If you’ve been itching to show off some dance moves to your friends, you can toss out that old DDR mat and get ready for Just Dance 2017.

The franchise seems to have dropped the standardized numerical sequel titles and has opted to go with [Insert Sports Game here] 2017. However, that’s not all the franchise dropped. Just Dance 2017 will not just hold a single track list that will belong to this title alone. Along with the game’s announcement, their service, aptly named Just Dance Unlimited, promises to expand and give gamers access to over 200 songs.

The first tracks revealed at E3 include:

  • “Sorry” – Justin Bieber
  • “DADDY” – Psy Ft. CL of 2NE1
  • “Cheap Thrills” – Sia Ft. Sean Paul
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Worth It” – Fifth Harmony Ft. Kid Ink
  • “Don’t Stop Me Now” – Queen
  • “PoPiPo” – Hatsune Miku
  • “Radical” – Dyro & Dannic
  • “El Tiki” – Maluma
  • “September” – Equinox Stars

 

You can read more about Just Dance 2017 right here:

“Our goal has always been to make the entire world dance. With 60 million copies sold to date, more than 118 million dancers worldwide, and Just Dance 2017 on the way, we’re closer than ever to achieving that goal,” said Marine de La Seiglière, Executive Producer. “We’re proud of finding ways of adapting the Just Dance experience to fit the devices our players already own and the ways that they naturally consume content today, whether it’s on their phones or through on-demand services.”

 

Six game modes will be available for players including the all new Just Dance Machine, exclusive to current-gen consoles and PC, a fun and frantic dance experience that will have players testing their skills through a variety of dance types including flamenco, ballet and the cancan. Fan-favorite Sweat + Playlists mode, which helps players customize workouts with their favorite tracks is back, along with classic modes including Just Dance Quest and Just Dance TV, the in-game video channel. The World Dance Floor is also back to the game.

 

Both the Just Dance Unlimited service and the Just Dance® Controller App will see additional content and features with the launch of Just Dance 2017. Since its successful launch last year, the Just Dance Unlimited service has seen its catalog expand each month with new content. The subscription streaming service, available for current-gen consoles owners and PC players, will be enriched with more exclusive tracks, offering a catalog of more than 200 songs at the launch of Just Dance 2017 and easy-to-navigate curated playlists to help players set the mood for any Just Dance party.

 

The Just Dance Controller App makes the game more accessible for current-gen owners and PC with its phone scoring technology that allows players to dance without additional accessories like cameras. With Just Dance 2017 the app will become a hub for players’ activities and a way to access exclusive content from Just Dance TV as well as a way for players to apply fun filters to their best Just Dance photos and share them with their friends.

 

Along with the standard version of the game, a Gold Edition, which includes all of the Just Dance 2017 tracks along with three months access to Just Dance Unlimited, is now available for pre-order.

 

Just Dance 2017 will be available on all motion-control gaming platforms, including Nintendo’s Wii™, Wii U™ and NX systems, Xbox One, Xbox 360, PlayStation®3 computer entertainment system, and PlayStation® 4 computer entertainment system. For the first time in the history of the franchise, the game will also be launched digitally on Windows PC.

 

About Just Dance Controller App

The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras.

The app transforms the player’s smartphone into a motion sensor that tracks the for the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit:www.justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

Just Dance 2017 is set to release this October! 

There are many reasons for the heavy-set, such as myself, to lament being the shape that they are. You can’t run that 7 minute mile. You have to work extra hard to get that girl. You are forced to wear that ass-ugly Hawaiian shirt. With life beset on all sides because of hardships like these, there has always been a bastion in the storm: video games.

It used to be a level playing field. You could have a professional athlete, a pretty boy and a fatty all play against each other and it didn’t matter. In fact, the fat guy (or girl, I won’t be sexist) probably had the advantage because they realistically played the game more while they weren’t out wasting time with winning football games or scoring with chicks (or dudes…except maybe virtually). It was a glorious time. A time of Mario and Link. A time of Halo and MGS. A time where the only slight disturbance was having to pause your Counter Strike game to go get more Cheetos and Mountain Dew. And all was good.

Then came the crafty Japanese and their need for “physical activity” in games. It started off innocently enough with Dance Dance Revolution. A game meant for children that was funny to watch older people make idiots of themselves on. I mean really, tapping arrows with your feet does not a Baryshnikov or a Timberlake make. It was fine, though, because you didn’t have to play it if you didn’t want to. But things, as they tend to do, got worse…

With the success of DDR, more and more rhythm games and physical games started popping up. The best of which was Guitar Hero, because it could still be played sitting on a chair and rocking out Eric Clapton style and one did not necessarily look lazy with that choice of sitting – as opposed to pretending like you were performing with the real band, impressing either party goers or your uncles and aunts.

Then came the Wii… Oh Wii… How you broke my heart. I bought the Wii on release day. I waited in line for 4 hours to get a presale for it. I thought “sure, it’s a little physically damanding… but who can turn down the draw of Zelda, Mario and Metroid?” At first it was fine. Bowling is fun, but it’s a fat sport. Baseball was great since you didn’t have to run (and also, Baseball is a fat sport too). Zelda was great because you could perform all movements in short swipes. Then the challenges started.

The first time I noticed the gaming world turning out from under my cushioned butt was Tiger Woods 2008 for the Wii. I bought it thinking, “I like to golf!” (And I do. It’s the one sport I truly love doing in the real world.) Why not buy a game where you can interact like a real club? I will tell you why people. In the real game of golf, one can buy fat guy clubs. These clubs have a little extra length for the compensation of the belly room needed. In Tiger Woods, there is no such calibration for your virtual club. When you swing, the belly space isn’t taken into account. You end up slicing that glorious belly of yours like nobody’s business. That and it’s tiring. Standing up all the time. Where’s my go-kart time? Where’s my beer caddy? The upshot to this is that a friend and I discovered that you don’t have to stand and play…the game will recognize the swing even if you are sitting down and swinging the Wii-mote over your head. Problem solved!

Then came Metroid. What’s the problem with Metroid you ask? Nothing. The game is brilliant and it is a ton of fun – until the controls stop being recognized by the Wii. The game is set up so that in order to turn around you need to point at different sides of the screen. There are also many points where you have to point and pull to interact with items and puzzles in the game. Once again… the gut gets in the way.

Us gravity-challenged individuals know that when you have the food baby in front of you, you are always compensating for extra arm room. This makes it so that when our arms are at rest they are further apart then those of a skinny person (I call them twigs). Twigs have no problems with games that are played like Metroid because the controls were designed with their stick-bug like physiology in mind. Due to our larger proportions, the controls become unstable and Samus can’t turn around fast enough to attack the evil space pirate shooting her well rounded female space bountyhunter ass. Most frustrating, she can’t pull controls to shut off a force field while those pesky space pirates keep showing up and turning them on again! And you just want to move on with the goddam game! But once again the controls get all wonky in your breadloaf sized hands and you end up turning it off and consoling yourself with a meatball subsandwich (though maybe that’s just me).

And don’t even get me started on Rock Band.

A few months back I decided to invest my hard earned tax return in a little game called Rock Band. It was great at first. I love the singing and guitar. I finally started challenging myself with the drums a few weeks ago and after mastering Easy I set out to try Medium (yeah, don’t hate the talent!). The main difference between the two? More foot pedal for the kick drum.

After playing this for a few weeks I’ve come to realize one thing: there are not that many fat drummers.

Yes, I know a select few of you can name 5 off the top of your head, but for us mere laymen there really aren’t that many. Sure, most drummers aren’t in peak physical condition – most are either skinny fat (too much beer) or skinny skinny (too much blow). All this aside, I do believe I know the reason for this absence of girth: Counter Rhythms.

Allow me to explain: Physics states that for each action there is an equal and opposite re-action. In this case, the force of hitting the drums and pressing the foot pad down causes an equal force up. On most healthy-proportioned people this would be hardly noticable – possibly a little jump upward on the down beat. That’s the twigs. When you get a heavier set person, such as myself, on the drums…you get what I like to call the “Belly Beat”. For each strike down on the drums, the belly goes up a half second later, creating a horrible off tempo beat. What does this do? IT THROWS EVERYTHING OUT OF RHYTHM!

Now you try to play Green Grass and High Tides and see if you don’t go way off beat when the fast part comes along.

After dabbling in these games of frustration, I have decided that they may be good for most folks but not for me. Thank God GTA4 will be out by the end of the month. At least in that game I don’t have to burn any calories while athletically running away from the cops after bashing a hooker’s head in with a lead pipe and taking her hard-earned drug money back.