The release date of the newest Hyperdimension Neptunia game has been pushed back for Steam users. On July 2nd, the Playstation Vita port will be available for 50% off the retail purchase price for the first few days, according to a press release from Idea Factory. This will be our first chance to see Nepgear and company in all their 1080p glory

Our own Josh Jackson fell in love with the game when it was released for Vita (read his review of Hyperdimension Neptunia Re;Birth2). For more info on the Steam release, check out the press release below, and let us know if you’re planning to add this to your Steam collection!

About Hyperdimension Neptunia Re;Birth2: Sisters Generation 20XX – Gamindustrifaces a dire crisis. Shops are boarded up, creators are overworked and starving, and death looms over all Gamindustrimen. But the CPUs refuse to let this be game over for their world!Gamindustri had severed its ties to the chaotic Lawless Realm long ago, and yet… Ever since the advent of ASIC – the Arfoire Syndicate of International Crime – morality has all but vanished. As much as 80 percent of all students are rumored to worship a being known as Arfoire. Parents, despite knowing it to be a poor deity to worship, have gone ahead and allowed their children to do so. Even the governing bodies of the world have turned a blind eye to it, rather than crush the crisis in its infancy. Well, basically, Gamindustri was pretty messed up, you guys. Ahem.

 

Thus did Gamindustri fall into complete and utter disarray. Those who tire of living in this corrupt world are sent to wander the Gamindustri Graveyard, forever lost.

 

Key Features

 

-Gamindustri in 1080! Experience all the humor, turn-based battle, and crazy HDD transformations of Re;Birth2with the sheen of 1080p excellence!

-Four or More for War! Have up to 4 characters on the battlefield, and 4 more on the sidelines, ready to jump in and give their support!

-Stella goes Rogue! Send Stella out to brave Gamindustri’s dungeons in this realtime mini-game and she’ll collect all kinds of treasure for you – you just sit back and eat pudding! Be careful though, because if she dies in the dungeon, she’ll lose all her special gear!

-The World’s your Oyster! Customize the Gamindustri experience with Plans, which allow you to do things like increase/decrease enemy difficulty, change the items you’ll receive from a dungeon, and more!

-Build-a-Sword! Use Idea Chips and Blank Discs to create custom equipment that can open up new worlds of skills for you!

Gamindustri is on the brink of collapse. The four goddesses that serve as this land’s protectors have been defeated by the ASIC, an evil organization that has grown in power by securing their shares using pirated gaming software. The last CPU standing to face this threat is powerless to stop them, forcing her to flee as her sister and friends remain captured for the next three years. Pretty dark, huh? It’s probably the last thing you would expect from the sequel to one of the surprise highlights of 2014, primarily because of its cheery, often silly take on the video game industry. Yet, in many ways, Hyperdimension Neptunia: Re;Birth 2 creates a completely different tone, sacrificing some of this over the top humor for a more serious take on these characters that took me by surprise last year. With so much of the original’s charm relying on its unique premise and script though, can the world of Neptunia thrive without it?

2014-10-07-110530IF and Nepgear going nowhere.

Re;Birth 2 places gamers in the very capable knee socks of Nepgear, the little sister of the original’s hyperactive protagonist. In comparison, Ge-Ge is much more mature, (despite being the “little” sister,) taking her duties as a CPU Candidate, (or the next Goddess in line to rule her home of Planeptune,) very seriously. Even still, her insecurities shine through most of the story, often worrying about escaping her sister’s shadow, while regaining the confidence it will take to save the goddesses that were so soundly defeated. With familiar faces such as IF and Compa from the original lending a hand, a huge cast of party members both new and old, and the addition of the other three CPU Candidates in the form of Lastation’s Uni and Lowee’s Rom and Ram fighting to save their siblings however, and the fight for Gamindustri’s future seems a lot less hopeless.

RE2_battle (8)Rom takes the spotlight in her HDD Form.

Or at least, that’s until you start playing, because the opening hours of Re;Birth 2 can be absolutely brutal. Making a complete 180 compared to its predecessor, which eased us into its fights before spiking about half way through, the sequel doesn’t play around. I came this close to losing the first tutorial boss fight, having to actually use strategy, items and stat boosts to eek out a win. Who would have thought!? Oddly enough, experience points start rising through the roof while fights get easier as the game progresses, making the experience more of a breeze as you push through the hazing of the early moments. You have to prove you really want it!

Either way, it becomes less of an issue when battles are not only a blast to play, but when the game can be customized to fit your play style! In our review of the original, we went into detail about the real time battle system and the Remake System, which allowed players to customize their game play experience if they had the items needed to unlock them, (give it a read, here!) In short, each character, weapon and attack has a certain attack range and a radius in which they can be moved. Every enemy that falls into that range can be hit with one of four types of attacks, which include special attacks, power attacks, break attacks, (that lower enemy shields,) and rush attacks, (multi hit attacks that build up the EX Meter, which adds bonus and signature abilities.)What makes battle even more fun this time around, (aside from the increase from three party members on the field to four,) is that more of the team wields a wider variety of attack types, namely Uni, Rom and Ram being able to attack at long range. To top it off, when late game abilities become available, these jaw dropping sequences range from badass action sequences, to some exciting attacks that reference some of our favorite niche games. It’s just too bad that the game can’t often keep up with this much awesome, causing the framerate to drop to a crawl when things get especially hectic.

RB2_battle (3)Cave’s EX Attack drops jaws as fast as the framerate.

If using these abilities makes the game too easy, or if that newest boss is just too hard to beat. Remaking the game can adjust the difficulty, unlock new items, dungeons and weapons, or even change mechanics like reducing the amount of time it takes to build up the EX Meter. As a far cry from the PS3 version that this title is based on, both mechanics are what holds the core of the game together, helping game stay addicting throughout its 25 hour plus story on a first run.

Still, even though all of these features are great, they’re way too familiar. Oddly enough, it seems like Nepgear’s primary flaw is trying to be too much like her sister! Re;Birth 2‘s biggest sin is the absurdly large amount of reused content it took from the first game. Enemies, some music, whole environments and many of the voice clips are completely ripped from the first title, (with some dungeons even being duplicates from THIS game,) oftentimes making the latest in the series feel more like an expansion than a sequel. The point and click map is mostly unchanged, complete with NPCs who you choose to talk to on a menu. While often serving as humorous takes on popular game characters, (Snake Hayter, Maryo and Monobear come to mind,) talking to them on a map screen isn’t the same as meeting them in a full fledged environment. While I appreciated the streamlined nature of these interactions originally, I’ve fallen in love with Gamindustri so much, that I wish I could delve into it outside of the various dungeons.

RB2_battle (8)Guess what game this girl is based on? (Hint: pick your eyes up.)

In the end though, what I thought would be this game’s biggest weakness became my absolute favorite part of it. Yes, Neptune is a fantastic protagonist, so much so that I named her the number 2 waifu of 2014 thanks to her off the wall, self aware, airhead personality. When I saw Nepgear as such a serious straight shooter, I expected the game to be less enjoyable because of it. As the game went on however, I became really attached to the little sisters, making their journey from scared, lonely sidekicks, to powerful, confident and heroic goddesses. Be warned, the slapstick and fan service is kept to a bare minimum, (the latter of which was more overbearing and unnecessary than anything else if you ask me,) but what what we got in its place was an exhilarating story to experience, introducing a level of character development that was nearly non-existent when Neptune took the lead. Now, I have trouble imagining another game without Nepgear in the lead. Sadly, I’m fully aware that this will likely be the case going forward. Still, for every serious moment, you have characters like Broccoli healing her team by vomiting a smiling pile from her eyes, so there’s that.

RB2_battle (4)Stay out of the splash zone.

I can talk all day about everything that I love about Hyperdimension Neptunia: Re;Birth 2, but we only have so much bandwidth. What I will say, is that this sequel expands on the hilarious, yet mostly shallow narrative of the first game, creating a much deeper story that tackles themes such as coming of age, finding one’s own identity, and even video game piracy in a fun, lighthearted way. Features like the Stella Dungeon, where you send the titular character out to explore areas in real time in order to uncover special items, over a half a dozen endings, a new game plus feature and a variety of secret characters put the title over the top, and by all accounts, is a superior game to the original. Sadly, the technical issues and the overabundance of recycled content hurt the final impression, but not enough to keep Re;Birth 2 from being the best game of 2015 so far. Sure, it’s the first game I’ve played in 2015, but forget semantics, because Nepgear and the girls are starting the year off strong.

tl;dr

+ The CPU Candidates take center stage in a bigger way, with more party members, teammates on the field, and a huge amount of post game content.

+ Combat is as addicting as ever, with jaw dropping abilities that will keep you coming back.

+ A game that can be catered to your needs, thanks to the flexible Remake System.

+ A much more in depth story that sacrifices some humor for character development while still staying lighthearted, most of which is voiced in dual audio.

Way too much of the content is ripped straight from its prequel, some of which is repeated multiple times within THIS game.

Technical issues range in severity, from lips not moving during dialogue sections to massive slowdown during huge sequences.

While more streamlined, it’s about time we replace the point and click map with a fully explorable Gamindustri.

Final Score: 4.25/5

With the release of Hyperdimension Neptunia: Re;Birth 2 only a week away, the day that weeaboos, waifu enthusiasts, and Vita owners, (many of which are all three at this point,) has almost arrived. In the days leading to this momentous occasion, we’ve spent countless hours, (okay, maybe 15 or so,) diving into the latest adventure featuring Neptune and her friends. Except… Neptune is absent for most of the game, with her and the rest of the goddesses of Gamindustri being captured by the evil Aifoire. With the CPU’s out of the way, it’s up to their little sisters, the CPU candidates, to rescue their elders and save the world. Yet, as I mentioned in my review of the original, Neptune’s charm and laugh out loud personality is what really held the narrative together. Can Nepgear do the same?

While much more subdued, Nep Jr. brings her own charm to the Hyperdimension universe. In place of the constant fourth wall breaking, game referencing lazy demeanor that her sister is known for, Nepgear feels much more like a natural leader, despite constantly doubting herself and the huge shadow the CPU’s cast over her. Despite this, she presses on in a desperate attempt to face her fears and defeat the enemies that the cast of the first game couldn’t. While IF and Compa, the primary companions from the first game, make their return to guide the young protagonist, there is rarely a time that they have to force her to fight the good fight. As their relationships progress, the nurturing the humans provide helps Nepgear become a strong, reliable leader for a cast that eventually surpasses double digits.

2014-10-07-110854

Which is more the reason why the addition of a fourth party member to carry into battles is such a welcomed one. Leading to larger waves of enemies, tougher bosses, and more strategic possibilities, each member brings something to the team that can mean the difference between victory and defeat. Even unused party members can contribute, thanks to the returning Lily System, which provides special attacks and stat boosts when pairing the idle teammates with partners that they get along with.

But Nepgear and company really shine once all of the CPU Candidates are brought together. Along with the stubborn, hard headed Uni, and the twin sisters, Rom and Ram, these four girls come off as some of the biggest badasses in a game this year. And yes, I realize it’s only January! But it’s hard to argue when you see what they can do, combining powerful magic, a giant rail gun that’s bigger than its weilder, and some incredible swordfighting skills, and you get some impressive action to pepper up your turn based RPG gaming. And when they combine their power, it’s a sight to be seen, giving me similar feelings of excitement to when I first summoned Bahamut ZERO in Final Fantasy VII so many years ago.

RE2_battle (7)

So sure, Nepgear might not be as funny or goofy as Neptune, but my lord, is she cool! Check back on Friday for our full review of Re;Birth 2, and let us know who your top waifu candidate is. With so many to choose from, you might be thinking about it for awhile.