Briefly: I knew that Metal Gear Solid V would win some awards last night. The game is chock-full of near perfect mechanics, and while the storyline leaves something to be desired for MGS fans expecting plenty of long, convoluted cutscenes, Metal Gear Solid V: The Phantom Pain is still easily one of the best games of the year.

When it won the award for Best Action / Adventure game at last night’s The Game Awards, fans in audience and watching around the world expected series creator Hideo Kojima to take the stage in order to accept the award for what was likely to be the last true Metal Gear title that we’ll ever see.

Turns out, that was the plan, until Konami stopped Kojima from attending the awards at the last minute.

Host Geoff Keighley explained that “Mr. Kojima had every intention of being with us tonight, but unfortunately he was informed by a lawyer representing Konami just recently that he would not be allowed to travel to tonight’s award ceremony to accept any awards. He’s still under an employment contract and it’s disappointing.”

Here’s the video, where Keighley looks legitimately upset at the announcement, and the entire Microsoft Theatre boos Konami:

It’s absolutely insane just how much hate Konami has garnered over the past year, and with last night’s barring of Kojima, it seems as though they just keep digging that hole deeper.

Mere seconds after the decision was revealed on the livestream, Twitter was filled with #FuckKonami posts, and a myriad of support for Kojima and Kojima Productions.

It was pretty clear that Kojima was looking forward to the ceremony as well, as he’d been retweeting The Game Awards news all week.

Sad, sad stuff.

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

Filmmaker Jason Trost arrives back on Geekscape to talk about his new film ‘How To Save Us’, opening in select markets this weekend! Along for the ride is Tallay Wickham, one of the actresses from the film, as they talk about the ghost story’s origins in video games… like Silent Hill! Tallay and I share our love for all things Professor Layton and Jason calls ‘The Witcher 3’ the first Witcher title you definitely have to play! We discuss retro throwback indie films like ‘Kung Fury’ and how they often miss the point and I talk about Ron Gilbert’s new game ‘Thimbleweed Park’! Also, how this year’s Nintendo Championship totally miss the mark and whether having The Rock remake ‘Big Trouble In Little China’ is a good thing or a bad thing! Enjoy, Geekscapists!

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Briefly: Gamers everywhere have been pretty upset (understatement) at Konami over the what-are-they-thinking cancellation of the Hideo Kojima, Guillermo Del Toro, and Norman Reedus collaboration, Silent Hills.

The Silent Hill series has been my absolutely favourite franchise since 1998, when 8 year-old me didn’t sleep for nearly a week after playing the first game. I watched the series grow to become the award winning undisputed king of survival horror, and then fall to mediocrity before finally becoming laughable.

Then, last Summer with the launch of P.T., fans of the series once again had hope. This was going to be the resurrection that the series, and genre, needed. Then Konami took it away.

YouTuber Super Bunnyhop has just released a detailed eulogy for the property, which does a great job of lamenting just what was special about P.T., and what it could have done for the series. Whether you were a fan of the game or are just now wondering what all of this P.T. chatter is all about, it’s well, well worth the watch.

It’s still hard to believe that yesterday’s news could possibly be true, but alas, a new Silent Hill game is finally in development, it stars Norman Reedus, and it’s a collaboration between master filmmaker Guillermo Del Toro and master gamemaker Hideo Kojima.

Yep, the dude that created Metal Gear Solid (and who I met at Comic-Con last year), and the dude who directed the Hellboy series Pan’s Labyrinth.

The way that the game was announced is equally as incredible. At yesterday’s Gamescom press conference, Sony debuted a new independent horror game called P.T., which it turns out was a fake game by a developer that doesn’t exist, and it was actually a ruse by Kojima and co. to build hype for Silent Hills. Who the heck announces a game like that?

And build hype it did. A playable P.T. demo hit the Playstation Store at the closure of their press conference, and gamers fell in love with it. I usually don’t have a problem with horror games (not since Silent Hill 2 in any case), but I tried to play P.T. for about 15 minutes last night before I had to turn it off. There’s no way in hell I’m going through that before bed. It’s legitimately terrifying in its visuals, audio, and especially its atmosphere, and if Del Toro and Kojima and their team can craft something so freaking scary as a teaser for a completely unrelated title, I cannot wait to see what they do with the full game. You can watch a run-through of P.T. below, if you dare.

And they are aiming to scare the hell out of players. At a follow-up press conference today (which also revealed that Kojima Productions is actually developing the game rather than just overseeing production), Kojima said that “Originally, we were thinking of making a game that would make you pee your pants,” Following discussions with Del Toro, Kojima decided, “we are aiming for a game that will make you shit your pants.”

Yep. Shit your pants. But what if it’s too scary? Won’t people simply not play? That’s not their problem, as it turns out, as Kojima continued “So be it. We don’t care. We are aiming for a game that will make you shit your pants. So please make sure you have a change of clothes.” He joked that “The limited edition will probably include a pair of trousers.”

I just hope that we get a release date, or at least more info on the game soon. I have a horror-itch that hasn’t been scratched since Silent Hill 4.

Are you looking forward to the game? Are you worried it’ll be too scary? Sound out below.

Briefly: Details are very scarce on this one, but it just may be some of the best gaming news that I’ve ever heard.

Silent Hill is my favourite video game series of all time. Somehow, even after the last few atrocious entries in the series (well, Downpour was okay), I’m still able to say that. That’s how much the series’ early titles resonated with me. It’s a series that was once the pinnacle of the horror gaming experience, and it’s a series that has since fallen into obscurity, mediocrity, and terrible, terrible films.

But that’s about to change, because a new Silent Hill game is in the works, and it’s a collaboration between Metal Gear Solid‘s Hideo Kojima, and master filmmaker Guillermo Del Toro. Oh, and it also stars Norman Reedus.

Today at Gamescom, Sony debuted a teaser for a mysterious title called P.T. The ‘world’s first’ interactive teaser was then uploaded onto the Playstation Store. Upon completion (which I’m about to try my hand at as soon as I finish writing), Norman Reedus appears in a desolate, familiar town, before the Silent Hills (yep, with an S) title card appears.

This is incredible news, and we’ll be sure to keep you updated as we learn more. You can take a look at the P.T. teaser below, and be sure to let us know if you’ve downloaded the teaser yourself!

As you may or may not know, I’m somewhat of a Silent Hill fiend. I’ve been a huge fan of the troubled series since the first game launched in 1999, and for some reason had been really looking forward to the sequel to Christophe Gans’ first Silent Hill film.

I was so excited for the film (and heard that others were too) that I prepared a retrospective on the entire series to prepare for the now released sequel. I’d definitely give it a read if you have any interest in the iconic series of games.

Before delving into Revelation, let me be absolutely blunt. This movie was fucking awful. It was an experience that my better half didn’t want to be a part of in the first place, and you can be assured that it was an extremely silent walk to the car afterwards. Whether you’re a fan of Silent Hill or horror in general, do anything but see Silent Hill: Revelation 3D. In fact, instead of seeing this piece of crap, why not use your $10 for a certain kickstarter campaign instead?

If you have any self control, you’ll avoid this horrible fate.

If you’re at all familiar with the series, Revelation is a loose adaptation of 2003’s Silent Hill 3. The film tries to tie itself nicely into the end of the 2006 movie: Heather is a grown up version of Sharon from the first film. She somehow escaped the otherworld that her and her mother were trapped in at the end of Silent Hill, and Heather and her father Christopher have been on the run from the cult ever since. Heather conveniently has no memory from her first journey to the cursed town, but has recurring haunted dreams of the horrors within. Her dad gets himself kidnapped, and she heads to the town to save him, which of course is exactly what the cult members want.

She looks like she wants to shoot herself. Must have read the script.

The above paragraph may not make much sense, but is really the best description of the Revelation that I could come up with. The (sparse) plot is convoluted as hell at the best of times, and completely incomprehensible at the worst. Much of the time, things literally don’t make any sense whatsoever. The most terrifying part of the movie is the fact that this script somehow made it to screen: it should have been burned or thrown in the Mariana Trench at the treatment phrase. Things also don’t fully make sense in relation to the first film either. One example: Alessa killed everyone in the town at the end of Silent Hill, yet somehow in the sequel, every one of them is still there.

As I sit here trying to think of a saving grace, of something that for hardcore fans may make it worth the price of a matinee ticket, I realize that there simply isn’t one. I did not enjoy a single frame of this film. Not one frame was worth the money that it cost to make. Even Akira Yamaoka’s haunting score felt out of place in such an abysmal offering, and most of the time was overshadowed by the technical grunge of Jeff Danna.

Creature design is on a similar level to those in Silent Hill: Downpour: atrocious. Sure it was cool to see the series’ regular nurses again, and Pyramid Head looked decent enough, but anything that was created specifically for the film (the mannequin spider comes to mind) looked laughably bad. The creatures in the Silent Hill universe are supposed to make you uncomfortable and absolutely disgusted just as much as they’re supposed to scare you. The ones in Revelation were hilarious.

It looks even sillier in motion.

The CG effects in the movie however, really did bring me back to Silent Hill 3. Not because they were thematically similar or had anything to do with the game, but because they were about the same quality as you’d see in a PS2 title. Even things as simple as smoke looked like they were straight out of the 90’s. While comparing to the PS2 titles, most of the performances in the film (including that of series’ newcomer Malcolm McDowell) were about as forced and stunted as James’ in Silent Hill 2 (for those that haven’t played, that means awful).

Are you getting the picture? Silent Hill: Revelation is bad. It’s the worst movie that I’ve seen this year (by far beating out The Apparition from a couple months ago). I reiterate, do anything but see this film. Fairly quickly into Silent Hill: Revelation is a warning: “Do Not Go To Silent Hill”. In closing, I can only repeat this phrase, as it’s the best advice the movie can offer.

And with that goes another nail into the coffin of one of my favourite series’.

Silent Hill: Revelation 3D scores a terrifying 0/5.

With Silent Hill: Revelation 3D opening up in just a few short days, I thought what better time to do a retrospective on what used to be the pivotal survival horror franchise.

Sometimes I’m ashamed to admit it, but I’m still a huge fan of Silent Hill. Though I should be used to the mediocre offerings that the last few iterations have given us, for some reason I still find myself anticipating every release, and I always end up grabbing them right on release day. One day, I hope I’ll be able to pick up a new title and get that same feeling of sheer terror and extreme polish that the older Silent Hill games offered, but until then, at least I’ve got the memories.

I’ll be taking a quick look at all the main games in the Silent Hill series (with the exception of Origins, as it’s a title that I never got to experience). I have a lot of memories of these titles as I mentioned above, so I’ll be sharing a few of those with you as well. If you’ve never experienced any of the games for youself, I’ll recommend you a jumping off point, and also tell you which titles to avoid (however, you’ll have to read on to find out!).

Silent Hill

Konami’s first entry into the survival horror genre would come in 1999. It was initially hailed as the company’s answer to Capcom’s Resident Evil franchise which was already nearing launch of its fourth title. Upon release players realized they had signed up for something much different. Instead of an action heavy game where your biggest fear was coming across a pack of zombie dogs and not having enough ammo to take them out, you found yourself in the shoes of Harry Mason, an everyman who kind of sucks at combat. Your best defence in Silent Hill is not a weapon of any sort, but instead a radio that warns you of the approaching horrors and quick feet that can run in the opposite direction. Silent Hill also had some technical achievements that Capcom hadn’t included in their franchise: the game tended to look exponentially better, due to the fact that it used real-time environments rather than Resident Evil‘s prerendered backgrounds.

Use your imagination, it used to look amazing.

I still remember being a nine year old kid (it feels like so long ago!) and popping that disc into my Playstation for the first time. I remember running through those foggy streets in search of Harry’s lost daughter. I remember following her into a dark alleyway (greeted by freaky fixed camera angles) before being torn apart by a pack of strange, unexplainable creatures. I remember immediately turning the game off after this, because I was freaking nine years old and scared as hell.

After that first taste however, I just couldn’t stay away. Within hours I found myself turning on that matte grey console again. The story was just too intriguing, the atmosphere too interesting. I’d turn the game off in stress countless times before the credits would roll, but a week later I would find myself at the end of the game. I was terrified for my life at that point, but I was already itching for more. I had just experienced one of the most interesting games of that age, and few other titles that generation would ever leave me feeling the way Silent Hill did.

Of course I wasn’t the only one who felt that way: the game would go on to sell over two million copies (a lot back then!), and ended up on many “Best-Of” lists throughout the history of the first Playstation.

Silent Hill 2

2001 would see a new Sony console, and a new Silent Hill too! Sadly it would take me a couple extra years to experience this one (it took a lot of allowances to save up for that sexy black PS2). The Silent Hill sequel would up the ante on every single element that the first game introduced. The game would be heralded by many (even to this day) as both the best survival horror title in gaming history, as well as the most terrifying game of all time.

I feel just as strongly about it: no movie, no game, no piece of media has terrified me on the same level that Silent Hill 2 has. Those damn nurses all over that disgusting hospital, the introduction of the now iconic Pyramid Head, the insanely deep plot elements and extremely disturbing overtones, all topped off by the hauntingly beautiful score of Akira Yamaoka.

‘Silent Hill 2’ fuels nightmares to this day.

The plot would follow newcomer James Sunderland on a mission to the cursed town. He receives a letter from his thought-to-be-deceased wife with a request for him to meet her there. Everything goes to shit of course, and the beautiful place from James’ memories becomes a horrible nightmare. The game was ripe with new characters, previously untouched subject matter (for any game), challenging puzzles and countless terrifying moments. Though a few years older than when I played the first title, I still found myself turning this one off constantly. Silent Hill 2 was simply too stressful.

Silent Hill 3

2003 would see the series’ third entry (aptly titled Silent Hill 3). The third chapter would feature the series’ first female protagonist. Unlike Silent Hill 2, which was a new story altogether, the third game acts as a direct sequel to the first and expands heavily on the overarching themes of that game.

You find yourself in control of the teenage Heather as she finds herself drawn to the horrific town. The cult from the first game has some special plans for her, and she’d like to stop these plans before they come to pass. You’ll get to visit the series’ staple hospital in Silent Hill 3, and some new locales as well, including an amusement park that’s straight out of a horrible nightmare.

The third game would have you ending nurses in style.

At this point, people were starting to get a sense of deja vu with the series. Though each game features largely different stories, the gameplay had remained the same throughout the franchise. Combat was clunky, and though you would typically visit different locations in each title, the method of progressing through each one was very similar.

Despite this fact, Silent Hill 3 still received mostly positive reviews. Though I definitely felt that familiar feeling, the game itself was still a blast to play through. In any case, the thing that the Silent Hill franchise has always been best at is atmosphere, and Silent Hill 3 may have the heaviest atmosphere of them all. While the story overall may not have been as powerful as Silent Hill 2, the strong sense of connection with the first game made the entire experience feel much larger in scale. Silent Hill 3 was also praised for its graphical prowess and remains one of the best looking PS2 titles to ever be released.

Silent Hill 3 is also the basis for the upcoming film Silent Hill: Revelation 3D.

 Silent Hill 4

Silent Hill 4 came just a year later, and was both a breath of fresh air and the first misstep in the iconic series.

The game takes more of a Silent Hill 2 approach to plot, meaning Silent Hill 4 is not related to any of the previous games. It instead tells the tale of Henry Townshend, a lonely introvert that couldn’t leave his apartment even if he wanted to. The front door won’t open, the windows are locked, and the phone doesn’t work. He’s stuck in every sense of the word, and has been for days. He wakes up one day to a strange tunnel in his bathroom and has no choice but to enter it.

Better out than in I guess!

The game never actually takes you into Silent Hill. Instead you’ll learn about the plot and mythologies by visiting surrounding areas. While weird (if you’re playing a Silent Hill game, you’re likely looking to visit the town), it was also welcome to visit locations that we hadn’t seen before.

Konami tried to respond to some of the gameplay criticisms that the last game received by introducing a first-person element to the title. Any time spent in Henry’s residence would be spent in the new perspective. It certainly added a new level of fear to the game, as your field of view is simply much more narrow than you’re used to. There is much less to be afraid of in the apartment however, so the first person elements tend to get old rather fast.

I still had a lot of fun with Silent Hill 4, but it was definitely the weakest of the Team Silent developed games. It simply isn’t overly memorable, and feels much more like a spin-off than a main title.

Silent Hill 4 would also be the last game developed by Team Silent before they were disbanded by Konami in 2005.

Silent Hill Homecoming

I was an 17 year old broke high school student on the day that Silent Hill Homecoming would hit store shelves. I decided to skip school that day and wait for my local Blockbuster to open. I had to use both straps on my backpack as it was stuffed full of games to trade in (not because I wanted to trade them, simply because that was the only way I’d be able to get the game home on launch day). I still recall racing home only moments after the store had opened, gleaming with excitement and eager to place that disc into my PS3.

I was instantly in awe with the graphics and sound, the insanely crisp voice acting, and the other technical achievements that Homecoming had to offer. The realization didn’t set in for an hour or so: this was not a Silent Hill game. Sure it looked like Silent Hill, and an insanely beautiful rendition of it at that, but the game just felt off.

The game may have stunk, but boy did it look good.

As I mentioned above, Team Silent was disbanded soon after the release of Silent Hill 4. Konami entrusted Double Helix Games (a company that didn’t have the greatest track record) to develop the next iteration of the series. People were excited to see a western developer take on the horror franchise, but sadly, the game did not turn out as good as it looked.

Silent Hill Homecoming was a much more action oriented title than any of the games we’d seen before. If I remember correctly, guns were much more plentiful and enemies tended to go down without much trouble. This was severely detrimental to the experience: in past titles you’d typically turn to running before you’d stand and face an enemy, but in Homecoming you feel like it’s never necessary. The combat controls were completely reworked for this game, but the sheer amount of combat you would face highlighted the fact that it was still clunky as hell. Homecoming was also the first title that gave the player complete control over the camera. In this age it’s basically a requirement to have this “feature”, but again, in a title like this it can hurt the experience: while past games had you moving slowly around corners in case of a surprise attack, in Homecoming you could simply look at where you were going before you got there.

I’m still pretty torn on Silent Hill Homecoming. On one hand, you have a visually (and audibly) beautiful rendition of the town and the terrors inside it, but on the other, the game severely lacked the terrifying elements of the older titles and was rarely, if ever scary. You could fairly easily have removed the fog and threw another title on the box, and few people would ever know, it simply felt that different.

Silent Hill: Shattered Memories

December 2009 saw the release of the only Silent Hill title for a Nintendo console (though it would later release for PS2 and PSP). The game was a reimagining of the first Silent Hill, and kept only the premise of Harry trying to find his missing daughter. Nearly everything else was unrecognizably different: the plot and characters within it were not the same, and even the world of Silent Hill had changed from a fog covered plateau to a frozen wasteland. Combat was completely removed from the game, leaving you only able to run from any of the monsters you may encounter.

I was so impressed with Shattered Memories that I nearly played the entire game in one sitting. Thinking back on the title, I can’t really think of anything that I didn’t like about it. The story may not be as strong as what Silent Hill 2 had to offer, but by far, Shattered Memories was the best survival horror title in years.

More like shattered expectations.

I was really impressed with the original content that Climax Studios added to the franchise as well. Shattered Memories opens with a creepy first person psychotherapy session that asks you to answer questions honestly. These sections are interesting, thought provoking, evocative, and also effect what you’ll see during the time you’ll spend in Silent Hill: NPC characters will look and act differently, and entire areas of the game may be different or inaccessible, all based on the choices you make.

The game was also a perfect fit for the Wii, and the motion controls made you feel like a much bigger part of the experience. The luminosity of the town tends to be very low (of course), but pointing with the Wii Remote gives you full control of the ever important flashlight. You would also receive the occasional phone call in the game, and the rarely utilized Wii Remote speaker would act as your earpiece. It’s pretty creepy listening to screaming characters when the sound is emitting so close to your ear.

Cell phone stuff was VERY cool.

Sadly this would be the only Silent Hill title that Climax Games would get to develop. Though this was Konami’s most successful Silent Hill in some time (quality wise anyways), the next title would again go to a different developer. Silent Hill: Shattered Memories would also be the final title composed by series regular Akira Yamaoka, which was a sad day for series fans as Akira’s beautiful music was always one of the strongest elements of any Silent Hill title

Silent Hill: Downpour

Silent Hill: Downpour released six months ago to mixed reviews. For some reason I was still excited for the game, though previews looked muddy and gameplay looked clunkier than ever.

I took in every moment of the game that I could, but it turned out even worse than anticipated. Downpour was filled with technical issues that were never apparent in prior titles, including constant (constant) framerate issues (sometimes dipping into single digits), freezing, and audio sync issues (or missing entirely) among others.

The plot was decent enough: inmate Murphy Pendleton would find himself near the ill-fated town when the bus he was being transported in was destroyed. After discovering what was in store for him, Murphy’s main mission was simply to find a way out alive, though he didn’t seem opposed to doing weird side tasks along the way.

Welcome to Bright Falls… Oops, wrong game.

Silent Hill: Downpour was the franchise’s first (and hopefully only) attempt at an open world game. It was stupid. Sure it was cool to be able to run around the whole town at your leisure, but that fact that the town was basically empty and that you could interact with very few of the buildings made the majority of the experience extremely boring. You could literally run around for the better part of 20 minutes without anything happening. It was also hard to tell at times if the quest you were attempting actually had anything to do with the story, or was just some sort of side silliness.

Downpour is also the epitome of bad creature design. The Silent Hill games of yore to this day have some of the most atrocious, disgusting, disturbing, amazing monsters you could imagine. Those creatures fit the town and the subject matter perfectly. While wandering the streets (and many other areas) of Downpour, you’ll likely just see the same zombie man or woman over and over again. They look bad, their AI is bad, and they’re so easy to take down that you’ll never, ever fear them.

You’ll be seeing her A LOT

Downpour was not all bad of course. The sound design was excellent for the most part, and though Akira Yamaoka would not return to compose this game, Daniel Licht managed to fill his shoes pretty well. Combat, though dragged down by the awful AI, played better than any Silent Hill title before it. Developer Vatra Games also added a stereoscopic 3D option to the PS3 version of the game, which was very welcome and gave a new dimension (haha) to the few scares that the game did offer.

Closing Thoughts

It wasn’t until beginning this retrospective that I realized just how far the mighty had fallen. Over the last 8 years, nearly everything the franchise had to offer has been of dismal quality compared to the titles we used to get.

What used to be one of Konami’s first-tier games seems to have become a joke even to them: the company entrusted a mobile developer to remaster Silent Hill 2 & 3 in HD, and it seems as though the “remastering” was never actually completed before release. In many cases, the Silent Hill HD Collection looked noticeably worse than the original PS2 titles, and had a myriad of issues that were not present in the source material. Konami eventually issued a statement saying that they could not fix the game, but would be happy to exchange it for another title. This is something I’d never heard of before, and basically showed us that Konami just didn’t give a shit about the game. This being said, Silent Hill: Downpour was released just one week earlier, and the insanely distracting technical issues present in that title as well made it feel as though it was not an isolated incident.

All this being said, I’m quite looking forward to Revelation. The first Silent Hill film was nothing to write home about, but if it did anything right, it was taking the source material seriously. Creatures and music were ripped right from the game and thrown onto the silver screen. The town looked fantastic and had a wonderful atmosphere. Though the plot was a nigh-unrecognizable amalgamation of series’ themes, the film felt mostly coherent, and in my opinion is probably the best video-game adaptation to this day (though that’s not saying much). If Revelation can at least match that, it will be well worth my $10.

If you’re looking at getting into the Silent Hill series, your best bet would be to start with Shattered Memories. Again, it’s simply a great re-imagining of the first game for the current generation. Silent Hill 2 and 3 hold up well and are fantastic stories, but I’d try and track down the original versions and skip the atrocious HD Collection altogether. Unless you can find Homecoming or Downpour for dirt cheap, I’d avoid those ones too, as they are definitely the biggest disappointments in the series. Silent Hill 4 is not bad, but is mostly unrelated to the other games, and definitely is not one of the necessary games to play.

I hope that one day Konami realizes what they’ve done to the series. I hope that they decide at some point to take Silent Hill seriously again. When this happens, I think we’ll get another game worth playing. Until then, you could always catch up with Resident Evil.

In my restless dreams I see that town… Silent Hill. Cue Theme of Laura:

Make sure to let us know what you think of the series, and of course if you agree or disagree with what I had to say!

Silent Hill: Revelation is fast approaching! The title is set to release on October 26th, and it seems as though marketing is now in full gear.

On Tuesday we showed you a fantastic looking international poster for the film. Todays poster release is a little more conventional, and a little scarier too. This one features the series’ iconic nurse character in her full bloody outfit, no faced attire.

Check it out below, and let us know what you think!

Source: FearNet

Silent Hill was one of the few video game adaptations that actually lived up the game and this month we will see the release of the sequel into theaters. Check out this cool Italian poster for the flick featuring painted renderings of the main characters. If the movie turns out to be good I just may have to hunt one of these down.

Silent Hill: Revelation 3D is based on the acclaimed survival horror videogame franchise by KONAMI and is the sequel to Hadida and Carmody’s earlier Silent Hill directed by Christophe Gans. For years, Heather Mason (Clemens) and her father have been on the run, always one step ahead of dangerous forces that she doesn’t fully understand. Now on the eve of her 18th birthday, plagued by terrifying nightmares and the disappearance of her father, Heather discovers she’s not who she thinks she is. The revelation leads her deeper into a demonic world that threatens to trap her in Silent Hill forever.

Silent Hill: Revelation 3D hits theaters on October 26, 2012.

Source: Badtaste

IGN today debuted a new poster for October’s Silent Hill: Revelation 3D.

The movie is a sequel to 2006’s Silent Hill, which is based on the Konami series of survival horror video games.

I’m a huge of the Silent Hill games (though admittedly the last few years has made it tough to keep saying that). The first movie was not a great film by any means, but I was rather impressed with just how much it felt like Silent Hill. The atmosphere was great, music was taken right from Akira Yamaoka’s haunting game scores, as were the disturbing creatures and environments. Silent Hill: Revelation 3D looks to take a similar approach, so I’ll definitely be lining up for this one (I just hope that the actual plot is better).

Silent Hill: Revelation 3D opens on October 26th. Check out the new poster below! The trailer is also embedded, let us know what you think!

Silent Hill: Revelation 3D

Saturday is the big day for Hall H every year. It’s the day when the big guns come out and if you missed Hall H this year…you missed out on the best Hall H in years.

So, the panel started with Quentin Tarantino’s ‘Django Unchained’ and the 8 minutes of footage was just as good as what we had already seen. Following that we got to check out footage from ‘End Of Watch’ and ‘Silent Hill: Revelations’ which both looked great.

So let’s get into what you all want to know.

Legendary and Warner Bros. brought it. If you’re read the trending “#holyshit” in regards to ‘Pacific Rim’ that is honestly the best way to describe it. The footage looked amazing and unless someone bootlegged it you will not see this footage any time soon. They are going silent on it but when you do see it…be prepared to be amazed.

Following this we got a teaser trailer that made about 6,000 people lose their shit as soon as they heard that trademark Godzilla scream. The teaser was great and the fact that they will be taking a realistic approach to the movie make it seem like this one is going to be fantastic.

‘Man Of Steel’. What can I say about this? It brought fans to tears. This movie is Superman’s version of ‘Batman Begins’. I don’t even like Superman and I got choked up watching this. There were actually quite a few fans that went up to ask questions with tears of joy in their eyes. It looks phenomenal and Cavill looks perfect as Superman/Clark Kent. I don’t believe you will see the full footage that we saw but I can now confirm you will be getting a teaser trailer attached to ‘The Dark Knight Rises’ next week. Get excited.

‘The Hobbit: An Unexpected Journey’ aka the panel that had more screaming fans than any. They showed 13 minutes of footage here and if you’ve been hearing anything negative about him shooting at 48 frames per second…have no worries. The film looks beautiful and will either live up to or surpass the ring trilogy. We did not get to see Smaug but we did get treated to some great scenes including one involving Gollum and Bilbo. Ring fans…you will not be let down.

So on to the next big gun aka Marvel Studios. Let’s just say I batted 100 here with this one. We had a special appearance by Edgar Wright where he showed us the ‘Ant-Man’ test footage and it looked so fucking good. The suit was definitely a mix between Pym and Eric O’Grady’s and will translate really well.

Following that we got two title announcements. ‘Thor: The Dark World’ and ‘Captain America: The Winter Solider’. You read that right fans…lose your fucking mind because we will see what you wanted since day one.

Remember when I told you that Guardians Of The Galaxy are coming to the big screen? Guess what…they are. We were shown some concept art that you see above and given our first look at the team that consists of Rocket Raccoon, Star-Lord, Drax, Groot and Gamora.

Marvel then brought out the cast and director of ‘Iron Man 3’ who brought with them some footage of  a few scenes including a teaser trailer that is going to make Marvel fans lose their fucking minds. We got a first look at Tony trying out his new suit with the extremis tech. The biggest “holy fucking shit” moment of the teaser? Let’s just say the crowd went wild seeing a certain Ben Kingsley as the Mandarin. And yes…he had the rings on.

Check back tomorrow because I may do a more detailed podcast where I can get more into it.