Audible’s presence at SDCC 2022 is decidedly smaller than the Stan Lee’s ‘Alliances: A Trick of Light’ offsite in 2019 (reminisce with Mikaela’s write-up of that experience right here), but the audiobook giant is sure to catch your eye with a fast, impressive, and super-visible activation located just off of 1st Avenue + Martin Luther King Promenade.

Audible is celebrating two brand new (fantastic sounding) Audible originals, Moriarty: The Devil’s Game, and Impact Winter, and of course, they’re showing off the bonafide Audible hit (and upcoming Netflix original series) Sandman.

The beach features three giant sand sculptures (one of them was receiving some additional accents during my visit, and the artist told me that he’d been working on the sculpture for eight hours a day over the past fives days), a literal small beach complete with parasols and beach chairs for patrons to lounge on, and a number of cell phone chargers to help attendees ’recharge’. The company is also giving participants the chance to win Audible memberships along with other prizes.

If you’re on the ground in San Diego, the sculptures are absolutely worth checking out. If you’re not (sorry), here are some photos!

When The Sandman, also known as Lord Morpheus – the immortal king of dreams, stories and the imagination – is pulled from his realm and imprisoned on Earth by a nefarious cult, he languishes for decades before finally escaping. Once free, he must retrieve the three “tools” that will restore his power and help him to rebuild his dominion, which has deteriorated in his absence. As the multi-threaded story unspools, The Sandman descends into Hell to confront Lucifer (Michael Sheen), chases rogue nightmares who have escaped his realm, and crosses paths with an array of characters from DC comic books, ancient myths, and real-world history, including: Inmates of Gotham City’s Arkham Asylum, Doctor Destiny, the muse Calliope, the three Fates, William Shakespeare (Arthur Darvill), and many more. 

Check out The Sandman on Audible here.

Moriarty finds the professor on the heels of an earth-shattering mathematical breakthrough–a formula so powerful, it can predict the future–and at the scene of a gruesome murder he must solve to prove his innocence. With London’s sprawling underworld as their battleground, Moriarty and Holmes match their peerless intellects to gain the ever-shifting upper hand. But as their duel escalates, so does the deadly cost of pursuing the truth. “What will it take to get your justice?” Dr. Watson asks an utterly ensnared Moriarty, “And if you do get it… what will you become?”

Moriarty: The Devil’s Game is available on Audible now.

In the British countryside, a band of survivors forms a resistance in the fallout shelter of a medieval castle. Darcy is a battle-tested vampire hunter who is at the front line leading the charge to save humanity. Meanwhile, her younger sister Hope wants life to return normal so she can go above ground and know what it’s like to live again. And she just might be willing to risk it all. 

A story of apocalypse, horror, and adventure, Impact Winter is a wholly original new saga created just for Audible with immersive 3D audio that dares you to pop in your earbuds and listen in the dark. Venture into an eternally sunless world of swords and crossbows; primal hunters and shape-shifters; leaders and lovers. Hear how a brave few fight to survive the impact winter. 

Impact Winter (from Geekscape pal Travis Beacham) is available on Audible now.

Pacific Rim rocked. In a better world it would have been a cultural phenomenon, but as it stands it’s one of those things that was too cool for the rest of the world to get (although China loved the shit out of it).

No self-respecting geek should pass up Pacific Rim, and Joshua Fialkov, the multi-time Harvey Award nominee, is relishing his chance to write the new Pacific Rim comic series Tales from the Drift, out now on Legendary’s comic imprint.

Over a week ago, I had the chance to catch up with Joshua about his influences, Guillermo del Toro and Travis Beacham’s input, and one strange element he’s adding to the Pacific Rim mythos: Love.

What excites you about Pacific Rim personally?

Fialkov: I love it for a bunch of reasons. The main thing is I’m 36 years old, and it hit so many of the “love buttons” from my childhood. I loved Godzilla as a kid, I loved Ultraman as a kid, I loved manga and anime. I grew up with as much of that stuff as I did American comics, if not more.

I did too.

Fialkov: The one that I always remember is there was an anime and a manga series called Gunbuster. Remember that thing?

Yeah, actually.

Fialkov: It’s like a battle school and they’re training, it’s about teenage girls training to operate these fighting… essentially they’re like little versions of the Jaegers. So, I love all the stuff. What it does for beyond that is it hits all those buttons and it mashes them up into something wholly original and wholly different, while at the same time it’s also providing commentary on our world. What I like about it and what I tried to bring in for the comic book was the idea of humanity, of humanism. Because Pacific Rim is really a story, about what mankind can do as a species.

Contrary to what people will say, contrary to politics and to wisdom, it’s really a story about how we as a species can team up and make something greater than ourselves. And it’s done both literally, in terms of everyone building the Jaegers, but then even specifically when you have the two pilots drifting together. When they’re interfacing, they’re creating something bigger and better than themselves. Something that neither of them could do individually that they actually need each other to do. And that speaks to the very core of who we are as people.

Because the truth is, none of us are an island. Everyone needs the people around them. And all of us, whether we want to admit it or not, none of us want to be alone.

Even Batman needs help sometimes, right?

Fialkov: That’s true, and sure, he gets a lot of Robins killed, but you know, can you blame him?

Of course.

Fialkov: It really is right, that type of humanity is the thing that really stuck with me, and it’s also what so much of what Tales from the Drift is about because you have as sort of the central conflict, you have these two Jaeger pilots who are in love, and they have become a unit. They are in love in a way that no one in the real world can actually be. They know every single thing about each other. So I thought the idea of telling a story that starts with we see where we’re going, we see that eventually they’re going to become this well oiled machine, but when they first meet they just absolutely hate each other.

And getting to play out those two things, getting to play out how they made the moves to get to the point where they don’t just love each other, they trust each other implicitly seemed like such a fun thing to do. You’re really telling the story of a romantic comedy, you’re just dressing it up in the clothes of giant robots and giant monsters.

I would certainly watch more romantic comedies if they all had giant monsters and giant robots.

Fialkov: Right?

You’re saying something big about the story right now. What can you tell me about your comic, especially since this isn’t the first time Pacific Rim is hitting comic book shelves. You’re talking about love. What can you elaborate about that?

Fialkov: Even though there have been other comics, everything that we do is designed so you can read it entirely on it’s own. So if you haven’t seen the movie, though it’d be weird that you’re reading this, but if you haven’t seen the movie and you’re interested in just seeing what Pacific Rim is all about you can just pick up the comic.

If you have seen the movie, or if you have read the other comics or the other books, they’re all built to be part of one kind of bigger story so they enhance each other and they make each other. They tell parts, we tell parts of the story that are in the movie and in the other comics and in the other books, but we’re telling them not only in a different medium, but in a different way.

So, just as an example, so our story is very specifically about two pilots, Duke and Kaori who are pilots of Tacit Ronin which we saw for twenty seconds, ten seconds maybe, in the movie. And Tacit Ronin is by far my favorite of all of the Jaegers. It’s named after Ronin, it’s Japanese built, and it looks a bit like a samurai. It’s neutral pose is sort of like the dueling samurai position where the samurai grabs his sword.

There’s another Japanese Jaeger named Coyote Tango. Does it show up?

Joshua Fialkov: Coyote Tango does I believe show up in issue 3 or 4. More Jaegers show up. We get to see a whole bunch of them. And Tacit Ronin, we’re seeing Tacit Ronin at the top of our story at sort of the peak of its skills. But unfortunately as the Kaiju are getting more advanced and as the Kaiju are developing, it’s just kind of not enough.

So this is a prequel?

Fialkov: Yes, it takes place before the movie. So we get to follow this love story of two pilots who are now deeply in love and how their love is the thing that either saves or dooms them in the process of fighting this gigantic monster. And like I said, what I’m proudest of really is that it’s very much a story about the people inside the Jaeger, while still having literally eleven pages of monster fighting.

It’s interesting that you’re introducing love, because love happened in Pacific Rim but in a drastically different way. Mako and Raleigh loved each other but not in the traditional movie sensibility. What made you want to insert unambiguous “I love you” into Pacific Rim?

Fialkov: Part of it is that it comes from a story that Guillermo and [screenwriter] Travis Beacham, part of it is that it comes from a story that they really wanted to tell. But then the other side of it is, like you said, we see in the movie two core relationships. We see two brothers at the beginning, we see Raleigh and his brother, and their understanding of each other is because they’ve been together their whole lives. They’ve had this entire life together that has made them easy to become a pair.

And then on the other side you have Mako and Raleigh learning to fight together, and both of them are sort of desperate for this thing to work. They are literally the last hope, they have no choice but to find a way to make it work.

What’s different about our story and what’s sort of fun to explore is this idea that these two people when they met, when they got together, the last people they wanted to match with, the last person they wanted to have a high drift compatibility score with was each other. So we get to see them really resist, and really not want it to work even though everyone around them is telling them “You idiots, this is the thing that’s supposed to work.” So I think that story is really fun and it’s really powerful.

And, again it’s fun because you’re taking those romantic comedy tropes and you’re playing it against the big giant epic scale of a giant genre story.

How much input did Guillermo del Toro and Travis Beacham have? Did they have any suggestions, or were they totally hands-off allowing you to do what you want?

Fialkov: Like I said, it came from a story the two of them put together. Travis wrote it from conversations with Guillermo, and then once I was brought in it was a very open conversation. I got to sit down with Guillermo and talk about what his vision was and what he wanted to accomplish with the story. He reads every script, he sees every page of art. He’s hands-on, but hands on in the very best way. You’re getting it straight from the horse’s mouth, as they say.

So what were some of your own personal influences? What got you into comic book writing, and what’s it like to be tackling something as big as Pacific Rim?

Fialkov: I got into comics very specifically to tell incredibly personal stories. It was a way to really do what we’re doing in Pacific Rim which is to tell genre stories, stories that are dressed up in the clothes of genre, but are really about people, about people and how they cope.

So this is my sixteenth or fifteenth year writing comic books, it’s been a really long time, and the bulk of what I do are books. Like, I do a book called The Bunker at Oni Press. Also coming up on Wednesday I have a new volume of a book I do called Exodus: The Life After, which is a big crazy adventure story set in the afterlife for suicides. The main character is a guy who woke up one morning in the afterlife for suicides, has no memory of committing suicide, and then goes on this epic adventure with Ernest Hemingway and an assorted cast of weirdos as he tries to figure out who he is and how he got there.

And there’s two trade paperbacks of The Life After out, and then I have a third book that I’m doing right now. It’s a book called King which I’m doing with Jet City which is an imprint of Amazon. It’s a post-apocalyptic adventure book about after every possible apocalypse that has ever happened, there is one man left on Earth, and all he wants to do is get to work to get paid. It’s literally a story of the worst commute ever.

People really don’t know if Pacific Rim 2 is coming. That’s still very much up in the air, and I read conflicting reports every day. So with the fate of Pacific Rim up in the air, what was like to contribute to a story that you don’t know is going to be built upon tomorrow?

Fialkov: I mean, I know that everybody and Legendary loves Pacific Rim. They all believe in it, they care about it. This is their baby. I know that it’s something that, there will be Pacific Rim stuff for years to come. I don’t know anything about the movie or anything about that stuff. Working on it has been really rewarding, again because the difference between this and any, I mean I’ve written He-Man comics, I’ve written Doctor Who comics, I’ve written Spider-Man, I’ve written all these different characters, but you never really get to work with the person who created the character.

Getting to work in this universe with Guillermo and with Travis has really been probably the most rewarding part because you’re getting it, like I said, straight from the horse’s mouth and you’re getting their full vision for what the world’s going to be. And these guys have such a crystal clear vision for the story they’re telling and what the universe is. I’m’ like everyone else, I can’t wait to see what they do next.

What else can you tell me about the book that we don’t know yet? Is there anything that you’re adding into the Pacific Rim mythos that might be included into Pacific Rim 2?

Fialkov: There’s some stuff, I don’t want to spoil it. A lot of it is in future issues. I do want to say, our artists are Marcos Marz who is pencils and ink, and the colorist is Marcelo Maiolo and the two of them are doing career defining work. It is so gorgeous and so cool. Guillermo hand-picked Marcos to be the artist. They’re both just doing brilliant work. And getting to work on it, just as much a fan as you are, I’m as much of a fan. So getting to add to the history of the universe, getting to add to the story of what comes next is such a huge huge huge gift for me.

Pacific Rim: Tales of the Drift is out now on comic store shelves.

This past weekend at Seattle’s Emerald City Comicon, I had the opportunity to have a fantastic conversation with the writer of the just-announced Pacific Rim comic seriesTales From The Drift. Joshua Fialkov is best known for series like Echoes, Elk’s Run, I, Vampire, The Bunker, and The Life After. As a huge fan of Pacific Rim and the world that Guillermo Del Toro, Travis Beacham, and cast/crew have created, I was already looking forward to the new series. After talking with Joshua, my anticipation has skyrocketed, and the November release can’t come soon enough.

Read on for our conversation, and be sure to let us know if you’re excited for the book!

Derek: Why don’t you start off by telling me a little bit about Tales From The Drift. Obviously the book was just announced, and it’s pretty freaking exciting.

Joshua: It is very exciting. I’m a huge Pacific Rim nerd. I love it, and when I went in for the meeting – I haven’t told this to anyone yet so you’re actually getting original material here– when I went in for the meeting at Legendary I didn’t know what I was going in for, but the first words out of my mouth when I sat down were “If you guys want to do more Pacific Rim comics, I’ll do it for toys.”

D: And now that’s how they’re paying you, right?

J: Nah, they are actually paying me money. I did get some toys. Not all the toys though. I still want more toys. If I do more I’m going to work that in. I want the 18-inch ones because oh-my-god they’re so cool.

But yeah, it’s set in the world of Pacific Rim. It’s very much it’s own story though, so if you just want to read an awesome story about robots fighting giant monsters you can totally go there. Also it shines new light on what you’ve seen in the movies. There might even be hints for things to come. It’s set after Tales From Year Zero but before the events of the movie.

D: So it sounds like you’re a huge fan of the film. Of course, it didn’t perform as well around here as many of us were hoping, what do you think about that?

J: I think that eventually it did [alright]. That’s the thing about great stuff. It always finds an audience, even if it didn’t at the time. That’s the great thing about Legendary is that they really believe in their work. They believe in what they’re doing and they stand behind it.

D: On that note, how does it feel to work with Legendary Comics as opposed to your traditional publishers?

J: Between the two Bobs (Napton and Schreck), like that’s 25 years of publishing experience right there, maybe even each. They have a ton of experience in comics, like Bob [Napton]’s been in comics since Image formed, and Schreck worked at Dark Horse and helped found Oni, so you definitely have these guys that really know the business and how this stuff works, so that side of it’s kind of covered. Creatively, they’re super great to work with. They love their properties, and they understand them, and they understand what’s cool about them. You get to just tell these stories that are compelling and fun and you don’t have to worry about approval or crossing over with other people’s stories because it’s one world, there’s one guy on top of that world and that guy is involved and loves everything that he’s working on. Guillermo [Del Toro] has so much passion for the franchise that he’s heavily involved and wants to make sure everything helps craft it into the property he always wanted it to be.

D: Have you been working directly with Travis [Beacham] and Guillermo in developing the book?

J: The story was actually written by Travis, and then we sat down with Guillermo and had a long conversation about the look and the feel and some of the specifics. It’s incredible, because that guy, for all the things he’s working on, had minutia level of detail of the franchise and of what he’s doing and what his plans are. It’s actually been great because you’re talking to the guy who decides as opposed to the committee who decides or the random people who don’t really have an opinion. It’s literally the guy who loves it more than anything on Earth that tells you what you need to know.

D: Stepping back a bit, I know that you loved the film, but what were your impressions of Tales From Year Zero?

J: That’s a weird question. What do you want from me? [raises voice] I though it was delightful. No, it was really good. One of the things that we talked about and one of the reasons I think they hired me is that I’ve done tons of “tie-in media”, but the stuff that I do tends not to feel like tie-in media. I really focus on how to make the story as compelling, and as important as possible. Part of doing that is about raising the stakes and part of doing that is about making the characters compelling enough to stand on their own. One of the things that we talked about, and one of the things that was important to me is that you don’t need to know anything about Pacific Rim to enjoy the comic, especially if you like giant robots or giant monsters.

D: Will we see Stacker Pentecost in the book? And how many times will he cancel the apocalypse?

J: [laughs] We did cancel the apocalypse. It was coming and I said “No, we’re good. Don’t worry about it, maybe later.” No, you might. There’ll be multiple characters from the movie showing up.

D: Obviously you’ve got quite the varied bibliography. After dealing with things like tumours, schizophrenics, murder mysteries, vampires, and more, how do you transition to writing giant robots versus monsters?

J: It’s actually all the same. It sounds funny, but it’s all about– and one of the reasons that I like Pacific Rim so much is that I tend to write about the damage that we do to ourselves. So much of the technology side of Pacific Rim is about that, right. Whether it’s literally within the drift, where you’re your own worst enemy, which we all are so it’s not science-fiction but truth, to even the ecological stuff. All those things have a grounding that’s very human and very real so it’s not that different, but you also get that part where the giant monsters fight the robots.

D: So Tales From The Drift is a standalone four issues. Is open to more afterwards?

J: I hope so. I’d love to continue.

D: And what do you hope to see from Pacific Rim 2?

J: I know like, a teeny-tiny amount about Pacific Rim 2, and it’s awesome. I think again, that Guillermo knows the story that he wants to tell, and it’s going to be so awesome.

Pacific Rim: Tales From The Drift will launch as a four-issue monthly series this November. Presented by Pacific Rim director Guillermo Del Toro, and with a story by Pacific Rim creator Travis Beacham, Tales From The Drift is written by Joshua Fialkov (The Bunker, I, Vampire, Elk’s Run) and features artwork by Marcos Marz (Batman Confidential, Blackest Night: JSA). The book will also feature Jaegers never before seen in combat, squaring off against all-new Kaiju creatures. Legendary Comics has debuted two preview pages from the upcoming book, and the both look gorgeous. Take a look below!

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Briefly: Hot on the heels of announcing graphic novels based on Michael Dougherty’s Trick ‘r Treat and KrampusLegendary Comics today announced three new titles; a continuation of 2013’s Pacific Rim: Tales From Year Zero, and two entirely new IP’s.

Pacific Rim: Tales From The Drift will launch as a four-issue monthly series this November. Presented by Pacific Rim director Guillermo Del Toro, and with a story by Pacific Rim creator Travis Beacham (who we had on Geekscape way back when), Tales From The Drift is written by Joshua Fialkov (The Bunker, I, Vampire, Elk’s Run) and features artwork by Marcos Marz (Batman Confidential, Blackest Night: JSA). More info on the book is still to come, but Tales From The Drift is said to feature Jaegers never before seen in combat, squaring off against all-new Kaiju creatures. Take a look at two preview pages below, and read on for the new IP’s!

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Next up is espionage thriller Black Bag. This one’s about a suburban wife-turned-covert government assassin comes from writer Chris Roberson, creator of the breakout comic iZombie (you know, the one that just got a fantastic series), and features art from fast-rising talent JB Bastos, known for his standout work on Lion Forge’s Night TrapBlack Bag will run for six issues, and is set to debut this Fall. Unlike Tales From The Drift, this one’s already got a synopsis, which is as follows:

A suburban housewife with a criminal past and a thirst for adrenaline is about to get a top-secret side job: carrying out the government’s most dangerous missions.

Renear is tired of playing by the rules. A valedictorian and top athlete in her younger years, she’s sacrificed a promising career to tie the knot and play house… isn’t there more to life than this? Of course there is – if you’re willing to take the shot.

It’s time the world found out what she is truly capable of.

Here’s a gorgeous preview page:

black bag

Finally, it’s Cops for Criminals, a daring new crime-thriller series about a federal agent forced to find true justice in the criminal underworld. This one’s got some all-star talent attached as it’s written by Steven Grant (Punisher War Journal, Avengers, Hulk, X) with art from Pete Woods (Deadpool, Robin, Catwoman). Here’s the synopsis:

When a federal agent becomes a victim of the system he has sworn to uphold, he finds true justice in the criminal underworld.

 

Agent Woods was one of the best – but everything changed when he was wrongfully convicted and labeled a traitor. After serving his time, this ex-convict is cut loose onto the lawless streets to fight corruption on both sides of the law. Even criminals need a code – and every code needs an enforcer.

And a preview page:

Cops for Criminals

Which books will you be adding to your pull list? For me? Easy. All of them!

It’s time to talk giant robots fighting Kaiju monsters! ‘Pacific Rim’ is two weeks away from hitting theaters and this week we’ve got ‘Pacific Rim’s screenwriter Travis Beacham in studio to talk about the upcoming film, working with Guillermo Del Toro and the comic book hardback prequel ‘Pacific Rim: Tales From Year Zero’! Travis and I talk about the bringing Pacific Rim to theaters, the joy of creating the comic book and the current trend of remakes versus original ideas. Does Pacific Rim feel like a breathe of fresh air or a Hollywood risk? Also, what was it like growing up as a geek and probably the best Star Wars Episode 1 story of all time! Plus! We say goodbye to Richard Matheson, one of the greatest horror writers of all time!

Also, don’t miss our very own Allie Hanley’s original interview with Travis about ‘Pacific Rim’ and his upcoming ‘Ballistic City’!

Legendary Pictures is poised to slam the box office with one of the most anticipated films of 2013 with Superman in Man Of Steel, out June 14th. Also on the near horizon is the new creation Pacific Rim, releasing on JUly 12th,  from story creator/writer Travis Beacham and director/co-writer Guillermo del Toro (G-Man).

While Legendary is known for creating some of the best action/science fiction films to date  including Frank Miller’s 300, Watchmen, and the reinvented Batman franchise, all which contained material that originated from a comic or graphic novel. While there are a lot of pros and cons to working with mythos like Batman or Superman with their built in fan-base, Legendary went in another direction with Pacific Rim.

Last year, they created a new channel of entertainment that would focus on developing their own flavor of “superhero-esque” stories, with the idea of taking the best ones and creating films from them (or vice versa – graphic novels from the film).

Legendary’s first attempt, The Tower Chronicles featured a supernatural story of heroes and villains which was well received and stayed in paper/digital form. However, their latest project, Pacific Rim: Tales From Year Zero, is set to capture the market with the full backing of having a film running simultaneously in 3,000 theatres. From a marketing standpoint, it’s genius, and just part of the repertoire that you would expect from a leader in the film industry such as Legendary.

Beacham with Del Toro, Grant Morrison, and Bob Schreck
Beacham with Del Toro, Grant Morrison, and Bob Schreck

In an exclusive interview, the creator of the Pacific Rim universe, Travis Beacham, talks to Geekscape about his story, working with G-Man, his uber-cool project at AMC, and film school in North Carolina.

Allie Hanley: Your new Pacific Rim graphic novel comes out June 5th. It’s the prologue to the screenplay you wrote for Legendary Pictures, Pacific Rim which opens the weekend before Comic Con kicks off in San Diego. Can you tell me about how this story is tying into the film and the world you created around these monsters and giant machines?

Travis Beacham: The film takes place over a decade after the first Kaiju attack on this world… Kaiju’s have been attacking and Jaegers (pronounced Yea-Ger) have been around for a little while… so the graphic novel takes place at the other end of the timeline. We see the first Kaiju attack as it unfolds, we see the development of the first Jaeger program, and the invention of the Jaeger teams, and we meet some of our characters in the Jaeger pilot program.

As we put the movie together it was important to us that we were put it in the context of a world that was bigger than the movie, that we weren’t just creating the stuff that we needed for the movie, but that we were creating an entire world around the movie. Even the stuff that doesn’t necessarily make it on screen or that we don’t necessarily have a use for on screen; but the fact that we thought about the history and that we planned it out, informs the confidence of the story and the apparent notion of universe.

So when we’re talking about what shape a graphic novel would take, rather than do a straight up adaptation, we all talked about what would be more interesting; and so we utilized this sort of dark matter of the story that we developed. That we created something that was additive to the experience of the  movie and an opportunity to explore the world in more detail.

Allie Hanley: A key aspect of your story includes the “Jaeger Program.” It’s the program that trains humans to control the machines that fight the monsters. Where did you come up with that name?

Travis Beacham: I am the sort of guy who agonizes over naming stuff. I spend days making lists of possible names. So when looking what to call these mechs or robots, I wanted to give them an identity. So I was looking up different translations of the word “hunter” and I came across the word Jaeger, which instantly I liked. I liked that it meant Hunter and that it sounded like like Chuck Yeager, and that when you looked at it maybe looked like the word Jaguar. So it was a perfect combination of associations. So you know that when you found a name that really works is when it coincidentally happens to be associated with several relevant things. As soon as I saw “Jaeger’ I wrote it down, underlined it, circled it, and I knew that was the name I wanted to use.

Allie Hanley: I thought you were going to tell me a story about how you passed out drunk one night on the couch, and woke up to see an empty bottle of Jägermeister on the coffee table. I like the real story better.

Travis Beacham: In an early version draft of the script there was a dive bar outside of the base called “Jägermeister’s” but that was jettisoned for an obviously predictable reason.

Allie Hanley: Legendary Pictures has really become the power-house movie studio in recent years with films like the Batman trilogy, the Hangover films, your Clash of The Titans three years ago, and here you are working with them a second time for Pacific Rim, both the film and the graphic novel. You’re a pretty young guy just graduating from film school eight years ago. What’s this kind of success like?

Travis Beacham: It was a very charmed and unique experience for me from the beginning. I had this idea basically back in 2007 <for Pacific Rim>; and sort of sat on it for awhile. I didn’t really have the details on it or ability to pitch it to anybody. It wasn’t really based on anything. It was an unfamiliar title, so it had that going against it. So I think I was really lucky because Legendary was the first place that I went to, and where it sort of landed because they have such confidence in the idea, and such conviction in it. It would have been so easy for them “well this is good and we like it, and maybe we will pull elements of it into some other property that we have;” but no, they were immediately interested on its own terms. We were all seeing the same movie, and Guillermo kind of came on board around  the same time.

Allie Hanley: Since this graphic novel is tied to Pacific Rim the movie, will it be sold in mainstream markets or only comic book stores?

Travis Beacham: It will be sold in both, hitting comic book stores June 5th, and then hitting mainstream markets when the film comes out.

Allie Hanley: I read that you graduated from a film school in North Carolina… People have a vision that if you want to work in Hollywood you need to be at a school in California… can you touch on your experience and maybe give some advice to writers?

Travis Beacham: That’s definitely the perception but I don’t think it’s necessarily true. But with that said, I think once you are ready to start your professional life it helps to be in Los Angeles as a writer. Simply because…. I think the theory is, “I don’t want to get out there because that’s where everybody is and I don’t want to get lost in the herd.”  The flip side of that coin is, is that this is where everyone who is looking for material is…. I’ve heard it said, -I think it’s a bit of an exaggeration, but if you threw a great script out of a car window in LA it would get made into a movie, or you would at least get a phone call about it.

So I think the primary thing a writer should be thinking about, -apart from the technicalities about like where to be and where you want to be based before all that, is that you make sure that you are do something that you love. People tend to hear that as “do something that you like an awful lot.” I mean do something you love.

You are not thinking about impressing anybody. You are not thinking about being clever. You are not thinking about what the appetite is or what is saleable.  You are imagining yourself on a desert island with no possibility that no one is ever going to read the thing you are going to write. You are on a desert island, and no one is going to read the story that you are going to write. And you ask yourself in that moment, what is the story that is still itching to get out, -even if there was still no audience. I think that is the thing  that you are going to write better than anything you can think of. And I think that is the script you toss out the window and you get a phone call.

Allie Hanley: Can you tell me about the first time you got involved with Del Toro?

Travis Beacham: Actually it was a spec script that I had written while still in school in North Carolina called A Killing On Carnival Road. It was a sort of fantasy/noir murder thing. It never got made but it did get optioned at New Line and Guillermo, he was sort of interested. He was actually the first director I met when coming out to Hollywood, so that was sort of intimidating to being a fan of his work. Anyway it never came together and I think Universal ended up screenwriting Hellboy 2 or something so I never had a chance to do anything with him. So when Pacific Rim came around I was very happy to have another chance to work with him. It felt very appropriate.

Allie Hanley: What were some of the stories and movies you grew up with as a teen that inspired you to become a screenwriter?

Travis Beacham: That’s funny because what I think inspired me specifically was being in film school and working with the medium, but I think that in a broader sense is that I have been making up stories way, way back when I was a kid. At some point it was just a matter of learning what a screenplay looked like and what it sounded like. At some point it really got me thinking that that was the medium for me. I have always been a fan of movies, and especially monster movies. I think Ray Harryhausen (Clash of the Titans 1981) was the first filmmaker I knew by name. And my first memory of any movie I think was an old Godzilla film. I have always, always been a fan of that sort of movie. It’s always been a constant part of my taste as long as I can remember, even before my professional career, I’ve always been a fan of those sort of genre stories.

Allie Hanley: Can you tell me about your new AMC project?

Travis Beacham: Yes, it’s called Ballistic City, and it’s a sci/fi crime show set on a generation ship that is a 100 years out into space, and another 100 away from it’s destination. What I like about that as a setting, -as a back drop, is that none of these people have ever been on Earth, they have all been born here <on the ship>, and they are going to die here. The story unfolds entirely in this bottled city in the void of space. There is something I think that is both simultaneously strange about that premise and very human. What do you do, what meaning do you find in life, in that life and reality. I think it’s a very interesting backdrop to be working in.

The title is a metaphor for a city being wrapped in a bullet being shot from earth to someplace else.

Allie Hanley: I heard you will be at Comic Con Intl for Legendary this Summer… will fans have an opportunity to connect with you there?

Travis Beacham: I hope to be there. We have this new graphic novel out. I hope it’s big enough to have me there. In the eyes of a parent, I think this graphic novel is the most beautiful thing and I hope others feel the same way.

Pacific Rim hits theatres on July 12th, and Pacific Rim: Tales From Year Zero is available now.

Pacific Rim may not hit theatres until July 12th, but you’ll be able to get your first taste of the Kaiju this June!

The graphic novel, announced at last year’s New York Comic Con, is just a few weeks away from hitting store shelves. Legendary Comics today revealed two preview pages for the book, and as expected, things are looking damn fine.

Pacific Rim: Tales From Year Zero is illustrated by Pericles Junior, Sean Chen, and Yvel Guichet, and was written by the Pacific Rim screenwriter himself, Travis Beacham. Check out the preview pages below (as well as the cover art by Alex Ross), and let us know what you think!

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Hitting stores June 5, PACIFIC RIM: TALES FROM YEAR ZERO serves as a prequel to the highly-anticipated motion picture — Warner Bros. and Legendary Pictures’ Pacific Rim.  Chronicling the very first time Earth is menaced by incredible monsters known as Kaiju, these inhuman beasts rise from the ocean depths and threaten to extinguish all mankind! Witness the race to develop massive robot fighting machines called Jaegers, each one controlled simultaneously by two pilots whose minds are locked in a neural bridge. This action-packed book features many of the key characters from the film as we follow them in their early careers. Written by Pacific Rim screenwriter himself, Travis Beacham, and with del Toro’s hands-on supervision, this volume is beautifully illustrated by Sean Chen, Yvel Guichet, and Pericles Junior; inks by Steve Bird and Mark McKenna.