Better late than never as they say.

Originally scheduled to release at the end of April, the follow-up to last year’s action spinoffHyperdimension Neptunia U: Action Unleashed, seriously titled MegaTagmension Blanc + Neptune Vs. Zombies, will now signal back to school season on May 10th.

Taking place in an alternate universe where the CPU and CPU Candidates of the main Neptunia games are all students in a school called Gamicademi, Lowee CPU, Blanc, takes center stage as her and her friends decide to make a zombie movie. But when the monsters in their film all turn out to really be the undead, the girls must band together once again to protect their campus, while getting it all on film in the process.

Featuring up to four player co-op, which is a franchise first, MegaTagmension looks to bring the pain with all the hack and slash goodness we found in the Action Unleashed, and cranking it up through the roof with more players, more goddesses, and more enemies to defeat. With newcomers like Plutia, Peashy, Uzume, and the debuting Tamsoft joining the fight, there won’t be a shortage of carnage when the game graduates to our PS Vita handhelds.

Check out our coverage of the original release for screenshots of the Japanese version. Who will you lead to Gamicademi greatness? Let us know in the comments, and keep your eyes peeled for more updates as they become available.

Good news for Hyperdimension Neptunia Victory fans! Dengeki Magazine is reporting that Plutia and Peashy, two of the characters introduced in Neptune’s third game, will make their return in Intense Dimension Tag Blanc + Neptune Vs. The Zombie Army, (and yes, that’s the full title.) After being largely absent from the series outside of their debut appearance and its recent Vita remake, it’ll be great to see the Ultradimension’s CPU’s in a full fledged action game. I’m just wondering how sadistic Iris Heart will be this time around…

Following Noire’s lead after the release of the Lastation CPU’s own game, Hyperdevotion Noire, the folks at Idea Factory and Tamsoft decided it was Blanc’s turn to get her own game. Based on the hack and slash game play from this Spring’s Hyperdimension Neptunia U: Action Unleashed, (which we showered with praise in our review,) this upcoming title puts the Lowee CPU in the lead role as her and her friends take on a zombie army in a new school setting.

Featuring Blanc, Neptune, Noire, Vert, Nepgear, Uni, Rom, Ram, Dengekiko, and Victory II‘s Uzume in addition to the two new ladies, it’s looking like the upcoming spinoff will increase its roster exponentially. Naturally, this is great considering this game will be the first in the series to allow up to four player cooperative play! With as much fun as we had with U, I’m excited to think how much better Zombie Army will be with all these new additions.

On top of the recent reveal for IF’s own game, how much more Neptune will we get!? We’ve gathered every screenshot released so far, so check out the CPU’s in action below, and let us know which character is your best girl! Intense Dimension Tag Blanc is set for a Vita release by the end of the year in Japan, with a Western release yet to be announced. But come on, we got Producing Perfection, and that game sucked! Surely we’re getting this, right?

Sources: Siliconera, RPGSite.net

Zombies are such a hot commodity these days, that it seems like just about every city is having an outbreak. We’ve seen plenty of takes on the undead in the last few years, especially in gaming. Yet, with so many versions of the zombie apocalypse out there, I can’t say that I’ve played any others with bikini clad samurai chopping hordes into pieces, but that’s exactly what we get with Onechanbara Z2: Chaos. We stopped by Xseed’s booth at E3 to find out how stylish the end of the world can be.

Onechanbara Z2 E3 Screen 2

The last time I played an Onechanbara game, it was Bikini Samurai Squad on the Xbox 360. With a slow, plodding combat style and tedious exploration, it’s safe to say that I wasn’t a fan. With Z2 however, the developers at Tamsoft seem to have taken a page from their popular Senran Kagura series, cutting out the filler and getting straight to the zombie killing action. Playing much like your Dynasty Warriors’ of the world, your team of girls uses stylish combos to wipe out hundreds of enemies at one time. Attack strings are as easy as alternating between the weak and strong attack buttons, yet still looks cool enough to feel satisfying despite their simple execution. As the blood flies and the limbs scatter, your weapon becomes weaker when your blade becomes stained. Serving as a way to force players to take a break and find a safe spot between button mashing, a quick shoulder button tap will shake off the blood, looking like a badass in the process.

Speaking of badass, the demo contained four different heroines, all of which could be swapped out on the fly to extend combos. From twin katanas, to their fists, to a chainsaw that would make Ash Williams proud, each girl has their own strengths, weaknesses and speed to consider. Depending on the situation, a more powerful character might be more suited when bigger enemies show up. When you need to cut through giant waves in a hurry, one of the faster characters might be what you need. Being able to swap them out whenever you want makes adjusting easy, whether you’re doing so for tactical reasons, or if you just want to play as your best girl.

Onechanbara Z2 E3 Screen 1

As expected from Tamsoft, Onechanbara Z2 is looking like an enjoyable hack and slash for someone who wants a less depressing take on the zombie infestation we’re all so afraid of. Launching exclusively for the PS4 on June 30th, it won’t be long before you can bring these monsters to your knees, and look good doing it!

The planet Gamindustri has found peace due to the combined efforts of the CPU’s and the CPU candidates. The CPU candidates find themselves a little bored in this time of peace.  However, what to warriors do when there aren’t any bad guys to battle? The answer comes in an interesting proposition in their time of peaceful boredom.

Hyperdimension Neptunia U: Action Unleashed is the first 3D action hack ‘n’ slash in the game series. Your favorite Neptunia characters will have to battle it out to determine who is the best, and strongest.

Hack ‘n’ slash your way through waves of enemies in real time. The free roaming battle stages allow you to create chain combos on the ground and in the air. You can play as your favorite characters as well as new playable characters, with new customizable equipment.

Hyperdimension Neptunia U: Action Unleashed features a dual system that allows you to switch between two characters. Allowing players to combine different characters and learn their strengths and weaknesses for the ultimate battle duo!

One of the new features is a “Costume Break”. Your character’s outfits tear and rip from the heat of battle. Costume damage lowers your defense but increases your crit rate and EXE Drive Gage.

Get ready to experience the new installment in the Hyperdimesion series and prepare for battle! Hyperdimension Neptunia U: Action Unleashed will be released on May 19th, in North America, and May 22nd in Europe. It will be available exclusively on the Playstation Vita and will be compatible with PlayStation TV.

Josh had an opportunity to take a look at the game earlier this week! You can check out his full review here.

https://youtu.be/ORf0A0JsFVE

At this point, I feel like my Vita is a dedicated entryway into the world of Gamindustri. Considering that four different Hyperdimension Neptunia games have been released for the handheld in the last year, it’s easy to see why. Now that we’ve played not one, but two fantastic RPGs, dived into the strategy role playing realm, and even tried our hand at producing and managing their careers as singers, it’s about time the series took the action route. In Hyperdimension Neptunia U: Action Unleashed, (a strange name for a non-Wii U title,) Gamindustri meets Dynasty Warriors in an over the top, horde slaying beat em up with the CPU and CPU Candidates doing the thwomping. But how well does a traditionally turn based franchise cross over into the action genre?

Now that the world is at peace, what’s a goddess to do aside from play games all day? Unfortunately, gaming doesn’t make a compelling news story, so when game journalists, Famitsu and Dengekiko, are tasked with writing up stories on the lives of the CPU’s and their little sisters, a little encouragement pushes them towards getting off their lazy butts and completing a few quests. Or at least, that was the plan. But when quests suddenly start popping up at an alarming pace, the gaming goddesses are forced to take up their weapons once again and fight off the overwhelming amount of monsters that have appeared while finding out who’s behind the sudden influx of requests. If our two writers are able to get a great story in the process, then even better!

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Hyperdimension Neptunia U features ten unique characters to play as, which naturally include the CPU’s, their little sisters, and the addition of Famitsu and Dengekiko. Each character has a set of unique, (although limited,) combos and special moves that are designed to harm waves of enemies at once, and vary from slow and powerful, long range, or fast with a high hit count. As missions progress, each character builds up experience, unlocks new equipment and discovers new special attacks to put even more pressure on the more difficult enemies. With the option of taking on these missions solo, or pairing two characters together, each one is varied enough to feel unique while still accomplishing the same tasks.

Keep in mind, on top of all of these options per character, the CPU’s wouldn’t be much without their HDD forms. These serve as a temporary transformation that boosts attack power while changing their combos completely, essentially feeling like separate characters. Making it incredibly easy to wipe out foot soldiers and bosses alike, despatching dozens of enemies at one time with your powerful, special attack right before the transformation ends is ridiculously badass, all of which is done without a hint of a frame rate dip. Naturally, you have to fight for that meter, which fills up for the idle partner while the player character defeats enemies. If theirs is full, the player character will get their fill. Switching is as easy as tapping the down button on the D-Pad, so managing the meter is one of the more strategic aspects of Neptunia U, especially when it comes to the end game content. If you’re more passive, you could always fill your meter by tearing your clothes to shreds… Wait, what?

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Yep, as you probably know if you’re reading this review, (and if you didn’t, welcome to the madness!), as characters take damage, their clothes rip up until their so-called armor “breaks,” resulting in a brief mid-battle cutscene that shows the girls in suggestive positions in nothing but tattered duds and underwear. Story wise, in a desperate attempt to cover up, they transform into their HDD forms, which come with their own, handy outfits! In other words, you get instant access to their most powerful forms faster if you let their clothes rip. Considering this game is developed by Tamsoft, the designers behind most of the Senran Kagura games, it’s not really a surprise since that series has made wardrobe malfunctions famous in recent years. Still, there are few moments more uncomfortable than when you’re playing as one of the sisters, (especially the pre-teen Rom and Ram,) and their butts and chests jiggle in slow motion as the clothes fly off. With that said, the game offers unlockable costumes that don’t break, break easily, or are pre broken depending on player performance, so kudos to the developers for giving the player the choice to shape their own game play experience.

Speaking of the experience, we can’t ignore the dialogue. As expected from a Neptunia game, its personality and charm shine through both in and out of quests. It’s clear that a ton of care went into the character relationships, with unique chatter between almost every possible team. When not fighting to the death, special events expand on the personalities of everyone involved, which range from fourth wall breaking gaming commentary, balking at the absurdity of their clothes tearing, and even a “GamerGate” ethics in journalism quip! While not as laugh out loud funny as the main games, considering nearly every line is voiced with both Japanese and English voice options on an individual character basis, what’s provided is plenty when you take into account that this is an action game rather than an RPG. Either way, it’s still more than serviceable for the franchise faithful.

Despite how varied the mechanics and characters can be though, one major issue that most games of this nature encounter is its repetitiveness, and U is no exception. Each character’s move set is insanely stylish, but with only a few combos per character, you’ll see everything each one has to offer soon after picking them up. Not only that, but the game offers little incentive to experiment, leaving players to stick with the combo that works best for them, rinse and repeat. The main story mode never gets particularly challenging either, making its hundred-ish quests a breeze. Every once in a while, the game throws a curve ball at you, either by hiding objectives, asking you to collect items or hunt down a certain enemy, but at the end of the day, each one is accomplished by beating everything into submission.

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Yet, U redeems itself in a big way when it comes to the post game content. After spending 12 hours or so completing all of the quests in the main story, a wealth of new missions and modes keep the fun going. If you think you’ll just be able to blow through these stages like you were able to in the campaign, think again. To survive, you’ll have to pick your attacks carefully, manage your meter better than ever, and know when its best to just quit the mission, store your earned EXP, and live to fight another day. In addition, an arena mode pits the CPU’s against each other in one on one battles that unlock powerful accessories, and a tower mode which sends two of the girls into a multi-tiered challenge where they must fight off increasingly powerful enemies. On top of collecting enemy medals, (coins that opponents drop at random once defeated and can be used to unlock stat boosts, weapons and accessories,) and boosting the group’s friendship, (or Lily Ranks,) for in game perks, and you have a game that will potentially last for much longer than expected. If I were to be extra critical, I would have liked it if the arena mode’s difficulty didn’t range from one hit kill, one hit death or a legitimate match, if it let you fight against other Vita owners, (assuming they exist,) and that collecting medals and boosting Lily Ranks wasn’t such a grind-fest, but these issues don’t detract from the experience too much. Besides, what kind of Neptunia game would this be if it didn’t have insane trophy grinding?

Most impressively, Hyperdimension Neptunia U has become a game that I just can’t put down. Perfect for the portable experience, the quests, bonus content and grinding feel tailor made to be played in short bursts. That’s not to say that I haven’t had hours long sessions, (and I’ve had many,) but with as fun, colorful and fast paced the action turned out, it’s no wonder that the addiction has set in. If you love Neptune and friends in all of their self-referential glory, then this is a no-brainer. If you’re a beat em up fan who desperately needs something to play on the Vita, then U is more than a worthy purchase. While the anime inspired style, its repetitive nature, and the whole clothes tearing thing might not be everyone’s cup of tea, you might just be surprised with how endearing this game can be. Try it, you’ll be glad you did!

tl;dr

+ Successfully brings the style of the Neptunia games to the action genre, with flashy attacks and combos to go around for its varried cast.

+ A lengthy campaign filled with a plethora of quests, unlockable items and game industry satire.

+ Post game content improves the game a great deal, adding modes and missions that make you re-think the game.

+ The same tongue in cheek script that we’ve come to expect from the series, complete with dual language options for individual characters.

+ The clothes tearing option adds to the strategy while being entirely optional.  

– Combat becomes repetitive with only a few attack sets per character. The twenty characters, (including their HDD forms,) doesn’t alieviate it enough, and is only amplified by most of the objectives revolving around killing everything in sight.

– Some unlockables are absurdly grind heavy, artificially extending the replay value with enemies that give few rewards and a slow moving Lily Rank mechanic.

– While fun for what it is, the arena mode is a missed opportunity, with wildly unbalanced difficulty settings and the lack of a PvP versus mode.

 

Final Score: 4/5

https://youtu.be/ORf0A0JsFVE