Briefly: Little-known horror gem Among the Sleep released for Windows/OS X all the way back in 2014, and PS4 players got a taste of the terror earlier this year. Now, it’s time for Xbox One owners to finally be scared of the dark once again.

Krillbite Studios revealed today that the long awaited Xbox One version of the unique survival-horror title will hit the console on Friday, June 3rd, and will boast some exclusive pyjamas for the game’s main character.

Among The Sleep is a first-person survival horror game that’s played through the eyes of a toddler. Original as hell already, right? The game is extremely atmospheric, and seeing the world through the eyes and imagination of a human so young (and tiny) makes for a freaky experience like no other.

I loved the title when I played the PS4 version earlier this year, and I’d implore Xbox One owners looking for a totally original horror title to give the game a shot.

You can take a look at a trailer for Among The Sleep below, and let us know if you’re looking forward to this new console version!

Briefly: Oh man, this looks freaking scary.

I was a huge fan out the first Outlast, as the short, beautiful title took a neat spin on the survival horror genre, which at the time seemed to be becoming far, far too combat heavy.

Outlast was different, and it was one of the first titles in a long time that made you truly afraid to look in the darkness (and with the limited use of batteries for your camera’s night vision, you were looking in the darkness a lot).

Now, developer Red Barrels has debuted a new gameplay video for Outlast II, which depicts a terrifying chase through the scariest-looking cornfield ever imagined.

Take a look, and be sure to let us know what you think. Outlast II is set to release this Fall.

https://youtu.be/_hp1Qv1opXo

Seriously, I love horror games… this looks like it may be a little too much for me.

No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil. Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. OUTLAST 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.

Briefly: Heck yes.

Funcom’s The Park has always looked absolutely terrifying to me, but as a console only player, I’ve never had an opportunity to give the title a shot.

Funcom’s investor blog has just revealed that the title is finally ready to launch for PS4 and Xbox One. Here’s the full announcement (they sure sound excited):

The Company previously communicated that “The Park” was targetted for a Console release during 2Q 2016.The main objective with this Console release of “The Park” is to acquire knowledge and experience with the processes related to releasing a game on Microsoft’s Xbox One and Sony’s Playstation 4 consoles, in order to reduce the risks associated with Console releases for “Conan Exiles” and future titles.

 

The approval process required by the platform holders is now complete and the release date has been set to the 3rd of May 2016.

 

As previously communicated, the Company does not expect “The Park” to generate significant revenues.

So it sounds like the main reason for the release was simply for the developer to get more comfortable with developing for the consoles… but it doesn’t mean that I can’t be excited for it.

The game is “set in a creepy amusement park hiding a dark and sinister secret, The Park is a one to two hour long first-person psychological horror experience focusing on intense storytelling and exploration instead of combat and action. As the sun sets over Atlantic Island Park, you must explore its dilapidated rides in search of your son Callum and experience panic and paranoia through a narrative written by award winning storytellers.”

Take a look at the trailer for The Park below, and be sure to let us know if you’ll be giving it a shot!

Briefly: It’s about time.

Capcom officially revealed the upcoming HD Remaster of Resident Evil 0 back in June, and aside from a couple of trailers and some screenshots, the publisher has been fairly quiet about the redux up to this point.

Today, Capcom revealed the game’s release date, along with some of the oddball costumers coming for pre-order customers.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

The Resident Evil 0 HD remaster will hit Xbox 360, Xbox One, PS3, PS4, and PC on January 19th. 2016, and you can bet your undead ass that we’re excited to play it.

You can take a look at the costumes trailer below, and be sure to let us know if you’ll be giving Resident Evil 0 a download.

Briefly: Among The Sleep launched so long ago for PC players that I nearly forgot that it existed. It hit Windows and OS X all the way back in May of 2014, and while a PS4 release was teased long before the initial launch, developer Krillbite Studios has been decidedly quiet about the still in development console version.

Until today, when a guest post appeared on the official Playstation Blog, and said post included both a release date and an explanation for the long, long delay.

Among The Sleep is a first-person survival horror game that’s played through the eyes of a toddler. Original as hell already, right? The game is extremely atmospheric, and seeing the world through the eyes and imagination of a human so young (and tiny) makes for a freaky experience like no other.

The best part of the long wait for the PS4 version is definitely the complete technical upgrade that the game has received:

One of the coolest things in the PlayStation version of the game is the full audio-visual upgrade — Among the Sleep now has even better graphics and an even better sound experience. We think frame rate is an essential part of a good game experience and have worked hard to get the game to run at a proper 60 frames per second. This was probably the biggest part of the upgrade and it makes for a super smooth experience and does a lot for immersion!

I cannot wait to check this out with my surround headset. Among The Sleep will hit the PS4 on December 10th, which is still a few months away, but based on the reviews that the original game and the technical upgrade that this version has received, it should surely be worth the wait.

You can take a look at a trailer for Among The Sleep below, and let us know if you’re looking forward to the console version!

Holy crap ‘scapists! It looks like Capcom has listened to its fans constants pleas. WE’RE GETTING A RESIDENT EVIL 2 REMAKE!

Announced just earlier today, Producer Yoshiaki Hirabyashi AKA “H”, confirmed the project has been approved by the higher ups at Capcom. The project was heavily influenced by fans, and H promises to keep the project updated by keeping in contact with the fans directly.

I am so excited for this game. Resident Evil 2 was the first survival horror game I ever played, and the remake of the original on the Gamecube was one of the my favorite games on the console. Let’s hope H and his team keep the game true to its roots.

Resident Evil 2 Remake will be released on the Unreal 4 engine. There is no release date as of yet.

Check out the official Facebook Page to stay up to date!

Briefly: When Resident Evil HD Remaster became Capcom’s fastest selling digital title in history, and also broke the record for the biggest selling day one digital title on the PlayStation Network, we were pretty certain it wouldn’t be the last Resident Evil remaster we’d see.

We were (thankfully) right. A few weeks back, Capcom officially unveiled a remastered edition of Resident Evil 0, which is slated to hit PS4, PS3, Xbox One, Xbox 360, and PC in early 2016.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

The first trailer for the title has just been released, and it looks fantastic. You can take a look below, and let us know what you think!

Briefly: When Resident Evil HD Remaster became Capcom’s fastest selling digital title in history, and also broke the record for the biggest selling day one digital title on the PlayStation Network, we were pretty certain it wouldn’t be the last Resident Evil remaster we’d see.

We were (thankfully) right. Capcom today officially unveiled a remastered edition of Resident Evil 0, which is slated to hit PS4, PS3, Xbox One, Xbox 360, and PC in early 2016.

Being a survival horror fan who missed out Resident Evil up to this point (and also a gamer who thoroughly enjoyed the remaster of Resident Evil), I’m pretty excited to see where the series chronologically began.

Details on the game are pretty scarce at this point, but it is known that original Resident Evil 0 Director Koji Oda and additional staff are returning for the development of this new remastered version. Capcom will be sharing more information on the title in the coming weeks.

You can watch the announcement video below (make sure you turn on subtitles), and be sure to let us know if you’re looking forward to playing this one!

Filmmaker Jason Trost arrives back on Geekscape to talk about his new film ‘How To Save Us’, opening in select markets this weekend! Along for the ride is Tallay Wickham, one of the actresses from the film, as they talk about the ghost story’s origins in video games… like Silent Hill! Tallay and I share our love for all things Professor Layton and Jason calls ‘The Witcher 3’ the first Witcher title you definitely have to play! We discuss retro throwback indie films like ‘Kung Fury’ and how they often miss the point and I talk about Ron Gilbert’s new game ‘Thimbleweed Park’! Also, how this year’s Nintendo Championship totally miss the mark and whether having The Rock remake ‘Big Trouble In Little China’ is a good thing or a bad thing! Enjoy, Geekscapists!

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Briefly: We were beyond excited for Capcom’s Resident Evil HD Remaster to finally hit digital store shelves, and apparently everyone else was too, as the game has become Capcom’s fastest selling digital title in history, and the January 20th release has also broken the record for the biggest selling day one digital title on the PlayStation Network.

That’s pretty freaking ridiculous for what basically amounts to a 20 year old game.

Capcom’s Producer on the title, Yoshiaki Hirabyashi, commented “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

I’ve had the game sitting on my PS4’s hard drive for weeks now, and I can’t wait to jump in as soon as I have a chance. Have you played the remaster yet? Does the game still hold up after all these years? Sound out below!

Briefly: Hankering for that HD rerelease of the original remake of Resident Evil (well that’s confusing)? Looks like you won’t be waiting too much longer, as Capcom has announced that the game will release for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC on January 20th.

As Andy noted in the original announcement, “the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.”

Take a look at the new trailer below, and be sure to let us know if you’re going to pick this one up! I (somehow) missed out on both Resident Evil and the GameCube remake… so I’m pretty damned excited to experience just how the franchise began.

Briefly: Shinja Mikami’s long-awaited return to survival horror is here! The game has been garnering (mostly) positive thoughts from reviewers around the world, and as a huge survival horror fan, I really can’t wait to get my hands on it (after I finish Alien: Isolation of course).

The game releases today on PC, PS3, PS4, Xbox 360, and Xbox One, and Bethesda has just debuted the launch trailer for the title/

Here’s what SJ thought when she played the game back at E3:

And it is scary. We screamed a little bit during our play through. And at one point, as we were sloshing waist deep through thick, congealing blood attempting to solve a puzzle to get to the next room, we were certainly viscerally affected by the well-realized world. Stealth and sneak attacks are preferred; noise and light draw unwanted attention. And the zombie/monster/box-man creatures? Only stay dead after you burn them. And matches are in short supply.

Between The Evil Within and Hideo Kojima/Guillermo Del Toro’s Silent Hills, survival horror seems to be back on AAA developer’s minds. Take a look at the trailer below, and let us know what you think! If you’re a PS4 owner and you haven’t checked out P.T., you’re definitely missing out!

Briefly: We were pretty disappointed when Shinji Mikami’s return to survival-horror, The Evil Within, was pushed back to October, and our hands-on with the game back in June certainly didn’t table our excitement. But now the game is almost here, the delay is all-but-forgotten, and we’re more than eager for Mikami and co. to scare the pants off us.

The game is scheduled for release on PC, PS3, PS4, Xbox 360, and Xbox One on October 14, and Bethesda today debuted a fantastic, extremely cinematic new trailer for the title.

Here’s what SJ thought when she played the game back at E3:

And it is scary. We screamed a little bit during our play through. And at one point, as we were sloshing waist deep through thick, congealing blood attempting to solve a puzzle to get to the next room, we were certainly viscerally affected by the well-realized world. Stealth and sneak attacks are preferred; noise and light draw unwanted attention. And the zombie/monster/box-man creatures? Only stay dead after you burn them. And matches are in short supply.

Between The Evil Within and Hideo Kojima/Guillermo Del Toro’s Silent Hills, it sounds like a phenomenal time to be a survival horror fan. Take a look at the trailer below, and let us know what you think! If you’re a PS4 owner and you haven’t checked out P.T., you’re definitely missing out!

Briefly: We were pretty disappointed when Shinji Mikami’s return to survival-horror, The Evil Within, was pushed back to October, and our hands-on with the game back in June certainly didn’t table our excitement.

The game is scheduled for release on PC, PS3, PS4, Xbox 360, and Xbox One on October 14, and TGS has brought an excellent new trailer for the anticipated title. Seriously, this trailer channels some classic survival horror, and I can’t wait to get my hands on this game.

Here’s what SJ thought when she played the game back at E3:

And it is scary. We screamed a little bit during our play through. And at one point, as we were sloshing waist deep through thick, congealing blood attempting to solve a puzzle to get to the next room, we were certainly viscerally affected by the well-realized world. Stealth and sneak attacks are preferred; noise and light draw unwanted attention. And the zombie/monster/box-man creatures? Only stay dead after you burn them. And matches are in short supply.

Between The Evil Within and Hideo Kojima/Guillermo Del Toro’s Silent Hills, it sounds like a phenomenal time to be a survival horror fan. Take a look at the trailer below, and let us know what you think! If you’re a PS4 owner and you haven’t checked out P.T., you’re definitely missing out.

Briefly: Early last month Capcom surprised us all with the announcement of a new HD version of its horror classicResident Evil.

The initial screens were very pretty, but now there’s a gorgeous trailer, complete with terrible voice acting, for you to feast those hungry eyes on.

As Andy noted in the original announcement, “the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.”

You can take a look at the trailer below, and let us know what you think! The game is set to hit PS3, PS4, Xbox 360, Xbox One, and PC in early 2015!

Briefly: We were pretty disappointed when Shinji Mikami’s return to survival-horror, The Evil Within, was pushed back to October, and our hands-on with the game back in June certainly didn’t table our excitement.

The game is scheduled for release on PC, PS3, PS4, Xbox 360, and Xbox One on October 14, and Gamescom has brought five new screenshots for the anticipated title.

Here’s what SJ thought when she played the game back at E3:

And it is scary. We screamed a little bit during our play through. And at one point, as we were sloshing waist deep through thick, congealing blood attempting to solve a puzzle to get to the next room, we were certainly viscerally affected by the well-realized world. Stealth and sneak attacks are preferred; noise and light draw unwanted attention. And the zombie/monster/box-man creatures? Only stay dead after you burn them. And matches are in short supply.

Between The Evil Within and Hideo Kojima/Guillermo Del Toro’s Silent Hills, it sounds like a phenomenal time to be a survival horror fan. Take a look at the screens below, and let us know what you think!

EvilWithin1

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Source: GameReactor

Capcom has just announced that the original Resident Evil will be coming to Xbox One and PS4, as well as the Xbox 360, PS3 and PC sometime in early 2015. If you remember back in 2002, Resident Evil was remade with better visuals with some new gameplay elements thrown in. This is the version of Resident Evil that will get the HD treatment to make it presentable for the people that might play the game for the first time.

Of course, the Xbox One and PS4 will benefit the most from this HD version of Resident Evil with things like 1080p resolution and fully remastered sound to support 5.1 surround sound. There will also be options to change the aspect ratio between 4:3 and 16:9. Not sure I would want to go back to the dark days of 4:3 though having that option will please someone out there. If you hated the tank controls of Resident Evil, you’re in luck. There will be an alternative control scheme for those of us who never want to go back to those frustrating controls ever again.

Although no trailer was release to announce this Resident Evil HD remake, there are plenty of screenshots for you to gawk at below.

 

Briefly: It almost seems as though we’ve seen more delays than AAA game releases this year, and that trend is set to continue with two announcements today.

First up, Bethesda has pushed Shinji Mikami’s anticipated The Evil Within by two months, stating that “Shinji Mikami and his team at Tango Gameworks have asked for additional time to further balance and refine the game in order to deliver the polished, terrifying pure survival horror experience they set out to create.” The game will now release in October.

http://youtu.be/Zc-jvqJV4SI

Next up, gorgeous-looking PS4 exclusive The Order: 1886 has been pushed to early 2015. Ready At Dawn’s delay announcement was much more subtle, hidden among the text of a Playstation Blog post detailing the latest info on the shooter.

Which game were you most looking forward to? Are you disappointed in the delays, or would you rather have a better finished product?

Cause in the daylight we’ll be on our own, but tonight I need to hold you so close. Oh Adam Levine, you have no idea how true your lyrics are. In Zombie Studios’ survival horror Daylight, you’ll want to hold someone so close not because of love but because you can hide behind them when the horror show starts.

Daylight gets right to the point with its survival horror story. You are Sarah and with no idea of anything else, you’re left with trying to navigate the ominous hallways of the derelict hospital with just your cellphone to guide your way. Most of the story is told through various letters or notes spread throughout the multiple areas for the player to find. What little of the story is left, the mysterious man communicating with Sarah over her cellphone fills in. It’s not like you will pay too much attention to the story the first time through. I mean, you do have deadly apparitions chasing after you. Still, having more of a story conveyed outside reading a lot of text would benefit immersing players into the world to maximize the scare factor.

daylight

Though combat is non-existent in Daylight, it doesn’t mean you still don’t acquire tools to protect yourself. Glow sticks can be used to light up your surroundings better than that dinky cellphone light, but is mainly used to find items of interest. When a glow stick is lit, certain objects will highlight with maze-like patterns indicating that something important may lie inside. Sometimes, these things will yield nothing but dust. Other times, if you’re lucky, you end up with replenishing your glow sticks or the only true weapon you have against the ghosts, flares. It’s been a long time since I have used flares but I would have thought they projected more light than a glow stick. As long as it keeps away the terrors of the darkness away from me, I can’t complain.

The most important thing you will find other than supplies are remnants. Remnants are nothing more than specific notes about the area you’re in currently. These remnants are the only way to escape whatever hell unceremoniously placed upon you. When all the remnants are discovered, a sigil appears and is needed to unlock the spiritually sealed door to the next area. This is also when you are most vulnerable to the ghastly beings. When holding a sigil, none of your sticks of light can be used. Since the more remnants you collect will attract the unwanted, this is where the run button comes in handy. It may be hard at first to decipher the small map displayed on the cellphone, especially while running. I ended up getting just good enough to know what symbol on the map was me in order to make my way to the exit without my legs ever stopping.

daylight

Zombie Studios does a great job with the ambiance of Daylight. I feel in any good horror experience, game or otherwise, the audio is what makes the scares even better. Echos of footsteps, creaky or slamming doors, whispers coming from behind you and even complete silence sends chills up your spine the entire game. The ghost that’s chasing you down the whole game has an audio warning that builds tension the first couple of times. Once you get used to the distinct noise, it is a little easy to cheese the mechanics in order to not look at the ghost. Since that is technically the only way you can die in Daylight, I was disappointed it was too easy to bypass. Anytime I heard the noise of the imminent appearance of the ghost, I just turned my back towards the direction I needed to go and walked.

Not to say you can beat the scare factory meticulously designed by Zombie Studios. There were times where I used my back walk technique and the game seemed to adapt by reappearing in my face, negating my well laid plans. It also seemed that if I was progressing too fast through an area, more obstacles would be placed to slow me down. I really wanted more of these instances to happen. To have the game adapt to your style, keeping you on your toes would maximize the horror. One of the main components of horror is, after all, surprise.

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What is also a surprise is how I didn’t notice the art design in Daylight. Being the first game using the Unreal 4 engine, you would think I would take note of how amazing things looked all around me. This could be a testament on how well Zombie Studios designed the gameplay. I was too worried about getting the hell out of each area that I never took the time to look around and examine the details. The fact that lighting was in limited supply also made wandering around a bit of a pain to do just to get a closer look. I did notice that there was a slight haze or blur while playing. I thought it was the depth of field option in the PC settings, yet turning it off didn’t seem to change anything.

After reaching the climax of the story, Daylight may seem short. Two or three hours is a brief period in time but in order to get the entire story, you will need to make multiple journeys through the game. In one playthrough, I managed to collect 27 remnants, out of 104. So as you see, there are plenty of notes to fill in all of the backstory. All this attention to the backstory, it makes me wish the actual current story had more setup going for it. There is also the fact that every new story has new layouts to navigate. Having procedurally generated areas helps in that regard. At first, things may look and feel the same as the last time. It only takes a couple of minutes to realize that everything is, in fact, changed. Rooms being laid out differently to scare cues happening in areas not in the previous session will become apparent real quick. The disappointing aspect of this randomization to keep things fresh is the scares are still the same. Oh, they will still get you to shriek back in horror being as though they happen in different locations. For each time you venture through the story though, the impact of these scares will become watered down even if they happen in random locations. For a game designed to be played multiple of times, having a more varied bag of scares would’ve been welcomed.

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Then there’s the Twitch streaming functionality built into Daylight. Similar to how Dead Nation: Apocalypse Edition implements Twitch, Daylight lets viewers type in commands to the chat and causing certain things to happen to the person streaming in-game. Since Zombie Studios wants people to figure out these magical keywords to activate actions in Daylight, be prepared for dictionary dump of words scrolling at insane speeds. That is, if you have a lot of viewers. For those of us not a known entity in the Twitch community, this feature is pretty much a waste of time to set up. Besides, most people want to see webcams with faces ready to contort to a misshapen form of horror when encountering the terror that could be around the next corner.

Although a short-lived experience, Daylight manages to pack just enough scary into making those couple of hours seem like an eternity. The frights, jump scares, skin crawling sounds from the dark will test anyone’s ability to keep calm and composed. More attention to filling out the main story would have helped wash that demo feeling I got at times. Even more variety in the ways the game scares you would have worked. Still, that first experience through Daylight will be an enjoyable one if you like jump scares.

Score: 3/5

Briefly: Bethesda has just launched a creepy new trailer for Shinji Mikami’s Summer horror game, The Evil Within.

The latest video shows the game’s protagonist probably going crazy, and then (appropriately) questing his sanity himself. The trailer shows off some absolutely gorgeous segments, and also features exactly the creepy shit that you’d expect to see from the creator of Resident Evil.

Take a look at the trailer below, and let us know if you’re looking forward to the game. The Evil Within launches for PS3, PS4, Xbox 360, Xbox One, and PC on August 26th.

Briefly: Finally, Shinji Mikami and Tango Gameworks The Evil Within has a release date.

The survival horror title (which looks fantastic, check out some gameplay footage here) will launch in North America on August 26th, and Europe on August 29th.

As a big fan of survival horror games, 2014 really seems like a great year to follow the genre. The fantastic Outlast just launched for PS4, Zombie Studios Daylight looks promising, Techland’s Dying Light should be awesome, and there are plenty of other games coming down the pipeline. Unless a Silent Hill reboot is announced (that doesn’t suck), Mikami’s name attached to The Evil Within could be the best news the genre has had in years, and it certainly has horror fans excited.

Are you looking forward to this one? Sound out below!

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

Briefly: I love survival horror. At least, I love what survival horror used to be. Sure, we had the absolutely incredible The Last of Us earlier this year (though that was much more survival than horror), and there’s some excellent looking PC titles on the market right now (Outlast anyone?). Sadly, the once mighty greats of the genre have fallen, and current Resident Evil and Silent Hill titles are nothing but average action games.

With The Evil Within, Bethesda Softworks and Resident Evil creator Shinji Mikami are hoping to reinvigorate the classic survival horror genre, and I couldn’t be more excited. A new, extended gameplay video for the title has just been released, and it looks absolutely unreal.

Take a look at the footage below, and let us know what you think! The Evil Within is still a ways away, and simply has a release date of 2014 at this point, but the game will launch on PC, Xbox 360, Xbox One, PS3, and PS4.

Detective Sebastien Castellanos and his partners are called in to investigate a gruesome mass murder. After witnessing a mysterious force slaughter his fellow officers, Sebastian is ambushed and knocked unconscious. When the video opens, he finds his world has been turned upside down. Facing unimaginable terror and fighting for survival in a world where hideous creatures wander among the dead, Sebastian embarks on a frightening journey to unravel who or what is behind this unimaginable evil.

Briefly: I love survival horror. At least, I love what survival horror used to be. Sure, we had the absolutely incredible The Last of Us earlier this year (though that was much more survival than horror), and there’s some excellent looking PC titles on the market right now (Outlast anyone?). Sadly, the once mighty greats of the genre have fallen, and current Resident Evil and Silent Hill titles are nothing but average action games.

With The Evil Within, Bethesda Softworks and Resident Evil creator Shinji Mikami are hoping to reinvigorate the classic survival horror genre, and I couldn’t be more excited. A new teaser for the game has just been released, and as expected, it looks creepy as hell.

Take a look at the short video below, and let us know what you think so far! The Evil Within is still a ways away, and simply has a release date of 2014 at this point, but the game will launch on PC, Xbox 360, Xbox One, PS3, and PS4.

Just yesterday, Sound Works Collection debuted a fantastic Man of Steel featurette focussed entirely on the film’s amazing sound design. Today, they’ve done the same thing with June 14th’s other majour release, Naughty Dog’s The Last of Us.

The game is selling like hot cakes, and for good reason: this is possibly one of the most intense, frightening, and beautiful gaming experiences ever crafted. From graphics, to gameplay, and of course, sound, The Last of Us is a masterpiece by all counts.

The video features Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer, and is a must-watch for anyone that’s interested in the game.

Watch the featurette below, and be sure to let us know what you think of the game!

Just hitting Steam Greenlight today The Forest has got some great vibes already. Check out the trailer and more info below.

I’m sold. This game looks like Minecraft HD, but with a little more violence thrown in. The nice calming music, gentle atmosphere and gripping loneliness make this a very interesting look. From the Greenlight page.

As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants.

Build, explore, survive in this terrifying first person survival horror simulator.

 

KEY FEATURES:

The world
Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes.

Complete player freedom
Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food.

Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter.

Gameplay
Explore and build during the day. Defend your base at night. Craft weapons and tools.Bunker down during the evening or bring the fight directly to the enemy.

Fight or Hide
Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.

A new type of open world, survival horror experience
Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.

Full VR experience
Support for the Oculus Rift VR headset for the most immersive experience possible. (Editors Warning: May induce night terrors if played with Oculus Rift)

The only way we can get our hands on this is by voting for it on the Steam Greenlight Page. So if you want to give this game a try please go vote!

 

The sequel to Metro 2033 is finally just a few weeks away, and publisher Deep Silver today released an awesome new trailer for it.

Embarrassingly enough, I’ve never actually finished Metro 2033. The game has such a terrifying atmosphere that I could only play it in short bursts, and it soon got lost in the shuffle of my daily life. I’ve never had a real opportunity to return to it (or maybe I’m just too afraid).

In any case, I know a ton of fans have been waiting for Metro: Last Light for quite some time. The (surely impressive) game releases on Xbox 360, PS3, and PC on May 14. Watch the new trailer below (not nearly as creepy as the game itself will be I’m sure), and let us know what you think!

Mere hours ago we talked about the official announcement for the newest game from Bethesda and the creator of Resident Evil, Shinji Mikami’s. Code named Zwei, it was supposed to be Shinji Mikami’s return to classic survival horror.

Well, just now, like just NOW, we got an official title and teaser trailer. Check out The Evil Within. 

Still no word on release date, or platforms.

With Silent Hill: Revelation 3D opening up in just a few short days, I thought what better time to do a retrospective on what used to be the pivotal survival horror franchise.

Sometimes I’m ashamed to admit it, but I’m still a huge fan of Silent Hill. Though I should be used to the mediocre offerings that the last few iterations have given us, for some reason I still find myself anticipating every release, and I always end up grabbing them right on release day. One day, I hope I’ll be able to pick up a new title and get that same feeling of sheer terror and extreme polish that the older Silent Hill games offered, but until then, at least I’ve got the memories.

I’ll be taking a quick look at all the main games in the Silent Hill series (with the exception of Origins, as it’s a title that I never got to experience). I have a lot of memories of these titles as I mentioned above, so I’ll be sharing a few of those with you as well. If you’ve never experienced any of the games for youself, I’ll recommend you a jumping off point, and also tell you which titles to avoid (however, you’ll have to read on to find out!).

Silent Hill

Konami’s first entry into the survival horror genre would come in 1999. It was initially hailed as the company’s answer to Capcom’s Resident Evil franchise which was already nearing launch of its fourth title. Upon release players realized they had signed up for something much different. Instead of an action heavy game where your biggest fear was coming across a pack of zombie dogs and not having enough ammo to take them out, you found yourself in the shoes of Harry Mason, an everyman who kind of sucks at combat. Your best defence in Silent Hill is not a weapon of any sort, but instead a radio that warns you of the approaching horrors and quick feet that can run in the opposite direction. Silent Hill also had some technical achievements that Capcom hadn’t included in their franchise: the game tended to look exponentially better, due to the fact that it used real-time environments rather than Resident Evil‘s prerendered backgrounds.

Use your imagination, it used to look amazing.

I still remember being a nine year old kid (it feels like so long ago!) and popping that disc into my Playstation for the first time. I remember running through those foggy streets in search of Harry’s lost daughter. I remember following her into a dark alleyway (greeted by freaky fixed camera angles) before being torn apart by a pack of strange, unexplainable creatures. I remember immediately turning the game off after this, because I was freaking nine years old and scared as hell.

After that first taste however, I just couldn’t stay away. Within hours I found myself turning on that matte grey console again. The story was just too intriguing, the atmosphere too interesting. I’d turn the game off in stress countless times before the credits would roll, but a week later I would find myself at the end of the game. I was terrified for my life at that point, but I was already itching for more. I had just experienced one of the most interesting games of that age, and few other titles that generation would ever leave me feeling the way Silent Hill did.

Of course I wasn’t the only one who felt that way: the game would go on to sell over two million copies (a lot back then!), and ended up on many “Best-Of” lists throughout the history of the first Playstation.

Silent Hill 2

2001 would see a new Sony console, and a new Silent Hill too! Sadly it would take me a couple extra years to experience this one (it took a lot of allowances to save up for that sexy black PS2). The Silent Hill sequel would up the ante on every single element that the first game introduced. The game would be heralded by many (even to this day) as both the best survival horror title in gaming history, as well as the most terrifying game of all time.

I feel just as strongly about it: no movie, no game, no piece of media has terrified me on the same level that Silent Hill 2 has. Those damn nurses all over that disgusting hospital, the introduction of the now iconic Pyramid Head, the insanely deep plot elements and extremely disturbing overtones, all topped off by the hauntingly beautiful score of Akira Yamaoka.

‘Silent Hill 2’ fuels nightmares to this day.

The plot would follow newcomer James Sunderland on a mission to the cursed town. He receives a letter from his thought-to-be-deceased wife with a request for him to meet her there. Everything goes to shit of course, and the beautiful place from James’ memories becomes a horrible nightmare. The game was ripe with new characters, previously untouched subject matter (for any game), challenging puzzles and countless terrifying moments. Though a few years older than when I played the first title, I still found myself turning this one off constantly. Silent Hill 2 was simply too stressful.

Silent Hill 3

2003 would see the series’ third entry (aptly titled Silent Hill 3). The third chapter would feature the series’ first female protagonist. Unlike Silent Hill 2, which was a new story altogether, the third game acts as a direct sequel to the first and expands heavily on the overarching themes of that game.

You find yourself in control of the teenage Heather as she finds herself drawn to the horrific town. The cult from the first game has some special plans for her, and she’d like to stop these plans before they come to pass. You’ll get to visit the series’ staple hospital in Silent Hill 3, and some new locales as well, including an amusement park that’s straight out of a horrible nightmare.

The third game would have you ending nurses in style.

At this point, people were starting to get a sense of deja vu with the series. Though each game features largely different stories, the gameplay had remained the same throughout the franchise. Combat was clunky, and though you would typically visit different locations in each title, the method of progressing through each one was very similar.

Despite this fact, Silent Hill 3 still received mostly positive reviews. Though I definitely felt that familiar feeling, the game itself was still a blast to play through. In any case, the thing that the Silent Hill franchise has always been best at is atmosphere, and Silent Hill 3 may have the heaviest atmosphere of them all. While the story overall may not have been as powerful as Silent Hill 2, the strong sense of connection with the first game made the entire experience feel much larger in scale. Silent Hill 3 was also praised for its graphical prowess and remains one of the best looking PS2 titles to ever be released.

Silent Hill 3 is also the basis for the upcoming film Silent Hill: Revelation 3D.

 Silent Hill 4

Silent Hill 4 came just a year later, and was both a breath of fresh air and the first misstep in the iconic series.

The game takes more of a Silent Hill 2 approach to plot, meaning Silent Hill 4 is not related to any of the previous games. It instead tells the tale of Henry Townshend, a lonely introvert that couldn’t leave his apartment even if he wanted to. The front door won’t open, the windows are locked, and the phone doesn’t work. He’s stuck in every sense of the word, and has been for days. He wakes up one day to a strange tunnel in his bathroom and has no choice but to enter it.

Better out than in I guess!

The game never actually takes you into Silent Hill. Instead you’ll learn about the plot and mythologies by visiting surrounding areas. While weird (if you’re playing a Silent Hill game, you’re likely looking to visit the town), it was also welcome to visit locations that we hadn’t seen before.

Konami tried to respond to some of the gameplay criticisms that the last game received by introducing a first-person element to the title. Any time spent in Henry’s residence would be spent in the new perspective. It certainly added a new level of fear to the game, as your field of view is simply much more narrow than you’re used to. There is much less to be afraid of in the apartment however, so the first person elements tend to get old rather fast.

I still had a lot of fun with Silent Hill 4, but it was definitely the weakest of the Team Silent developed games. It simply isn’t overly memorable, and feels much more like a spin-off than a main title.

Silent Hill 4 would also be the last game developed by Team Silent before they were disbanded by Konami in 2005.

Silent Hill Homecoming

I was an 17 year old broke high school student on the day that Silent Hill Homecoming would hit store shelves. I decided to skip school that day and wait for my local Blockbuster to open. I had to use both straps on my backpack as it was stuffed full of games to trade in (not because I wanted to trade them, simply because that was the only way I’d be able to get the game home on launch day). I still recall racing home only moments after the store had opened, gleaming with excitement and eager to place that disc into my PS3.

I was instantly in awe with the graphics and sound, the insanely crisp voice acting, and the other technical achievements that Homecoming had to offer. The realization didn’t set in for an hour or so: this was not a Silent Hill game. Sure it looked like Silent Hill, and an insanely beautiful rendition of it at that, but the game just felt off.

The game may have stunk, but boy did it look good.

As I mentioned above, Team Silent was disbanded soon after the release of Silent Hill 4. Konami entrusted Double Helix Games (a company that didn’t have the greatest track record) to develop the next iteration of the series. People were excited to see a western developer take on the horror franchise, but sadly, the game did not turn out as good as it looked.

Silent Hill Homecoming was a much more action oriented title than any of the games we’d seen before. If I remember correctly, guns were much more plentiful and enemies tended to go down without much trouble. This was severely detrimental to the experience: in past titles you’d typically turn to running before you’d stand and face an enemy, but in Homecoming you feel like it’s never necessary. The combat controls were completely reworked for this game, but the sheer amount of combat you would face highlighted the fact that it was still clunky as hell. Homecoming was also the first title that gave the player complete control over the camera. In this age it’s basically a requirement to have this “feature”, but again, in a title like this it can hurt the experience: while past games had you moving slowly around corners in case of a surprise attack, in Homecoming you could simply look at where you were going before you got there.

I’m still pretty torn on Silent Hill Homecoming. On one hand, you have a visually (and audibly) beautiful rendition of the town and the terrors inside it, but on the other, the game severely lacked the terrifying elements of the older titles and was rarely, if ever scary. You could fairly easily have removed the fog and threw another title on the box, and few people would ever know, it simply felt that different.

Silent Hill: Shattered Memories

December 2009 saw the release of the only Silent Hill title for a Nintendo console (though it would later release for PS2 and PSP). The game was a reimagining of the first Silent Hill, and kept only the premise of Harry trying to find his missing daughter. Nearly everything else was unrecognizably different: the plot and characters within it were not the same, and even the world of Silent Hill had changed from a fog covered plateau to a frozen wasteland. Combat was completely removed from the game, leaving you only able to run from any of the monsters you may encounter.

I was so impressed with Shattered Memories that I nearly played the entire game in one sitting. Thinking back on the title, I can’t really think of anything that I didn’t like about it. The story may not be as strong as what Silent Hill 2 had to offer, but by far, Shattered Memories was the best survival horror title in years.

More like shattered expectations.

I was really impressed with the original content that Climax Studios added to the franchise as well. Shattered Memories opens with a creepy first person psychotherapy session that asks you to answer questions honestly. These sections are interesting, thought provoking, evocative, and also effect what you’ll see during the time you’ll spend in Silent Hill: NPC characters will look and act differently, and entire areas of the game may be different or inaccessible, all based on the choices you make.

The game was also a perfect fit for the Wii, and the motion controls made you feel like a much bigger part of the experience. The luminosity of the town tends to be very low (of course), but pointing with the Wii Remote gives you full control of the ever important flashlight. You would also receive the occasional phone call in the game, and the rarely utilized Wii Remote speaker would act as your earpiece. It’s pretty creepy listening to screaming characters when the sound is emitting so close to your ear.

Cell phone stuff was VERY cool.

Sadly this would be the only Silent Hill title that Climax Games would get to develop. Though this was Konami’s most successful Silent Hill in some time (quality wise anyways), the next title would again go to a different developer. Silent Hill: Shattered Memories would also be the final title composed by series regular Akira Yamaoka, which was a sad day for series fans as Akira’s beautiful music was always one of the strongest elements of any Silent Hill title

Silent Hill: Downpour

Silent Hill: Downpour released six months ago to mixed reviews. For some reason I was still excited for the game, though previews looked muddy and gameplay looked clunkier than ever.

I took in every moment of the game that I could, but it turned out even worse than anticipated. Downpour was filled with technical issues that were never apparent in prior titles, including constant (constant) framerate issues (sometimes dipping into single digits), freezing, and audio sync issues (or missing entirely) among others.

The plot was decent enough: inmate Murphy Pendleton would find himself near the ill-fated town when the bus he was being transported in was destroyed. After discovering what was in store for him, Murphy’s main mission was simply to find a way out alive, though he didn’t seem opposed to doing weird side tasks along the way.

Welcome to Bright Falls… Oops, wrong game.

Silent Hill: Downpour was the franchise’s first (and hopefully only) attempt at an open world game. It was stupid. Sure it was cool to be able to run around the whole town at your leisure, but that fact that the town was basically empty and that you could interact with very few of the buildings made the majority of the experience extremely boring. You could literally run around for the better part of 20 minutes without anything happening. It was also hard to tell at times if the quest you were attempting actually had anything to do with the story, or was just some sort of side silliness.

Downpour is also the epitome of bad creature design. The Silent Hill games of yore to this day have some of the most atrocious, disgusting, disturbing, amazing monsters you could imagine. Those creatures fit the town and the subject matter perfectly. While wandering the streets (and many other areas) of Downpour, you’ll likely just see the same zombie man or woman over and over again. They look bad, their AI is bad, and they’re so easy to take down that you’ll never, ever fear them.

You’ll be seeing her A LOT

Downpour was not all bad of course. The sound design was excellent for the most part, and though Akira Yamaoka would not return to compose this game, Daniel Licht managed to fill his shoes pretty well. Combat, though dragged down by the awful AI, played better than any Silent Hill title before it. Developer Vatra Games also added a stereoscopic 3D option to the PS3 version of the game, which was very welcome and gave a new dimension (haha) to the few scares that the game did offer.

Closing Thoughts

It wasn’t until beginning this retrospective that I realized just how far the mighty had fallen. Over the last 8 years, nearly everything the franchise had to offer has been of dismal quality compared to the titles we used to get.

What used to be one of Konami’s first-tier games seems to have become a joke even to them: the company entrusted a mobile developer to remaster Silent Hill 2 & 3 in HD, and it seems as though the “remastering” was never actually completed before release. In many cases, the Silent Hill HD Collection looked noticeably worse than the original PS2 titles, and had a myriad of issues that were not present in the source material. Konami eventually issued a statement saying that they could not fix the game, but would be happy to exchange it for another title. This is something I’d never heard of before, and basically showed us that Konami just didn’t give a shit about the game. This being said, Silent Hill: Downpour was released just one week earlier, and the insanely distracting technical issues present in that title as well made it feel as though it was not an isolated incident.

All this being said, I’m quite looking forward to Revelation. The first Silent Hill film was nothing to write home about, but if it did anything right, it was taking the source material seriously. Creatures and music were ripped right from the game and thrown onto the silver screen. The town looked fantastic and had a wonderful atmosphere. Though the plot was a nigh-unrecognizable amalgamation of series’ themes, the film felt mostly coherent, and in my opinion is probably the best video-game adaptation to this day (though that’s not saying much). If Revelation can at least match that, it will be well worth my $10.

If you’re looking at getting into the Silent Hill series, your best bet would be to start with Shattered Memories. Again, it’s simply a great re-imagining of the first game for the current generation. Silent Hill 2 and 3 hold up well and are fantastic stories, but I’d try and track down the original versions and skip the atrocious HD Collection altogether. Unless you can find Homecoming or Downpour for dirt cheap, I’d avoid those ones too, as they are definitely the biggest disappointments in the series. Silent Hill 4 is not bad, but is mostly unrelated to the other games, and definitely is not one of the necessary games to play.

I hope that one day Konami realizes what they’ve done to the series. I hope that they decide at some point to take Silent Hill seriously again. When this happens, I think we’ll get another game worth playing. Until then, you could always catch up with Resident Evil.

In my restless dreams I see that town… Silent Hill. Cue Theme of Laura:

Make sure to let us know what you think of the series, and of course if you agree or disagree with what I had to say!

Fucking Nintendo, how does it work? Remarkably well. It looks like they really are listening to the hardcore and will deliver a solid new console. Check out the newest trailer for the survival horror launch title ZombiU. It looks, pretty damn fun!

You can get your hands on a WiiU as well as ZombiU November 18th!

What I am about to show you will frighten you. If you have ever played Amnesia or seen any of the hilarious YouTube commentaries, you know how TERRIFYING it can be. Well straight out of GamesCom we get a trailer for Routine, a game that takes place on the moon in a fully fledged moon base. The game features fully randomized puzzles and AI. There is no HUD. No weapons. You run and you hide and die.

No other info about the game is available yet, but it looks fucking scary.