GIVEAWAY INFO:

We will be giving away two prize packs with assorted goodies from PAXWest 2018!

  1. Join our Facebook Group  and comment with a screencap of your favorite album art
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The contest begins at midnight 10/24/2018 and ends at midnight 11/7/2018. Winners will be announced 11/14/2018 on the podcast

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Join Courtney, Derek, Jake and Josh as they discuss the last week in video games!

THIS WEEK:

We filled out a bit with the return of the fabulous Josh Jackson!

Josh shares his wifi woes. Courtney and Jake tried their hand at being Bond in “Spy Party”. Derek is in love with “Fallout 76” and “Red Dead Redemption 2” – but did he pay attention to his dear horses’ testicles?

All this and more ONLY! on the Geekscape Games Podcast!

Games we played:

Courtney – Diablo 3,  Spy Party, Crypt of the Necrodancer

Derek – Red Dead 2, Fallout 76

Jake – Diablo 3, SpyParty, Subnautica, Halloween Google Doodle

Josh – Bang Dream, Star Link, Soul Calibur 6, The World Ends With You

 

Geekscape Games Theme Song: Winter Frosts – MmcM

Outro Song:  Dovahkiin (Kostya Remix)

 

Can you believe that 2016 has come to a close? We’ve finally abolished that dreaded six for ten more years, and a cool, clean, sexy seven has taken its place.

2016 has been an incredible year for everything aside from presidential candidates and celebrity deaths, so as always, we wanted to share our favourite games, movies, moments and more of 2016.

We’ve seen Adam’s favorite thingsMCDave’s favorite films, and Josh’s favourite games too. Today, it’s Derek’s turn, so read on for his top seven video games of 2016!

Yeah… that’s a weird number.

7. Pokemon GO

This one is on the list less so for the game itself (which I’m still playing on my way to and from work), and more for the incredible way that it came into this world. It was the epitome of phenomenon – before Pokémon GO even officially launched in my country hundreds upon hundreds of people were gathered at “Tri-Lures” nearly 24 hours a day; I witnessed dozens and dozens of full grown men and women run as fast as they could when a rare ‘Mon appeared, and I heard the collective groan of 6000+ eager fans in Comic-Con’s Hall H this past Summer as Niantic’s John Hanke revealed that a legendary bird would not be making an appearance that morning.

The game has (sadly) died down a lot since those first incredible months, though I still see quite a few people at popular Pokéstops at almost all hours of the day. Really, the launch of Pokemon GO was like nothing I’ve ever seen before, and likely unlike anything we’ll ever see again.

While most of the folks I know now play pretty casually, or have stopped playing entirely, the real genius of Pokémon GO has been in its ability to raise or re-kindle interest in the brand. I swear that I hear more people (friends included) talking about or playing some form of Pokémon today than I have in the past 15 years. Thanks for this one, Nintendo and Niantic.

6. Overcooked

Overcooked is probably the most fun I’ve had playing a video game this year.

I’ve been getting way into couch co-op experiences on my Xbox One over the past six months, and while my fiancé and I are still slowly making our way through the Halo and Borderlands games, Overcooked is a title that I’m eager to jump into every time we have friends over (as it feels essentially impossible with less than four players).

The game has all players as chefs cooperating in crazy, constantly changing kitchens so that they can save a bleak, bleak future from certain destruction. Typically, players will be cut off from certain ingredients or cooking apparatus’, and your group needs to have amazing communication to do well in each level. Typically, our group will do poorly in a stage, figure out how each of us could be better used in the particular stage through way too in-depth discussion, and then jump back into the same level to perform substantially better. It’s an absolute blast and there have definitely been multiple instances where I’ve had to pause the game from laughing so, so hard.

It’s cheap, and it’s so much fun. You can even play with four players using just two controllers, which adds further challenge and hilarity to the already gut wrenching title.

5. Stardew Valley

I always loved the idea of games like Harvest Moon or Animal Crossing, but regardless of the iteration that I tried, neither game could ever hold my interest for more than a few hours.

I picked up Stardew Valley on a whim for my still figuring out her gaming niche fiancé, and pretty quickly became as addicted to the game as she is.

Every time I turn the game on, it’s a constant struggle to turn it off in order to do something more productive. “Just one more day.” I’ll tell myself over and over again as the seasons and hours pass, but hours later the game is still on. It’s simple, it’s incredible, the soundtrack is definitely in my Apple Music library, and I bet that I end 2017 having played Stardew Valley more hours than anything that’s set to come out this year.

If this game gets some co-op multiplayer, I think we may both quit our jobs and die of bed (couch) sores. If you’re trying to get your non-gamer partner into a video game, this is a great place to start… though you may need to buy a second console as they’ll be hogging it all the time.

4. Oxenfree (Review Here)

Oxenfree was one of the very first titles that I played in 2016, and as I noted in my review last January, it was “far and away the first standout title of 2016”.

From its unique put-this-on-my wall art style, its incredible soundtrack (that I still listen to regularly), the harrowing what-could-happen-next plot and the themes within, and that angsty teen coming of age dialog that I simply can’t get enough of, Night School Studio crafted an absolute gem that deserves to be played by more gamers.

I could go on, but you can head right here for my review and full thoughts on the title (play it)!

3. The Last Guardian

I can’t believe it’s finally here.

As a YUGE fan of Ico and Shadow of the Colossus, I firmly believed that I’d never have an opportunity to play this game,

Now it’s here, and it’s everything that I’d hoped for from a Team Ico game, and mostly what I expected as well (including its clunky controls).

I haven’t had an opportunity to finish the game just yet, but if Trico dies I know I’ll be bawling my eyes out. The relationship formed here is like nothing I’ve ever seen in a video game before, and it’s likely a bond that I’ll remember for the rest of my life.

While I’m disappointed that you’ll need a PS4 Pro to get decent performance from The Last Guardian, regardless of the model you have this needs to be on your must-play list. Reviews came out divisive, but Team Ico’s latest tells an incredible tale and will be one of the most memorable titles of this generation. You just definitely need to expect a title that doesn’t feel completely modern.

2. The Elder Scrolls Skyrim: Special Edition

2016 marked the first time that I played Skyrim in the launch of its PS4/Xbox One Special Edition, and for the past few months I’ve been wondering: what the hell took me FIVE years to ever give it a shot.

As a huge fan of Bethesda’s Fallout series, a similar game in an incredible fantasy world with insane creatures like massive dragons, mammoths, witches and literal giants (that I still cower in fear from) sounds right up my alley. And it is right up my alley, as it turns out.

Yes, combat has come a long way in the past five years (my character is pretty stealthy and into archery, and it’s still pretty odd when a dude with an arrow sticking out of him decides that there’s nothing to worry about), and a lot of the game’s mechanics feel clunky as hell compared to newer titles like Fallout 4 and even The Elder Scrolls Online (which I’m also playing thanks to Skyrim), but with every quest feeling as varied as it does, and such a vast world so ripe for exploring, I cannot wait to see where my journey as Dragonborn takes me.

If you haven’t played Skyrim, and you like video games even a little bit, you owe it to yourself to pick this one up. Heck, even if you have played it, the ability to mod the game on Xbox One and (to a lesser extent) PS4 is pretty damned cool.

1. Firewatch (Review Here)

Another incredibly gorgeous indie gem from ex-Telltale Games staffers.

Back in February I noted that “tears were welling in my eyes within the first few moments of Firewatch, and I can’t think of a single other video game in my 25 years that’s had such an affect on me so quickly.”

It’s that damned good.

The game features incredible performances from Mad Men’s Rich Sommer and The Walking Dead (game) Cissy Jones, and aside from (still) being the most gorgeous game that I’ve ever played, it’ll have you on the edge of your seat for nearly every second of its too-short campaign.

Since writing my review back in February, the game has been updated to fix some of the performance issues that plagued its early builds, and has added a neat new mode where you can just wander around the beautiful forest and chillax.

Seriously, every frame of this game looks like the Olly Moss painting that its art style is based on. It doesn’t get better than this. Yep, its ending is pretty divisive, but I fell firmly on the “love it” side of things.

You can read my review of Firewatch here, and listen to Shane and I discuss the game here.

Game That I’m Going To Love But Have Only Put An Hour Into So Far: Overwatch

Briefly: Back in January when I reviewed Oxenfree, I noted that the title was far and away the first standout title of 2016.

Now, a few months have passed, the game is still one that I talk about and think about regularly, and Night School Studio has just announced that in May, another platform will have an opportunity to experience this gem.

Yep, Oxenfree is making its way to PS4 on May 31st.

It’s not just a plain old port either. The PS4 version of Oxenfree is being labelled as a ‘Director’s Cut’, and features a slew of additions that will also make it to the Xbox One and Steam versions of the game later this May.

The most exciting addition has to be the New Game + mode, which is “a surreal continuation of the story of Alex and her friends on a decommissioned military island and offers new locations and additional endings that serve as an extension of the story. Upon completing the story once, players are met at the start of a new game with fresh dialogue choices and a creeping sense of deja vu. With this feature, players will be able to further change the supernatural events of Edwards Island and the spectres that inhabit it.”

The PS4 version of the title also sounds just a little more immersive, as Night School Studio notes that the “PS4 version of OXENFREE will use the DualShock®4 controller like the supernaturally charged radio in the game, syncing color glow changes on the light bar and playing broadcasts through the controller’s speaker.”

Oxenfree is a title that I’d implore you to give a shot if you haven’t already, and that now goes for you too, PS4 owners. Take a look at the PS4 announcement trailer below, and let us know what you think!

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.

Oxenfree is, far and away the first standout title of 2016.

Yep, just like 2015, 2016 is set to be a fantastic year for gamers everywhere. Not only will we finally be playing all of those quality-looking titles that didn’t make their original release dates last year (and there were so many of them), we’ll also have the joy of experience a myriad of newly-revealed titles, and even a number of fresh IP’s.

If half of those games can match (or at least come close to) the atmosphere, presentation and emotion of Oxenfree, 2016 could be one of the very best years for gaming in recent memory.

It’s probably pretty clear already, but I absolutely fell in love with this game.

Oxenfree is a title that fell under my radar for way too long, but the instant that I learned that its developer, newcomer Night School Studio, was formed of a batch of ex-Telltale and Disney employees (among others), I jumped to YouTube to watch the first trailer, and was instantly enamored with the game’s beautiful art style, stunning soundscape, and the dialogue-heavy, exploration-based gameplay.

Oxenfree2

I’m not quite sure if I’m just a teenaged-girl at heart, or if titles like Oxenfree and my favourite game of 2015, Life is Strange just feature completely gripping dialogue, but the angsty-teen conversations featured in both titles have offered some of the most interesting and memorable video game writing that I’ve experienced in years. I clung to each of Oxenfree‘s countless dialogue trees like they were going out of style, and at the game’s conclusion I instantly wanted to jump back in to take conversations and relationships in directions that I didn’t my first time around (in fact, I did).

The story begins rather classically, and almost feels like an homage to classic coming-of-age/horror tropes at the game’s opening. You’re Alex, you have blue hair, you recently lost your brother, and you have a brand-new step brother. You, your best friend Ren, and new step brother Jonas are on the very last ferry to an abandoned-at-night island that holds many secrets (and had strong military ties) to drink with other teenagers and get into regular ol’ teenage trouble.

The island is said to host creepy, unexplained properties embodied by a mass of radio stations/transmissions accessible in certain areas of the island… none of which actually exist. It’s not long before Alex, Ren, and Jonas wander off on their own, seemingly awaken something using an old radio, and their relaxing, drunken night away quickly becomes a struggle to both survive, and to figure out exactly what’s occurring on this now-terrifying remote island.

Obviously, the first thing you’ll really notice about Oxenfree is its visuals, which are starkly different from just about every game that I’ve ever seen. Both characters and environments are subtle and extremely beautiful; every single shot in the title looks like an incredible painting that would be right at home canvased on just about any wall. While Oxenfree is set entirely on a small island, you’ll never confuse one area for another, as each location will vary in its coloring, flora, building design, and overall appearance. And as nice as Oxenfree‘s screenshots can look, they really don’t do these impressive visuals justice, as the title employs subtle layering techniques to really bring this gorgeous painting to life.

It’s also interesting to see these subtle visuals become harsh and broken. During some of the game’s many supernatural moments, the visuals will become distorted (think old, broken TV) to varying degrees, culminating in various ‘time loops’ that can have you re-living various disturbing events at the hand’s of the island’s supernatural forces. These distortions can truly surprise you, and as audio distortion will typically accompany these visual cues. These scenes succeeded in making me truly uncomfortable; maybe I’m just a baby, but attempting to play through these moments after dark with headphones on led to me simply switching to a happier game until daytime. I’m actually getting slight chills just thinking about these truly affecting moments, and that’s fantastic.

As great as Oxenfree looks, somehow the game’s soundscape is even more impressive. The title’s soundtrack was composed by scntfc, and while I can’t exactly pinpoint a genre (it flips from subtly calming, slow electronic music to terrifying beats during some of the game’s more supernatural moments, to many places in-between), the odd, unique composure fits here perfectly. Once I finished Oxenfree, I instantly added the game’s soundtrack to my music library, and it’s since been a part of my regular music rotation; it’s simply that good.

Of course, there’s much more to a game’s audio than music, and be it voice acting, environmental sounds, sound effects, or otherwise, Oxenfree doesn’t disappoint. The game stars a batch of Telltale’s regular voice talent, so it’s pretty clear that these guys know what they’re doing. Elements of the game’s soundscape can also be downright terrifying; turning the radio dial, you’ll often be surprised (I was, to the point of jumping in shock) by hitting a radio station that you weren’t expecting, which will sometimes sound like an old cartoon, sometimes be some sort of Morse code message (which you can actually translate, if you know that sort of thing), or sometimes feel a P.T. level disturbing transmission from some sort of supernatural being. I honestly did not expect to so regularly feel so uncomfortable with such a beautiful, subtle looking game. It’s truly a testament to the power of sound, and it’s pretty clear that even in their very first title, Night School Studio understands that power full well.

Oxenfree1

Gameplay couldn’t be simpler. You walk, you talk (and listen, I hope), and you tune your radio in order to learn about the island, discover hidden collectibles, and solve simple puzzles that are sometimes as innocent as unlocking a radio-equipped door, and sometimes as stressful as trying to save your friend from whatever evil present on Edwards Island. Occasionally, I wished that Alex and company would walk just a little faster, but I also appreciate that this gave us more time for all of the conversations that I loved so much. These conversations weren’t always happening, however, and with the ever-growing (and terrifying) threat present on Edwards Island, I figure that these teenagers would go for more of a ‘run not walk’ approach to reaching their next destination. In any case, it’s a small niggle in an overall stellar experience.

Other issues with Oxenfree were few and far between. Aside from the aforementioned (occasional) movement speed, conversations sometimes lead to a character’s face appearing in a thought bubble over another character’s head. I’ve played through Oxenfree twice now… and I still have no idea what this means. I’d assume this signifies a relationship change between characters, but I didn’t feel like this was actually reflected within the game. I’d also have loved a closer view of the characters many times throughout the title, as it seems like you’re almost permanently just a little too zoomed-out. Occasional screen-tearing issues were also present, but any technical issues were rare and Oxenfree was smooth as butter for most of its duration.

On the topic of duration, I’ve read numerous complaints about Oxenfree‘s short length. I was so enchanted with the title that I tried to explore as much as I could and waited for every conversation to close before moving on, and this led to my first playthrough lasting about six hours, which I felt more than satisfied with. The game’s thought-provoking, multiple endings increase replayability, and it’s crazy just how many subtle and not-so-subtle moments that I missed out on my first time on Edwards Island (there’s even a neat ARG that I had to read about later… because I wasn’t nearly intelligent enough to find it myself).

Oxenfree3

Overall, through presentation, plot, and heavy emotion, I fell in love with Oxenfree. It’s one of those game’s that I can’t wait to discuss with other players, and that I’m beyond excited to share with those close to me that may have missed out on it. The characters and lore that Night School Studio have created for their very first title are all beyond impressive, and I simply can’t wait to see what this team comes up with next.

The Walking Dead‘s Skybound Entertainment is looking at ways to bring Oxenfree to other media, and you bet that I’m going to eat up everything that comes out of this partnership.

I’ll never look at a radio the same way again (well, if I ever look at a radio again).

tl;dr

+Incredible visuals, audio, voice acting
+You’ll be thinking about the plot long after you complete the title
+Great replayability

-Movement speed could be slightly faster
-‘Thought bubbles’ aren’t explained
-Camera is often too zoomed out

Final Score: 4.5/5

You can pick up Oxenfree on Steam here, or the Xbox Store here. Do it.