Ever since the disaster that was Josh Tranks Fant4stic, the idea of a horror-based superhero movie has always intrigued people; the idea that young people are discovering their powers in horrific and painful ways could be something really interesting and fun to follow. Done wrong, however, it can come off low-budget and messy. Fox is throwing their hat in the ring for a second attempt at doing this right with The New Mutants, directed by Josh Boone (The Fault In Our Stars). If any superhero group is perfect for a horror hybrid, it’s 100% no-doubt the X-Men. The trailer starts out promisingly; a young mutant is being asked about if she’s killed or hurt anyone with her powers. Sadly, as the trailer goes on, the film starts showing its cracks, as it looks a bit low-budget, descending into bad Blumhouse film territory.

Hopefully, this was just a bad trailer, as I think the idea of a horror-superhero hybrid movie could be something wonderful. Check out the trailer below for yourself and tell us what you think about it. The New Mutants will be released on April 13th, 2018.

Spider-Man. Most know him as “your friendly neighborhood” Spider-Man. A select few know him as Peter Parker. With the movie coming out next week, Beenox wants to show you the all-new, shiny Amazing Spider-Man.

It seems like every year we get a new Spider-Man game. People will argue that the series peaked with Spider-Man 2. As great as Spider-Man 2 was (and the overlooked Ultimate Spider-Man), I think that Beenox’s honorable efforts with Shattered Dimensions and Edge of Time can’t be completely dismissed. So how did they do with The Amazing Spider-Man? Unfortunately, The Amazing Spider-Man is not Spider-Man 2, but it could be a step back towards returning Spider-Man to the fonder end of gamer’s memories.

As is well documented in video game history, any video game that comes out while tied to a movie’s promotion, usually ends up being pretty lackluster. Before you blame the developers for choosing to work on these titles, just remember that the developers hardly ever get to choose what project they get to work on. Combine this with the lack of time for development that most of these games have and they are usually doing the best that they can while swimming upstream.

The Amazing Spider-Man tries to skirt around spoilers by having the story take place after the events of the movie. Beenox gets away with it, until about an hour into the game. If you would like to avoid what I think is a major spoiler to the movie, put playing this game off until you go to the theaters. Speaking of the story, although it introduces classic villains such as Rhino, Vermin, Scorpion and of course, The Lizard, it ends up being pretty bland. Experiments gone wrong, city-wide infections, Gwen Stacy in trouble and only Spider-Man can save them all. Except for the Gwen Stacy part, you could almost picture this being Prototype.

In fact, the textures and the overall look of the Manhattan could be reused assets from Prototype. When you are outdoors taking a leisurely web-swinging stroll through the city, the sense of speed at first seems great. Once you do it for an hour or so you start to see just how slow Spider-Man is actually moving. Only when you get close to the streets does it feel like I am moving really fast. It could be due to the fact that the camera is pulled in really close to Spider-Man. I am not sure if the camera pulled further out would make the sense of speed any better. Regardless, like much of the game, it stops being impressive and the shortcomings start to show.

One highlight of the game is the combat system. What should be mandatory for all superhero video games is to look at what Rocksteady has done with the combat in Batman Arkham Asylum and Arkham City. The fluid nature and ease of multitasking a group of enemies is how I think a superhero would fight, especially one with a Spider-Sense. Beenox nails it when it comes to the style of combat that Rocksteady is praised for with the Batman titles. Although more animations could have been done since Spider-Man repeats the same moves way too often, everything feels like it should for Spider-Man. It’s fluid and fun for the most part.

 

Yes, much like the Arkham games, the combat is a light mix of hitting ‘x’ to attack and ‘y’ to dodge with the combos automatically happening. When you start to take into consideration that there are objects in the environment that you can utilize, you will see just how fun the combat can be. The stealth attacks in The Amazing Spider-Man is pretty simple yet it makes you want the noir Spider-Man game with stealth mechanics the Beenox did in parts of Shattered Dimensions. Stealth is the best way to take out the one enemy I detest in the game, soldiers with assault rifles. Since you cannot dodge them without doing a web retreat, taking them out before engaging the weaponless enemies makes things easier on you.

I never like Spider-Man indoors so I was a little upset that a lot of the game takes place inside buildings or sewers. But not all of it.  There is a boss fight sequence near the middle of The Amazing Spider-Man that really blew me away. Zipping through the city’s skyline while being chased by flying robots at dusk was exhilarating. To stop mid-swing in order to turn around and Web Rush (in slow-mo) and target the robot never got old. Web Rush, the new system for targeting areas or enemies and quickly zip-lining to them, is not just made for getting around the city faster, you know. For a game going back to the open world theme, Beenox should have had more of situations like this. Hell, they even open big with a nice boss fight as your first encounter.

If you are a person that needs to collect everything in a game, well The Amazing Spider-Man has a ton. 700 comic book pages are scattered throughout Manhattan and it seems like every ten seconds, I was running into one. The more you collect, the more comic books you can unlock to peruse in the extras menu option. Most of them pertain to material Beenox used for characters and settings in the game. You also can’t be Spider-Man without Peter Parker taking pictures. Finding Oscorp logos helps you to unlock new costumes for Spider-Man that you can wear during the game. I was okay with the default suit so I never felt the need to go hunting for those logos and the new skins don’t add anything to the gameplay.

Side-quests are back as well but felt unnecessary in order to complete the game. If you just want to breeze through the main story, you can. You won’t upgrade your abilities to the maximum but that’s alright. The upgrades you get for your abilities in the easy to use ‘OsPhone’ menus are enough to get you through on normal difficulty. After the game’s credits roll, you are thrown back into the game to clean up all of the petty crime and investigations that you didn’t do earlier so it is nice to be able to return to clean up Manhattan. Or you can be like me and just spend time swinging in the sunset, since the selection of what time of day you want is available before leaving your apartment. There’s nothing like swinging through the game’s bloom lighting effect.

Being an epilogue for the film helped the game avoid the major trappings for the most part. Repeat voice dialogue, a monotonous story and too much indoor scenarios reared its ugly head though and bogs down what could have been a fuller experience. With the open world back, fluid combat and some great set pieces, most of that can be overlooked. In the end, especially if you’re a Spidey fan, The Amazing Spider-Man is a fantastic time. Hmm. The Fantastic Spider-Man… has a nice ring to it. I’ll have to see what Stan Lee thinks…

For those that follow X-Men, particularly the latest spinoff ‘The Wolverine‘ which will be directed by James Mangold (Director of the movie, Cop Land), the latest development for the film is that it’s going to be shot at least in part in Sydney, Australia, due to a $12.8 million government payoff from Australia as well as other incentives. What’s even more interesting is that at this time, Sydney is going to be the primary location for shooting the film when the story dictates that Wolverine will be traveling to Japan in the story. This means that every shot of Japan will essentially be done in Australia.

At this time, at least $80 million is going to be spent in Australia, including visual effects, while post production work will be in the US. It’s certainly an interesting development, as you would figure that since the story takes place in Japan, it would be a logical decision to shoot in Japan since the primary story takes place in Japan. However, ultimately, it does depend on the production team in how he chooses to use Sydney’s locations to convince the audience that Wolverine is in Japan. There are a lot of new film stages in and around Sydney, but let’s just hope that we don’t spot a kangaroo or a  koala bear in the background of some of the exterior shots. Then again, that would already make it way better than “X-Men Origins: Wolverine” aka “The Tale of Jimmy Logan: The Man They Call Wolverine” aka “Not What We Considered a Real Wolverine Movie by Any Stretch”.

James Mangold’s “The Wolverine” is expected for a July 2013 release.

Source: http://www.deadline.com/2012/04/the-wolverine-gets-12-8-million-payment-to-shoot-in-sydney/

Few redeeming qualities can be found in this film. Here’s the difficult part: I like Will Smith. Say what you will about whatever summer blockbuster he has brought us in the past few years, but there is no doubt that he is a big name, makes relatively good choices, and is a great actor. We all fell in love with him during his years as our beloved Fresh Prince, but really got to know him as his film career started. Bad Boys made him into a full fledged action star, Independence Day endeared him to audiences all over the world, Ali made him into A-List material, Men in Black entertained us all, and The Pursuit of Happyness made all of us cry. He has excited us, made us laugh, made us cry, and even scared us with I Am Legend. I think he ran out of emotions and went with “anger” and “disappointment” this time around with 2008’s Will Smith summer movie Hancock.

Hancock starts out with a chase scene that drops you right into the action. This is a superhero movie afterall, right? Let’s see this guy fight some crime. We cut to Hancock sleeping on a bus stop bench just like he is in the huge marketing campaign that you no doubt have seen if you have left the house in the last month or so. An eerie looking child wakes him up and points to some televisions and says “Hancock, bad guys”.

Here’s where the film started to lose me: Hancock (Will Smith) takes off (leaving broken pieces pavement in his leave, as he does throughout the film) and destroys what looks like millions of dollars worth of property on the way to stop the criminals on the run. “Move, Bitch” starts playing. That’s right. “Move, Bitch” (“MOVE, BITCH! Get out the way! Get out the way!…”). The tastelessly placed song that ruined the first trailer of this film for me was playing. Songs with such pervasive lyrics tend to take over a scene; and unless you’re intending for the song to be the primary focus and for your audience to take a break from your film making in order to enjoy the song being sung, then that’s a fine choice. If a film maker thinks “it’s kind of funny” to have a song that aligns with what is going on, then that music supervisor should pretty much be fired. That level of cheese is unforgivable in modern superhero movies. Especially in a summer where films like Dark Knight, Iron Man, and Hulk are taking the stories, and the characters seriously.

Remember in the Iron Man trailer when Tony Stark comes out in his Iron Man suit and destroys everything to the song Iron Man? I was ringing my own hands in fear that this song, adding this level of cheese, would destroy that part of that film. Thankfully, Favreau and co. were smart enough to let the film speak for itself (despite its one-power chord score). Hancock not only made this mistake, but kept making it throughout the film. The song “Move, Bitch” is credited twice in the film at the end credits

Needless to say, the rest of the music in the film was atrocious. From ill-chosen hip-hop hits to John Williams Superman clones, this film’s music was one of its biggest downfalls. Except, of course, for one of the most important parts – the script

There is very little, if any, plot in this film. Sure, there is character development, but let’s not mistake that for a story. The film pulls you in three different directions and places you in scenes instead of bringing you to them. We are supposed to have started the film with some kind of caring about this character, when he has not endeared himself to us from the very beginning. This is the film’s biggest mistake. It drops the characters and the story on you as if it were a comic book movie (and this also isn’t ok for comic book movies to do, by the way).

We’re supposed to care about Will Smith’s character and the fact that he’s going through something, because he is, after all, the title character. We are not given a reason, other than the film is being told from his perspective.

After his incarceration, the (100% predictable) revelation of Charlize Theron’s character’s powers, and the introduction of (a very poor excuse for) a villain, we are left with a film absolutely devoid of what would have made it good. There is no tension, there is no sense of danger for any of the characters, and there is no sense of purpose. Why do we care if Hancock does well with the public? So we can have a good viewing experience?

We know Charlize Theron’s character is going to be a bad guy, so we wait for that once the hints are dropped. We get there in the film, and they fight for seemingly no reason other than anger, and then there are no real consequences or conflict beyond Hancock’s origin?

A one-handed bald guy with a gun? Really? That’s the end villain/conflict for this film? Sure he has to save the life of his superhero companion, but if she was so worried about his well being, why didn’t she just leave town so he could get better sooner?

The plot holes, lack of emotional involvement on the audience’s part, the music, and the horrible lines (“Are you a crackpot?!” was actually a punchline in this film) make Hancock the most disappointing experience of this summer.

Here’s the worst part: I wasn’t really expecting very much, if anything, at all. This film was not just bad, it was Fantastic Four: Rise of the Silver Surfer bad. It was bad because it gives more ammo to those who “don’t want to see another superhero movie as long as they live”. It was bad because it was a relatively sound premise with a great cast and a hell of a lot of money behind it that could have been great if it just had some time, care, and creative effort put into it beyond the “realistic” breaking of the streets during take-offs and landings.

The concept introduced in Hancock of superpowered beings that have been around for thousands of years being dwindled down to only two and whose weakness is being around the one they were meant to love is great. That sentence sounds like there would be a great story to tell there and the saddest part is that there is. The disappointing part is that Will Smith’s Hancock didn’t tell it.

You should skip this movie and rent it if you really need to. Just don’t support movies like this one that take the superhero movie genre into the quality-abyss that would have been ok a few years ago. If Hancock was made a few years ago, then it would have been taken as ok; but with Iron Man, Hulk, and the Batman franchises breathing quality back into the Superhero genre Hancock really should have stepped it up. Don’t support films doing that, because in this downward spiral towards special effects and CGI extravaganzas over good quality films, a good story is hard to come by; and we’re definitely getting there with superhero movies, but I don’t want the bad ones to keep being made and neither do you. Your dollar is your vote in how the coming summers will treat us. Vote wisely. Rent this or borrow it from a friend.