthquake environments, and yesterday the lead community dev posted a pic on Reddit showing off the newest crossbows (Hint: it’s the banner. Up there!). Today we get an official announcement trailer. Take a peak with me!

“So whats the deal with the place all fucked up?” you ask? WELL, During the single player campaign an earthquake hits Tehran, separating you from your squad and really making a mess of the whole place. If you saw the Battlefield 3 trailer from a million years ago, you can see a nice large building falling over.

Well, “Aftermath” wants to expand on that disaster. Maps will bring players into places that have recently been destroyed, making gamers look at approaching challenges differently. I am assuming the new game mode is one where players duke it out while there are active tremors going on in the battlefield.

The release schedule is:

PlayStation 3 Premium members: November 27
Xbox 360 and PC Premium members: December 4
PlayStation 3 players: December 11
Xbox 360 and PC players: December 18