When Skylanders: Spyro’s Adventure was first released nearly two years ago, it became a mega hit with both gamers and children alike. It wasn’t uncommon for games to get toy lines to tie in with the latest releases, but making the toys essential to playing the game was the key to a new cash cow. A year later, Skylanders: Giants added new characters, including the huge Skylanders that the game was named for. But from a game play perspective, it took the safe route, with game play and level design that felt like a copy/paste from the original. I was expecting much of the same when I got to check out Swap Force, the upcoming third Skylanders sequel that promises to add characters with swappable parts. But once I was able to see the game in action, there are a lot of big changes coming to Skylands, which left me pleasantly surprised!

In Skylanders: Swap Force, portal masters are called upon to summon Spyro and friends once again to prevent the evil master, Kaos, from corrupting a volcano with magical powers. This time around, Vicarious Visions, developers of the 3DS versions of Skylanders, have been given lead development duties in the console department. As you would guess from the title, the main feature of Swap Force is the ability to swap parts between the newest set of characters, changing their attacks and elemental properties in the process. The new guys include Night Shift, an undead boxer, Free Ranger, a storm powered chicken and Stink Bomb, a ninja skunk. Swapping their top and bottom halves create new versions of these newcomers to play with, like Free Bomb or Night Ranger. Each half stores data separately, so the upgrades made to each half will be carried over if you mix and match parts with your friends. In addition, swapping is necessary to open new elemental doors that require two elements to open. If you don’t want to buy the new swappable characters, fear not! Playing two players and using one of each element will open the doors just as well.

Skylanders Swap Force Screen 1

What you DO need the new characters for however, are the recently added Swap Force Zones. Each bottom half is associated with a type of movement, ranging from climbing, teleport and rocket zones for example. Opening these doors triggers mini games that are unique to each type, which rewards players with bonuses for completing them. Speaking of rewards, in addition to the hidden treasures and hats from the previous games, new map pieces can be discovered, unlocking bonus areas in the process. It was confirmed that these maps will replace the level based figurines, so gone are the days where you would have to spend close to $30 on sets in order to play a half hour stage.

These are just one of the many positives that Swap Force promises to bring. Running on an all new engine, the game is a huge upgrade visually. The addition of jumping means more platforming elements rather than the previous games that were essentially dungeon crawlers, while combat seems to have more depth with the ability to mix and match attacks. I was largely impressed, but my only concern is how the 3DS version will be affected. With a new developer taking over the handheld version, (which I felt was the superior version of the previous games,) what changes if any would be made for portable Portal Masters? Unfortunately, the 3DS version wasn’t included in my demo, so we’ll just have to wait and see.

Skylanders Swap Force Screen 2

All of the previous figures, including the giants, are backwards compatible in addition to 16 Swap Force and 16 new standard Skylanders. Old favorites like Stealth Elf will be getting new redesigns, but aside from the Swap Force zones, the entire game can be played with your old favorites if you’re low on cash. With all the new figures coming our way, it looks like we’ll need lots of it!

Skylanders: Swap Force is scheduled for Xbox 360, PS3, Wii U, PS4 and Xbox One this fall.

Another year, another Call of Duty. When Activision and Infinity Ward took the stage of the Xbox One reveal to discuss the upcoming COD: Ghosts, they promised that it wouldn’t be more of the same. While that has yet to be seen from a game play standpoint, the details they did reveal hope to convince gamers that this is going to be more than just a map pack in disguise.

Featuring dynamic online maps that change as you play, a new cast and a story written by Stephen Gaghan, (who penned Traffic and Syriana,) were perhaps overshadowed by the newest squad mate to join the team. Rather than another roided up military tough guy, a great amount  of detail went into the squad member on four legs.

Not since Dog’s Life has so much attention gone into properly capturing dog behavior in a game. It’s good to see that the next generation of canine technology has finally arrived! Using motion capture with a real German Shepard, Infinity Ward promises that you’re going to really care for this dog. I mean really build a strong attachment to him as you brave the trenches of war against enemy soldiers that are out for your blood. Knowing that no matter how many combatants head your way, you’ll get through it knowing your loyal friend is at your side!

Yeah, he’s gonna die at the end…

Watch this incredible dog-soldier dynamic in action and get hyped for this holiday season when you’ll be able to have this shooter in your hands!


Activision began teasing the next installment in the Call Of Duty franchise on the game’s official site the other day and now the official title and release date for the game have been revealed via a leaked promotional poster. Call Of Duty: Ghosts, which could quite possibly be a prequel game featuring fan-favorite character Simon “Ghost” Riley from Modern Warfare 2, will be released on November 5th.  You can check out the leaked promotional poster below.

ghostscropjpg-acb491-610x645

 

Expect an official announcement regarding the game to be made sometime tomorrow.

Source: IGN

High Moon Studios Deadpool is just two months away. Wade Wilson made the announcement himself in a press release today, revealing that the anticipated game will be hitting Xbox 360, PS3, and PC on June 25th.

Several pre-order bonuses have also been announced, including map packs, character skins, Amazon credit, and more!

Watch the trailer for Deadpool below, and let us know if you’re planning to pick it up! Pre-order specifics can be found in the press release at the bottom of the page!

And now a special message from our friend Deadpool:

 

April 17, 2013 –So I, the great and magMANimous Deadpool, cordially intimidated invited Activision Publishing, Inc. and High Moon Studios to make a video game starring Marvel’s most Marvel-ous character, me. And you being a gamer of unquestionable good taste wish to pre-order that game. Well I say bravo – you deserve some awesome rewards for putting your trust in Deadpool.

 

So here we go… Because Deadpool loves you, I’ve sent threats hugs and kisses to the heads of some major retailers to get you some sweet merch for pre-ordering the Merc, including:

 

GameStop and EBGames – Link

 

· MY “Merc with a Map Pack” DLC (confetti explosion!) adds two new maps – GRT Plaza and Inside the Tower – to Deadpool Challenge mode, as well as two b-b-b-b-bonus costumes – the D-Pooly and Uncanny X-Force suits only for use in the unlockable Infinite mode where your stats are tracked on a global leaderboard.

 

· Exclusive digital wallpaper for my PowerUp Rewards friends featuring who else – me!!! I’ll probably be, like, you know, totally ripped in it and all. No bigsies. – U.S. Only

 

· A (drum roll, please) midnight launch party at the GameStop with the most pre-orders (more drums!) paid BY Activision (now the bassoon!) with a LIVE appearance from ME, Das Pool! Now’s your chance, Kodiak, Alaska GameStop customers! – U.S. Only

 

Amazon – Link

 

· A $5 Amazon credit towards select Marvel graphic novels– but seriously… buy a Deadpool graphic novel.

 

· An exclusive digital wallpaper and digital cover sleeve, because what are you doing not staring at my perfectly sculpted body every waking moment of the day?

 

That’s it. Go pre-order my new game now, or else.

 

DEADPOOL will be available June 25, 2013 for the Xbox 360®, PlayStation®3 with a $49.99 SRP, and PC with a $39.99 SRP. It is rated “M” for Mature by the ESRB. For more information, visit www.deadpoolgame.com, or follow along at www.facebook.com/RealDeadpool or on Twitter @RealDeadpool.

The annual LA Games Conference is right around the corner (it’s THIS week to be exact), and both the conference’s agenda and featured speakers have now been revealed. Some of the many highlights (for me anyways) include thatgamecompany co-founder Jenova Chen, Activision’s Jonathan Anastas, and Ubisoft’s Chris Early.

The conference takes place this Thursday and Friday (April 18th and 19th), and will feature 11 panels, 3 keynotes, 3 roundtables discussions, and 3 featured presentations, as well as countless exhibits and demos. This year’s conference sounds absolutely huge, and is definitely one you won’t want to miss if you find yourself in the Los Angeles area this weekend.

Check out the full list of speakers (and an interview from last week’s conference) below, and let us know if you’re planning to attend! Tickets are available here, and using the code SRADIUS will get you 10% off!

2013 Speakers:

Jonathan Anastas, VP, Global Marketing, Head of Digital & Social Media, Activision

Kraig Baker, Co-chair, Games Practice, Davis Wright Tremaine LLP

Barry Blumberg, EVP, Alloy Digital, President, Smosh

Bjorn Book-Larsson, CEO, Reloaded Games

Robin Boyar, Founder, thinktank

Pascal Brochier, SVP, Americas Publishing, Electronic Arts

Scott Brovsky, Brand Marketer and former Director, Global Marketing, Disney Interactive

Brent Bushnell, CEO, Two Bit Circus

Rob Carroll, Chief Mobile Officer, 5th Planet Games

Frank Cartwright, COO, Reloaded Games

Jenova Chen, Co-Founder & Creative Director, thatgamecompany

Lina Chen, Co-Founder, Nix Hydra Games

Ted Cohen, Managing Partner, TAG Strategic

Barry Cottle, Chief Revenue Officer, Zynga

Marco DeMiroz, President & CEO, PlayFirst

Sunny Dhillon, Signia Venture Partners

John Dobrowolski, GM, Games, Nanigans

Chris Donahue, VP, Global Marketing & Content, CiiNOW

Trevor Doerksen, CEO and Founder, Mobovivo

Rob Dyer, VP, Partner Publishing, Zynga

Chris Early, VP, Digital Publishing, Ubisoft

Chris Enock, VP of Central Publishing, Riot Games

Jon Estanislao, Senior Director, Global Digital and Mobile Sales, Activision Blizzard

Eric Futoran, Co-Founder and VP of Revenue and Operations, Scopely

Eric Goldberg, Managing Director, Crossover Technologies

Mike Goslin, General Manager, Rebel Entertainment

Marc Graser, Senior Editor, Variety

Alison Haislip, former TV correspondent, Attack of the Show! on G4 and NBC‘s The Voice

Jeff Hilbert, Founder & Managing Partner, Digital Development Management

Teemu Huutanen, Head of M&A and Investments, Rovio

Zain Jaffer, CEO, Vungle

Marshall Jensen, Managing Director, DMW Hexagon

Grant Johnson, President and Co-Founder, Interpret

George Jones, Director of Programming, Games/Action Channel, Wikia

Andy Kleinman, Chief Business Officer, Scopely

Jennie Kong, SVP, Digital Entertainment, Miller PR

Raph Koster, Entrepreneur, Game Designer, and Author of A Theory of Fun for Game Design

Peter Levin, CEO, Nerdist Industries & Co-President, Legendary Entertainment Digital

Billy Levy, President & Co-Founder, Virgin Gaming

Christopher Mahoney, Director, Emerging Platforms, PlayStation, Sony Computer Entertainment

Michael Marchetti, Former CEO, Buffalo Studios

Lisa Marino, CEO, RockYou

Michael Metzger, Principal, Covert & Co.

Jeremy Monroe, General Manager, Wargaming America

Jay Moore, President/Co-founder, BitRaider and Head of Special Ops, The Strategery Group

Braden Moulton, President & COO, 5th Planet Games

Tian Mu, Co-Founder & CEO, Naked Sky Entertainment

Ken Murphy, VP of Studio, GameHouse, RealNetworks

John Orlando, Director, Digital Development, Sony Pictures Entertainment

Maria Pacheco, Sr. Director, Marketing – Mobile, DreamWorks Animation

Michael Pachter, Managing Director, Equity Research, Wedbush Securities

Andrew Pascal, Founder & CEO, PLAYSTUDIOS

Zach Phillips, VP of Publisher Relations, PlayHaven

Brock Pierce, CEO, Playsino, Managing Director, Clearstone Global Gaming Fund

Martin Rae, President, Academy of Interactive Arts & Sciences

Jarkko Rajamäki, VP, Ad Operations, Rovio

Chethan Ramachandran, CEO & Co-Founder, Playnomics

Nate Redmond, Managing Partner, Rustic Canyon

Jesse Redniss, SVP, Digital, USA Network/NBCUniversal

Nanea Reeves, COO, Machinima

David Rice, SVP & GM, CBS Interactive Games

Stephen Saiz, GM, Mobile, Majesco Entertainment

Kellee Santiago, Head of Developer Relations, OUYA

Brian Sapp, Director, Developer Partnerships, Tapjoy

Alan Seiffert, Founder, Seiffert Media Advisors

Jamison Selby, Director, Monkey King Games / Chair, IGDA LA Chapter

Adam Sessler, Executive Producer, Host, and Editor in Chief for Rev3 Games, Revision3

Seth Shapiro, Principal, New Amsterdam Media

Sanjay Sharma, Executive Vice President, Strategy & Business Development, Machinima

Ned Sherman, CEO & Publisher, Digital Media Wire / Chair, DMW Games Conference

Dave Siemer, Managing Director, Siemer Ventures

Jonathan Simpson-Bint, Chief Revenue Officer, Twitch.TV

Robert Steele, Manager, Corporate Bus. Dev. & Strategy, Warner Bros. Studios

Tim Steudler, SVP Publishing & Business Development, AdColony

Won Il Sue, SVP, Gamevil

Oren Tversky, VP, Business Development, Unity Technologies

Rodrigo Velloso, Head of Gaming, YouTube

Ian Verchere, CCO, Roadhouse Interactive

Mike Vorhaus, President, Magid Advisors

Kent Wakeford, EVP Corporate Development and General Counsel, Kabam

Margaret Wallace, CEO, Playmatics

James Waugh, Franchise Development, Blizzard Entertainment

Joe Weinman, Senior Vice President, Cloud Services & Strategy, Telx

Brian Wong, Co-Founder & CEO, Kiip

Josh Yguado, President, SGN

Bill Young, Managing Director, EA Ready, Head of Video Strategy, Electronic Arts

Just a few weeks ago, Activision announced Teenage Mutant Ninja Turtles: Out of the Shadows. The reveal trailer for the game looked good enough, but didn’t really give us a sense of what gameplay would look like.

 

Today, IGN revealed the first gameplay footage from the game, and while early (like pre-alpha early), TMNT: Out of the Shadows looks pretty damn cool.

 

Watch the gameplay footage below, and let us know what you think! Teenage Mutant Ninja Turtles: Out of the Shadows is set to release this Summer as a downloadable title for Xbox 360 and PS3.

 

Just two days ago, we showed you the uninspired opening cinematic for Activision’s The Walking Dead: Survival Instinct. Today, the game released in North America, and the company has unveiled a launch trailer to excite fans.

 

Watch the new trailer below, and let us know what you think! Before you buy the game however, note that no reviews for the title have been published yet, which is never a good sign.

 

If you bought the game anyways, let us know how it is!

 

 

The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC’s Emmy®Award-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.

The Walking Dead: Survival Instinct is just a few days away from hitting store shelves. Today, the opening cinematic featured in the title has been released online.The cinematic is a clear homage to the opening credit sequence from the AMC series, but with one obvious difference; this one looks terrible.

 

I sure hope this game has some personality; from what we’ve seen so far graphically, Survival Instinct is nothing to write home about. Watch the cinematic below, and let us know what you think!

 

The Walking Dead: Survival Instinct releases this Tuesday, March 19th. If it stinks, and you’re hankering for an awesome undead experience, I’d wholeheartedly recommend Telltale’s adaptation of The Walking Dead, or Ubisoft’s ZombiU.

 

 

The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC’s Emmy®Award-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.

We’re now just two weeks away from the launch of Activision‘s The Walking Dead: Survival Instinct. The publisher has released a cool behind-the-scenes video featuring Michael Rooker and Norman Reedus, talking about the title and their involvement with it.

 

Last month an official gameplay trailer was released for the game, and while vastly improved from the early gameplay footage we saw in January, Survival Instinct is still looking rather generic to me.

 

Only time will tell how this one will turn out. The Walking Dead: Survival Instinct launches on March 26th for Xbox 360, Wii U, PS3, and PC. Watch the new video below, and let us know what you think!

 

 

The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC’s Emmy®Award-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.

It sure has been a long time since I’ve played a good TMNT game. With Activision’s announcement today however, I’m hoping that changes in just a few months!

 

Activision today revealed Teenage Mutant Ninja Turtles: Out of the Shadows. It’s a new downloadable brawler that will hit PS3, Xbox, and Steam this Summer (no Wii U? Lame!). Featuring four-player online co-op and hyper-realistic styling, could Out of the Shadows end the terrible TMNT game rut we’ve been in for the last few years?

 

Watch the announcement trailer for the game below, and let us know what you think!

 

Of course, it’s Teenage Mutant Ninja Turtles, so we’ll keep you posted as we learn more about the title.

Source: DigitalSpy

Wow.

 

Yesterday Halo creators Bungie Studios released a first look at their upcoming game, Destiny. The title looks like an unbelievably ambitious, insanely polished first person adventure that absolutely everyone needs to experience. You really need to experience the video to believe it, but even a day later I’m still thinking about what Destiny has in store for us.

 

Today the company released some absolutely incredible concept art to follow-up the video. The images are titled Citadel, Fireteam, and Traveler’s Rest, respectively, and certainly paint of vivid picture of the things we may see in the game.

 

Check out the images below, and let us know what you think!

 

citadelsmall fireteamsmall traveler's rest small

 

Unfortunately, Destiny doesn’t have a release date at this time; as soon as we learn when it comes out, so will you!

AMC has just released a new preview for the February return of The Walking Dead. As if the wait hasn’t been long enough already, this preview is exciting and revealing; these next 39 days are going to be tough.

Season 3, Episode 9 is called The Suicide King, and will air on February 10th. Excited?

Some gameplay footage from the upcoming Activision FPS has also appeared online! Check it out below, but be warned… at this point it looks kind of terrible.

The Walking Dead: Survival Instinct is set to release sometime this year for PC, PS3, and Xbox 360. Just keep that shit off my Wii U please.

Black Ops is my personal favorite CoD game of the franchise. The narrative they took with the era’s fear of communist nuclear attacks, Vietnamese war travesties and good ole fashioned conspiracy theories (To be fair, MKUltra actually happened, just google it) was some of the best writing in a video game I’ve witnessed in a long time. So you can understand how excited when I heard they would be making another Black Ops game.

Well November 13th is almost here so Activision have released an official launch trailer. Check it out BELOW!

Let me preface this post by saying I am a huge James Bond fan. I believe James Bond is the greatest superhero of all time. And I will gladly defend that statement to the death! Anyway, back on point.

007 Legends is the retelling of classic James Bond films set in modern times with Daniel Craig reprising his role as Bond. In this brand new mission trailer for “Goldfinger” we get a nice little taste of what this games has to offer. Now I’ve been burnt in the past by Bond games, but the most recent one (Goldeneye 007) on the Xbox was great! It juts needed some more server support. This trailer gets me VERY excited for this game. Take a look!

007 Legends ships October 16th on Xbox and PS3. It’s WiiU release is TBA.

We all know how it ends, how the Autobots and Decepticons came to our planet. Differences in the origin stories between the plethora of media still never really showed what actually happened, in detail, in the final hours of Cybertron. With a great job on War for Cybertron and an unfortunate trip into movie tie-in land with Dark of the Moon, High Moon Studios is back to show us all just how the Fall of Cybertron went down.

 

Clearly, some of the ideas from the movie tie-in game, Dark of the Moon, rubbed off in the early talks of the development process of Fall of Cybertron. Very cinematic opening to the game that doubles as a tutorial level is a great way to set the tone of things to come as well as getting gamers acclimated with the general controls. Though if you played War for Cybertron, you will instantly feel at home with the controls since they’re mostly the same.

As soon as the tutorial level ends, we are whisked away to 6 days prior to the events that just occurred. Instantly you can tell that the level designs are more open and spacious. The claustrophobic feeling of War for Cybertron is gone and replacing that feeling is now a feeling of size. Seeing the action going on in the horizon as you make your way through the battle field is great to look at. Very little pop-in textures that are known to happen using the Unreal engine when installed but it consistently happens when running off the game disc. Having a more diverse use of colors in the environment as well as on the Transformers themselves makes everything feel more alive than they was in War for Cybertron

Speaking of alive, the Transformers seem to have more humanity in their character traits. Throughout the whole game, I never felt like I was controlling mindless automatons. Instead, I was leading brave soldiers into a battle for their survival against a mad man hell bent on destroying everything and everyone in his path. It’s too bad that most of the voices are done by Nolan North, Steve Blum and Troy Baker. It felt like a contest of who could have his voice used the most in each character throughout the game. It really started to grate on my nerves near the end.

High Moon Studios decided give gamers a wider selection of Autobots and Decepticons to use in the campaign.  Co-op had to be removed in order to pull this off, but most of us won’t miss it in the slightest since there are plenty of other ways to get in on some metal on metal action with the multiplayer and wave-based survival modes. The unique levels that catered to each Transformers’ special ability was a nice way to make each character have enough difference that things didn’t become too repetitive. Optimus Prime controlling Metroplex saddened me in a big way though. I wanted more control over the city-sized machine instead of painting the target with Optimus Prime and having Metroplex automatically do his A.I. scripted business. What could have been a better idea would be having Optimus riding on the shoulder of Metroplex controlling his every move. Controlling such a massive metal beast should be more of a jaw-dropping experience, not a special ability.

Cliffjumper’s stealth missions were a big surprise to me in how much fun I had since I am not a fan of how most games implement stealth. Simple in design, I couldn’t help but shout with glee when stomping the hell out of those Decepticon foot soldiers coming out of stealth. For all the hype that was built up around it, playing the Grimlock level was frustrating. From the slow movement to the attack moves feeling cumbersome and missing the mark a lot, I couldn’t wait for me to be done controlling him. At least High Moon Studios got it right with Bruticus, the final form when all five Combaticons merge together. I felt like such a menace to the Autobots. Using my helicopter blades as a shield then slamming my fist down to send a shockwave that destroyed everything within a radius of the blast was a great feeling. That’s the way I wanted Grimlock to play instead of being regulated to using a sword and shield like some poor man’s hack ‘n’ slash game.

It felt like the best parts of Fall of Cybertron were too short and the most frustrating parts were too long. I understand playing as Cliffjumper that he is fragile and is made to move consistently but Megatron is the leader of the Decepticons, although Starscream does take that role temporarily. He should be almost unstoppable yet there is a section of the game that makes you feel powerless with Megatron. That should never, ever happen when playing someone as powerful as Megatron. When I have to restart more than three times in that section of doom, it made Megatron fell more like a Megachump.

The climatic finish to the campaign was well paced and executed. Switching back and forth quickly during the final battle aboard the ‘Ark’ made me feel like this was a life or death battle. Throwing the Autobot/Decepticon symbol on the corner of the screen every time you switched sides was a nostalgic touch to those of us who watch the original cartoon. The choice you have to make in the final scene seems wasted since the outcome is the same. It would have been better to continue the swapping of sides instead of forcing players to make a choice that doesn’t mean much.

Once you devour the six hour campaign, you can look towards multiplayer and the wave-based survival mode, Escalation, to continue the robo wars. The biggest thing that has been added is customization of your own Transformer. Of course, you have to use set parts but at least it feels like when I make my Transformer, it stands out enough to make me feel proud of my new metallic friend.

Transformers: Fall of Cybertron is a great tale of what actually happened in the final days of Cybertron. Saddled with some poor frame rates during the heavy action scenes, pacing issues with some of the levels, and some audio sync issues with the PS3 version of the game, High Moon Studios managed to still engage me enough to enjoy my time with Fall of Cybertron. Let’s hope that we see a lot more in the following Transformer games that don’t just tweak the formula, they reinvent it.

Welp. This is it. The end of Cybertron as we know it. At least we get a proper send-off from Peter Cullen in this launch trailer for Transformers: Fall of Cybertron.

Transformers: Fall of Cybertron is out now for PS3, Xbox 360 and PC.

Man, it’s pretty dead out there in gaming releases this week. Luckily, I found some gems that you should take a look at.

 

Transformers: Fall of Cybertron Demo – Xbox 360, PS3

Activision decided to give us a little taste of High Moon Studios’ latest take on the ‘robots in disguise’. Transformers: Fall of Cybertron demo will let players check out the first mission in single-player mode as Bumblebee. We also get to take control of Vortex, flying around destroying whatever is in our path in the non-linear level. If you just want to check out the multiplayer and the new customizations, Team Deathmatch and Conquest modes are in here for you as well. Gives you plenty of time to sharpen your skills when Transformers: Fall of Cybertron releases August 21st.

 

Orcs Must Die 2 – PC

I’ve been playing a little of the sequel to Robot Entertainment’s 2011 hit Orcs Must Die and so far, it’s more of the same great tower defense style that I fell in love with in the first game. This time around you have co-op so of course the levels are more intricate to accommodate two players on the field. Even without a buddy to play with, Orcs Must Die 2 is still a lot of fun. Our review should be up soon if you want to hear more about it but really, you should just go and buy it on Steam and play with me. I could use some co-op buddies to smash some Orcs’ faces in.

I know it’s only two suggestions in this week’s edition but it is sparse out there right now! I’m sure next week will bring us more goodies than I can fit in this article.

Even with no release date, Skylanders Giants is poised to take all of our money. Still in need of two more Skylanders to complete my collection, Toys For Bob wants to tease us all with another character reveal.

This time, we have Swarm. If you are into bios:

SWARM
Bring the Sting!
Element: AIR
Character Type: Giant
Bio: Swarm was once a prince from a proud race of mysterious insect warriors that had built their entire civilization inside a giant honeycombed pyramid. Growing up as one of the 9,000 members of the royal family, he was never permitted to leave the hive. But unlike his brethren, there was a magical quality to Swarm that caused him to grow much larger than the rest of his kind. No longer able to fit amongst the rest of his colony, the young prince broke the long standing tradition and stepped out into the open world – where his size and strength would be put to good use in the legendary battle between the Giants and the Arkeyans.

Check out the vignette of Swarm in action and start making that list now of what Skylanders Giants you need to get when the game release date is announced.

 

From the looks of the new multiplayer trailer for Transformers: Fall of Cybertron, everything we at Geekscape loved about the multiplayer in War for Cybertron is back. More customizations, bigger maps and faster gameplay will make jumping into multiplayer worth it when Fall of Cybertron releases August 21st. I just hope the customization of your character allows for me to make a Dinobot to use.

 

Before Tony Hawk released garbage like Ride and his countless other cash-ins, there were quality skating games like Tony Hawk’s Pro Skater, which many of us waste hours and hours on after school, mindlessly breezing through each area to pull off sick tricks, collect video tapes, and snag high scores for bragging rights. This was a much simpler time, before you needed open worlds or fancy peripherals to have a good time. It was the game to play if you were an aspiring skater.


Fast-forward 13 years to 2012, where Activision has graced us with Tony Hawk Pro Skater HD, one of the closest revisions to the original game we’ve seen. It’s more than just an HD remake — it’s almost like a reimagining, and one that we’re immensely appreciative of. This is how future remakes should be handled.

Bravo to Activision for handling developmental duties to Robomodo, who from the ground up recreated the addictive gameplay we remember from Tony Hawk’s first adventure — it’s all here. From your first trip out on the board (which you can’t get off of, back to normalcy) you’re instantly transported back to a time where the grinds felt just right. A time when you didn’t have to fight with the interface, skate to missions, or contend with open-world mechanics you didn’t ask for. And those familiar tunes you rocked out to all those hours? They’re back as well — Goldfinger, Public Enemy, and more. This is, simply put, nostalgia at its finest.

You can choose from 10 different characters (and a few hidden ones here and there) and you’re still on the hunt for those elusive video tapes, except these days in our modern age we have DVDs. As a die-hard ’80s-’00s junkie, I was a little disappointed to see they had replaced the familiar VHS tapes I had collected in the original. But since it’s just a cosmetic change, I wasn’t bothered too much.

The addition of Xbox Live avatars actually softened the blow of the removal of VHS tapes for me. You can use your personal avatar as a skater, which is an interestng oddity and a pretty cool addition to the normal human skaters that area available. My avatar, grinning wide with her shiny shark teeth took some hilarious spills, and as strange as it feels to say it I felt more connected to my skater than any of the premade characters. I would have preferred to have been able to create my own skater, but the inclusion of avatars was something I wasn’t expecting.

I was very much impressed with the overall look and quality of the game as a whole, as well as the classic soundtrack — not to mention how well the controls seemed to translate to the Xbox 360 controller. It’s rare that this happens, as HD remakes seem to be in a perpetual state of flux — a few great ones, a few horrible ones here and there — it’s fantastic to see developers making an effort to improve upon and retain what we loved about the original games without making too many alterations.

While in many aspects it’s not perfect, but it still manages to capture the feeling of staying up until 3 AM in your underwear, chowing down on pizza, and staving off school the next day, where you’d likely talk about your exploits with Tony (or some other random late-’90s game) and how unfair your parents are. For ten bucks, it’s a great trip down memory lane, if nothing else.

Tony Hawk’s Pro Skater HD is available now for $15

Not often do we get a bump up in a release date for video games. Coming a week earlier than previously announced by Activision, Transformers: Fall of Cybertron is now releasing August 21st in the U.S. and the 24th for Europe.

To celebrate the good news, I present METROPLEX!

Spider-Man. Most know him as “your friendly neighborhood” Spider-Man. A select few know him as Peter Parker. With the movie coming out next week, Beenox wants to show you the all-new, shiny Amazing Spider-Man.

It seems like every year we get a new Spider-Man game. People will argue that the series peaked with Spider-Man 2. As great as Spider-Man 2 was (and the overlooked Ultimate Spider-Man), I think that Beenox’s honorable efforts with Shattered Dimensions and Edge of Time can’t be completely dismissed. So how did they do with The Amazing Spider-Man? Unfortunately, The Amazing Spider-Man is not Spider-Man 2, but it could be a step back towards returning Spider-Man to the fonder end of gamer’s memories.

As is well documented in video game history, any video game that comes out while tied to a movie’s promotion, usually ends up being pretty lackluster. Before you blame the developers for choosing to work on these titles, just remember that the developers hardly ever get to choose what project they get to work on. Combine this with the lack of time for development that most of these games have and they are usually doing the best that they can while swimming upstream.

The Amazing Spider-Man tries to skirt around spoilers by having the story take place after the events of the movie. Beenox gets away with it, until about an hour into the game. If you would like to avoid what I think is a major spoiler to the movie, put playing this game off until you go to the theaters. Speaking of the story, although it introduces classic villains such as Rhino, Vermin, Scorpion and of course, The Lizard, it ends up being pretty bland. Experiments gone wrong, city-wide infections, Gwen Stacy in trouble and only Spider-Man can save them all. Except for the Gwen Stacy part, you could almost picture this being Prototype.

In fact, the textures and the overall look of the Manhattan could be reused assets from Prototype. When you are outdoors taking a leisurely web-swinging stroll through the city, the sense of speed at first seems great. Once you do it for an hour or so you start to see just how slow Spider-Man is actually moving. Only when you get close to the streets does it feel like I am moving really fast. It could be due to the fact that the camera is pulled in really close to Spider-Man. I am not sure if the camera pulled further out would make the sense of speed any better. Regardless, like much of the game, it stops being impressive and the shortcomings start to show.

One highlight of the game is the combat system. What should be mandatory for all superhero video games is to look at what Rocksteady has done with the combat in Batman Arkham Asylum and Arkham City. The fluid nature and ease of multitasking a group of enemies is how I think a superhero would fight, especially one with a Spider-Sense. Beenox nails it when it comes to the style of combat that Rocksteady is praised for with the Batman titles. Although more animations could have been done since Spider-Man repeats the same moves way too often, everything feels like it should for Spider-Man. It’s fluid and fun for the most part.

 

Yes, much like the Arkham games, the combat is a light mix of hitting ‘x’ to attack and ‘y’ to dodge with the combos automatically happening. When you start to take into consideration that there are objects in the environment that you can utilize, you will see just how fun the combat can be. The stealth attacks in The Amazing Spider-Man is pretty simple yet it makes you want the noir Spider-Man game with stealth mechanics the Beenox did in parts of Shattered Dimensions. Stealth is the best way to take out the one enemy I detest in the game, soldiers with assault rifles. Since you cannot dodge them without doing a web retreat, taking them out before engaging the weaponless enemies makes things easier on you.

I never like Spider-Man indoors so I was a little upset that a lot of the game takes place inside buildings or sewers. But not all of it.  There is a boss fight sequence near the middle of The Amazing Spider-Man that really blew me away. Zipping through the city’s skyline while being chased by flying robots at dusk was exhilarating. To stop mid-swing in order to turn around and Web Rush (in slow-mo) and target the robot never got old. Web Rush, the new system for targeting areas or enemies and quickly zip-lining to them, is not just made for getting around the city faster, you know. For a game going back to the open world theme, Beenox should have had more of situations like this. Hell, they even open big with a nice boss fight as your first encounter.

If you are a person that needs to collect everything in a game, well The Amazing Spider-Man has a ton. 700 comic book pages are scattered throughout Manhattan and it seems like every ten seconds, I was running into one. The more you collect, the more comic books you can unlock to peruse in the extras menu option. Most of them pertain to material Beenox used for characters and settings in the game. You also can’t be Spider-Man without Peter Parker taking pictures. Finding Oscorp logos helps you to unlock new costumes for Spider-Man that you can wear during the game. I was okay with the default suit so I never felt the need to go hunting for those logos and the new skins don’t add anything to the gameplay.

Side-quests are back as well but felt unnecessary in order to complete the game. If you just want to breeze through the main story, you can. You won’t upgrade your abilities to the maximum but that’s alright. The upgrades you get for your abilities in the easy to use ‘OsPhone’ menus are enough to get you through on normal difficulty. After the game’s credits roll, you are thrown back into the game to clean up all of the petty crime and investigations that you didn’t do earlier so it is nice to be able to return to clean up Manhattan. Or you can be like me and just spend time swinging in the sunset, since the selection of what time of day you want is available before leaving your apartment. There’s nothing like swinging through the game’s bloom lighting effect.

Being an epilogue for the film helped the game avoid the major trappings for the most part. Repeat voice dialogue, a monotonous story and too much indoor scenarios reared its ugly head though and bogs down what could have been a fuller experience. With the open world back, fluid combat and some great set pieces, most of that can be overlooked. In the end, especially if you’re a Spidey fan, The Amazing Spider-Man is a fantastic time. Hmm. The Fantastic Spider-Man… has a nice ring to it. I’ll have to see what Stan Lee thinks…

Having all but 2 Skylanders figures left to collect, Activision and Toys for Bob decided that people like me need to have more things to collect. My poor wallet.

Wishing I was on the show floor at E3 2012, I have to settle for the press kit and Game Informer’s detailed preview. Coming in October, Skylanders: Giants will give the fans more to love. First thing, obviously, is more characters to collect.

   

 

There will be 8 Giant figures to collect that will have certain puzzles that only they can complete. Toys for Bob is also adding a new elemental power to the mix,  Light Core. Nothing is said yet as to what their powers will be like but hey, the figures will light up when put on the Portal of Power! Now I can have a desk lamp while playing Skylanders: Giants at night.

 

We will also see 8 new characters in the elemental power groups we are already use to be introduced. If that wasn’t enough, 24 Series 2 figures from all the loveable Skylanders you have collected already are coming. To make it worth picking up the same characters again, Toys for Bob made the Series 2 figures with new poses and all will have new upgrade paths to differ from their Series 1 counterparts.

Let’s not forget actual gameplay now. Toys for Bob is adding even more collectables and secret areas for the completionists. It won’t be easy this time around either, if you don’t want it to be, since the option for difficulty levels will be added as well.

So let’s count. 8 + 8 + 24 = 40 new Skylanders that we will all have to camp out at Toys R Us to wrestle out of some poor kids hands. At least we will still be able to use the original figures and level them up even further with the level cap being raised from 10 to 15. That should ease the pain of the insane prices you will see for the new Skylanders: Giants figures on eBay when the game comes out this October.

Between the fast paced arcade action and the plethora of abilities to rain down destruction that would make The Hulk proud, Prototype had its charming moments. Saddled with uneven difficulty spikes and some infuriating boss battles, I still managed to have some fun with Alex Mercer. Now, with new protagonist James Heller in the pilot seat, we end up with a more grounded, yet sadly monotonous romp through New York City in Prototype 2.

Let’s get right to it. The story’s twists and turns are easy to see coming and at times seem to drag out longer than they are welcomed. Even with the starky colored cut scenes that is reminiscent of The Saboteur, I wanted to do nothing more than get back into the action. You can easily ignore the story for the most part and just focus on pure destruction like in the previous title… once you get most of your powers and abilities that is. It’s still a pain to acquire powers as you progress through the story yet I understand why it has to be done. At least you are not teased with being fully powered up at the very beginning only to have it stripped away afterwards (I’m looking at you Prototype 1).

I wasn’t too keen on the open world setting and having the 3 sections of the city separated to stretch the story out more felt a little too reminiscent of GTA.  You cannot enter these new areas until the story is ready to take you there. Even then, you can’t just use your super jumps, gliding or speed to get to the next area. You have to hijack a pilot and commandeer a specific helicopter to travel to it. What’s the point of having all of these wonderful powers if I can’t traverse a destroyed bridge to get to the new area? All I could come up with is that Radical Entertainment are using this delay to load the maps of the area.

Getting upgrades are a matter of doing repetitive side missions that I found strangely fun. Getting all of the upgrades just meant that I would be able to cause more destruction when roaming the streets or rooftops of NYC. For instance, getting the Bulletproof mutation upgrade and dropping into the middle of a bunch of soldiers never gets old. I wish there was a laugh command for Heller as I sit there with bullets ricocheting off of him.

I was a little happy to see that Prototype 2  felt slower in terms of the speed of which Heller moves around. The thing that I hated the most in Prototype was how wildly out of control Alex Mercer felt. He would go all over the place and that would impede boss fights to the point of controller tossing anger. You still get the occasional mistake of Heller picking up a barrel instead of stealth absorbing the base commander like you wanted to. Still, I would shrug that little blunder off and just use it as an excuse to do a mass cleansing of the base personnel.

Ultimately, the ending left me feeling like Radical didn’t have the time to do something on a more grander scale. I can’t further explain this without ruining the game’s ending but I can say that the confinement of the ending had me wishing for a more grandiose setting. At least giving the players the option of a New Game+ and some challenges from RADNET would keep them invested in the game a little longer. RADNET has some decent challenges and events with unlocks to developer diaries, in-game outtakes and new skins to use in-game.

Prototype 2 is easily accessible to anyone who is new to the series with an inclusion of a brief recap video of Prototype in the main menus. Even so, don’t worry about the story so much. Just do what I did, run to the top of the highest building you can find, jump off and see how many people you can wipe out when you hit the ground. Or if you want to keep it simple, jump kick a military helicopter. In this series, the action is definitely the focus over the rail thin plot.

Since I am like most out there trying to still find Skylanders figures in stock at your local stores, having the last 3 in the 32 set come out now is just plain mean. I might as well just camp out at Toys R Us to acquire the Skylanders I am still missing as well as the new ones, Camo, Warnado and Wham-Shell.

Check out the character vignettes to see what will make you check eBay again and cry at how ridiculous the prices are.

http://www.youtube.com/watch?v=HGxlTpu6wP4

http://www.youtube.com/watch?v=UQsLUEC59Cc

http://www.youtube.com/watch?v=hJY7AaSNCXg