Note: Check out our review for the game based on the movie here.

Look, I get it. Normally, when you hear that a film adaptation of a video game is on its way, you can hear the collective eye roll of the gaming community. At this point, there’s a laundry list of failed attempts, most of which suffer from Hollywood ignoring the spirit of the source material, expecting the name to sell tickets on its own. Yet, when Sony announced that they were dipping their toes in the waters of making their popular PlayStation games into feature films under the brand new PlayStation Originals banner, I was strangely optimistic. Not only because Sony was directly involved, but because one of my favorite platforming franchises, Ratchet & Clank, would be the first one to be released. With such lovable characters, a rich universe to draw from, and the developers at Insomniac directly involved with the creation of the film. I mean, with all of these elements in play, what could go wrong? Apparently plenty, because unfortunately, while the film is enjoyable, the spirit of what makes the games so beloved was lost somewhere in the transition between mediums, falling flat when it comes to some of its most defining characteristics.

Loosely based on the first game, Ratchet & Clank serves as an origin story for the legendary duo, as they get dragged into a fight to save the galaxy from the evil Chairman Drek, (voiced by Paul Giamatti,) who is attempting to create a new planet from the pieces of the worlds he is destroying. Ratchet, (voiced by his video game actor, James Arnold Taylor,) a Lombax with a penchant for all things mechanical, dreams of leaving his life as a mechanic to become a Galactic Ranger like his hero, Captain Qwark. When a defective Warbot escapes Drek’s factory and crash lands on Ratchet’s planet to warn the Rangers of the chairman’s evil plans, Ratchet comes across his ship and decides to take the miniature bot to his idols. Now named Clank, (brought to life by David Kaye, who’s voiced the character since his debut in 2002,) the new team embark on a quest to alert the Rangers while making their own mark on the galaxy in the process.

Ratchet & Clank Movie 1

Unfortunately, this sequence in the beginning is one of the few instances that we actually see the two together. For a film about the team of Ratchet and Clank, a pair that are literally attached to each other for 90% of every game, they hardly share any screen time. In fact, the divide between them makes up the bulk of the second and third acts of the movie, creating a jock vs. nerd mentality within the Rangers themselves. As Ratchet attempts to become closer to Qwark, (despite his growing jealousy towards the Ranger to be,) and his film exclusive teammates in the form of the no nonsense Cora, (voiced by Bella Thorne,) and the trigger happy Brax, (voiced by Vincent Tong,) Clank is relegated to a support role alongside the tech savvy Elaris, (voiced by Rosario Dawson). Most of the adventure involves the field team ignoring the command center’s advice, keeping Clank far away from his partner during most of the biggest action scenes of the film. When the conclusion rolls around, it makes it hard to believe that these two share such a strong bond when they barely interact with each other. I can only imagine how much of a reach this will feel like for families who visit the theater who have no familiarity with the source material.

Speaking of the new characters, I was excited about the idea of expanding Qwark’s team to add an extra dynamic to his development. Sadly, this doesn’t pan out, because each one ends up feeling more like a walking trope than their own character, Ironically, the game based on the movie does a better job establishing Cora than the film does, where the only development, or establishment for that matter, comes from her unwelcoming comments towards Ratchet through the majority of the movie. The less said about Brax the better, since his personality begins and ends with wanting to blow stuff up. Elaris is the only one who has a semblance of a character, as the sympathetic brains behind the operation who’s good advice is ignored for her “shoot first, ask questions later,” team.

Ratchet & Clank Movie 2

Oddly enough, the characters who have been established through 14 years of source material are the ones who are developed the most. As mentioned above, Clank spends most of the movie on his own, but he becomes capable in his own right as he squares off with Drek’s right hand machine, Victor Von Ion, (voiced by Sylvester Stallone). Ratchet loses the bad attitude of the original game for the better, and is further explored as a somewhat lonely orphan finding to find his place in the world. New to the film, his father figure, Grimroth, (voiced by our favorite TV father, John Goodman,) shines in his few scenes as someone who encourages Ratchet when no one else does, while being legitimately concerned about his foster son wanting to give up his life as a mechanic to essentially become a super hero.

Much like the games however, Qwark steals the show in almost every scene he’s in. His gradual shift from being the arrogant, yet well meaning hero to a jealous, insecure shell as Ratchet becomes more famous is much more satisfying than the original game, where his defining purpose in the plot just kind of happened. What does worry me about Qwark however, is that the way his story wraps up in a way that’s drastically different from the games, closing off his role in the sequels. Does this mean that this movie will be one and done, or does it disregard the sequel altogether? Considering one of the goals with this movie was to help the first game, (which was largely disconnected from the rest of the series,) tie in closer to the sequels, this was a confusing choice to settle on.

Making things even more interesting, is the introduction of Dr. Nefarious, (voiced by Armin Shimerman,) who originally didn’t appear until the third game. As Qwark’s arch nemesis, his inclusion into this origin story ends up serving as somewhat of an origin for the Dr. as well, diving deeper into why he develops a hatred for Ratchet and Clank. Plus, we get an interesting after credits scene that ties into the game that I won’t spoil here, but fans of the PlayStation series will want to stick around.

Ratchet & Clank Movie 3

While the characters and story are hit or miss, (which isn’t helped by the writing, with jokes that fall flat more often than not,) that’s not to say Ratchet & Clank doesn’t shine in other areas. The animation is gorgeous, feeling like a video game brought to life. From the large cities to the crazy gunfights, the film never fails to wow us with its visuals when the movie calls for its more extravagant sequences. Staying true to the games, a variety of weapons spanning the entire series make appearances throughout the film, from fan favorites like Mr. Zurkon, to my personal favorite, the Tornado Launcher from Tools of Destruction. It may be true that some of the charm is lost in translation due to the iffy writing, but Taylor, Kaye, and Qwark’s Jim Ward have jut enough of it to make their scenes the highlight of the movie. Even Ion, Nefarious and Grimroth add some much needed depth to an otherwise thin plot, making the film more enjoyable in the process.

So while Ratchet & Clank is a far cry from what I would consider to be a great video game movie, it does right by the series just enough for me to want to see more of what these PlayStation Originals can do going forward. If we actually had more time to develop the partnership between the titular characters, (which is the core of what works about the series,) instead of feeling like their friendship was forced, we would be much better off. With the new cast feeling mostly paper thin aside from a few standout and a spotty script, these problems are somewhat balanced out by its crowd pleasing weapons, development of the established characters, and some interesting surprises for game fans and non-fans alike. Is Ratchet & Clank the perfect video game adaptation? No. But with so much development and charm left to uncover, I’m hoping we get to visit the Lombax and his robot pal again down the road.

Final Score: 3/5

 

At a recent press junket, we got to sit down and talk to Bella Thorne as part of a round table interview about her role in the upcoming Ratchet & Clank film. As Cora, a no-nonsense newcomer and one of Ratchet’s superior officers in the Galactic Rangers, you would think that one would be nervous about debuting as a new character in such a long running franchise. But the rising young actress couldn’t come off as more relaxed than she did, greeting our table with a plate full of fruit and the ability to shoot the breeze with everyone like we were longtime friends. Discussing everything from Cora to cats, gaming, and the pressure of doing the series justice as a new addition to the cast, it’s clear that Ms. Thorne knows exactly what she’s getting into.

 

Press: So I’m sure you’ve gotten this question a lot, but are you a big fan of the game?

Bella Thorne: I didn’t play the game, but I watched it growing up. I have a really weird thing about watching video games. I really feel like I’m playing, but my hand-eye coordination is really bad, but I have a brother who’s really, good, so I kind of just live through him. But he played his video games, but he’s more into like the… the really like, you know, we’re into like the Grand Theft Auto, and like, you know, Mortal Kombat a little bit of the more like… bloodier video games, I guess?

All: (laughter)

BT: So I did a lot of research on this one and then the whole entire time, I’m like, “oh my god, where is my character!?” I want to say I’m getting so butthurt, like I don’t see my character, in any of these YouTube videos, and it’s really making me mad. And then they told me that I actually got to be a completely new character to this whole franchise, and that was like a really big thing because I… I get to play with the big dogs, and they’ve been doing this forever and they really know those characters, so, you know, I had to run just as hard as they were.

Press: Your brother chimed in? Gonna give you pointers as a gamer himself?

BT:  He did not. I told him and he was like, “oh, that’s dope dude!”, and went back on his computer.

All: (laughter)

BT: So he didn’t. But when I did it I was like, you know,hopefully they’ll ask me to be in the video game, like that would be dope! And then they did, which was AMAZING! Because I didn’t want to be like, “Oh my god, like please really ask me,” and then like, you know, kind of shove me in their faces, like please have me do the video game! So they just… They came to me on their own…

Ratchet & Clank Cora 2

Press: So you’ve done some voice over roles before, but largely, your career has been live action, so how was your experience being in the recording booth and not having your body to work with as you normally do?

BT: You know, it’s funny because with acting, it’s all not… really good acting is not about dialogue. It’s really just about small moments that really make the whole entire scene and the intention completely different than even maybe what the characters are saying. Two characters could be saying, “I hate you, and I don’t want to be with you anymore!” But yet somehow, their toes are just inching more, you know, closer to each other. So a really big thing about acting is really just with your body. And so this was just all with my voice, which is a little bit tougher because I’m used to letting more of my body language do the work. But luckily… Doing body language with this really is a big thing too, because you think you could be saying like, something that really sounds cool and great, but then when you put your body into it, you know, there’s lots of different vocal tones that come with having your body literally push these words out. So I’m literally in the studio going… hey, if you think I’m just chillin’ there like voicing my character, I’m like, “oh my god, I’m going to fuck you up!” I’m like so in it! So it’s full on acting.

All: (laughter)

Press: So based on that, it sounds like Cora is a bit of a badass?

BT: Yeah, she is such a badass, and that’s why I was so hyped to play this character. Because in video games, usually, the girl is like always the one that dies first. It’s always like, the guy that’s shooting people all the time, but my character gets to boss them around! So when I was reading these lines, I was laughing so hard, because this poor main character is being told what to do by mine! And I was just like, “Good for you, girl!”

Geekscape: And on the subject of this character being brand new to the movie, did you feel any pressure going into it thinking how fans are going to react to it?

BT: Yeah! Obviously, yeah, because fans LOVE all of the other characters, what makes me think they’re gonna like mine? So that was hard, but I think that watching her, and watching everyone look at the clip that we just saw of her main part, (at the Wondercon panel,) was cool because I really feel like people are going to let her in because she’s such a bad ass in the film, and at the end of the day, she’s like kind of bitchy to Ratchet, but then she ends up liking him and Clank, and getting along with them. And I think it’s a big thing for the character, because you’re watching her going like, “Wow, she’s really bossing everyone around!”, and there’s one more character that’s a female in the film that’s not like that, that’s kind of just like, “oh, okay okay okay!”, and everyone tells her what to do. So I think people will look at this character and be like, there’s either a guy voicing that, it’s awesome, or it’s like, a bad ass girl with a really really low voice!

Ratchet & Clank Cora 1

Press: As far as the whole process of going from live action to the recording studio, do you do all of your scenes alone, or were you able to play off the chemistry from some of the other actors?

BT: No, it’s unfortunate because you’ve got to do it alone. And so when they were talking on the panel, they (James Arnold Taylor and David Kaye, AKA Ratchet and Clank,) actually, for the first time in history, got to do it together for one of the things, and you know, I obviously wasn’t invited to this cool… Thing that they had without me!

All: (laughter)

BT: But it’s fine! I recorded all my stuff alone, and it was super easy. I’m pretty sure we did it in like… I want to say a good two hours. A good, solid two hours, we did all of my character’s stuff. I’m really good at ADR voice over type things. I’m like, really good at making my mouth speak when other people’s, you know… Mouths are speaking? So that was easy, but usually, it’s much harder, and then it’s like, you can’t really get into the character that much, because you’re too worried about making it look like she’s talking. Once you get over that stump, it becomes so much easier.

Geekscape: So would you say that’s the biggest challenge transitioning to voice overs?

BT: It’s definitely the biggest challenge. It’s like thinking… Like it’s also hearing your voice, which is a really big challenge. But what I like to think of is, oh, it’s not my voice! It’s like, “Oh my god, that really sounds like a character! That’s cool! I like that take!” Because you can literally hear the difference, and obviously, you guys are hearing my voice totally different from how I’m hearing it. But when you’re hearing it back, you’re like, “Ugh, I don’t like that, that sounds like me.” And then sometimes, you’re like, “That’s just the right amount of me, and a completely other character that we’re introducing.

Ratchet & Clank Bella Thorne

Press: Now, we’re big fans of (director,) Kevin Munroe here. You’ve worked with a lot of filmmakers, can you tell us a bit about how Kevin Munroe was as a director to you during this project?

BT: Such a nice guy! He was totally down for me to be like, so bad ass. He’d be like, “[be] even more mean! Really give this character shit!” You know? Might as well, why not!? And it was cool, because I think he really saw me when I walked in, I had boots on and a leather jacket, and like, I’m just easily Cora. I’m just like, “That really is me!” I’m like a really big tomboy, so I think when he saw me, he was like, “Eh, let’s not give this girl too much direction, I feel like she’s gonna get in there and get down and dirty,” so it was really easy. We were kind of just chilling, and he would give me direction and I would be like, “Okay! Alright! I’m serving it, I’m ready!” But there wasn’t that much direction to give, especially since a lot of my lines are just yelling. There’s only so many ways you can yell at someone.

All: [laughter]

Press: These conventions like Comic-Con and Wondercon, they’ve evolved so much since they first started. How has your experience been attending them and meeting fans up close and seeing how passionate they are about [your work]?

BT: It’s cool to know, because a lot of people call it geeky and stuff, but it’s not geeky! You can be a geek in anything you do in particular. You can be really good at real estate, so yeah, you’re a geek in that because you’re the best fucking agent there is. And so when people are like, “oh yeah, those geeky… Wondercon, comic things,” I think it’s awesome! It just means these people are such big fans! That’s so cool! Like how I love cats, like, oh my god, my obsession with cats is unreal. I got a cat tattoo. I’m getting another one because this one [cat] just isn’t enough… on my body. I want to start a cat charity! I’m all about cats! So when people see my love for cats, they’re probably like, “Whoa whoa whoa!” But I see these people’s love for like,all these different movies and all these fictional characters, and it’s so cool! I love coming here and seeing people dressed up with crazy outfits and hair and make-up, and you know, they really wanted to go all out because they love that character. They’re awesome!

Press: Were there specific movies or TV shows that you geeked out over growing up?

BT: I wasn’t really allowed to watch TV too much growing up. I definitely watch it more now. Oh my god, I just started The Returned. *gasp* Have you guys seen The Returned!? That is so good! Me and (Bella’s friend,) BP, we just geeked out, and we watched it all day long, and we still need to finish the last episode. That is some good shit right there! So there are definitely some things that I like, loooove, like I really love. Plus, any movie with cats is like… I love it!

All(laughter)

Look for our upcoming interviews with the filmmakers, the team at Insomniac, James Arnold Taylor and David Kay in the coming days, and check out our review of the game while you’re at it!

 

As the first of at least two films scheduled to release based on Playstation’s biggest first party titles, Ratchet & Clank has the potential to change the way we look at video game movies. These big screen adaptations have left gamers burned enough times that the audience is more than a little wary every time Hollywood decides to take one of their beloved universes, and turn it into something that often shares little in common with the source material. But rising from the ashes of such classic game to film moments such as that ridiculous first person scene in Doom, whatever the hell the Super Mario Bros. film was supposed to be, and anything associated with the name Uwe Boll, R&C is aiming to be faithful to the universe it took the developers at Insomniac 14 years to develop while leaving its own mark in the process.

Ratchet & Clank Wondercon Panel 1

From left to right: Bella Throne, David Kaye, James Arnold Taylor, Brad Foxhoven and Kevin Munroe

During the Wondercon panel covering the film, director, Kevin Munroe, and producer, Brad Foxhoven, discussed at length about how seriously they took the challenge of getting the spirit of the game right in the within the constraints of a 90 minute movie. When the team found out they would be working on a Sony project, they were big fans of the Playstation brand and would have been willing to work on anything they presented them. Sony initially gave the team Ratchet as a test piece before moving forward with an actual commitment to a film, but they ended up doing so well with it, the company ended up deciding to have the team work on expanding that test into the first Playstation film project.

To make sure the project would be led with the level of care it would need to bring such a beloved franchise like Ratchet & Clank to life, members from the team at Insomniac were brought in to oversee the movie’s development. Naturally, we can’t talk about these games without the plethora of weapons that the series has become known for, which is why Munroe and Foxhaven promise a few surprises in this department. Featuring certain favorites like the Buzz Blades, Combustor and Fusion Grenades in a brief clip, finding out what makes the cut is one of the aspects of the movie that we’re looking forward to most.

Despite being based on the duo’s origins from the original PS2 game, one goal that was aimed for was integrating the first chapter of the series with much of the lore introduced in later games, namely the Future line of games that started on the PS3. Because of this, some of the story elements would be changed to reference characters, organizations and events that originally wouldn’t appear until much later. When it comes to the game based on the movie, (that’s based on a game,) that version is based on the film from franchise favorite, Captain Qwark’s perspective, adding an extra layer to this new launching point.. How big these big screen changes will be remains to be seen, but with so much attention going towards creating an authentic adaptation, it’s looking like the final product will be in safe hands. Even still, the biggest focus will be on establishing the relationship between Ratchet and Clank, which has served as the backbone of the franchise since the beginning.

The most obvious change however, comes with the many new characters debuting in the theatrical version. While James Arnold Taylor, David Kaye and Jim Ward reprise their video game roles as Ratchet, Clank and Qwark respectively, the duo’s first nemesis, Chairman Drek, has been cast as Paul Giamatti. In terms of the film exclusive cast, John Goodman plays Grimroth, Ratchet’s father figure, Rosario Dawson as Elaris, the brains behind the Galactic Rangers, Sylvester Stallone as Victor Von Ion, Drek’s robotic bodyguard and antagonist to Clank, and Bella Throne as Cora, a no nonsense member of the Rangers who works alongside Ratchet. For those who might be worried that the Hollywood stars might not be as passionate about the franchise as the longtime fans are, Thorne was part of the panel and proclaimed many times how excited she was to get the role since her brother is a big gamer, while feeling the pressure to help make Cora’s addition a natural fit into this world.

With Ratchet & Clank releasing in theaters soon, what does the future hold for the team? While Sly Cooper is next in line for the big screen treatment, Munroe and Foxhoven are hoping to work on a Jak & Daxter adaptation if they got their choice. From what I’ve seen so far of their first attempt, I’m thinking that would be a project worth getting excited for.

From Gramercy Pictures, Ratchet & Clank will arrive in theaters on April 29th.

It’s hard to believe that it’s been 14 years since the first Ratchet & Clank game released on the PS2. What was even harder to believe at the time was what a legendary series it would become. In what was a golden age for its genre, Ratchet has endured long after mascots like Jak and Daxter and Sly Cooper bowed out of the spotlight, (although the latter has attempted a comeback in recent years.) After over a dozen sequels and spinoffs across four different platforms, Sony and developer Insomniac have decided that it was time to revisit the duo’s roots. In conjunction with the upcoming film based on the franchise, Ratchet & Clank comes to the PS4 as a complete reboot of the original title, making some modern adjustments to go with its new take on the story. While a reboot felt unnecessary to me at first, the series’ PS4 debut serves as more than a simple do over. What we get is a love letter to the fans who have stuck through this decades plus journey while reintroducing the Lombax and his robot pal to new eyes, creating what ends up being one of the best 3D platformers in years.

Ratchet & Clank Screen 4

Can a simple mechanic save the galaxy?

Told through Captain Quark’s perspective in a scenario that’s different from the film, the square jawed hero takes us back to the days before the titular duo were an inseparable pair. Ratchet is a simple mechanic with big dreams of joining the Galactic Rangers, a team of interstellar heroes who protect the galaxy from any threat that may rise. When tryouts come to Ratchet’s home planet, he takes the chance to become something greater, (or at least to try and impress Quark, his hero and leader of the team.) Meanwhile, a defective Warbot who would go on to be known as Clank overhears his creators discuss their intentions to invade the Rangers’ home planet and take them out so their plan to destroy planets will go unchecked. Since the tiny robot failed to inherit the malicious intent of his brethren, (as well as their height,) he escapes the factory in an attempt to warn the Rangers of what was coming to them. After crash landing on Ratchet’s planet, the pair team up to save the galaxy from some of the most nefarious criminals in the system, all while impressing the Rangers in the process.

As great as the original Ratchet & Clank was, its control scheme has not aged well, leading future games to adopt a more traditional third person shooter method that revolves around strafing. No remake worth its bolts would keep these flaws unchecked, which is why the first thing you’ll notice with this latest game is how easy it is to move around. As a platformer/shooter hybrid, attacking waves of enemies and swapping weapons with a tap of the control pad while jumping out of the way of danger is as seamless as its ever been. As more weapons are unlocked, your quick select options can be customized so you can have easy access to any four weapons at any given time. When ammo is running low however, a solid swing from Ratchet’s trademark Omniwrench still does the trick. One of the most rewarding aspects of Ratchet & Clank is how accustomed you’ll become with each type of weapon and movement, especially as more options become available to you.

Speaking of options, the series has become synonymous with its over the top weapons over the years, and this reboot is no exception. Acting as a “best of” list for longtime fans, the weapons available span the entire series, with a few new weapons to boot. Staples of the PS3 games such as the pistol-like Combuster, the Groovitron, a disco ball that forces enemies near it to dance uncontrollably, and the trash talking battle companion, Mr. Zurkon, join PS2 classics like the Glove of Doom, a bomb that summons self destructing robots, and the Sheepinator, a beam that turns any enemy it hits into a sheep. New weapons like the Pixelator, a shotgun-esque weapon that gives enemies an 8-bit makeover, round out one of the most exciting weapons lineups in the series to date. Encouraging players to switch up which weapons they use, the level up system from past games returns, making it so each weapon gets stronger as you destroy more enemies with them. In addition, extra boosts can be purchased with Raritanium, where you’ll pay to fill in a board where each space adds a perk, such as extra damage or ammo. When these perks surround a hidden boost, buying all the ones around it will unlock extra surprises, making them even stronger. The would-be rangers are further complimented by gadgets such as the jet pack from Into The Nexus, and the 02 mask from the original, so you can explore both the air and sea, so there’s never a shortage on new tools to try out.

Ratchet & Clank Screen 5

You’ll have to get creative with your gear to take out the worst of Drek’s army.

Thankfully, there is plenty to explore with all your tools. More so than any other game in the series thus far, Insomniac makes the most out of the series’ PS4 debut with some of the richest environments in the series to date, each one littered with enemies and hidden areas with only occasional slowdown. Featuring a mixture of the original planets from the series’ PS2 debut to brand new areas original to the film and game, even repeated areas are either partially, or fully rebuilt. Each planet is so different from the last, that they’re always a joy to visit, which is emphasized by the game’s gorgeous visuals. Flying up as high as I could and surveying the landscape was one of my favorite things to do on the planets that allowed it, really giving you a sense of how big the game really is. When taking the character models, which rival their CG film counterparts on occasion, and you have what’s easily one of the best looking games on the PS4.

One feat that I found particularly admirable was how the game’s script made it look easy to mix in the right amount of nostalgia with new content, making it feel familiar without ever feeling like a retread. The top notch voice acting and witty script continues to impress after all these years, with Quark’s charming stupidity once again taking center stage. New characters bring in some Hollywood talent to join James Arnold Taylor’s Ratchet and David Kaye’s Clank, including Bella Thorn, John Goodman, Rosario Dawson and Sylvester Stallone. In fact, franchise purists can rest assured that aside from the game’s main bad guy, Chairman Drek, who is now voiced by Paul Giamatti, all the returning characters have kept their actors in both the games and films, while the new voices fit right in with the characters we’ve come to love.

Ratchet & Clank Screen 6

Ratchet rarely takes itself seriously, and it’s better off for it.

If the story content isn’t enough of a callback for you, (on top of the handful of Resistance references for the hardcore Insomniac fan,) unlockable trading cards can be found throughout the game, each of which contain details on both this, and past games. Collecting all the cards in a series provides extra boosts like bolt, card and Raritanium increases, as well as access to stronger versions of your weapons, so even if a walk down memory lane isn’t your thing, at least there’s that extra incentive to find them. To make finding them easier, five duplicates can be traded for the card of your choice, so you’ll want to remain on the lookout for as long as possible.

It’s easy to see that the developers know that there’s plenty we’ve come to love with this series, much of which returns to tickle our nostalgia. Certain scenes, characters and interactions will remind you of some of the charm of 2002 while making you forget that you’ve visited these worlds years before until these callbacks pop up. And yet, for every reminder of the originals, like the plumber you meet in your first full world or the hoverboard races which are even more thrilling now as they were back then, you’ll come across new battles like dog fights in space and a city defense mission where you’ll use magnets to hurl enemy robots back at their ships. It’s moments like these that really make it feel like the series has been fully realized for the current generation.

Ratchet & Clank Screen 1

Fights can get pretty intense.

Still, it can’t be all action all the time, which is where Clank’s solo missions take center stage. These puzzle inspired areas ask players to transform helpful robots in the area either into generators, bridges or springs in order to power nearby doors and open the exits. Simple on the surface, yet more complex as the game progresses, these distractions are challenging enough without becoming overbearing, only popping up a few times throughout the game’s story. That’s not to say Clank can’t handle himself in a fight, since some of the most visually impressive moments in an already gorgeous game come from when he must outwit the Warbot commander, Stallone’s Victor Von Ion. These short, but sweet sequences have Clank running towards the camera as Ion slices apart the corridors they’re running through in order to destroy the defect with his beam blade. Everything from the sparks, laser effects and fire looks so good while being fun to play, that you’ll be disappointed that these sequences aren’t featured more often.

Thankfully, disappointments are few and far between with this reboot, although one aspect that might come off as divisive is the changes to the story. Surprisingly acting as an origin story for more than just Ratchet and Clank, the big twist at the end is twofold this time around, introducing characters that originally debuted later in the series’ timeline. Unfortunately, that comes with concessions to what would become my favorite character arc throughout the games, fundamentally changing what would go on to happen in the sequels. That puts the game in a strange position because if this reboot is a one and done game to coincide with the movie’s release, then the story works better to a degree, setting up story elements for the future of the franchise. If it isn’t a one off and the whole series will begin branching out again from here, I don’t see it playing out on the track its on without completely invalidating the second game and part of the third. Considering how much I enjoyed this take on the series, knowing that the changes to the story closes off some of the best parts of potential future installments isn’t ideal, although this is more of a nitpick than a damning flaw. Still, I enjoyed the way the twist was handled in the original more so than in the reboot. You know, minus the whole Ratchet being a jerk to Clank part, which was thankfully omitted.

Outside of these story nitpicks, the only real flaws I encountered were technical issues such as “falling” off of a cliff when stuck between boxes, landing on certain mountains that were programmed like lava, and some poorly placed checkpoints that will force you to replay large fights, all because you missed that one guy stuck in the corner at the end of the third wave. While length might be an issue for anyone who is looking to only complete the story, I got a good 12-ish hours out of it on a hard mode run where I found half of the 28 Golden Bolts and leveled up all the weapons, which is pretty good for a platformer. When you consider I still had numerous collectables to find and side missions to complete, a 100% run was still hours away. For those who want the full experience however, a type of new game plus called “Challenge Mode” asks players to run through the game again while getting hit as little as possible. The more enemies you kill without taking damage, the higher your bolt multiplier, which you’ll need to take full advantage of if you want to buy the Omega versions of your weapons, which can be upgraded even further for maximum destruction. While playing the same game multiple times isn’t everyone’s cup of tea, Insomniac provided plenty of content for those who enjoy exploring every nook and cranny of the game’s world. As mentioned earlier, there’s plenty to explore.

Ratchet & Clank Screen 3

Just so we’re clear, this game is gorgeous.

Ratchet and Clank has been advertised as “the game, based on the movie, based on the game!”, but it’s so much more than that. On one hand, it might be the best “game adaptation” of a film to date, although that might not be fair to compare since it has almost 15 years of games worth of experience to build on. But what is fair to say, is that this release is not only one of the highlights of a growing PS4 library, but possibly the best game in Insomniac’s long history with the franchise. This game could have been a quick nostalgia trip that capitalized on the movie. What it ended up being was a nod to new and old fans alike as a shining example of what a reboot should be. I might be slightly nervous on the narrative direction the game is headed in, the formula is admittedly feeling a little samey despite its many upgrades, and small technical glitches hurt a near perfect package, but fans of platformers, fans of shooters, fans of the series… heck, fans of gaming can’t go wrong with picking up Ratchet and Clank, and have a chance to rescue the galaxy all over again.

tl;dr

+ Ratchet and Clank are back with plenty of new content to go with a dash of nostalgia.

+ The platforming is as fluid as ever, with both new and old weapons to keep combat interesting.

+ Plenty of worlds to explore, each with huge areas, waves of enemies and secrets to uncover.

+ Side missions like Clank’s puzzle stages and dog fights keep the game feeling fresh.

+ A new game plus mode that will more than double the standard length.

– Some story changes make us nervous for the future.

– Small technical issues pop up from time to time.

– Though offset by the Challenge Mode, those looking for a one and done game will be done with the story in a weekend.

– While great, the formula is feeling a little familiar.

Final Score: 4.5/5

Ratchet & Clank for the PS4 launches in a little less than a month, and to get you pumped up for the release, Insomniac has released a new story trailer. What do you think about the trailer? Will you be picking up the game when it comes out? Ratchet & Clank will launch on April 12th for the PS4 with the theatrical movie following 2 weeks later on April 29th.

Briefly: I sure hope that following this release Ratchet & Clank become again relevant enough to actually be featured in a good video game again (I don’t think that the remaster/re-imagining really counts, but we’ll see).

After seeing the first trailer back in October, Focus Features has just debuted two new TV spots for the feature.

In the film, “Two unlikely heroes struggle to stop a vile alien named Chairman Drek from destroying every planet in the Solana Galaxy. Ratchet is the last of his kind, a foolhardy “lombax” who has grown up alone on a backwater planet with no family of his own. Clank is a pint-sized robot with more brains than brawn. When the two stumble upon a dangerous weapon capable of destroying entire planets, they must join forces with a team of colorful heroes called The Galactic Rangers in order to save the galaxy. Along the way, they will learn about heroism, friendship, and the importance of discovering one’s own identity.”

With a script from Kevin Munroe, Gerry Swallow, and Insomniac Senior Writer TJ Fixman, I’d wager that the film will retain the excellent feel and humour of the Playstation series. It’s pretty clearly represented in this trailer, which reallybrings me back to some of my early teenage years. Wow.

And I haven’t even mentioned the cast yet. Ratchet & Clank stars Paul Giamatti, John Goodman, Bella Thorne, Rosario Dawson, Jim Ward, James Arnold Taylor, David Kaye, Armin Shimerman, and Sylvester Stallone. Yep.

Take a look at the spots below, and let us know what you think! Ratchet & Clank hits theatres on April 29th, 2016!

Source: IGN

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

The Goat Simulator ‘Payday’ DLC Looks Insane.

Ratchet and Clank has a release date, sweet box art.

Metroid: Zero Mission available for Wii U now.

Neo Geo Pocket was awesome.

3 new characters announced for Pokken Tournament.

Pokemon 3DS bundle looks unreal, comes with Red and Blue pre-installed.

A Mythical Pokemon is coming each and every month starting in February.

Pokemon is getting a live action Super Bowl commercial

Amazon Prime 20% Discount for pre-orders / new release games.

Derek’s Xbox impressions.

EA Access.

EA Sports UFC.

Rare Replay.

Tomb Raider.

Fallout 4.

Fast Racing Neo.

Baby Watch 2016.

Splatoon.

Nintendo Badge Academy.

Corpse Party.

Earth Defence Force.

Amplitude.

Tales of Symphonia 2.

Tales Of Zysteria.

Destiny.

Listener Mission Objective:

Juan’s baby will be here any day now! What video game-themed name should he give it?

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Fire up the hype machine, and clear your PS4 hard drive! Because Ratchet & Clank just went up for preorder!

Recently announced on the EU Playstation blog, but confirmed in NA as well, is that you can go hit up your local retailer and preorder yourself a copy of the game! Ratchet & Clank hits store shelves on April 12th!

In the meantime, check out the brand new box art and some sick screenshots. Hope that will tide you over!

Ratchet and Clank Box art

 

To preorder the game digitally in North America, head on over to the games official store page!

Briefly: I sure hope that following this release Ratchet & Clank become again relevant enough to actually be featured in a good video game again (I don’t think that the remaster/re-imagining really counts, but we’ll see).

After a long, long silence, the full trailer for next year’s Ratchet & Clank film has just debuted online.

In the film, “Two unlikely heroes struggle to stop a vile alien named Chairman Drek from destroying every planet in the Solana Galaxy. Ratchet is the last of his kind, a foolhardy “lombax” who has grown up alone on a backwater planet with no family of his own. Clank is a pint-sized robot with more brains than brawn. When the two stumble upon a dangerous weapon capable of destroying entire planets, they must join forces with a team of colorful heroes called The Galactic Rangers in order to save the galaxy. Along the way, they will learn about heroism, friendship, and the importance of discovering one’s own identity.”

With a script from Kevin Munroe, Gerry Swallow, and Insomniac Senior Writer TJ Fixman, I’d wager that the film will retain the excellent feel and humour of the Playstation series. It’s pretty clearly represented in this trailer, which really brings me back to some of my early teenage years. Wow.

And I haven’t even mentioned the cast yet. Ratchet & Clank stars Paul Giamatti, John Goodman, Bella Thorne, Rosario Dawson, Jim Ward, James Arnold Taylor, David Kaye, Armin Shimerman, and Sylvester Stallone. Yep.

Take a look at the trailer below, and let us know what you think! Ratchet & Clank hits theatres on April 29th, 2016!

This is certainly a surprise. An awesome, awesome surprise.

Ratchet & Clank is headed to the big screen. A movie based on the quirky, cartoonish duo first seen in the 2002 Playstation 2 title is now scheduled to launch in 2015.

Rainmaker Entertainment and Blockade Entertainment have been tasked with adapting the popular franchise (which sadly hasn’t seen a great game since 2009’s A Crack In Time). The script is coming from TJ Fixman, who is better known as a senior writer at Insomniac Games. This should really help the film retain the feel and humour of the Playstation series.

Of course, Ratchet, Clank, and Qwark will be voiced by their usual talent (how could we have it any other way). The plot of the film is currently unknown, but we’ll be sure to keep you updated on this one.

Again, the Ratchet & Clank movie is set to hit theatres (in 3D) in 2015! Watch the announcement teaser below, and let us know your thoughts!

Source: Variety

For the lucky ones out there, enjoy your time at PAX Prime 2012 in Seattle this weekend. For the not-so lucky, here are some things to maybe occupy your time in-between all the announcements this weekend.

 

PS2/PS3 Collections – PS3, PSN

Holy collection overload Sony! With four game collections released this week, you should have no trouble with choices on these alone:

God of War Saga ($39.99)

  • God of War, remastered in HD
  • God of War II, remastered in HD
  • God of War III
  • God of War: Origins Collection (which includes God of War: Chains of Olympus and God of War: Ghost of Sparta)
  • Full PlayStation Network Trophy Support
  • Exclusive Bonus Content
  • Voucher For 1 Trial Month of PlayStation Plus

inFAMOUS Collection ($39.99)

  • inFAMOUS
  • inFAMOUS 2
  • inFAMOUS: Festival of Blood
  • Extra missions
  • Additional character costumes, power ups and weapon styles

Ratchet & Clank Collection ($29.99)

  • Remastered versions of classic Ratchet & Clank games from PS2 in 1080p with 3D support (in 720p)
  • Ratchet & Clank
  • Ratchet & Clank: Going Commando
  • Ratchet & Clank: Up Your Arsenal
  • Online Multiplayer Support for Ratchet & Clank: Up Your Arsenal
  • Full PlayStation Network Trophy Support
  • FREE 10th Anniversary Ratchet & Clank Avatar
  • EARLY ACCESS to the Sly Cooper: Thieves in Time Demo

We also get a collection of thatgamecompany’s trio of titles previously available as downloads only. With the Journey collectors edition, we get Flow, Flower and Journey as well as some decent extras bundled in:

  • Thirty-minute behind-the-scenes documentary about the making of Journey
  • Creator Commentary playthroughs of all three games
  • Three exclusive mini-games from thatgamecompany
  • Concept art and screenshot galleries for all three games
  • Original soundtracks for all three games
  • PS3 dynamic themes and wallpapers
  • PSN avatars including eight exclusive new Journey avatars never released before
  • Official game trailers and developer diary videos
  • Reversible cover art

 

The Walking Dead Episode 3: Long Road Ahead – PC, PSN, XBLA

Telltale Games decided to spring this one on us at the last second with the announcement on Monday. Not to say that I am mad about that, it’s just unexpected to not announce the release date two or more weeks in advance. I’m sure Long Road Ahead will continue the intense pace and more gut-wrenching story moments like episode 2 brought us. After all the stats Telltale Games has shown about the choices people made in previous episodes, I am curious if people will start to change the way they play in order to screw with those stats or continue to play honestly.