This must be the week for patents and trademark leaks. First we got the Pokemon Logos from the EU patent office, now we got our hands on some interesting tech from Sony.

NeoGaf user Rosti has collected the, now public, patent and trademarking documents for an upcoming hardware peripheral. Check out the Playstation glove!

 

Bear in mind that this patent was originally filed way back in 2014, but now have just become public information.

The contents of the patent specifically include three items of note to gamers.

Thumb Controller

Glove Interface

Systems and methods for providing feedback to users while interacting with content.

The extent of the patent show the “glove” having multiple flexible sensors in it, and may provide force feed back. Take note that the glove may be able to read gestures, and take them in as commands.

Sony plans to have a VR event come March 15th, so expect to see something about the Playstation Glove there as well as confirmation of the Morpheus 2016 launch.

Crash Bandicoot has had it pretty rough. What was once one of the PlayStation’s most promising mascots of the early years, has slowly faded into obscurity ever since the series acquisition by Activision back in 2008. Since then, all we’ve gotten is Crash: Mind Over Mutant in 2008, and a very simplified IOS racing game in 2010.  It’s been almost 10 years since fans have been treated to a new Crash game, but that wait just might be over.

https://twitter.com/PlayStation_ME/status/696008709231607808/photo/1

When translated, the image says wanted. Also when translated, the text from PlayStation says something along the lines of: Wanted, where are you Crash? Could this be a new hint that Sony has taken the franchise back from Activision. It should also be noted that last year at PSX, many people noticed that CEO and President of Sony America Shawn Layden was wearing a Crash Bandicoot shirt. Do you want to see a new Crash game? Tell us in the comments!

Briefly: It was just last month that Playstation Now added a myriad of fantastic titles like Bioshock, Borderlands, and more, and the company has just revealed another huge release for the cloud gaming service.

Sony has just added over 40 new titles to Playstation Now, including games like Flow, Flower, Journey, and even Uncharted 3. It’s a huge list, with a myriad of impressive titles, and you can take a look at each one below:

Anarchy: Rush Hour
Armageddon Riders
Bentley’s Hackpack
Big Sky: Infinity
Class of Heroes 2G
Crash Commando
Detuned
Doki-Doki Universe
Dynasty Warriors 7: Empires
Dynasty Warriors 7: Xtreme Legends
Eat Them!
Elefunk
Everyday Shooter
Flow
Flower
Go! Puzzle
God of War: Chains of Olympus
God of War: Ghosts of Sparta
Gravity Crash
Heavenly Sword
Hot Shots Golf: Out of Bounds
Invizimals: The Lost Kingdom
Journey
Killzone 2
Killzone HD
Lemmings
Linger in Shadows
Mamorukun Curse!
Numblast
Okabu
PixelJunk Eden Encore
PixelJunk Monster Encore
Ratchet & Clank Future: Quest for Booty
Ricochet HD
Savage Moon
Snakeball
Starhawk
Super Stacker Party
The Unfinished Swan
Toy Home
Trash Panic
Trinity: Souls of Zill O’ll
Uncharted 3: Drake’s Deception – Game of the Year Edition
Under Night In-Birth Exe:Late
Wakeboarding HD
When Vikings Attack
White Knight Chronicles
Xblaze Code: Embryo

I’m still impossibly far away from grabbing a subscription to Playstation Now, but at this point it’s certainly not for a lack of content. My PS4 and Wii U backlogs continue to grow, and I simply can’t add another generation of missed experiences to that list. In any case, at this point you’re certainly getting your twenty dollars worth with the myriad of titles at your disposal, and Sony often has some pretty great promotions on the service as well. At this point, if youre looking at dollar per hour of content/fun, Playstation Now would be hard to beat.

Are you a Playstation Now subscriber? What have you thought of the service thus far? Are you excited for these new additions? Be sure to let us know in the comments below!

Source: Playstation

God Eater Burst arrived in 2011, riding on the momentum of Monster Hunter. Much like the latter series, the former caught fire in Japan, becoming a huge hit on the PSP. A sequel, remake and anime would follow over the years, while the West got the original under the name Gods Eater Burst, but came and went without much fanfare. The cult following it did receive has watched and waited, hoping for localization news for the latest games in the series. Thanks to a recent announcement from Namco Bandai at Jump Fiesta 2015 however, and it seems like we’re going to have a whole lot of God Eater to play in the summer.

Announcing both God Eater Resurrection, (an enhanced remake of the original,) and God Eater 2: Rage Burst for the Playstation 4, Playstation Vita and Steam, we’re literally going from years without a word on the series in the West to two games within the same season. Specific dates have yet to be announced, but as localized screenshots, specific release details, and any other pieces of news come out, we’ll be sure to share them with all of you!

Anyone else pick up Gods Eater Burst when it released and are excited for the sequels? Or maybe you got it when it was released for PS Plus a few months back? Even if you’re jumping into the world for the first time with Resurrection, let us know what you think about the series below!

This past weekend, Sony held their now annual Playstation Experience convention which included many new game reveals and announcements.

Among the many exciting announcements, one of them shyly slipped through the cracks. This was the brand new Hot Shots Golf game that was announced back in September. Luckily, Sony was kind enough to share more details about the game today. This includes many things such as being able to customize your own character, having a more robust online mode, and even being able to free roam by driving a golf cart anywhere!

New Hot Shots 1

For a bit more info, check out the original post from the official Playstation blog right HERE. Also, check out the new trailer for the game below. New Hot Shots Golf will launch on PS4, but there is no set release date yet.

https://youtu.be/hh8F9sY7mNo

Briefly: As mixed as reception was for Sony’s adaptation of Brian Michael Bendis and Michael Avon Oeming’s acclaimed comic series Powers was, the series was still beyond popular enough to receive a second season order.

The first season is available in full to Playstation Plus subscribers, and Sony’s VP of Platforms Marketing John Koller states that “The reception to ‘Powers’ has been incredible and we are thrilled to have successfully launched a platform for original content with the PlayStation gamer in mind. We believe original content will continue to be a key pillar as we broaden the value proposition for PlayStation Plus, and we’re excited for what’s to come with season two of ‘Powers.’”

Bendis adds that  “We are so grateful to the PlayStation nation and fans of Powers for supporting us and making the second season a reality. I speak for the entire cast & crew when I say that we are really excited about season two and the opportunity to tell the story of the biggest case in Powers history.”

Season two of Powers is without a solid debut date at this point, but in any case, it’s coming in 2016. Take a look at the first look trailer below, and be sure to let us know what you think!

We knew that PS2 emulation was headed to PS4 in one form or another, but we certainly didn’t expect something so soon!

Are you as huge a fan of PS2 classics like as Grand Theft Auto III, Twisted Metal: Black, and Dark Cloud as we are… AND happen to own a PS4?

In a tremendous announcement made by Sony, starting tomorrow, PS2 Classics are headed to the PlayStation Store!  This isn’t like their traditional emulation tactics in the past, either, as they will be adding trophy support, the games will be up-rendered to 1080p, they’ll offer Remote Play, Live Broadcast, Share Play, Activity Feeds, and Second Screen support as well!  In other words, all of the games will be taking FULL advantage of the many benefits the PS4 has to offer (aside from much of that extra power, of course).

For those unfamiliar with these benefits, Remote Play allows you to continue your PS4 gameplay on specific devices, such as the PlayStation Vita, as long as it’s connected to your home Wi-Fi network, Live Broadcast allows you to use a streaming service, such as Twitch, to share your gameplay with others over the internet, Share Play allows you to share your screen with one of your PSN friends so they may help you throughout the game, Activity Feeds are a social media-like tool that shows what games your friends have been playing, and Second Screen allows for other functions, such as a game manual, to appear on the PlayStation Vita or PlayStation app.

The full list of games available, starting tomorrow, are:

-Dark Cloud — $14.99
-Grand Theft Auto III — $14.99
-Grand Theft Auto: Vice City — $14.99
-Grand Theft Auto: San Andreas — $14.99
-Rogue Galaxy — $14.99
-The Mark of Kri — $14.99
-Twisted Metal: Black — $9.99
-War of the Monsters — $9.99

The following are all the games that will be available to play at the PlayStation Experience at San Francisco this weekend.  Notice there are others on this list?  This means there are more on the horizon!

-Dark Cloud
-Grand Theft Auto: Vice City
-Grand Theft Auto: San Andreas
-PaRappa the Rapper 2 (coming soon)
-Rogue Galaxy
-The King of Fighters 2000 (coming soon)
-The Mark of Kri
-War of the Monsters

What a wonderful year the PlayStation 20th anniversary is turning out to be!  Which PS2 titles would you like to see on the PS4?  I, for one, can name a few, such as X-Men Legends, Musashi Samurai Legend, and Culdcept!

Source: Playstation Blog

Briefly: Playstation Now has always seemed like a bit of an odd duck to me.

I’m totally down with Cloud-based gaming, and had a fantastic time with Onlive’s Playpass a number of years back, but Playstation Now, while an incredible idea, always seemed sort of lackluster in its offerings.

Today, the offerings improve, and the Playstation Now library becomes a little more handsome with the addition of Gearbox’s incredibly fun (as long as you’re playing with other people) Borderlands and Borderlands 2.

Even better (at least in my opinion), Irrational Games’ genre-defining Bioshock and Bioshock 2 have joined the already available Bioshock Infinite, making for a pretty incredible million hours of gaming if you’ve somehow missed out on these titles.

I’m still impossibly far away from grabbing a subscription to Playstation Now, but at this point it’s certainly not for a lack of content. My PS4 and Wii U backlogs continue to grow, and I simply can’t add another generation of missed experiences to that list. In any case, at this point you’re certainly getting your twenty dollars worth with the myriad of titles at your disposal.

Are you a Playstation Now subscriber? What have you thought of the service thus far? Are you excited for these new additions? Be sure to let us know in the comments below!

https://youtu.be/bLHW78X1XeE

Game: J-Stars Victory Vs.+

Available For: PS4, PS3, PS Vita, (Reivewed on Vita.)

Publisher: Namco Bandai

Developer: Spike Chunsoft

MSRP: $59,99 (PS4), $49.99 (PS3) and $39.99 (Vita, digital only.)

Importers went crazy back in 2014 when J-Stars Victory Vs. hit the Japanese PS3 and Vita. This crossover fighter that brought together Shonen Jump’s most popular franchises and characters into one explosive package was never expected to arrive outside of Japan. Much like Jump Superstars for the Nintendo DS, we figured licensing issues would be tough to sort out, especially for a niche title such as this. Yet, Namco Bandai surprised us late last year when they announced that not only would the game receive a Western release, but it would include an extra game mode and a PS4 release as well! Now dubbed J-Stars Victory Vs.+, characters from Dragon Ball Z, Naruto, One Piece, Bleach, Yu Yu Hakusho, Rurouni Kenshin, and so many more franchises will finally get to brawl in the West. Now that the title has come and gone, was it worth the wait?

J Stars uses a somewhat basic model for its fighting mechanics, which typically take place as a two on two showdown with a third character acting as support. Standard matches end once the first team reaches three KO’s, but can vary depending on how many people are fighting in that particular battle. On the surface, every character is essentially the same, with a weak, strong, and special attack button making up their offense. Special moves cost meter, which can be charged up at any time, while tapping the block button right before you’re hit results in a teleport behind your opponent, leaving them wide open. I mean sure, you could just block, but absorbing too many hits will result in a guard break, with no choice but to accept your incoming punishment. Double jumps, dashing, and the ever important lock on button round out the game’s basic functions, with these three moves being especially vital since it would be easy to get lost in the game’s mostly large 3D arenas. Nothing sucks more than getting ambushed because you had no idea where the enemy was.

J Stars Victory Vs Screen 3

Using a unique momentum meter that constantly fluctuates as the fight goes on, once one team shifts it all the way to their side, the team will be able to activate their Victory Burst, a temporary state where their attributes are slightly boosted. More importantly however, is that players can choose to sacrifice time in this state in exchange for an Ultimate Attack, your character’s strongest ability that has the potential to do HUGE damage to the opposing team. Great for when you’re behind in a battle and need to shift the tide of battle, or when you’re dominating and want to put an exclamation point on your win, watching these animations, (and the resulting destruction,) is often rewarding.

As I mentioned, at first glance, each one of the 39 playable characters has similar combos and team attacks, making the core mechanics feel repetitive quick. What fixes this however, is that most characters have special properties that usually reflect their powers from their respective properties. For example, Goku and Vegeta can both charge up their second meter just as fast as their first, (as opposed to most of the cast’s meter gain slowing down after the first one is filled,) and once maxed, results in a Super Saiyan transformation. Naruto absorbs and stores his energy all at once, doubling his meter after risking precious seconds being completely vulnerable, can switch to Sage Mode, giving him the option to throw his Rasenshuriken, and gains a completely different move set during a Victory Burst with his Nine Tails Mode! Yusuke will revive in his demon form at no cost if KO’d during Victory Burst, but will immediately fall once it ends, while Seiya will sport his golden armor… The list goes on and on. So while the depth of the mechanics might not be all there, the special traits of each character still keep most of the cast varied, especially for fans who follow these Jump properties closely.

J Stars Victory Vs Screen 2

Then again, what good are the fighting mechanics if we don’t mention the modes? J-Stars has a variety of ways to put this fighting to the test, including Free Battle, Arcade, Victory Road, Online and J-Adventure Modes. Most of these are your standard fighting game affair, with Free Battle letting you fight against the CPU or your friends locally with custom conditions, Arcade, where you fight a series of enemies with increasing difficulty, (though this game’s version has a variety of tracks to take on set by how hard it is to at the start, much like Mortal Kombat), and Online, where you fight friends and strangers alike in this strange space we call the Internet. Just expect lag. And rage quitting. And no penalty for those who quit while those who stay get no reward. If you couldn’t tell, Online isn’t worth the trouble.

While these staple features are all well and good, most of the game’s unique single player content comes in the Victory Road and J-Adventures modes. In Victory Road, players will pick a team and take on themed battles against the CPU, where you’ll have to meet certain requirements during battle to earn a 100% clear rating on each fight. As you progress, the fights will continuously alter their settings and completion conditions, so it’s constantly asking you to approach battles differently. Unfortunately, the game doesn’t actually tell you what the challenge conditions are until AFTER the fight, so that bit of forced replayability will likely have completionists playing through each fight more than once.

J-Adventure on the other hand, starts off strong, but wears out its welcome for far too long. Choosing between one of four paths led by either Luffy, Naruto, Toriko or Ichigo, each story follows these characters as they navigate Jump World, a land where all these characters exist in the same universe. While attempting to assemble a team of fighters to win an upcoming tournament, each path leads to different partners, support characters, and missions to find on the world map. Using a ship to traverse the world, (which gains enhanced mobility as the story progresses,) players will earn precious currency to unlock new ship parts, characters, and J-Cards, items that can tweak the attributes of your team, while leveling up their fighters. Unfortunately, this is a case of too much of a good thing. Each story is so long that it’s unlikely that players will be able to get through one path, let alone all four. The camera is too close to your ship, often leading to accidental battles against opposing ships in the environment, and with no way to back out of them once their triggered. What’s worse, is that once your main objective in the story mode is complete, a whole new plot point opens up, extending the game even farther when you’ll likely be tired of the adventure mode by then, kind of like certain Shonen Jump stories that drag on 500 chapters past what should have been their ending point. Even though I had fun playing J-Stars, the combat is too shallow to maintain interest for that long, especially when you’re forced to play as the same three characters for the majority of these adventure sections.

J Stars Victory Vs Screen 1

So is J-Stars the dream crossover that Playstation fans have been waiting for? Not exactly, but that doesn’t mean there isn’t plenty of fun to be had. Between the huge character roster, the unique abilities for each fighter, lots of goods to unlock and plenty of modes to use them in, fans of at least a few of these properties will surely enjoy picking their favorite manga fighter and pit them against an opposing team. Yet, the shallow core mechanics, the overly drawn out story mode that’s seemingly mimicking the 700+ chapter stories from the Shonen Jump books, poor online and artificially lengthened content is sure to be put off some people. If you’re an anime or manga fan, you’ll surely have a great time with J-Stars Victory Vs.+, but everyone else would do well to get their fighting fix somewhere else.

tl;dr:

+ A huge roster that will surely satisfy the Shonen Jump faithful.

+ Unique abilities for most of the cast, adding a feeling of authenticity to their portrayal.

+ A good amount of modes to play around with.

+ Tons of unlockables, including characters, ship parts, and customizable cards.

– The core mechanics are shallow, forcing most of the characters to feel identical from a basic combo standpoint.

– Story mode is far longer than it should be, failing to keep an already repetitive experience interesting for long.

– Some modes like Victory Road are artificially lengthened by withholding challenge requirements, while the rest of the modes don’t offer anything new.

-Online is a mess.

 

Final Score: 3/5

During Sony’s press conference at this year’s Tokyo Game Show, Spike Chunsoft officially revealed Danganrona 3, complete with its first trailer.

Originally said to have been in the works at last year’s TGS, this reveal trailer comes fresh off the heels of the latest game, Ultra Despair Girls, releasing in the West, so everyone should be on the same page when it comes to the story! Teasing a brand new academy, and a type of testimony called “skimmish,” where multiple classmates give their sides of the story at the same time, it’ll be even harder to cut through their words to find the truth. With Monokuma, Monomi, Shirokuma and Kurokuma all making appearances in the trailer, could they all be in the main game as well? Or were they simply stand ins for the yet to be revealed cast? All I know is that I hope that line about Togami being dead was only an example and not a spoiler.

Watch it below and tell us what kind of despair you hope the third main game in this popular text adventure will bring. Danganronpa 3 will release on the PS Vita, as well as making its console debut on the PS4, on a yet to be determined release date.

Rumors have been swirling for months about a possible PS4 remaster of Gravity Rush, the Vita exclusive action title that gave players the power to control gravity to manipulate its heroine and her surroundings. In addition, a sequel was announced at Tokyo Game Show 2014, but no further details were discussed, including which platform it would end up on. Both questions were addressed in one fell swoop at Tokyo Game Show 2015, where both Gravity Rush Remastered and Gravity Rush 2 were revealed as PS4 exclusives!

The remastered version of the first game is set for an early 2016 release, with its sequel arriving later in the year. With Gravity Rush being one of my absolute favorite titles in years, I’m thrilled that the original will get the due it deserves by being exposed to a much bigger audience. At the same time, I’m a little surprised that the second game isn’t coming to Vita as well, (although I probably shouldn’t be.) From the trailer, it doesn’t seem like it’s too technologically advanced to be on Sony’s handheld, (although the city coming alive at the end looks amazing,) so it’s pointing more to the idea that Sony just doesn’t see any value in releasing the game on their portable console. If this isn’t proof that the company sees the Vita as dead, then I don’t know what is.

Regardless, between the team ups with her former rival, Raven, new, bigger enemies and the return of Kat and Dusty, there’s plenty of reason to be excited. And if you don’t know what I’m talking about, you’ll get the chance with the remaster! What are your thoughts on Gravity Rush becoming a PS4 exclusive, (and the Vita’s death along with it?) Comment below and let us know!

 

 

 

 

Last year when we played Sword Art Online: Hollow Fragment, this game about gamers trapped in a game felt hindered partially by its slow pace. This issue is looking to be fixed in its upcoming remake, but would new installments learn from this mistake? It seemed obviously so in Sword Art Online: Lost Song, the upcoming PS4 and PS Vita title that looks to move Kirito and friends into a more fast paced, action focused affair while maintaining the illusion of an MMORPG. How well does this new system translate into the game? We put our monster slaying skills to the test in a brief demo at Anime Expo and Comic Con 2015 to find out.

Sword Art Online Lost Song Screen 1

For the purpose of the demo, Kirito and an AI controlled Asuna and Leefa were thrown into a huge, wide open field.  Littered with monsters both on land and in the sky, it was up to us to take out as many monsters as possible within a 10 minute time limit, just enough time to dig deep into what this new world has to offer. On the subject of how big the field is, Lost Song puts the power of the PS4 to good use, never encountering any slowdown despite how much was going on at one time. I found myself stepping away from fights and just flying high enough to enjoy the scenery, watching all the chaos going on below.

Speaking of flying, Kirito can now switch between land and air battles on the fly. Him and his team can now activate their attacks at will, coming off much more like an action game compared to previous SAO games, giving us plenty of ways to take down all kinds of threats. In order to keep the MMO feel, special attacks are still set to Macro style quick commands that are brought up by holding the shoulder buttons. Certain attacks would deliver huge damage to even the toughest enemies, but would also cost more ability points. If you have no points, you’re stuck with standard attacks, so in typical RPG style, you’ll have to manage these closely if you want to make sure to take out your biggest foes. When one person isn’t enough, delivering enough damage will give your team the chance to activate a triple team attack, inflicting huge damage and team boosts along the way. Keeping an eye on instant messages on the side of the screen will keep you clued in on what their status is, and sending across an encouraging message through emotes can only help!

Sword Art Online Lost Song Screen 2

If this sounds like a lot to take in, you’re not alone. My biggest issue with Lost Song in these early stages was that there’s so much to do, that it made the controls confusing to remember. Rarely feeling intuitive, there were plenty of times where I would get knocked down from the sky and slowly fall to the ground for what felt like ages until I figured out how to recover. Finding the right attacks and commands in the heat of battle often led to pressing the wrong one, keeping me from finishing off the giant dragon in the sky that I had worked so hard to take down. With more time and practice, this issue is sure to fade, but expect a decent learning curve when you pick up the game this fall.

Sword Art Online Lost Song Screen 4

All in all, Sword Art Online: Lost Song feels like a step in the right direction. Its faster paced game play is definitely a lot more fun, and if the controls can be ironed out, we have the potential to have a great game on our hands. As always, keep an eye out for updates as they become available, and feel free to leave any questions in the comments!

Good news for Hyperdimension Neptunia Victory fans! Dengeki Magazine is reporting that Plutia and Peashy, two of the characters introduced in Neptune’s third game, will make their return in Intense Dimension Tag Blanc + Neptune Vs. The Zombie Army, (and yes, that’s the full title.) After being largely absent from the series outside of their debut appearance and its recent Vita remake, it’ll be great to see the Ultradimension’s CPU’s in a full fledged action game. I’m just wondering how sadistic Iris Heart will be this time around…

Following Noire’s lead after the release of the Lastation CPU’s own game, Hyperdevotion Noire, the folks at Idea Factory and Tamsoft decided it was Blanc’s turn to get her own game. Based on the hack and slash game play from this Spring’s Hyperdimension Neptunia U: Action Unleashed, (which we showered with praise in our review,) this upcoming title puts the Lowee CPU in the lead role as her and her friends take on a zombie army in a new school setting.

Featuring Blanc, Neptune, Noire, Vert, Nepgear, Uni, Rom, Ram, Dengekiko, and Victory II‘s Uzume in addition to the two new ladies, it’s looking like the upcoming spinoff will increase its roster exponentially. Naturally, this is great considering this game will be the first in the series to allow up to four player cooperative play! With as much fun as we had with U, I’m excited to think how much better Zombie Army will be with all these new additions.

On top of the recent reveal for IF’s own game, how much more Neptune will we get!? We’ve gathered every screenshot released so far, so check out the CPU’s in action below, and let us know which character is your best girl! Intense Dimension Tag Blanc is set for a Vita release by the end of the year in Japan, with a Western release yet to be announced. But come on, we got Producing Perfection, and that game sucked! Surely we’re getting this, right?

Sources: Siliconera, RPGSite.net

Disney Interactive has announced that their upcoming Star Wars themed Toys to Life title, Disney Infinity 3.0, will hit stores on August 30th. Aside from the game itself, the studio plans to release close to a dozen new figures to go with it, so we hope the next month is enough time to get your cash together!

Aside from the Starter Pack, (which includes the Twilight of the Republic Play Set, Anakin Skywalker and Ashoka Tano,) day one will see the release of Yoda and Obi Wan Kenobi’s standalone figures, Kanan Jarrus, Ezra Bridger, Sabine Wren, and Zeb Orrelios from Star Wars Rebels, and a set of Star Wars Power Discs. Of course, if you want even more goodness from a galaxy far far away, Playstation owners can also purchase the Star Wars Saga Starter Pack, which gives them early access to Luke, Leia, the Twilight of the Empire Play Set, and Boba Fett.

Disney Infinity 3.0 Toy Box Screen 1

Outside of the Jedi, Disney won’t leave themselves in the dust. In addition, the Inside Out Play Set will release on day one as well, (which is bundled with Joy and Anger,) with Sadness, Disgust and Fear releasing as standalone toys. If you want your Toy Box characters outside of the Play Sets, Disney also has you covered with the releases of Mickey, Minnie, Mulan, Olaf, Sam Flynn and Quorra, alongside a Tomorrowland power disc pack to customize your Toy Box with.

I know, this is already a huge amount of toys to buy on day one, but the last release can be free of charge! If you pre-order, each person who does walks away with early access to the Toy Box Takeover, a multiplayer expansion normally priced at $19.99. Serving as an action adventure mode supporting 2 players locally and 4 players online, players will be able to take any toy from the previous or current game and travel across multiple Disney, Marvel and Star Wars worlds in their quest to stop Syndrome. Later this Fall, Toy Box Speedway, a Kart racing expansion, will also release, but you’ll have to pay for that one.

Disney Infinity 3.0 Toy Box Screen 2

Here’s the full press release:

Disney Interactive Announces North American Release Date for Disney Infinity 3.0 Edition,

Offers Toy Box Takeover Expansion Game as Pre-Order Incentive

 

New Information and Assets Released for Toy Box Expansion Games

 

LOS ANGELES, Calif. – (July 8, 2015) Disney Interactive today announced that the Disney Infinity 3.0 Edition Starter Pack, featuring the Star Wars™ Twilight of the Republic Play Set, will be available in North America on August 30, 2015. The following will also be available at launch:

  • Star Wars™ Twilight of the Republic Play Set (Anakin Skywalker and Ahsoka Tano figures included) for players who choose to digitally download the Disney Infinity 3.0 Edition Software; additional standalone figures (Yoda and Obi-Wan Kenobi) and Power Disc Pack
  • Star Wars Rebels™ figures (Kanan Jarrus, Ezra Bridger, Sabine Wren, and Zeb Orrelios)
  • Star Wars™ Saga Starter Pack
  • Disney•Pixar’s Inside Out Play Set (Joy and Anger figures included) and additional standalone figures (Sadness, Disgust and Fear)
  • Disney figures (Mickey, Minnie, Mulan, Olaf, Sam Flynn and Quorra)
  • Tomorrowland Power Disc Pack

Additional Disney Infinity 3.0 Edition Play Sets and figures will be available throughout the fall.

Fans who pre-order a Disney Infinity 3.0 Edition Starter Pack at participating retail stores will receive an early copy of the Toy Box Expansion Game, Toy Box Takeover, an action-adventure valued at $19.99, featuring multiplayer gameplay allowing players to use all of their favorite Disney Infinity characters across Star Wars™, Marvel, Disney and Disney•Pixar.

Toy Box Takeover is one of two new Toy Box Expansion Games available to play in Disney Infinity 3.0 Edition.  The second will be Toy Box Speedway, a kart-racing game, also set for release this fall. Toy Box Expansion Games unlock additional hours of gameplay inside Toy Box 3.0.  Players place a Toy Box Expansion Game Piece on the Disney Infinity Base to unlock pre-built games that instantly take them into the action, mixing and matching characters from across The Walt Disney Company and using unlocked toys and gadgets to complete missions.

 

Toy Box Expansion Game Overviews:

 

Toy Box Takeover

When Syndrome gets his hands on Merlin’s magic wand, it’s up to the player to stop him.  Using their favorite characters in Disney Infinity, they must battle across multiple worlds, such as Pirates of the Caribbean, Marvel’s Upper Manhattan, The Old West, or The Incredibles Volcano Lair to defeat the bad guys before they ruin the Toy Box forever. Players can complete missions with family and friends via two-player local co-op or four-player online.

 

Toy Box Speedway

Players can join their favorite Disney, Disney•Pixar, Marvel’s and Star Wars characters and vehicles in an action-packed kart-racer.  With nine franchise-themed tracks to choose from – Sugar Rush, Frozen, Tatooine, a classic Star Wars location, San Fransokyo, Agrabah, Monsters Inc., Halloween Town, Gravity Falls or Marvel’s Knowhere – they can choose from three different game modes including Time Trial mode, Race mode and Combat mode.   Players put their driving skills to the test as they attack opponents with gadgets and weapons and earn trophies across three challenge cups.

Rated E10+ by the ESRB, the Disney Infinity 3.0 Edition Starter Pack available in North America on August 30, 2015 for $64.99, includes the Star Wars™ Twilight of the Republic Play Set, the Disney Infinity 3.0 Edition Base, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.

Disney Infinity 3.0 Edition Video Game and Base are required to play the Toy Box Expansion Games.  Toy Box Takeover and Toy Box Speedway will be sold separately at the suggested retail price of $19.99 each later this fall.

All figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box 3.0.

Disney Infinity 3.0 Toy Box Screen 3

We were lucky enough to try out the Play Sets and the Toy Box Speedway between E3 and Comic Con, which you’ll be able to read about really soon! Until then, let us know if Disney has you hooked and what content you’re planning on buying! And don’t forget, follow our Twitter feeds @geekscapedotnet and @geekscapegames to find out how to win a Darth Vader figure in advance!

San Diego Comic Con is in full swing, and the folks over at Activision and Sony have a major treat for us. They’ve teamed up to give attendees a hands on experience with Call of Duty: Black Ops III multiplayer and an incredible escape room puzzle. On Wednesday night, Juan Carlos and I got a sneak peak at the newest addition to the Zombies feature and even attempt an ‘escape room’ puzzle.

The giant Call of Duty tent was brightly lit, and oddly enough, Jazz music could be heard coming from the lot. We immediately noticed the out of place motif, as the staff were all dressed in 1940’s clothing. Flapper girls and tramps checked us in and lead us to the press area, and we found the source of the Jazz music. A live freaking band was there playing music that would sound perfectly placed in a speakeasy.

Shortly afterwards we were called into the experience. Each attendee was handed either a tarot card or a book of matches, and separated into two groups. The entire room was decked out with posters advertising a boxing match and a mystical magician named Nero.

A couple of the developers from Treyarch came out and gave us a sneak peak at the new, bigger, better Zombies mode. It’s called Shadows of Evil, and takes place in a pre war era. The trailer we saw introduced us to the four playable characters. A boxer who rigged a match, a showgirl who murdered a producer, a private detective who was after some criminals and the magician Nero who killed his wife after she racked up an untold amount of debt. All four of the characters were soon kidnapped by an unseen evil sounding voice. It was really interesting to see a narrative being brought to the game mode, especially one as unique as this.

When the Treyarch team was finished, one of the actors gave us the run down of what we would be doing next. The two groups would go into separate rooms, and we would have 8 minutes to solve the puzzle and get out alive. Juan and I walked into what seemed like Nero’s study. A couple of chairs, a fireplace, a piano, and a book case were about the room. In the corner was a locked item box that we needed to find the combination to and get in.

Soon it was time to begin, and when the clock started a bunch of zombies busted through the fireplace. I screamed like a little girl. Everyone began to scatter. I ran over to the piano and started to rifle through the sheet music looking for some sort of code. I opened the piano chair and found a four digit number that didn’t open the lock. Another person came running over with a piece of the set that had a similar four digit number on it. We soon realized that these were most likely asset tags for the props department of where all the stuff came from. Someone on the other side of the room came running over with four playing cards that all had Playstation buttons drawn on them. We soon figured out the order and opened the item box. Inside was a pair of boxing gloves, and we were then instructed to find something “Not of this world” and put it in the box. The group found a remote control in the corner and placed it in the box and we were out in time.

Afterwards we headed into the Playstation truck and played a few rounds of Black Ops III multiplayer. The game feels extremely tight. The sheer amount of customization you have access to is astounding. The free running and double jumping play very well. It was surprising how much I enjoyed playing a shooter on a console. It was very on point.

Call of Duty: Black Ops III hits stores November 6th. You can give the Shadows of Evil experience yourself here in San Diego. No badge needed!

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If you’ve listened to the Geekscape Games podcast, (the number one gaming podcast on the Geekscape Network,) over the last few weeks, you know that the Vita has no shortage of games that involve a combination of dating, waifu bait, and/or uncomfortably rubbing the characters while strangers judge you on public transit. Amnesia: Memories from Idea Factory, is an Otome title, (which literally translates to “girl game”,) that has all of these features, but reverses the roles. As a woman who has lost her memories due to mysterious circumstances, she must piece together her past by building relationships with the five men who were closest to her, but with an interesting twist that will surely help Amnesia stand out amongst the sea of visual novels and Japanese inspired games on the Vita.

Guided by Orion, a strange spirit that helps you on your quest, each scenario starts with selecting which boy you want to pursue. Treated as a type of separate dimension or universe from the other choices, the world is flipped around depending on what you choose. For example, if you decide to chase after one boy in their scenario, one of the other characters might become a co worker as opposed to someone you date.

Amnesia E3 Screen 2

As the story unfolds, you’re tasked with balancing out three different meters that measure your relationships. By keeping affection and trust at a stable level, it will almost ensure that your hidden past will come to light through your interactions. However, if your responses to the text veer too far out of character, your husbando will grow suspicious, which can lead to them figuring out that you lost your memories. While most logical people would use that as an opportunity to fill the person in right then and there, this apparently throws off your guy to the point where he’ll stop helping you, leading to a bad ending. Why this happens will vary from scenario to scenario, but if I was her, I would want to get amnesia too if it meant forgetting my poor choice in men.

All joking aside, the concept of bringing a multiverse into the dating sim genre is one that’s new to me. Then again, my experience in the genre is limited to what came to the West, and while I can woo a pigeon for days, men are something I have yet to conquer. Regardless, the concept of piecing together your past and learning alongside this character by combining the experiences of each scenario is one that I find very intriguing, especially when you consider that Amnesia promises more than 20 endings. I hope you grow attached, because at an estimated 3 hours per scenario, there will be lots of game to uncover here.

Amnesia E3 Screen 1

If all that text starts to wear you out, Amnesia also has a set of touch screen mini games to play with your beaus, the two of which featured were air hockey and rock paper scissors. Air hockey accurately recreates the real date experience, where either the boy lets the girl win, or he’s too drunk to have anything that resembles coordination. The CPU constantly scored on themselves when reacting to a well placed shot, but their defense is usually on point before you manage to get the puck passed them. Rock Paper Scissors on the other hand, manages to be slightly less straightforward in its approach by adding an attack and defend mechanic. If you win or lose the initial throw down, the first person to tap either attack or defend depending on the result gets rewarded. If successful, the attacker gets their point while the defender blocks their score and lives to fight another day. It’s an adorable distraction, but if you want to get down to business, you can just go into the viewer and rub each guy’s shirtless body while he tells you about it! This feature wasn’t available to try, but I was promised that it would be more romantic and less lewd than something you’d find in other titles of this nature. Not sure if the businessmen on the train will notice the difference though.

All in all, I’m always excited for when a developer can bring some new concepts to genres that remain relatively stagnant, so the multiverse mechanic of Amnesia leaves me wanting more. How did the girl lose her memories? Where does Orion come from? Why do the guys refuse to help her if they learn of her memory loss? There are so many questions and not enough answers, which is why I can’t wait to see how it unfolds when August rolls around. Who knows? Maybe this year’s top waifu won’t be a woman at all!

During their E3 press conference, Guerrilla Games, (of Killzone fame,) took the stage to reveal their first project since debuting Playstation’s flagship FPS.

Horizon: Zero Dawn places players in a lush, colorful field, (the complete opposite of Killzone,) where its protagonist, (who shares a resemblance with Heavenly Sword‘s Nariko,) uses a variety of traps to take down towering, mecha inspired monsters that look like they were ripped straight out of an episode of Beast Wars. After doing her best Snow Speeder impression and tethering it down with wires, the impressive demo ends with a long range shot with her high tech rifle, which strikes the exposed weakpoint, delivering massive damage. And it was all in engine, too!

In a sea of remake and sequel hype, it was great to see something that looks as ambitious as Horizon. Whether or not this new IP will live up to the platform it was given to debut on is unknown, but we’ll be sure to report back from the E3 show floor and keep you all informed.

It looks like not wishing for The Last Guardian this year may have worked!

Sony began its action-packed E3 press conference by re-revealing the game that we’ve been waiting for for over half a decade. We saw over six minuted of The Last Guardian footage, which almost made up for the years and years where we didn’t see any.

It’s now (obviously) a PS4 title, and it’s apparently releasing in 2016.

Oh, did I mention that it’s freaking beautiful. Take a look at the trailer below, and let us know what you think.

Shenmue lives. I cried in front of my computer screen.

In one of the most stunning announcements at Sony’s E3 — an E3 that includes The Last Guardian and a remake of Final Fantasy VII — Yu Suzuki took to the stage of Sony’s conference to announce Shenmue III is in development!

With a Kickstarter.

The shock of legitimate evidence of Shenmue III presenting itself to my eyeballs is still clouding me, but there are some muddy ownership stuff going on here. Shenmue was originally released for the Sega Dreamcast and Shenmue II was released for the original Xbox (North America).

And here I thought Suzuki’s tweet from a few days ago was just a cruel tease.

I’m not going to look a gift horse in the mouth, Shenmue III is fucking happening and the Kickstarter, live for maybe less than the runtime of all three Hobbit movies by now, is already more than halfway to its $2 million goal (there are 31 days total for the Kickstarter to run).

But Sony’s involvement confuses me. Did Sony buy the IP? Why let them announce a hotly-anticipated title has entered development with a Kickstarter, a plea to give us goddamn money, on an E3 stage if they didn’t have such exclusivity? Even if Shenmue III is funded with enough money to end poverty in a third-world nation, the game is still set to launch on the PlayStation 4 and the PC with zero mention of any other console, Xbox or otherwise, anywhere.

At this point I’ll take Shenmue III on a LeapFrog, but I would like to know exactly what happened between creator Yu Suzuki and any relationship he had, if at all, with the folks at Microsoft.

Sony’s 2015 press conference is live at 6:00pm, and we’re here at E3 to tell you everything the company has coming.

Sony’s been decidedly quiet about any announcements or games that they’ll be showcasing this year, so we can only hope it’s something BIG. By big, of course, we mean The Last Guardian, but, well, that’s probably not going to happen. What else could pop up? Definitely Morpheus, maybe that PS+ version of DriveClub we’ve been waiting for? Another (better) try at Playstation All-Stars Battle Royale (maybe with some actual stars), or that it’s-been-rumoured-forever-but-will-probably-never-happen Crash Bandicoot reboot? We can dream.

At least we know we’ll probably get a handful of HD remakes (though the rumoured FFVII remake, we’d be okay with)!

Read on, find out, and be sure to let us know what you think!

As any Playstation gamer who may or may not be responsible with their cash, could tell you, Sony occasionally has some incredible flash sales, offering some of the most critically acclaimed titles available for a fraction of the price.

This weekend is no different. Until Monday, May 18, at 9:00 AM Pacific, the Playstation Store is offering dozens of games for less than five dollars, some of which include The Mass Effect Trilogy, Tony Hawk’s Pro Skater HD, Okami HD, Ni No Kuni, The Walking Dead: The Complete First Season, The Wolf Among Us, Soul Sacrifice Delta and Freedom Wars! Great for our gaming habit, but bad for our backlog, this list is sure to have something worth playing for nearly every gamer.

Look over the full list here and tell us what you’re picking up! Remember, with this being a flash sale, it will only be up for a very limited time, so make sure to grab them while you can!

For so many years, Final Fantasy had followed the traditional JRPG formula. You take control of a diverse group of characters, fight some monsters, and save the day. Tactics was one of the first games in the series which began to deviate from that norm, expanding the catalogue into turn-based-strategy territory. Then along came the MMOs, then the sequels and remakes, the movies, the music games, etc. With the announcement of the upcoming Dissidia arcade fighting game (which looks amazing by the way), there are seemingly no boundaries for the iconic franchise. With each new installment of a game bearing the Final Fantasy name, you’re never quite sure what you’re going to get, so when I sat down with Type-0, I was prepared for anything.

Final Fantasy Type-0 is one of three main series that make up the collective Fabula Nova Crystallis which includes Final Fantasy XIII and XV, along with their sequels and companion games. Much like the Ivallice Alliance, which consisted of the Tactics series, Final Fantasy XII and Vagrant Story, the games all have ties to the same lore, rewarding the diehards with multiple references. Type-0 introduces its place in the lore through a drawn out opening cutscene and a fairly short Mission battle. Unless watching Chocobos die a slow, painful death for 20 minutes is a pastime of yours, it’s a really odd way to kick off your game. Afterwards, you are free to roam around your main base of operations, a training ground/school called Academia. If this sounds familiar, then rest assured, this is as far away from VIII’s Garden as it can get.

FF01

Your party consists of twelve playable characters from Academia’s Elite Class Zero.  Each member of Class Zero has a unique weapon specialty; anything from swords and guns to a Soul Calibur-esque blade-whip that would make Ivy jealous. Each character also has a set of upgradable skills, some of which are latent. These include providing an increase in maximum dodge-roll limits, and some are equip-able abilities, such as unique weapon attacks and different types of magic. Some time into the game, you will be introduced to the Altocrystarium, which can be accessed in Academia or at any time from the options menu. Here, you can trade collected Phantoma collected through battle for magic and special move upgrades. However, be aware that with each stat you upgrade, it will reduce a different stat’s efficiency so you will need to plan upgrades accordingly. Depending on your taste for action, you will likely realize a combat favorite or two.

During random battles and missions, you will take control of the character that you have assigned as your lead (or the first character in the party list if that one dies) plus the next two characters at the top of your party list. After defeating an enemy, you will need to target them to absorb their Phantoma and items, should they be carrying any. You’ll realize pretty quickly that having a character with area magic such as Blizzard will be essential for mowing down low-level random encounters.  One fantastic feature of Type-0’s battle system is the ability to time your attacks for massive damage, often after your enemy performs a powerful attack or spell. I got a real kick out of tactically defeating level 55 Behemoths with characters less than half their level.  If at any time a character is defeated in battle, you can swap them out for another until all of your twelve are used up. There is no real traditional escape option, so make sure you’re as prepared as you can be before heading off to battle.

FF02

Mission battles in towns will allow you to experience an interesting feature of battle within Type-0. Before Mission Battles, you may enable a feature which allows characters with names based on the game’s developers to join your party at random during a Mission. These characters disappear after a set time, which can be extended by defeating enemies, bosses and advancing through the mission. They will also gather SP, which can be used to trade for items back in Academia making their usefulness last beyond developing the game you’re reading about. If you’re more of a lone wolf, you can choose to disable the option if you’d rather go it alone. Though it sounds pretty cool, I found the feature to be a bit intrusive and restricting, although the characters themselves can be quite useful in a tough battle. However, if you happen to be controlling a character you don’t particularly want to play with for extended periods of time, you’re stuck with them until the time-limit runs out and your original playable party member returns to battle.

You’re given a set amount of time to explore the world until Mission Day, which will advance the main story. Talking to NPCs within Academia with a bright green exclamation point over their head or interacting with marked locations will trigger an Event. Events take up 2 hours of your time until Mission Day and will awards an item for completing them. Most of the time, you will usually get some mundane flavor text regarding a no-name NPC you happen to be chatting with. Sometimes, however, these interactions will trigger a short in-game cut-scene including various members of Class Zero. Some of these events are character-specific, and they usually tell you what character you need to trigger the Event.

FF03

Certain marked NPCs will have various Tasks for you to complete. Tasks are usually very straight forward and they don’t take away any time from your Mission Day countdown, unlike Events. Fetch-quest type Tasks can be completed without too much extra hassle, but Tasks where your party is asked to defeat certain enemies or numbers of enemies out in the field require you to use up the game-standard six hours for exploring the over-world in order to complete.

On that subject, here’s a tip that made managing Missions more enjoyable. Every town on the over-world map usually has at least one NPC with a Task for you to complete. However, if you are working on completing a hunting request, it is advisable to complete it before attempting any from townspeople. Towns can also hide unmarked NPCs with a hidden task for you to complete. Sometimes the task will be spread among multiple NPCs, so it’s I’d suggest talking to as many of them as possible. Certain towns also have salesmen who will buy any extra Phantoma off of your party for a pretty fair price, so be sure to remember where you find them!

If you’re a fan of the lore of Fabula Nova Crystallis, make sure to be on the lookout for L’Cie crystals lying around the game. You can turn them into a specific hidden character in a certain town to hear the last words of the L’Cie they belong to. There are more than 40 to collect and they can be found almost anywhere, offering an interesting nod to those who were engrossed by the universe introduced in FFXIII.

FF04

Aside from the main battle system, occasionally you will need to participate in territory wars in the over-world to capture territories and towns from the enemy. Mog’s tips will be essential for completing these scenarios effectively, in addition to tons of patience. This battle system takes away from the flow of gameplay, feeling completely different compared to the normal battle system. It can get a bit a bit frustrating if you don’t like or are not used to the style of gameplay.

Speaking of side modes, Chocobo breeding also makes a return in Type-0. When you visit the Chocobo Ranch through the central portal in Academia, you will eventually be given a sort of “starter set” of Chocobo. From there you can breed by using various types of greens as per the norm where the series mainstays are concerned. Different greens may yield new outcomes of Chocobo with interesting battle and travel specialties, so it’s best to stock up on greens where you can and try different combinations at the ranch every few in-game hours. Don’t worry too much about running out of birds to breed either. They can be found running wild on the over-world map, just waiting to be caught.

Final Fantasy Type-0 has a LOT of content. Like, a lot. Be prepared to spend many an hour at your console of choice searching caves for Task items or defeating wave after wave of random encounter enemies, harvesting rare Phantoma for upgrades. Personally, I felt pretty detached from the story as a whole, but found the battles, Missions and Tasks to be the most enjoyable part of the game. It seems that this installment tried to be a little bit of something for everybody, and no matter how you choose to spend your time in the world of Type-0, it’s definitely worth your 60 bucks.

Final Score- 4.25/5

I don’t write about video games nearly enough as I should, which is amazing when you consider it was G4tv that inspired me to pursue this field. So allow me to be the one to introduce to you the amazing-looking Tembo the Badass Elephant, from the twisted minds at SEGA and Game Freak.

Just. Just look at it. LOOK AT THE ELEPHANT BEING A WRECKING MACHINE. Yes, there are humorous, tongue-in-cheek 2D sidescrollers everywhere, but I don’t think there are many that have a genuine sense of joy, heart and fun. Even if its title has “Badass Elephant” in it.

From the SEGA press release:

Announcing TEMBO THE BADASS ELEPHANT for Xbox One, PlayStation 4, and Windows PC as a digital download on each platform.

 

Part Commando. All Elephant. TEMBO THE BADASS ELEPHANT is a larger than life, 2D side-scrolling action adventure from the creative geniuses behind the Pokémon games, coming in Summer 2015.

 

Shell City is plunged into a state of emergency after coming under attack from the devastating forces of PHANTOM, led by a mysterious masked commander. Terrifying war machines emblazoned with skulls tear through the city leaving a trail of destruction in their wake! As the National Army struggles to contain PHANTOM, General Krenman sees the mammoth task at hand and calls upon the only thing that stands between Shell City’s obliteration and its salvation; the peanut chompin’, villain stompin’, PHANTOM romping BADASS Elephantidae…TEMBO THE BADASS ELEPHANT!

 

HRRAAANNHH!!!!!!!! (Is the last thing those PHANTOM goons will hear…)

 

“We’re delighted to be working with Game Freak to bring this heavyweight adventure to an audience we feel it will have relephants to,” said John Clark, the Senior Vice President of Commercial Publishing for SEGA Europe. “It’s a trunkful of fun and we think gamers are going to love it. Hopefully more than my rubbish elephant puns. ”

Interesting that the villains are called “Phantom,” if I close my eyes I can almost hear the overture of Phantom of the Opera in the trailer.

Despite aspiring to be a games journalist I really have lost a lot of time for video games. Shane, Joshua, and Derek know way more than I do about the current games landscape, but I still keep my pinky on the pulse so I know enough to understand the prevalence of smaller-budgeted, digital download titles. I also know enough about SEGA’s woes in the last few years, but with a game like Tembo I’m sure they’ll be back on the tip of everyone’s tongues sometime. Maybe. I hope.

Check out the entire gallery on SEGA’s Flickr.

 

In about three weeks will be the premiere of the PlayStation-exclusive series, Powers. Man, a PlayStation TV series. What a time to be alive.

I admit I’m not very familiar with the original graphic novel from Brian Michael Bendis and Michael Avon Oeming, but just from this sneak peek it has my attention.

What I’m dwelling on is that it’s a PlayStation series. I remember reading in Console Wars how Sega wanted their Genesis to be an online, multi-media hub of sorts but was handcuffed by its time. Now, a video game console can create a compelling television series and no one thinks it’s that weird. The doors are opening, the pillars are falling and it’s so exciting to me.

Powers premieres March 10 on the PlayStation Store. The first three episodes will be available, followed by a new episode weekly.

Will you be watching Powers?

Briefly: Playstation Now has received a lot of scrutiny since its open beta began a few months back. Admittedly, I’m yet to use the service, and it’s mostly because of its sometimes absolutely absurd pricing (which could often be more expensive than just buying a copy of the title)

PSNow

It seems as though Sony has heard its customers, and has just announced a beyond-fair subscription price that will be available beginning January 13th. The subscription gives you unlimited access to the complete PS Now library, which Sony notes currently contains over 100 PS3 titles, and will run you $19.99 per month, or $44.99 for three months.

Not bad at all. The company has also debuted a neat trailer for the service which shows you just a few of the stellar titles you’ll be able to play:

http://youtu.be/QmXfKa22PZg

Sony has also debuted a free Playstation Now themed PS4 theme, and those who download the theme before the end of the month will be entered to win a one-year subscription to the service.

Are you down with the new prices? Are you thinking about signing up? Sound out below!

Guess who’s back? Back again? ITS THE GEEKSCAPE GAMES PODCAST!

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

This week

Monster Hunter 4 Megaman Costumes.

DragonAge: Inquisition VS. Assassins Creed: Unity resolution and FPS.

Shadow of Mordor PC Specs

Playstation TV

Telltale’s Walking Dead Clementine figure.

WWE 2K15.

NBA 2K15 Face Scanning.

Masahiro Sakurai response to Smash Bros. Character “Clone” Critiques.

EA Access adding PvZ Garden Warfare

Playstation NOW.

The Vanishing of Ethan Carter

Alien: Isolation

Bayonetta 2

Skylanders Swap Force vs Disney Infinity 2.0

This Week’s Listener Mission Objective

If you contracted Ebola, what would you last game played be?

Leave a comment below, tweet us OR email us: shane (at) geekscape (dot) net

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The rumours turned out to be true. The video game sensation, Minecraft and it’s company Mojang are to be acquired by Microsoft. Announced on their official Business reports blog this morning.

The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises “Halo,” “Forza,” “Fable” and more. Microsoft’s investments in cloud and mobile technologies will enable “Minecraft” players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the “Minecraft” community.

 

Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014.

 

Available across multiple platforms, “Minecraft” is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. “Minecraft” is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The “Minecraft” community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

 

Microsoft plans to continue to make “Minecraft” available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.

$2.5 BILLION is a lot of cheddar for ostensibly one game.

Hot on the heels of the official announcement is another, more somber one. Notch is leaving the company. Notch wrote on his personal blog:

I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

[…]

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

 

Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

The foreseeable future Minecraft doesn’t appear to be going anywhere, and with Microsoft in control you can bet your god damned ass you are going to be seeing much more of it. Minecraft movie? TV show? Minecraft in my Halo?

What are your thoughts on this acquisition?

As the title says, yes. As shameful as it is, I’ve never played a core Disgaea game, or at least not for longer than a few minutes. Don’t get me wrong though, I love the universe, the characters and the humor that the game has introduced. I’ve watched some of the anime, I’ve played crossover titles like Cross Edge that feature characters from the series, and put hundreds of hours into the two Prinny spinoffs. Yet, the task of pouring another hundred into a game as seemingly large and complex as any of the Disgaea games has always scared me off, even though I’ve had every intention of starting up my copies of the first, second and third games… Someday.

What I did know however, is that the general consencous considers Disgaea 4 the highlight of the series, which delivered on its promise to take the franchise to absurdly new heights back in 2011, both literally and figuratively. Building on that strong reputation is Disgaea 4: A Promise Revisited, an enhanced port for the Playstation Vita, which delivers numerous balance tweeks, all of the console version’s DLC and a slew of new features, none of which I noticed since this was my first go around. Regardless, this was the perfect excuse to finally give one of the main titles an honest shot, and what I was left with was a often humerous, deceptively deep turn based strategy that offers more hours of content than I know what to do with.

Disgaea3

At the start, the game introduces us to Valvatorez, a former Underworld tyrant who values his promises above all else. Since then, his strength has declined, leading him to a demotion as a Prinny Instructor, due in part to a refusal to drink blood, (substituting it with an odd love for sardines). After his latest batch of graduates prepares to head off into a world of abuse and servitude, the Prinnies mysteriously vanish before their instructor can reward them with the sardines he promised them, kicking off an adventure that will take him all across the Underworld in search of those responsible.

Starting with Fenrich, Valvatorez’s loyal companion, Disgaea 4 offers a nearly limitless amount of characters for you to customize your party with, easing you into the game’s mechanics in the process. Starting off with your typical RPG classes as you build a larger team, traditional classes like mages, healers, warriors and everything in between make an appearance. In addition, any class of demon that has been defeated in battle can be recruited, adding even more party variety in both abilities and actions. And naturally, as the story advances, more core party members like Fuka, the human girl who was given a Prinny outfit in lieu of becoming an actual Prinny due to a shortage in resources, are added to the team. As expected, each one is a welcomed addition, bringing the off the wall humor and fourth wall breaking we’ve come to expect from the series on top of their attacks and special abilities.

Using a grid based format, the large variety of weapons and skills all have different attack ranges, so managing space on the field becomes even more important than performing the right attacks. But outside of the standard game play tropes we’ve gone over already, are abilities that are both new and old to the Disgaea franchise, including lifting and geo panels. Lifting allows human units to pick up enemies, allys and items alike, giving players the ability to move farther than they can in a normal turn, or moving enemies out of advantagous spots. Speaking of advantagous spots, geo panels are colored grids that can grant both helpful and harmful effects, adding a layer to the importance of field placement. Special blocks can change the color of the field when destroyed, harming everyone on a affected grid in the process.

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If throwing isn’t your thing, there are plenty of other, equally crazy ways of leading your team to victory. For one, it’s possible to stack multiple units on top of another, leading to devastating special abilities that literally uses your wall of characters as a weapon, (assuming you’ve purchased the right upgrades). More traditional forms of attack include team attacks, where two adjacent characters have a chance to inflict extra damage when using a standard move against an enemy, which is shown through some amazing looking special animations, thanks in part to the game’s gorgeous 2D visuals. But if you’re more of a substance over style kind of gamer, these moves aren’t just for show. Properly utilizing combos, geo blocks and team attacks fills a bonus meter, which unlocks extra items, money and EXP bonuses at the end of each round. It’s not every day that an RPG dishes out extra rewards for playing well.

But if you like games like this, the standard fare isn’t enough for you, is it? Which is exactly why Magichange and Fusion abilities were included during combat. Magichange transforms demon units into weapons for humans to weild, netting both of them valuable EXP points. Fusion joins together two demons of the same type to create one giant version, taking up much more space, while doing an increased amount of damage and pushing aside units who block their path, creating yet another movement option. As you progress, you’ll even be able to Magichange fused monsters into even stronger weapons, which when all things considered, is just a bonus piece of a combat system that is deceptively complex.

With so many combat options at your disposal, it’s vital that you put each one to good use, because after the first episode, the game gets steadily more difficult. But once you’ve recruited all of the teammates you can find, and it’s still not enough, what’s a would-be tyrant to do? Thankfully, the options given to strenghthen your party members are just as varied as combat itself. In the hub world, you can spend your hard earned HL on new abilities, weapons, armor and items, which get stronger in a variety of ways.

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Abilities are strengthened through constant use, but the items themselves can be upgraded by taking a trip to the Item World. Here, your team will give up an item in exchange for the chance to go through a variety of floors, challenging enemy teams along the way. As you progress, the item can get stronger by leveling up the item itself, or the Innocents contained inside it, (which serve as upgrades and abilities for certain characters). With a multitude of floors to discover, and a reward that introduces custom pirate ships to pit online against your friends once you get far enough, the Item World is like a game in itself, which can be a great place for both level grinding, and exploring.

Then again, if you don’t feel like working for your advancements, you can always take your case to the senate! When Valvatorez hauls over to the “Cam-pain HQ”, he’ll be able to build towers on a World Map that net different combat bonuses for each party member in its vascinity. In addition, a second type of currency called Mana, can be spent to call a senate hearing, where you convince various powerful demons to change the game in your favor. These range from hiring new party members, to opening a cheat shop, and even asking to embezzle their own pay for yourself. Obviously, they might not be too thrilled with every proposal you introduce, so much like the real senete, you can bribe each member with items to win their approval. Unlike the real senete, they’ll eventually vote. And yet, if things don’t go your way, you can always pass your ordinance through good, old fashioned force. Just be prepared to get completely slaughtered, unless you find yourself at around level 800.

And yet, leveling is where the game slows to a grinding halt. In between all of the hilarious banter, strategic combat and customization options with the senate, there will eventually come a time where you can’t proceed unless you fight the same enemies over and over again. Between the item world, and the option to replay any stage you’ve completed, you’ll never have a hard time finding a place to grind. Regardless, when every new recruited party member that’s not related to the story starts at level one, getting them up to speed becomes a miserable undertaking, one that wears the good times thin after too much time has passed. It gets to the point where advancing through the main missions feel like a reward for the hours of tedium. Something tells me that this isn’t the intention.

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While on the subject of time, battles tend to feel like they’re going much slower than they should. I know that when it comes to turn based strategy games, slow is kind of considered the name of the game. And yet, I’ve been spoiled by much faster titles in the genre that don’t feel like they drag nearly as much. This tedium, combined with the many times certain mechanics wouldn’t work as intended, leaving me to figure out why on my own made it feel far too frustrating at times.

Luckily, once these moments pass, everything is a blast to play through again. You just have to trudge through some of the expected faults of the genre to get there. All in all, Disgaea 4 went a long way to convert a newbie like me to looking forward to whatever the series has in store going forward. With its impressive visuals, catchy soundtrack, laugh out loud script that’s exemplified by stellar voice acting, a never too serious, yet at times, touching story, and way more content than most of us will ever see, and it’s no wonder that the series has the following that it does. In fact, I’m suddenly inspired to go back and finish the back logged prequels! Just… Not today.

tl;dr

+ A deep, varied combat system with nearly limitless options.

+ The lengthy story, tons of bonus modes, multiple endings and hours of post game content will keep you playing for a very long time.

+ Offbeat humor throughout, which compliments the strong presentation.

– Lots and lots of level grinding.

– Battles can move at a pace that’s much too slow.

– Certain aspects of the mechanics aren’t explained very well, leading to lots of guesswork.

Final Score: 4/5

In the latest of many trailers for the upcoming game, (including the Guardians of the Galaxy and Gravity Falls Power Disc reveals), Loki, Ronan The Accuser and Green Goblin have been revealed as the latest playable characters coming to Disney Infinity 2.0.

Using Loki’s magic, Ronan’s superior combat skills and Green Goblin’s pumpkin bombs will now be possible in the game’s Toy Box mode, showing that heroes aren’t the only ones who get the spotlight. While it’s assumed that each character will be usable in their respective Play Sets as well, don’t expect Green Goblin to show up in Knowhere, or Loki invading Ultimate Spidey’s universe. As mentioned in the past, only certain heroes will be able to cross sets after certain collectables are retrieved, but at least we’ll get the chance to wreck havoc on the world. Just not all of it.

This should come as no surprise to fans of the first game, considering a villains pack consisting of Davy Jones, Randy and Syndrome was released when the game released. However, they were implemented a little sloppily, allowing Syndrome to fight himself during story missions with no mention of how it’s even possible. Hopefully, there will be some kind of recognition of this improbable scenario when the bad guys are plugged in. The small touches go a long way.

Are the villains coming home with you when the inevitable triple pack releases, or are the many figures already on the way too much off your wallet to take without them? Disney Infinity 2.0 will release as a standalone title, a Disney starter pack, a Marvel starter pack and a Playstation exclusive collectors edition on September 23rd.

Briefly: It’s taken some time, but the Vita Playstation TV is finally coming to North America and Europe.

The set-top box will launch this Fall for $99 (or $139 with a DualShock 3, 8Gb Memory Card, HDMI Cable, and The Lego Movie Video Game).

Just like with a regular Vita, the unit will be able to Remote Play your PS4, making the box perfect for those who have multiple televisions in their house. It’ll also have access to Playstation Now, meaning for just $99, non-Playstation owners will enable themselves access to a ton of new games. Of course, you can play all of your Vita games too (physical or digital).

Take a look at the announcement from Sony below, and let us know if you’ll be picking one of these up this Fall!