Can you believe that 2016 is coming to a close? In just a few days, we’ll abolish that dreaded six for ten more years, and a cool, clean, sexy seven will take its place.

2016 has been an incredible year for everything aside from presidential candidates and celebrity deaths, so as always, we wanted to share our favourite games, movies, moments and more of 2016.

We’ve seen Adam’s favorite things and MCDave’s favorite films, and now it’s Josh Jackson’s turn. No, his yearly list of Waifus isn’t ready quite yet (read last year’s list again to tide you over), but here are his top games of the past year.

5. Pokemon Go

No, Pokemon Go isn’t the best game out there. Hell, a better Pokemon game came within the same year with Pokemon Sun and Moon! But the reason why the popular mobile game ranks so high with me was because of its ability to encompass what a mobile game could be, offering players around the world the chance to bring Pokemon into the real world, complete with plenty of incentives to have us socialize, explore our environment and go outside for all those hatched eggs.

Not to mention that this game was a global phenomenon that thrust Pokemon into the mainstream for the first time in years, When the games that I ranked higher than this one come and go, expect to see Pokemon Go discussed for years to come. Would anybody be surprised to see Buzzfeed using it to fill their nostalgia lists in 10 years?

4. MegaDimension Neptunia VII (Review Here)

Despite what the many Neptunia releases on PS Vita may suggest, the fourth main entry in the RPG series saw its debut on the PS4 and Steam after a three year gap since its predecessor was released. The lighthearted parody of the game industry returned in full force, telling the story of the death of Sega as a hardware publisher using cute anime girls, all while forcing Neptune to share the spotlight with the rest of the CPU’s, Newcomers like Gold Third, the embodiment of the top four third party Japanese developers and ms. Dreamcast herself, Uzume, to round out the cast, there was plenty of humor and insider references to keep me playing for hours on end.

But while the humor still carries the narrative, I consider VII to be as close as you can get to a perfect sequel. The graphics and framerate received a noticeable upgrade. The game play stayed true to its roots while implementing multiple new features to make fights more dynamic. New types of battles like giant fights kept things interesting, while teamwork amongst your party played a much bigger role. It should be a no brainer, but sequels seem to have a harder time these days when it comes to differentiating themselves from the rest of the series while still feeling familiar. VII isn’t one of them.

3. Titanfall 2

What a difference a campaign makes! The original game was a fantastic display of what an online shooter can be when the developer thinks outside the box, but once the player base dried up, there was no reason to go back into your mech and do battle. Titanfall 2 fixes that with one of the best shooter campaigns I’ve ever played, complete with some of the most creative sequences I’ve played in a very long time.

Despite being as short as it is, (my first run on the hardest difficulty took about seven hours including deaths), it’s easily a story I could play through over and over again. By doing a great job of building up some interesting villains alongside the bond between you and your Titan, the story constantly keeps up with the incredible action.

Oh, and online is still fun! New abilities, a wider variety of Titans, weapons and abilities, free content updates and a variety of incentives to keep you online make it one of the better online games of 2016 as well, Inferior maps compared to the first game hold it back, but with the focus on fast movement, unique features like having the losing team evacuate while the winners hunt them down for extra EXP, and the wider array of options on the battlefield, there’s no reason why this gem should be passed up.

https://youtu.be/EXwdWuSuiYA

2. Overwatch

There was no game that I played in 2016 more than Overwatch. What started off as somewhat of an impulse buy became an obsession, racking up as many loot boxes I could grab as I took on heroes from around the world in Blizzard’s latest offering. The thought of an online only shooter may be intimidating at first, but with the wide variety of characters, each with unique abilities, (and personalities), that are sure to fit any play style, there’s sure to be a character or two for everyone.

But Overwatch’s true brilliance comes from when you explore the ins and outs of every character and start to think of playing for the benefit of your team rather than yourself. Using that clutch Ultimate that wins, (or saves), the match, hearing that rewarding sound as you accumulate a quadruple kill, or somehow holding off an entire team when you’re the only one on the objective are some of the incredible moments the game has offered throughout my many matches. As the lore opens up and the free content rolls in, it’s looking like Overwatch will be a popular choice well beyond 2016.

1. Tokyo Mirage Sessions #FE (Review Here)

There’s not much I can say that I didn’t already cover in my review, but I’ll just say this. Tokyo Mirage Sessions is the best game of 2016 and it’s not even close.

Let’s check off the list of what makes a great game for its genre:

A JRPG with endearing characters that flip their tropes on their heads, complete with excellent voice acting that had me laughing out loud constantly.
An addictive battle system that puts its own unique spin on the traditional turn based formula.
Stylized graphics and presentation that make it look incredibly unique.
The best soundtrack of the year, both because of its BGM and its full songs, most of which get the music video treatment.
Plenty of creativity, from using the Wii U game pad as your phone to send and receive text messages, to its unique spin on the Fire Emblem universe.

But in the end, its biggest strength is to balk at all the expectations that came from a crossover between a dark series like Shin Megami Tensei, and the feudal themed turn based strategy that Fire Emblem is known for. Whoever came up with the idea of taking these two universes, setting it in the modern day, and having it revolve around teenage Japanese idols was insane. They were also onto something. Because it would be easy to throw the two series’ together and make some generic mash up between the two, (much like Pokemon Conquest, a game that in some ways is this one’s predecessor). Instead, we got the best parts of both to create something brand new, all of which was executed at a level of excellence expected from Atlus and Intelligent Systems. It was a risky move, one that paid off in a big way for all those involved. Now, let’s hope it gets the spotlight it deserves with a Switch port!

Megadimension Neptunia VII is easily the best Neptunia game yet. With noticeably higher production values, this game shines at what its good at. The music, the gameplay, and the visuals all excel. The frame rate is impeccable, staying at a steady 60 FPS . There is some fanservice as like the previous titles, but it’s very mild, and after the first few hours it should not be seen as anything more than an afterthought or for comedic relief. This makes even more sense  once you consider the entire leading cast is made up of strong females and the entire society within the game is pretty much matriarchal.

To start with, Neptunia is part of a very niche genre and series about the console industry and the war between the various companions that dominate it. There are an infinite number of dimensions, each with its own unique history, but they all revolve around different versions of the console war between Sega, Nintendo, PlayStation and Xbox. In the game they’re given the names Planeptune, Lowee, Lastation and Leanbox respectively, being named after their most successful, current flagship console systems.

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Your typical spats between patron goddesses.

MDN VII is the sequel to Hyperdimension Neptunia (HDN) Victory, which itself is the sequel to HDN Mk2. A word of warning, going into this game first will cause some of the greatness of it to be lost on you. As it is a sequel to two previous games, references will be missed. Also, having a solid understanding of Japanese culture and anime in general, especially their expressions, will go a long way to enjoy this game more.

As we move on, VII can be easily describes as  the pinnacle of the Neptunia series so far. As time goes on, these games have only gotten better and better, and this one clearly stands as a standard when it comes to the improvements made between games. The graphics are great (played it completely maxed out, though the game wasn’t too demanding), areas that are dark look grungy and areas that should pop with color do and rightly so. The game is pretty massive, with three different intertwining stories in one  package and a huge cast of characters to choose from. In addition to the returning party members, each new character is also based on a different real world game console or game series, each of which is introduced throughout the multiple story lines. Further highlighting the changes made to how the story progresses the game does not the typical RPG flow of following the events and move on to next chapter. For example, in the G arc, we can choose between the four goddesses and develop their story, which is the only way to use certain characters, (like Noire’s campaign being the only one in the G arc with her sister, Uni, for example).

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K-Sha, the Konami inspired newcomer, uses Contra and Metal Gear Solid inspired attacks instead of Pachinko balls.

The gameplay is where the game really shines. Now that you are able to destroy and break of parts of enemies, the turn based combat requires you to think strategically and to plan your attacks. Some of the characters can transform during battle to give you an added boost of power and new moves you can use to to dispatch foes. In more detail, the cards at the upper right corner of the screen basically stated the order in which the enemies/heroes will attack in, while combat itself has some added elements to it. First off, during your turn, each character had a range in which they can move. This allowed you to position yourself around an enemy, attacking their flanks or their rear. Doing so increased the accuracy and damage dealt by your attacks, which is essential in some battles, especially early on when the difficult was significant. As for your attacks, you have your three basic combos. Rush Attacks, multi hit moves that are good at building the EXE gauge, (which I’ll get to later), Power Attacks, which grant increased power at the cost of the number of hits, and Standard Attacks, a mix of Rush and Power. You can have up to 5 attacks in a row, but this is determined by your weapon. There is a great deal of strategy around this piece. Each character has a different set of combos, and each combo may or may not come with a combo trait which, if satisfied, guarantees it’ll hit and be a critical strike. Figuring out which weapon to use for which character and which skills to set in which order in the combo adds a massive amount of complexity and depth to basic attacks, (not to mention this could mean the difference between life and death).

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The improved gameplay is the star of the show.

In addition to combo attacks there are also skills. These can be buffs, heals, resurrections, debuffs, or straight damage abilities. Some have AoE, some are linear, and some are single target. Some are elemental and some physical, which might be better to use depending on the situation. There is a wide range of abilities that you will find yourself using even late into the game because they fill many different roles, and no role ever really becomes useless. Then there are special ultimate attacks, called EXE Attacks. There is an EXE Gauge that fills with each hit you take and each hit you do. The more hits, the faster it fills. Rush attacks fill this the quickest since they have the most hits. A lot more can be said about the combat, scouting and (the weakest) crafting, but for the sake of length, I won’t. The combat system in the series has come a very long way since the early days, so newcomers to the series or those who only played the first few will know that the combat system has been greatly improved. This is the title to play if you want to get into the Neptunia series if you’ve never done so before.

Another place where the game shines excellently at is the music. There are a great number of catchy tunes and all the sound and effects fit nicely with the theme of the game. The songs are designed specifically to match a particular mood or environment. It does well at matching whatever context in which they’re in.

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White Heart showing off her new NEXT form.

The story isn’t going to win any Nebula awards for greatest plot twist. Once again, the game starts out with Neptune getting sucked into yet another dimension, (basically what happened in Hyperdimension Neptunia Victory), and this time, along comes her little sister, Nepgear. They land in what appears to be an apocalyptic version of their world and they need to figure out where they are and how to get back home. Neptune being the lovable Neptune, they set out on their quest bringing with them everything we have come to know and love. With a rather simple premise, and a tad bit of originality, the story is never difficult to understand. That being said, the story seems to is merely there to create a story for the characters to play in, and boy they do play.

First we have Neptune, a quirky, loveable little bundle of energy and joy that can make or break the tension in even the gloomiest of scenes. Arguably, her single greatest calling card is treating the fourth wall like a revolving door .Her younger sister, Nepgear, is one of the stable, rational minded individuals in the story that tries to keep things on track. Unfortunately this often fails and she ends up getting sucked into whatever problems her sister causes for her. However, beneath her seemingly docile, level headed exterior is a full-on gear head that goes bonkers at the sight of machines and robots. Series newcomer, Uzume, joins the girls in this dilapidated environment, and is based off of the Sega Dreamcast. Uzume has a megaphone, as a reference to the Dreamcast not being known as the quietest of systems. Changes in her personality appear as well, in reference to the transition of the games that were released on the Dreamcast from cute and bubbly to sharp and cool, (though that can be subjective). Her transformed state even shares a certain resemblance with that familiar green circle on her chest, referencing the middle of a Dreamcast’s controller. It doesn’t seem like much, but the way those three characters play off each other, and play off the dozens of others that you will encounter, and can add to your party, shows where the true heart of this series lies. Every character has depth to them, even if you don’t see it right away. The story of this game is amazing, not because of the quality, but because it is what every game should be.It doesn’t take itself seriously, and  it’s fun.

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Uzume letting her cute side leak out of her cool exterior.

This RPG is a great start for the summer if you missed the PS4 release. With it’s abundant helping of content, it will keep you occupied for some time to come and if you’re willing to put in the time, you’ll find yourself having a lot of fun.

Final Score: 4/5

Have you been having a hard time finding a way to show your waifu how much she means to you? Or maybe you want to surprise your husbando with some thoughtful words, but can’t manage to put sentences together after days of texting in acronyms? Well, Idea Factory has our backs with these Hyperdimension Neptunia Valentine’s Day cards courtesy of their Facebook page.

Featuring the four main CPU’s, IF, Compa, Warechu, the sadomasochistic Iris Heart, dandy Umio, and the newest CPU introduced in the recently released Megadimension Neptunia VII, Uzume Tennouboshi, these cards are sure to warm your cold, weeaboo heart better than any body pillow ever could. I mean, who wouldn’t want to go on an all night raid? We are talking Four Goddesses Online, right? Sadly, the CPU Candidates are nowhere to be found, but promoting underage love might not be what the company is going for… This year.

Check out the cards below and tell us what your favorites are! While your at it, let us know your your waifu or husbando is on this day of love! We’ll only accept the best of the best girls and boys, so choose well!

Despite half a dozen remakes and spinoffs over the last year and a half giving the impression that there was plenty of Gamindistri goodness to go around, it’s been nearly four years since we Nep’ed up some bad guys in the last mainline Hyperdimension Neptunia game. Gaining a following based on its lighthearted take on the game industry while wrapping itself in magical girl anime tropes, its characters often overshadowed its addicting combat, which had admittedly grown stale after remaining mostly unchanged since the second game. Knowing this, making the jump to the PlayStation 4 in its current gen debut is the perfect opportunity to create a new first impression.  Thanks to some much needed changes to the battle system and larger dungeons to go with the series’ trademark humor, this is a goal that Megadimension Neptunia VII largely succeeds at.

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Neptune is back in action.

For the uninitiated gamer who couldn’t tell the difference between a Dogoo and a Pixelvader, Neptunia revolves around the four goddesses of Gamindustri. Neptune of Planeptune, Noire of Lastation, Blanc of Lowee and Vert of Leanbox each rule over their own nation, (analogous of Sega, Sony, Nintendo and Microsoft respectively,) while maintaining a friendly rivalry for share energy, a manifestation of the public’s adoration and the source of their power. the girls have since each of which represents a different nation. As the protagonist, (which she’ll be sure to constantly remind you of throughout her fourth wall breaking escapades), Neptune steps aside a bit this time to share the spotlight with the rest of the cast. Split into three smaller stories that eventually converge into one large conflict, this is very much Uzume Tennouboshi’s tale. As the last living CPU of an alternate version of a post apocalyptic Gamindustri, Neptune and her little sister, Nepgear, find themselves transported to this world through a console that’s totally not a Sega Dreamcast. In an adventure that introduces plenty of new characters, multiple worlds and non-linear progression that shines the spotlight on all four main CPU’s, VII proves early on that it’s a huge departure from its prequels thanks to its narrative.

If you’re worried that the game sounds too doom and gloom in the same way the second game was, then fear not. Despite the the dark tone of the first few dungeons, this game finds a balance between making us laugh with its lighthearted and tongue in cheek script while creating a sense of urgency within the scenarios in a way that improves on the games before it. So if you know anything about Neptune and her world, that means plenty of winks to the audience with its parodies of video games, gaming characters, and even the business practices that occupy this hobby we all love so much. New characters like Gold Third, a group of humans who represent Capcom, Bandai Namco, Square Enix and Konami respectively, add even more depth to an already great cast, (especially nods to their company history, like Square’s S-Sha having two personalities after fusing with her former enemy, based on Enix), and the villains manage to be both hilarious and menacing when they need to be. While the fanservice is relatively tame this time around, what other game are you going to find two robot villains who are obsessed with busty blondes, only for one of them to go through an identity crisis after falling in love with the flat chested Uni?

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Meet Umio, the know-it-all fish man who resembles a certain Dreamcast star.

The gameplay has always been one of my favorite parts of the Neptunia series, which is easily the high point of VII. Making sure that the story and cast wasn’t the only part of the game changed, a host of new mechanics debut to turn the game’s conventions on its head. Doing away with its Guard Break system that’s been a staple of the series for years, positioning is more important than its ever been. Bringing back the full range turn based gameplay that debuted in the second game, each character you control can be moved freely within a certain range, with their attacks allowing you to hit multiple opponents at once if positioned right. Enemies now have parts that boost their defense, which will have to be broken off with the new Parts Break system. Standing in the right position, using the right elemental attacks, or flat out overwhelming bulky foes lets you deal even more damage, serving as the only way to beat some especially tough baddies.

To maximize your turns, you’ll have to prepare your combos ahead of time, bringing more strategy into the mix. Each weapon has a starting attack, where up to three additional moves can be mapped to fit different situations. Broken down into Rush Attacks, Power Attacks and Standard Attacks, each fits a different purpose when you’re grinding out those extra levels. Rush sacrifices damage for more individual hits, building up the team’s shared EXE Meter, (which lets the party unleash their most powerful attacks), Power does more damage, but fewer hits, and Standard is a happy medium. Beyond these categories, each individual attack will usually have some kind of perk that boosts its properties as long as certain requirements are met in that turn. For example, one attack might do more damage if your previous attack was a Rush Attack, whereas another will get a boost if you haven’t used a Power Attack yet. In addition to varying areas of attack, individual weapons also have different amounts of total attacks and unique starting attacks, making certain weapons better in the long run, even if they’re not the most powerful. The game makes sure to give you plenty to think about when heading into battle.

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But the most impressive change that the battle system has brought is its use of team attacks, allowing your group of four to deliver huge amounts of damage with the right partners. Aside from the SP attacks, essentially your magic skills that pull from a character’s SP Meter, and the EXE Attacks mentioned above, these team ups further show how much the game has grown since its last entry. While team attacks have been in previous games, you could just unleash them anywhere on the map as long as you had the right amount of meter. This time, your whole team has to be positioned around their target in a certain way for them to work. Three member moves usually ask them to stand in a triangle formation that encloses the enemy monster for example, while full party four person attacks asks to create a square. Seeing that field placement so important this time around makes it apparent that the AI has also been improved, to the point where they’ll usually avoid grouping together or move right outside your range. It’s frustrating at times, (in a good way), but it’s good to see that the game is willing to make you work for your wins this time.

Once you’ve gotten the hang of what the battle system has to offer, Giant Battles force you to put those formations to work. As a new type of combat, these fights only allow you to use SP or EXE attacks as you gang up on a towering opponent, surrounding it by jumping from various platforms around the stage. Forcing your team to split up across the field, your priorities will change compared to regular battles since you won’t be able to be near your teammates to heal them without giving up the potential to unleash your most powerful team attacks. Moving at a much slower pace, these fights ask you to become more methodical with how you approach them, which is a nice change of pace compared to the waves of enemies you’ll be used to defeating. Slowing down the combat could eventually wear thin, which is probably why you’ll only encounter these special scenarios a handful of times.

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Some of the special moves look ridiculously cool.

Just when you think you’ve seen all there is to see, the content continues to grow about half way through. In addition to Disc Development, (allowing you to customize equipment to grant various benefits), a few new customization aspects lets you dive deeper into the inner workings of each nation. Saving up money will let you develop your shops, weapon development or publicity, which makes new items available for your group to purchase. Ranging from extra powerful gear to help you do more damage, unlocking unique items that can only be obtained through this method, or raising a nation’s shares to strengthen your CPU’s from each area, there are plenty of rewards to come if you invest in each country. Throwing in the ability to hire NPC’s to scout for secret dungeons and items, their traits that grant certain advantages and disadvantages to being in the dungeon with them, and using cash to build new paths through Route Building, even series veterans will be surprised with how much has changed since the last game.

Oddly enough, the only real flaws that the game has are when it goes half way with the improvements, which becomes painfully obvious due to how tedious these moments are. For one, the map has a bit more life to it since your main character now travels from point to point along the map, rather than just selecting a location from a list. Yet, when you move between dungeons, random battles make their series debut by popping up between areas. One of the better aspects about these games was that it gave you control over whether or not you wanted to battle by placing the enemies on the map, while allowing you to hit them for a pre-fight advantage. When you take that away, you’re adding in one of the more generic, outdated genre mechanics that the game would be better off without. I’m also in favor of the game eliminating auto healing when you leave dungeons and replacing it with having to move to specific headquarters in each area to recover, but coupling this with the random battles means you might get caught off guard.

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The four CPU’s in their new NEXT forms.

Moving on to brand new Neplunker mini-game, the overall package would have been better off without it. Simulating the Spelunker exploration games of days past, Neptune and her team will travel through a cave with difficulty that increases as you descend. Using the same combat system for fights, the focus is more centered around exploration, platforming and eventual survival. Except… Neptune was never meant to be a platforming star, which is obvious as soon as you start trying to traverse these stages. Her awkward jumps and clunky movement is perfectly fine when playing the normal game, but when you throw in precision jumping and avoiding traps, it becomes a nightmare to play. To make matters worse, losing all three lives, (which are unique to this mode), results in a game over for the entire game. So if you forgot to save before falling into that pit, tough luck! The post game unlocks make it more bearable, but when you feel like you’d be better off avoiding a feature until after the story is finished, that’s obviously a problem.

Unfortunately, the game’s biggest issue is one of the most persistent ones throughout the series. Each game has had a bad habit of re-using dungeons, which becomes more and more inexcusable as the games continue to grow. As another half measure, VII does not repeat any of the maps from its prequels, but does re-do the dungeons IN VII! It’s hard to be too upset though, since each one features brand new, much larger areas to explore, complete with hidden paths and breakable items that hide better treasure. Surprisingly, the size increase doesn’t slow down the game at all. Registering at a smooth 60 frames per second throughout nearly the entire game, (aside from a few maps with a lot going on in the background), the game is the most technically sound yet. The character models are still fairly basic, but the visual upgrade is strong enough that it will make it harder to go back to the older games in comparison. Rounding out the areas with an updated soundtrack that contains almost all new songs, it makes it that much more noticeable when the enemies, maps and even bosses are eventually recycled. It’s a step in the right direction, but I’m hoping that future games will go all the way with creating a completely original campaign, especially as they continue to get more and more popular.

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Did I mention the transformations look amazing this time?

While not without its annoyances, Megadimension Neptunia VII is everything a sequel should be. Neptune’s fourth game provides a lenghty adventure that vastly improves combat, exploration and enemy AI, all while maintaining its laugh out loud humor for great effect. Some of the new features feel either out of place, don’t go far enough, or feel cheapened thanks to the continued re-using of assets, but these points are neglegable when you see how this game took everything that could be improved upon and made an attempt at it while staying true to the core concepts that kept fans happy over the last few years. So whether or not you’re a longtime Gamindustri supporter, a JRPG fan who wants to try something new, or even someone who wants some self referential humor to replace all the self doubt and hurt feelings that the genre is associated with, you’d do well to give Neptune a shot.

Final Score: 4.5/5

I thought Christmas was supposed to be in December! Yet, as we wrap up January and head into February, you would think it was the end of the year considering how many amazing games are hitting the shelves. From high profile sequels to remakes, spinoffs and new IP’s that have demanded our attention, it won’t be hard to find a game or three to play in what’s typically supposed to be the slow winter and spring months. With so many to choose from, where do we start!? In no particular order, here are the 16 games of (the first half) of 2016 that we’re the most excited about.

 

Honorable Mention: Pokemon Red/Blue/Yellow

Date: February 27th

For: Nintendo 3DS

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It’s rare that people get so excited for a Virtual Console re-release, but c’mon, this is Pokemon! While not a full release, (and thus, being excluded from the proper list,) we’re too thrilled not to mention these titles! With Pokemon Red, Blue and Yellow hitting our 3DS handhelds via the eShop in about a month, these ports will let us connect via built in wireless to rebuild our classic Pokedex’s with ease, all while poking at our nostalgia. It’ll be good to see what Missingno. has been up to after all these years!

 

Uncharted 4: A Thief’s End

Date: April 26th

For: Playstation 4

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As one of the many games that was delayed in 2015, it’s easy to see why we’re anxious to go on one more adventure with Nathan Drake in Uncharted 4: A Thief’s End. With rumors of this being Drake’s last adventure, with some hoping that Naughty Dog focuses more on expanding on The Last Of Us going forward, this very well could be the last time we travel the world with the charismatic adventurer. While it may sound crazy to drop such a popular franchise, it’s not like Naughty Dog hasn’t done it before with series’ like Crash, (which was admittedly out of their hands,) and Jak, and suddenly, it’s not so unheard of. Are you ready to say goodbye?

 

Naruto Shippuden: Ultimate Ninja Storm 4

Date: February 8th

For: Playstation 4, Xbox One, PC

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While we’re talking about goodbye’s, Naruto: Ultimate Ninja Storm 4 is being touted as the final Storm game. If this is true, it will signal an end of an era for the franchise, which brought incredible visuals, intense boss fights, and a giant roster to the popular series. Oftentimes surpassing its source material when it came to showing off how crazy Naruto and his friends can be when in a fight, it’s appropriate that the fourth game plans on wrapping up the story ahead of even the anime. As the final fights come to a close, we’re hoping we’re left with a game that’s fun enough to carry our fandom for a long time to come.

 

The Legend Of Zelda: Twilight Princess HD

Date: March 4th

For: Wii U

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For those who listen to the Geekscape Games podcast, (thanks, Jeremy!), you’ll know that I’m generally against HD remakes, especially when they feel largely unnecessary. As with most poor life choices that I’ve made over the last year though, amiibo have changed the way I think. Coming bundled with a sweet Wolf Link amiibo at a standard MSRP of $59.99, the figure unlocks a brand new dungeon, alongside support with other Zelda amiibo to change the game in various ways.

Quantum Break

Date: April 5th

For: Xbox One

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As the first game from Remedy since 2010’s excellent Alan Wake, Quantum Break looks to continue the developer’s penchant for innovative action game play to go with its stellar story telling that originated with Max Payne. Starring Shawn Ashmore, the cinematic style from their previous games is still going to be a heavy focus, but unlike many games these days, it doesn’t seem like the game play will be compromised because of it. Promising solid action-adventure elements with puzzle solving areas, we’re looking forward to finally getting Quantum Break in our hands.

Trillion: God Of Destruction

Date: Spring 2016

For: Playstation Vita

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This Vita exclusive from the publishers and developers behind the Hyperdimension Neptunia series, (which we’ll get to soon,) Trillion: God Of Destruction has you amass an underworld army designed to take down a seemingly unbeatable god with a TRILLION HP! As you chip away at it over time, you’ll get stronger by training in secret and building relationships with your potential underworld waifus. Because we all need a little love in between fighting an indestructible monster.

Mario & Luigi: Paper Jam

Out now!

For: Nintendo 3DS

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The Mario and Luigi and Paper Mario RPGs have been one of Nintendo’s best kept secrets for years now, providing laugh out loud comedy to go with its interactive turn based combat. But what happens when you combine both into one game? Mario and Luigi: Paper Jam looks to find out, bringing Paper Mario into a new world for a brand new team up. With new abilities, jokes abound, (usually at Luigi’s expense,) and rewarding game play, what’s not to love?

Note: Keep an eye out for our upcoming review!

Final Fantasy Explorers

Out now!

For: Nintendo 3DS

Final Fantasy Explorers Screen 1

Described as Final Fantasy meets hunting and crafting games like Monster Hunter and Fantasy Life, Final Fantasy Explorers lets players team up in parties of up to four and fight some of the franchise’s most infamous monsters in their pursuit to complete quests. As they’re completed, characters can make new equipment, experiment with various jobs, and even temporarily take the forms of some of the greatest heroes in Final Fantasy history, including Cloud, Squall, Lightning and Yuna! Already adventuring? Share your friend codes with us in the comments and let’s get exploring!

Digimon Cyber Sleuth

Date: February 2nd

For: Playstation 4, Playstation Vita

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As the first Digimon game to hit the current generation, as well as the first RPG to release in forever, Digimon Cyber Sleuth features hundreds of champions to collect and fuse as you and your team save the real and digital world from a new threat. Developed by Media.Vision, the RPG masterminds behind the Wild Arms series, and it’s safe to assume that the other beloved monster collecting franchise is in good hands.

 

Star Fox Zero

Date: April 22nd

For: Wii U

Star Fox Zero Screen 1

Speaking of being in good hands, the long awaited Star Fox follow up seems like a match made in heaven, (assuming the Lylat System believes in such a concept.) As a collaboration between Nintendo and Platinum Games, what we’ve played of Star Fox Zero with its free range, on rails and on land game play has had us desperate for more. Which made it all the more heartbreaking when it ended up like Uncharted and got delayed from 2015 to this year. Still, it’s looking like it’ll be more than worth the wait, and it will be great to gear up with the old team again.

Project X Zone 2

Date: February 16th

For: Nintendo 3DS

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If Star Fox represents a strong team, then Project X Zone 2  is on a whole different level. Not only will Namco Bandai, Sega and Capcom team up for a second round of action packed turn based strategy, but Nintendo is getting in on the fun as well, with Chrom and Lucina from Fire Emblem and Fiora and Metal Face from Xenoblade Chronicles all appearing in the game. As one of the biggest surprises of 2013 for me, I can’t wait to get my hands on this crossover extravaganza once again.

Fire Emblem Fates

Date: February 19th

For: Nintendo 3DS

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After Fire Emblem Awakening blew away all expectations in terms of both sales and popularity, the 3DS release served as a type of arrival for the strategy franchise, allowing it to take its place as one of Nintendo’s premiere IP’s. Capitalizing on this, Fire Emblem Fates will release with two versions with two different story perspectives. Featuring solid strategy game play, light dating sim elements and a custom character to lead the cast with, Nintendo is banking on Fates being just as popular, especially with special bundles, 3DS models, and even a downloadable third story on the way.

 

Megadimension Neptunia VII

Date: February 2nd

For: Playstation 4

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Despite it seeming like Neptunia refuses to take a break with so many spinoffs, remakes, and sequels for the remakes, Megadimension Neptunia VII is the first sequel to the core franchise since 2012’s Hyperdimension Neptunia Victory. Now that everyone *should* have caught up after being bombarded with so many mostly solid games over the last year and a half, (assuming you have a Vita or Steam,) it’s time to take Gamindustri to the NEXT level! Featuring multiple stories, new characters, updated transformations and some much needed changes to the combat, and it’s looking like Neptune’s current gen debut might be one of the highlights of the year.

 

Gravity Rush HD Remaster

Date: February 2nd

For: Playstation 4

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For my money, Gravity Rush is still the best game to release on the Vita. It’s breathtaking visuals, innovative game play and exciting exploration using the manipulation of gravity was too good to be ignored. Which is why I’m *really* pulling for Gravity Rush HD Remaster to shine in front of a bigger audience on the PS4. With reworked game play controls to work better on a Dual Shock 4, updated visuals, and all of the DLC included for $29.99, there’s no excuse not to get. Except for the fact that it’s mostly digital only if you’re already out of hard drive space…

If that’s the case, be like me and get the physical version which is exclusive to Amazon, and fall in love with Kat all over again!

 

Pokken Tournament

Date: March 18th

For: Wii U

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Pokken was a long time coming, then all of a sudden, it was right around the corner! This collaboration between the team behind the Tekken series and The Pokemon Company brings together some interesting choices from the Pokemon roster to do battle in a 1-on-1 3D fighting game setting. Most importantly however, is that Pokken is looking to open the floodgates with the series’ first amiibo Card, coming packaged with Shadow Mewtwo. I hope you all have that second mortgage ready to go!

Mirror’s Edge Catalyst

Date: May 24th

For: Playstation 4, Xbox One, PC

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Another game that felt like it would never see the light of day. After years of hoping until finally being confirmed back in 2013, Mirror’s Edge Catalyst will finally be in our hands in a few short months! Serving as a prequel that explores Faith’s background, we’re counting on the innovative first person platformer to wow us again. If DICE can pull off the same magic that they did the first time around, then we have nothing to worry about!

Street Fighter V

Date: February 16th

For: Playstation 4, PC

Street Fighter V E3 Screen 1

Unlike most of the games on this list, the time it took from announcement to release was relatively short. Not that we’re complaining, because a new iteration of Street Fighter is always something to get excited about! With four new characters to accompany a wide variety of reworked veterans from Super Street Fighter II to Street Fighter Alpha 3, the new V system that’s looking to mix up the rules of battle, and an expanded story mode that looks to bridge the gap between the original cast and Street Fighter III, why wouldn’t we be frothing at the mouth to play this?

 

As you can see, we’re going to have a busy time throughout the year. What games are you most looking forward to, and are there any that we missed? Let us know in the comments, and check back for the latest news, previews and reviews on the games listed, and everything else in between!