South by Southwest Gaming Conference and Festival announced the winners for the 2017 SXSW Gaming Awards last week in Austin. The awards are sponsored by IGN and Imaginary Forces and cover 23 different categories. The fourth annual Gaming Awards ceremony was hosted by WWE Superstar Xavier Woods and popular gaming broadcaster OMGitsfirefoxx.

Highlights of the SXSW event include Game of the Year winner Uncharted 4: A Thief’s End (Sony Computer Entertainment / Naughty Dog); Mobile Game of the Year winner Pokémon GO(Niantic); Esports Game of the Year winner Overwatch (Blizzard Entertainment).

Full List: 2017 SXSW Gaming Awards Winners:

Excellence in SFX – Battlefield 1 – Electronic Arts / EA DICE

Excellence in Musical Score –DOOM – Bethesda Softworks / id Software

Excellence in Technical Achievement – Battlefield 1 – Electronic Arts / EA DICE

Excellence in Visual Achievement – Uncharted 4: A Thief’s End – Sony Computer Entertainment / Naughty Dog

Excellence in Animation – Uncharted 4: A Thief’s End – Sony Computer Entertainment / Naughty Dog

Excellence in Art – Firewatch – Panic Inc. / Campo Santo

Excellence in Convergence – Batman: The Telltale Series – Telltale Games

Excellence in Multiplayer – Overwatch – Blizzard Entertainment

Most Memorable Character – Uncharted 4: A Thief’s End – Nathan Drake

Most Promising New Intellectual Property – Overwatch – Blizzard Entertainment

Most Fulfilling Community Funded Game – Starbound -Chucklefish Games

Excellence in Gameplay – DOOM – Bethesda Softworks / id Software

Excellence in Design – Dishonored 2 – Bethesda Softworks / Arkane Studios

Excellence in Narrative – Uncharted 4: A Thief’s End – Sony Computer Entertainment / Naughty Dog

Matthew Crump Cultural Innovation Award – That Dragon, Cancer – Numinous Games

Gamer’s Voice Multiplayer – Arena Gods – Supertype

Gamer’s Voice Single Player – Owlboy – D-pad Studio

Fan Creation of the Year – Brutal Doom 64 – Sergeant_Mark_IV

Trending Game of the Year – Overwatch – Blizzard Entertainment

Esports Game of the Year – Overwatch – Blizzard Entertainment

Tabletop Game of the Year – Arkham Horror: The Card Game – Fantasy Flight Games

Mobile Game of the Year – Pokémon GO – Niantic

Video Game of the Year – Uncharted 4: A Thief’s End – Sony Computer Entertainment / Naughty Dog

How the award process works:

(From the Press Release)

“Submissions for the SXSW Gaming Awards opened in August 2016 through the official Gaming Awards page and closed in December. Finalists for the SXSW Gaming Awards categories were selected and voted on by the SXSW Gaming Advisory Board and select staff, consisting of more than 40 industry experts well-versed in everything gaming and geek culture. Once finalists were revealed, the general public, along with the Advisory Board, were invited to cast their vote on IGN.com to help determine the winners in each category, which were unveiled and honored at tonight’s SXSW Gaming Awards ceremony.”

About SXSW Gaming

This year’s event took place from March 16 – 18, 2017 at the Austin Convention Center, with a mixture of convention floor demos and goods for sale, and industry panels discussing the latest on the industry.

2016 has been a productive and successful year for Overwatch. Even though it’s only been out for seven months, Overwatch has revolutionized gaming. The Overwatch team at Blizzard has shown (and continues to show) dedication and passion for their creation. This love for the game has translated into the players and as a result created a supportive community. As the game continues to grow, it is questioned whether or not Overwatch can keep up with the momentum. Can Blizzard continue to build on an already Game of the Year? Here’s what Blizzard says to expect  in 2017:

In early 2017, Overwatch will be getting a new map called Oasis. Oasis is a control map equipped with jump pads for more versatile attacks. Blizzard also made it so the environment can kill you; they included moving cars!

There will be new season events, which means more skins!!! We have already experienced the awesomeness of the Summer Games, Halloween, and Holiday events, but this is just the beginning. We are getting more seasonal events but be aware that they are not all traditional; we may be getting something that we aren’t expecting.

Blizzard will also be working on new upgrades for the command wheel. These upgrades will allow the player to customize their command wheel. They will be able to add up to 4 voice lines, 4 emotes, and 4 sprays.

Another upgrade will be to the team chat. Players want other players to be on team chat because teamwork is an important element to winning games. So Blizzard will have a button that’ll encourage players to join team chat. Personally, I am not sure how they will implement this function or if it would work, but I am excited to see what they come up with.

Overwatch will be also getting new heroes, maps, and game modes. Unfortunately there isn’t any information on what types of new heroes and maps at the moment. One game mode Blizzard plans to expand on is custom games. They want to add a server browser that will help players find other players’ custom matches. This will be useful because you won’t have to wait for you friends to get online for you to enjoy a game with no rules.

Knowing Blizzard’s plan of action for 2017 has made me confident in their abilities and excited to what is to come. Hopefully theses additions will make an already Game of the Year a Game of the Generation.

Briefly: Activision Blizzard just held their quarterly earnings call, and while they announced the news that World of Warcraft subscriptions again fell slightly (from 7.8 to 7.6 million subscribers… still a huge number), they did reveal that the game’s next expansion, Warlords of Draenor has already received over 1 million pre-orders.

Pre-orders just opened on March 10th, so that’s a lot of people pre-paying for the next chunk of content.

SJ detailed the expansion during BlizzCon. Have you picked up your copy yet? What are you most excited for?

I’m pretty addicted to Hearthstone right now myself.

http://youtu.be/lB0IdIx7DLU

Hearthstone: Heroes of Warcraft–the newest addition to the Blizzard Warcraft gaming family–is a fast-paced online strategy card game that has been getting a lot of buzz over the past few months for its engaging  (some might say addictive) yet easy-to-learn gameplay.

While the closed Beta has been ongoing for some time, Blizzard just announced this week that Hearthstone is now in open Beta.

Released in the US two days ago, the open Beta was just opened in Europe today.

Hearthstone Announcement Art
Art from Blizzard Entertainment’s card strategy game, Hearthstone: Heroes of Warcraft.
Courtesy of Blizzard Entertainment

The open Beta will allow anyone with a Battle.net account (and you can register for one here) to download the beta to their PC or Mac computers. Blizzard did announce at Blizzcon that Hearthstone will eventually be available on Android and i-devices, but that functioanlity is not expected until the second half of 2014.

The game is set in the Warcraft world, much to the delight of fans, but even people unfamilair with Warcraft–and/or strategy card games–should still find the game engrossing and entertaining.

Art from Blizzard Entertainment's card strategy gamem, Hearthstone: Heroes of Warcraft. Courtesy of Blizzard Entertainment
Art from Blizzard Entertainment’s card strategy gamem, Hearthstone: Heroes of Warcraft.
Courtesy of Blizzard Entertainment

Although the beta–and the game itself–will be free-to-play, it will include an in-game store that will allow players to purchase cards and decks as micro-transactions. Prices set during the Beta may change once the game goes live–however, any items purchased during the Beta will transfer with your account once the game has its official launch.

“Players choose one of nine epic Warcraft heroes to play as, and then take turns playing cards from their customizable decks to cast potent spells, use heroic weapons or abilities, or summon powerful characters to crush their opponent.” –Blizzard Entertainment

The beta is also fully integrated into the Battle.net account, so a player’s  real ID and Battle tag friends will be avaialble for to play or just chat to.

You can download Hearthstone here–but be warned, side effects are missing time and a disinclination to log off and be productive.

Have you played Hearthstone? What do you think? Loved it? Hated it? Tell us why in the comments!

It’s a big year for Blizzard Entertainment–November will mark the 10th Anniversary of World of Warcraft and the 20th Anniversary of the Warcraft series. In anticipation of the upcoming  World of Warcraft expansion, “Warlords of Draenor,” Blizzard Entertainment announced this week that the expansion will soon move into closed beta testing, along with a few other choice tidbits of information.

Warlords of Draenor is the newest expansion to the World of Warcraft mmo. Courtesy of Blizzard Entertainment.
Warlords of Draenor is the newest expansion to the World of Warcraft mmo.
Courtesy of Blizzard Entertainment.

Closed Beta: While no official start date for the closed beta has been announced, Blizzard says it is “in preperations” and encourages players to opt in on their Battle.net account beta profile. Make sure your hardware specs are up-to-date!

Pre-purchase: The WoD expansion will be available for pre-purchase soon, with standard digital and Digital Deluxe options (a physical Collector’s Edition is also in the works). Pre-purchase of the digital editions gets players the exclusive pet and mount to use in-game right away.

Level Boost to 90: Now available at the time of purchase of a pre-order. That’s right, before the actual expansion release. Players who pre-order the digital version of WoD will be able to immediately boost one character on their account to level 90. In regards to the change, Blizzard said: “based on feedback, many of you [players] would like a chance to get acquainted with a new class before heading out into the expansion.”

Blizzard is also in the process of evaluating ways to allow players to boost multiple characters to 90, including alts played on other realms/factions; plans to test a feature that allows players to purchase a character upgrade directly are in the works.

WoD was announced at last year’s Blizzcon, to a wild reaction from the crowd. The expansion will take players back to the Outlands of Draenor–way back, to the time of the Iron Horde.

You can see the entire announcement here. Watch the trailer below, and let us know in the comments what you think about WoD, Blizzards announcements and that level 90 character boost!

Last week we had the sad news that Warcraft, the World of Warcraft movie, was pushed from a December 2015 release to a ‘sometime in 2016’ release (probably to avoid going up directly against Star Wars), but  today Legendary Pictures and Blizzard Entertainment gave us all something to celebrate. Or at least, gossip wildly over.

That’s right, some of the cast for Warcraft has been announced (note, there’s no character designation as of yet, so we know who’s in the movie but not who they’re playing) and they are (drum roll): Ben Foster (The Messenger, 3:10 to Yuma, X-Men: The Last Stand), Travis Fimmel (Vikings), Paula Patton (Mission Impossible: Ghost Protocol, Precious), Toby Kebbell (Wrath of Titans, War Horse), and Rob Kazinsky (True Blood, Pacific Rim). Dominic Cooper (Captain America, An Education) is expected to finalize his deal with Legendary soon.

From left to right: Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell, Rob Kazinksy, Dominic Cooper.
From left to right: Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell, Rob Kazinksy, Dominic Cooper.

Details on the movie have been scarce, but we do know that production is slated to start early next year, and the movie will have two iconic characters from Warcraft lore: Lothar and Durotan. Which means the movie (or some parts of it, at any rate) will take place a generation prior to the events in World of Warcraft and, nicely, tie in to the WoW expansion set to come out next year, Warlords of Draenor.

Blizzard Entertainment’s newest game, Heroes of the Storm, is a Multiplayer Online Battle Arena, where heroes and villains from across Blizzard lore are available to play in a variety of battle grounds.

You may be wondering in what world would Kerrigan and Thrall, Tyrael and Uther, Arthas and Zeratul co-exist? Well, it’s not a world, per se, it’s the Nexus.

The Nexus is a transdimenisional vortex that pulls together the greatest warriors and strategists of the Blizzard mutli-verse–and allows us to see who would win in a fight, Uther or Arthas?

See below for an in-depth interview on the making of the Nexus:

http://www.youtube.com/watch?v=L86h_2qD2k0

Buzz has been flying around about the new Diablo III expansion, “Reaper of Souls.” RoS will feature a new player class–the Crusader, a new level cap of 70, additional spells and abilities for each of the original classes, and a ‘fewer but better’ loot system and the introduction of Legendaries.

Players will also be able to update their toon’s appearance with the help of the new artisan, the Mystic, take on Bounties for objective-based challenges, and explore all the zone in Adventure Mode, where all the waypoints unlock.

Ten to twenty minute dungeons called Loot Runs will test player’s skills and an innovative social system, Clans and Groups, will allow players to connect in new and exciting ways.

Find more information on Diablo III here, and check back here (and follow us on twitter–@sjbwrite) for all the latest updates and breaking news.

But for now, check out the trailer below:

http://www.youtube.com/watch?v=6aZEgGIgnnM&feature=youtu.be

Blizzard Entertainment announced today their newest expansion for their MMO phenom, World of Warcraft. The expansion, title Warlords of Draenor, takes adventures back to the Outlands. Literally…players will follow Garrosh Hellscream, escaping from his war crime trial being held after the Siege of Orgrimmar, as Garrosh goes back in time to the Outlands of Grommash Hellscream, Blackhand, and Ner’zhul.

A sketch of the Nagrand from the Warlords of Draenor expansion. Courtesy of Blizzard Entertainment
A sketch of the Nagrand from the Warlords of Draenor expansion.
Courtesy of Blizzard Entertainment

New Level Cap, Insta-Level…and oh, A House

Warlords of Draenor will feature a new level cap–100–and will also allow a player to instantly level one toon to 90 (either a currently played toon or a brand new one rolled at 12:01 a.m. the day the expansion comes out), complete with level appropriate gear. In addition, Blizzard has also retooled current classes, updating their basic look while maintaining their essential, uh, Orcness. Or Night Elf-ness. Goblin-ness?  Anyway, slightly new looks so that everybody’s basically better looking.

Blizzard is finally giving its players a real home: Warlords of Draenor introduces Garrisons–strongholds built by the player (with some customizing available) in the zone of their choice. Once your stronghold is finished, players can begin to collect NPC followers who can perform various tasks–including gathering and questing for the player. It’s like the Sims, only nobody showers.

In addition to new dungeons and raids, including a retooling of the Flex raid and a new Mythic raid at a fixed 20-player raid size, there are also some changes coming to bags and inventory (heirloom and toy collections! sortable bags! crafting straight from the bank) and PvP, including a new world PvP zone with bonus random rewards, items and honor points, including BoE reward gear and a weekly quest to allow players to upgrade an item.

More details on everything that’s new later, as well as our opinion of the actual gameplay. For now, here’s a video of the new (but chronological older…)/old (i.e. Burning Crusade) Outlands to whet your appetite.

http://youtu.be/lB0IdIx7DLU

 

 

BlizzCon, the annual celebration of all things Blizzard Entertainment (namely the behemoth Warcraft, Starcraft and Diablo franchises, if you just stumbled onto this article out of the blue, ‘cuz hey, the internet can be crazy like that) starts up tomorrow, November 8th, at the Anaheim Convention Center.

Speculation has swirled around this BlizzCon, what with Blizzard announcing that the Warcraft movie (produced along with Legendary pictures); repackaging their upcoming MOBA, Blizzard All-Stars, as Heroes of the Storm (and releasing some pretty nifty artwork); the Hearthstone game moving into the final stages of its beta, Diablo III heading towards consoles (along with the much anticipated new expansion, “Reaper of Souls,” coming out in 2014); the fact that they just trademarked the name “Warlords of Draenor” (maybe the new MMO they’ve been teasing us with for years?); and the publication just yesterday of a third quarter loss (though not as severe as expected), including the news that the MMO giant, World of Warcraft, lost 100,000 users,  resulting in Activision lowering its fourth quarter outlook.

Heroes of the Storm artwork.
Heroes of the Storm artwork.

So what does all this mean for the fans who are trekking out to sunny Anaheim for the next two days? Well, hopefully at lot of answers, some awesome unveiling of new content and properties, and maybe a Warcraft trailer?

BlizzCon starts of at 11 a.m. on Friday with the Opening Ceremony on all four stages after which the four areas split into two stages of panels, WCS Global Finals and the WoW Arena Global Invitational. If past BlizzCons are any indication, the main floor will be packed with gaming stations, vendors and, of course, cosplay; there is also an artists’ stage, a voice actor stage and a faction feud area.

Saturday continues with WCS and WoW Arena semis and finals, more panels, and of course the closing ceremony concert (with Blink 182!).

 

Just Blizzard peeps.
Just Blizzard peeps.

Friday Highlights:

11 a.m.: Opening Ceremony

12:30 p.m.: World of Warcraft: What’s Next

1:15 p.m.: Starcraft II Update

2:15 p.m.: Hearthstone: Fireside Chat

3:30 p.m.: Diablo III: Reaper of Souls

4:45 p.m.: Heroes of the Storm Overview

6:00 p.m.: Contests on all stage of various kinds

 

Diablo III, Reaper of Souls
Diablo III, Reaper of Souls

Saturday Highlights:

11:15 a.m.: Diablo III: Gameplay Systems + Crusader

12:30 p.m.: Heroes of the Storm Deep Dive

1:00 p.m.: Warcraft Movie Presentation

2:30 p.m.: World of Warcraft Q+A About Almost Everything

3:15 p.m.: Diablo III Open Q+A

4:30 p.m.: Epic Cosplay and You

6:30 p.m.: Closing Ceremony

 

Blizzard will be live streaming the entire event to those who purchased virtual tickets (still available here); the opening ceremony and tournaments are free to anyone at www.blizzcon.com; there is also an app that you can download to ‘experience the second screen.’

We’ll be live-tweeting all weekend, so follow @geekscapedotnet and @sjbwrite for all the breaking news over the weekend!

Tell us what you’re most excited about in the comments!

http://www.youtube.com/watch?v=b8VFyBS0sNk&feature=youtu.be

Fantasy metal rock band SONGHAMMER, best known for their award-winning song, “We Are the Horde,” which won the International Songwriting Competition at the 2011 BlizzCon, has partnered with Epic Level TV to produce their newest video, “Death is On the Way.”

The video will launch their new album, World of SONGHAMMER, which includes both “Death is On the Way” and “We are the Horde.” The album spans multiple music genres–from classic metal to bubble-gum pop–but each song remains true to the band’s cosplay/fantasy/video game style for the gaming/Comic-Con/epic-geek communities around the world.

“Sit back, relax, and enjoy the ride. SONGHAMMER will take care of the dragons, orcs, murlocs, and any other villains that may arise!!!” chanted ShredHammer & CroonHammer, leaders of the band.

“Death is On the Way” was shot in the Los Angeles foothills and stars Michele Boyd (The Guild) as the Mage. The video was produced by Epic Level Entertainment for Epic Level TV, a growing YouTube channel for all things geek and home to shows like “Dungeon Bastard” and “XOMBIE: Dead on Arrival.”

Croon Hammer and Hammer fight Death in their newest music video, "Death is On the Way."
CroonHammer and ShredHammer fight Death in their newest music video, “Death is On the Way.”

SONGHAMMER will be a feature performer at Blizzard Entertainment’s BlizzCon next month (Nov. 8th and 9th).

World of SONGHAMMER is available for purchase at the following sites:

Physical CD via Songhammer.com
Download on CDBaby
Download on iTunes

 

Legendary Pictures/Atlas Entertainment has begun casting for the much-anticipated movie Warcraft.

Colin Farrell
Colin Farrell

According to Deadline, a source from the production said that Colin Farrell has been offered a lead role–with a 50/50 chance he’ll take the deal.

Reports also state that Paula Patton (Mission Impossible: Ghost Protocol) is negotiating for a lead role as well.

Paul Dano (Prisoners), Travis Fimmel (Vikings), Anson Mount (Hell on Wheels) and Anton Yelchin (Star Trek)  are also on the short list.

The Warcraft movie was first announced at BlizzCon in 2007 but lost momentum. The project was rekindled this year, with Duncan Jones at the helm to direct and production set to start in January 2014.

Very little is known about what kind of story the movie is going to tell. The title of the movie, Warcraft, has led some to speculate that the movie will take place prior to the events in the MMO, World of Warcraft.

The expectation is that more information will be revealed at BlizzCon this November.

Blizzard announced earlier this week that it will be shuttering the auction house in Diablo 3 on March 18, 2014.

Diablo 3, which was released in 2012 to record numbers, is a co-op role-playing-game where players could run around and kill various monsters in various ways; the game mechanics encouraged multiple play-throughs as players received better and better gear—and fought harder and harder monsters—as they played through each level a second or third time.

Launched with the game was a controversial in-game Auction House where players could spend real money on gear and other items—including buying in-game currency. While the Auction House has been extremely successful in World of Warcraft, Blizzard Entertainment’s MMORPG, the WoW AH does not allow players to use real money—in fact buying gold is expressly forbidden—and other games use a downloadable content (DLC) system where players can either buy items directly or buy game currency with real currency in order to buy in-game items, an in-game hybrid had never been tried before.

Players were intrigued when it was announced. Some were openly cynical.

And indeed, the AH was a problem almost from the beginning. Being able to buy upgrades meant players could essentially skip whole levels of the killing monsters/get better loot mechanic; co-op play become unbalanced between purists and auction house twinks. Blizzard attempted various hotfixes, none really worked, and finally, Blizzard decided to yank the whole system.

In a blog post by John Hight, Diablo 3’s Game Production Designer, Hight recounted the reasons behind the decision. Saying that the AH was “initially designed and implemented…[to] provide a convenient and secure system for trades,” Hight goes on to state that the AH “essentially undermines Diablo’s core game play: kill monsters to get cool loot.”

While some players have greeted the news with less than sanguine reactions (one Battle.net Forum user was quoted as saying: “Good job killing the game.”)but most are relieved and heartened by Blizzard’s announcement.

Reaper of Souls, Courtesy of Blizzard Entretainment
Reaper of Souls, Courtesy of Blizzard Entretainment

Blizzard is also preparing an expansion for Diablo 3, Reaper of Souls, which is due out in 2014 and will feature an updated loot system as well as new content and classes.

Blizzard Entertainment released patch 5.4 for World of Warcraft last Tuesday (with the requisite 127* hot fixes afterward), which implemented a large number of changes across various platforms: class, world, dungeons and raids, gear and mounts.

Blizzard took a hard look at some of the classes—hunters and paladins got the most changes but no class was left untouched—continuing the trend they started with the Mists of Panderia expansion, changing spells and abilities from talents into class skills. Does the new system make playing one’s class easier? Definitely. Gone are the hours of research and game theory over points spent on talent trees. The abilities that define a class and a spec are no longer left to the player to decide; rather Blizzard has defined them for us, and served them to each class as a fait accompli.

This is not a bad thing, but it is symbolic of the dumbing down of the game that has occurred since its Wrath of the Lich King expansion. While it was never considered the hardest of hard core MMOs—Everquest and Final Fantasy XI share that title—WoW at one point required skill and knowledge in order for a person to reach end game raiding. Blizzard’s attempts to appease both its audiences—the casual player and the hardcore raider—has mostly succeeded. But gone are the days of rep for resist gear, arguments over swords vs. daggers, raid progression being counted in months rather than days, Holy-Disc priests and Shock-adins. And occasionally, when we see a talent that used to be a choice become a required spell in our rotation, we miss those days.

Timeless Isle. Courtesy of Blizzard Entertainment.
Timeless Isle. Courtesy of Blizzard Entertainment.

Another Island Flying Mounts Don’t Work On

Patch 5.4 does not buck this trend. More talents became known skills. Things that once had to be glyphed have become passive abilities. Epic gear is literally on the ground for people to trip over (these 496 ilevel epics are now known as welfare epics. Cruel, yes. True? Yes) allowing anyone with mobility to acquire gear and raid (at least in Looking For Raid). The new isle—which players are sent to by Chromie (welcome back, Chromie!) is out of time (a clever trick to allow for Blizzard to take away flying mounts, because why would a player want to use something they’ve spent hours working for?) and heroes are needed.

As Heroes we are, off we go to the Timeless Isle, to be greeted with a ‘go explore the island’ quest. Seriously. They didn’t even try to get you to deliver a letter or a desperately needed potion or anything.  We’re also encouraged to open any chests we see lying about, and oh, here’s a new rep grind and new coins to collect.

At this point we liked to say a few words about rep grinds. We have, contrary to popular opinion, a real life. And in that real life we have daily tasks like dishes, and cooking dinner, and doing the laundry, and picking up the living room. Rep grind dailies are the WoW equivalent of having to do the dishes. They were never fun, but Panderia took them to the level of a full time job. A day’s daily quest on one toon could take four hours. And, if you want the Legendary items available through the Black Prince quest lines, then add in the required LFR, Normal or Heroic raids for another six to eight hours weekly.

Timeless Isle. Courtesy of Blizzard Entertainment.
Timeless Isle. Courtesy of Blizzard Entertainment.

At Least the Scenery’s Different

While 5.4 addresses this somewhat (gear is now found in boxes rather than having to slog through seven different reps) there is still a lot of ‘just run and kill things’

‘how many things?

‘ALL the things.’

Which is essentially what the Timeless Isle is. It’s Maine the day after deer hunting licenses come out. People travel in packs and kill every elite in sight. Rares die in seconds. The island’s timeless because what you’re doing never changes. Ride around in a circle, and kill things. By the time you’ve completed the circuit, there are more things.

Is this drastically different than before? No. Any MMO—or RPG for that matter—is going to have a requisite number of ‘go kill ten wolves and come back to me.’ It’s how you gain experience and level up. But the Timeless Isle is for level capped raiders. Why do we need to massacre turtles for two hours every day?

Is it new content? Yes. It’s even fun, for a little bit. Opening chests and finding purple has a certain awesome cachet about it (especially for those of us who remember how hard purple gear used to be to get) and it does allow for people to sidestep the never-ending rep grind (unless they want mounts…) and still be geared enough to LFR. But with all the things Blizzard could have done, the Timeless Isle feels a little…easy.

The fact that there is content only accessible to be players who completed certain quests already (the Black Prince quest line and the cooking profession quests) is a nice nod to players who achieved certain things in the prior patch and something we wish Blizzard would do more of, other than the random achievement.

Prepping before one of the new bosses in Siege of Ogrimmar.
Prepping before one of the new bosses in Siege of Orgrimmar.

Time to Take the Fight To Hellscream

The new Siege of Orgrimmar (SoO) raid content offers fresh bosses but the mechanics don’t start getting innovative and different until the last wing (the eleventh to the fourteenth boss). So far, the really exciting thing in 5.4 is Flex Raiding. Harder than LFR, easier than Normal, with no ilevel or role restrictions–and cross-server friendly–Flex raiding is an alternative for players and guilds who wish to experience new content without the PuG mentality of LFR but who maybe aren’t 100% ready for Normal or Heroic difficulty. It also allows guilds to gear more than 10 people in order to create a stable roster of geared players. While the first two wings of Flex have been criticized as being too easy, the theory behind it is sound and we look forward to seeing how it is implemented in later raids.

Proving Grounds are another new thing introduced in Patch 5.4. These solo instances allow a player to pick their role (dps, tank or healer) and then sets them against NPCs to ‘prove’ their skills. Gear is normalized to a 463 ilevel (higher level items with procs will still proc, but the rate is adjusted, though legendary proc remains the same) and the encounters are a test of skill and class knowledge. The grounds come have Bronze, Silver, Gold and Endless rounds and the achievements are already becoming requirements for high-end guilds.

The round’s difficulty scale is a little off, Bronze and Silver are deceptively easy compared to Gold. Potions don’t work and a player is never out of combat (except in Endless, where there is time out of combat every ten waves for drinking/eating) so cooldowns and mana/energy/rage/focus management are key. Players do get the full 8/8 buffs and can flask and food buff up if they want. There is a reforger there, as well as vendor with Dust of Disappearance, as talents, glyphs and stats set up for optimum raiding dps/healing/tanking are not always the best set-up for the proving grounds.

Proving Grounds. Courtesy of Blizzard Entertainment.
Proving Grounds. Courtesy of Blizzard Entertainment.

A Solid Update to the Game

Patch 5.4 is a solid new expansion; Players who liked World of Warcraft before will continue to play (with minor complaints); people who have never played will probably not be compelled too, and those who have left the game will not feel pangs of regret. As always, some classes are a little over-powered, and others have been nerfed a little too much, but Blizzard has always had a see-saw approach to class balance.

Patch 5.4 went live on Tuesday, September 10th, with the new raid content in LFR available on Tuesday, Sept. 17th.

World of Warcraft and its expansions are available from Blizzard. 

*not an accurate number in regards to hot fixes. There may have been more.

Are you looking forward to playing through the Zerg campaign of StarCraft II? Not yet? Well, if you want to keep it that way, you better not watch this video, as its absolutely phenomenal.

 

Blizzard today revealed the opening cinematic for the upcoming StarCraft II: Heart of the Swarm. The company of course takes their cinematics very seriously, and this latest video is no exception.

 

Check out the video below, and get excited. StarCraft II: Heart of the Swarm launches on March 12th, 2013.

 

 

The Queen of Blades is gone. On the hellish planet Char, Jim Raynor harnessed the power of an ancient Xel’Naga artifact in a desperate bid to stop the zerg Swarm from overrunning the Koprulu sector, and the artifact restored Sarah Kerrigan to her human form. Without their queen to guide and unify them, the Swarm has fractured into several broods scattered throughout the Koprulu sector. One of the greatest threats to the galaxy has been neutralized… or so it seems.

Sarah Kerrigan is on the loose. Even without the terrible powers of the Queen of Blades or the might of the Swarm at her command, the former Ghost remains a foe not to be taken lightly. But if the artifact really did set her free, then why is Kerrigan seeking out zerg broods scattered throughout the Koprulu sector? What happened to Jim Raynor? Is she still pursuing her quest for vengeance, or has her transformation given Kerrigan a new purpose? Who is Sarah Kerrigan?

We live in an international world. The games we play allow us to talk with people from all over the world. Some of those can be citizens of countries that ours do not particularly like. Regardless they are gamers too, and today all the cards came out regarding a login issue with Wow and Iran.

Over on Blizzards message boards they posted a response to the hundreds of Iranian gamers complaining they do not have access to their WoW accounts. Blizzards official response was

Our team has been watching this thread closely, and we understand the desire for more information about this situation. Blizzard Entertainment cannot speak to any reports surrounding the Iranian government restricting games from its citizens.

What we can tell you is that United States trade restrictions and economic sanction laws prohibit Blizzard from doing business with residents of certain nations, including Iran. Several of you have seen and cited the text in the Terms of Use which relates to these government-imposed sanctions. This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services.

This also prevents us from providing any refunds, credits, transfers, or other service options to accounts in these countries. We apologize for any inconvenience this causes and will happily lift these restrictions as soon as US law allows.

Now I will try to keep the politics to a minimum here but there is more to this story than just trade sanctions. There is more to this ban than meets the eye. On the 22nd the Iranian government had released a statement that they would be blocking battle.net, this image was released coinciding with the ban.

In English these read as:

  1. Promotion of superstition and mythology.
  2. Promotion of violence due to too much violence.
  3. Abolishing the deformation in sin.
  4. Demonstration of inappropriate clothing and slutty outfits for female avatars.

So most likely Blizzard was just trying to play the victim in this whole ordeal and come out smelling clean. Luckily for them they do not have to offer refunds for unused gametime OR  for purchased copies of Mists of Pandera, due to trade sanctions of course. How convenient.

Now as I said before I do not want to get all politico on you, so lets keep the talks and discussions to the game as much as possible. The real gross part of this is that Blizzard isn’t refunding players. With Mists of Pandera coming out in less than a month, any Iranian players who may have bought the 40 USD game will not be seeing those monies return to their accounts, and if any of them have a year or two of pre-bought gametime then they’re even screwed more.

This isn’t only affecting WoW, players of Guild Wars 2 have been reporting issues from logging in. I will report more info as it gets reported.

Blizzard president Mike Morhaime announced today in a blog post that their internal network was compromised. Mr. Morhaime specifically says no financial data was compromised, but this is a great time to change your passwords for your Battle.net accounts. Full report below

 

Players and Friends,Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.

At this time, we’ve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.

Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.

We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.

In the coming days, we’ll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we’ll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.

We take the security of your personal information very seriously, and we are truly sorry that this has happened.

Sincerely,

Mike Morhaime