Legendary Comics has surprised comic book fans everywhere with the release of Axiom, which is now on store shelves! Most noted for his work on comics like The Flash, Captain America, and Kingdom Come, Mark Waid teams up with artists Ed Benes and Dinei Ribeiro to create a gorgeous graphic novel about superheroes gone wrong.

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Super-powered beings come to Earth with the intent of protecting it. But what happens when things go terribly wrong? The cover gives a pretty strong impression that things might not be going too well on Earth.

The official description goes:

Axiom and Thena, aliens from another world, arrive on earth and exhibit extraordinary powers. Benevolent and godlike, they cure humanity’s ills and usher in an era of peace, prosperity and complacency.
 
A series of tragic events reveals another side of Axiom: humanity’s savior becomes its worst nightmare. A Defense Department analyst, armed with only scientific knowledge and courageous spirit takes on the turned hero in a fight for mankind’s survival!

The 144 page graphic novel is available in stores starting today for $19.99. Grab a copy today and let us know what you think!

Briefly: After what seems like forever, Duncan Jones’ Warcraft is finally in theatres this Friday.

A Legendary Entertainment staple at this point, of course the film received its own prequel graphic novel, which is available in hardcover format from today on!

The book focuses on an Azeroth-saving adventure undertaken by a young Llane, Lothar and Medivh, and is set some 30 years before the events of the upcoming film!

In the book, you’ll discover how three of Azeroth’s greatest champions forged their first alliance, as the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes… the kind of heroes Azeroth will need in its darkest hour.

You can take a look at a few preview pages for the book below, and be sure to let us know if you plan to pick up a copy yourself!

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Briefly: Some slick news out of Washington’s AwesomeCon!

I’ve always been a fan of Legendary Comics; both the company’s prequel graphic novels and original tales are typically stellar, and often bring both new and legendary (hah) talent together for books that are often some of the best in recent memory.

Today the company revealed Firebrand: The Initiation Of Natali Presano, from a pretty interesting trio, including Jessica Chobot, The 49th Key writer Erika Lewis, and La Maison Bleue artist Claudia Aguirre is set to to launch later this year, and has a beyond interesting premise:

Natali Presano never fit into her father’s perfectly human world: politically ambitious, he turned his back on her just when she needed him most. Losing her mother to tragedy as a young child, Natali fled the safety of home into the arms of her aunt Selena, the mysterious guardian of a magical order waging a centuries-old war for survival in the mountains of Spain.

 

Natali, now in her 20s, has followed in her aunt’s footsteps, becoming a powerful but rebellious witch in her own right. Returning to Seattle, she finds herself caught between a cruel modern world and the ancient evil threatening to destroy it.

Few details about the upcoming book have been revealed, but details are still forthcoming, and the book is set to launch later this year.

For now, take a look at the gorgeous preview image for Firebrand: The Initiation Of Natali Presano below, and stay tuned for more information!

Have you been a fan of Legendary Comics’ original series’ so far? Which has been your favourite? Sound out below!

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Like most people, I can’t take holiday horror seriously. The latter parts of Charles Dickens’ A Christmas Carol remains the gold standard, and that works because it’s not in anyway “scary” as it is woefully depressing in its implications. It’s not scary because Scrooge is basically forced to walk with the Ghost of Christmas Yet to Be (who might as well be the Grim Reaper), it’s scary because the Reaper is warning him what his reality could be if he doesn’t shape up.

But most modern horror set against Christmas fail to understand this. Whether they try too hard or they’re too self-aware or the premise is so flawed it’s downright impossible to make something worthwhile, I’ve been turned off at every effort that envisions Christmas as something sinister. Even after learning the legend of Krampus years ago on Cracked, I knew that a horror tale involving him would find itself in the schlock/B-movie realm. Well, there is a Krampus movie, called Krampus, and it’s doing exactly that. And it also has a comic book, Krampus: Shadow of Saint Nicholas, that also kind of does exactly that.

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While Krampus is still acting as some kind of morality tale, the film is looking to put front and center typical Hollywood horror scares in front of whatever their vision of the meaning of Christmas is meant to be. The comic book, Krampus: Shadow of Saint Nicholas, is also acting as a parable for people too pissy around the season to get more festive, but it does so in somewhat unpleasant methods. An anthology collection spearheaded by Michael Dougherty (Trick ‘r Treat) along with Krampus screenwriters Zach Shields and Todd Casey with renowned comic artists Fiona Staples (Saga), Christian Dibari (Hoax Hunters), Maan House (Witchblade), and Stuart Sayger (Bram Stoker’s Death Ship), Shadow of Saint Nicholas is a bit of a bummer read. Krampus the movie already feels like a joke taken way too far, a comic book building upon that mythology just feels needless and unnecessarily a downer. Yes, it’s a horror comic, but if we’re going into something already so absurd, then let us have some fun.KRAMPUS-20

Across three morality tales — a veteran soldier down on his luck as a store Santa is called to action against malevolent spirits, a cop with a grudge winds up caring for the man who killed her sister, and a “Scrooge” with a real hatred for the poor goes on A Christmas Carol journey after a homeless family take refuge in his house — Hallmark card themes like the spirit of Christmas, charity, and reconciliation are dealt with in brute force. The fourth tale, which brings them all together, is jarringly sweet and sentimental compared to the stand-alone chapters which involve grisly death and uncertain fates.

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The art ranges from stunning to dirty and rough, which is perhaps the intention but it’s never been my favorite aesthetic. Fiona Staples, known for her work in Saga, shares the spotlight by taking up work in chapter two. As a Saga fan it was wonderful as always to see Staples at work, but I unfortunately couldn’t say the same for the others. I must clarify that review PDFs are often pixelated so the art I see may look better on paper and not via email, but the rough, grotesque style in the other chapters — especially juxtaposed against the more refined Staples — doesn’t inspire any kind of horror or suspense, just unpleasantness.

Christmas remains a frontier for horror exploration, but we’re still years and years away before the holiday can be morphed masterfully into something sinister. Krampus might, but based on what I’ve seen it’s looking unlikely. Krampus: Shadow of Saint Nicholas is no different.

Briefly: I’ve been eagerly awaiting this one since it was first announced back in March, and my excitement for the project skyrocketed when I had an opportunity to chat with the book’s writer, Joshua Fialkov back at this year’s Emerald City Comic-Con. Based on his enthusiam for the franchise, I’m pretty sure that we’re in for a real treat with the Pacific Rim: Tales From The Drift comic book.

Pacific Rim: Tales From The Drift is set to be a four-issue monthly series, (though I sure hope that it sells enough to warrant more). Presented by Pacific Rim director Guillermo Del Toro, and with a story by Pacific Rim creator Travis Beacham (who we had on Geekscape way back when), Tales From The Drift is written by (the afformentioned) Fialkov (The Bunker, I, Vampire, Elk’s Run) and features artwork by Marcos Marz (Batman Confidential, Blackest Night: JSA).

We may not know exactly what’s happening with the Pacific Rim film sequel (but we sure hope that it’s still in the works)… or the animated series, actually, so I suppose that this will have to tide us over for the time being.

The first issue of Pacific Rim: Tales From The Drift hits comic book stores tomorrow, so be sure to head out and pick up a copy, and let us know what you think!

Not quite sold yet? Take a look at the preview pages below, and you surely will be!

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Briefly: This is exciting.

I was a huge fan of the prequel graphic novels for Legendary’s Pacific Rim and Godzilla, and I was hoping that their next massive, tentpole release, Duncan Jones’ Warcraft, would be getting the same treatment.

Well, my wish has been granted, as Legendary has just revealed that next year’s Warcraft will receive a prequel graphic novel titled Warcraft: Bonds of Brotherhood.

Story information for the book has bot been revealed at this point, but the “thrilling adventure of bravery, bloodshed and brotherhood is an original story conceived by Blizzard’s Chris Metzen, written by the award-winning Paul Cornell (Doctor Who) and featuring art from Mat Broome (Batman: No Man’s Land, WildC.A.T.S., Witchblade).”

The book is scheduled for release just a few weeks before the film hits theatres, in May 2016.

We’ll be sure to share more info as soon as it’s available, but for now, take a look at the key art below, and let us know if you’re excited! Legendary has a huge presence at this year’s convention, so stay tuned for more, straight from the show floor.

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Just before Emerald City Comicon brought thousands upon thousands of geeks upon Seattle’s Washington State Convention Centre, Legendary Comics announced three new series, including a book in the Pacific Rim universe (read my interview with writer Joshua Fialkov here), and two new IP’s.

One of the new books, Black Bag, is written by iZombie and Cinderella alum Chris Roberson. I had the opportunity to spend a few minutes with Chris at Legendary’s Emerald City booth this past weekend.

Derek: Black Bag, of course, was just announced. Why don’t you start by telling me a little big about it?

Chris: Black Bag is about a bored, I hate the word housewife, but she’s a housewife. A suburb wife, who’s subordinated her own ambitions to her husband’s since college. She becomes dissatisfied and realizes that it’s not enough for her, and gets the opportunity to go and be a super-spy for the government. Which she does, but of course doesn’t tell her husband about it, so she ends up leading a bit of a double life as a wife of the partner of a law firm, while at the same time heading to other countries to kill bad people.

D: So it holds kind of a Mr. and Mrs. Smith feeling? Without the Mr. of course?

Kind of, yeah. Or a True Lies vibe and other stuff like that.

D: How did Black Bag come to exist?

C: Bob Schreck from Legendary called me up. It was a Thomas Tull idea, so one that originated within the company. They were looking for somebody to flesh it out, and female super-spies is in my wheelhouse. I did Cinderella for Vertigo in the Fables universe, so I was happy to come on board and help out.

D: So how will Black Bag compare to your work on Cinderella?

C: It’ll have a similar vibe. Again as much as I hate housewife as a term, I also hate strong female protagonist as a term, but that’s kind of what she is. She’s a kick-ass lady, and my entire life I’ve been surrounded by kick-ass ladies, so I kind of know what they’re like.

D: How has working with Legendary Comics as opposed to your traditional publishers?

C: For me it’s all about the personal direct relationships, and I’ve known Bob Schreck for years and he’s one of the smartest people in comics, and he was my editor, so I have zero complaints. It was great.

D: In terms of the great art for the book, did you have a hand in choosing your artist? Or how did J.B. come on board?

C: I definitely had a voice. In every stage of the process, they would send me samples from artists that they were considering, and it was like I had a vote. I wasn’t selecting the candidates, but I had an up or down vote as to whether I thought they would be a good fit or not.

D: Black Bag is your first work with Legendary Comics, do you plan to continue with the company, or with Black Bag, in the future?

C: As long as their checks continue to clear, I’m definitely interested!

D: Awesome. The book looks great, and I can’t wait to read it! Thanks for your time!

Black Bag is set to launch its first issue this Fall, and it sounds really cool. You can take a look at a preview page from the book below, and be sure to let us know if you plan to pick it up!

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This past weekend at Seattle’s Emerald City Comicon, I had the opportunity to have a fantastic conversation with the writer of the just-announced Pacific Rim comic seriesTales From The Drift. Joshua Fialkov is best known for series like Echoes, Elk’s Run, I, Vampire, The Bunker, and The Life After. As a huge fan of Pacific Rim and the world that Guillermo Del Toro, Travis Beacham, and cast/crew have created, I was already looking forward to the new series. After talking with Joshua, my anticipation has skyrocketed, and the November release can’t come soon enough.

Read on for our conversation, and be sure to let us know if you’re excited for the book!

Derek: Why don’t you start off by telling me a little bit about Tales From The Drift. Obviously the book was just announced, and it’s pretty freaking exciting.

Joshua: It is very exciting. I’m a huge Pacific Rim nerd. I love it, and when I went in for the meeting – I haven’t told this to anyone yet so you’re actually getting original material here– when I went in for the meeting at Legendary I didn’t know what I was going in for, but the first words out of my mouth when I sat down were “If you guys want to do more Pacific Rim comics, I’ll do it for toys.”

D: And now that’s how they’re paying you, right?

J: Nah, they are actually paying me money. I did get some toys. Not all the toys though. I still want more toys. If I do more I’m going to work that in. I want the 18-inch ones because oh-my-god they’re so cool.

But yeah, it’s set in the world of Pacific Rim. It’s very much it’s own story though, so if you just want to read an awesome story about robots fighting giant monsters you can totally go there. Also it shines new light on what you’ve seen in the movies. There might even be hints for things to come. It’s set after Tales From Year Zero but before the events of the movie.

D: So it sounds like you’re a huge fan of the film. Of course, it didn’t perform as well around here as many of us were hoping, what do you think about that?

J: I think that eventually it did [alright]. That’s the thing about great stuff. It always finds an audience, even if it didn’t at the time. That’s the great thing about Legendary is that they really believe in their work. They believe in what they’re doing and they stand behind it.

D: On that note, how does it feel to work with Legendary Comics as opposed to your traditional publishers?

J: Between the two Bobs (Napton and Schreck), like that’s 25 years of publishing experience right there, maybe even each. They have a ton of experience in comics, like Bob [Napton]’s been in comics since Image formed, and Schreck worked at Dark Horse and helped found Oni, so you definitely have these guys that really know the business and how this stuff works, so that side of it’s kind of covered. Creatively, they’re super great to work with. They love their properties, and they understand them, and they understand what’s cool about them. You get to just tell these stories that are compelling and fun and you don’t have to worry about approval or crossing over with other people’s stories because it’s one world, there’s one guy on top of that world and that guy is involved and loves everything that he’s working on. Guillermo [Del Toro] has so much passion for the franchise that he’s heavily involved and wants to make sure everything helps craft it into the property he always wanted it to be.

D: Have you been working directly with Travis [Beacham] and Guillermo in developing the book?

J: The story was actually written by Travis, and then we sat down with Guillermo and had a long conversation about the look and the feel and some of the specifics. It’s incredible, because that guy, for all the things he’s working on, had minutia level of detail of the franchise and of what he’s doing and what his plans are. It’s actually been great because you’re talking to the guy who decides as opposed to the committee who decides or the random people who don’t really have an opinion. It’s literally the guy who loves it more than anything on Earth that tells you what you need to know.

D: Stepping back a bit, I know that you loved the film, but what were your impressions of Tales From Year Zero?

J: That’s a weird question. What do you want from me? [raises voice] I though it was delightful. No, it was really good. One of the things that we talked about and one of the reasons I think they hired me is that I’ve done tons of “tie-in media”, but the stuff that I do tends not to feel like tie-in media. I really focus on how to make the story as compelling, and as important as possible. Part of doing that is about raising the stakes and part of doing that is about making the characters compelling enough to stand on their own. One of the things that we talked about, and one of the things that was important to me is that you don’t need to know anything about Pacific Rim to enjoy the comic, especially if you like giant robots or giant monsters.

D: Will we see Stacker Pentecost in the book? And how many times will he cancel the apocalypse?

J: [laughs] We did cancel the apocalypse. It was coming and I said “No, we’re good. Don’t worry about it, maybe later.” No, you might. There’ll be multiple characters from the movie showing up.

D: Obviously you’ve got quite the varied bibliography. After dealing with things like tumours, schizophrenics, murder mysteries, vampires, and more, how do you transition to writing giant robots versus monsters?

J: It’s actually all the same. It sounds funny, but it’s all about– and one of the reasons that I like Pacific Rim so much is that I tend to write about the damage that we do to ourselves. So much of the technology side of Pacific Rim is about that, right. Whether it’s literally within the drift, where you’re your own worst enemy, which we all are so it’s not science-fiction but truth, to even the ecological stuff. All those things have a grounding that’s very human and very real so it’s not that different, but you also get that part where the giant monsters fight the robots.

D: So Tales From The Drift is a standalone four issues. Is open to more afterwards?

J: I hope so. I’d love to continue.

D: And what do you hope to see from Pacific Rim 2?

J: I know like, a teeny-tiny amount about Pacific Rim 2, and it’s awesome. I think again, that Guillermo knows the story that he wants to tell, and it’s going to be so awesome.

Pacific Rim: Tales From The Drift will launch as a four-issue monthly series this November. Presented by Pacific Rim director Guillermo Del Toro, and with a story by Pacific Rim creator Travis Beacham, Tales From The Drift is written by Joshua Fialkov (The Bunker, I, Vampire, Elk’s Run) and features artwork by Marcos Marz (Batman Confidential, Blackest Night: JSA). The book will also feature Jaegers never before seen in combat, squaring off against all-new Kaiju creatures. Legendary Comics has debuted two preview pages from the upcoming book, and the both look gorgeous. Take a look below!

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Briefly: Hot on the heels of announcing graphic novels based on Michael Dougherty’s Trick ‘r Treat and KrampusLegendary Comics today announced three new titles; a continuation of 2013’s Pacific Rim: Tales From Year Zero, and two entirely new IP’s.

Pacific Rim: Tales From The Drift will launch as a four-issue monthly series this November. Presented by Pacific Rim director Guillermo Del Toro, and with a story by Pacific Rim creator Travis Beacham (who we had on Geekscape way back when), Tales From The Drift is written by Joshua Fialkov (The Bunker, I, Vampire, Elk’s Run) and features artwork by Marcos Marz (Batman Confidential, Blackest Night: JSA). More info on the book is still to come, but Tales From The Drift is said to feature Jaegers never before seen in combat, squaring off against all-new Kaiju creatures. Take a look at two preview pages below, and read on for the new IP’s!

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Next up is espionage thriller Black Bag. This one’s about a suburban wife-turned-covert government assassin comes from writer Chris Roberson, creator of the breakout comic iZombie (you know, the one that just got a fantastic series), and features art from fast-rising talent JB Bastos, known for his standout work on Lion Forge’s Night TrapBlack Bag will run for six issues, and is set to debut this Fall. Unlike Tales From The Drift, this one’s already got a synopsis, which is as follows:

A suburban housewife with a criminal past and a thirst for adrenaline is about to get a top-secret side job: carrying out the government’s most dangerous missions.

Renear is tired of playing by the rules. A valedictorian and top athlete in her younger years, she’s sacrificed a promising career to tie the knot and play house… isn’t there more to life than this? Of course there is – if you’re willing to take the shot.

It’s time the world found out what she is truly capable of.

Here’s a gorgeous preview page:

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Finally, it’s Cops for Criminals, a daring new crime-thriller series about a federal agent forced to find true justice in the criminal underworld. This one’s got some all-star talent attached as it’s written by Steven Grant (Punisher War Journal, Avengers, Hulk, X) with art from Pete Woods (Deadpool, Robin, Catwoman). Here’s the synopsis:

When a federal agent becomes a victim of the system he has sworn to uphold, he finds true justice in the criminal underworld.

 

Agent Woods was one of the best – but everything changed when he was wrongfully convicted and labeled a traitor. After serving his time, this ex-convict is cut loose onto the lawless streets to fight corruption on both sides of the law. Even criminals need a code – and every code needs an enforcer.

And a preview page:

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Which books will you be adding to your pull list? For me? Easy. All of them!

Briefly: This is some fantastic news.

I was beyond excited back in October 2013 when Legendary Pictures finally announced a sequel to Michael Dougherty’s celebrated Trick ‘r Treat, and the company has revealed that the world of Trick ‘r Treat AND Dougherty’s still mysterious Krampus are set to continue via graphic novels.

Legendary has done a great job with its film tie-ins to Pacific Rim and Godzilla, so I’m really hopeful for what they’re developing here. Trick ‘r Treat also happens to be my favourite Halloween themed movie, so I’ll eat up any continuation of this world that I can.

Dougherty said that “I’ve been having way too much fun working with Legendary and the rest of my team bringing the ancient legend of Krampus to the big screen, and I look forward to expanding the film’s dark Christmas mythology onto the comic page. And hopefully the fans who’ve been patiently waiting for TRICK ‘R TREAT 2 will enjoy this deeper peek into Sam’s world until he finally rises from the pumpkin patch once more. Happy Holidays.”

The Trick ‘r Treat graphic novel features stories by Michael Dougherty, Zach Shields, and Todd Casey, while Mark Andreyko will actually take care of writing it. Art will come from (yes) Fiona Staples, Zid, Stuart Sayger, and Stephen Byrne. Here’s the synopsis for the book:

The dark and twisted face of the cult horror hit Trick ‘R Treat is back… are you ready for the return of Sam?

 

With the official graphic novel Trick ‘r Treat, Legendary dares you to experience four all-new terrifying tales set in the universe ofthe ultimate Halloween anthology.

 

From the twisted imagination of series creator Dougherty (screenwriter of X-Men 2 and Superman Returns) and a top-notch team of horror storytellers and artists, comes this 4-part collection that paves the way for the Trick ‘r Treat film sequel. Across centuries of Halloween horror, wherever fear lies, Sam will be waiting.

The Krampus book features story by the same trio, and will be written by Brandon Seifert. This time, the art comes from Michael Montenat, Stuart Sayger, Maan House, and Christian DiBari. Here’s the synopsis:

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If you want to survive the holidays, stay off the naughty list.

 

Legendary Comics presents Krampus, the official graphic novel based on the upcoming horror comedy from writer/director Michael Dougherty (creator of Trick ‘r Treat).

 

Unleashing the ancient Christmas demon Krampus and his maniacal holiday-themed henchmen, Krampus mixes fear, fun and festive thrills for an adventure that will change the way you see the holidays forever.

Trick ‘r Treat will release in October, and Krampus will hit stores in November. Take a look at the key art for Trick ‘r Treat below, and let us know if you’re as excited as I am!

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“Portland is secretly the comics capital of the US. There are more comics illustrators per capita here than anywhere else. And more here, period, than anywhere but New York City.”

I love to travel. Having been born, raised and now still living in New Jersey, I yearn to see the world even if it’s not across an ocean. That’s how the subject of writer Brandon Seifert’s current residence, Portland, came up. I’ve never been, but I adore Portlandia.

“I moved here in 2006. I can’t speak to what it was like before that but it has always been, from my experience it has always been an extremely geeky city. When I moved to it, they used to show three episodes of Buffy every Tuesday night at a local movie theater for free, and you could get beer,” Brandon tells me. That’s the coolest thing I’ve ever heard.

“There was geek trivia [which] was this huge thing for years,” he continues. “They had to move it to a bigger venue, and even then it still wasn’t big enough. It’s this extremely geek-friendly city, and it’s a city where fandom and nerdy stuff have really penetrated into kind of the popular youth culture in a way they haven’t in a lot of other cities. You go into a comics convention here and the people you see typically is in the same cross-section of people you see down the street.”

Originally from Alaska, Brandon Seifert is a comics author with a foot steeped into horror. As he should, he’s co-written Hellraiser with Clive Barker himself. He’s also built his name elsewhere, with his debut series Witch Doctor, Disney’s Kingdoms: Seekers of the WeirdDoctor Who, and Spirit of the Law. If he’s at your local comic-con, look for the guy in a tie and sweater vest behind a table.

His newest series, The Harvester, comes from Legendary Comics and will hit shelves later this week. For centuries, a mysterious force has targeted evildoers and criminals in brutal fashion. Thought to be just a myth to scare others silly, scholars have searched for evidence to prove his existence and all efforts have been futile. Two ordinary but rebellious investigators embark on a mission to prove the Harvester’s existence, his purpose, and his entire story once and for all.

This may not end well.

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What can you tell me about the origins to The Harvester? How did you come to the idea of a criminal boogeyman, and how did you choose the unlikely protagonists?

Brandon: So, I can’t take credit for The Harvester. The original idea came from Thomas Tull, the Legendary CEO. Thomas has come up with a lot of story ideas over the years, and since he started Legendary Comics he’s been bringing in other writers to co-create along with him and to write comics based on his ideas. The Harvester was one of those. He came up with a lot of the kind of core stuff for the character. And then [he] brought me in and kind of shared what he’s been thinking with me. And then I took it and kind of ran with it.

What is that kind of creative relationship like? As a creator yourself, is it refreshing? What kind of challenges does it have?

Brandon: For me, any kind of situation I’m in on a writing project, it’s got its strengths and its weaknesses. In a project that I’m just creating … on the one hand, I have total control over what I come up with. On the other hand, I have to come up with all of it myself. Like, the entire workload is on me. If I’m having problems with it, if I’m stuck, I don’t have anybody else there to suggest other things or ask questions, stuff like that.

The way things have gone with The Harvester where I’m brought in fairly early on a project that’s already got some material there, and then kind of develop it to a certain degree on my own, and then develop it to a certain degree collaboratively, on the one hand it doesn’t have that flexibility. I don’t have that freedom that I do with something [on my own]. Some of the heavy lifting is done for me. But I’m somebody who really likes writing exercises, I like writing challenges. It’s actually easier for me to write if I’m given some specific parameters, or something that I need to hit. The problem with doing anything is that I can do anything, so what do I do?

So, I really like the creative process on The Harvester. It was a good mix of those.

On your Tumblr blog, you wrote a few short pieces about movies that start with opening scenes that act as a microcosm for the rest of the film. It’s hard to tell with The Harvester because the whole story has yet to be told, but you kinda did that here, I’m assuming, with the opening fight. What is it about that kind of storytelling that fascinates you?

Brandon: What I like about it, in writing and in movies, people always say “Show, don’t tell.” What they mean by that is demonstrate the point through action and visuals. Demonstrate, don’t explain. In chemistry class, if your teacher is writing stuff on the board about some chemical reaction, rather than putting a piece of white phosphorous in water and you watching it catch fire. In stories, I don’t want somebody to explain white phosphorous and water to me at the very beginning. That’s the last thing I want to see when I start a new movie or a new comic. I want to see somebody drop that white phosphorous in water so I can watch the damn thing burn.

Whenever I can do that, whenever I can start a story with a scene that is kind of like is a prototypical archetype example of what you’re gonna get in the story overall, that’s definitely my preference.

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You’re no stranger to horror stories. You’ve written HellraiserWitch Doctor. What is it about horror that fascinates you? What’s the most important thing that you’ve learned about writing horror?

Brandon: That’s a very good question. I think horror is one of the most difficult genres to write well. And I don’t honestly regard myself as writing it well. I have my moments, but overall I don’t. There’s a lot of genres in fiction that are about certain plot tropes. In science-fiction there has to be some kind of science that doesn’t exist. In fantasy there has to be some kind of phantom, or dragon, or magic or something. With horror, comedy and tragedy, [they’re] genres that are about evoking a mood, or inspiring a reaction or emotion in the audience more than anything else. I naturally gravitate towards comedy the most because I like it. I like laughing. I like making people laugh. I’ve spent a lot of effort learning how I can eventually do that. Horror, scaring people, that’s much more difficult. Especially because all of us, our settings are all different when it comes to horror. The things that scare us are very different. I’m afraid of heights, but you might be fine of heights. You might be afraid of spiders, but I’m okay with spiders. That kind of stuff.

I’m actually not sure what the most important thing I’ve learned about horror is. Except that it’s very, very hard. And if I actually want to scare people I have to really, really try and think it through.

What can you tell me about the artistic vision of The Harvester? In so few words, it’s rough and “dirty.” Some panels are in entire single palettes. What influenced this style?

Brandon: I think a lot of it is Eric Battle’s style. It’s very much the style of our artist and colorist. I feel like it really happens to lend itself really well to the material we’re doing. Because this is “dirty,” gritty. The series has kind of like a crime comics feel to it, [and] kind of a horror comics feel to it. But it’s also got a superhero comics feel to it. Because you’ve got this larger-than-life being with superhuman powers and basically this mandate to fight evil. And these are all elements of the story and they’re all things Eric Battle, our artist, does really well.

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What’s in store for everybody in The Harvester? For the protagonists and the Harvester himself? When they meet, I can’t imagine they’ll sit down for a latte. Should we be worried for them?

Brandon: Honestly, I would be worried for anybody who meets the Harvester. And we’re definitely going to get into the reasons why in the next few issues. But, as far as what to expect, this first issue is all about set-up. That first scene was kind of a microcosm, but the rest of the issue kind of is too. And so, in issue #2, we’re going to see more of what you saw in issue #1, but also the big plot is really gonna kick off. We’re gonna meet our villain, and things gonna be set in motion.

Our viewpoint characters, Vickie and Justin, yeah, they are so not going to be sitting down over cappuccinos with the Harvester.

That would be a great scene!

Brandon: Yeah, that would be a lot of fun.

What is the story of The Harvester really about to you? What’s the big, grand thematic idea you want the world to know about The Harvester?

Brandon: Oof. [laughs] I don’t tend to think in those terms in my writing. And if I have thought in those terms, I don’t think I’ve ever succeeded. I think one of the problems with fiction is, if you sit down and try to construct fiction with a specific point, then it ends up being didactic and heavy-handed. So for me, I don’t know. Honestly, I think the thing that keeps occurring for me in The Harvester is the idea that people are complicated. People do things that are constructive and altruistic and people do things that are destructive and selfish. There are no clear-cut good people or bad people.

One of the examples I like to use is the Birdman of Alcatraz. He was this notorious murderer, but the reason they called him “Birdman” was because he was also an amateur ornithologist who wrote a very early, seminal book about diseases of birds while he was in prison. He had this very vocal fanbase who were always writing into the prison after he was no longer allowed to keep birds and no longer allowed to continue releasing writings in public. He had this fanbase writing in demanding he be allowed to do this. Meanwhile, he was strangling guards and stuff in the prison. And he’s like one of the heroes of the 1946 Battle of Alcatraz.

So that’s kind of the point in the series. You’ve got the Harvester, who overall is doing bad things in the service of a good cause. And the villain we introduce in the second issue, he’s also working in the service of a good cause and also doing bad things. So where do you draw the line? There are heroes and villains in this, but there is no clear cut. Everyone is doing good things and everyone is doing bad things.

The Harvester #1 hits shelves February 11 from Legendary Comics. You can also follow Brandon Seifert on Twitter!

Jonathan Hennessey’s passion for American history is almost infectious. Shortly after our conversation I felt like watching 1776 or even playing some Assassin’s Creed IIIHis published works to date have been made up of graphic novel/history textbook hybrids, such as The United States Constitution: A Graphic Novel Adaptation and The Comic Book Story of Beer. Yes, beer! Now, Hennessey enters the realm of fictional storytelling with his new series, the sci-fi epic Epochalypse, from Legendary Comics.

Six hundred years have collapsed into one time and space. Whole societies from the past and present are forced to co-exist in a single dystopian civilization. In an effort to maintain order and restore the timeline, government “Resynchronization Officers” seek out “anachronisms,” items from the future that threaten the laws of time.

One officer in particular rises up to hunt down the criminal dealer, The Salesman, and the elusive scientist Dr. Tomorrow. Standing in his way: shadowy agencies, rebel militias, and his own forbidden desires.

Before we get to Epochalypse, I want to talk about you. You describe yourself as “American history is my muse.” How and where did your love for American history begin?

Jonathan: I will admit I didn’t always love it. I was raised in Massachusetts and [although] I was never in the military myself, I was born on an army base and my father was in the service for a pretty good chunk of my life. So I was just sort of surrounded by it. I remember having little 4th of July parades in the condo complex where my parents lived, wearing those little tricorn hats and pretend muskets.

But it gets so in your face when you live in Massachusetts, that it’s just something you get bored of. So I was sort of not interested in it for a long time. And then in my twenties, I became a sort of “born again” American history geek, I would say. I was riding a bicycle … I would say cross-country [but] it wasn’t quite that far, I started in Massachusetts up to Montreal and down to Texas [in Austin] where I lived for several years. Along the way, I went with a buddy of mine, and we were coming back [from Canada], on the New York stateside of Lake Champlain. And we kept running into these John Brown sites. John Brown, being the guy in the 1850s, he was this crazy, sort of radical abolitionist. Terrorist, really.

I remember him!

Jonathan: He wanted to incite a slave uprising. And he wanted all slaves to rise up and kill their masters, and it was gonna be his job to start it and he was going to hand out weapons. He was gonna go through Virginia handing out like, haldberds and really horrible spear-like weapons. And we just kept running into John Brown sites, [even] way up the Canadian border. And then, where he tried his ill-fated attempt to have his slave uprising, which was in Harper’s Ferry, West Virginia, we were camping there and close to that was the battlefield for the Battle of Antietam. We were camping in the swamp, like not even in the camp ground, we were sort of pushed off the trail we were biking on, and it was just spooky. And I couldn’t stop thinking about John Brown. I wouldn’t say I had a supernatural experience that night, but … there was something in the air. After that I couldn’t stop. It just got sort of reborn in me.

You use the comic book medium in novel ways. You’ve adapted the Gettysburg Address, the United States Constitution, and even the history of beer into a graphic novel format. Now, you’re currently working on The Comic Book Guide to the USA. What is it about comic books that you’re attracted to? What do you like doing in comic books that you don’t want to do in other ways?

Jonathan: I love prose literature, but I think we’re very visual animals for the most part. I know I’m very visual, but I cannot draw to save my life. I’ve tried, I’ve taken instructions, it’s not gonna happen.

Me too.

Jonathan: I would if I could! And being able to hand off your writing to an illustrator and see that person come up with something is so gratifying. It’s not that it’s easy, [but] if you were making a film you’d have to hire a whole crew, and it would be tons of money, so it’s just so gratifying to take ideas that you want to express visually, and [comic books are] a great way to do it. But also I think it’s a great way of clarifying without simplifying. It’s an old, shop-worn idea, but a picture is worth a thousand words. You can make a lot of head way, narratively with pictures and words, that you can’t get with just one or the other alone.

What led you to Epochalypse? What made you want to dive in fiction, and what influenced Epochalypse?

Jonathan: It’s interesting that you asked that. I never set out to be a writer of nonfiction, actually. These other projects were born out of me trying to shop Epochalypse around insanely. Epochalypse in 2006 was developed enough where I was sending it around to editors trying to get it going, and it was close enough to where people were interested but nobody wanted to pull the trigger. But there were people interested in doing nonfiction. There were people who asked me, “Well there’s nothing I can do with this crazy time-travel story, but what other ideas do you have? What other ideas do you have that the book publishing industry might be interested in?” And so the nonfiction book became this kind of strange interlude, unexpected but very enriching and very rewarding. It was done sort of parallel trying to launch Epochalypse.

How did you choose a character like Johannes to lead EpochalypseYou have 600 years of human history colliding, I imagine it’s difficult to pick just one. What led you to pick him? And what do you think is making Johannes tick?

Jonathan: I picked Johannes because I found myself really interested in an overlooked chapter in American history, which is the history of the Dutch colony. When the old New York was really old New Amsterdam. I’ve lived in New York City and anybody who lives in the east coast, and arguably anybody who lives in America, lives in the shadow of New York City. But New York is such a hustling, bustling place … [in cities like] Boston or Philadelphia, the history comes first. In New York, it’s not even second or third. It’s a very distant afterthought.

But I was really intrigued. How was it that the Dutch were the ones who started things here? We tend to forget that the Netherlands were great merchant exploratory power when the empire was at its height. And also, because it’s an overlooked period [we have forgotten that] the Dutch values really did help make America, America. The Dutch was one of the only really middle class countries in Europe, particularly at the time. It didn’t have a lot of nobility, it was sort of a model republic for the United States. It’s a civilization that I’m very interested in, and they were famous for their tolerance. Most people forget that the pilgrims actually moved to the Netherlands first and tried to have a go at it before they came to Plymouth.

I think I remember reading that in school, but I admit I forgot.

Jonathan: Yeah! So, Johannes came out of that for me. And in some ways I describe Johannes as a sort of anti-Batman. And I say that because, one of the things that’s motivating him as we’ll see in Issue #2 before he gets displaced from history, he witnesses the massacre of his whole family. He comes into the year 1951, along with all the people from the past and the future. Most people want to go back to where they came from. He hears that there is this mysterious new government that promises that [they] can undo what has been done and it needs people to help it, and in exchange the people who help the government restore history will be allowed to go anywhere in history they want.

Epochalypse has a distinct vision of time travel problems as paradoxes, and I think this is another bone that I have to pick with time-travel in general: I think we humans have such vanity for ourselves and our own role in the history of the universe. Like when we imagine if we [were to] go back in time and kill our grandmother or something like that, like something that trivial can really throw the whole universe off, it’s silly to me. So in Epochalypse, the only paradox in the universe wouldn’t be able to just absorb, would be some kind of event that would have huge consequences for mass or energy. Not some trivial human event. So Johannes has been told that he will be the one to go back in time and save his family. And I say that he’s an anti-Batman because witnessing the violent death of his loved ones doesn’t make him this dark person bent on revenge. It sort of awakens in him a compassion for he suffering that other people have had and the desire to alleviate that.

You seem to be exploring the more darker corners of human history, especially the realities of colonial/native relations. Coincidentally, Thanksgiving is just around the corner. How do you intend to explore the lesser known and grim realities that have unfortunately happened and tend to be swept under the rug?

Jonathan: In the case of the Native American response to this fictional universe that I’ve created is a very specific one. Because, since the event called the Incongruity has not picked and chosen people carefully. I mean, I as a storyteller have, but I imagine that the event was not discriminating. And so, in this post-Incongruity world, I think there’s actually many more living Native Americans than there would have been had history played out the way it’s supposed to. So the Native American community in this world, which we will begin to see through a character who is introduced in Issue #3, are among several communities in this world who maybe don’t have a vented interest in history going back the way that it was, and may oppose the Resyncronizers and challenge them in important ways.

The art style of Epochalypse has a sort of hyper-realism to it. Yes, it’s a comic book, but there’s a hefty amount of detail. What dictated this style? What discussions did you have with your artist Shane Davis?

Jonathan: The number one thing that I would say is that the things from the future have to really stand out from the past. We’re looking through the eyes of mostly people from the past, looking at what they imagine things from the future should look like. And so, there was a big stylistic choice to go with things that look slightly paleo-futuristic, a vision of a future that did not happen. But that’s not just a mere stylistic choice just to be cute. We will learn as the series goes on that there is a very specific, and possibly sinister reason for things looking the way they do.

I know Epochalype just started, but after the series, what are you looking to tackle next? Would you ever want to write an established character? I imagine you’d be right at home with something like Assassin’s Creed.

Jonathan: [laughs] Right? I would be overjoyed to work on a license character by somebody else. And [because] it’s very important to me, I do plan to continue nonfiction graphic novels as well. I’m exploring some other ideas for that too. It’s interesting to take common things, like beer for example, and you start to peek under the covers and you begin to see how strange history is and how unexpected things influence the present. Like in the History of Beer for example, the early Catholic church came up that I did not expect to see, and things like the Black Death, and how the Black Death helped give rise to the modern period in some strange ways, and how it all had to do with beer!

What ultimately is Epochalypse about at its heart? More than just history colliding into one time and space. What do you want Epochalypse to reflect on the here and now?

Jonathan: The big thematic question at the center of Epochalypse is the question of history itself. As the series go on, the characters will begin to have reason to question themselves. Their task is to save history. Things will happen along the way that will sort of make them question, “Is history worth saving?” Or, if destiny hands you a big reset button for the universe, would it be worth gambling on a fresh start?

From Legendary Comics, Epochalypse #1 is available on comic shelves now.

You can keep up with Jonathan Hennessey through his website.

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Renowned comic book writer Judd Winick and Legendary Comics have teamed up for A Town Called Dragon, a new comic book series about a small, good ol’ American town hiding one hell of a fire-breathing secret: It has kept hidden the world’s last dragon egg. And it has finally hatched.

I spoke to Judd Winick awhile back to ask why on Earth he unleashed a dragon in the middle of Colorado.

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Off the bat I want to say I’m hooked. I love dragons, and who doesn’t? But what inspired you to put a dragon to terrorize a small Colorado town? What inspired the A Town Called Dragon?

Judd: Well, it’s an idea I’ve been kicking around for awhile. I always loved dragons, and I’ve always wanted to do a contemporary story about dragons. And fortunately or unfortunately, I did not have time to write and draw the story myself. I didn’t have a creator-owned outlet that I could jump into. So the story has been sitting in my head for awhile. Which allowed me to work out some of the kinks! You know, so I could come around to the idea that I wanted a story that finally wound up between being somewhere between dragon slayer and Northern Exposure meets Jaws. [laughs] Yeah. I like the idea of a small town taking on a dragon. That’s what it finally came down to. And then things started to fall into place as far as the last dragon egg and having a town that is a tourist-trap devoted to dragon stuff.

About the small town. I get a Roswell or Salem type of vibe from the city. Were they models for Dragon, Colorado? Did you do any traveling to those tourist towns? 

Judd: No, I mean, I’ve been to a lot of tourist towns. I’m an old dude, I’ve been all over the country for various reasons. And I’ve stayed in tourist-trap towns. And I like that as a motif, I do! [laughs] I like the idea of a small town that is giving up everything to just make a buck off whatever it is. I know for Salem, I’ve been there too, and you can’t throw a rock without hitting something that has a witch on it. It’s hilarious! And it’s barely shameless, but at the same time I find it to be kind of fun. Like, yeah, let’s go for it! These are people’s bread and butter! Witches, man. And that somebody’s bread and butter might be dragons, in the middle of ski country, kinda cracked me up.

I was incredibly amused that in the story, it was dragons that made Leif Erikson explore the Americas. Which is now one of my favorite historical facts.

Judd: Thank you so much! I am very proud of that one myself. [laughs]

It’s kind of a trend now to bring the fantastic into the real world — like Fables, Once Upon A Time — and to simultaneously explain history with the more mysterious. How do you intend to stay different from other stories?

Judd: Well, for one I hope it’s funny. I hope to do it with a lot of comedy. And I actually think a lot of the stuff is still pretty fertile ground. Looking at the most fantastical stuff and taking it to the most down-to-Earth story, I think we’re still ready to go there on a regular basis. Whether it’s Sleepy Hollow or this. I’m taking it from the point of view of the most regular bunch of people and now thrust with dealing with a dragon. And we’re not spending too much time hemming and awwing about figuring out if the dragon is real, or this guy is crazy, or “All your crackpot ideas, there are no dragons!” We kind of get right to it. Where everyone sees it. We move from, “What’s going on?” to “Oh my God, it’s a real dragon!” And I like that part of it.

We’re not going to have a lot of hand-wringing. That is the non-Jaws aspect of it. We move along at a fast-clip. We don’t have a sheriff trying to convince the town the threat is real. When it shows up in the middle of town and it’s twenty-five feet tall and breathing fire, everyone believes him.

About the characters in the town. Particularly Cooper. He’s got a lot of poorly pent-up rage. The first panel we see him, he’s ready to do battle against the dragon. He’s yelling. He’s enraged. And then when we’re properly introduced to him in the diner, he lashes out at the mayor. What’s his deal?

Judd: You’re an excellent reader sir. Can I tell you that? [laughs] You’re picking up on every cue!

[laughs] Thank you!

Judd: This is all quite intentional and this will all be laid down. Cooper is at the center of our story, and what I liked about the way I got to tell the story is that [although] he’s at the center, but at first a little bit off the center. We don’t get to see that he’s going to be our protagonist right away. We’re told that right away he’s the guy, and when we’re told he’s not the guy, we wonder how does he get in the middle of it all. Yeah, Cooper has had a lot of disappointment. Things that have led him to be still in this small town running a diner and he’s resigned himself to what his fate is. And now his fate will change again, as we’ll see.

He’s had a couple shots at the big show. And things have not turned out well at all. It’s sort of brought him back to where he started. So now here he is with an entirely different show in front of him. You’re right, he is definitely pissed, [laughs] and he definitely has a lot of questions and he’s going to find answers in an odd way: facing the dragon.

I’ve been looking over some of your other work. You’ve done The Life & Times of Juniper Lee, you’ve written Batman, you’ve written Green Lantern, you’re writing The Awesomes on Hulu, and of course you had the seminal graphic novel Pedro & Me. What are some of your influences? Particularly this book, but what influences you overall? 

Judd: From lots of places. I’m first and foremost a cartoonist. So I come to all of this from a place of growing up reading Bloom CountyAnd on the flip side I was reading superhero comics, which I never thought I’d get into. My love of superhero comics kind of gave way to me becoming a superhero writer which also gave way to other forms of storytelling.

I pretty much thought my whole life was going to be sitting at a drafting table drawing cartoons. And, now I’ve come full circle again doing that. But, as far as influences, a lot of this stuff has always come from comedy and comedic-drama, more than anything else. I often talk about how some of the best drama are really funny, and how the best action-adventure are really, really funny. Everything from Raiders of the Lost Ark to Buffy to The Avengers. I think one of the great success Marvel is having is turning their comics into motion pictures is they understand that you’ve gotta have jokes. And you just need to know how to deliver it too.

Like the shawarma.

Judd: Yeah! Oh my God. You know, it’s the greatest capper to the movie. He’s doing this shawarma joke when he’s down on his back, and then they did the callback. The silent callback, “let’s not milk it.” It’s great. It’s hysterical, and it just makes you love the movie. And I’m as dark and as dreary and grim as anybody, I was the bringer of the grim storytelling to DC Comics in the late ’90s/early ’00s, I’m that guy. But also, I tried to make it funny. So my influences are in that way. Like Jaws. Jaws is funny. I think it’s one thing that taught me early on that you could do something pretty horrific but also managed to find the humor in it.

So, yes, this story is totally rife with H.P. Lovecraft and old school, medieval sword and sorcery type of stuff. But it also is very much like an episode of Northern Exposure .

My reading of the book so far is the dragon as a metaphor for dark secrets that we hide from neighbors, or ugly lies underneath modern society. But that’s just me. What is it ultimately that you want to say with A Town Called Dragon?

Judd: I guess the big theme is that we are all here for a reason. That will be more obvious as the story goes on. There’s a reason why — this is not going to be a mystery or a spoiler — this is the basic storytelling trope of a ragtag group of misfits who band together to fight a monster. [laughs] I wanted to take that trop and work it in a way that was kind of funny, interesting, and exciting. But the underlying message is everyone is brought here together for a reason and they’re going to see it will spelled out to them quite clearly.

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A Town Called Dragon is now available from Legendary Comics. Check out our review here.

Briefly: All the way back in July of last year, Legendary Comics debuted the awesome cover art for Grant Morrison and Frazer Irving’s Annihilator.

Since then, we haven’t heard too much about the project… until today, when Legendary announced the book’s release date, and debuted its first interior art.

Issue one (of six) of Annihilator will span 40 pages and release on September 4th, 2014, while Legendary’s original A Town Called Dragon by Judd Winick (Batman, Green Lantern) and Geoff Shaw will begin its five-issue run on September 24th.

Here’s the synopsis for Annihilator:

Hellraising screenwriter Ray Spass has one last chance to restore himself to former glory as he struggles to write a new studio tent-pole movie, Annihilator. The film centers around the adventures of Max Nomax, a sci-fi anti-hero caught in an epic struggle against the authoritarian artificial life form Vada and it’s chief assassin, Jet Makro.

 

But when Max Nomax appears in real-life, Ray thinks it’s a side effect of the brain tumor he was recently diagnosed with. Despite all logic, Nomax is real, having escaped from an impossible prison with no memory. Ray’s tumor is the key—it contains all Nomax’s adventures, downloaded into Ray’s head before Nomax escaped.

 

Ray needs to finish his screenplay in order to get the information out of his head and shrink the tumor. Nomax needs Ray to finish his screenplay so he can remember who he is, what ultimate crime he has committed, how to defeat Vada and save the universe from annihilation – if the unstoppable Jet Makro doesn’t reach Nomax and Ray first.

Take a look at the first interior art from the book below, and let us know if you’ll be picking it up when it hits stores in September!

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Briefly: Our pals over at Legendary just announced a great new partnership, and a trio of new titles for the Legendary Comics imprint.

The company has entered into an exclusive multi-year sales and distribution agreement with Penguin Random House Publisher Services, that will service Legendary to the book trades.

“We want to deliver great comics, and this new agreement with Penguin Random House enables us to be much more effective in bringing our stories to readers. We are very excited by this new venture,” said David Sadove of Legendary’s Publishing Operations.

Jeff Abraham, President of Penguin Random House Publisher Services, added “Legendary is known for creating some of the most popular films of the past decade. We’re excited to partner with Legendary Comics and to help grow their publishing unit into a thriving participant in the graphic novel market.”

That’s cool, but we’re more excited for new titles, and as mentioned, Legendary just announced three of them:

A Town Called Dragon : Modern-day America and ancient mythology collide when the last dragon egg finally hatches, and an ordinary group of citizens must unite to defeat it. The book will be written by Judd Winick and drawn by Geoff Shaw. This one will launch in September 2014.

Epochalypse : When a mysterious space-time phenomenon causes 600 years of human history to collapse into a single era, an elite team of Resynchronization officers must wage a war against the very laws of time. Epochalypse is written by Jonathan Hennessey and drawn by Shane Davis and will launch in Fall 2014.

The Harvester: A supernatural suspense story unfolds when two rebellious investigators discover that the nightmarish urban legend of “The Harvester” is more real – and more dangerous – than they ever imagined. The Harvester is written by Brandon Seifert, drawn by Eric Battle, and will release in 2015.

Well be sure to share more info on each project as soon as we have it!

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Note: The following review contains light spoilers for the Godzilla: Awakening graphic novel. You’ve been warned.

At this point, you know how decidedly excited all of us here at Geekscape are for Legendary Entertainment’s Godzilla. Ever since attending last year’s Godzilla Encounter at SDCC (well, some of us even before that), we’ve been absolutely enthralled with the project. We’ve posted nearly every image, trailer, teaser, sound bite, and more, and some of our lives may feel oddly empty once the film releases and the marketing is finished (what will we do with all that free time).

But we’re not done yet. And Godzilla: Awakening, the graphic novel prequel to this month’s film, will just be hitting shelves by the time these thoughts are published. The book just arrived on my desk, and obviously, I just couldn’t wait to jump in.

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Much like last year’s Pacific Rim (which we loved) had its Pacific Rim: Tales From Year Zero prequel, Godzilla: Awakening spans a timeline long before the film ever started. Godzilla: Awakening literally means awakening, taking us all the way back to a time long before humans roamed the Earth. It’s a realistic origin story for the king of the monsters, and explains the natural predator / prey chain that I’m sure will continue in the film.

The film’s screenwriter Max Borenstein (who I just published an excellent interview with) returns to co-write the book with his cousin Greg Borenstein. The book’s gorgeous art comes from Eric Battle (X-Men, Green Lantern, Wonder Woman), Yvel Guichet (Pacific Rim: Tales from Year Zero, Superboy Annual, End of Nations), Alan Quah (Rage, The Vampire Diaries, Anywhere) and Lee Loughridge (Batman Adventures, Arkham Asylum: Living Hell, Marvel Zombies Return), and that breathtaking cover was drawn by Arthur Adams (Godzilla, Fantastic Four, Hulk, Uncanny X-Men).

The book is tells us the story of Mr. Serizawa, a man who was present at the bombing of Hiroshima, and who would go on to spend much of his life trying to find Godzilla (referenced only as Gojira in the book), as he firmly believes that the monster is the key to saving the Earth from the Shinomura (which is probably the MUTO seen in the film). The story is told through a multitude of flashbacks, as Mr. Serizawa reveals to Ichiro (his son, and Ken Wantanabe’s character in the film) that he didn’t actually work for a shipping company, and just why he wasn’t always there while Ichiro grew up. Serizawa firmly believes that the eon-spanning battle between Godzilla and the Shinomura is not over, and that before Ichiro’s time is up, the world will see the two again. Obviously, he’s right.

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The book is extremely coherent and gorgeous throughout (though a slightly confusing layout on a few pages had me looking over them multiple times just to make sense of them), and Awakening does its job of setting up next week’s film extraordinarily. I’d wholeheartedly recommend it to any fan of the character or film, but I almost wish that I hadn’t read it until after seeing the movie. Of course, I have no way of knowing until I actually see the film, but things seem rather spoilery here. For the most part, Legendary and Warner Bros. have kept the film’s Godzilla and MUTOs well hidden, but here they battle often and through a variety of generations, we learn about both their ancient origins, and learn that Godzilla is not our enemy, but the Shinomura’s. It should give great insight to Ken Wantanabe’s character in the film, but it’s insight that I’d rather have learned after the fact.

I loved this book, but I think that I may have experienced it just a little too early. If you have any interest in the character or the film, I think that you’re thoroughly enjoy it, but I’d recommend picking it up and leaving it wrapped on your shelf until you get home from your screening; I feel as though the film will surprise you even more that way, and you’ll have a much easier time connecting the two.

Godzilla: Awakening scores a monstrous 4/5. It’s on store shelves today (May 7th), or you can order it from Amazon.

Looking for more Godzilla? Here’s my interview with screenwriter Max Borenstein!

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“Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.” –Psalm 23:4

What if the well-known and memorized Biblical verse was more than just a metaphorical phrase and was an actual place? Interestingly enough, how would mankind respond? Would we seek to destroy it? Hide it from pubic knowledge? Would someone seek to control it? Legendary Comics seeks to answer those questions with Shadow Walk.

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A comic dream team consisting of writer Max Brooks (The Zombie Survival Guide and World War Z), artist Shane Davis (Superman: Earth One), and Mark Waid (The Flash, Daredevil, The Rocketeer, Kingdom Come) have come together to tell the story of a U.S. Spec-Ops team led by John Raines, a soldier accused of killing his entire platoon years earlier, who are sent to extract a strange energy source from Iraq before it falls into the wrong hands. It turns out that the energy source is far more than what the team bargained for, and now find themselves in a fight against demonic forces, as it seems the doors to Hell have burst wide open.

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I have to admit that unlike most interviews I’ve conducted in the past, this particular one was quite special for I conducted the interview in my classroom filled with sophmore students. When they learned I was interviewing Mark Waid, some of my comic-savvy students begged to listen in. I knew that the 15 year-old version of myself would have done the same if my teacher was going to talk to an award-winning writer, so I allowed them to stick around for the phone interview.

During the interview, I informed Mr. Waid that my students were sitting in and had a few questions for him regarding his writing career and what drove him to a career in comics.

“The funny thing is that I wanted to be an editor, not a writer! After editing for a while, I saw what some of the guys were doing and I just kinda fell into writing; I just found out I had a knack for it.”

I then informed Mr. Waid of a small exchange between two of my students.

“What did he write?”

“He wrote The Flash and is doing Daredevil.”

“The Flash? Oh, is he the guy who runs really fast?”

Mark said it was his job, as a writer, to help the reader identify with the hero. “Not everyone can run as fast as The Flash, so the challenge is to place him in situations readers can identify with. Not everyone can run at the speed of sound, but everyone knows what it’s like to wait in a long line at the supermarket or at a theme park. Imagine how torturous it must be for the fastest man alive to suffer at a long line at the grocery store or at the DMV.”

My students have been studying character development and one of my pupils wanted to ask Mr. Waid his thoughts on what makes a strong character which makes the reader:

“One of the worst pieces of advice I’ve ever heard regarding character development is that the writer had to simply create a sympathetic character. An effective character is one that makes you care about what they’re after and if they ever get it.”

As Mr. Waid said these words, I saw students furiously writing down everything they heard. It’s not everyday one gets writing advice from one of the industry’s best, and there’s no doubt readers will be heavily invested in the story Mark Waid, Max Brooks, and Shane Davis have have in store for all of us.

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Shadow Walk will be available November 27.

Grab your copy here.

Briefly: Legendary Comics has just revealed that The Tower Chronicles is set to return in an all-new format.

Instead of larger volumes, The Tower Chronicles: DreadStalker will instead be released monthly. This is fantastic news for fans, as they’ll now get their Tower fix every single month, instead of every few!

Writer Matt Wagner and artist Simon Bisley return to present Issue 1 of The Tower Chronicles: DreadStalkeravailable in stores and online in April 2014.

Take a look at the cover art for DreadStalker‘s first issue below, and let us know if you’ll be picking it up!

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HE LIVES TO KILL THE DEAD

 

These are the tales of John Tower: a supernatural bounty hunter who hunts and destroys the uncanny evils that haunt our world.

 

Continuing his centuries-old quest, our hero battles sinister demons and unimaginable nightmares in an attempt to track down ancient artifacts of immense power that can finally help him achieve his mysterious goals.

 

But shadowing his every move is the Chateau Group, a sinister corporation whose influence controls some of the world’s most powerful leaders. They seek the same objects as Tower and will do anything to stop him and his allies – no matter the cost.

 

Can he and his unofficial “partner,” FBI agent Alicia Hardwicke, band together against the evil that awaits them in the dark… or will her unwanted digging into his mysterious past split their team and make them easier prey?

 

Written by Matt Wagner, the creator of Grendel and Mage, and co-created with Legendary’s Thomas Tull, The Tower Chronicles: DreadStalker features stunning art by acclaimed 2000 AD and Lobo artist Simon Bisley.

New York Comic-Con begins tomorrow (be sure to look out for Jonathan), and attendees that visit the Legendary booth will be treated to a special 12-page preview of Mark Waid’s upcoming original graphic novel, Shadow Walk.

I’m stuck at home this weekend (all the way up in Canada), and won’t be attending the convention (though I will be in LA for Comikaze at the end of the month), but the fine folks at Legendary were kind enough to share a lengthy preview of the anticipated project.

Written by Mark Waid (with Thomas Tull and Max Brooks), and featuring art by Superman: Earth One‘s Shane Davis, the synopsis for Shadow Walk is as follows:

“I Walk Through The Valley Of The Shadow of Death…”
 
Is the Valley of the Shadow of Death a metaphor or could it actually be a real place? Three separate paranormal incidents over the last century, in a valley near modern day Iraq, seem to give credence to these claims. When satellite photos taken over the area hint at a dangerous new energy source, the U.S. decides to send in a Spec-Ops team to locate and extract it before it can fall into enemy hands.
 
Led by John Raines, a deadly soldier who has been left to rot in Guantanamo, accused of allegedly killing his entire platoon after entering the very same valley years prior, the team heads into dangerous territory to battle demonic creatures with little chance of survival. Armed with two arcane artifacts as their guide and protector, they will find out if the road to Hell just opened up on Earth.

Sounds awesome, right? You haven’t even seen the art yet.

Take a look at the Shadow Walk preview pages below, and let us know if you’re excited for the book! The original graphic novel hits stores on November 27th, and should be absolutely wonderful.

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Legendary Comics today revealed Frazer Irving’s first cover for Grant Morrison’s Annihilator.

The anticipated book is still without a release date (which should be forthcoming), but based on the awesome concept, let alone the team behind it, I’m already beyond sold on Annihilator.

Take a look at the first issue’s cover below (as well as the book’s synopsis), and let us know if you’re looking forward to it!

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Hellraising screenwriter Ray Spass has one last chance to restore himself to former glory as he struggles to write a new studio tent-pole movie, Annihilator. The film centers around the adventures of Max Nomax, a sci-fi anti-hero caught in an epic struggle against the authoritarian artificial life form Vada and it’s chief assassin, Jet Makro.

But when Max Nomax appears in real-life, Ray thinks it’s a side effect of the brain tumor he was recently diagnosed with. Despite all logic, Nomax is real, having escaped from an impossible prison with no memory. Ray’s tumor is the key—it contains all Nomax’s adventures, downloaded into Ray’s head before Nomax escaped.

Ray needs to finish his screenplay in order to get the information out of his head and shrink the tumor. Nomax needs Ray to finish his screenplay so he can remember who he is, what ultimate crime he has committed, how to defeat Vada and save the universe from annihilation – if the unstoppable Jet Makro doesn’t reach Nomax and Ray first.