Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week:

Hideo Kojima Drama.

Activision delays PS3 & Xbox 360 versions of Tony Hawk Pro Skater 5.

Harmonix putting up fake reviews of Rockband.

Pokken Tournament not doing so well in Japanese arcades.

Assassin’s Creed: Syndicate review emargo’d lifted.

Trillion God of Destruction announced for the west.

Guitar Hero: Live.

Metal Gear Solid 5.

Amnesia: Memories.

Yoshi’s Wooly World.

Fatal Frame.

Pokemon Mystery Dungeon.

FAST Racing Neo.

Geekscape Giveaway’s:

We’re giving away a copy of Tale’s From The Borderlands! Listen to this week’s episode to find out how to win!

This Week’s Listener Mission Objective:

If you could play a Telltale style game based on any property, what would it be?

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@dkraneveldt

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Briefly: All this has happened before, and all of it will happen again.

Yes, the plastic instrument war begins anew this month, with the launch of Rock Band 4 today and Guitar Hero Live on October 20th.

Rock Band 4 may have Guitar Hero Live beat when it comes to release date, but none of the ads I’ve seen for Rock Band 4 have had as much influence on me as this Guitar Hero Live video does.

See, Rock Band 4 looks largely similar to the games that preceded it (though with a much, much larger library this time around), while Guitar Hero Live looks to be doing something completely different, focusing on an actual concert experience with real crowds and real reactions (as well as the social GHTV, which sounds interesting as hell).

In any case, today’s video shows James Franco and Lenny Kravitz duking it out in the game’s ‘Win the Crowd’ mode, which looks like so much fun. Take a look.

https://youtu.be/ev66m8Obosw

So, are you looking forward to the resurgence of these instrument-powered titles? Or is this a niche that would wish would stay dead?

Join Derek and Shane as they discuss the last week in video games!

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This Week:

Destiny 2.0.

Destiny V Marty O’Donnell lawsuit resolution.

Destiny story cut two months before release.

Destiny: The Taken King Live Action Trailer sucks.

Pokemon GO announced.

Apple TV with game support is here.

DOOM custom map creator looks awesome.

Pikmin 4 announced.

Metal Gear Solid: The Phantom Pain.

This Week’s Listener Mission Objective:

What is your favorite Playstation memory of the last 20 years?

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@dkraneveldt

@InuJoshua

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@shaneohare

With the largest expansion to Destiny just FIVE days away, Bungie and Activision have just dished out this brand new live action launch trailer for The Taken King. Check it out!

https://youtu.be/RpDLxs8z08A

The Taken King plans to bring a GIANT amount of content and story to the game, and extra story is what Destiny desperately needs. The expansion was preempted by a big ole’ update this week introducing the new core changes to the game, as well as adding Nolan North’s performance as your Ghost sidekick.

There isn’t much to say about the trailer. I PERSONALLY feel it falls a tad short, especially considering some of the AMAZING live action trailers that have come out of Halo. I blame Activision, the music (much like the Led Zeppelin from the previous live action trailer) just doesn’t fit the Destiny universe. This all makes a lot of sense considering what was learned during the Marty O’Donnell lawsuit.

Destiny: The Taken King hit’s store shelves next Tuesday, September 15th and is available on all platforms where you can find Destiny! 

With the music game revival only a few months away, are you anxious to get your hands on the upcoming Guitar Hero Live? Well, if you’re near a Best Buy, you just might be in luck!

Activision announced that they have partnered with Best Buy to bring their newest rock and roll experience to over 120 stores for two days only! On Friday, July 24th from 3-8 PM, and Saturday, July 25th, from 10 AM to 5 PM, you and your friends can head on over and rock with this re-imagined guitar playing experience.

We got to play GH Live at E3 and were impressed with the strides it was taking to differentiate itself from past games, so trust me when I say you’ll definitely want to see all of these changes in action. The main game is set to release on October 20th in both a single guitar bundle for $100, or a two guitar set for $150. Unlike the upcoming Rock Band 4, past instruments WILL NOT be backwards compatible, so you’re going to have to commit to some new accessories, which is understandable since Live is meant to be a brand new experience.

You can find the full list of participating locations here. Can we expect to see you headbanging at Best Buy this weekend?

Source: Gamespot.com

Right before Comic-Con, Activision announced that the annual Skylanders Dark Edition will have versions that include Dark Donkey Kong and Dark Bowser for Nintendo platforms. If this isn’t a big enough nightmare for Amiibo and Skylanders collectors alike, it seems as if Dark Bowser will be a Toys R Us exclusive if the company’s Twitter is anything to go by.

Exclusive to the Wii version, (as in, not the Wii U,) it’s been hinted at that this last gen version will be a separate game from the traditional adventure/platformer format featured in most entries in the series. For those keeping score, if you want every figure, you’ll need to buy SIX starter packs, which would include the standard Wii U version, the 3DS or Wii version, the Wii Dark Edition, the Wii U Dark Edition, the standard game on non-Nintendo consoles, and their Dark Edition. I mean, Amiibo inclusion is awesome and all, but with Activision’s understandable refusal to sell DK and Bowser on their own due to potential consumer confusion, (since they’ll only work on Nintendo copies,) and this announcement of so many versions, is it worth it in the end?

Oh well, there’s always eBay. Pre-orders for the Wii Dark Edition open this week. What say you, reader!? What are your thoughts on the influx of Skylanders: Superchargers content?

DarkBowser

San Diego Comic Con is in full swing, and the folks over at Activision and Sony have a major treat for us. They’ve teamed up to give attendees a hands on experience with Call of Duty: Black Ops III multiplayer and an incredible escape room puzzle. On Wednesday night, Juan Carlos and I got a sneak peak at the newest addition to the Zombies feature and even attempt an ‘escape room’ puzzle.

The giant Call of Duty tent was brightly lit, and oddly enough, Jazz music could be heard coming from the lot. We immediately noticed the out of place motif, as the staff were all dressed in 1940’s clothing. Flapper girls and tramps checked us in and lead us to the press area, and we found the source of the Jazz music. A live freaking band was there playing music that would sound perfectly placed in a speakeasy.

Shortly afterwards we were called into the experience. Each attendee was handed either a tarot card or a book of matches, and separated into two groups. The entire room was decked out with posters advertising a boxing match and a mystical magician named Nero.

A couple of the developers from Treyarch came out and gave us a sneak peak at the new, bigger, better Zombies mode. It’s called Shadows of Evil, and takes place in a pre war era. The trailer we saw introduced us to the four playable characters. A boxer who rigged a match, a showgirl who murdered a producer, a private detective who was after some criminals and the magician Nero who killed his wife after she racked up an untold amount of debt. All four of the characters were soon kidnapped by an unseen evil sounding voice. It was really interesting to see a narrative being brought to the game mode, especially one as unique as this.

When the Treyarch team was finished, one of the actors gave us the run down of what we would be doing next. The two groups would go into separate rooms, and we would have 8 minutes to solve the puzzle and get out alive. Juan and I walked into what seemed like Nero’s study. A couple of chairs, a fireplace, a piano, and a book case were about the room. In the corner was a locked item box that we needed to find the combination to and get in.

Soon it was time to begin, and when the clock started a bunch of zombies busted through the fireplace. I screamed like a little girl. Everyone began to scatter. I ran over to the piano and started to rifle through the sheet music looking for some sort of code. I opened the piano chair and found a four digit number that didn’t open the lock. Another person came running over with a piece of the set that had a similar four digit number on it. We soon realized that these were most likely asset tags for the props department of where all the stuff came from. Someone on the other side of the room came running over with four playing cards that all had Playstation buttons drawn on them. We soon figured out the order and opened the item box. Inside was a pair of boxing gloves, and we were then instructed to find something “Not of this world” and put it in the box. The group found a remote control in the corner and placed it in the box and we were out in time.

Afterwards we headed into the Playstation truck and played a few rounds of Black Ops III multiplayer. The game feels extremely tight. The sheer amount of customization you have access to is astounding. The free running and double jumping play very well. It was surprising how much I enjoyed playing a shooter on a console. It was very on point.

Call of Duty: Black Ops III hits stores November 6th. You can give the Shadows of Evil experience yourself here in San Diego. No badge needed!

IMG_20150708_200956

It’s well documented that back when Destiny launched in September, the ambitious first person shooter looked to create a universe that grew as time went on, while connecting players in ways that hadn’t been seen on a console before. Yet, many reviewers and gamers alike felt like the game in its base state had under delivered on its promises, with repetitive missions and limited multiplayer functionality. As we approach the first year of the game’s life, its subsequent updates and add-ons have improved the game substantially, but Activision is hoping that The Taken King, Destiny‘s first full fledged expansion, will serve as the bridge between bringing back old players while recruiting new ones. Based on what we’ve seen so far, it might have enough content to do just that.

Destiny TTK E3 Screen 1

Hoping to feature a much stronger narrative compared to the main game, The Taken King revolves around Oryx, a god like being who looks to destroy the guardians with his army of Taken, reanimated and corrupted versions of the dead. On top of Taken versions of returning enemies, you’ll also have to square off with other Guardians who were killed in action, forcing you to go against enemies with your abilities.

Luckily for us Guardians who didn’t suck enough to get killed, the expansion will give us an extra advantage thanks to the new weapons and sub classes that are being added. With gear that now goes up to level 30, we’ll need to be armed to the teeth if we hope to take down Oryx. In addition, Titans, Hunters and Warloks each get new classes to expand their abilities. First, Sunbreakers will give Titans a flaming hammer that lets them take out surrounding enemies with ease. Nightstalkers allow Hunters to live up to their namesake, granting them an energy bow for long range kills. Lastly, the Stormcaller class brings rains down lightning on the Taken, courtesy of the Warlocks and their newfound ability to manipulate electricity. Then again, if all you want to do is shoot stuff, there will be two new weapon types for you to go to town with!

Destiny TTK E3 Screen 2

From the brief footage we saw of The Taken King in action, it’s not hard to see why this might be what converts doubters into faithful Guardians in no time. With a deeper story, more raids, stronger weapons and armor, sub classes that expand on the standard abilities, and new enemies to test your mettle, it’ll be interesting to see how the expansion changes the game when its released in September.

What are your thoughts on The Taken King so far? Sound off below, and check back in with us for more E3 coverage as its released!

Is it safe to say we can add one thing to the things that are guaranteed in life?  Along with death and taxes, an annual Call Of Duty is essentially a given at this point. When approaching an annual franchise such as this, the question that surely comes up is how to make it different from its predecessors while keeping the foundation of the wildly popular title intact. In Call Of Duty: Black Ops III, Treyarch seems up to the challenge, integrating some futuristic tech and insane, new abilities to the battlefield. At E3, we checked out the combat in the campaign to find out how much war has changed this year.

While the Black Ops sub series has typically focused on past wars like Vietnam while the main series shifted from WWII to more futuristic settings, this third game decided to play catch up. Taking place in a ruined future, your squad consists of a cybernetic team of enhanced soldiers with some powerful abilities to combat the army you’re up against. Featuring both split screen and online co-op play, each character can be fully customizable, including character creation options in campaign. Once the appearance is set, the load outs and abilities determine their offensive capabilities, which obviously affect how you approach battles.

Call Of Duty BLOPS 3 E3 Screen 1

On that subject, battle felt so much different compared to past games, Most COD games revolve around shooting, taking cover for about five seconds until your bullet wounds self heal, then pop out of cover to do it all again, with the occasional gadget or heavy weapon to mix things up. In Black Ops III, the team is looking to change that mentality, thanks to what’s being called the Cyber Core. This function allows players to change their abilities, tools and attacks on the fly, some of which are so crazy, you’ll wonder if you’re still playing Call Of Duty! From what we saw, soldiers will be able to remotely hack turrets and drones, point at enemies and make them explode Frieza style, ride mechs, destroy mechs, summon insects to tear enemies apart, sprint across the map to punch people out at high speed, and even drop a spiked disc on foes to rip them to shreds! What game is this again?

With friends being able to join your story combined with all of these new powers, the game had to evolve to compensate as well. One of the most noticeable changes was how big the campaign map on display was. Enemies were pouring out from all sides, making it easy to become overwhelmed. Abusing your new tools is a must, since the fights just seemed to flow so much better when the entire team was pulling their weight. Much more preferable over the typically useless AI, Black Ops III has a real chance of being the game to play with all your friends.

Call Of Duty BLOPS 3 E3 Screen 2

While this is one of the last things I expected coming in, I left feeling like this year’s Call Of Duty has a chance to be one of the biggest surprises of the year. It’s not every day that a long standing franchise changes its features up to such an extent, but I’m hoping that the risk pays off for the folks at Treyarch. Combining the campaign with the return of Zombie Mode and the online multiplayer that we’ve come to expect, and it looks like even the most seasoned soldiers will have to stay on their toes when Black Ops III releases this holiday.

As a huge fan of rhythm games, even I was exhausted from the constant Guitar Hero releases in the mid to late 2000’s. Between GH and rival series, Rock Band, the over saturation of a suddenly hot genre led to both series’ fading away as quickly as they rose to prominence. While the good folks at Harmonix seem to be playing it safe with their next effort, complete with backwards compatible instruments on Xbox and nearly their entire back catalog available as DLC, the team at FreeStyleGames, (primarily known for their DJ Hero games and Sing Party for Wii U,) is going back to basics. With a brand new, six button guitar, an original interface that uses real, first person stage footage for certain shows, and a total revamp of the traditional playlist, Live surprised me with the drastic shift its taken compared to its previously successful formula.

Starting with the guitar, if you’re expecting five colored buttons, you’re going to be in for a shock. The only frets this time around are six buttons at the top of the neck, three that go sideways and three more right under them. To say it’s an adjustment to play is an understatement, since even a Guitar Hero veteran like myself was having trouble with even the most basic songs. Thankfully, Star Power, (now called Hero Powers,) was still there to bail me out after hitting a series of particular notes in succession. In terms of the core game play though, it’s about what you would expect. Adding a fret-less strum, as well as single and double frets for a total of 10 possible inputs, difficult songs can get very complicated. My only complaint with the new set up is would be that hitting double frets, (holding the top and bottom buttons on the same column,) took special effort, not feeling intuitive at all. Then again, it will probably take more than 10 minutes to get used to the guitar, so maybe I just suck. We’ll reserve final judgement for now.

Guitar Hero Live E3 Screen 3

Consisting of two main modes of play, the equivalent to a career section would be the Live Mode. Taking place in first person, you’re tasked with touring with a band, performing whatever songs are on your crew’s set list. The crowd responds to your performance in real time, so what might start as cheering  can quickly turn into a sea of insulting signs, trash thrown on stage, and a verbal lashing from your band mates. As you’d expect, progressing leads to new songs and venues, but this time, with the intention of creating an authentic on-stage experience.

TV Mode on the other hand, can’t really be compared to any other modes of play. Consisting of three sub modes, (or channels in this case,) which consist of a themed channel that cycles different genres, a new music channel that rotates the game’s newest releases, and premium channels, sections where you’ll play special sets. The first two modes constantly change, going through a one hour rotation before the set lists change, keeping new music flowing at a constant basis. Premium on the other hand, isn’t just a title, since some will use never before on stage footage from the actual band that the challenge is based around. As in, footage which was recorded during their performances in first person just for this game!

Guitar Hero Live E3 Screen 1

In these modes, the game is always running, even when you’re not around. Songs continue to play on each channel, and selecting them through TV will throw you into the song at whatever point it’s at when you start. As you perform, you’ll be automatically thrown into matchmaking and compared to other players who play at a similar level. Scoring high, reaching certain combo goals, (which is much easier to see thanks to the glowing notes that signify each multiple of 50,) and completing other challenges unlocks more EXP and bonuses, with even more content being offered at the Premium section.

Speaking of, knowing how much potential Premium holds, the game is also going to make you work for the right to play it. Premium challenges can only be played by spending in game currency that’s earned through other modes. All of the game’s newest content will be debuted on this channel, so any new DLC will likely be centered around a specific band or theme, forcing players to go head to head at songs no one has played before. Serving as the mode that yields the most unlockable content, highest EXP bonuses and exclusive, timed items, the devs want you to constantly check in to see what new challenges await. After all, once some of these in game items are gone, they’re gone for good, and WILL NOT be sold as future DLC, so you might want to make sure your guitar skills are up to snuff when the time comes around.

Guitar Hero Live E3 Screen 2

As EXP is earned, it can be used to customize your equipment, unlock new note highway designs, and even obtain other Hero Powers. With it’s current system, you’ll be able to adjust the game to cater to your play style, so if you want your guitar to earn more points per note, carry more Hero Power, raise its maximum multiplier or reach higher multipliers with fewer notes, it’s all yours to upgrade! How this will affect online matches is unknown, but we trust that there will be a level of balancing included when the final game releases. Outside of game play, special channels will open up that features music and genres that you tend to play most often, so you’ll rarely be stuck playing songs you don’t like! It’s clear that this could be the most customizable rhythm game to date, which we’re very excited about!

Now, to the most controversial part of what makes Guitar Hero Live stand out. The good news is that you will never have to pay a dime for DLC. After it debuts in the Premium Channel, the newest songs will eventually be cycled through the normal channels, depending on genre and band like the normal songs. But what if you don’t want to play randomized channels and want to play whatever songs you want on demand? This is where the pay wall comes in. During normal progression, you’ll unlock a separate currency called Plays. Each Play can be exchanged for the right to play any song, DLC or otherwise, at your choosing, including customizing a playlist in exchange for multiple Plays. If you run out however, you’ll have to pay out of pocket for more. And what about those times where you have a group over who wants to try everything? In these cases, unlimited passes can be purchased, which give you access to the full library to play as much as you want for a limited time. New challenges cycle through on a regular basis, so there will never be a time where Plays can’t be unlocked  for free, but this might not bode well for those who want to play what they want when they want.

What I took away from my time with Guitar Hero Live is that it’s looking to be more ambitious than I ever expected it to be. With a new guitar, new note chart, fully customizable game play, some impressive on stage technology and a completely different approach on the standard DLC model, we’re excited to see what the future holds for the former franchise’s comeback tour!

Retailing at $99.99, look for Guitar Hero Live this October.

As with the previous iterations of the Skylanders series, the upcoming fourth game in the series, Trap Team, is bringing a brand new type of character in the form of Trap Masters. While not as big as giants, yet still dwarfing the Swap Force and regular Skylanders, the Trap Masters do increased damage to bosses, as well as using their translucent, Traptanium weapons to break through obstacles that only they can open. Since we played the game at E3, even more playable figures have been put on display. Naturally, that meant we had to give them a spin at Comic Con, bringing a few surprises along the way.

Snap Shot

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Everyone should get well acquainted with Snap Shot, since he will be the default Trap Master to come with every copy of Trap Team. This water Skylander uses his giant bow to shoot water arrows at enemies from afar, dealing big damage in the process. When up close, he uses his brute strength to knock back enemies with the bow, becoming effective at both long and short distances. You didn’t think the weapon was just for show, did you?

Wildfire

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The fire lion that proves a flame shield can be used for more than just fending off Internet hate. Coming packaged with the Dark Edition, and having what is easily my favorite Skylander design thus far, Wildfire imposes his will by rushing down foes by charging through them with his shield at the ready. Otherwise, he dominates with his powerful punches, making the villains wish for the safety of a trap.

Wallop

image (6)

Wallop seems like the typical Earth Skylander, using a pair of Traptanium hammers to pound away at enemies and the environment alike. Somewhat resembling a more humanoid Tree Rex, Wallop was the first one to look a little more friendly, and not deathly serious like the previous two. While powerful in his own right, he didn’t show off too much in the demo that hasn’t been done numerous times with other characters. Between other Earth characters like Rubble Rouser and Granite, I think we’ve pretty good in the hammer wielder department. Still, the figure itself looks pretty sweet!

Gearshift

image (8)

If you’ve been anywhere near a Skylanders section in your favorite electronics store, you’ve surely heard of Gearshift, with a pre-order drive that’s nearly as aggressive as the one for the game itself. After playing with her, it’s more than worth the deposit. She’s easily the most fun I’ve had with an individual Skylander, and I’ve played them all! This Tech Trap Master uses her giant gear for attacks, but it can transform into three different forms. The standard one is like a hula hoop, attacking enemies in her immediate radius. From there, the gear can break off into twin blades, inflicting damage to enemies in front of her, or transform into a whip, giving her mid range attacks. With such versatility, it’s no surprise why she’s the most exciting Skylander to arrive in a long time.

Gusto

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The rotund genie of the Air Element brings a level of strength not typically seen with characters of this element. His oversized boomerang works in multiple situations during battle, allowing him to either swing or throw the weapon, (obviously, since, you know… Boomerang). These options more than make up for his slow speed, and his charming design will surely make him a favorite when he’s released.

Krypt King

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With a name like Krypt King, was there any doubt that he would be the Undead Trap Master? Looking like Chop-Chop on steroids, Krypt King battles with his giant sword to subdue the villains, which makes since considering he’s a giant suit of armor. While his design is all kinds of awesome, his slow speed and the secondary haze ability that seemed all but useless made him my least favorite of the set on display. Upgrades in the later game will surely alleviate this, but so far, I’m not ready to bow down to the king just yet.

That’s it for the Trap Masters, but that doesn’t mean that there weren’t more standard characters on display to collect. Figures like Chopper, (a tiny T-Rex with propellers attached to his back), Funny Bone, (a skeleton dog that resembles a dead Hot Dog), and Food Fight, (living lettuce with a tomato bazooka who will be included with starter packs), will continue to add so many more game play options… As well as figures to buy. And that doesn’t even include the villains to trap, like Sheep Creep, a heinous foe who is literally a sheep with rockets strapped to his back. But of course, they need trap figures to capture. Oh, our poor, poor bank accounts.

Will you be ready to join the Trap Team when the latest Skylanders title arrives on October 5th?

San Diego Comic Con played host to the latest Skylanders panel, featuring new details on the upcoming Trap Team. A questions that’s been asked since E3 is, if Trap Team won’t have any new Lightcore figures, (variants that would light up and feature different poses), but is planning to release about 50 new figures, how will they fill up that huge number? Will, it looks like we might have got our answer, thanks to Eon’s Elite.

Essentially reprints of select characters from the original game, Spyro’s Adventure, complete with the same poses as the figures that started it all, Eon’s Elite will consist of eight figures, each designed with metallic paint, a gold base, and a 3D background, which looks a lot like a themed screen behind the character. This premium line is likely to add even more incentive for collectors and gamers alike to open their wallets. Gotta buy ‘me all!

When in game, these variants will earn upgraded and grow three times as fast as regular characters, making them easier to level up again if you already maxed out the standard versions. Or you could just take advantage of the boosts they offer and plow through the enemies of Skylands! While Spyro and Chop Chop are the only two revealed so far, it’s almost a sure thing that fan favorites like Stealth Elf and Cynder will make the cut.

Love it or hate it, Skylanders continues to find ways to entice the kids, (and the kids at heart), to want to keep on collecting. But with current figures ranging between $9.99 and $15.99 at retail, even at the low end, a full Trap Team set will cost $500 on top of the game. Between this, Amiibos, and Disney Infinity 2.0 appealing to the Marvel fan in us, this is shaping up to be a very expensive holiday season.

Does anyone else plan in picking these up? While you mull that over, check out our E3 impressions of the game here, then check back for our first look at some of the new Trap Master characters that were on display.

When you think of Skylanders, you’re likely to think about the second mortgage you have to take out to buy each of the new figures every year. Especially with yesterday’s Dark Edition announcement, it’s clear that Activision is still finding new ways to keep the interest, (and the cash), of the Skylander faithful. But what if the series actually found a way to save you money? Preposterous!

Yet, that’s exactly what’s happening with Wii versions of the upcoming Trap Team, because anyone who purchases the game for Nintendo’s last generation console will be able to redeem a FREE digital copy for the Wii U. And yes, since the news was made public, it has since been confirmed that this will include copies of the Dark Edition as well, making this an easy decision for families who either own a Wii U, or are looking to upgrade.

This isn’t the first time the Skylanders franchise has thrown a bone to the Wii U. Just last year, an exclusive, golden Swash Buckler figure was included with special Swap Force console bundles just in time for the holiday season. Between this news, last year’s support, and the many titles that have been made available in the past year and a half from Activision, it’s looking like the company is one of the few third parties to continuously support the Wii U, which in my humble opinion, is great for everyone involved.

What does everyone think of the news? Has it affected your console of choice when Skylanders: Trap Team launches on October 5th?

In a move that will likely surprise absolutely no one, Activision has announced that the upcoming Skylanders: Trap Team, the fourth game in the title that started the “toys come to life”, craze, will receive its very own limited edition.

Titled the “Dark Edition”, Trap Team seems to be following very closely in the footsteps of its predecessor, Swap Force. Each package contains Raider colored versions of the standard pack ins, which include Snap Shot and Food Fight in addition to a Life and Water trap. Coming exclusively to this version however, is this badass looking fire lion, (appropriately named Wildfire), and a black Kaos trap, designed to capture the longtime series antagonist. The package will retail for $99.99.

Collectors are sure to eat this up, and I know plenty of people who wouldn’t mind dropping the extra cash for the alternate colors and bonus figures. Having said that, I REALLY hope this trap isn’t the only way to capture Kaos. The ability to do so has been a big selling point after all. And it’s too bad that they didn’t decide on some other gimmick, since we already got Dark Spyro and Dark Eruptor from the 3DS versions and a Dark Edition of Swap Force. I mean, aren’t there any other ideas other than painting them black? I sense a Rolling Stones song in the distance…

There’s no word as to whether or not this version is a Toys R’ Us exclusive in the same manner the last limited edition was a GameStop exclusive, or if we’ll be able to purchase this from any retailer that we please. But with Disney Infinity brining in Marvel and Nintendo tying their Amiibos to Smash Bros, Skylanders will have more competition than ever when it comes to your toy buying dollar. Let’s hope the game continues to build on its much improved prequel to stay strong in the public eye. See, folks? Competition at its finest!

Do you plan on sticking with Trap Team this holiday, and if so, are you going with the Dark Edition? The Skylanders’ latest adventure will be available for every major platform when it releases in October.

Briefly: Activision today debuted a new gameplay trailer for this November’s highly anticipated Call of Duty: Advanced Warfare.

The game was first revealed with a Kevin Spacey-starring trailer a few weeks back. Today’s nine-minute video takes us into the game’s “Induction” campaign level, which follows a group of US Marines as they drop into the battle lines of Seoul, South Korea.

I’m not really a Call of Duty fan, but this looks pretty cool. Take a look at the trailer below, and let us know what you think. The game hits every console ever (not really) on November 4th.

Briefly: This year’s iteration of Call of Duty has been revealed, and it actually looks quite a bit different than what we’ve seen before (at least within this series). It also looks as though it could act as Titanfall‘s non-existent single player campaign… so there’s that too.

It also stars Kevin Spacey, in the role that Kevin Spacey does best: bad guy.

As you can see from the trailer below, Advanced Warfare boasts some pretty impressive visuals, especially once we see Spacey’s insanely accurate, unmistakable face.

Take a look at the trailer below, and let us know what you think. Call of Duty: Advanced Warfare hits store shelves on November 4th.

Briefly: The Amazing Spider-Man 2 has been delayed on Xbox One.

The rumour first broke when NeoGAF noted that the Xbox One version had completely disappeared from the game’s official site official site. Now, Activision has released an official statement:

“We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One. Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on April 29, 2014 as previously announced.”

It’s a very strange postponement. With the game’s launch less than two weeks away, shouldn’t The Amazing Spider-Man 2 have gone gold some time ago?

In any case, if you’re wanting to pick up Beenox’s latest tie in, you’ll have to grab it for a different console, at least for now. We’ll let you know as soon as we hear more!

Briefly: As repetitive as it could sometimes be, I was a big fan of Beenox’s video game adaptation of The Amazing Spider-Man. Swinging through a high-definition New York with Arkham City style combat was a blast, and as the game’s light plot was leaps and bounds ahead of the film (which isn’t saying much), I kept coming back for more.

The Amazing Spider-Man 2 video game was announced all the way back at New York Comic-Con, and Activision has just launched a new trailer for the title. The new footage definitely shows the graphical leap from the first title, and this trailer focusses on the myriad of villains featured in the title.

As longs as The Amazing Spider-Man 2 features more variety than the first title, we’ll be in for a fun ride (again, swinging through the city was cool, but the city simply had nothing to do in it). Take a look at the new trailer below, and let us know if you’ll be picking it up! The title will launch on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, 3DS, and Windows on April 29th!

Since its existence was made known to the public, it feels as though all eyes have been on Titanfall for a variety of reasons. Maybe you’re excited for it because it’s the first from title from Respawn Entertainment, a team made up of former Infinity Ward developers who left their famed Call of Duty franchise due to a very public spat with Activision. Or maybe it’s because you want to see if having a blank canvas can allow the team to revolutionize the first person shooter genre as they’ve done in the past? Of course, it might be as simple as hopping aboard the hype train since the game has been heavily pushed as the flagship Xbox One title since well before the console was released. Regardless of why you’ve been following this giant robot free for all, the million dollar question is whether or not Titanfall lives up to the hype.

Rest assured, the game is fantastic!

The hook behind Titanfall is the ability to control giant mechs, as well as highly mobile pilots in a multiplayer arena like environment. In this aspect, it far from disappoints. Matches consist of two six player teams that go head to head in an all out battle; each of the six team members control pilots, who are soldiers who can be customized with weapons, abilities and gear that’s a mix of standard military weaponry, (such as grenades, shotguns and sniper rifles), and futuristic, more imaginative tools, (like a jet pack that allows double jumps and wall running for easy maneuverability, stealth camouflage that makes you harder to see, and the smart pistol, a weapon that instant kills any enemy that it locks on to). In typical FPS fashion, playing more will level pilots up, which unlocks even more gear to play around with. Most notably, reaching a certain level also earns players Burn Cards, one time use perks that give pilots stronger weapons or tactical advantages that last until their next death.

Titanfall Review Screen 2Pilots are dangerous in their own right.

Of course, we can’t mention gear without the game’s namesake. After a certain amount of time passes, (which can be shortened by accomplishing tasks such as kill streaks), pilots can summon their Titans, the giant mechs that got everyone to care so much about the game in the first place. A ton of depth has gone into ensuring that controlling these behemoths feel like an experience all its own. Almost acting as a separate type of soldier, each one can be equipped with their own weapons and abilities, which includes a magnetic shield that catches enemy bullets and launches them back at whoever you’re kind enough to send them to, or a nuclear detonator that sends your robot into suicide mode when its health is depleted, taking anyone in its vicinity out with it. Despite all of these delightful ways to take out the other team, the Titans never feel overpowered, and more like a temporary way to boost your kill count before it’s inevitably destroyed. Players even have the option to make their Titan go into auto pilot mode and either have it guard a position, or follow wherever you go, so jumping straight into the machine isn’t always the most viable option to go with. Kudos to Respawn for balancing the game in a way that makes pilots just as deadly as the Titans in the right hands, making sure that matches never turn into a game of “Press Titan To Win.” My only real complaint is that three types of Titans are too few, but it’s a minor detail compared to the different loadout combinations you can choose for each one.

Titanfall Review Screen 1Just taking my Titan out for a stroll.

Each of the game’s nine maps are fairly large, making the six-person team limit seem like it might be more of a chore to track opponents down. However, each game feels like all out war thanks to the grunts that litter the field, making the maps feel just crowded enough to keep you on your toes. These computer controlled foot soldiers don’t have any of your cool stuff to work with. Sadly for them, all they have is a weapon and their wits, which doesn’t count for much since they seem to stand out in the open often for easy points. That’s not to say they’re not dangerous though, because taking them lightly can lead to an unexpected death if their numbers are large enough. Aside from their terrible AI, I felt that they brought an interesting dynamic to the game. While they do award you with small amounts of experience, bonuses and earlier access to your titan when defeated, doing so will usually reveal your position on the map to the enemy. Oftentimes, I found myself holding off on killing grunts so I could stay hidden from human opponents, or even used my own grunts as cover so I would know if an enemy was near once they targeted my “friends” first. It’s moments like these that really make the game stand out from the typical shooter currently on the market.

Titanfall Review Screen 4That, and the parkour. The parkour is awesome.

With so many aspects that have went into the game, it’s all for nothing without a slew of interesting game modes to play with. Despite all of the praise for the game’s features so far, this area is where the game is at its weakest. As noted in the months leading up to release, there is no single player content outside of the optional training mode, and there’s no local multiplayer at all. As of launch, Titanfall has five game modes across fifteen maps. Three of the five are your run of the mill modes with Pilot Hunter, a fancy term for Team Deathmatch where killing pilots is the only way to net points, Capture the Flag, forcing teams to grab flags at the heart of the enemy spawn point and relaying back to their own base, and Hardpoint, where teams fight to control and defend specific points on the map, accumulating points for the amount of time they own each spot.

Aside from those FPS staples, the other two modes are Attrition, which is basically Pilot Hunter with additional scoring, giving teams points for killing Titans and grunts, and Last Titan Standing, where pilots start off in their mechs with the winning team being the one with the… last Titan standing. If your titan is destroyed, your pilot can still fight. If your pilot is killed, you don’t respawn until the next round starts. None of these are exactly setting the world on fire since they’re so similar to the other play types, but I found the most interesting aspect of play to be in the campaign mode.

Titanfall Review Screen 3Sending back enemy bullets is great fun, even when you’re capturing flags. Again.

Now I know what you’re thinking. “You said there’s no single player! I’m going to comment about how stupid you are!” Hold on there you eager beaver. Campaign is still multiplayer, but this time, it’s within the very loose context of a story. Each team is part of either the “Militia” or the “IMC”, who fight across nine maps that play in a preset order with specific game modes. The campaign takes us through an exciting tale of redemption, desperation and betrayal that will make you… hell, who am I kidding? The story isn’t very good. Aside from a small amount of dialogue, the scenarios don’t even change depending on who wins. The biggest reason to limit yourself in the campaign instead of having it your way in classic play is that finishing each faction’s story is the only way to unlock all of the titans. I almost feel bad running it down so much since I think blending a campaign with a multiplayer game is an incredible idea, it just doesn’t feel like anything more than an afterthought.

However, when it comes to the merits of a game, the ultimate measure is how fun it is to play. In this department, Titanfall is an incredibly addictive experience with plenty of fresh ideas that even has someone like me, a person who has been burnt out of FPS games for years, playing for hours on end. Everything from the titans to the mobility of the pilots and the inclusion of grunts make it one of the most fast paced, varied shooters in years. It’s biggest sin is that there’s just not enough to do with all of these fancy new ideas. We’ve been capturing flags and fighting to the death for years, and throwing parkour and mechs into the mix doesn’t change much. What’s worse is that they had a great idea with the multiplayer campaign mode, but it feels almost pointless when it acts nearly identical to the standard play modes.

The value of an online only game relies on the community’s eagerness to play, so at this point, it’s impossible to tell. As it stands though, it’s hard to see most players sticking around for months upon months with so few unique modes to play, essentially forcing owners to rely on future DLC to extend interest. With that said, Titanfall is a fantastic step in the right direction and has the potential to become the next turning point in the evolution in the FPS. It’s just not there yet.

The Positives And The Negatives

+ The nimble pilots and towering Titans add a ton of gameplay options while somehow remaining balanced.

+ Inventive weapons, gear and perks.

+ Computer controlled grunts add an extra layer of strategy to the typical FPS formula.

– Five game modes seem like too few for a multiplayer only game, especially when they’re either the typical fare, or cut from the same cloth.

– Three Titan types are too few.

-While the multiplayer campaign is a great idea, its execution is… yeah. It comes off feeling like an afterthought.

Final Score: 4/5

Briefly: As repetitive as it could sometimes be, I was a big fan of Beenox’s video game adaptation of The Amazing Spider-Man. Swinging through a high-definition New York with Arkham City style combat was a blast, and as the game’s light plot was leaps and bounds ahead of the film (which isn’t saying much), I kept coming back for more.

The Amazing Spider-Man 2 video game was announced all the way back at New York Comic-Con, and Activision has just launched a new trailer for the title. The footage likely comes from the next-gen (now current-gen I suppose) version, as the graphics are substantially better than the first game.

As longs as The Amazing Spider-Man 2 features more variety than the first title, we’ll be in for a fun ride. Take a look at the new trailer below, and let us know if you’ll be picking it up! The title will launch on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, 3DS, and Windows this Spring!

http://youtu.be/NUXS8c5QatQ

With Infinity Ward back in the driver seat for this year’s Call of Duty title, hopes are high that innovation and changes were abound for the better with Call of Duty: Ghosts. After Treyarch’s success with Black Ops 2, with its branching story path, new gameplay mechanic and complete overhaul of how we play multiplayer in this series, Infinity Ward decides to ignore those refreshing changes does an overhaul of their own. These changes, however, might be too drastic for most.

What we expect from an Infinity Ward single-player campaign is a lot of explosions, grandeur set pieces with extravagant action that keeps the dopamine drip going all the way to the end. Call of Duty: Ghosts tries to step out of this expected role but falls back on some of these traits from the past.

Call of Duty: Ghosts

The story starts off strong with how fast things escalate from a campfire story about super soldiers called ‘Ghosts’ spun by a father with his two sons listening intently, to all hell breaking loose within the first ten minutes. A weaponized satellite has been hijacked by The Federation and its payload of destructive missiles are released upon North America before soldiers can destroy the satellite in space. The story jumps to ten years later, when you see the two sons acclimated to the soldier life, protecting the wall surrounding what is left of North America from The Federation. The further you get into the story, the more things become less clear as to what, or why things are happening, making it hard to care about the characters involved.

Call of Duty: Ghosts

Not enough was done to build an environment past the family hook to really make the story stand out. Everything felt slower with progression in each chapter of the campaign in Call of Duty: Ghosts. The core feeling of a Call of Duty title was here, though being so acclimated to the non-stop action in previous titles was a big change for me. You’re supposed to be these mythical Ghost soldiers that put fear into all that oppose you. Instead, the firefights that break out at every encounter have that distinct action from the Modern Warfare and Black Ops series. If I am to be this feared entity, stalking the shadows and defeating all in my wake, why doesn’t the gameplay match this?

Call of Duty: Ghosts

Another thing that was off in the campaign of Call of Duty: Ghosts was Riley, the faithful dog to the two brothers. All the marketing done to get people hyped up to have a dog companion was for naught. After a brief stint having Riley by your side as well as playing as him, Riley is nowhere at your side until near the end of the story. So much for man’s best friend. With how enjoyable it was to be in the paws of Riley, running down enemy soldiers as they scream for their lives, it would have been nice to see more of this throughout the campaign.

Having played both the Xbox 360 and PC version, I can say that whatever system you decide to play Call of Duty Ghosts on, you’ll be happy with how great the game looks. Although you can see the game engine showing its age, it has at least aged well. I don’t think Infinity Ward or Treyarch can squeeze any more from this engine, so I hope in the future a new engine is utilized. Of course on PC you will see sharper images, better shadows and lighting, as well as more particle effects than the current-gen consoles.

Sadly, what you will also get on PC is a buggy experience. Cutscene audio dropping in and out, screen tearing with vsync on or off and frame rate drops are some of the issues that plague me as I played in single-player and multiplayer. Although there is a list of things found by the community that will fix these issues, some are reporting that they’re still having trouble with Call of Duty: Ghosts. Since Infinity Ward is usually quick with the patches, we can only hope that a fix is released quickly.

Call of Duty: Ghosts

Multiplayer has some drastic changes that seem to go backwards from the direction Call of Duty was headed. Gone are COD TV, CODcasting, theater mode, party games mode and league play. That is a lot of features stripped out for Call of Duty: Ghosts. Also missing are Hardpoint and HQ modes in the public playlists. League play is replaced with Clan vs Clan mode in which you can create or join a clan and take them to battle against others to climb the leaderboards. Whereas league play let individuals play in a more competitive environment with certain rulesets, Clan vs Clan is team only. I loved jumping into league play to see just how good I was against other competitive players. With that now gone from Ghosts, I am not sure how to recreate that sense of accomplishment when getting to the top of your division.

Call of Duty: Ghosts

The Pick 10 create-a-class system that let players create their class however they wanted within a ten point limit was really satisfying in Black Ops 2. In Call of Duty: Ghosts, that system is used with perks only. Everything is unlocked by using Squad points, which are earned by leveling up as well as completing objectives like ‘run five miles with the marathon perk’ equipped. Having all the weapons and equipment unlocked are ready to go as long as you have enough squad points to purchase them makes getting your favorite loadouts easier and earlier. It’s odd for Infinity Ward to not included perks into this, though. You can spend squad points on every perk but you also have to meet the level requirement to equip them. Just seems like an odd thing to gate behind level progression.

Call of Duty: Ghosts

The rotation of maps in Call of Duty: Ghosts seem larger than any other Call of Duty game to date. Most of the time, I would run aimlessly around the maps looking for someone to shoot. At times, it took a good two minutes before I would see an opposing player. I can see this being ok with higher team sizes but 6 vs 6 is too small of a player count to make for enjoyable play at times. Spawn points are also a pain with recently killed players spawning right behind you and gunning you down in the back almost every time. One could easily exploit this to their advantage and camp in one spot as the same people run right into your gunfire.

If you would rather play against bots, Squads mode is for you. I can’t see too many people taking advantage of this mode since you have to spend points that could be used for weapon loadouts to unlock new squad members. Each squad member levels up individually, yet the squad points are universal so a lot of valuable points will be used if you want level up a whole squad and equip them. Others will play against your squad when you’re away, but I can’t see the point in any of this. Besides leveling up your squad when you’re not playing, this seems like a wasted opportunity that hopefully can become something more in future Call of Duty games.

Call of Duty: Ghosts

Extinction is Infinity Ward’s answer to Treyarch’s zombies mode but never really feels different enough to be fun enough to play more than once. Replacing zombies with aliens feels just out of place enough that I wonder why even have this at all. Both Treyarch and Infinity Ward could break these modes off into a separate, downloadable game and it would be much better off.

Call of Duty: Ghosts feels like a franchise trying to reboot but by stripping away everything that over the years made Call of Duty better might be too drastic of a move for most. Taking away the things people love about the franchise instead of innovating on them is a bold and risky move. Although the core of what Call of Duty remains intact and fun can still be had, the expectations for the future are going to be extremely high. Let’s hope the pressure is not too much for them.

Score: 3/5

 

Briefly: Activision has just launched a sweet new live-action trailer for Call of Duty: Ghosts, which hit stores today.

The trailer was directed by The Wolverine director James Mangold (who just entered talks to helm a sequel). It also features Megan Fox, and stars a bunch of pals going to war together. Cute, huh?

Take a look at the video below, and let us know if you picked up the game!

http://youtu.be/MNxh7umVOZ0

It looks like Nintendo finally found something to do with all of those Basic Wii U models.

This morning, Nintendo dropped a welcomed surprise, when it was announced that they were teaming up with Activision to bring us the Skylanders: Swap Force Wii U bundle.

Arriving on November 15th, the package comes with a Swap Force starter pack, complete with Ninja Stealth Elf, Swash Buckler and Blast-Zone, the Portal of Power and the software itself. If that wasn’t enough, the package also includes exclusive Skylanders posters, trading cards stickers, and a copy of Nintendoland. That’s two games, one of which is a full starter set, for the same price as the standard Deluxe bundle, for an MSRP of $299. A great deal by any standards.

This is the part where collectors should pay attention, because that Swash Buckler that usually comes with the Starter Pack? Well, this Wii U bundle comes with a special gold colored version, which as of now, will only be included with this deal. I know a couple of collectors who would buy a Wii U just for that figure. Skylanders collectors are hardcore, man.

Nintendo seems serious about staging a comeback for the Wii U this holiday season. First, the Zelda bundle hit in late September, bundled with an early digital copy of the Gamecube classic, Legend of Zelda: The Wind Waker, the Hyrule Historia book and an exclusive designed Game Pad drove sales. Then, a few days ago, Nintendo announced an upcoming Mario bundle, coming packaged with New Super Mario Bros. U and New Super Luigi U on November 1st. Little did we know that the biggest bundle yet was yet to come, but of course, the only catch is the console itself is the basic model. Good for those who want a white console, bad for those who want to download more than two games during the system’s life. Oh well, there’s always external storage.

Will this third party team up between one of the hottest holiday items and the struggling Wii successor  be enough to move units this holiday? There’s plenty of potential, since nagging kids plus a low price point compared to the competition can equal eager parents, not to mention the collectors. Oh… the collectors. Tell us how you think this will affect sales this holiday season below.

Briefly: Call of Duty: Ghosts is finally nearing release (at least for current-gen consoles and Wii U), and Activision has just debuted a fantastic launch trailer for the game.

The video takes us through some action-packed, dog-filled moments, and even though I haven’t enjoyed a Call of Duty game since the original Modern Warfare (which I loved), Ghosts has certainly piqued my interest.

Take a look at the launch trailer below, and let us know if you’ll be picking it up! Call of Duty: Ghosts hits PC, PS3, Xbox 360, and Wii U on November 5th, Playstation 4 on November 15th, and Xbox One on November 22nd.

The Amazing Spider-Man 2

During a panel this past weekend at NYCC 2013, Marvel announced The Amazing Spider-Man 2 video game will be released early 2014, presumably alongside the movie with the same name.

Thankfully, the game will not follow the events in the movie, which we all know is one of the reasons movie tie-in games fail to be fun. No specifics are known as to how the story will pan out differently from the movie, which we will see The Amazing Spider-Man 2 start right where the first film left off having Peter Parker try to balance being a super hero and having a healthy relationship with Gwen Stacy.

What we do know, however, is that The Amazing Spider-Man 2 game will have what looks like a moral system called, “Hero or Menace”. Depending on what you decide to be will determine what helpful unlocks you’ll receive or what consequences your actions unfold.

Since we here at Geekscape liked The Amazing Spider-Man game as you can read right here in our review, we are swinging into this announcement of The Amazing Spider-Man 2 with high hopes of this being just as good, if not better.

Source [Polygon]

Briefly: Fans of Beenox’s 2012 The Amazing Spider-Man video game received some awesome news today at New York Comic-Con: the developer is working on The Amazing Spider-Man 2.

Beenox revealed that while the game ties-in with the events of The Amazing Spider-Man 2, the story is original, and will see Spidey again on the hunt for uncle Ben’s killer.

The sequel will also introduce a new heroism system called “Hero or Menace” in which you’re rewarded for stopping crime, but punished if you don’t keep it up. More interesting, the narrative will actually have Peter Parker bits for players to experience.

As Spidey, players will be able to free-roam through a greatly-enhanced Manhattan cityscape, one set to offer livelier, more engaging opportunities with which to put his sensational skills to use. Central to the expansive depth and detail being poured into The Amazing Spider-Man 2 video game is the new “Hero or Menace” system, which incentivizes Super Hero behavior by rewarding the web-slinger’s crime-fighting efforts, and adds consequences for letting criminality fester. Spider-Man’s personal brand of web-swinging and up-close-and-personal combat will see a variety of new features as well.

This all sounds pretty damn good to me. As much as I disliked the film, I had an absolute blast swinging through the world of the first Amazing Spider-Man game. It sounds like Beenox has taken criticisms of the first title to heart, and I’m sure they’re release a much more varied, much more polished, and much more fun sequel.

I can’t wait.

Watch the first teaser trailer for the game below, and let us know if you’re excited!

The next iteration of the CoD franchise, CoD: Ghosts, is just a few months from release. The developers certainly are making a big deal out of this one. The game features real time lighting and advanced fish AI. We all know that the main draw of the game is the online multiplayer, and the guys over at Activision have just released this fancy new trailer.

Now, admittedly I went into this trailer thinking it was going to be the same old shit. But after watching I was pleasantly surprised. It looks like the team over at Infinity Ward is really trying to make the proper next step for their game. The new game modes look really fun, and the Battlefield style destruction should add a new variable to the hectic run and gun. But we all know what the best part of this trailer is, you get to play as a GIRL!

GoD: Ghosts ships out November 5th on PS3, PS4, Xbox 360, Xbox One, Wii U and PC.

Briefly: Teenage Mutant Ninja Turtles is looking pretty awesome at this point, and today we learned just when we’ll be able to play it.

Microsoft’s Major Nelson has announced the official release date for the Xbox version of the title. The game will be available for download on August 28th, and will cost you a cool 1200 Microsoft Points (~$15). The PS3 and Steam versions of the title are expected to release around the same date.

I’m actually really excited for the game to come out. It’s been too many years since we’ve played a decent Turtles game, and from the trailers that we’ve seen so far, Out of the Shadows looks to feature some fantastic gameplay. Let us know if you’re planning to download when it hits the console of your choice!

http://youtu.be/fI9cytvPYKA

Source: Major Nelson

I’ll be damned. This game looks to be coming together very nicely.

Viacom has unveiled a new character trailer for the upcoming downloadable title, Teenage Mutant Ninja Turtles: Out of the Shadows. The game is set to release for PS3, Xbox 360, and PC in August, and is based on the original Turtles comics, rather than any of the recent television adaptations.

The game looks much darker than any of the mediocre Turtles’ games from the past few years, and the gameplay looks very solid. Arguably, we haven’t had a great TMNT game since the Super Nintendo days, so Out of the Shadows could be a welcome change to that trend.

Take a look at Leondardo’s trailer below, and let us know if you’re looking forward to the game!

When Call of Duty: Ghosts was previewed at the Xbox One conference, the aftermath felt like meme central. But between fish AI, “Collar Duty” jokes and lots of love for dogs, there was actually a game in there somewhere. Aside from the usual military shooter game play, the conference promised a weakened America, a new cast of characters and a much more desperate setting. These were all of the qualities I was keeping an eye out for when I stepped into Activision’s Ghosts presentation, and I was happy to walk out with a few surprises.

Ghosts will be the story of two brothers who are recruited by an elite squad of soldiers that tackle missions to protect a crippled United States. Traveling all around the world to locations such as Venezuela, The Caribbean and the deep, dark recesses of San Diego, each location was heavy on action. One mission had the Ghosts repelling down a building while picking off security forces on the way down. Another had them swimming underwater and blowing up a submarine with a torpedo launcher. All of this is made so much better by an obviously improved AI, so let’s hope the days of your team mates standing around looking into the distance while you get pumped full of led are long gone.

COD Ghosts Screen 1

But who cares about the human partners! This game is all about Riley, the service dog that stole the show at the game’s reveal. What seemed like a simple squad member turns out to be so much more. In a dog focused stage, the main characters were able to give voice commands to their pet for various tactical functions. What’s even better is the game showed players taking direct control of Riley as he maps out paths, checks to make sure corners are safe with his back mounted camera and can even stealth take down enemy soldiers. Once the coast is clear, control comes back to the boring old humans to shoot stuff up. BUT… Riley was also seen being sent into rooms to ambush enemies and trigger breaches. On these sections alone, I’m more than excited to bury terrorists with an actual dog.

This is all framed with an overhauled graphics engine, including displacement mapping which makes terrain look even more realistic. New weapons include an underwater machine gun that’s based on real military tech, and more new guns are sure to follow. Multiplayer wasn’t shown in this demo, but as long as Call of Duty is in the title, you can expect plenty of multikills, upgrades and airstrikes when you take the fight online.

COD Ghosts Screen 2

All in all, Ghosts seems like overhauling the story, the settings and adding a dog of all things might be the next step in the evolution of the series. I know that nothing I write will help or hinder this game’s ability to sell tens of millions of copies, but I’m more excited for Ghosts than I’ve been for a COD game in a long, long time.

Call of Duty: Ghosts is coming to the PS4, Xbox One, Wii U, Xbox 360, Playstation 3 and PC in November.