https://www.youtube.com/watch?v=PmxT8aIW2YM

If you’ve been looking for a cyberpunk side-scrolling RPG, then you’ve come to the right place. Dex is trying to blaze its own path on the Xbox One and PS4 by combining RPG fundamentals with side-scrolling action.

Dex tells the story of an AI, Dex, and her quest for the Singularity — a theoretical “event horizon” in which artificial intelligence will surpass human intelligence.

 

Without knowing why, Dex is chased by corporate mercs and gets thrown into a web of intrigue — leading her to question the origins of her own existence. We’re introduced to a trio of hacktivists interested in helping Dex in her quest: the mysterious Raycast, the protective Decker, and the light-minded Tony. Only *you* will get to decide how the story ends.

 

The streets of Harbor Prime offer countless opportunities to fight against dangerous gangs, expose corporate secrets, dive into the depths of Cyberspace, develop Dex’s skills, influence the fate of NPCs, and much more.

 

The outskirts of the city are plagued by crime, poverty and filth. Out there, every day presents a new struggle for survival. The wealthier districts are full of skyscrapers and bustling businesses. Yet beneath the sleek exterior, another war is going on — with powerful corporations constantly at each other’s throats. Woe to those who get caught in the crossfire!

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If you’re interested, you can download Dex now on the Xbox One, and on the PS4 if you’re in Europe. Dex will arrive on the PS4 marketplace in North America on July 12th and is priced at $19.99. A physical copy of Dex is planned to release in the territories and we can expect a Wii U and Playstation Vita version later this year. Until then, have fun!

Retro/Grade ends up winning the award for “I didn’t know that was possible.” It actually had me thinking back to an old episode of The Fresh Prince of Bel-Air where Will Smith had the idea for a book called ‘Celebrity Houses…At Night!” Both ideas are insane and shouldn’t work at all. Somehow, the folks over at 24 Caret Games managed to mash together a shoot-em-up and a rhythm game and have it actually work better than I expected.

 

Retro/Grade has you jump in the role of Rick Rocket who has to restore the space-time continuum before the whole universe is destroyed by the temporal anomaly. The only way you can restore the balance is to play in reverse. Essentially, you are undoing everything that was already played out before you take control. The rhythm part of the equation comes into play in that you have to time your button presses to your shots that are collected as you go in reverse. While doing this, you need to avoid the enemies attacks that appear behind as well as in front of you at times.

Using a crazy neon color scheme, it can be hard to keep track of everything, especially the higher you go in the six difficulty levels. I had a hard time in pro mode due to the colors blending in with the things I was suppose to avoid thus losing track of the shots I was suppose to collect. I didn’t have a PS3 guitar controller to test out but with dexterity and speed you need in order to go back and forth on the note lines reminded me how bad my reaction times are lately. The electro-pop music is charming and I was never in full head-bobbing motion while trying to keep my multiplier up, although I could just use my limited meter to reverse time and correct my screw-ups.

The only thing wrong with this elaborate mix-up of game genres is that there is not enough to keep you engaged past the ten campaign levels. There’s a challenge mode but that just rehashes the same levels with a specific objective for you to do. Even the music seems to sound the same after awhile. Taking a chance seemed to payoff for 24 Caret Games in creating Retro/Grade, it just left me wanting more of its goodness.

Dust: An Elysian Tail hearkens back to a simpler time in the action-RPG genre, where the plot advancement, character development, and exploration factor depended on you. These are all common traits of games released in the era of PlayStation 2, and it’s coincidental that, as Dust is reminiscent of the cult Vanillaware hit Odin Sphere, but without all the pesky chugging while knee-deep in combat. Dust is, in fact, a slicker, leaner incarnation of that excellent hack and slash gem, even if completely unintentional.

 

The whimsical tale begins with Dust, an anthropomorphic fox-like fellow who seems to have lost his memories. The only clue to unlocking them seems to lie in a mysterious blade he apparently summoned — that, and a spunky guardian creature known as Fidget. Together the trio set off to uncover the secrets of Dust’s previous life, and the truth behind the summoning.

Gameplay consists of exploration via side-scrolling segments, separated on the on-screen map into smaller quadrants. As Dust you traipse through different areas fighting off multiple enemies who spawn in, discover treasure chests, and the keys required to open them, and unravel an engaging story that’s well-paced and exciting. Residents located throughout the world can be approached to assign various quests, most of which involve scuttling back and forth between areas available on the world map, collecting items, or recovering lost characters. Occasionally you’ll be faced with some larger-than-life boss encounters and snippets of plot advancement (more often than not preceded by the running of majestic, adorable deer) but for the most part your journey through this Elysian Tail is comprised of hacking and slashing your way to the next level.

In no way is that a demerit against this beautifully crafted adventure, however. It’s very much a breath of fresh air in a stagnant market — the bright colors, fun dialogue, and main cast go a long way to set a lighthearted mood that is still appropriately mischievous and mysterious when necessary, while ingenious in ways we haven’t truly seen since the character interactions of Lunar: Silver Star Story.

Slinging around your blade is immensely satisfying in addition to the multiple combos and special attacks between Dust and Fidget. Cutting through the hordes of advancing monsters is buttery smooth and fluid, eschewing the slowdown from games like Odin Sphere and similar games for a clean and slick combo system where movements are lightning fast and a 1000+ hit chain is realistically conceivable. The higher your chain, the better your reward comes in XP, eventually resulting in another level gained. While the grind may feel like an insufferable chore as far as so many other RPGs are concerned, it never feels as such with Dust. It’s so fast-paced and silky you nearly look forward to encountering throngs of baddies, which is high praise indeed, even if the enemy types do tend to get a bit repetitive.

But it’s not just core mechanics in Dust where it draws so much of its delectable goodness — it’s just genuinely likeable. Whether it’s outspoken Fidget’s thinly-veiled Resident Evil 4 references or Dust’s tendency to blurt out awkward one-liners in the midst of a serious moment, you can’t help but smile at the silliness or let in the warmth you feel exuded from these familiar characters. That’s what keeps you coming back, in addition to the addictive looting, slashing, and storytelling.

Crisp visuals, a fantastic soundtrack, and an impressive campaign make Dust: An Elysian Tail easily the best Summer of Arcade release thus far, clearly ending the promotion with a bang. If you’re looking for an RPG with old-school sensibilities to spend a weekend or two on, Dust must not be missed. In fact, forget the rest of the XBLA Summer of Arcade games — Dust is where it’s at.